Sync with L2JServer Jan 26th 2015.

This commit is contained in:
mobius
2015-01-27 01:59:37 +00:00
parent 5d7ab65416
commit bfe682bbe3
63 changed files with 1049 additions and 1306 deletions

View File

@@ -313,8 +313,11 @@
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="4000" />
</skill>
<skill id="11828" levels="1" name="Progressive Heal">
<skill id="11828" levels="1" name="Progressive Heal" enchantGroup1="10">
<!-- Heals target and the 10 most injured allies around target by up to 40% of their Max HP. The recovery amount decreases starting from the most injured person. -->
<table name="#ench1Cost"> 62 59 57 54 52 49 47 44 41 38 </table>
<table name="#ench1mpConsume"> 448 434 420 405 391 374 360 345 331 316 </table>
<table name="#ench1mpInitialConsume"> 112 108 105 101 97 93 90 86 82 79 </table>
<set name="affectLimit" val="5-12" />
<set name="affectRange" val="300" />
<set name="castRange" val="900" />
@@ -324,11 +327,14 @@
<set name="icon" val="icon.skill11828" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="magicLvl" val="85" />
<set name="mpConsume" val="573" />
<set name="mpConsume" val="458" />
<set name="mpInitialConsume" val="115" />
<set name="operateType" val="A1" />
<set name="reuseDelay" val="5000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="AREA_FRIENDLY" />
<enchant1 name="mpConsume" val="#ench1mpConsume" />
<enchant1 name="mpInitialConsume" val="#ench1mpInitialConsume" />
<for>
<effect name="HealPercent">
<param power="40" />
@@ -425,13 +431,15 @@
</skill>
<skill id="11850" levels="4" name="Miraculous Benediction">
<!-- Restores clan members' CP/HP. Can only be used when MP is 50% or below. -->
<table name="#mpConsumes"> 185 205 225 243 </table>
<table name="#mpConsume"> 148 164 180 194 </table>
<table name="#mpInitialConsume"> 37 41 45 49 </table>
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#mp"> 50 60 70 100 </table>
<set name="icon" val="icon.skill11850new" />
<set name="operateType" val="A1" />
<set name="targetType" val="PARTY_CLAN" />
<set name="mpConsume" val="#mpConsumes" />
<set name="mpConsume" val="#mpConsume" />
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="hitTime" val="10000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="600000" />
@@ -455,8 +463,8 @@
<table name="#abnormalLvls"> 4 5 6 7 </table>
<table name="#healEffect"> 1.05 1.07 1.1 1.15 </table>
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#mpInitialConsume"> 37 41 45 49 </table>
<table name="#mpConsume"> 185 205 225 243 </table>
<table name="#mpInitialConsume"> 37 41 45 49 </table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalType" val="HEAL_EFFECT_UP" />
<set name="abnormalTime" val="1800" />
@@ -479,17 +487,31 @@
</for>
</skill>
<skill id="11852" levels="4" name="Mass Mana Gain">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., party members' MP heal amount + 33. -->
<table name="#mpConsumes"> 185 205 225 243 </table>
<set name="icon" val="icon.skill11852new" />
<table name="#abnormalLvls"> 2 3 4 5 </table>
<table name="#mpInitialConsume"> 37 41 45 49 </table>
<table name="#mpConsume"> 148 164 180 194 </table>
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#power"> 33 35 37 40 </table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalType" val="RECHARGE_UP" />
<set name="abnormalTime" val="1800" />
<set name="affectRange" val="1000" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="icon" val="icon.skill11852new" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isMagic" val="1" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="targetType" val="PARTY" />
<for>
<effect name="Buff">
<add stat="manaCharge" val="#power" />
</effect>
</for>
</skill>
<skill id="11853" levels="4" name="Superior Quick Recovery">
<!-- AUTO GENERATED SKILL -->
@@ -499,17 +521,31 @@
<set name="targetType" val="SELF" />
</skill>
<skill id="11854" levels="4" name="Mass Mana Gain">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., party members' MP heal amount + 33. -->
<table name="#mpConsumes"> 185 205 225 243 </table>
<set name="icon" val="icon.skill11852new" />
<table name="#abnormalLvls"> 2 3 4 5 </table>
<table name="#mpInitialConsume"> 37 41 45 49 </table>
<table name="#mpConsume"> 148 164 180 194 </table>
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#power"> 33 35 37 40 </table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalType" val="RECHARGE_UP" />
<set name="abnormalTime" val="1800" />
<set name="affectRange" val="1000" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="icon" val="icon.skill11852new" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isMagic" val="1" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="targetType" val="PARTY" />
<for>
<effect name="Buff">
<add stat="manaCharge" val="#power" />
</effect>
</for>
</skill>
<skill id="11855" levels="4" name="Superior Wizard Combat">
<!-- AUTO GENERATED SKILL -->