Sync with L2JServer Jan 26th 2015.
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@@ -19,6 +19,7 @@
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package com.l2jserver.gameserver.model.drops;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.List;
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@@ -104,9 +105,9 @@ public class GroupedGeneralDropItem implements IDropItem
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* @see com.l2jserver.gameserver.model.drop.IDropItem#calculateDrops(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.actor.L2Character)
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*/
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@Override
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public List<ItemHolder> calculateDrops(L2Character victim, L2Character killer)
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public Collection<ItemHolder> calculateDrops(L2Character victim, L2Character killer)
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{
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int levelDifference = victim.getLevel() - killer.getLevel();
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final int levelDifference = victim.getLevel() - killer.getLevel();
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double chanceModifier;
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if (victim instanceof L2RaidBossInstance)
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{
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@@ -124,61 +125,29 @@ public class GroupedGeneralDropItem implements IDropItem
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}
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}
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if ((getChance(victim, killer) * chanceModifier) > (Rnd.nextDouble() * 100))
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final double chance = getChance(victim, killer) * chanceModifier;
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int successes;
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if (!Config.L2JMOD_OLD_DROP_BEHAVIOR)
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{
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final List<ItemHolder> items = new ArrayList<>(1);
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long amount = 0;
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double totalChance = 0;
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double random = (Rnd.nextDouble() * 100);
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double chance = 0;
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if (Config.L2JMOD_OLD_DROP_BEHAVIOR)
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successes = chance > (Rnd.nextDouble() * 100) ? 1 : 0;
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}
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else
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{
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successes = (int) (chance / 100);
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successes += (chance % 100) > (Rnd.nextDouble() * 100) ? 1 : 0;
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}
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double totalChance = 0;
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final double random = (Rnd.nextDouble() * 100);
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for (GeneralDropItem item : getItems())
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{
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// Grouped item chance rates should not be modified.
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totalChance += item.getChance();
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if (totalChance > random)
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{
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for (GeneralDropItem item : getItems())
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{
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// Grouped item chance rates should not be modified.
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totalChance += item.getChance();
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if (totalChance > 100)
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{
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int chanceOverflow = (int) (totalChance / 100);
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chance = totalChance % 100;
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while (chanceOverflow > 0)
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{
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amount += Rnd.get(item.getMin(victim, killer), item.getMax(victim, killer));
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chanceOverflow--;
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}
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}
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else
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{
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chance = totalChance;
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}
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if (chance > random)
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{
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amount += Rnd.get(item.getMin(victim, killer), item.getMax(victim, killer));
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}
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if (amount > 0)
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{
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items.add(new ItemHolder(item.getItemId(), amount));
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return items;
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}
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}
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}
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else
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{
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for (GeneralDropItem item : getItems())
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{
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// Grouped item chance rates should not be modified.
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totalChance += item.getChance();
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if (totalChance > random)
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{
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amount = Rnd.get(item.getMin(victim, killer), item.getMax(victim, killer));
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items.add(new ItemHolder(item.getItemId(), amount));
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return items;
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}
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}
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final Collection<ItemHolder> items = new ArrayList<>(1);
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items.add(new ItemHolder(item.getItemId(), Rnd.get(item.getMin(victim, killer), item.getMax(victim, killer)) * successes));
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return items;
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}
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}
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