Protection Stone and Surrender to the Elemental fixes.
Contributed by gamelike85.
This commit is contained in:
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9a727f7ccf
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@ -513,7 +513,6 @@
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</collision>
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</npc>
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<npc id="13423" level="95" type="L2Npc" name="Protection Stone">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<race>ETC</race>
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<sex>FEMALE</sex>
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<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
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@ -525,14 +524,13 @@
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<attack physical="1690.0602700873" magical="1153.8640438614" critical="4" attackSpeed="253" range="40" />
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<defence physical="395.65217391304" magical="289.49634093844" />
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</stats>
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<status attackable="true" hasSummoner="true" />
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<status attackable="false" hasSummoner="true" targetable="false" showName="false" />
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<collision>
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<radius normal="12" />
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<height normal="20" />
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</collision>
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</npc>
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<npc id="13424" level="97" type="L2Npc" name="Protection Stone">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<race>ETC</race>
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<sex>FEMALE</sex>
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<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
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@ -544,14 +542,13 @@
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<attack physical="1813.768861044" magical="1238.6677384381" critical="4" attackSpeed="253" range="40" />
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<defence physical="401.0752688172" magical="293.48096099933" />
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</stats>
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<status attackable="true" hasSummoner="true" />
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<status attackable="false" hasSummoner="true" targetable="false" showName="false" />
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<collision>
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<radius normal="12" />
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<height normal="20" />
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</collision>
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</npc>
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<npc id="13425" level="99" type="L2Npc" name="Protection Stone">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<race>ETC</race>
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<sex>FEMALE</sex>
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<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
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@ -563,7 +560,7 @@
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<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
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<defence physical="405.85106382979" magical="297.0297029703" />
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</stats>
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<status attackable="true" hasSummoner="true" />
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<status attackable="false" hasSummoner="true" targetable="false" showName="false" />
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<collision>
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<radius normal="12" />
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<height normal="20" />
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@ -1392,6 +1392,7 @@
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<staticReuse>true</staticReuse>
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<targetType>GROUND</targetType>
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<affectScope>SINGLE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="SummonNpc">
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<npcId>
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@ -2508,7 +2508,7 @@
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<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
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<operateType>A1</operateType>
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<targetType>GROUND</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<affectScope>SINGLE</affectScope>
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<affectObject>FRIEND</affectObject>
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<mpConsume>
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<value level="1">137</value>
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@ -2516,6 +2516,7 @@
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<value level="3">137</value>
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</mpConsume>
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<castRange>900</castRange>
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<effectRange>1100</effectRange>
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<hitTime>1500</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>400000</reuseDelay>
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@ -77,6 +77,7 @@ public enum AbnormalType
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CRIPPLING_DANCE(-1),
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CRITICAL_SPECIAL(-1),
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CURIOUS_HOUSE(-1),
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CURSE_EXPOSURE(-1),
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DAMAGE_AMPLIFY(-1),
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DANCE_OF_BERSERKER(-1),
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DC_MOD(-1),
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@ -513,7 +513,6 @@
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</collision>
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</npc>
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<npc id="13423" level="95" type="L2Npc" name="Protection Stone">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<race>ETC</race>
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<sex>FEMALE</sex>
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<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
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@ -525,14 +524,13 @@
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<attack physical="1690.0602700873" magical="1153.8640438614" critical="4" attackSpeed="253" range="40" />
