Sync with L2JServer Jan 26th 2015.
This commit is contained in:
@@ -1133,7 +1133,7 @@
|
||||
<run ground="120" />
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||||
</speed>
|
||||
</stats>
|
||||
<status attackable="false" talkable="false" targetable="false" />
|
||||
<status attackable="false" targetable="false" talkable="false" showName="false" />
|
||||
<collision>
|
||||
<radius normal="9.5" />
|
||||
<height normal="22.4" />
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||||
|
@@ -130,7 +130,7 @@
|
||||
<run ground="120" />
|
||||
</speed>
|
||||
</stats>
|
||||
<status attackable="false" talkable="false" targetable="false" />
|
||||
<status attackable="false" talkable="false" targetable="false" showName="false" />
|
||||
<collision>
|
||||
<radius normal="9.5" />
|
||||
<height normal="22.4" />
|
||||
@@ -453,7 +453,7 @@
|
||||
<run ground="120" />
|
||||
</speed>
|
||||
</stats>
|
||||
<status attackable="false" talkable="false" targetable="false" />
|
||||
<status attackable="false" targetable="false" talkable="false" showName="false" />
|
||||
<collision>
|
||||
<radius normal="9.5" />
|
||||
<height normal="22.4" />
|
||||
|
10
trunk/dist/game/data/stats/npcs/33100-33200.xml
vendored
10
trunk/dist/game/data/stats/npcs/33100-33200.xml
vendored
@@ -113,7 +113,7 @@
|
||||
<run ground="120" />
|
||||
</speed>
|
||||
</stats>
|
||||
<status attackable="false" />
|
||||
<status attackable="false" targetable="false" talkable="false" showName="false" />
|
||||
<collision>
|
||||
<radius normal="9.5" />
|
||||
<height normal="22.4" />
|
||||
@@ -181,7 +181,7 @@
|
||||
<run ground="120" />
|
||||
</speed>
|
||||
</stats>
|
||||
<status attackable="false" talkable="false" targetable="false" />
|
||||
<status attackable="false" />
|
||||
<collision>
|
||||
<radius normal="9.5" />
|
||||
<height normal="22.4" />
|
||||
@@ -232,7 +232,7 @@
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||||
<run ground="120" />
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||||
</speed>
|
||||
</stats>
|
||||
<status attackable="false" talkable="false" targetable="false" />
|
||||
<status attackable="false" />
|
||||
<collision>
|
||||
<radius normal="9.5" />
|
||||
<height normal="22.4" />
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||||
@@ -249,7 +249,7 @@
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||||
<run ground="120" />
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||||
</speed>
|
||||
</stats>
|
||||
<status attackable="false" talkable="false" targetable="false" />
|
||||
<status attackable="false" targetable="false" talkable="false" showName="false" />
|
||||
<collision>
|
||||
<radius normal="9.5" />
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||||
<height normal="22.4" />
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||||
@@ -436,7 +436,7 @@
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||||
<run ground="120" />
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||||
</speed>
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||||
</stats>
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||||
<status attackable="false" talkable="false" targetable="false" />
|
||||
<status attackable="false" targetable="false" talkable="false" showName="false" />
|
||||
<collision>
|
||||
<radius normal="9.5" />
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||||
<height normal="22.4" />
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||||
|
22
trunk/dist/game/data/stats/npcs/33200-33300.xml
vendored
22
trunk/dist/game/data/stats/npcs/33200-33300.xml
vendored
@@ -62,7 +62,7 @@
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||||
<run ground="120" />
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||||
</speed>
|
||||
</stats>
|
||||
<status attackable="false" talkable="false" targetable="false" />
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||||
<status attackable="false" targetable="false" talkable="false" showName="false" />
|
||||
<collision>
|
||||
<radius normal="9.5" />
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||||
<height normal="22.4" />
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||||
@@ -85,7 +85,7 @@
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||||
<height normal="22.4" />
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||||
</collision>
|
||||
</npc>
|
||||
<npc id="33205" level="85" type="L2Teleporter" name="Ye Sagira Teleport Device" title="">
|
||||
<npc id="33205" level="85" type="L2Npc" name="Ye Sagira Teleport Device" title="">
|
||||
<!-- AUTO GENERATED NPC TODO: FIX IT -->
|
||||
<race>HUMAN</race>
|
||||
<sex>FEMALE</sex>
|
||||
@@ -113,7 +113,7 @@
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||||
<run ground="120" />
|
||||
</speed>
|
||||
</stats>
|
||||
<status attackable="false" talkable="false" targetable="false" />
|
||||
<status attackable="false" />
|
||||
<collision>
|
||||
<radius normal="9.5" />
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||||
<height normal="22.4" />
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||||
@@ -402,7 +402,7 @@
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||||
<run ground="120" />
