Removal of redundant activateRate parameter.

Contributed by Iris.
This commit is contained in:
MobiusDevelopment
2022-11-20 23:13:34 +00:00
parent abb774a43a
commit c26dc39537
101 changed files with 4 additions and 211 deletions
@@ -1371,7 +1371,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType> <abnormalType>SIGNAL_A</abnormalType>
<activateRate>-1</activateRate>
<castRange>40</castRange> <castRange>40</castRange>
<effectPoint>-1000</effectPoint> <effectPoint>-1000</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
@@ -35,7 +35,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -49,7 +48,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -63,7 +61,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -77,7 +74,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -1409,7 +1409,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType> <abnormalType>SIGNAL_A</abnormalType>
<activateRate>-1</activateRate>
<castRange>40</castRange> <castRange>40</castRange>
<effectPoint>-1000</effectPoint> <effectPoint>-1000</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
@@ -35,7 +35,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -49,7 +48,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -63,7 +61,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -77,7 +74,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -1409,7 +1409,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType> <abnormalType>SIGNAL_A</abnormalType>
<activateRate>-1</activateRate>
<castRange>40</castRange> <castRange>40</castRange>
<effectPoint>-1000</effectPoint> <effectPoint>-1000</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
@@ -35,7 +35,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -49,7 +48,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -63,7 +61,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -77,7 +74,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -2168,7 +2168,6 @@
</abnormalTime> </abnormalTime>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>-1</activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<trait>SHOCK</trait> <trait>SHOCK</trait>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2216,7 +2215,6 @@
</abnormalTime> </abnormalTime>
<abnormalType>SILENCE</abnormalType> <abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect> <abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<activateRate>-1</activateRate>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<trait>DERANGEMENT</trait> <trait>DERANGEMENT</trait>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2263,7 +2261,6 @@
</abnormalTime> </abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType> <abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect> <abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>-1</activateRate>
<trait>HOLD</trait> <trait>HOLD</trait>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -1409,7 +1409,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType> <abnormalType>SIGNAL_A</abnormalType>
<activateRate>-1</activateRate>
<castRange>40</castRange> <castRange>40</castRange>
<effectPoint>-1000</effectPoint> <effectPoint>-1000</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
@@ -33,7 +33,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -47,7 +46,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -61,7 +59,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -75,7 +72,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -2168,7 +2168,6 @@
</abnormalTime> </abnormalTime>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>-1</activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<trait>SHOCK</trait> <trait>SHOCK</trait>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2216,7 +2215,6 @@
</abnormalTime> </abnormalTime>
<abnormalType>SILENCE</abnormalType> <abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect> <abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<activateRate>-1</activateRate>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<trait>DERANGEMENT</trait> <trait>DERANGEMENT</trait>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2263,7 +2261,6 @@
</abnormalTime> </abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType> <abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect> <abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>-1</activateRate>
<trait>HOLD</trait> <trait>HOLD</trait>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -1403,7 +1403,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType> <abnormalType>SIGNAL_A</abnormalType>
<activateRate>-1</activateRate>
<castRange>40</castRange> <castRange>40</castRange>
<effectPoint>-1000</effectPoint> <effectPoint>-1000</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
@@ -33,7 +33,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -47,7 +46,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -61,7 +59,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -75,7 +72,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -2168,7 +2168,6 @@
</abnormalTime> </abnormalTime>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>-1</activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<trait>SHOCK</trait> <trait>SHOCK</trait>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2216,7 +2215,6 @@
</abnormalTime> </abnormalTime>
<abnormalType>SILENCE</abnormalType> <abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect> <abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<activateRate>-1</activateRate>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<trait>DERANGEMENT</trait> <trait>DERANGEMENT</trait>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2263,7 +2261,6 @@
</abnormalTime> </abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType> <abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect> <abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>-1</activateRate>
<trait>HOLD</trait> <trait>HOLD</trait>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -1403,7 +1403,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType> <abnormalType>SIGNAL_A</abnormalType>
<activateRate>-1</activateRate>
<castRange>40</castRange> <castRange>40</castRange>
<effectPoint>-1000</effectPoint> <effectPoint>-1000</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
@@ -33,7 +33,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -47,7 +46,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -61,7 +59,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -75,7 +72,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -2168,7 +2168,6 @@
</abnormalTime> </abnormalTime>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>-1</activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<trait>SHOCK</trait> <trait>SHOCK</trait>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2216,7 +2215,6 @@