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<defence physical="395.65217391304" magical="289.49634093844" />
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</stats>
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<status attackable="true" hasSummoner="true" />
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<status attackable="false" hasSummoner="true" targetable="false" showName="false" />
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<collision>
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<radius normal="12" />
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<height normal="20" />
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</collision>
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</npc>
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<npc id="13424" level="97" type="L2Npc" name="Protection Stone">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<race>ETC</race>
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<sex>FEMALE</sex>
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<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
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@ -544,14 +542,13 @@
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<attack physical="1813.768861044" magical="1238.6677384381" critical="4" attackSpeed="253" range="40" />
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<defence physical="401.0752688172" magical="293.48096099933" />
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</stats>
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<status attackable="true" hasSummoner="true" />
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<status attackable="false" hasSummoner="true" targetable="false" showName="false" />
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<collision>
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<radius normal="12" />
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<height normal="20" />
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</collision>
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</npc>
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<npc id="13425" level="99" type="L2Npc" name="Protection Stone">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<race>ETC</race>
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<sex>FEMALE</sex>
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<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
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@ -563,7 +560,7 @@
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<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
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<defence physical="405.85106382979" magical="297.0297029703" />
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</stats>
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<status attackable="true" hasSummoner="true" />
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<status attackable="false" hasSummoner="true" targetable="false" showName="false" />
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<collision>
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<radius normal="12" />
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<height normal="20" />
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@ -1399,6 +1399,7 @@
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<staticReuse>true</staticReuse>
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<targetType>GROUND</targetType>
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<affectScope>SINGLE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="SummonNpc">
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<npcId>
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@ -2508,7 +2508,7 @@
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<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
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<operateType>A1</operateType>
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<targetType>GROUND</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<affectScope>SINGLE</affectScope>
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<affectObject>FRIEND</affectObject>
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<mpConsume>
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<value level="1">137</value>
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@ -2516,6 +2516,7 @@
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<value level="3">137</value>
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</mpConsume>
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<castRange>900</castRange>
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<effectRange>1100</effectRange>
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<hitTime>1500</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>400000</reuseDelay>
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@ -77,6 +77,7 @@ public enum AbnormalType
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CRIPPLING_DANCE(-1),
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CRITICAL_SPECIAL(-1),
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CURIOUS_HOUSE(-1),
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CURSE_EXPOSURE(-1),
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DAMAGE_AMPLIFY(-1),
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DANCE_OF_BERSERKER(-1),
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DC_MOD(-1),
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@ -513,7 +513,6 @@
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</collision>
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</npc>
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<npc id="13423" level="95" type="L2Npc" name="Protection Stone">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<race>ETC</race>
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<sex>FEMALE</sex>
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<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
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@ -525,14 +524,13 @@
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<attack physical="1690.0602700873" magical="1153.8640438614" critical="4" attackSpeed="253" range="40" />
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<defence physical="395.65217391304" magical="289.49634093844" />
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</stats>
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<status attackable="true" hasSummoner="true" />
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<status attackable="false" hasSummoner="true" targetable="false" showName="false" />
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<collision>
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<radius normal="12" />
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<height normal="20" />
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</collision>
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</npc>
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<npc id="13424" level="97" type="L2Npc" name="Protection Stone">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<race>ETC</race>
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<sex>FEMALE</sex>