|
||||
</speed>
|
||||
</stats>
|
||||
<status attackable="false" talkable="false" targetable="false" />
|
||||
<status attackable="false" targetable="false" talkable="false" showName="false" />
|
||||
<collision>
|
||||
<radius normal="9.5" />
|
||||
<height normal="22.4" />
|
||||
@@ -487,7 +487,7 @@
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||||
<run ground="120" />
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||||
</speed>
|
||||
</stats>
|
||||
<status attackable="false" />
|
||||
<status attackable="false" targetable="false" talkable="false" showName="false" />
|
||||
<collision>
|
||||
<radius normal="9.5" />
|
||||
<height normal="22.4" />
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||||
@@ -504,7 +504,7 @@
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||||
<run ground="120" />
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||||
</speed>
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||||
</stats>
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||||
<status attackable="false" talkable="false" targetable="false" />
|
||||
<status attackable="false" targetable="false" talkable="false" showName="false" />
|
||||
<collision>
|
||||
<radius normal="9.5" />
|
||||
<height normal="22.4" />
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||||
@@ -538,7 +538,7 @@
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||||
<run ground="120" />
|
||||
</speed>
|
||||
</stats>
|
||||
<status attackable="false" talkable="false" targetable="false" />
|
||||
<status attackable="false" />
|
||||
<collision>
|
||||
<radius normal="9.5" />
|
||||
<height normal="22.4" />
|
||||
@@ -623,7 +623,7 @@
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||||
<run ground="120" />
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||||
</speed>
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||||
</stats>
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||||
<status attackable="false" />
|
||||
<status attackable="false" targetable="false" talkable="false" showName="false" />
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||||
<collision>
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||||
<radius normal="9.5" />
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||||
<height normal="22.4" />
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||||
@@ -657,7 +657,7 @@
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||||
<run ground="120" />
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||||
</speed>
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||||
</stats>
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||||
<status attackable="false" talkable="false" targetable="false" />
|
||||
<status attackable="false" targetable="false" talkable="false" showName="false" />
|
||||
<collision>
|
||||
<radius normal="9.5" />
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||||
<height normal="22.4" />
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||||
@@ -1439,7 +1439,7 @@
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||||
<run ground="120" />
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||||
</speed>
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||||
</stats>
|
||||
<status attackable="false" />
|
||||
<status attackable="false" targetable="false" talkable="false" showName="false" />
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||||
<collision>
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||||
<radius normal="9.5" />
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||||
<height normal="22.4" />
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||||
@@ -1456,7 +1456,7 @@
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||||
<run ground="120" />
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||||
</speed>
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||||
</stats>
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||||
<status attackable="false" talkable="false" targetable="false" />
|
||||
<status attackable="false" targetable="false" talkable="false" showName="false" />
|
||||
<collision>
|
||||
<radius normal="9.5" />
|
||||
<height normal="22.4" />
|
||||
|
@@ -1035,20 +1035,26 @@
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||||
</enchant2for>
|
||||
</skill>
|
||||
<skill id="330" levels="1" name="Skill Mastery">
|
||||
<!-- Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. Influenced by STR. -->
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||||
<set name="icon" val="icon.skill0330" />
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||||
<set name="magicLvl" val="77" />
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||||
<set name="operateType" val="P" />
|
||||
<set name="targetType" val="SELF" />
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||||
<!-- FIXME: effect hardcoded inside formula -->
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||||
<for>
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||||
<effect name="Buff">
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||||
<add stat="skillCritical" val="1" /> <!-- STR -->
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||||
