Single line for empty BlockActions elements.

This commit is contained in:
MobiusDev
2019-01-15 22:59:26 +00:00
parent ea3993d360
commit c049a7ac60
92 changed files with 112 additions and 224 deletions
@@ -2490,8 +2490,7 @@
<power>2486</power> <power>2486</power>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount>-30</amount> <amount>-30</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -2543,8 +2542,7 @@
<criticalChance>20</criticalChance> <criticalChance>20</criticalChance>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount>-30</amount> <amount>-30</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -2689,8 +2689,7 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="HealOverTime"> <effect name="HealOverTime">
<power>60</power> <power>60</power>
<ticks>5</ticks> <ticks>5</ticks>
@@ -1266,8 +1266,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="ManaHealOverTime"> <effect name="ManaHealOverTime">
<power> <power>
<value level="1">27</value> <value level="1">27</value>
@@ -3845,8 +3844,7 @@
<power>200</power> <power>200</power>
<ticks>1</ticks> <ticks>1</ticks>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount>-90</amount> <amount>-90</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -2783,8 +2783,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="ManaHealOverTime"> <effect name="ManaHealOverTime">
<power>27</power> <power>27</power>
<ticks>5</ticks> <ticks>5</ticks>
@@ -571,8 +571,7 @@
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>10</power> <power>10</power>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="HpRegen"> <effect name="HpRegen">
<amount>-100</amount> <amount>-100</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -2882,8 +2882,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack" /> <effect name="PhysicalAttack" />
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value level="1">-17</value> <value level="1">-17</value>
@@ -66,8 +66,7 @@
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>16</power> <power>16</power>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value level="1">-17</value> <value level="1">-17</value>
@@ -1537,8 +1537,7 @@
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>2748</power> <power>2748</power>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="DefenceCriticalRate"> <effect name="DefenceCriticalRate">
<amount>-50</amount> <amount>-50</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -49,8 +49,7 @@
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="HealEffect"> <effect name="HealEffect">
<amount> <amount>
<value level="1">-20</value> <value level="1">-20</value>
@@ -540,8 +540,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount>-23</amount> <amount>-23</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -2490,8 +2490,7 @@
<power>2486</power> <power>2486</power>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount>-30</amount> <amount>-30</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -2543,8 +2542,7 @@
<criticalChance>20</criticalChance> <criticalChance>20</criticalChance>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount>-30</amount> <amount>-30</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -2696,8 +2696,7 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="HealOverTime"> <effect name="HealOverTime">
<power>60</power> <power>60</power>
<ticks>5</ticks> <ticks>5</ticks>
@@ -1266,8 +1266,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="ManaHealOverTime"> <effect name="ManaHealOverTime">
<power> <power>
<value level="1">27</value> <value level="1">27</value>
@@ -3845,8 +3844,7 @@
<power>200</power> <power>200</power>
<ticks>1</ticks> <ticks>1</ticks>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount>-90</amount> <amount>-90</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -2783,8 +2783,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="ManaHealOverTime"> <effect name="ManaHealOverTime">
<power>27</power> <power>27</power>
<ticks>5</ticks> <ticks>5</ticks>
@@ -571,8 +571,7 @@
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>10</power> <power>10</power>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="HpRegen"> <effect name="HpRegen">
<amount>-100</amount> <amount>-100</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -2882,8 +2882,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack" /> <effect name="PhysicalAttack" />
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value level="1">-17</value> <value level="1">-17</value>
@@ -66,8 +66,7 @@
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>16</power> <power>16</power>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value level="1">-17</value> <value level="1">-17</value>
@@ -1537,8 +1537,7 @@
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>2748</power> <power>2748</power>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="DefenceCriticalRate"> <effect name="DefenceCriticalRate">
<amount>-50</amount> <amount>-50</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -49,8 +49,7 @@
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="HealEffect"> <effect name="HealEffect">
<amount> <amount>
<value level="1">-20</value> <value level="1">-20</value>
@@ -540,8 +540,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount>-23</amount> <amount>-23</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -2490,8 +2490,7 @@
<power>2486</power> <power>2486</power>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount>-30</amount> <amount>-30</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -2543,8 +2542,7 @@
<criticalChance>20</criticalChance> <criticalChance>20</criticalChance>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount>-30</amount> <amount>-30</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -2737,8 +2737,7 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="HealOverTime"> <effect name="HealOverTime">
<power>60</power> <power>60</power>
<ticks>5</ticks> <ticks>5</ticks>
@@ -1266,8 +1266,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="ManaHealOverTime"> <effect name="ManaHealOverTime">
<power> <power>
<value level="1">27</value> <value level="1">27</value>
@@ -3845,8 +3844,7 @@
<power>200</power> <power>200</power>