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<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
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@ -544,14 +542,13 @@
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<attack physical="1813.768861044" magical="1238.6677384381" critical="4" attackSpeed="253" range="40" />
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<defence physical="401.0752688172" magical="293.48096099933" />
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</stats>
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<status attackable="true" hasSummoner="true" />
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<status attackable="false" hasSummoner="true" targetable="false" showName="false" />
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<collision>
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<radius normal="12" />
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<height normal="20" />
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</collision>
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</npc>
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<npc id="13425" level="99" type="L2Npc" name="Protection Stone">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<race>ETC</race>
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<sex>FEMALE</sex>
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<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
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@ -563,7 +560,7 @@
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<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
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<defence physical="405.85106382979" magical="297.0297029703" />
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</stats>
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<status attackable="true" hasSummoner="true" />
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<status attackable="false" hasSummoner="true" targetable="false" showName="false" />
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<collision>
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<radius normal="12" />
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<height normal="20" />
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@ -1405,6 +1405,7 @@
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<staticReuse>true</staticReuse>
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<targetType>GROUND</targetType>
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<affectScope>SINGLE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="SummonNpc">
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<npcId>
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@ -2677,7 +2677,7 @@
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<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
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<operateType>A1</operateType>
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<targetType>GROUND</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<affectScope>SINGLE</affectScope>
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<affectObject>FRIEND</affectObject>
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<mpConsume>
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<value level="1">137</value>
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@ -2685,6 +2685,7 @@
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<value level="3">137</value>
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</mpConsume>
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<castRange>900</castRange>
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<effectRange>1100</effectRange>
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<hitTime>1500</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>400000</reuseDelay>
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@ -4173,13 +4174,156 @@
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</effects>
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</skill>
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<skill id="11394" toLevel="4" name="Surrender to the Elemental">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<!-- Updated to Helios -->
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<!-- Level: 1 Attacks the target with M. Atk. +249. For 10 seconds, all Attribute Def. -50. Consumes 1 Spirit Ore(s). -->
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<!-- Level: 2 Attacks the target with M. Atk. +256. For 10 seconds, all Attribute Def. -50. Consumes 1 Spirit Ore(s). -->
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<!-- Level: 3 Attacks the target with M. Atk. +264. For 10 seconds, all Attribute Def. -50. Consumes 1 Spirit Ore(s). -->
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<!-- Level: 4 Attacks the target with M. Atk. +272. For 10 seconds, all Attribute Def. -50. Consumes 1 Spirit Ore(s). -->
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<abnormalLvl>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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</abnormalLvl>
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<abnormalType>MD_DOWN_AWAKEN</abnormalType>
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<abnormalTime>10</abnormalTime>
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<activateRate>
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<value fromLevel="1" toLevel="4">80</value> <!-- Guessed -->
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<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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</activateRate>
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<basicProperty>NONE</basicProperty>
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<icon>icon.skill11394</icon>
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<itemConsumeCount>1</itemConsumeCount>
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<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
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<operateType>A2</operateType>
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<magicLvl>
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<value level="1">99</value>
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<value level="2">101</value>
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<value level="3">103</value>
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<value level="4">105</value>
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</magicLvl>
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<mpConsume>
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<value level="1">86</value>
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<value level="2">88</value>
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<value level="3">90</value>
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<value level="4">92</value>
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</mpConsume>
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<castRange>1100</castRange>
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<hitTime>2780</hitTime>
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<coolTime>300</coolTime>
