Single line for empty BlockActions elements.
This commit is contained in:
@@ -2490,8 +2490,7 @@
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<power>2486</power>
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<ignoreShieldDefence>true</ignoreShieldDefence>
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</effect>
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<effect name="BlockActions">
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</effect>
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<effect name="BlockActions" />
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<effect name="MagicalDefence">
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<amount>-30</amount>
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<mode>PER</mode>
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@@ -2543,8 +2542,7 @@
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<criticalChance>20</criticalChance>
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<overHit>true</overHit>
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</effect>
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<effect name="BlockActions">
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</effect>
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<effect name="BlockActions" />
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<effect name="MagicalDefence">
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<amount>-30</amount>
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<mode>PER</mode>
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@@ -2689,8 +2689,7 @@
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</condition>
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</conditions>
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<effects>
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<effect name="BlockActions">
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</effect>
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<effect name="BlockActions" />
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<effect name="HealOverTime">
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<power>60</power>
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<ticks>5</ticks>
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@@ -1266,8 +1266,7 @@
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="BlockActions">
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</effect>
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<effect name="BlockActions" />
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<effect name="ManaHealOverTime">
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<power>
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<value level="1">27</value>
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@@ -3845,8 +3844,7 @@
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<power>200</power>
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<ticks>1</ticks>
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</effect>
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<effect name="BlockActions">
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</effect>
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<effect name="BlockActions" />
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<effect name="PhysicalDefence">
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<amount>-90</amount>
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<mode>PER</mode>
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@@ -2783,8 +2783,7 @@
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="BlockActions">
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</effect>
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<effect name="BlockActions" />
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<effect name="ManaHealOverTime">
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<power>27</power>
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<ticks>5</ticks>
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@@ -571,8 +571,7 @@
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<effect name="PhysicalAttack">
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<power>10</power>
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</effect>
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<effect name="BlockActions">
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</effect>
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<effect name="BlockActions" />
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<effect name="HpRegen">
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<amount>-100</amount>
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<mode>PER</mode>
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@@ -2882,8 +2882,7 @@
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="PhysicalAttack" />
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<effect name="BlockActions">
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</effect>
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<effect name="BlockActions" />
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">-17</value>
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@@ -66,8 +66,7 @@
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<effect name="PhysicalAttack">
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<power>16</power>
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</effect>
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<effect name="BlockActions">
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</effect>
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<effect name="BlockActions" />
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">-17</value>
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@@ -1537,8 +1537,7 @@
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<effect name="PhysicalAttack">
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<power>2748</power>
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</effect>
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<effect name="BlockActions">