</effect>
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||||
</for>
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||||
</skill>
|
||||
<skill id="331" levels="1" name="Skill Mastery">
|
||||
<!-- Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. Influenced by INT. -->
|
||||
<set name="icon" val="icon.skill0330" />
|
||||
<set name="magicLvl" val="77" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<!-- FIXME: effect hardcoded inside formula -->
|
||||
<for>
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||||
<effect name="Buff">
|
||||
<add stat="skillCritical" val="4" /> <!-- INT -->
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||||
</effect>
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||||
</for>
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||||
</skill>
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||||
<skill id="332" levels="1" name="Extra Inventory">
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||||
<!-- Confirmed CT2.5 -->
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||||
@@ -1086,7 +1092,7 @@
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||||
<for>
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||||
<effect name="MpConsumePerLevel" ticks="5">
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||||
<param power="2" />
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||||
<mul stat="skillMastery" val="11" />
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||||
<mul stat="skillCriticalProbability" val="11" />
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||||
</effect>
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||||
</for>
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||||
</skill>
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||||
@@ -2966,4 +2972,4 @@
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||||
<set name="operateType" val="P" />
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||||
<set name="targetType" val="NONE" />
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||||
</skill>
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||||
</list>
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||||
</list>
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||||
|
@@ -23,7 +23,7 @@
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||||
<add stat="STR" val="2">
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||||
<using kind="SWORD, BLUNT" />
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||||
</add>
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||||
<add stat="skillMastery" val="2" />
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||||
<add stat="skillCritical" val="1" /> <!-- STR -->
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||||
</effect>
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||||
<effect name="TriggerSkillByAttack">
|
||||
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" />
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||||
@@ -41,7 +41,7 @@
|
||||
<add stat="STR" val="2">
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||||
<using kind="SWORD, BLUNT" />
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||||
</add>
|
||||
<add stat="skillMastery" val="2" />
|
||||
<add stat="skillCritical" val="1" /> <!-- STR -->
|
||||
</effect>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" />
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||||
|
@@ -80,7 +80,7 @@
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||||
<mul stat="pAtkSpd" val="1.25" />
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||||
<mul stat="pAtk" val="1.30" />
|
||||
<add stat="STR" val="2" />
|
||||
<add stat="skillMastery" val="2" />
|
||||
<add stat="skillCritical" val="1" /> <!-- STR -->
|
||||
<add stat="atkCountMax" val="8">
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||||
<using kind="POLE" />
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||||
</add>
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||||
@@ -105,7 +105,7 @@
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||||
<mul stat="pAtkSpd" val="1.25" />
|
||||
<mul stat="pAtk" val="1.30" />
|
||||
<add stat="STR" val="2" />
|
||||
<add stat="skillMastery" val="2" />
|
||||
<add stat="skillCritical" val="1" /> <!-- STR -->
|
||||
<add stat="atkCountMax" val="8">
|
||||
<using kind="POLE" />
|
||||
</add>
|
||||
|
@@ -29,7 +29,7 @@
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||||
<mul stat="pAtk" val="1.45" />
|
||||
<mul stat="mAtk" val="1.17" />
|
||||
<mul stat="mAtkSpd" val="1.23" />
|
||||
<add stat="skillMastery" val="2" />
|
||||
<add stat="skillCritical" val="4" /> <!-- INT -->
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
@@ -39,7 +39,7 @@
|
||||
<mul stat="pAtk" val="1.45" />
|
||||
<mul stat="mAtk" val="1.17" />
|
||||
<mul stat="mAtkSpd" val="1.23" />
|
||||
<add stat="skillMastery" val="2" />
|
||||
<add stat="skillCritical" val="1" /> <!-- STR -->
|
||||
</effect>
|
||||
</enchant1for>
|
||||
</skill>
|
||||
|
266
trunk/dist/game/data/stats/skills/11700-11799.xml
vendored
266
trunk/dist/game/data/stats/skills/11700-11799.xml