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<reuseDelay>5000</reuseDelay>
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<effectPoint>-328</effectPoint>
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<isMagic>1</isMagic>
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<isDebuff>1</isDebuff>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="MagicalAttack">
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<power>
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<value level="1">249</value>
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<value level="2">256</value>
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<value level="3">264</value>
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<value level="4">272</value>
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<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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</power>
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</effect>
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<effect name="DefenceAttribute">
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<amount>-50</amount>
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<attribute>FIRE</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>-50</amount>
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<attribute>WATER</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>-50</amount>
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<attribute>WIND</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>-50</amount>
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<attribute>EARTH</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>-50</amount>
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<attribute>HOLY</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>-50</amount>
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<attribute>DARK</attribute>
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</effect>
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<effect name="PhysicalDefence" fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3020">
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<amount>
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<value fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="11395" toLevel="4" name="Curse Exposure">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<!-- Updated to Helios -->
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<!-- Level: 1 Attacks the target with M. Atk. +249. For 30 seconds, Deadly Attack Def. -30%. Consumes 1 Spirit Ore(s). -->
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<!-- Level: 2 Attacks the target with M. Atk. +256. For 30 seconds, Deadly Attack Def. -30%. Consumes 1 Spirit Ore(s). -->
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<!-- Level: 3 Attacks the target with M. Atk. +264. For 30 seconds, Deadly Attack Def. -30%. Consumes 1 Spirit Ore(s). -->
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<!-- Level: 4 Attacks the target with M. Atk. +272. For 30 seconds, Deadly Attack Def. -30%. Consumes 1 Spirit Ore(s). -->
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<abnormalLvl>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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</abnormalLvl>
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<abnormalType>CURSE_EXPOSURE</abnormalType>
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<abnormalTime>30</abnormalTime>
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<activateRate>
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<value fromLevel="1" toLevel="4">80</value> <!-- Guessed -->
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<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
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</activateRate>
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<basicProperty>NONE</basicProperty>
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<icon>icon.skill11395</icon>
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<itemConsumeCount>1</itemConsumeCount>
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<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
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<operateType>A2</operateType>
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<magicLvl>
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<value level="1">99</value>
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<value level="2">101</value>
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<value level="3">103</value>
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<value level="4">105</value>
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</magicLvl>
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<mpConsume>
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<value level="1">86</value>
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<value level="2">88</value>
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<value level="3">90</value>
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<value level="4">92</value>
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</mpConsume>
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<castRange>1100</castRange>
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<hitTime>2780</hitTime>
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<coolTime>300</coolTime>
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<reuseDelay>5000</reuseDelay>
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<effectPoint>-671</effectPoint>
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<isMagic>1</isMagic>
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<isDebuff>1</isDebuff>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="MagicalAttack">
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<power>
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<value level="1">249</value>
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<value level="2">256</value>
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<value level="3">264</value>
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<value level="4">272</value>
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<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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</power>
|
||||
</effect>
|
||||
<effect name="InstantKillResist">
|
||||
<amount>-30</amount>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
</list>
|
||||
|
@ -77,6 +77,7 @@ public enum AbnormalType
|
||||
CRIPPLING_DANCE(-1),
|
||||
CRITICAL_SPECIAL(-1),
|
||||
CURIOUS_HOUSE(-1),
|
||||
CURSE_EXPOSURE(-1),
|
||||
DAMAGE_AMPLIFY(-1),
|
||||
DANCE_OF_BERSERKER(-1),
|
||||
DC_MOD(-1),
|
||||
|
@ -513,7 +513,6 @@
|
||||
</collision>
|
||||
</npc>
|
||||
<npc id="13423" level="95" type="L2Npc" name="Protection Stone">
|
||||
<!-- AUTO GENERATED NPC TODO: FIX IT -->
|
||||
<race>ETC</race>
|
||||
<sex>FEMALE</sex>
|
||||
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
|
||||
@ -525,14 +524,13 @@
|
||||
<attack physical="1690.0602700873" magical="1153.8640438614" critical="4" attackSpeed="253" range="40" />
|
||||
<defence physical="395.65217391304" magical="289.49634093844" />
|
||||
</stats>
|
||||