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</effect>
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<effect name="BlockActions" />
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<effect name="DefenceCriticalRate">
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<amount>-50</amount>
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<mode>PER</mode>
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@@ -49,8 +49,7 @@
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<effectPoint>-100</effectPoint>
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<isDebuff>true</isDebuff>
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<effects>
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<effect name="BlockActions">
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</effect>
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<effect name="BlockActions" />
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<effect name="HealEffect">
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<amount>
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<value level="1">-20</value>
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@@ -540,8 +540,7 @@
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<affectScope>SINGLE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="BlockActions">
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</effect>
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<effect name="BlockActions" />
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<effect name="PhysicalDefence">
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<amount>-23</amount>
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<mode>PER</mode>
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@@ -2490,8 +2490,7 @@
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<power>2486</power>
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<ignoreShieldDefence>true</ignoreShieldDefence>
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</effect>
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<effect name="BlockActions">
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</effect>
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<effect name="BlockActions" />
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<effect name="MagicalDefence">
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<amount>-30</amount>
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<mode>PER</mode>
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||||
@@ -2543,8 +2542,7 @@
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<criticalChance>20</criticalChance>
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<overHit>true</overHit>
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</effect>
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<effect name="BlockActions">
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</effect>
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<effect name="BlockActions" />
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<effect name="MagicalDefence">
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<amount>-30</amount>
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<mode>PER</mode>
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@@ -2696,8 +2696,7 @@
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</condition>
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</conditions>
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<effects>
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<effect name="BlockActions">
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</effect>
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<effect name="BlockActions" />
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<effect name="HealOverTime">
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<power>60</power>
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<ticks>5</ticks>
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@@ -1266,8 +1266,7 @@
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="BlockActions">
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</effect>
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<effect name="BlockActions" />
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<effect name="ManaHealOverTime">
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<power>
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<value level="1">27</value>
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@@ -3845,8 +3844,7 @@
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<power>200</power>
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<ticks>1</ticks>
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</effect>
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<effect name="BlockActions">
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</effect>
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<effect name="BlockActions" />
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<effect name="PhysicalDefence">
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<amount>-90</amount>
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<mode>PER</mode>
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@@ -2783,8 +2783,7 @@
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="BlockActions">
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</effect>
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<effect name="BlockActions" />
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<effect name="ManaHealOverTime">
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<power>27</power>
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<ticks>5</ticks>
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@@ -571,8 +571,7 @@
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<effect name="PhysicalAttack">
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<power>10</power>
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</effect>
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<effect name="BlockActions">
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</effect>
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<effect name="BlockActions" />