vendored
@@ -86,9 +86,12 @@
|
||||
<set name="reuseDelay" val="15000" />
|
||||
<set name="isMagic" val="1" />
|
||||
</skill>
|
||||
<skill id="11755" levels="8" name="Radiant Heal">
|
||||
<skill id="11755" levels="8" name="Radiant Heal" enchantGroup1="10">
|
||||
<!-- Heals target with 1488 Power added to M. Atk. If HP is full, CP is restored. -->
|
||||
<table name="#mpConsumes"> 138 138 141 143 146 148 151 153 </table>
|
||||
<table name="#mpConsume"> 110 110 113 114 117 118 121 122 </table>
|
||||
<table name="#mpInitialConsume"> 28 28 28 29 29 30 30 31 </table>
|
||||
<table name="#ench1MpConsume"> 115 107 100 93 85 78 70 63 56 48 </table>
|
||||
<table name="#ench1MpInitialConsume"> 28 26 25 23 21 19 17 15 14 12 </table>
|
||||
<table name="#power"> 1488 1495 1507 1519 1532 1544 1557 1570 </table>
|
||||
<table name="#effectPoints"> 467 484 500 516 530 544 556 559 </table>
|
||||
<table name="#magicLvl"> 85 86 88 90 92 94 96 98 </table>
|
||||
@@ -96,7 +99,7 @@
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="mpConsume" val="#mpConsumes" />
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="castRange" val="600" />
|
||||
<set name="effectPoint" val="#effectPoints" />
|
||||
<set name="hitTime" val="4500" />
|
||||
@@ -104,23 +107,29 @@
|
||||
<set name="reuseDelay" val="3000" />
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||||
<for>
|
||||
<effect name="HpCpHeal">
|
||||
<param power="#power" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="11756" levels="8" name="Panic Heal">
|
||||
<skill id="11756" levels="8" name="Panic Heal" enchantGroup1="10">
|
||||
<!-- Heals target with 1488 Power added to M. Atk. If HP is full, CP is restored. -->
|
||||
<table name="#mpConsume"> 166 166 170 173 174 178 181 184 </table>
|
||||
<table name="#mpInitialConsume"> 41 42 42 43 44 44 45 46 </table>
|
||||
<table name="#power"> 1488 1495 1507 1519 1532 1544 1557 1570 </table>
|
||||
<table name="#mpConsumes"> 207 208 212 216 218 222 226 230 </table>
|
||||
<table name="#effectPoints"> 437 444 450 456 462 468 473 479 </table>
|
||||
<table name="#magicLvl"> 85 86 88 90 92 94 96 98 </table>
|
||||
<table name="#ench1mpConsume"> 172 160 149 138 128 116 105 94 84 72 </table>
|
||||
<table name="#ench1mpInitialConsume"> 43 40 37 34 32 29 26 23 21 18 </table>
|
||||
<set name="icon" val="icon.skill11756" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="mpConsume" val="#mpConsumes" />
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||||
<set name="castRange" val="600" />
|
||||
<set name="effectPoint" val="#effectPoints" />
|
||||
<set name="hitTime" val="1500" />
|
||||
@@ -128,18 +137,22 @@
|
||||
<set name="reuseDelay" val="1000" />
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<set name="isMagic" val="1" />
|
||||
<enchant1 name="mpConsume" val="#ench1mpConsume" />
|
||||
<enchant1 name="mpInitialConsume" val="#ench1mpInitialConsume" />
|
||||
<for>
|
||||
<effect name="HpCpHeal">
|
||||
<param power="#power" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="11757" levels="8" name="Brilliant Heal">
|
||||
<skill id="11757" levels="8" name="Brilliant Heal" enchantGroup1="10">
|
||||
<!-- Heals yourself and nearby party members with 1191 Power added to M. Atk. If HP is full, CP is restored. -->
|
||||
<table name="#power"> 1191 1200 1210 1220 1230 1240 1250 1261 </table>
|
||||
<table name="#effectPoints"> 431 467 500 530 556 566 576 586 </table>
|
||||
<table name="#mpConsumes"> 277 281 286 290 295 300 305 310 </table>
|
||||
<table name="#magicLvl"> 85 87 89 91 93 95 97 99 </table>
|
||||
<table name="#ench1mpConsume"> 232 217 202 188 172 157 142 128 113 98 </table>
|
||||
<table name="#ench1mpInitialConsume"> 58 54 50 47 43 39 35 32 28 24 </table>
|
||||
<set name="icon" val="icon.skill11757" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="targetType" val="PARTY" />
|
||||
@@ -152,6 +165,8 @@
|
||||
<set name="reuseDelay" val="5000" />
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<set name="isMagic" val="1" />
|
||||
<enchant1 name="mpConsume" val="#ench1mpConsume" />
|
||||
<enchant1 name="mpInitialConsume" val="#ench1mpInitialConsume" />
|
||||
<for>
|
||||
<effect name="HpCpHeal">
|
||||
<param power="#power" />
|
||||
@@ -181,35 +196,78 @@
|
||||
<set name="reuseDelay" val="120000" />
|
||||
<set name="isMagic" val="1" />
|
||||
</skill>
|
||||
<skill id="11760" levels="8" name="Radiant Recharge">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<skill id="11760" levels="8" name="Radiant Recharge" enchantGroup1="10">
|
||||
<!-- Instantly recovers target's MP with a maximum of 166 Power depending on target's level. Also, for 10 seconds, recovers 12 MP per second. Ineffective on classes that have the Recharge skill. -->
|
||||
<table name="#mpConsumes"> 183 186 188 192 196 200 203 207 </table>
|
||||
<set name="icon" val="icon.skill11760" />
|
||||
<table name="#magicLvl"> 85 86 88 90 92 94 96 98 </table>
|
||||
<table name="#mpConsume"> 146 149 150 154 157 160 162 166 </table>
|
||||
<table name="#mpInitialConsume"> 37 37 38 38 39 40 41 41 </table>
|
||||
<table name="#amount"> 190 191 193 195 198 201 205 208 211 215 </table>