</abnormalTime> </abnormalTime>
<abnormalType>SILENCE</abnormalType> <abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect> <abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<activateRate>-1</activateRate>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<trait>DERANGEMENT</trait> <trait>DERANGEMENT</trait>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2263,7 +2261,6 @@
</abnormalTime> </abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType> <abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect> <abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>-1</activateRate>
<trait>HOLD</trait> <trait>HOLD</trait>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -1403,7 +1403,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType> <abnormalType>SIGNAL_A</abnormalType>
<activateRate>-1</activateRate>
<castRange>40</castRange> <castRange>40</castRange>
<effectPoint>-1000</effectPoint> <effectPoint>-1000</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
@@ -33,7 +33,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -47,7 +46,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -61,7 +59,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -75,7 +72,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -2168,7 +2168,6 @@
</abnormalTime> </abnormalTime>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>-1</activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<trait>SHOCK</trait> <trait>SHOCK</trait>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2216,7 +2215,6 @@
</abnormalTime> </abnormalTime>
<abnormalType>SILENCE</abnormalType> <abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect> <abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<activateRate>-1</activateRate>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<trait>DERANGEMENT</trait> <trait>DERANGEMENT</trait>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2263,7 +2261,6 @@
</abnormalTime> </abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType> <abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect> <abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>-1</activateRate>
<trait>HOLD</trait> <trait>HOLD</trait>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -1403,7 +1403,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType> <abnormalType>SIGNAL_A</abnormalType>
<activateRate>-1</activateRate>
<castRange>40</castRange> <castRange>40</castRange>
<effectPoint>-1000</effectPoint> <effectPoint>-1000</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
@@ -33,7 +33,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -47,7 +46,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -61,7 +59,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -75,7 +72,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -2168,7 +2168,6 @@
</abnormalTime> </abnormalTime>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>-1</activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<trait>SHOCK</trait> <trait>SHOCK</trait>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2216,7 +2215,6 @@
</abnormalTime> </abnormalTime>
<abnormalType>SILENCE</abnormalType> <abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect> <abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<activateRate>-1</activateRate>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<trait>DERANGEMENT</trait> <trait>DERANGEMENT</trait>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2263,7 +2261,6 @@
</abnormalTime> </abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType> <abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect> <abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>-1</activateRate>
<trait>HOLD</trait> <trait>HOLD</trait>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -1403,7 +1403,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType> <abnormalType>SIGNAL_A</abnormalType>
<activateRate>-1</activateRate>
<castRange>40</castRange> <castRange>40</castRange>
<effectPoint>-1000</effectPoint> <effectPoint>-1000</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
@@ -33,7 +33,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -47,7 +46,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -61,7 +59,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -75,7 +72,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -2167,7 +2167,6 @@
</abnormalTime> </abnormalTime>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>-1</activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<trait>SHOCK</trait> <trait>SHOCK</trait>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2215,7 +2214,6 @@
</abnormalTime> </abnormalTime>
<abnormalType>SILENCE</abnormalType> <abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect> <abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<activateRate>-1</activateRate>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<trait>DERANGEMENT</trait> <trait>DERANGEMENT</trait>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2262,7 +2260,6 @@
</abnormalTime> </abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType> <abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect> <abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>-1</activateRate>
<trait>HOLD</trait> <trait>HOLD</trait>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2240,7 +2240,6 @@
</abnormalTime> </abnormalTime>
<abnormalType>SHILLIEN_STUN</abnormalType> <abnormalType>SHILLIEN_STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>-1</activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<trait>SHOCK</trait> <trait>SHOCK</trait>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
@@ -1403,7 +1403,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType> <abnormalType>SIGNAL_A</abnormalType>
<activateRate>-1</activateRate>
<castRange>40</castRange> <castRange>40</castRange>
<effectPoint>-1000</effectPoint> <effectPoint>-1000</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
@@ -33,7 +33,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -47,7 +46,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -61,7 +59,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -75,7 +72,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -2167,7 +2167,6 @@
</abnormalTime> </abnormalTime>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>-1</activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<trait>SHOCK</trait> <trait>SHOCK</trait>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2215,7 +2214,6 @@
</abnormalTime> </abnormalTime>
