Sync with L2JServer Jan 26th 2015.

This commit is contained in:
mobius
2015-01-27 01:59:37 +00:00
parent 5d7ab65416
commit bfe682bbe3
63 changed files with 1049 additions and 1306 deletions

View File

@@ -5,16 +5,26 @@
# Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# Standard Settings (Retail value = 1)
# ---------------------------------------------------------------------------
# ---------------------------------------------------------------------------
# Item Rates
# ---------------------------------------------------------------------------
# Warning: to achieve old l2j behavior before drops rework you need to enable OldDropBehavior in Custom.properties
# and increase only chance multipliers! Remember if you increase both chance and amount you will have higher rates than expected
# Example: if amount multiplier is 5 and chance multiplier is 5 you will end up with 5*5 = 25 drop rates so be careful!
# Multiplies the amount of items dropped from monster on ground when it dies.
DeathDropAmountMultiplier = 1
# Multiplies the amount of items looted from monster when a skill like Sweeper(Spoil) is used.
CorpseDropAmountMultiplier = 1
# Multiplies the amount of items dropped from monster on ground when it dies.
HerbDropAmountMultiplier = 1
# Multiplies the chance of items that can be dropped from monster on ground when it dies.
DeathDropChanceMultiplier = 1
# Multiplies the chance of items that can be looted from monster when a skill like Sweeper(Spoil) is used.
CorpseDropChanceMultiplier = 1
# Multiplies the chance of items that can be dropped from monster on ground when it dies.
HerbDropChanceMultiplier = 1
# List of items affected by custom drop rate by id, used now for Adena rate too.
@@ -25,6 +35,11 @@ HerbDropChanceMultiplier = 1
DropAmountMultiplierByItemId = 57,1
DropChanceMultiplierByItemId = 57,1
# ---------------------------------------------------------------------------
# Standard Settings (Retail value = 1)
# ---------------------------------------------------------------------------
# Experience multiplier
RateXp = 1
# Skill points multiplier
@@ -79,6 +94,7 @@ RateQuestRewardScroll = 1
RateQuestRewardRecipe = 1
RateQuestRewardMaterial = 1
# ---------------------------------------------------------------------------
# Vitality system rates. Works only if EnableVitality = True
# ---------------------------------------------------------------------------
@@ -94,6 +110,7 @@ RateVitalityExpMultiplier = 2.
RateVitalityGain = 1.
RateVitalityLost = 1.
# ---------------------------------------------------------------------------
# Player Drops (values are set in PERCENTS)
# ---------------------------------------------------------------------------
@@ -131,4 +148,3 @@ KarmaRateDropEquipWeapon = 10
PetXpRate = 1
PetFoodRate = 1
SinEaterXpRate = 1