Reduced queries for storing clan values.
This commit is contained in:
@@ -477,7 +477,8 @@ public class ClanTable
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{
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for (Clan clan : _clans.values())
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{
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clan.updateInDB();
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clan.updateClanInDB();
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clan.getVariables().storeMe();
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for (ClanWar war : clan.getWarList().values())
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{
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storeClanWars(war);
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@@ -2371,15 +2371,15 @@ public class Player extends Playable
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{
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if (_lvlJoinedAcademy <= 16)
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{
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_clan.addReputationScore(Config.JOIN_ACADEMY_MAX_REP_SCORE, true);
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_clan.addReputationScore(Config.JOIN_ACADEMY_MAX_REP_SCORE);
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}
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else if (_lvlJoinedAcademy >= 39)
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{
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_clan.addReputationScore(Config.JOIN_ACADEMY_MIN_REP_SCORE, true);
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_clan.addReputationScore(Config.JOIN_ACADEMY_MIN_REP_SCORE);
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}
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else
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{
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_clan.addReputationScore((Config.JOIN_ACADEMY_MAX_REP_SCORE - ((_lvlJoinedAcademy - 16) * 20)), true);
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_clan.addReputationScore((Config.JOIN_ACADEMY_MAX_REP_SCORE - ((_lvlJoinedAcademy - 16) * 20)));
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}
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setLvlJoinedAcademy(0);
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// oust pledge member from the academy, cuz he has finished his 2nd class transfer
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@@ -349,7 +349,7 @@ public class PlayableStat extends CreatureStat
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reputation = (int) Math.ceil(reputation * Config.LVL_OBTAINED_REP_SCORE_MULTIPLIER);
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clan.addReputationScore(reputation, true);
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clan.addReputationScore(reputation);
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for (ClanMember member : clan.getMembers())
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{
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@@ -946,28 +946,6 @@ public class Clan implements IIdentifiable, INamable
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}
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}
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public void updateInDB()
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{
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// Update reputation
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try (Connection con = DatabaseFactory.getConnection();
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PreparedStatement ps = con.prepareStatement("UPDATE clan_data SET reputation_score=? WHERE clan_id=?"))
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{
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ps.setInt(1, _reputationScore);
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ps.setInt(2, _clanId);
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ps.execute();
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}
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catch (Exception e)
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{
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LOGGER.log(Level.WARNING, "Exception on updateClanScoreInDb(): " + e.getMessage(), e);
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}
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// Update variables at database
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if (_vars != null)
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{
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_vars.storeMe();
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}
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}
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/**
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* Updates in database clan information:
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* <ul>
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@@ -1109,7 +1087,7 @@ public class Clan implements IIdentifiable, INamable
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setCrestLargeId(clanData.getInt("crest_large_id"));
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setAllyCrestId(clanData.getInt("ally_crest_id"));
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setReputationScore(clanData.getInt("reputation_score"), false);
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setReputationScore(clanData.getInt("reputation_score"));
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setAuctionBiddedAt(clanData.getInt("auction_bid_at"), false);
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setNewLeaderId(clanData.getInt("new_leader_id"), false);
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@@ -1895,11 +1873,11 @@ public class Clan implements IIdentifiable, INamable
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// Order of Knights 10000 points per each
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if (pledgeType < SUBUNIT_KNIGHT1)
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{
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setReputationScore(_reputationScore - Config.ROYAL_GUARD_COST, true);
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setReputationScore(_reputationScore - Config.ROYAL_GUARD_COST);
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}
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else
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{
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setReputationScore(_reputationScore - Config.KNIGHT_UNIT_COST, true);
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setReputationScore(_reputationScore - Config.KNIGHT_UNIT_COST);
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// TODO: clan lvl9 or more can reinforce knights cheaper if first knight unit already created, use Config.KNIGHT_REINFORCE_COST
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}
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}
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@@ -2093,17 +2071,17 @@ public class Clan implements IIdentifiable, INamable
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return id;
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}
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public synchronized void addReputationScore(int value, boolean save)
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public synchronized void addReputationScore(int value)
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{
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setReputationScore(_reputationScore + value, save);
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setReputationScore(_reputationScore + value);
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}
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public synchronized void takeReputationScore(int value, boolean save)
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public synchronized void takeReputationScore(int value)
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{
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setReputationScore(_reputationScore - value, save);
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setReputationScore(_reputationScore - value);
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}
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private void setReputationScore(int value, boolean save)
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private void setReputationScore(int value)
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{
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if ((_reputationScore >= 0) && (value < 0))
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{
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@@ -2137,11 +2115,8 @@ public class Clan implements IIdentifiable, INamable
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{
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_reputationScore = -100000000;
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}
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broadcastToOnlineMembers(new PledgeShowInfoUpdate(this));
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if (save)
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{
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updateInDB();
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}
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}
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public int getReputationScore()
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@@ -110,8 +110,8 @@ public class ClanWar
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// however, when the other side reputation score is 0 or below, your clan cannot acquire any reputation points from them.
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if (victimClan.getReputationScore() > 0)
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{
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victimClan.takeReputationScore(Config.REPUTATION_SCORE_PER_KILL, false);
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killerClan.addReputationScore(Config.REPUTATION_SCORE_PER_KILL, false);
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victimClan.takeReputationScore(Config.REPUTATION_SCORE_PER_KILL);
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killerClan.addReputationScore(Config.REPUTATION_SCORE_PER_KILL);
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}
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// System Message notification to clan members
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@@ -167,7 +167,7 @@ public class ClanWar
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final Clan winnerClan = cancelor.getId() == _attackerClanId ? ClanTable.getInstance().getClan(_attackedClanId) : ClanTable.getInstance().getClan(_attackerClanId);
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// Reduce reputation.