|
||||
<table name="#ench1mpConsume"> 150 140 130 121 112 101 92 82 72 64 </table>
|
||||
<table name="#ench1mpInitialConsume"> 37 35 32 30 28 25 23 20 18 16 </table>
|
||||
<set name="abnormalTime" val="10" />
|
||||
<set name="operateType" val="A2" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="mpConsume" val="#mpConsumes" />
|
||||
<set name="castRange" val="600" />
|
||||
<set name="icon" val="icon.skill11760" />
|
||||
<set name="hitTime" val="5500" />
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="reuseDelay" val="3000" />
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||||
<set name="castRange" val="600" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<enchant1 name="mpConsume" val="#ench1mpConsume" />
|
||||
<enchant1 name="mpInitialConsume" val="#ench1mpInitialConsume" />
|
||||
<cond msgId="113" addName="1">
|
||||
<not>
|
||||
<target class_id_restriction="179, 180, 181" />
|
||||
</not>
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="ManaHealByLevel">
|
||||
<param power="#amount" />
|
||||
</effect>
|
||||
<effect name="ManaHealOverTime" ticks="1">
|
||||
<param power="13" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="11761" levels="5" name="Brilliant Recharge">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<skill id="11761" levels="5" name="Brilliant Recharge" enchantGroup1="10">
|
||||
<!-- Instantly recovers party members' MP with a maximum of 700 Power depending on their level. Also, for 10 seconds, recovers 50 MP per second. -->
|
||||
<table name="#mpConsumes"> 3900 3970 4030 4110 4180 </table>
|
||||
<set name="icon" val="icon.skill11761" />
|
||||
<table name="#magicLvl"> 91 93 95 97 99 </table>
|
||||
<table name="#mpConsume"> 3120 3176 3224 3288 3344 </table>
|
||||
<table name="#mpInitialConsume"> 780 794 806 822 836 </table>
|
||||
<table name="#amount"> 700 715 725 740 750 </table>
|
||||
<table name="#amountPerSec"> 50 50 50 50 55 </table>
|
||||
<table name="#ench1mpConsume"> 3136 2936 2736 2536 2336 2136 1928 1728 1528 1328 </table>
|
||||
<table name="#ench1mpInitialConsume"> 784 734 684 634 584 534 482 432 382 332 </table>
|
||||
<set name="abnormalTime" val="10" />
|
||||
<set name="operateType" val="A2" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="mpConsume" val="#mpConsumes" />
|
||||
<set name="icon" val="icon.skill11761" />
|
||||
<set name="affectRange" val="1000" />
|
||||
<set name="hitTime" val="5500" />
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="reuseDelay" val="300000" />
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||||
<set name="targetType" val="PARTY" />
|
||||
<enchant1 name="mpConsume" val="#ench1mpConsume" />
|
||||
<enchant1 name="mpInitialConsume" val="#ench1mpInitialConsume" />
|
||||
<for>
|
||||
<effect name="ManaHealByLevel">
|
||||
<param power="#amount" />
|
||||
</effect>
|
||||
<effect name="ManaHealOverTime" ticks="1">
|
||||
<param power="#amountPerSec" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="11762" levels="1" name="Balance Heal">
|
||||
<skill id="11762" levels="1" name="Balance Heal" enchantGroup1="10">
|
||||
<!-- Equalizes all party members' HP and restores 333 HP every second for 15 seconds. -->
|
||||
<table name="#ench1mpConsume"> 137 132 128 124 119 114 109 105 100 96 </table>
|
||||
<table name="#ench1mpInitialConsume"> 34 33 32 31 29 28 27 26 25 24 </table>
|
||||
<set name="abnormalTime" val="15" />
|
||||
<set name="affectRange" val="1000" />
|
||||
<set name="effectPoint" val="398" />
|
||||
@@ -224,6 +282,8 @@
|
||||
<set name="reuseDelay" val="20000" />
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<set name="targetType" val="PARTY" />
|
||||
<enchant1 name="mpConsume" val="#ench1mpConsume" />
|
||||
<enchant1 name="mpInitialConsume" val="#ench1mpInitialConsume" />
|
||||
<for>
|
||||
<effect name="RebalanceHP" />
|
||||
<effect name="HealOverTime" ticks="1">
|
||||
@@ -231,8 +291,9 @@
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="11763" levels="1" name="Radiant Purge">
|
||||
<skill id="11763" levels="1" name="Radiant Purge" enchantGroup1="10">
|
||||
<!-- Dispels target's debuffs. Allies only. -->
|
||||
<table name="#ench1power"> 1 2 3 4 5 6 7 8 9 10 </table>
|
||||
<set name="castRange" val="600" />
|
||||
<set name="effectPoint" val="1" />
|
||||
<set name="effectRange" val="1100" />
|
||||
@@ -252,30 +313,95 @@
|
||||
<param slot="debuff" rate="100" max="10" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="DispelByCategory">
|
||||
<param slot="debuff" rate="100" max="10" />
|
||||
</effect>
|
||||
<effect name="HealPercent">
|
||||
<param power="#ench1power" />
|
||||
</effect>
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<skill id="11764" levels="1" name="Brilliant Purge">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<skill id="11764" levels="1" name="Brilliant Purge" enchantGroup1="10" enchantGroup2="10">
|
||||
<!-- Cancels all party members' debuffs and makes them immune to debuffs for 7 seconds. -->
|
||||
<set name="icon" val="icon.skill11764" />
|
||||
<table name="#ench1mpConsume"> 71 68 66 64 61 59 56 54 52 49 </table>
|
||||
<table name="#ench1mpInitialConsume"> 17 17 16 16 15 14 14 13 13 12 </table>