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<effect name="HpRegen">
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<amount>-100</amount>
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<mode>PER</mode>
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@@ -2882,8 +2882,7 @@
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="PhysicalAttack" />
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<effect name="BlockActions">
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</effect>
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<effect name="BlockActions" />
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">-17</value>
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@@ -66,8 +66,7 @@
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<effect name="PhysicalAttack">
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<power>16</power>
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</effect>
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<effect name="BlockActions">
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</effect>
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<effect name="BlockActions" />
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">-17</value>
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@@ -1537,8 +1537,7 @@
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<effect name="PhysicalAttack">
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<power>2748</power>
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</effect>
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<effect name="BlockActions">
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</effect>
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<effect name="BlockActions" />
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<effect name="DefenceCriticalRate">
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<amount>-50</amount>
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<mode>PER</mode>
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@@ -49,8 +49,7 @@
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<effectPoint>-100</effectPoint>
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<isDebuff>true</isDebuff>
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<effects>
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<effect name="BlockActions">
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</effect>
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<effect name="BlockActions" />
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<effect name="HealEffect">
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<amount>
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<value level="1">-20</value>
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@@ -540,8 +540,7 @@
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<affectScope>SINGLE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="BlockActions">
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</effect>
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<effect name="BlockActions" />
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<effect name="PhysicalDefence">
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<amount>-23</amount>
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<mode>PER</mode>
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@@ -2490,8 +2490,7 @@
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<power>2486</power>
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<ignoreShieldDefence>true</ignoreShieldDefence>
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</effect>
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<effect name="BlockActions">
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</effect>
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<effect name="BlockActions" />
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<effect name="MagicalDefence">
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<amount>-30</amount>
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<mode>PER</mode>
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@@ -2543,8 +2542,7 @@
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<criticalChance>20</criticalChance>
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<overHit>true</overHit>
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</effect>
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<effect name="BlockActions">
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</effect>
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<effect name="BlockActions" />
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<effect name="MagicalDefence">
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<amount>-30</amount>
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<mode>PER</mode>
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@@ -2737,8 +2737,7 @@
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</condition>
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</conditions>
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<effects>
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<effect name="BlockActions">
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</effect>
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<effect name="BlockActions" />
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<effect name="HealOverTime">
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<power>60</power>
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<ticks>5</ticks>
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||||
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@@ -1266,8 +1266,7 @@
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="BlockActions">
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</effect>
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<effect name="BlockActions" />
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<effect name="ManaHealOverTime">
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<power>
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<value level="1">27</value>
