Olympiad item fixes.

Contributed by Stayway.
This commit is contained in:
MobiusDev 2017-08-02 14:37:46 +00:00
parent 0ae1b45050
commit c07d777e61
11 changed files with 879 additions and 87 deletions

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@ -6,19 +6,19 @@
<item>
<!-- Attendance Coin -->
<ingredient count="7" id="29564" />
<!-- Soushots (No-grade) -->
<!-- Soulshots (No-grade) -->
<production count="100" id="1835" />
</item>
<item>
<!-- Attendance Coin -->
<ingredient count="10" id="29564" />
<!-- Soushots (D-grade) -->
<!-- Soulshots (D-grade) -->
<production count="100" id="1463" />
</item>
<item>
<!-- Attendance Coin -->
<ingredient count="15" id="29564" />
<!-- Soushots (C-grade) -->
<!-- Soulshots (C-grade) -->
<production count="100" id="1464" />
</item>
<item>

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@ -6,12 +6,18 @@
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="back" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="220" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="13136" level="1" /> <!-- Hero's Cloak -->
</skills>
</item>
<item id="30373" name="Glorious Cloak" type="Armor">
<!-- STR + 2, DEX + 2, CON + 2, INT + 2, WIT + 2, MEN + 2. Additional damage in PVP -5%. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. -->
@ -19,8 +25,11 @@
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="back" />
<set name="immediate_effect" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="material" val="CLOTH" />
<set name="weight" val="220" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />

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@ -7,6 +7,10 @@
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="55193" level="1" /> <!-- Sealed Rune - Lv. 1 -->
</skills>
</item>
<item id="70001" name="Sealed Rune - Lv. 2" type="EtcItem">
<!-- Double-click to receive one Rune - Lv. 2, which you can insert into your weapon. Cannot be sold in the grocery store. -->
@ -15,6 +19,10 @@
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="55194" level="1" /> <!-- Sealed Rune - Lv. 2 -->
</skills>
</item>
<item id="70002" name="Sealed Rune - Lv. 3" type="EtcItem">
<!-- Double-click to receive one Rune - Lv. 3, which you can insert into your weapon. Cannot be sold in the grocery store. -->
@ -23,6 +31,10 @@
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="55195" level="1" /> <!-- Sealed Rune - Lv. 3 -->
</skills>
</item>
<item id="70003" name="Sealed Rune - Lv. 4" type="EtcItem">
<!-- Double-click to receive one Rune - Lv. 4, which you can insert into your weapon. Cannot be sold in the grocery store. -->
@ -31,6 +43,10 @@
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="55196" level="1" /> <!-- Sealed Rune - Lv. 4 -->
</skills>
</item>
<item id="70004" name="Sealed Rune - Lv. 5" type="EtcItem">
<!-- Double-click to receive one Rune - Lv. 5, which you can insert into your weapon. Cannot be sold in the grocery store. -->
@ -39,6 +55,10 @@
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="55197" level="1" /> <!-- Sealed Rune - Lv. 5 -->
</skills>
</item>
<item id="70005" name="Sealed Rune - Lv. 6" type="EtcItem">
<!-- Double-click to receive one Rune - Lv. 6, which you can insert into your weapon. Cannot be sold in the grocery store. -->
@ -47,6 +67,10 @@
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="55198" level="1" /> <!-- Sealed Rune - Lv. 5 -->
</skills>
</item>
<item id="70006" name="Sealed Rune - Lv. 7" type="EtcItem">
<!-- Double-click to receive one Rune - Lv. 7, which you can insert into your weapon. Cannot be sold in the grocery store. -->
@ -55,6 +79,10 @@
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="55199" level="1" /> <!-- Sealed Rune - Lv. 7 -->
</skills>
</item>
<item id="70007" name="Sealed Rune - Lv. 8" type="EtcItem">
<!-- Double-click to receive one Rune - Lv. 8, which you can insert into your weapon. Cannot be sold in the grocery store. -->
@ -63,6 +91,10 @@
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="55200" level="1" /> <!-- Sealed Rune - Lv. 8 -->
</skills>
</item>
<item id="70008" name="Sealed Rune - Lv. 9" type="EtcItem">
<!-- Double-click to receive one Rune - Lv. 9, which you can insert into your weapon. Cannot be sold in the grocery store. -->
@ -71,6 +103,10 @@
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="55201" level="1" /> <!-- Sealed Rune - Lv. 9 -->
</skills>
</item>
<item id="70009" name="Sealed Rune - Lv. 10" type="EtcItem">
<!-- Double-click to receive one Rune - Lv. 10, which you can insert into your weapon. Cannot be sold in the grocery store. -->
@ -79,6 +115,10 @@
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="55202" level="1" /> <!-- Sealed Rune - Lv. 10 -->
</skills>
</item>
<item id="70010" name="Sealed Rune - Lv. 11" type="EtcItem">
<!-- Double-click to receive one Rune - Lv. 11, which you can insert into your weapon. Cannot be sold in the grocery store. -->
@ -87,6 +127,10 @@
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="55203" level="1" /> <!-- Sealed Rune - Lv. 11 -->
</skills>
</item>
<item id="70011" name="Sealed Rune - Lv. 12" type="EtcItem">
<!-- Double-click to receive one Rune - Lv. 12, which you can insert into your weapon. Cannot be sold in the grocery store. -->
@ -95,6 +139,10 @@
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="55204" level="1" /> <!-- Sealed Rune - Lv. 12 -->
</skills>
</item>
<item id="70012" name="Sealed Rune - Lv. 13" type="EtcItem">
<!-- Double-click to receive one Rune - Lv. 13, which you can insert into your weapon. Cannot be sold in the grocery store. -->
@ -103,6 +151,10 @@
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="55205" level="1" /> <!-- Sealed Rune - Lv. 13 -->
</skills>
</item>
<item id="70013" name="Sealed Rune - Lv. 14" additionalName="Not in Use" type="EtcItem">
<!-- Double-click to receive one Rune - Lv. 14, which you can insert into your weapon. Cannot be sold in the grocery store. -->