<abnormalType>SILENCE</abnormalType> <abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect> <abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<activateRate>-1</activateRate>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<trait>DERANGEMENT</trait> <trait>DERANGEMENT</trait>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2262,7 +2260,6 @@
</abnormalTime> </abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType> <abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect> <abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>-1</activateRate>
<trait>HOLD</trait> <trait>HOLD</trait>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2562,7 +2562,6 @@
</abnormalTime> </abnormalTime>
<abnormalType>SHILLIEN_STUN</abnormalType> <abnormalType>SHILLIEN_STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>-1</activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<trait>SHOCK</trait> <trait>SHOCK</trait>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
@@ -1403,7 +1403,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType> <abnormalType>SIGNAL_A</abnormalType>
<activateRate>-1</activateRate>
<castRange>40</castRange> <castRange>40</castRange>
<effectPoint>-1000</effectPoint> <effectPoint>-1000</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
@@ -33,7 +33,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -47,7 +46,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -61,7 +59,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -75,7 +72,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -2167,7 +2167,6 @@
</abnormalTime> </abnormalTime>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>-1</activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<trait>SHOCK</trait> <trait>SHOCK</trait>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2215,7 +2214,6 @@
</abnormalTime> </abnormalTime>
<abnormalType>SILENCE</abnormalType> <abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect> <abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<activateRate>-1</activateRate>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<trait>DERANGEMENT</trait> <trait>DERANGEMENT</trait>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2262,7 +2260,6 @@
</abnormalTime> </abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType> <abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect> <abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>-1</activateRate>
<trait>HOLD</trait> <trait>HOLD</trait>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2604,7 +2604,6 @@
</abnormalTime> </abnormalTime>
<abnormalType>SHILLIEN_STUN</abnormalType> <abnormalType>SHILLIEN_STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>-1</activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<trait>SHOCK</trait> <trait>SHOCK</trait>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
@@ -1403,7 +1403,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType> <abnormalType>SIGNAL_A</abnormalType>
<activateRate>-1</activateRate>
<castRange>40</castRange> <castRange>40</castRange>
<effectPoint>-1000</effectPoint> <effectPoint>-1000</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
@@ -33,7 +33,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -47,7 +46,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -61,7 +59,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -75,7 +72,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -2167,7 +2167,6 @@
</abnormalTime> </abnormalTime>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>-1</activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<trait>SHOCK</trait> <trait>SHOCK</trait>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2215,7 +2214,6 @@
</abnormalTime> </abnormalTime>
<abnormalType>SILENCE</abnormalType> <abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect> <abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<activateRate>-1</activateRate>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<trait>DERANGEMENT</trait> <trait>DERANGEMENT</trait>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2262,7 +2260,6 @@
</abnormalTime> </abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType> <abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect> <abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>-1</activateRate>
<trait>HOLD</trait> <trait>HOLD</trait>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2604,7 +2604,6 @@
</abnormalTime> </abnormalTime>
<abnormalType>SHILLIEN_STUN</abnormalType> <abnormalType>SHILLIEN_STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>-1</activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<trait>SHOCK</trait> <trait>SHOCK</trait>
<targetType>ENEMY_ONLY</targetType> <targetType>ENEMY_ONLY</targetType>
@@ -1997,7 +1997,6 @@
<abnormalType>TARGET_LOCK</abnormalType> <abnormalType>TARGET_LOCK</abnormalType>
<affectLimit>10-10</affectLimit> <affectLimit>10-10</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<activateRate>-1</activateRate>
<effectPoint> <effectPoint>
<value level="1">-1076</value> <value level="1">-1076</value>
<value level="2">-1105</value> <value level="2">-1105</value>
@@ -2808,7 +2807,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime> <abnormalTime>3</abnormalTime>
<abnormalType>TARGET_LOCK</abnormalType> <abnormalType>TARGET_LOCK</abnormalType>
<activateRate>-1</activateRate>
<castRange> <castRange>
<value level="1">400</value> <value level="1">400</value>
<value level="2">400</value> <value level="2">400</value>
@@ -1336,7 +1336,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType> <abnormalType>SIGNAL_A</abnormalType>
<activateRate>-1</activateRate>
<castRange>40</castRange> <castRange>40</castRange>
<effectPoint>-1000</effectPoint> <effectPoint>-1000</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
@@ -1997,7 +1997,6 @@
<abnormalType>TARGET_LOCK</abnormalType> <abnormalType>TARGET_LOCK</abnormalType>
<affectLimit>10-10</affectLimit> <affectLimit>10-10</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<activateRate>-1</activateRate>
<effectPoint> <effectPoint>
<value level="1">-1076</value> <value level="1">-1076</value>
<value level="2">-1105</value> <value level="2">-1105</value>
@@ -2808,7 +2807,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime> <abnormalTime>3</abnormalTime>
<abnormalType>TARGET_LOCK</abnormalType> <abnormalType>TARGET_LOCK</abnormalType>
<activateRate>-1</activateRate>
<castRange> <castRange>
<value level="1">400</value> <value level="1">400</value>
<value level="2">400</value> <value level="2">400</value>
@@ -1352,7 +1352,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType> <abnormalType>SIGNAL_A</abnormalType>
<activateRate>-1</activateRate>
<castRange>40</castRange> <castRange>40</castRange>
<effectPoint>-1000</effectPoint> <effectPoint>-1000</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