|
||||
<table name="#ench2power"> 1 2 3 4 5 6 7 8 9 10 </table>
|
||||
<set name="abnormalTime" val="7" />
|
||||
<set name="affectRange" val="1000" />
|
||||
<set name="magicLvl" val="94" />
|
||||
<set name="operateType" val="A2" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="mpConsume" val="92" />
|
||||
<set name="castRange" val="600" />
|
||||
<set name="icon" val="icon.skill11764" />
|
||||
<set name="hitTime" val="1500" />
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="reuseDelay" val="60000" />
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="mpConsume" val="74" />
|
||||
<set name="mpInitialConsume" val="18" />
|
||||
<set name="castRange" val="600" />
|
||||
<set name="targetType" val="PARTY" />
|
||||
<enchant1 name="mpConsume" val="#ench1mpConsume" />
|
||||
<enchant1 name="mpInitialConsume" val="#ench1mpInitialConsume" />
|
||||
<for>
|
||||
<effect name="DispelByCategory">
|
||||
<param slot="debuff" rate="100" max="10" />
|
||||
</effect>
|
||||
<effect name="Buff">
|
||||
<set stat="debuffImmunity" val="1" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant2for>
|
||||
<effect name="DispelByCategory">
|
||||
<param slot="debuff" rate="100" max="10" />
|
||||
</effect>
|
||||
<effect name="Buff">
|
||||
<set stat="debuffImmunity" val="1" />
|
||||
</effect>
|
||||
<effect name="HealPercent">
|
||||
<param power="#ench2power" />
|
||||
</effect>
|
||||
</enchant2for>
|
||||
</skill>
|
||||
<skill id="11765" levels="4" name="Crystal Regeneration">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<skill id="11765" levels="4" name="Crystal Regeneration" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10">
|
||||
<!-- Crystallize yourself and become immune to damage and debuffs for 10 seconds. Recover 266 HP and 74 MP every second. -->
|
||||
<table name="#mpConsumes"> 73 77 80 83 </table>
|
||||
<set name="icon" val="icon.skill11765" />
|
||||
<table name="#hpPower"> 266 273 280 285 </table>
|
||||
<table name="#mpPower"> 74 77 81 83 </table>
|
||||
<table name="#mpConsume"> 73 77 80 83 </table>
|
||||
<table name="#abnormalLevels"> 2 3 4 5 </table>
|
||||
<table name="#ench1hpPower"> 286 288 289 291 294 297 300 302 305 308 </table>
|
||||
<table name="#ench1mpPower"> 84 85 86 87 88 90 91 93 94 96 </table>
|
||||
<table name="#ench1mpConsume"> 64 61 59 57 55 52 51 48 46 44 </table>
|
||||
<table name="#ench1mpInitialConsume"> 16 15 14 14 13 13 12 12 11 11 </table>
|
||||
<set name="abnormalLvl" val="#abnormalLevels" />
|
||||
<set name="abnormalType" val="TURN_STONE" />
|
||||
<set name="abnormalVisualEffect" val="FLESH_STONE" />
|
||||
<set name="abnormalTime" val="10" />
|
||||
<set name="operateType" val="A2" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="mpConsume" val="#mpConsumes" />
|
||||
<set name="icon" val="icon.skill11765" />
|
||||
<set name="hitTime" val="500" />
|
||||
<set name="reuseDelay" val="300000" />
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<enchant2 name="mpConsume" val="#ench1mpConsume" />
|
||||
<enchant2 name="mpInitialConsume" val="#ench1mpInitialConsume" />
|
||||
<for>
|
||||
<effect name="Petrification" />
|
||||
<effect name="HealOverTime" ticks="1">
|
||||
<param power="#hpPower" />
|
||||
</effect>
|
||||
<effect name="ManaHealOverTime" ticks="1">
|
||||
<param power="#mpPower" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant1for>
|
||||
<effect name="Petrification" />
|
||||
<effect name="HealOverTime" ticks="1">
|
||||
<param power="#ench1hpPower" />
|
||||
</effect>
|
||||
<effect name="ManaHealOverTime" ticks="1">
|
||||
<param power="#ench1mpPower" />
|
||||
</effect>
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<skill id="11766" levels="8" name="Dark Blast">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
@@ -305,13 +431,17 @@
|
||||
<set name="reuseDelay" val="6700" />
|
||||
<set name="isMagic" val="1" />
|
||||
</skill>
|
||||
<skill id="11768" levels="1" name="Rebirth">
|
||||
<skill id="11768" levels="1" name="Rebirth" enchantGroup1="10" enchantGroup2="10">
|
||||
<!-- Restores all party members' HP/MP/CP and has a chance of dispelling their debuffs. -->
|
||||
<table name="#ench2Rate"> 28 31 34 37 40 43 46 49 52 55 </table>
|
||||
<table name="#ench1mpConsume"> 50 47 46 43 42 39 38 35 33 30 </table>
|
||||
<table name="#ench1mpInitialConsume"> 12 12 11 11 10 10 9 9 8 8 </table>
|
||||
<set name="icon" val="icon.skill11768" />
|
||||
<set name="affectRange" val="1000" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="targetType" val="PARTY" />
|
||||
<set name="mpConsume" val="66" />
|
||||
<set name="mpConsume" val="53" />
|
||||
<set name="mpInitialConsume" val="13" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="hitTime" val="3000" />
|
||||
<set name="coolTime" val="200" />
|
||||
@@ -319,6 +449,8 @@
|
||||
<set name="staticReuse" val="true" />
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<enchant1 name="mpConsume" val="#ench1mpConsume" />
|
||||
<enchant1 name="mpInitialConsume" val="#ench1mpInitialConsume" />
|
||||
<for>
|
||||
<effect name="ManaHealPercent">
|
||||
<param power="100" />
|
||||