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@@ -3845,8 +3844,7 @@
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<power>200</power>
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<ticks>1</ticks>
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</effect>
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<effect name="BlockActions">
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</effect>
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<effect name="BlockActions" />
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<effect name="PhysicalDefence">
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<amount>-90</amount>
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||||
<mode>PER</mode>
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||||
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||||
@@ -2783,8 +2783,7 @@
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||||
<targetType>SELF</targetType>
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||||
<affectScope>SINGLE</affectScope>
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||||
<effects>
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<effect name="BlockActions">
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</effect>
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<effect name="BlockActions" />
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<effect name="ManaHealOverTime">
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||||
<power>27</power>
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<ticks>5</ticks>
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||||
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@@ -572,8 +572,7 @@
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<effect name="PhysicalAttack">
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<power>10</power>
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</effect>
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<effect name="BlockActions">
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</effect>
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||||
<effect name="BlockActions" />
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<effect name="HpRegen">
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<amount>-100</amount>
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||||
<mode>PER</mode>
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||||
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||||
@@ -2882,8 +2882,7 @@
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<affectScope>SINGLE</affectScope>
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||||
<effects>
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||||
<effect name="PhysicalAttack" />
|
||||
<effect name="BlockActions">
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||||
</effect>
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||||
<effect name="BlockActions" />
|
||||
<effect name="PhysicalDefence">
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||||
<amount>
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<value level="1">-17</value>
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||||
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@@ -66,8 +66,7 @@
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<effect name="PhysicalAttack">
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<power>16</power>
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</effect>
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<effect name="BlockActions">
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||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
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||||
<value level="1">-17</value>
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||||
|
||||
@@ -1537,8 +1537,7 @@
|
||||
<effect name="PhysicalAttack">
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||||
<power>2748</power>
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||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="DefenceCriticalRate">
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||||
<amount>-50</amount>
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||||
<mode>PER</mode>
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||||
|
||||
@@ -49,8 +49,7 @@
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<effectPoint>-100</effectPoint>
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<isDebuff>true</isDebuff>
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<effects>
|
||||
<effect name="BlockActions">
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||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="HealEffect">
|
||||
<amount>
|
||||
<value level="1">-20</value>
|
||||
|
||||
@@ -540,8 +540,7 @@
|
||||
<affectScope>SINGLE</affectScope>
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||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>-23</amount>
|
||||
<mode>PER</mode>
|
||||
|
||||
@@ -2490,8 +2490,7 @@
|
||||
<power>2486</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="MagicalDefence">
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
@@ -2543,8 +2542,7 @@
|
||||
<criticalChance>20</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="MagicalDefence">
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
|
||||
@@ -2727,8 +2727,7 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="HealOverTime">
|
||||
<power>60</power>
|
||||
<ticks>5</ticks>
|
||||
|
||||
@@ -1266,8 +1266,7 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="ManaHealOverTime">
|
||||
<power>
|
||||
<value level="1">27</value>
|
||||
@@ -3845,8 +3844,7 @@
|
||||
<power>200</power>
|
||||
<ticks>1</ticks>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>-90</amount>
|
||||
<mode>PER</mode>
|
||||
|
||||
@@ -2783,8 +2783,7 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="ManaHealOverTime">
|
||||
<power>27</power>
|
||||
<ticks>5</ticks>
|
||||
|
||||
@@ -572,8 +572,7 @@
|
||||
<effect name="PhysicalAttack">
|
||||
<power>10</power>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="HpRegen">
|
||||
<amount>-100</amount>
|
||||
<mode>PER</mode>
|