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@ -910,43 +910,63 @@
<!-- Double-click to add 10 bonus points to your Clan Reputation. Cannot be exchanged, dropped, destroyed, or sold. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bloodpledge_point_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="1440" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="55362" level="1" /> <!-- Clan Reputation Score - 10 -->
</skills>
</item>
<item id="70281" name="Clan Reputation Score - 50" additionalName="1-day" type="EtcItem">
<!-- Double-click to add 50 bonus points to your Clan Reputation. Cannot be exchanged, dropped, destroyed, or sold. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bloodpledge_point_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="1440" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="55363" level="1" /> <!-- Clan Reputation Score - 50 -->
</skills>
</item>
<item id="70282" name="Clan Reputation Score - 150" additionalName="1-day" type="EtcItem">
<!-- Double-click to add 150 bonus points to your Clan Reputation. Cannot be exchanged, dropped, destroyed, or sold. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_bloodpledge_point_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="1440" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="55364" level="1" /> <!-- Clan Reputation Score - 150 -->
</skills>
</item>
<item id="70283" name="Superspeed Potion" type="EtcItem">
<!-- Increases Speed to its maximum for 15 seconds. -->
<set name="icon" val="icon.etc_potion_red_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
<set name="etcitem_type" val="POTION" />
<set name="material" val="LIQUID" />
<set name="weight" val="20" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="55361" level="1" /> <!-- Superspeed Potion -->
</skills>
</item>
<item id="70284" name="Weapon Supply Box (B-grade)" type="EtcItem">
<!-- Double-click to receive a B-grade weapon. -->

View File

@ -345,6 +345,7 @@
<!-- PvP Damage +3%, P./M. Critical Damage +20, Skill Power +2%, P./M. Accuracy +1. Duration: 30 days. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.r90_sp_talisman_dr_hp_active" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="underwear" />
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="weight" val="120" />
@ -353,11 +354,16 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="43200" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="35038" level="1" /> <!-- Heros Talisman - Attack -->
</skills>
</item>
<item id="90037" name="Heros Talisman - Defense" additionalName="30-day" type="Armor">
<!-- Received PvP damage +3%, Magic Attack Resistance +2%, P./M. Skill Evasion +4%, Debuff Resistance +3%. Duration: 30 days. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.r95_talisman_ca_down_active" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="underwear" />
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="weight" val="120" />
@ -366,6 +372,10 @@
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="43200" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="35039" level="1" /> <!-- Heros Talisman - Defense -->
</skills>
</item>
<item id="90038" name="Spellbook: Mount Golden Lion" type="EtcItem">
<!-- Allows learning the Mount Golden Lion skill. Required for Lv. 76 after 3rd class transfer. Cannot be exchanged, dropped, destroyed, or sold in a private store. Can be stored in a private warehouse. -->