@@ -1997,7 +1997,6 @@
<abnormalType>TARGET_LOCK</abnormalType> <abnormalType>TARGET_LOCK</abnormalType>
<affectLimit>10-10</affectLimit> <affectLimit>10-10</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<activateRate>-1</activateRate>
<effectPoint> <effectPoint>
<value level="1">-1076</value> <value level="1">-1076</value>
<value level="2">-1105</value> <value level="2">-1105</value>
@@ -2808,7 +2807,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime> <abnormalTime>3</abnormalTime>
<abnormalType>TARGET_LOCK</abnormalType> <abnormalType>TARGET_LOCK</abnormalType>
<activateRate>-1</activateRate>
<castRange> <castRange>
<value level="1">400</value> <value level="1">400</value>
<value level="2">400</value> <value level="2">400</value>
@@ -1410,7 +1410,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType> <abnormalType>SIGNAL_A</abnormalType>
<activateRate>-1</activateRate>
<castRange>40</castRange> <castRange>40</castRange>
<effectPoint>-1000</effectPoint> <effectPoint>-1000</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
@@ -2004,7 +2004,6 @@
<abnormalType>TARGET_LOCK</abnormalType> <abnormalType>TARGET_LOCK</abnormalType>
<affectLimit>10-10</affectLimit> <affectLimit>10-10</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<activateRate>-1</activateRate>
<effectPoint> <effectPoint>
<value level="1">-1076</value> <value level="1">-1076</value>
<value level="2">-1105</value> <value level="2">-1105</value>
@@ -2801,7 +2800,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime> <abnormalTime>3</abnormalTime>
<abnormalType>TARGET_LOCK</abnormalType> <abnormalType>TARGET_LOCK</abnormalType>
<activateRate>-1</activateRate>
<castRange> <castRange>
<value level="1">400</value> <value level="1">400</value>
<value level="2">400</value> <value level="2">400</value>
@@ -825,10 +825,8 @@
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime> <abnormalTime>15</abnormalTime>
<activateRate>-1</activateRate>
<castRange>600</castRange> <castRange>600</castRange>
<reuseDelay>15000</reuseDelay> <reuseDelay>15000</reuseDelay>
<activateRate>-1</activateRate>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -983,7 +981,6 @@
<isMagic>4</isMagic> <isMagic>4</isMagic>
<magicLevel>-1</magicLevel> <magicLevel>-1</magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
<activateRate>-1</activateRate>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<canBeDispelled>false</canBeDispelled> <canBeDispelled>false</canBeDispelled>
@@ -1410,7 +1410,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType> <abnormalType>SIGNAL_A</abnormalType>
<activateRate>-1</activateRate>
<castRange>40</castRange> <castRange>40</castRange>
<effectPoint>-1000</effectPoint> <effectPoint>-1000</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
@@ -2044,7 +2044,6 @@
<abnormalType>TARGET_LOCK</abnormalType> <abnormalType>TARGET_LOCK</abnormalType>
<affectLimit>10-10</affectLimit> <affectLimit>10-10</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<activateRate>-1</activateRate>
<effectPoint> <effectPoint>
<value level="1">-1076</value> <value level="1">-1076</value>
<value level="2">-1105</value> <value level="2">-1105</value>
@@ -2880,7 +2879,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime> <abnormalTime>3</abnormalTime>
<abnormalType>TARGET_LOCK</abnormalType> <abnormalType>TARGET_LOCK</abnormalType>
<activateRate>-1</activateRate>
<castRange> <castRange>
<value level="1">400</value> <value level="1">400</value>
<value level="2">400</value> <value level="2">400</value>
@@ -886,10 +886,8 @@
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime> <abnormalTime>15</abnormalTime>
<activateRate>-1</activateRate>
<castRange>600</castRange> <castRange>600</castRange>
<reuseDelay>15000</reuseDelay> <reuseDelay>15000</reuseDelay>
<activateRate>-1</activateRate>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -1063,7 +1061,6 @@
<isMagic>4</isMagic> <isMagic>4</isMagic>
<magicLevel>-1</magicLevel> <magicLevel>-1</magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
<activateRate>-1</activateRate>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<canBeDispelled>false</canBeDispelled> <canBeDispelled>false</canBeDispelled>
@@ -1404,7 +1404,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType> <abnormalType>SIGNAL_A</abnormalType>
<activateRate>-1</activateRate>
<castRange>40</castRange> <castRange>40</castRange>
<effectPoint>-1000</effectPoint> <effectPoint>-1000</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
@@ -2044,7 +2044,6 @@
<abnormalType>TARGET_LOCK</abnormalType> <abnormalType>TARGET_LOCK</abnormalType>
<affectLimit>10-10</affectLimit> <affectLimit>10-10</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<activateRate>-1</activateRate>
<effectPoint> <effectPoint>
<value level="1">-1184</value> <value level="1">-1184</value>
<value level="2">-1216</value> <value level="2">-1216</value>
@@ -2896,7 +2895,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime> <abnormalTime>3</abnormalTime>
<abnormalType>TARGET_LOCK</abnormalType> <abnormalType>TARGET_LOCK</abnormalType>
<activateRate>-1</activateRate>
<castRange> <castRange>
<value level="1">400</value> <value level="1">400</value>
<value level="2">400</value> <value level="2">400</value>
@@ -886,10 +886,8 @@
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime> <abnormalTime>15</abnormalTime>
<activateRate>-1</activateRate>
<castRange>600</castRange> <castRange>600</castRange>
<reuseDelay>15000</reuseDelay> <reuseDelay>15000</reuseDelay>
<activateRate>-1</activateRate>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -1063,7 +1061,6 @@
<isMagic>4</isMagic> <isMagic>4</isMagic>
<magicLevel>-1</magicLevel> <magicLevel>-1</magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
<activateRate>-1</activateRate>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<canBeDispelled>false</canBeDispelled> <canBeDispelled>false</canBeDispelled>
@@ -1404,7 +1404,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType> <abnormalType>SIGNAL_A</abnormalType>
<activateRate>-1</activateRate>
<castRange>40</castRange> <castRange>40</castRange>
<effectPoint>-1000</effectPoint> <effectPoint>-1000</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
@@ -2069,7 +2069,6 @@
<abnormalType>TARGET_LOCK</abnormalType> <abnormalType>TARGET_LOCK</abnormalType>
<affectLimit>10-10</affectLimit> <affectLimit>10-10</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<activateRate>-1</activateRate>
<effectPoint> <effectPoint>
<value level="1">-5920</value> <value level="1">-5920</value>
<value level="2">-6080</value> <value level="2">-6080</value>
@@ -2975,7 +2974,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime> <abnormalTime>3</abnormalTime>
