Sync with L2JServer Jan 26th 2015.
This commit is contained in:
@@ -322,19 +322,19 @@ public class EnergySeeds extends AbstractNpcAI
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case INFINITY:
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if ((st != null) && st.isCond(3))
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{
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handleQuestDrop(st, 13798);
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handleQuestDrop(player, 13798);
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}
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break;
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case DESTRUCTION:
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if ((st != null) && st.isCond(3))
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{
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handleQuestDrop(st, 13867);
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handleQuestDrop(player, 13867);
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}
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break;
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case ANNIHILATION_BISTAKON:
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if ((st != null) && st.isCond(3))
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{
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handleQuestDrop(st, 15535);
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handleQuestDrop(player, 15535);
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}
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if (getRandom(100) < 50)
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{
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@@ -347,7 +347,7 @@ public class EnergySeeds extends AbstractNpcAI
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case ANNIHILATION_REPTILIKON:
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if ((st != null) && st.isCond(3))
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{
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handleQuestDrop(st, 15535);
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handleQuestDrop(player, 15535);
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}
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if (getRandom(100) < 50)
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{
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@@ -360,7 +360,7 @@ public class EnergySeeds extends AbstractNpcAI
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case ANNIHILATION_COKRAKON:
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if ((st != null) && st.isCond(3))
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{
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handleQuestDrop(st, 15535);
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handleQuestDrop(player, 15535);
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}
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if (getRandom(100) < 50)
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{
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@@ -386,7 +386,7 @@ public class EnergySeeds extends AbstractNpcAI
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return monster;
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}
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private void handleQuestDrop(QuestState st, int itemId)
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private void handleQuestDrop(L2PcInstance player, int itemId)
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{
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double chance = HOWTOOPPOSEEVIL_CHANCE * Config.RATE_QUEST_DROP;
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int numItems = (int) (chance / 100);
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@@ -397,8 +397,8 @@ public class EnergySeeds extends AbstractNpcAI
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}
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if (numItems > 0)
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{
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st.giveItems(itemId, numItems);
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st.playSound(QuestSound.ITEMSOUND_QUEST_ITEMGET);
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giveItems(player, itemId, numItems);
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playSound(player, QuestSound.ITEMSOUND_QUEST_ITEMGET);
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}
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}
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