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@ -620,6 +620,7 @@
<!-- Clears all abnormal states and debuffs. Reuse Time: 60 minutes. Can only be used at the Olympiad. Cannot be exchanged, dropped or sold in a private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_talisman_i03" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="underwear" />
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="weight" val="120" />
@ -627,6 +628,11 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="time" val="43200" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="35045" level="1" /> <!-- Talisman of Battle - Liberate -->
</skills>
</item>
<item id="90160" name="Warriors Talisman - Defense" additionalName="7-day" type="Armor">
<!-- A 7-day item. P. Def. in PvE +3%, M. Damage Resistance +2%, P./M. Skills Evasion +4%, Debuff Resistance +3%, Pull Resistance +10%. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. -->

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@ -5,63 +5,47 @@
<icon>icon.vesper_cloack_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<magicLvl>55</magicLvl>
<effects>
<effect name="PhysicalDefence">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>15</amount>
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<effect name="MaxMp">
<amount>10</amount>
<attribute>FIRE</attribute>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<effect name="PvpMagicalSkillDefenceBonus">
<amount>10</amount>
<attribute>WATER</attribute>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>10</amount>
<attribute>WIND</attribute>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>10</amount>
<attribute>EARTH</attribute>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>10</amount>
<attribute>DARK</attribute>
<effect name="DamageShield">
<amount>4</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>10</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>MEN</stat>
<effect name="CriticalRate">
<amount>20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>

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@ -252,14 +252,71 @@
<operateType>A1</operateType>
</skill>
<skill id="35038" toLevel="1" name="Hero<72>s Talisman - Attack">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<!-- PvP Damage +3%, P./M. Critical Damage +20, Skill Power +2%, P./M. Accuracy +1. Duration: 30 days. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. -->
<icon>icon.skill35038</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>1</isMagic>
<magicLvl>-1</magicLvl>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>-3</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>2</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
<amount>1</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="35039" toLevel="1" name="Hero<72>s Talisman - Defense">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<!-- Received PvP damage +3%, Magic Attack Resistance +2%, P./M. Skill Evasion +4%, Debuff Resistance +3%. Duration: 30 days. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. -->
<icon>icon.skill35039</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>1</isMagic>
<magicLvl>-1</magicLvl>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>-3</amount>
<mode>PER</mode>
</effect>
<effect name="ResistDDMagic">
<amount>2</amount>
<mode>PER</mode>
</effect>
<effect name="SkillEvasion">
<magicType>0</magicType>
<amount>4</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-3</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
</skill>
<skill id="35040" toLevel="1" name="Belt">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
@ -287,8 +344,24 @@
<operateType>A1</operateType>
</skill>
<skill id="35045" toLevel="1" name="Talisman of Battle - Liberate">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<icon>icon.skill35045</icon>
<operateType>A1</operateType>
<mpConsume>50</mpConsume>
<hitTime>1000</hitTime>
<effectPoint>532</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<reuseDelay>320000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
</effects>
</skill>
</list>