<abnormalType>TARGET_LOCK</abnormalType> <abnormalType>TARGET_LOCK</abnormalType>
<activateRate>-1</activateRate>
<castRange> <castRange>
<value level="1">400</value> <value level="1">400</value>
<value level="2">400</value> <value level="2">400</value>
@@ -923,10 +923,8 @@
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime> <abnormalTime>15</abnormalTime>
<activateRate>-1</activateRate>
<castRange>600</castRange> <castRange>600</castRange>
<reuseDelay>15000</reuseDelay> <reuseDelay>15000</reuseDelay>
<activateRate>-1</activateRate>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -1137,7 +1135,6 @@
<isMagic>4</isMagic> <isMagic>4</isMagic>
<magicLevel>-1</magicLevel> <magicLevel>-1</magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
<activateRate>-1</activateRate>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<canBeDispelled>false</canBeDispelled> <canBeDispelled>false</canBeDispelled>
@@ -1404,7 +1404,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType> <abnormalType>SIGNAL_A</abnormalType>
<activateRate>-1</activateRate>
<castRange>40</castRange> <castRange>40</castRange>
<effectPoint>-1000</effectPoint> <effectPoint>-1000</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
@@ -142,7 +142,6 @@
<mpConsume>70</mpConsume> <mpConsume>70</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<abnormalTime>2</abnormalTime> <abnormalTime>2</abnormalTime>
<activateRate>-1</activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -2069,7 +2069,6 @@
<abnormalType>TARGET_LOCK</abnormalType> <abnormalType>TARGET_LOCK</abnormalType>
<affectLimit>10-10</affectLimit> <affectLimit>10-10</affectLimit>
<affectRange>200</affectRange> <affectRange>200</affectRange>
<activateRate>-1</activateRate>
<effectPoint> <effectPoint>
<value level="1">-5920</value> <value level="1">-5920</value>
<value level="2">-6080</value> <value level="2">-6080</value>
@@ -2975,7 +2974,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime> <abnormalTime>3</abnormalTime>
<abnormalType>TARGET_LOCK</abnormalType> <abnormalType>TARGET_LOCK</abnormalType>
<activateRate>-1</activateRate>
<castRange> <castRange>
<value level="1">400</value> <value level="1">400</value>
<value level="2">400</value> <value level="2">400</value>
@@ -923,10 +923,8 @@
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime> <abnormalTime>15</abnormalTime>
<activateRate>-1</activateRate>
<castRange>600</castRange> <castRange>600</castRange>
<reuseDelay>15000</reuseDelay> <reuseDelay>15000</reuseDelay>
<activateRate>-1</activateRate>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -1137,7 +1135,6 @@
<isMagic>4</isMagic> <isMagic>4</isMagic>
<magicLevel>-1</magicLevel> <magicLevel>-1</magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
<activateRate>-1</activateRate>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<canBeDispelled>false</canBeDispelled> <canBeDispelled>false</canBeDispelled>
@@ -1404,7 +1404,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType> <abnormalType>SIGNAL_A</abnormalType>
<activateRate>-1</activateRate>
<castRange>40</castRange> <castRange>40</castRange>
<effectPoint>-1000</effectPoint> <effectPoint>-1000</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
@@ -3813,7 +3813,6 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<isMagic>2</isMagic> <isMagic>2</isMagic>
<activateRate>-1</activateRate>
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
<abnormalLevel> <abnormalLevel>
<value level="1">1</value> <value level="1">1</value>
@@ -3916,7 +3915,6 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<isMagic>2</isMagic> <isMagic>2</isMagic>
<activateRate>-1</activateRate>
<abnormalTime>60</abnormalTime> <abnormalTime>60</abnormalTime>
<abnormalLevel> <abnormalLevel>
<value level="1">1</value> <value level="1">1</value>
@@ -912,10 +912,8 @@
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime> <abnormalTime>15</abnormalTime>
<activateRate>-1</activateRate>
<castRange>600</castRange> <castRange>600</castRange>
<reuseDelay>15000</reuseDelay> <reuseDelay>15000</reuseDelay>
<activateRate>-1</activateRate>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -1126,7 +1124,6 @@
<isMagic>4</isMagic> <isMagic>4</isMagic>
<magicLevel>-1</magicLevel> <magicLevel>-1</magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
<activateRate>-1</activateRate>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<canBeDispelled>false</canBeDispelled> <canBeDispelled>false</canBeDispelled>
@@ -3047,14 +3047,16 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="FatalBlow"> <effect name="FatalBlow">
<power>6335</power> <power>666</power>
<chanceBoost>150</chanceBoost> <chanceBoost>150</chanceBoost>
</effect> </effect>
</effects>
<selfEffects>
<effect name="Speed"> <effect name="Speed">
<amount>40</amount> <amount>40</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </selfEffects>
</skill> </skill>
<skill id="5085" toLevel="1" name="Anesthesia"> <skill id="5085" toLevel="1" name="Anesthesia">
<!-- Momentarily stunned and immobilized. --> <!-- Momentarily stunned and immobilized. -->
@@ -1404,7 +1404,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType> <abnormalType>SIGNAL_A</abnormalType>
<activateRate>-1</activateRate>
<castRange>40</castRange> <castRange>40</castRange>
<effectPoint>-1000</effectPoint> <effectPoint>-1000</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
@@ -2024,7 +2024,6 @@
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
<activateRate>-1</activateRate>
<abnormalLevel> <abnormalLevel>
<value level="1">1</value> <value level="1">1</value>
<value level="2">3</value> <value level="2">3</value>
@@ -2432,7 +2431,6 @@
<effectRange>1200</effectRange> <effectRange>1200</effectRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<reuseDelay>8000</reuseDelay> <reuseDelay>8000</reuseDelay>
<activateRate>-1</activateRate>
<lvlBonusRate>0</lvlBonusRate> <lvlBonusRate>0</lvlBonusRate>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
@@ -139,7 +139,6 @@
<hitTime>1200</hitTime> <hitTime>1200</hitTime>
<coolTime>300</coolTime> <coolTime>300</coolTime>
<isMagic>0</isMagic> <isMagic>0</isMagic>
<activateRate>-1</activateRate>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<abnormalTime>2</abnormalTime> <abnormalTime>2</abnormalTime>
<abnormalLevel>10</abnormalLevel> <abnormalLevel>10</abnormalLevel>
@@ -1409,7 +1409,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType> <abnormalType>SIGNAL_A</abnormalType>
<activateRate>-1</activateRate>
<castRange>40</castRange> <castRange>40</castRange>
<effectPoint>-1000</effectPoint> <effectPoint>-1000</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
