Addition of RecoverVitalityInPeaceZone effect handler.
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@@ -259,6 +259,7 @@ public final class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("RealDamage", RealDamage::new);
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EffectHandler.getInstance().registerHandler("RebalanceHP", RebalanceHP::new);
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EffectHandler.getInstance().registerHandler("RebalanceHPSummon", RebalanceHPSummon::new);
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EffectHandler.getInstance().registerHandler("RecoverVitalityInPeaceZone", RecoverVitalityInPeaceZone::new);
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EffectHandler.getInstance().registerHandler("Recovery", Recovery::new);
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EffectHandler.getInstance().registerHandler("ReduceDamage", ReduceDamage::new);
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EffectHandler.getInstance().registerHandler("ReduceCancel", ReduceCancel::new);
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@@ -0,0 +1,84 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.stat.PcStat;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.skills.BuffInfo;
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import com.l2jmobius.gameserver.model.zone.ZoneId;
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/**
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* Recover Vitality in Peace Zone effect implementation.
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* @author Mobius
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*/
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public final class RecoverVitalityInPeaceZone extends AbstractEffect
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{
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private final double _amount;
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private final int _ticks;
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public RecoverVitalityInPeaceZone(StatsSet params)
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{
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_amount = params.getDouble("amount", 0);
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_ticks = params.getInt("ticks", 10);
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}
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@Override
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public int getTicks()
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{
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return _ticks;
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}
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@Override
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public boolean onActionTime(BuffInfo info)
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{
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if ((info.getEffected() == null) //
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|| info.getEffected().isDead() //
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|| !info.getEffected().isPlayer() //
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|| !info.getEffected().isInsideZone(ZoneId.PEACE))
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{
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return false;
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}
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long vitality = info.getEffected().getActingPlayer().getVitalityPoints();
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vitality += _amount;
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if (vitality >= PcStat.MAX_VITALITY_POINTS)
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{
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vitality = PcStat.MAX_VITALITY_POINTS;
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}
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info.getEffected().getActingPlayer().setVitalityPoints((int) vitality, true);
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return info.getSkill().isToggle();
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}
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@Override
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public void onExit(BuffInfo info)
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{
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if ((info.getEffected() != null) //
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&& info.getEffected().isPlayer() //
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&& !info.isRemoved())
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{
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long vitality = info.getEffected().getActingPlayer().getVitalityPoints();
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vitality += _amount * 100;
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if (vitality >= PcStat.MAX_VITALITY_POINTS)
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{
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vitality = PcStat.MAX_VITALITY_POINTS;
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}
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info.getEffected().getActingPlayer().setVitalityPoints((int) vitality, true);
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}
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}
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}
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@@ -228,6 +228,7 @@ RandomizeHate: Target NPC stops hating you and starts hating random target with
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RealDamage: Static damage.
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RebalanceHP: Balances targets' current HP.
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RebalanceHPSummon: Balances targets' current HP for summons.
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RecoverVitalityInPeaceZone: Recover periodically vitality when player is in a peace zone. (l2jmobius)
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Recovery: Decreases death penalty level.
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ReduceCancel: Magic skill casting interruption stat.
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ReduceDropPenalty: Reduces EXP lost and death penalty chance.
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