Removal of redundant activateRate parameter.
Contributed by Iris.
This commit is contained in:
@@ -3813,7 +3813,6 @@
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<operateType>A2</operateType>
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<magicLevel>85</magicLevel>
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<isMagic>2</isMagic>
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<activateRate>-1</activateRate>
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<abnormalTime>30</abnormalTime>
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<abnormalLevel>
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<value level="1">1</value>
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@@ -3916,7 +3915,6 @@
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<operateType>A2</operateType>
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<magicLevel>85</magicLevel>
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<isMagic>2</isMagic>
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<activateRate>-1</activateRate>
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<abnormalTime>60</abnormalTime>
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<abnormalLevel>
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<value level="1">1</value>
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@@ -912,10 +912,8 @@
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<isTriggeredSkill>true</isTriggeredSkill>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>15</abnormalTime>
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<activateRate>-1</activateRate>
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<castRange>600</castRange>
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<reuseDelay>15000</reuseDelay>
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<activateRate>-1</activateRate>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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@@ -1126,7 +1124,6 @@
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<isMagic>4</isMagic>
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<magicLevel>-1</magicLevel>
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<operateType>A2</operateType>
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<activateRate>-1</activateRate>
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<effectPoint>1</effectPoint>
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<isDebuff>true</isDebuff>
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<canBeDispelled>false</canBeDispelled>
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@@ -3047,14 +3047,16 @@
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="FatalBlow">
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<power>6335</power>
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<power>666</power>
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<chanceBoost>150</chanceBoost>
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</effect>
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</effects>
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<selfEffects>
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<effect name="Speed">
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<amount>40</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</selfEffects>
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</skill>
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<skill id="5085" toLevel="1" name="Anesthesia">
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<!-- Momentarily stunned and immobilized. -->
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@@ -1404,7 +1404,6 @@
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>10</abnormalTime>
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<abnormalType>SIGNAL_A</abnormalType>
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<activateRate>-1</activateRate>
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<castRange>40</castRange>
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<effectPoint>-1000</effectPoint>
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<effectRange>400</effectRange>
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@@ -2024,7 +2024,6 @@
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<isTriggeredSkill>true</isTriggeredSkill>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>30</abnormalTime>
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<activateRate>-1</activateRate>
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<abnormalLevel>
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<value level="1">1</value>
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<value level="2">3</value>
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@@ -2432,7 +2431,6 @@
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<effectRange>1200</effectRange>
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<hitTime>500</hitTime>
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<reuseDelay>8000</reuseDelay>
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<activateRate>-1</activateRate>
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<lvlBonusRate>0</lvlBonusRate>
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<basicProperty>MAGIC</basicProperty>
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<abnormalTime>10</abnormalTime>
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@@ -139,7 +139,6 @@
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<hitTime>1200</hitTime>
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<coolTime>300</coolTime>
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<isMagic>0</isMagic>
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<activateRate>-1</activateRate>
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<basicProperty>NONE</basicProperty>
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<abnormalTime>2</abnormalTime>
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<abnormalLevel>10</abnormalLevel>
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