<ticks>1</ticks> <ticks>1</ticks>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount>-90</amount> <amount>-90</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -2783,8 +2783,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="ManaHealOverTime"> <effect name="ManaHealOverTime">
<power>27</power> <power>27</power>
<ticks>5</ticks> <ticks>5</ticks>
@@ -572,8 +572,7 @@
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>10</power> <power>10</power>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="HpRegen"> <effect name="HpRegen">
<amount>-100</amount> <amount>-100</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -2882,8 +2882,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack" /> <effect name="PhysicalAttack" />
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value level="1">-17</value> <value level="1">-17</value>
@@ -66,8 +66,7 @@
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>16</power> <power>16</power>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value level="1">-17</value> <value level="1">-17</value>
@@ -1537,8 +1537,7 @@
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>2748</power> <power>2748</power>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="DefenceCriticalRate"> <effect name="DefenceCriticalRate">
<amount>-50</amount> <amount>-50</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -49,8 +49,7 @@
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="HealEffect"> <effect name="HealEffect">
<amount> <amount>
<value level="1">-20</value> <value level="1">-20</value>
@@ -540,8 +540,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount>-23</amount> <amount>-23</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -2490,8 +2490,7 @@
<power>2486</power> <power>2486</power>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount>-30</amount> <amount>-30</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -2543,8 +2542,7 @@
<criticalChance>20</criticalChance> <criticalChance>20</criticalChance>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount>-30</amount> <amount>-30</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -2727,8 +2727,7 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="HealOverTime"> <effect name="HealOverTime">
<power>60</power> <power>60</power>
<ticks>5</ticks> <ticks>5</ticks>
@@ -1266,8 +1266,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="ManaHealOverTime"> <effect name="ManaHealOverTime">
<power> <power>
<value level="1">27</value> <value level="1">27</value>
@@ -3845,8 +3844,7 @@
<power>200</power> <power>200</power>
<ticks>1</ticks> <ticks>1</ticks>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount>-90</amount> <amount>-90</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -2783,8 +2783,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="ManaHealOverTime"> <effect name="ManaHealOverTime">
<power>27</power> <power>27</power>
<ticks>5</ticks> <ticks>5</ticks>
@@ -572,8 +572,7 @@
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>10</power> <power>10</power>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="HpRegen"> <effect name="HpRegen">
<amount>-100</amount> <amount>-100</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -2882,8 +2882,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack" /> <effect name="PhysicalAttack" />
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value level="1">-17</value> <value level="1">-17</value>
@@ -66,8 +66,7 @@
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>16</power> <power>16</power>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value level="1">-17</value> <value level="1">-17</value>
@@ -1537,8 +1537,7 @@
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>2748</power> <power>2748</power>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="DefenceCriticalRate"> <effect name="DefenceCriticalRate">
<amount>-50</amount> <amount>-50</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -49,8 +49,7 @@
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="HealEffect"> <effect name="HealEffect">
<amount> <amount>
<value level="1">-20</value> <value level="1">-20</value>
@@ -540,8 +540,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount>-23</amount> <amount>-23</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -2490,8 +2490,7 @@
<power>2486</power> <power>2486</power>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount>-30</amount> <amount>-30</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -2543,8 +2542,7 @@
<criticalChance>20</criticalChance> <criticalChance>20</criticalChance>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount>-30</amount> <amount>-30</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -2727,8 +2727,7 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="HealOverTime"> <effect name="HealOverTime">
<power>60</power> <power>60</power>
<ticks>5</ticks> <ticks>5</ticks>
@@ -1266,8 +1266,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="ManaHealOverTime"> <effect name="ManaHealOverTime">
<power> <power>
<value level="1">27</value> <value level="1">27</value>
@@ -3845,8 +3844,7 @@
<power>200</power> <power>200</power>
<ticks>1</ticks> <ticks>1</ticks>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount>-90</amount> <amount>-90</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -2783,8 +2783,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="ManaHealOverTime"> <effect name="ManaHealOverTime">
<power>27</power> <power>27</power>
<ticks>5</ticks> <ticks>5</ticks>
@@ -572,8 +572,7 @@
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>10</power> <power>10</power>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="HpRegen"> <effect name="HpRegen">
<amount>-100</amount> <amount>-100</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -2882,8 +2882,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack" /> <effect name="PhysicalAttack" />
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value level="1">-17</value> <value level="1">-17</value>
@@ -66,8 +66,7 @@
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>16</power> <power>16</power>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value level="1">-17</value> <value level="1">-17</value>
@@ -1537,8 +1537,7 @@