View File

@ -583,38 +583,346 @@
</effects>
</skill>
<skill id="55193" toLevel="1" name="Sealed Rune Lvl 1">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<icon>icon.skill55193</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>70000</itemConsumeId> <!-- Sealed Rune - Lv. 1 -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="12.5">
<item id="29818" count="1" />
</item>
<item chance="12.5">
<item id="29838" count="1" />
</item>
<item chance="12.5">
<item id="29858" count="1" />
</item>
<item chance="12.5">
<item id="29878" count="1" />
</item>
<item chance="12.5">
<item id="29898" count="1" />
</item>
<item chance="12.5">
<item id="29918" count="1" />
</item>
<item chance="12.5">
<item id="29938" count="1" />
</item>
<item chance="12.5">
<item id="29958" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="55194" toLevel="1" name="Sealed Rune Lvl 2">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<icon>icon.skill55194</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>70001</itemConsumeId> <!-- Sealed Rune - Lv. 2 -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="12.5">
<item id="29819" count="1" />
</item>
<item chance="12.5">
<item id="29839" count="1" />
</item>
<item chance="12.5">
<item id="29859" count="1" />
</item>
<item chance="12.5">
<item id="29879" count="1" />
</item>
<item chance="12.5">
<item id="29899" count="1" />
</item>
<item chance="12.5">
<item id="29919" count="1" />
</item>
<item chance="12.5">
<item id="29939" count="1" />
</item>
<item chance="12.5">
<item id="29959" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="55195" toLevel="1" name="Sealed Rune Lvl 3">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<icon>icon.skill55195</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>70002</itemConsumeId> <!-- Sealed Rune - Lv. 3 -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="12.5">
<item id="29820" count="1" />
</item>
<item chance="12.5">
<item id="29840" count="1" />
</item>
<item chance="12.5">
<item id="29860" count="1" />
</item>
<item chance="12.5">
<item id="29880" count="1" />
</item>
<item chance="12.5">
<item id="29900" count="1" />
</item>
<item chance="12.5">
<item id="29920" count="1" />
</item>
<item chance="12.5">
<item id="29940" count="1" />
</item>
<item chance="12.5">
<item id="29960" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="55196" toLevel="1" name="Sealed Rune Lvl 4">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<icon>icon.skill55196</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>70003</itemConsumeId> <!-- Sealed Rune - Lv. 4 -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="12.5">
<item id="29821" count="1" />
</item>
<item chance="12.5">
<item id="29841" count="1" />
</item>
<item chance="12.5">
<item id="29861" count="1" />
</item>
<item chance="12.5">
<item id="29881" count="1" />
</item>
<item chance="12.5">
<item id="29901" count="1" />
</item>
<item chance="12.5">
<item id="29921" count="1" />
</item>
<item chance="12.5">
<item id="29941" count="1" />
</item>
<item chance="12.5">
<item id="29961" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="55197" toLevel="1" name="Sealed Rune Lvl 5">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<icon>icon.skill55197</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>70004</itemConsumeId> <!-- Sealed Rune - Lv. 5 -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="12.5">
<item id="29822" count="1" />
</item>
<item chance="12.5">
<item id="29842" count="1" />
</item>
<item chance="12.5">
<item id="29862" count="1" />
</item>
<item chance="12.5">
<item id="29882" count="1" />
</item>
<item chance="12.5">
<item id="29902" count="1" />
</item>
<item chance="12.5">
<item id="29922" count="1" />
</item>
<item chance="12.5">
<item id="29942" count="1" />
</item>
<item chance="12.5">
<item id="29962" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="55198" toLevel="1" name="Sealed Rune Lvl 6">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<icon>icon.skill55198</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>70005</itemConsumeId> <!-- Sealed Rune - Lv. 6 -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="12.5">
<item id="29823" count="1" />
</item>
<item chance="12.5">
<item id="29843" count="1" />
</item>
<item chance="12.5">
<item id="29863" count="1" />
</item>
<item chance="12.5">
<item id="29883" count="1" />
</item>
<item chance="12.5">
<item id="29903" count="1" />
</item>
<item chance="12.5">
<item id="29923" count="1" />
</item>
<item chance="12.5">
<item id="29943" count="1" />
</item>
<item chance="12.5">
<item id="29963" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="55199" toLevel="1" name="Sealed Rune Lvl 7">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<icon>icon.skill55199</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>70006</itemConsumeId> <!-- Sealed Rune - Lv. 7 -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="12.5">
<item id="29824" count="1" />
</item>
<item chance="12.5">
<item id="29844" count="1" />
</item>
<item chance="12.5">
<item id="29864" count="1" />
</item>
<item chance="12.5">
<item id="29884" count="1" />
</item>
<item chance="12.5">
<item id="29904" count="1" />
</item>
<item chance="12.5">
<item id="29924" count="1" />
</item>
<item chance="12.5">
<item id="29944" count="1" />
</item>
<item chance="12.5">
<item id="29964" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
</list>