@@ -33,7 +33,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -47,7 +46,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -61,7 +59,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -75,7 +72,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>BODY_DESTRUCTION</abnormalType> <abnormalType>BODY_DESTRUCTION</abnormalType>
<activateRate>-1</activateRate>
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -2168,7 +2168,6 @@
</abnormalTime> </abnormalTime>
<abnormalType>STUN</abnormalType> <abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect> <abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>-1</activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<trait>SHOCK</trait> <trait>SHOCK</trait>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2216,7 +2215,6 @@
</abnormalTime> </abnormalTime>
<abnormalType>SILENCE</abnormalType> <abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect> <abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<activateRate>-1</activateRate>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<trait>DERANGEMENT</trait> <trait>DERANGEMENT</trait>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2263,7 +2261,6 @@
</abnormalTime> </abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType> <abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect> <abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>-1</activateRate>
<trait>HOLD</trait> <trait>HOLD</trait>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -3681,7 +3681,6 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<isMagic>2</isMagic> <isMagic>2</isMagic>
<activateRate>-1</activateRate>
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
<abnormalLevel> <abnormalLevel>
<value level="1">1</value> <value level="1">1</value>
@@ -3784,7 +3783,6 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<isMagic>2</isMagic> <isMagic>2</isMagic>
<activateRate>-1</activateRate>
<abnormalTime>60</abnormalTime> <abnormalTime>60</abnormalTime>
<abnormalLevel> <abnormalLevel>
<value level="1">1</value> <value level="1">1</value>
@@ -2608,7 +2608,6 @@
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<lvlBonusRate>20</lvlBonusRate> <lvlBonusRate>20</lvlBonusRate>
<activateRate>-1</activateRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@@ -927,10 +927,8 @@
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime> <abnormalTime>15</abnormalTime>
<activateRate>-1</activateRate>
<castRange>600</castRange> <castRange>600</castRange>
<reuseDelay>15000</reuseDelay> <reuseDelay>15000</reuseDelay>
<activateRate>-1</activateRate>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -1134,7 +1132,6 @@
<isMagic>4</isMagic> <isMagic>4</isMagic>
<magicLevel>-1</magicLevel> <magicLevel>-1</magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
<activateRate>-1</activateRate>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<canBeDispelled>false</canBeDispelled> <canBeDispelled>false</canBeDispelled>
@@ -1375,7 +1375,6 @@
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
<abnormalType>STIGMA_OF_SILEN</abnormalType> <abnormalType>STIGMA_OF_SILEN</abnormalType>
<abnormalVisualEffect>STIGMA_OF_SILEN</abnormalVisualEffect> <abnormalVisualEffect>STIGMA_OF_SILEN</abnormalVisualEffect>
<activateRate>-1</activateRate>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<castRange>600</castRange> <castRange>600</castRange>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@@ -1404,7 +1404,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType> <abnormalType>SIGNAL_A</abnormalType>
<activateRate>-1</activateRate>
<castRange>40</castRange> <castRange>40</castRange>
<effectPoint>-1000</effectPoint> <effectPoint>-1000</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
@@ -3232,7 +3232,6 @@
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime> <abnormalTime>15</abnormalTime>
<activateRate>-1</activateRate>
<effectPoint> <effectPoint>
<value level="1">-400</value> <value level="1">-400</value>
<value level="2">-500</value> <value level="2">-500</value>
@@ -3863,7 +3862,6 @@
<hitTime>1200</hitTime> <hitTime>1200</hitTime>
<magicLevel>76</magicLevel> <magicLevel>76</magicLevel>
<abnormalLevel>2</abnormalLevel> <abnormalLevel>2</abnormalLevel>
<activateRate>-1</activateRate>
<abnormalType>BLOCK_ESCAPE</abnormalType> <abnormalType>BLOCK_ESCAPE</abnormalType>
<mpConsume>70</mpConsume> <mpConsume>70</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -1448,7 +1448,6 @@
<abnormalLevel>3</abnormalLevel> <abnormalLevel>3</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType> <abnormalType>DOT_ATTR</abnormalType>
<activateRate>-1</activateRate>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>80</magicLevel> <magicLevel>80</magicLevel>
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
@@ -1553,7 +1552,6 @@
<skill id="45317" toLevel="3" name="Congelation"> <skill id="45317" toLevel="3" name="Congelation">
<!-- The target is frozen and unable to move. --> <!-- The target is frozen and unable to move. -->
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<activateRate>-1</activateRate>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>80</magicLevel> <magicLevel>80</magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -1647,7 +1645,6 @@
<skill id="45320" toLevel="3" name="Hailstorm"> <skill id="45320" toLevel="3" name="Hailstorm">
<!-- Deals continuous damage. --> <!-- Deals continuous damage. -->
<abnormalTime>7</abnormalTime> <abnormalTime>7</abnormalTime>
<activateRate>-1</activateRate>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>80</magicLevel> <magicLevel>80</magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2952,7 +2949,6 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<stayAfterDeath>true</stayAfterDeath> <stayAfterDeath>true</stayAfterDeath>
<canBeDispelled>false</canBeDispelled> <canBeDispelled>false</canBeDispelled>
<activateRate>-1</activateRate>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-2</specialLevel> <specialLevel>-2</specialLevel>
@@ -142,7 +142,6 @@
<mpConsume>70</mpConsume> <mpConsume>70</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<abnormalTime>2</abnormalTime> <abnormalTime>2</abnormalTime>
<activateRate>-1</activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -3834,7 +3834,6 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<isMagic>2</isMagic> <isMagic>2</isMagic>
<activateRate>-1</activateRate>
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
<abnormalLevel> <abnormalLevel>
<value level="1">1</value> <value level="1">1</value>
@@ -3937,7 +3936,6 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<isMagic>2</isMagic> <isMagic>2</isMagic>
<activateRate>-1</activateRate>
<abnormalTime>60</abnormalTime> <abnormalTime>60</abnormalTime>
