Garden Watchman AI.

Contributed by gigilo1968.
This commit is contained in:
MobiusDev
2018-08-26 15:26:35 +00:00
parent eeb0b77dc3
commit c22248648c
16 changed files with 456 additions and 44 deletions

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@@ -0,0 +1,105 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.areas.GardenOfGenesis;
import com.l2jmobius.gameserver.geoengine.GeoEngine;
import com.l2jmobius.gameserver.model.L2World;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.holders.SkillHolder;
import ai.AbstractNpcAI;
/**
* Garden Watchman AI
* @author Gigi
* @date 2018-08-26 - [12:27:45]
*/
public class GardenWatchman extends AbstractNpcAI
{
// NPCs
private static final int GARDEN_WATCHMAN = 22952;
private static final int GENESIS_TRAP_1 = 18985;
private static final int GENESIS_TRAP_2 = 18986;
// Skills
private static final SkillHolder TRAP_SETUP = new SkillHolder(14418, 1);
private static final SkillHolder HARMFUL_TRAP_1 = new SkillHolder(14075, 1);
private static final SkillHolder HARMFUL_TRAP_2 = new SkillHolder(14076, 1);
public GardenWatchman()
{
addSpawnId(GARDEN_WATCHMAN);
addSeeCreatureId(GENESIS_TRAP_1, GENESIS_TRAP_2);
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
switch (event)
{
case "SPAWN_TRAP":
{
if (!npc.isInCombat())
{
npc.doCast(TRAP_SETUP.getSkill());
final L2Npc trap = addSpawn((getRandom(10) < 5) ? GENESIS_TRAP_1 : GENESIS_TRAP_2, npc, true, 90000, false);
trap.setDisplayEffect(1);
startQuestTimer("SPAWN_TRAP", getRandom(50000, 100000), npc, null);
}
break;
}
case "DEBUFF":
{
L2World.getInstance().forEachVisibleObjectInRange(npc, L2PcInstance.class, 100, nearby ->
{
if ((npc != null) && npc.isScriptValue(0) && nearby.isPlayer() && GeoEngine.getInstance().canSeeTarget(npc, nearby))
{
npc.setScriptValue(1);
npc.setTarget(nearby);
npc.doCast((getRandom(10) < 5) ? HARMFUL_TRAP_1.getSkill() : HARMFUL_TRAP_2.getSkill());
npc.deleteMe();
}
});
break;
}
}
return super.onAdvEvent(event, npc, player);
}
@Override
public String onSpawn(L2Npc npc)
{
startQuestTimer("SPAWN_TRAP", 50000, npc, null);
return super.onSpawn(npc);
}
@Override
public String onSeeCreature(L2Npc npc, L2Character creature, boolean isSummon)
{
if (creature.isPlayer())
{
startQuestTimer("DEBUFF", 3000, npc, null, true);
}
return super.onSeeCreature(npc, creature, isSummon);
}
public static void main(String[] args)
{
new GardenWatchman();
}
}

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@@ -3550,7 +3550,7 @@
<defence physical="607.972112" magical="667.3314" />
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" targetable="false" showName="false" undying="true" />
<status attackable="false" targetable="false" showName="false" canMove="false" undying="true" />
<skill_list>
<skill id="14075" level="1" /> <!-- Harmful Trap -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
@@ -3584,7 +3584,7 @@
<defence physical="607.972112" magical="667.3314" />
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" targetable="false" showName="false" undying="true" />
<status attackable="false" targetable="false" showName="false" canMove="false" undying="true" />
<skill_list>
<skill id="14076" level="1" /> <!-- Harmful Trap -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
@@ -3611,7 +3611,7 @@
<defence physical="379.98257" magical="278.05475" />
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" targetable="false" />
<status attackable="false" targetable="false" talkable="false" canMove="false" />
<skill_list>
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
@@ -3637,7 +3637,7 @@
<defence physical="379.98257" magical="278.05475" />
<abnormalResist physical="10" magical="10" />
</stats>
<status attackable="false" targetable="false" />
<status attackable="false" targetable="false" talkable="false" canMove="false" />
<skill_list>
<skill id="4416" level="2" /> <!-- Magic Creatures -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->

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@@ -2797,9 +2797,8 @@
<abnormalTime>180</abnormalTime>
<affectRange>100</affectRange>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>-20</amount>
@@ -2825,9 +2824,8 @@
<abnormalTime>180</abnormalTime>
<affectRange>100</affectRange>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>-15</amount>

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@@ -476,7 +476,7 @@
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>95</magicLvl>
<magicLvl>90</magicLvl>
<hitTime>2000</hitTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>