View File

@ -1,34 +1,298 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="55200" toLevel="1" name="Sealed Rune Lvl 8">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<icon>icon.skill55200</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>70007</itemConsumeId> <!-- Sealed Rune - Lv. 8 -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="12.5">
<item id="29825" count="1" />
</item>
<item chance="12.5">
<item id="29845" count="1" />
</item>
<item chance="12.5">
<item id="29865" count="1" />
</item>
<item chance="12.5">
<item id="29885" count="1" />
</item>
<item chance="12.5">
<item id="29905" count="1" />
</item>
<item chance="12.5">
<item id="29925" count="1" />
</item>
<item chance="12.5">
<item id="29945" count="1" />
</item>
<item chance="12.5">
<item id="29965" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="55201" toLevel="1" name="Sealed Rune Lvl 9">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<icon>icon.skill55201</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>70008</itemConsumeId> <!-- Sealed Rune - Lv. 9 -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="12.5">
<item id="29826" count="1" />
</item>
<item chance="12.5">
<item id="29846" count="1" />
</item>
<item chance="12.5">
<item id="29866" count="1" />
</item>
<item chance="12.5">
<item id="29886" count="1" />
</item>
<item chance="12.5">
<item id="29906" count="1" />
</item>
<item chance="12.5">
<item id="29926" count="1" />
</item>
<item chance="12.5">
<item id="29946" count="1" />
</item>
<item chance="12.5">
<item id="29966" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="55202" toLevel="1" name="Sealed Rune Lv. 10">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<icon>icon.skill55202</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>70009</itemConsumeId> <!-- Sealed Rune - Lv. 10 -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="12.5">
<item id="29827" count="1" />
</item>
<item chance="12.5">
<item id="29847" count="1" />
</item>
<item chance="12.5">
<item id="29867" count="1" />
</item>
<item chance="12.5">
<item id="29887" count="1" />
</item>
<item chance="12.5">
<item id="29907" count="1" />
</item>
<item chance="12.5">
<item id="29927" count="1" />
</item>
<item chance="12.5">
<item id="29947" count="1" />
</item>
<item chance="12.5">
<item id="29967" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="55203" toLevel="1" name="Sealed Rune Lv. 11">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<icon>icon.skill55203</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>70010</itemConsumeId> <!-- Sealed Rune - Lv. 11 -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="12.5">
<item id="29828" count="1" />
</item>
<item chance="12.5">
<item id="29848" count="1" />
</item>
<item chance="12.5">
<item id="29868" count="1" />
</item>
<item chance="12.5">
<item id="29888" count="1" />
</item>
<item chance="12.5">
<item id="29908" count="1" />
</item>
<item chance="12.5">
<item id="29928" count="1" />
</item>
<item chance="12.5">
<item id="29948" count="1" />
</item>
<item chance="12.5">
<item id="29968" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="55204" toLevel="1" name="Sealed Rune Lv. 12">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<icon>icon.skill55204</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>70011</itemConsumeId> <!-- Sealed Rune - Lv. 12 -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="12.5">
<item id="29829" count="1" />
</item>
<item chance="12.5">
<item id="29849" count="1" />
</item>
<item chance="12.5">
<item id="29869" count="1" />
</item>
<item chance="12.5">
<item id="29889" count="1" />
</item>
<item chance="12.5">
<item id="29909" count="1" />
</item>
<item chance="12.5">
<item id="29929" count="1" />
</item>
<item chance="12.5">
<item id="29949" count="1" />
</item>
<item chance="12.5">
<item id="29969" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="55205" toLevel="1" name="Sealed Rune Lv. 13">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<icon>icon.skill55205</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>70012</itemConsumeId> <!-- Sealed Rune - Lv. 13 -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>20</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="12.5">
<item id="29830" count="1" />
</item>
<item chance="12.5">
<item id="29850" count="1" />
</item>
<item chance="12.5">
<item id="29870" count="1" />
</item>
<item chance="12.5">
<item id="29890" count="1" />
</item>
<item chance="12.5">
<item id="29910" count="1" />
</item>
<item chance="12.5">
<item id="29930" count="1" />
</item>
<item chance="12.5">
<item id="29950" count="1" />
</item>
<item chance="12.5">
<item id="29970" count="1" />
</item>
</items>
</effect>
</effects>
</skill>
<skill id="55206" toLevel="1" name="Sealed Rune Lv. 14">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->

View File

@ -306,24 +306,90 @@
<operateType>A1</operateType>
</skill>
<skill id="55361" toLevel="1" name="Superspeed Potion">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.skill55361</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>-1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>70283</itemConsumeId> <!-- Superspeed Potion -->
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>120</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="55362" toLevel="1" name="Clan Reputation Score - 10">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<icon>icon.skill55362</icon>
<hitTime>200</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>70280</itemConsumeId> <!-- Clan Reputation Score - 10 -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="GiveClanReputation">
<reputation>10</reputation>
</effect>
</effects>
</skill>
<skill id="55363" toLevel="1" name="Clan Reputation Score - 50">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<icon>icon.skill55363</icon>
<hitTime>200</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>70281</itemConsumeId> <!-- Clan Reputation Score - 50 -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="GiveClanReputation">
<reputation>50</reputation>
</effect>
</effects>
</skill>
<skill id="55364" toLevel="1" name="Clan Reputation Score - 150">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<icon>icon.skill55362</icon>
<hitTime>200</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>70282</itemConsumeId> <!-- Clan Reputation Score - 150 -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="GiveClanReputation">
<reputation>150</reputation>
</effect>
</effects>
</skill>
<skill id="55365" toLevel="1" name="King Pirate's Treasure Chest">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->