<abnormalLevel> <abnormalLevel>
<value level="1">1</value> <value level="1">1</value>
@@ -2611,7 +2611,6 @@
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<lvlBonusRate>20</lvlBonusRate> <lvlBonusRate>20</lvlBonusRate>
<activateRate>-1</activateRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@@ -966,10 +966,8 @@
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime> <abnormalTime>15</abnormalTime>
<activateRate>-1</activateRate>
<castRange>600</castRange> <castRange>600</castRange>
<reuseDelay>15000</reuseDelay> <reuseDelay>15000</reuseDelay>
<activateRate>-1</activateRate>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -1179,7 +1177,6 @@
<isMagic>4</isMagic> <isMagic>4</isMagic>
<magicLevel>-1</magicLevel> <magicLevel>-1</magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
<activateRate>-1</activateRate>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<canBeDispelled>false</canBeDispelled> <canBeDispelled>false</canBeDispelled>
@@ -1396,7 +1396,6 @@
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
<abnormalType>STIGMA_OF_SILEN</abnormalType> <abnormalType>STIGMA_OF_SILEN</abnormalType>
<abnormalVisualEffect>STIGMA_OF_SILEN</abnormalVisualEffect> <abnormalVisualEffect>STIGMA_OF_SILEN</abnormalVisualEffect>
<activateRate>-1</activateRate>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<castRange>600</castRange> <castRange>600</castRange>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@@ -1406,7 +1406,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType> <abnormalType>SIGNAL_A</abnormalType>
<activateRate>-1</activateRate>
<castRange>40</castRange> <castRange>40</castRange>
<effectPoint>-1000</effectPoint> <effectPoint>-1000</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
@@ -3367,7 +3367,6 @@
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime> <abnormalTime>15</abnormalTime>
<activateRate>-1</activateRate>
<effectPoint> <effectPoint>
<value level="1">-400</value> <value level="1">-400</value>
<value level="2">-500</value> <value level="2">-500</value>
@@ -4006,7 +4005,6 @@
<hitTime>1200</hitTime> <hitTime>1200</hitTime>
<magicLevel>76</magicLevel> <magicLevel>76</magicLevel>
<abnormalLevel>2</abnormalLevel> <abnormalLevel>2</abnormalLevel>
<activateRate>-1</activateRate>
<abnormalType>BLOCK_ESCAPE</abnormalType> <abnormalType>BLOCK_ESCAPE</abnormalType>
<mpConsume>70</mpConsume> <mpConsume>70</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -1448,7 +1448,6 @@
<abnormalLevel>3</abnormalLevel> <abnormalLevel>3</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType> <abnormalType>DOT_ATTR</abnormalType>
<activateRate>-1</activateRate>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>80</magicLevel> <magicLevel>80</magicLevel>
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
@@ -1554,7 +1553,6 @@
<skill id="45317" toLevel="3" name="Frosting"> <skill id="45317" toLevel="3" name="Frosting">
<!-- The target is frozen and unable to move. --> <!-- The target is frozen and unable to move. -->
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<activateRate>-1</activateRate>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>80</magicLevel> <magicLevel>80</magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -1649,7 +1647,6 @@
<skill id="45320" toLevel="3" name="Hailstorm"> <skill id="45320" toLevel="3" name="Hailstorm">
<!-- Deals continuous damage. --> <!-- Deals continuous damage. -->
<abnormalTime>7</abnormalTime> <abnormalTime>7</abnormalTime>
<activateRate>-1</activateRate>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>80</magicLevel> <magicLevel>80</magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2957,7 +2954,6 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<stayAfterDeath>true</stayAfterDeath> <stayAfterDeath>true</stayAfterDeath>
<canBeDispelled>false</canBeDispelled> <canBeDispelled>false</canBeDispelled>
<activateRate>-1</activateRate>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-2</specialLevel> <specialLevel>-2</specialLevel>
@@ -142,7 +142,6 @@
<mpConsume>70</mpConsume> <mpConsume>70</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<abnormalTime>2</abnormalTime> <abnormalTime>2</abnormalTime>
<activateRate>-1</activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -3862,7 +3862,6 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<isMagic>2</isMagic> <isMagic>2</isMagic>
<activateRate>-1</activateRate>
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
<abnormalLevel> <abnormalLevel>
<value level="1">1</value> <value level="1">1</value>
@@ -3965,7 +3964,6 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<isMagic>2</isMagic> <isMagic>2</isMagic>
<activateRate>-1</activateRate>
<abnormalTime>60</abnormalTime> <abnormalTime>60</abnormalTime>
<abnormalLevel> <abnormalLevel>
<value level="1">1</value> <value level="1">1</value>
@@ -2611,7 +2611,6 @@
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<lvlBonusRate>20</lvlBonusRate> <lvlBonusRate>20</lvlBonusRate>
<activateRate>-1</activateRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@@ -967,10 +967,8 @@
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime> <abnormalTime>15</abnormalTime>
<activateRate>-1</activateRate>
<castRange>600</castRange> <castRange>600</castRange>
<reuseDelay>15000</reuseDelay> <reuseDelay>15000</reuseDelay>
<activateRate>-1</activateRate>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -1195,7 +1193,6 @@
<isMagic>4</isMagic> <isMagic>4</isMagic>
<magicLevel>-1</magicLevel> <magicLevel>-1</magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
<activateRate>-1</activateRate>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<canBeDispelled>false</canBeDispelled> <canBeDispelled>false</canBeDispelled>
@@ -1395,7 +1395,6 @@
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
<abnormalType>STIGMA_OF_SILEN</abnormalType> <abnormalType>STIGMA_OF_SILEN</abnormalType>
<abnormalVisualEffect>STIGMA_OF_SILEN</abnormalVisualEffect> <abnormalVisualEffect>STIGMA_OF_SILEN</abnormalVisualEffect>
<activateRate>-1</activateRate>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<castRange>600</castRange> <castRange>600</castRange>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@@ -1406,7 +1406,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType> <abnormalType>SIGNAL_A</abnormalType>
<activateRate>-1</activateRate>
<castRange>40</castRange> <castRange>40</castRange>
<effectPoint>-1000</effectPoint> <effectPoint>-1000</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
@@ -4079,7 +4079,6 @@
</itemConsumeCount> </itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<abnormalLevel>2</abnormalLevel> <abnormalLevel>2</abnormalLevel>
<activateRate>-1</activateRate>