@@ -330,9 +462,23 @@
|
||||
<param power="100" />
|
||||
</effect>
|
||||
<effect name="DispelByCategory">
|
||||
<param slot="debuff" rate="15" max="10" />
|
||||
<param slot="debuff" rate="25" max="10" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant2for>
|
||||
<effect name="ManaHealPercent">
|
||||
<param power="100" />
|
||||
</effect>
|
||||
<effect name="CpHealPercent">
|
||||
<param power="100" />
|
||||
</effect>
|
||||
<effect name="HealPercent">
|
||||
<param power="100" />
|
||||
</effect>
|
||||
<effect name="DispelByCategory">
|
||||
<param slot="debuff" rate="#ench2Rate" max="10" />
|
||||
</effect>
|
||||
</enchant2for>
|
||||
</skill>
|
||||
<skill id="11769" levels="6" name="Dark Backfire">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
@@ -371,18 +517,47 @@
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="reuseDelay" val="600000" />
|
||||
</skill>
|
||||
<skill id="11772" levels="4" name="Giant's Favor">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<skill id="11772" levels="4" name="Giant's Favor" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10">
|
||||
<!-- Performs an ancient secret technique of the Giants to increase P. Def., M. Def., and Healing power by 1000 for 30 seconds. -->
|
||||
<table name="#mpConsumes"> 17 18 21 22 </table>
|
||||
<set name="icon" val="icon.skill11772" />
|
||||
<table name="#power"> 1000 1500 2000 2500 </table>
|
||||
<table name="#mpConsume"> 14 14 17 18 </table>
|
||||
<table name="#mpInitialConsume"> 3 4 4 4 </table>
|
||||
<table name="#magicLvl"> 85 90 95 99 </table>
|
||||
<table name="#ench1mpConsume"> 16 14 13 12 12 10 9 8 8 6 </table>
|
||||
<table name="#ench1mpInitialConsume"> 4 3 3 3 3 2 2 2 2 1 </table>
|
||||
<table name="#ench2abnormalTime"> 31 32 33 34 35 36 37 38 39 40 </table>
|
||||
<table name="#ench3sleepPower"> 1 2 3 4 5 6 7 8 9 10 </table>
|
||||
<set name="abnormalTime" val="30" />
|
||||
<set name="operateType" val="A2" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="mpConsume" val="#mpConsumes" />
|
||||
<set name="icon" val="icon.skill11772" />
|
||||
<set name="hitTime" val="4000" />
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="reuseDelay" val="600000" />
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<enchant1 name="mpConsume" val="#ench1mpConsume" />
|
||||
<enchant1 name="mpInitialConsume" val="#ench1mpInitialConsume" />
|
||||
<enchant2 name="abnormalTime" val="#ench2abnormalTime" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="healEffect" val="#power" />
|
||||
<add stat="pDef" val="#power" />
|
||||
<add stat="mDef" val="#power" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant3for>
|
||||
<effect name="Buff">
|
||||
<add stat="healEffect" val="2500" />
|
||||
<add stat="pDef" val="2500" />
|
||||
<add stat="mDef" val="2500" />
|
||||
</effect>
|
||||
<effect name="AttackTrait">
|
||||
<param SLEEP="#ench3sleepPower" />
|
||||
</effect>
|
||||
</enchant3for>
|
||||
</skill>
|
||||
<skill id="11773" levels="2" name="Lakcis Disc">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
@@ -511,10 +686,10 @@
|
||||
</skill>
|
||||
<skill id="11784" levels="4" name="Blessed Resurrection">
|
||||
<!-- Resurrects a dead target and restores 85% of the XP lost. -->
|
||||
<table name="#mpConsume"> 35 38 42 46 </table>
|
||||
<table name="#mpConsume"> 28 30 33 36 </table>
|
||||
<table name="#mpInitialConsume"> 7 7 8 9 </table>
|
||||
<table name="#power"> 85 90 95 100 </table>
|
||||
<table name="#magicLvl"> 85 90 95 99 </table>
|
||||
<table name="#ench1mpConsume"> 147 142 137 132 127 122 117 112 108 103 </table>
|
||||
<set name="blockedInOlympiad" val="true" />
|
||||
<set name="castRange" val="400" />
|
||||
<set name="hitTime" val="2000" />
|
||||
@@ -523,6 +698,7 @@
|
||||
<set name="isMagic" val="4" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="mpInitialConsume" val="14" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="reuseDelay" val="10000" />
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
|
@@ -313,8 +313,11 @@
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="reuseDelay" val="4000" />
|
||||
</skill>
|
||||
<skill id="11828" levels="1" name="Progressive Heal">
|
||||
<skill id="11828" levels="1" name="Progressive Heal" enchantGroup1="10">
|
||||
<!-- Heals target and the 10 most injured allies around target by up to 40% of their Max HP. The recovery amount decreases starting from the most injured person. -->
|
||||
<table name="#ench1Cost"> 62 59 57 54 52 49 47 44 41 38 </table>
|
||||
<table name="#ench1mpConsume"> 448 434 420 405 391 374 360 345 331 316 </table>
|
||||
<table name="#ench1mpInitialConsume"> 112 108 105 101 97 93 90 86 82 79 </table>
|
||||
<set name="affectLimit" val="5-12" />
|
||||
<set name="affectRange" val="300" />
|
||||
<set name="castRange" val="900" />
|
||||
@@ -324,11 +327,14 @@
|
||||
<set name="icon" val="icon.skill11828" />
|
||||
<set name="isMagic" val="1" /> <!-- Magic Skill -->
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="mpConsume" val="573" />
|
||||
<set name="mpConsume" val="458" />
|
||||
<set name="mpInitialConsume" val="115" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="reuseDelay" val="5000" />
