Addition of RecoverVitalityInPeaceZone effect handler.

This commit is contained in:
MobiusDev
2017-12-07 22:43:31 +00:00
parent ee948410b4
commit c2a1646032
17 changed files with 447 additions and 2 deletions

View File

@@ -174,7 +174,11 @@
<set name="is_freightable" val="false" />
<set name="etcitem_type" val="ELIXIR" />
<set name="is_stackable" val="true" />
<set name="time" val="360" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="16423" level="1" /> <!-- Noelle's Gift -->
</skills>
</item>
<item id="40312" name="Santa's Cloak" type="Armor">
<!-- Light and cozy cloak. -->

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@@ -292,13 +292,24 @@
<operateType>A1</operateType>
</skill>
<skill id="16423" toLevel="1" name="Noelle's Gift">
<!-- AUTO GENERATED SKILL -->
<!-- Recover Vitality for 6 hr. if you're in a peace zone. When the buff expires, you also receive a fixed boost regardless of zone. You must be alive to recover Vitality. -->
<icon>icon.etc_whiteday_choco</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>21600</abnormalTime>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>40311</itemConsumeId>
<reuseDelay>30000</reuseDelay>
<effectPoint>100</effectPoint>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RecoverVitalityInPeaceZone">
<amount>100</amount>
<ticks>10</ticks>
</effect>
</effects>
</skill>
<skill id="16424" toLevel="1" name="Appearance Stone: Santa Hat">
<!-- AUTO GENERATED SKILL -->

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@@ -229,6 +229,7 @@ RandomizeHate: Target NPC stops hating you and starts hating random target with
RealDamage: Static damage.
RebalanceHP: Balances targets' current HP.
RebalanceHPSummon: Balances targets' current HP for summons.
RecoverVitalityInPeaceZone: Recover periodically vitality when player is in a peace zone. (l2jmobius)
Recovery: Decreases death penalty level.
ReduceCancel: Magic skill casting interruption stat.
ReduceDropPenalty: Reduces EXP lost and death penalty chance.