<abnormalType>BLOCK_ESCAPE</abnormalType> <abnormalType>BLOCK_ESCAPE</abnormalType>
<mpConsume>70</mpConsume> <mpConsume>70</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -1448,7 +1448,6 @@
<abnormalLevel>3</abnormalLevel> <abnormalLevel>3</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType> <abnormalType>DOT_ATTR</abnormalType>
<activateRate>-1</activateRate>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>80</magicLevel> <magicLevel>80</magicLevel>
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
@@ -1554,7 +1553,6 @@
<skill id="45317" toLevel="3" name="Frosting"> <skill id="45317" toLevel="3" name="Frosting">
<!-- The target is frozen and unable to move. --> <!-- The target is frozen and unable to move. -->
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<activateRate>-1</activateRate>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>80</magicLevel> <magicLevel>80</magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -1649,7 +1647,6 @@
<skill id="45320" toLevel="3" name="Hailstorm"> <skill id="45320" toLevel="3" name="Hailstorm">
<!-- Deals continuous damage. --> <!-- Deals continuous damage. -->
<abnormalTime>7</abnormalTime> <abnormalTime>7</abnormalTime>
<activateRate>-1</activateRate>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>80</magicLevel> <magicLevel>80</magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2980,7 +2977,6 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<stayAfterDeath>true</stayAfterDeath> <stayAfterDeath>true</stayAfterDeath>
<canBeDispelled>false</canBeDispelled> <canBeDispelled>false</canBeDispelled>
<activateRate>-1</activateRate>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-2</specialLevel> <specialLevel>-2</specialLevel>
@@ -148,7 +148,6 @@
<mpConsume>70</mpConsume> <mpConsume>70</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<abnormalTime>2</abnormalTime> <abnormalTime>2</abnormalTime>
<activateRate>-1</activateRate>
<basicProperty>PHYSICAL</basicProperty> <basicProperty>PHYSICAL</basicProperty>
<reuseDelay>30000</reuseDelay> <reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
@@ -3862,7 +3862,6 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<isMagic>2</isMagic> <isMagic>2</isMagic>
<activateRate>-1</activateRate>
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
<abnormalLevel> <abnormalLevel>
<value level="1">1</value> <value level="1">1</value>
@@ -3965,7 +3964,6 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<magicLevel>85</magicLevel> <magicLevel>85</magicLevel>
<isMagic>2</isMagic> <isMagic>2</isMagic>
<activateRate>-1</activateRate>
<abnormalTime>60</abnormalTime> <abnormalTime>60</abnormalTime>
<abnormalLevel> <abnormalLevel>
<value level="1">1</value> <value level="1">1</value>
@@ -2611,7 +2611,6 @@
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<lvlBonusRate>20</lvlBonusRate> <lvlBonusRate>20</lvlBonusRate>
<activateRate>-1</activateRate>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
@@ -967,10 +967,8 @@
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime> <abnormalTime>15</abnormalTime>
<activateRate>-1</activateRate>
<castRange>600</castRange> <castRange>600</castRange>
<reuseDelay>15000</reuseDelay> <reuseDelay>15000</reuseDelay>
<activateRate>-1</activateRate>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
@@ -1195,7 +1193,6 @@
<isMagic>4</isMagic> <isMagic>4</isMagic>
<magicLevel>-1</magicLevel> <magicLevel>-1</magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
<activateRate>-1</activateRate>
<effectPoint>1</effectPoint> <effectPoint>1</effectPoint>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<canBeDispelled>false</canBeDispelled> <canBeDispelled>false</canBeDispelled>
@@ -1395,7 +1395,6 @@
<abnormalTime>30</abnormalTime> <abnormalTime>30</abnormalTime>
<abnormalType>STIGMA_OF_SILEN</abnormalType> <abnormalType>STIGMA_OF_SILEN</abnormalType>
<abnormalVisualEffect>STIGMA_OF_SILEN</abnormalVisualEffect> <abnormalVisualEffect>STIGMA_OF_SILEN</abnormalVisualEffect>
<activateRate>-1</activateRate>
<basicProperty>MAGIC</basicProperty> <basicProperty>MAGIC</basicProperty>
<castRange>600</castRange> <castRange>600</castRange>
<affectLimit>5-12</affectLimit> <affectLimit>5-12</affectLimit>
@@ -1406,7 +1406,6 @@
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType> <abnormalType>SIGNAL_A</abnormalType>
<activateRate>-1</activateRate>
<castRange>40</castRange> <castRange>40</castRange>
<effectPoint>-1000</effectPoint> <effectPoint>-1000</effectPoint>
<effectRange>400</effectRange> <effectRange>400</effectRange>
@@ -4074,7 +4074,6 @@
</itemConsumeCount> </itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore --> <itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<abnormalLevel>2</abnormalLevel> <abnormalLevel>2</abnormalLevel>
<activateRate>-1</activateRate>
<abnormalType>BLOCK_ESCAPE</abnormalType> <abnormalType>BLOCK_ESCAPE</abnormalType>
<mpConsume>70</mpConsume> <mpConsume>70</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -1448,7 +1448,6 @@
<abnormalLevel>3</abnormalLevel> <abnormalLevel>3</abnormalLevel>
<abnormalTime>10</abnormalTime> <abnormalTime>10</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType> <abnormalType>DOT_ATTR</abnormalType>
<activateRate>-1</activateRate>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>80</magicLevel> <magicLevel>80</magicLevel>
<isTriggeredSkill>true</isTriggeredSkill> <isTriggeredSkill>true</isTriggeredSkill>
@@ -1554,7 +1553,6 @@
<skill id="45317" toLevel="3" name="Frosting"> <skill id="45317" toLevel="3" name="Frosting">
<!-- You are frozen and cannot move. --> <!-- You are frozen and cannot move. -->
<abnormalTime>5</abnormalTime> <abnormalTime>5</abnormalTime>
<activateRate>-1</activateRate>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>80</magicLevel> <magicLevel>80</magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -1649,7 +1647,6 @@
<skill id="45320" toLevel="3" name="Hailstorm"> <skill id="45320" toLevel="3" name="Hailstorm">
<!-- Deals continuous damage. --> <!-- Deals continuous damage. -->
<abnormalTime>7</abnormalTime> <abnormalTime>7</abnormalTime>
<activateRate>-1</activateRate>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>80</magicLevel> <magicLevel>80</magicLevel>
<operateType>A2</operateType> <operateType>A2</operateType>
@@ -2980,7 +2977,6 @@
<operateType>A2</operateType> <operateType>A2</operateType>
<stayAfterDeath>true</stayAfterDeath> <stayAfterDeath>true</stayAfterDeath>
<canBeDispelled>false</canBeDispelled> <canBeDispelled>false</canBeDispelled>
<activateRate>-1</activateRate>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-2</specialLevel> <specialLevel>-2</specialLevel>

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