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cancelor.takeReputationScore(500, true);
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cancelor.takeReputationScore(500);
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player.sendPacket(new SurrenderPledgeWar(cancelor.getName(), player.getName()));
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SystemMessage sm = new SystemMessage(SystemMessageId.THE_WAR_ENDED_BY_YOUR_DEFEAT_DECLARATION_WITH_THE_S1_CLAN);
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sm.addString(winnerClan.getName());
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@@ -906,7 +906,7 @@ public class Hero
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final Clan clan = player.getClan();
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if ((clan != null) && (clan.getLevel() >= 3))
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{
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clan.addReputationScore(Config.HERO_POINTS, true);
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clan.addReputationScore(Config.HERO_POINTS);
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final SystemMessage sm = new SystemMessage(SystemMessageId.CLAN_MEMBER_C1_WAS_NAMED_A_HERO_S2_POINTS_HAVE_BEEN_ADDED_TO_YOUR_CLAN_REPUTATION);
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sm.addString(CharNameTable.getInstance().getNameById(player.getObjectId()));
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sm.addInt(Config.HERO_POINTS);
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@@ -1015,16 +1015,16 @@ public class Castle extends AbstractResidence
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if (_formerOwner != ClanTable.getInstance().getClan(getOwnerId()))
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{
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final int maxreward = Math.max(0, _formerOwner.getReputationScore());
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_formerOwner.takeReputationScore(Config.LOOSE_CASTLE_POINTS, true);
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_formerOwner.takeReputationScore(Config.LOOSE_CASTLE_POINTS);
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final Clan owner = ClanTable.getInstance().getClan(getOwnerId());
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if (owner != null)
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{
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owner.addReputationScore(Math.min(Config.TAKE_CASTLE_POINTS, maxreward), true);
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owner.addReputationScore(Math.min(Config.TAKE_CASTLE_POINTS, maxreward));
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}
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}
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else
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{
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_formerOwner.addReputationScore(Config.CASTLE_DEFENDED_POINTS, true);
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_formerOwner.addReputationScore(Config.CASTLE_DEFENDED_POINTS);
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}
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}
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else
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@@ -1032,7 +1032,7 @@ public class Castle extends AbstractResidence
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final Clan owner = ClanTable.getInstance().getClan(getOwnerId());
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if (owner != null)
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{
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owner.addReputationScore(Config.TAKE_CASTLE_POINTS, true);
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owner.addReputationScore(Config.TAKE_CASTLE_POINTS);
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}
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}
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}
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@@ -939,11 +939,11 @@ public class Fort extends AbstractResidence
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{
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if (removePoints)
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{
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owner.takeReputationScore(Config.LOOSE_FORT_POINTS, true);
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owner.takeReputationScore(Config.LOOSE_FORT_POINTS);
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}
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else
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{
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owner.addReputationScore(Config.TAKE_FORT_POINTS, true);
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owner.addReputationScore(Config.TAKE_FORT_POINTS);
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}
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}
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}
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@@ -391,7 +391,7 @@ public class SkillCaster implements Runnable
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player.sendPacket(SystemMessageId.THE_CLAN_REPUTATION_IS_TOO_LOW);
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return false;
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}
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clan.takeReputationScore(_skill.getClanRepConsume(), true);
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clan.takeReputationScore(_skill.getClanRepConsume());
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final SystemMessage msg = new SystemMessage(SystemMessageId.S1_CLAN_REPUTATION_HAS_BEEN_CONSUMED);
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msg.addInt(_skill.getClanRepConsume());
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@@ -305,7 +305,7 @@ public class MultiSellChoose implements IClientIncomingPacket
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{
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if (clan != null)
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{
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clan.takeReputationScore((int) totalCount, true);
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clan.takeReputationScore((int) totalCount);
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final SystemMessage smsg = new SystemMessage(SystemMessageId.S1_POINT_S_HAVE_BEEN_DEDUCTED_FROM_THE_CLAN_S_REPUTATION);
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smsg.addLong(totalCount);
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player.sendPacket(smsg);
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@@ -425,7 +425,7 @@ public class MultiSellChoose implements IClientIncomingPacket
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{
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if (clan != null)
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{
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clan.addReputationScore((int) totalCount, true);
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clan.addReputationScore((int) totalCount);
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}
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break;
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}
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@@ -212,7 +212,7 @@ public class RequestAcquireSkill implements IClientIncomingPacket
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}
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}
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clan.takeReputationScore(repCost, true);
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clan.takeReputationScore(repCost);
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final SystemMessage cr = new SystemMessage(SystemMessageId.S1_POINT_S_HAVE_BEEN_DEDUCTED_FROM_THE_CLAN_S_REPUTATION);
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cr.addInt(repCost);
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@@ -275,7 +275,7 @@ public class RequestAcquireSkill implements IClientIncomingPacket
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if (repCost > 0)
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{
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clan.takeReputationScore(repCost, true);
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clan.takeReputationScore(repCost);
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final SystemMessage cr = new SystemMessage(SystemMessageId.S1_POINT_S_HAVE_BEEN_DEDUCTED_FROM_THE_CLAN_S_REPUTATION);
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cr.addInt(repCost);
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player.sendPacket(cr);
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@@ -88,7 +88,7 @@ public class RequestStopPledgeWar implements IClientIncomingPacket
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}
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// Reduce reputation.
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playerClan.takeReputationScore(500, true);
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playerClan.takeReputationScore(500);
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ClanTable.getInstance().deleteClanWars(playerClan.getId(), clan.getId());
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for (Player member : playerClan.getOnlineMembers(0))
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{
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