Addition of Player addItem method with enchant parameter.
Thanks to Index.
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@ -3374,6 +3374,21 @@ public class Player extends Playable
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* @return
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* @return
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*/
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*/
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public Item addItem(String process, int itemId, long count, WorldObject reference, boolean sendMessage)
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public Item addItem(String process, int itemId, long count, WorldObject reference, boolean sendMessage)
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{
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return addItem(process, itemId, count, -1, reference, sendMessage);
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}
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/**
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* Adds item to Inventory and send a Server->Client InventoryUpdate packet to the Player.
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* @param process : String Identifier of process triggering this action
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* @param itemId : int Item Identifier of the item to be added
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* @param count : long Quantity of items to be added
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* @param enchantLevel : int EnchantLevel of the item to be added
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* @param reference : WorldObject Object referencing current action like NPC selling item or previous item in transformation
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* @param sendMessage : boolean Specifies whether to send message to Client about this action
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* @return
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*/
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public Item addItem(String process, int itemId, long count, int enchantLevel, WorldObject reference, boolean sendMessage)
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{
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{
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if (count > 0)
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if (count > 0)
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{
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{
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@ -3397,7 +3412,16 @@ public class Player extends Playable
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}
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}
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else
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else
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{
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{
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final SystemMessage sm = new SystemMessage(SystemMessageId.YOU_VE_OBTAINED_S1_X_S2);
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final SystemMessage sm;
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if (enchantLevel > 0)
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{
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sm = new SystemMessage(SystemMessageId.YOU_VE_OBTAINED_S1_S2_X_S3);
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sm.addInt(enchantLevel);
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}
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else
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{
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sm = new SystemMessage(SystemMessageId.YOU_VE_OBTAINED_S1_X_S2);
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}
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sm.addItemName(itemId);
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sm.addItemName(itemId);
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sm.addLong(count);
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sm.addLong(count);
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sendPacket(sm);
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sendPacket(sm);
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@ -3430,6 +3454,10 @@ public class Player extends Playable
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{
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{
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// Add the item to inventory
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// Add the item to inventory
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final Item createdItem = _inventory.addItem(process, itemId, count, this, reference);
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final Item createdItem = _inventory.addItem(process, itemId, count, this, reference);
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if (enchantLevel > -1)
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{
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createdItem.setEnchantLevel(enchantLevel);
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}
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// If over capacity, drop the item
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// If over capacity, drop the item
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if (!canOverrideCond(PlayerCondOverride.ITEM_CONDITIONS) && !_inventory.validateCapacity(0, item.isQuestItem()) && createdItem.isDropable() && (!createdItem.isStackable() || (createdItem.getLastChange() != Item.MODIFIED)))
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if (!canOverrideCond(PlayerCondOverride.ITEM_CONDITIONS) && !_inventory.validateCapacity(0, item.isQuestItem()) && createdItem.isDropable() && (!createdItem.isStackable() || (createdItem.getLastChange() != Item.MODIFIED)))
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@ -3398,6 +3398,21 @@ public class Player extends Playable
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* @return
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* @return
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*/
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*/
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public Item addItem(String process, int itemId, long count, WorldObject reference, boolean sendMessage)
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public Item addItem(String process, int itemId, long count, WorldObject reference, boolean sendMessage)
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{
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return addItem(process, itemId, count, -1, reference, sendMessage);
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}
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/**
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* Adds item to Inventory and send a Server->Client InventoryUpdate packet to the Player.
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* @param process : String Identifier of process triggering this action
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* @param itemId : int Item Identifier of the item to be added
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* @param count : long Quantity of items to be added
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* @param enchantLevel : int EnchantLevel of the item to be added
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* @param reference : WorldObject Object referencing current action like NPC selling item or previous item in transformation
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* @param sendMessage : boolean Specifies whether to send message to Client about this action
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* @return
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*/
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public Item addItem(String process, int itemId, long count, int enchantLevel, WorldObject reference, boolean sendMessage)
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{
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{
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if (count > 0)
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if (count > 0)
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{
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{
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@ -3422,7 +3437,16 @@ public class Player extends Playable
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}
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}
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else
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else
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{
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{
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final SystemMessage sm = new SystemMessage(SystemMessageId.YOU_VE_OBTAINED_S1_X_S2);
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final SystemMessage sm;
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if (enchantLevel > 0)
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{
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sm = new SystemMessage(SystemMessageId.YOU_VE_OBTAINED_S1_S2_X_S3);
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sm.addInt(enchantLevel);
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}
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else
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{
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sm = new SystemMessage(SystemMessageId.YOU_VE_OBTAINED_S1_X_S2);
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}
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sm.addItemName(itemId);
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sm.addItemName(itemId);
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sm.addLong(count);
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sm.addLong(count);
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sendPacket(sm);
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sendPacket(sm);
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@ -3455,6 +3479,10 @@ public class Player extends Playable
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{
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{
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// Add the item to inventory
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// Add the item to inventory
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final Item createdItem = _inventory.addItem(process, itemId, count, this, reference);
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final Item createdItem = _inventory.addItem(process, itemId, count, this, reference);
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if (enchantLevel > -1)
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{
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createdItem.setEnchantLevel(enchantLevel);
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}
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// If over capacity, drop the item
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// If over capacity, drop the item
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if (!canOverrideCond(PlayerCondOverride.ITEM_CONDITIONS) && !_inventory.validateCapacity(0, item.isQuestItem()) && createdItem.isDropable() && (!createdItem.isStackable() || (createdItem.getLastChange() != Item.MODIFIED)))
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if (!canOverrideCond(PlayerCondOverride.ITEM_CONDITIONS) && !_inventory.validateCapacity(0, item.isQuestItem()) && createdItem.isDropable() && (!createdItem.isStackable() || (createdItem.getLastChange() != Item.MODIFIED)))
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