||||
|
||||
@@ -2882,8 +2882,7 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack" />
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
<value level="1">-17</value>
|
||||
|
||||
@@ -66,8 +66,7 @@
|
||||
<effect name="PhysicalAttack">
|
||||
<power>16</power>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
<value level="1">-17</value>
|
||||
|
||||
@@ -1537,8 +1537,7 @@
|
||||
<effect name="PhysicalAttack">
|
||||
<power>2748</power>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="DefenceCriticalRate">
|
||||
<amount>-50</amount>
|
||||
<mode>PER</mode>
|
||||
|
||||
@@ -49,8 +49,7 @@
|
||||
<effectPoint>-100</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<effects>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="HealEffect">
|
||||
<amount>
|
||||
<value level="1">-20</value>
|
||||
|
||||
@@ -540,8 +540,7 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>-23</amount>
|
||||
<mode>PER</mode>
|
||||
|
||||
@@ -2490,8 +2490,7 @@
|
||||
<power>2486</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="MagicalDefence">
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
@@ -2543,8 +2542,7 @@
|
||||
<criticalChance>20</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="MagicalDefence">
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
|
||||
@@ -2727,8 +2727,7 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="HealOverTime">
|
||||
<power>60</power>
|
||||
<ticks>5</ticks>
|
||||
|
||||
@@ -1266,8 +1266,7 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="ManaHealOverTime">
|
||||
<power>
|
||||
<value level="1">27</value>
|
||||
@@ -3845,8 +3844,7 @@
|
||||
<power>200</power>
|
||||
<ticks>1</ticks>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>-90</amount>
|
||||
<mode>PER</mode>
|
||||
|
||||
@@ -2783,8 +2783,7 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="ManaHealOverTime">
|
||||
<power>27</power>
|
||||
<ticks>5</ticks>
|
||||
|
||||
@@ -572,8 +572,7 @@
|
||||
<effect name="PhysicalAttack">
|
||||
<power>10</power>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="HpRegen">
|
||||
<amount>-100</amount>
|
||||
<mode>PER</mode>
|
||||
|
||||
@@ -2882,8 +2882,7 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack" />
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
<value level="1">-17</value>
|
||||
|
||||
@@ -66,8 +66,7 @@
|
||||
<effect name="PhysicalAttack">
|
||||
<power>16</power>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
<value level="1">-17</value>
|
||||
|
||||
@@ -1537,8 +1537,7 @@
|
||||
<effect name="PhysicalAttack">
|
||||
<power>2748</power>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="DefenceCriticalRate">
|
||||
<amount>-50</amount>
|
||||
<mode>PER</mode>
|
||||
|
||||
@@ -49,8 +49,7 @@
|
||||
<effectPoint>-100</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<effects>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="HealEffect">
|
||||
<amount>
|
||||
<value level="1">-20</value>
|
||||
|
||||
@@ -540,8 +540,7 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>-23</amount>
|
||||
<mode>PER</mode>
|
||||
|
||||
@@ -2488,8 +2488,7 @@
|
||||
<power>2486</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="MagicalDefence">
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
@@ -2541,8 +2540,7 @@
|
||||
<criticalChance>20</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="MagicalDefence">
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
|
||||
@@ -2722,8 +2722,7 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="HealOverTime">
|
||||
<power>60</power>
|
||||
<ticks>5</ticks>
|
||||
|
||||
@@ -1265,8 +1265,7 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="ManaHealOverTime">
|
||||
<power>
|
||||
<value level="1">27</value>
|
||||
@@ -3842,8 +3841,7 @@
|
||||
<power>200</power>
|
||||
<ticks>1</ticks>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>-90</amount>
|
||||
<mode>PER</mode>
|
||||
|
||||
@@ -2783,8 +2783,7 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="ManaHealOverTime">
|
||||
<power>27</power>
|
||||
<ticks>5</ticks>
|
||||
|
||||
@@ -572,8 +572,7 @@
|
||||
<effect name="PhysicalAttack">
|
||||
<power>10</power>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="HpRegen">
|
||||
<amount>-100</amount>
|
||||
<mode>PER</mode>
|
||||
|
||||
@@ -2882,8 +2882,7 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack" />
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
<value level="1">-17</value>
|
||||
|
||||
@@ -66,8 +66,7 @@
|
||||
<effect name="PhysicalAttack">
|
||||
<power>16</power>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
<value level="1">-17</value>
|
||||
|
||||
@@ -1537,8 +1537,7 @@
|
||||
<effect name="PhysicalAttack">
|
||||
<power>2748</power>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="DefenceCriticalRate">
|
||||
<amount>-50</amount>
|
||||
<mode>PER</mode>
|
||||
|
||||
@@ -49,8 +49,7 @@
|
||||
<effectPoint>-100</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<effects>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="HealEffect">
|
||||
<amount>
|
||||
<value level="1">-20</value>
|
||||
|
||||
@@ -540,8 +540,7 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>-23</amount>
|
||||
<mode>PER</mode>
|
||||
|
||||
@@ -2353,8 +2353,7 @@
|
||||
</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="MagicalDefence">
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
@@ -2406,8 +2405,7 @@
|
||||
<criticalChance>20</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="MagicalDefence">
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
|
||||
@@ -2788,8 +2788,7 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="HealOverTime">
|
||||
<power>60</power>
|
||||
<ticks>5</ticks>
|
||||
|
||||
@@ -1234,8 +1234,7 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="ManaHealOverTime">
|
||||
<power>
|
||||
<value level="1">27</value>
|
||||
@@ -3783,8 +3782,7 @@
|
||||
<power>200</power>
|
||||
<ticks>1</ticks>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>-90</amount>
|
||||
<mode>PER</mode>
|
||||
|
||||
@@ -1062,8 +1062,7 @@
|
||||
<criticalChance>30</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1626" toLevel="1" name="Spear Howl">
|
||||
|
||||