|
||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||
<set name="targetType" val="AREA_FRIENDLY" />
|
||||
<enchant1 name="mpConsume" val="#ench1mpConsume" />
|
||||
<enchant1 name="mpInitialConsume" val="#ench1mpInitialConsume" />
|
||||
<for>
|
||||
<effect name="HealPercent">
|
||||
<param power="40" />
|
||||
@@ -425,13 +431,15 @@
|
||||
</skill>
|
||||
<skill id="11850" levels="4" name="Miraculous Benediction">
|
||||
<!-- Restores clan members' CP/HP. Can only be used when MP is 50% or below. -->
|
||||
<table name="#mpConsumes"> 185 205 225 243 </table>
|
||||
<table name="#mpConsume"> 148 164 180 194 </table>
|
||||
<table name="#mpInitialConsume"> 37 41 45 49 </table>
|
||||
<table name="#magicLvl"> 85 90 95 99 </table>
|
||||
<table name="#mp"> 50 60 70 100 </table>
|
||||
<set name="icon" val="icon.skill11850new" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="targetType" val="PARTY_CLAN" />
|
||||
<set name="mpConsume" val="#mpConsumes" />
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||||
<set name="hitTime" val="10000" />
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="reuseDelay" val="600000" />
|
||||
@@ -455,8 +463,8 @@
|
||||
<table name="#abnormalLvls"> 4 5 6 7 </table>
|
||||
<table name="#healEffect"> 1.05 1.07 1.1 1.15 </table>
|
||||
<table name="#magicLvl"> 85 90 95 99 </table>
|
||||
<table name="#mpInitialConsume"> 37 41 45 49 </table>
|
||||
<table name="#mpConsume"> 185 205 225 243 </table>
|
||||
<table name="#mpInitialConsume"> 37 41 45 49 </table>
|
||||
<set name="abnormalLvl" val="#abnormalLvls" />
|
||||
<set name="abnormalType" val="HEAL_EFFECT_UP" />
|
||||
<set name="abnormalTime" val="1800" />
|
||||
@@ -479,17 +487,31 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="11852" levels="4" name="Mass Mana Gain">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- For 30 min., party members' MP heal amount + 33. -->
|
||||
<table name="#mpConsumes"> 185 205 225 243 </table>
|
||||
<set name="icon" val="icon.skill11852new" />
|
||||
<table name="#abnormalLvls"> 2 3 4 5 </table>
|
||||
<table name="#mpInitialConsume"> 37 41 45 49 </table>
|
||||
<table name="#mpConsume"> 148 164 180 194 </table>
|
||||
<table name="#magicLvl"> 85 90 95 99 </table>
|
||||
<table name="#power"> 33 35 37 40 </table>
|
||||
<set name="abnormalLvl" val="#abnormalLvls" />
|
||||
<set name="abnormalType" val="RECHARGE_UP" />
|
||||
<set name="abnormalTime" val="1800" />
|
||||
<set name="affectRange" val="1000" />
|
||||
<set name="operateType" val="A2" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="mpConsume" val="#mpConsumes" />
|
||||
<set name="icon" val="icon.skill11852new" />
|
||||
<set name="hitTime" val="1500" />
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="reuseDelay" val="30000" />
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||||
<set name="targetType" val="PARTY" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="manaCharge" val="#power" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="11853" levels="4" name="Superior Quick Recovery">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
@@ -499,17 +521,31 @@
|
||||
<set name="targetType" val="SELF" />
|
||||
</skill>
|
||||
<skill id="11854" levels="4" name="Mass Mana Gain">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- For 30 min., party members' MP heal amount + 33. -->
|
||||
<table name="#mpConsumes"> 185 205 225 243 </table>
|
||||
<set name="icon" val="icon.skill11852new" />
|
||||
<table name="#abnormalLvls"> 2 3 4 5 </table>
|
||||
<table name="#mpInitialConsume"> 37 41 45 49 </table>
|
||||
<table name="#mpConsume"> 148 164 180 194 </table>
|
||||
<table name="#magicLvl"> 85 90 95 99 </table>
|
||||
<table name="#power"> 33 35 37 40 </table>
|
||||
<set name="abnormalLvl" val="#abnormalLvls" />
|
||||
<set name="abnormalType" val="RECHARGE_UP" />
|
||||
<set name="abnormalTime" val="1800" />
|
||||
<set name="affectRange" val="1000" />
|
||||
<set name="operateType" val="A2" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="mpConsume" val="#mpConsumes" />
|
||||
<set name="icon" val="icon.skill11852new" />
|
||||
<set name="hitTime" val="1500" />
|
||||
<set name="coolTime" val="500" />
|
||||
<set name="reuseDelay" val="30000" />
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||||
<set name="targetType" val="PARTY" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="manaCharge" val="#power" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="11855" levels="4" name="Superior Wizard Combat">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
|
@@ -604,7 +604,7 @@
|
||||
<effect name="Buff">
|
||||
<add stat="rCrit" val="50" />
|
||||
<add stat="mCritRate" val="20" />
|
||||
<mul stat="skillMastery" val="1.50" />
|
||||
<mul stat="skillCriticalProbability" val="1.50" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
@@ -732,7 +732,7 @@
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="skillMastery" val="#bonus" />
|
||||
<mul stat="skillCriticalProbability" val="#bonus" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
|
Reference in New Issue
Block a user