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>2748</power> <power>2748</power>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="DefenceCriticalRate"> <effect name="DefenceCriticalRate">
<amount>-50</amount> <amount>-50</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -49,8 +49,7 @@
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="HealEffect"> <effect name="HealEffect">
<amount> <amount>
<value level="1">-20</value> <value level="1">-20</value>
@@ -540,8 +540,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount>-23</amount> <amount>-23</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -2488,8 +2488,7 @@
<power>2486</power> <power>2486</power>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount>-30</amount> <amount>-30</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -2541,8 +2540,7 @@
<criticalChance>20</criticalChance> <criticalChance>20</criticalChance>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount>-30</amount> <amount>-30</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -2722,8 +2722,7 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="HealOverTime"> <effect name="HealOverTime">
<power>60</power> <power>60</power>
<ticks>5</ticks> <ticks>5</ticks>
@@ -1265,8 +1265,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="ManaHealOverTime"> <effect name="ManaHealOverTime">
<power> <power>
<value level="1">27</value> <value level="1">27</value>
@@ -3842,8 +3841,7 @@
<power>200</power> <power>200</power>
<ticks>1</ticks> <ticks>1</ticks>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount>-90</amount> <amount>-90</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -2783,8 +2783,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="ManaHealOverTime"> <effect name="ManaHealOverTime">
<power>27</power> <power>27</power>
<ticks>5</ticks> <ticks>5</ticks>
@@ -572,8 +572,7 @@
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>10</power> <power>10</power>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="HpRegen"> <effect name="HpRegen">
<amount>-100</amount> <amount>-100</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -2882,8 +2882,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack" /> <effect name="PhysicalAttack" />
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value level="1">-17</value> <value level="1">-17</value>
@@ -66,8 +66,7 @@
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>16</power> <power>16</power>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value level="1">-17</value> <value level="1">-17</value>
@@ -1537,8 +1537,7 @@
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>2748</power> <power>2748</power>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="DefenceCriticalRate"> <effect name="DefenceCriticalRate">
<amount>-50</amount> <amount>-50</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -49,8 +49,7 @@
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="HealEffect"> <effect name="HealEffect">
<amount> <amount>
<value level="1">-20</value> <value level="1">-20</value>
@@ -540,8 +540,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount>-23</amount> <amount>-23</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -2353,8 +2353,7 @@
</power> </power>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount>-30</amount> <amount>-30</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -2406,8 +2405,7 @@
<criticalChance>20</criticalChance> <criticalChance>20</criticalChance>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount>-30</amount> <amount>-30</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -2788,8 +2788,7 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="HealOverTime"> <effect name="HealOverTime">
<power>60</power> <power>60</power>
<ticks>5</ticks> <ticks>5</ticks>
@@ -1234,8 +1234,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="ManaHealOverTime"> <effect name="ManaHealOverTime">
<power> <power>
<value level="1">27</value> <value level="1">27</value>
@@ -3783,8 +3782,7 @@
<power>200</power> <power>200</power>
<ticks>1</ticks> <ticks>1</ticks>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount>-90</amount> <amount>-90</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -1062,8 +1062,7 @@
<criticalChance>30</criticalChance> <criticalChance>30</criticalChance>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
</effects> </effects>
</skill> </skill>
<skill id="1626" toLevel="1" name="Spear Howl"> <skill id="1626" toLevel="1" name="Spear Howl">
@@ -536,8 +536,7 @@
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>10</power> <power>10</power>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="HpRegen"> <effect name="HpRegen">
<amount>-100</amount> <amount>-100</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -2886,8 +2886,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack" /> <effect name="PhysicalAttack" />
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value level="1">-17</value> <value level="1">-17</value>
@@ -66,8 +66,7 @@
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>16</power> <power>16</power>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value level="1">-17</value> <value level="1">-17</value>
@@ -1537,8 +1537,7 @@
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>2748</power> <power>2748</power>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="DefenceCriticalRate"> <effect name="DefenceCriticalRate">
<amount>-50</amount> <amount>-50</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -2353,8 +2353,7 @@
</power> </power>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount>-30</amount> <amount>-30</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -2406,8 +2405,7 @@
<criticalChance>20</criticalChance> <criticalChance>20</criticalChance>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount>-30</amount> <amount>-30</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -2788,8 +2788,7 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="HealOverTime"> <effect name="HealOverTime">
<power>60</power> <power>60</power>
<ticks>5</ticks> <ticks>5</ticks>
@@ -1234,8 +1234,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="ManaHealOverTime"> <effect name="ManaHealOverTime">
<power> <power>
<value level="1">27</value> <value level="1">27</value>
@@ -3783,8 +3782,7 @@
<power>200</power> <power>200</power>