@@ -536,8 +536,7 @@
|
||||
<effect name="PhysicalAttack">
|
||||
<power>10</power>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="HpRegen">
|
||||
<amount>-100</amount>
|
||||
<mode>PER</mode>
|
||||
|
||||
@@ -2886,8 +2886,7 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack" />
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
<value level="1">-17</value>
|
||||
|
||||
@@ -66,8 +66,7 @@
|
||||
<effect name="PhysicalAttack">
|
||||
<power>16</power>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
<value level="1">-17</value>
|
||||
|
||||
@@ -1537,8 +1537,7 @@
|
||||
<effect name="PhysicalAttack">
|
||||
<power>2748</power>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="DefenceCriticalRate">
|
||||
<amount>-50</amount>
|
||||
<mode>PER</mode>
|
||||
|
||||
@@ -2353,8 +2353,7 @@
|
||||
</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="MagicalDefence">
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
@@ -2406,8 +2405,7 @@
|
||||
<criticalChance>20</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="MagicalDefence">
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
|
||||
@@ -2788,8 +2788,7 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="HealOverTime">
|
||||
<power>60</power>
|
||||
<ticks>5</ticks>
|
||||
|
||||
@@ -1234,8 +1234,7 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="ManaHealOverTime">
|
||||
<power>
|
||||
<value level="1">27</value>
|
||||
@@ -3783,8 +3782,7 @@
|
||||
<power>200</power>
|
||||
<ticks>1</ticks>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>-90</amount>
|
||||
<mode>PER</mode>
|
||||
|
||||
@@ -1062,8 +1062,7 @@
|
||||
<criticalChance>30</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1626" toLevel="1" name="Spear Howl">
|
||||
|
||||
@@ -536,8 +536,7 @@
|
||||
<effect name="PhysicalAttack">
|
||||
<power>10</power>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="HpRegen">
|
||||
<amount>-100</amount>
|
||||
<mode>PER</mode>
|
||||
|
||||
@@ -2886,8 +2886,7 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack" />
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
<value level="1">-17</value>
|
||||
|
||||
@@ -66,8 +66,7 @@
|
||||
<effect name="PhysicalAttack">
|
||||
<power>16</power>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
<value level="1">-17</value>
|
||||
|
||||
@@ -1537,8 +1537,7 @@
|
||||
<effect name="PhysicalAttack">
|
||||
<power>2748</power>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="DefenceCriticalRate">
|
||||
<amount>-50</amount>
|
||||
<mode>PER</mode>
|
||||
|
||||
+2
-4
@@ -2403,8 +2403,7 @@
|
||||
</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="MagicalDefence">
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
@@ -2456,8 +2455,7 @@
|
||||
<criticalChance>20</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="MagicalDefence">
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
|
||||
+1
-2
@@ -2489,8 +2489,7 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="HealOverTime">
|
||||
<power>60</power>
|
||||
<ticks>5</ticks>
|
||||
|
||||
+2
-4
@@ -1291,8 +1291,7 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="ManaHealOverTime">
|
||||
<power>
|
||||
<value level="1">27</value>
|
||||
@@ -3867,8 +3866,7 @@
|
||||
<power>200</power>
|
||||
<ticks>1</ticks>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>-90</amount>
|
||||
<mode>PER</mode>
|
||||
|
||||
+1
-2
@@ -1085,8 +1085,7 @@
|
||||
<criticalChance>30</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1626" toLevel="1" name="Spear Howl">
|
||||
|
||||
+1
-2
@@ -541,8 +541,7 @@
|
||||
<effect name="PhysicalAttack">
|
||||
<power>10</power>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="HpRegen">
|
||||
<amount>-100</amount>
|
||||
<mode>PER</mode>
|
||||
|
||||
+1
-2
@@ -2886,8 +2886,7 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack" />
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
<value level="1">-17</value>
|
||||
|
||||
+1
-2
@@ -66,8 +66,7 @@
|
||||
<effect name="PhysicalAttack">
|
||||
<power>16</power>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
<value level="1">-17</value>
|
||||
|
||||
+1
-2
@@ -1537,8 +1537,7 @@
|
||||
<effect name="PhysicalAttack">
|
||||
<power>2748</power>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="DefenceCriticalRate">
|
||||
<amount>-50</amount>
|
||||
<mode>PER</mode>
|
||||
|
||||
+2
-4
@@ -2538,8 +2538,7 @@
|
||||
</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="MagicalDefence">
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
@@ -2627,8 +2626,7 @@
|
||||
<criticalChance>20</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="MagicalDefence">
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
|
||||
+1
-2
@@ -2498,8 +2498,7 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="HealOverTime">
|
||||
<power>60</power>
|
||||
<ticks>5</ticks>
|
||||
|
||||
+2
-4
@@ -1335,8 +1335,7 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="ManaHealOverTime">
|
||||
<power>
|
||||
<value level="1">27</value>
|
||||
@@ -3911,8 +3910,7 @@
|
||||
<power>200</power>
|
||||
<ticks>1</ticks>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>-90</amount>
|
||||
<mode>PER</mode>
|
||||
|
||||
+1
-2
@@ -1103,8 +1103,7 @@
|
||||
<criticalChance>30</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1626" toLevel="1" name="Spear Howl">
|
||||
|
||||
+1
-2
@@ -541,8 +541,7 @@
|
||||
<effect name="PhysicalAttack">
|
||||
<power>10</power>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="HpRegen">
|
||||
<amount>-100</amount>
|
||||
<mode>PER</mode>
|
||||
|
||||
+1
-2
@@ -2886,8 +2886,7 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack" />
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
<value level="1">-17</value>
|
||||
|
||||
+1
-2
@@ -66,8 +66,7 @@
|
||||
<effect name="PhysicalAttack">
|
||||
<power>16</power>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
<value level="1">-17</value>
|
||||
|
||||
+1
-2
@@ -1537,8 +1537,7 @@
|
||||
<effect name="PhysicalAttack">
|
||||
<power>2748</power>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="DefenceCriticalRate">
|
||||
<amount>-50</amount>
|
||||
<mode>PER</mode>
|
||||
|
||||
Reference in New Issue
Block a user