Also use a task for MaxCp effect heal.

This commit is contained in:
MobiusDev
2019-02-08 03:00:02 +00:00
parent 97ee89b3e9
commit c07feccffa
10 changed files with 140 additions and 100 deletions

View File

@@ -16,6 +16,7 @@
*/
package handlers.effecthandlers;
import com.l2jmobius.commons.concurrent.ThreadPool;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
@@ -41,19 +42,22 @@ public class MaxCp extends AbstractStatEffect
{
if (_heal)
{
switch (_mode)
ThreadPool.schedule(() ->
{
case DIFF: // DIFF
switch (_mode)
{
effected.setCurrentCp(effected.getCurrentCp() + _amount);
break;
case DIFF:
{
effected.setCurrentCp(effected.getCurrentCp() + _amount);
break;
}
case PER:
{
effected.setCurrentCp(effected.getCurrentCp() + (effected.getMaxCp() * (_amount / 100)));
break;
}
}
case PER: // PER
{
effected.setCurrentCp(effected.getCurrentCp() + (effected.getMaxCp() * (_amount / 100)));
break;
}
}
}, 100);
}
}
}