<status attackable="true" hasSummoner="true" />
|
||||
<status attackable="false" hasSummoner="true" targetable="false" showName="false" />
|
||||
<collision>
|
||||
<radius normal="12" />
|
||||
<height normal="20" />
|
||||
</collision>
|
||||
</npc>
|
||||
<npc id="13424" level="97" type="L2Npc" name="Protection Stone">
|
||||
<!-- AUTO GENERATED NPC TODO: FIX IT -->
|
||||
<race>ETC</race>
|
||||
<sex>FEMALE</sex>
|
||||
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
|
||||
@ -544,14 +542,13 @@
|
||||
<attack physical="1813.768861044" magical="1238.6677384381" critical="4" attackSpeed="253" range="40" />
|
||||
<defence physical="401.0752688172" magical="293.48096099933" />
|
||||
</stats>
|
||||
<status attackable="true" hasSummoner="true" />
|
||||
<status attackable="false" hasSummoner="true" targetable="false" showName="false" />
|
||||
<collision>
|
||||
<radius normal="12" />
|
||||
<height normal="20" />
|
||||
</collision>
|
||||
</npc>
|
||||
<npc id="13425" level="99" type="L2Npc" name="Protection Stone">
|
||||
<!-- AUTO GENERATED NPC TODO: FIX IT -->
|
||||
<race>ETC</race>
|
||||
<sex>FEMALE</sex>
|
||||
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
|
||||
@ -563,7 +560,7 @@
|
||||
<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
|
||||
<defence physical="405.85106382979" magical="297.0297029703" />
|
||||
</stats>
|
||||
<status attackable="true" hasSummoner="true" />
|
||||
<status attackable="false" hasSummoner="true" targetable="false" showName="false" />
|
||||
<collision>
|
||||
<radius normal="12" />
|
||||
<height normal="20" />
|
||||
|
@ -1397,6 +1397,7 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>GROUND</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="SummonNpc">
|
||||
<npcId>
|
||||
|
@ -2627,7 +2627,7 @@
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>GROUND</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<mpConsume>
|
||||
<value level="1">137</value>
|
||||
@ -2635,6 +2635,7 @@
|
||||
<value level="3">137</value>
|
||||
</mpConsume>
|
||||
<castRange>900</castRange>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>400000</reuseDelay>
|
||||
@ -4123,13 +4124,156 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11394" toLevel="4" name="Surrender to the Elemental">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<!-- Updated to Helios -->
|
||||
<!-- Level: 1 Attacks the target with M. Atk. +249. For 10 seconds, all Attribute Def. -50. Consumes 1 Spirit Ore(s). -->
|
||||
<!-- Level: 2 Attacks the target with M. Atk. +256. For 10 seconds, all Attribute Def. -50. Consumes 1 Spirit Ore(s). -->
|
||||
<!-- Level: 3 Attacks the target with M. Atk. +264. For 10 seconds, all Attribute Def. -50. Consumes 1 Spirit Ore(s). -->
|
||||
<!-- Level: 4 Attacks the target with M. Atk. +272. For 10 seconds, all Attribute Def. -50. Consumes 1 Spirit Ore(s). -->
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
</abnormalLvl>
|
||||
<abnormalType>MD_DOWN_AWAKEN</abnormalType>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="4">80</value> <!-- Guessed -->
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<icon>icon.skill11394</icon>
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<operateType>A2</operateType>
|
||||
<magicLvl>
|
||||
<value level="1">99</value>
|
||||
<value level="2">101</value>
|
||||
<value level="3">103</value>
|
||||
<value level="4">105</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">86</value>
|
||||
<value level="2">88</value>
|
||||
<value level="3">90</value>
|
||||
<value level="4">92</value>
|
||||
</mpConsume>
|
||||
<castRange>1100</castRange>
|
||||
<hitTime>2780</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<effectPoint>-328</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>1</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
<value level="1">249</value>
|
||||
<value level="2">256</value>
|
||||
<value level="3">264</value>
|
||||
<value level="4">272</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>-50</amount>
|
||||
<attribute>FIRE</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>-50</amount>
|
||||
<attribute>WATER</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>-50</amount>
|
||||
<attribute>WIND</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>-50</amount>
|
||||
<attribute>EARTH</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>-50</amount>
|
||||
<attribute>HOLY</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>-50</amount>
|
||||
<attribute>DARK</attribute>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11395" toLevel="4" name="Curse Exposure">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<!-- Updated to Helios -->
|
||||
<!-- Level: 1 Attacks the target with M. Atk. +249. For 30 seconds, Deadly Attack Def. -30%. Consumes 1 Spirit Ore(s). -->
|
||||
<!-- Level: 2 Attacks the target with M. Atk. +256. For 30 seconds, Deadly Attack Def. -30%. Consumes 1 Spirit Ore(s). -->
|
||||
<!-- Level: 3 Attacks the target with M. Atk. +264. For 30 seconds, Deadly Attack Def. -30%. Consumes 1 Spirit Ore(s). -->
|
||||
<!-- Level: 4 Attacks the target with M. Atk. +272. For 30 seconds, Deadly Attack Def. -30%. Consumes 1 Spirit Ore(s). -->
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
</abnormalLvl>
|
||||
<abnormalType>CURSE_EXPOSURE</abnormalType>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<activateRate>
|
||||
<value fromLevel="1" toLevel="4">80</value> <!-- Guessed -->
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</activateRate>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<icon>icon.skill11395</icon>
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<operateType>A2</operateType>
|
||||
<magicLvl>
|
||||
<value level="1">99</value>
|
||||
<value level="2">101</value>
|
||||
<value level="3">103</value>
|
||||
<value level="4">105</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">86</value>
|
||||
<value level="2">88</value>
|
||||
<value level="3">90</value>
|
||||
<value level="4">92</value>
|
||||
</mpConsume>
|
||||
<castRange>1100</castRange>
|
||||
<hitTime>2780</hitTime>
|
||||
<coolTime>300</coolTime>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<effectPoint>-671</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>1</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
<value level="1">249</value>
|
||||
<value level="2">256</value>
|
||||
<value level="3">264</value>
|
||||
<value level="4">272</value>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="InstantKillResist">
|
||||
<amount>-30</amount>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3020">
|
||||
<amount>
|
||||
<value fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3020">{-0.6 - 0.4 * subIndex}</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
</list>
|
||||
|
@ -80,6 +80,7 @@ public enum AbnormalType
|
||||
CRIPPLING_DANCE(-1),
|
||||
CRITICAL_SPECIAL(-1),
|
||||
CURIOUS_HOUSE(-1),
|
||||
CURSE_EXPOSURE(-1),
|
||||
DAMAGE_AMPLIFY(-1),
|
||||
DANCE_OF_BERSERKER(-1),
|
||||
DC_MOD(-1),
|
||||
|
@ -77,6 +77,7 @@ public enum AbnormalType
|
||||
CRIPPLING_DANCE(-1),
|
||||
CRITICAL_SPECIAL(-1),
|
||||
CURIOUS_HOUSE(-1),
|
||||
CURSE_EXPOSURE(-1),
|
||||
DAMAGE_AMPLIFY(-1),
|
||||
DANCE_OF_BERSERKER(-1),
|
||||
DC_MOD(-1),
|
||||
|
Loading…
Reference in New Issue
Block a user