<ticks>1</ticks> <ticks>1</ticks>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount>-90</amount> <amount>-90</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -1062,8 +1062,7 @@
<criticalChance>30</criticalChance> <criticalChance>30</criticalChance>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
</effects> </effects>
</skill> </skill>
<skill id="1626" toLevel="1" name="Spear Howl"> <skill id="1626" toLevel="1" name="Spear Howl">
@@ -536,8 +536,7 @@
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>10</power> <power>10</power>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="HpRegen"> <effect name="HpRegen">
<amount>-100</amount> <amount>-100</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -2886,8 +2886,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack" /> <effect name="PhysicalAttack" />
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value level="1">-17</value> <value level="1">-17</value>
@@ -66,8 +66,7 @@
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>16</power> <power>16</power>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value level="1">-17</value> <value level="1">-17</value>
@@ -1537,8 +1537,7 @@
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>2748</power> <power>2748</power>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="DefenceCriticalRate"> <effect name="DefenceCriticalRate">
<amount>-50</amount> <amount>-50</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -2403,8 +2403,7 @@
</power> </power>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount>-30</amount> <amount>-30</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -2456,8 +2455,7 @@
<criticalChance>20</criticalChance> <criticalChance>20</criticalChance>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount>-30</amount> <amount>-30</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -2489,8 +2489,7 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="HealOverTime"> <effect name="HealOverTime">
<power>60</power> <power>60</power>
<ticks>5</ticks> <ticks>5</ticks>
@@ -1291,8 +1291,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="ManaHealOverTime"> <effect name="ManaHealOverTime">
<power> <power>
<value level="1">27</value> <value level="1">27</value>
@@ -3867,8 +3866,7 @@
<power>200</power> <power>200</power>
<ticks>1</ticks> <ticks>1</ticks>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount>-90</amount> <amount>-90</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -1085,8 +1085,7 @@
<criticalChance>30</criticalChance> <criticalChance>30</criticalChance>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
</effects> </effects>
</skill> </skill>
<skill id="1626" toLevel="1" name="Spear Howl"> <skill id="1626" toLevel="1" name="Spear Howl">
@@ -541,8 +541,7 @@
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>10</power> <power>10</power>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="HpRegen"> <effect name="HpRegen">
<amount>-100</amount> <amount>-100</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -2886,8 +2886,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack" /> <effect name="PhysicalAttack" />
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value level="1">-17</value> <value level="1">-17</value>
@@ -66,8 +66,7 @@
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>16</power> <power>16</power>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value level="1">-17</value> <value level="1">-17</value>
@@ -1537,8 +1537,7 @@
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>2748</power> <power>2748</power>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="DefenceCriticalRate"> <effect name="DefenceCriticalRate">
<amount>-50</amount> <amount>-50</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -2538,8 +2538,7 @@
</power> </power>
<ignoreShieldDefence>true</ignoreShieldDefence> <ignoreShieldDefence>true</ignoreShieldDefence>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount>-30</amount> <amount>-30</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -2627,8 +2626,7 @@
<criticalChance>20</criticalChance> <criticalChance>20</criticalChance>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="MagicalDefence"> <effect name="MagicalDefence">
<amount>-30</amount> <amount>-30</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -2498,8 +2498,7 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="HealOverTime"> <effect name="HealOverTime">
<power>60</power> <power>60</power>
<ticks>5</ticks> <ticks>5</ticks>
@@ -1335,8 +1335,7 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="ManaHealOverTime"> <effect name="ManaHealOverTime">
<power> <power>
<value level="1">27</value> <value level="1">27</value>
@@ -3911,8 +3910,7 @@
<power>200</power> <power>200</power>
<ticks>1</ticks> <ticks>1</ticks>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount>-90</amount> <amount>-90</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -1103,8 +1103,7 @@
<criticalChance>30</criticalChance> <criticalChance>30</criticalChance>
<overHit>true</overHit> <overHit>true</overHit>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
</effects> </effects>
</skill> </skill>
<skill id="1626" toLevel="1" name="Spear Howl"> <skill id="1626" toLevel="1" name="Spear Howl">
@@ -541,8 +541,7 @@
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>10</power> <power>10</power>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="HpRegen"> <effect name="HpRegen">
<amount>-100</amount> <amount>-100</amount>
<mode>PER</mode> <mode>PER</mode>
@@ -2886,8 +2886,7 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttack" /> <effect name="PhysicalAttack" />
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value level="1">-17</value> <value level="1">-17</value>
@@ -66,8 +66,7 @@
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>16</power> <power>16</power>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
<amount> <amount>
<value level="1">-17</value> <value level="1">-17</value>
@@ -1537,8 +1537,7 @@
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>2748</power> <power>2748</power>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions" />
</effect>
<effect name="DefenceCriticalRate"> <effect name="DefenceCriticalRate">
<amount>-50</amount> <amount>-50</amount>
<mode>PER</mode> <mode>PER</mode>