Prohibit ZoneManager replacing class zone key.
This commit is contained in:
@@ -49,9 +49,39 @@ import com.l2jmobius.gameserver.model.zone.ZoneType;
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import com.l2jmobius.gameserver.model.zone.form.ZoneCuboid;
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import com.l2jmobius.gameserver.model.zone.form.ZoneCylinder;
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import com.l2jmobius.gameserver.model.zone.form.ZoneNPoly;
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import com.l2jmobius.gameserver.model.zone.type.ArenaZone;
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import com.l2jmobius.gameserver.model.zone.type.CastleZone;
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import com.l2jmobius.gameserver.model.zone.type.ClanHallZone;
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import com.l2jmobius.gameserver.model.zone.type.ConditionZone;
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import com.l2jmobius.gameserver.model.zone.type.DamageZone;
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import com.l2jmobius.gameserver.model.zone.type.DerbyTrackZone;
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import com.l2jmobius.gameserver.model.zone.type.EffectZone;
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import com.l2jmobius.gameserver.model.zone.type.FishingZone;
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import com.l2jmobius.gameserver.model.zone.type.FortZone;
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import com.l2jmobius.gameserver.model.zone.type.HqZone;
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import com.l2jmobius.gameserver.model.zone.type.JailZone;
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import com.l2jmobius.gameserver.model.zone.type.LandingZone;
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import com.l2jmobius.gameserver.model.zone.type.MotherTreeZone;
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import com.l2jmobius.gameserver.model.zone.type.NoLandingZone;
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import com.l2jmobius.gameserver.model.zone.type.NoRestartZone;
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import com.l2jmobius.gameserver.model.zone.type.NoStoreZone;
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import com.l2jmobius.gameserver.model.zone.type.NoSummonFriendZone;
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import com.l2jmobius.gameserver.model.zone.type.OlympiadStadiumZone;
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import com.l2jmobius.gameserver.model.zone.type.PeaceZone;
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import com.l2jmobius.gameserver.model.zone.type.ResidenceHallTeleportZone;
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import com.l2jmobius.gameserver.model.zone.type.ResidenceTeleportZone;
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import com.l2jmobius.gameserver.model.zone.type.ResidenceZone;
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import com.l2jmobius.gameserver.model.zone.type.RespawnZone;
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import com.l2jmobius.gameserver.model.zone.type.SayuneZone;
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import com.l2jmobius.gameserver.model.zone.type.ScriptZone;
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import com.l2jmobius.gameserver.model.zone.type.SiegableHallZone;
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import com.l2jmobius.gameserver.model.zone.type.SiegeZone;
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import com.l2jmobius.gameserver.model.zone.type.SpawnTerritory;
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import com.l2jmobius.gameserver.model.zone.type.SwampZone;
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import com.l2jmobius.gameserver.model.zone.type.TaxZone;
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import com.l2jmobius.gameserver.model.zone.type.TeleportZone;
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import com.l2jmobius.gameserver.model.zone.type.UndyingZone;
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import com.l2jmobius.gameserver.model.zone.type.WaterZone;
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/**
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* This class manages the zones
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@@ -406,6 +436,38 @@ public final class ZoneManager implements IXmlReader
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public final void load()
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{
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_classZones.clear();
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_classZones.put(ArenaZone.class, new ConcurrentHashMap<>());
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_classZones.put(CastleZone.class, new ConcurrentHashMap<>());
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_classZones.put(ClanHallZone.class, new ConcurrentHashMap<>());
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_classZones.put(ConditionZone.class, new ConcurrentHashMap<>());
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_classZones.put(DamageZone.class, new ConcurrentHashMap<>());
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_classZones.put(DerbyTrackZone.class, new ConcurrentHashMap<>());
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_classZones.put(EffectZone.class, new ConcurrentHashMap<>());
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_classZones.put(FishingZone.class, new ConcurrentHashMap<>());
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_classZones.put(FortZone.class, new ConcurrentHashMap<>());
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_classZones.put(HqZone.class, new ConcurrentHashMap<>());
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_classZones.put(JailZone.class, new ConcurrentHashMap<>());
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_classZones.put(LandingZone.class, new ConcurrentHashMap<>());
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_classZones.put(MotherTreeZone.class, new ConcurrentHashMap<>());
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_classZones.put(NoLandingZone.class, new ConcurrentHashMap<>());
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_classZones.put(NoRestartZone.class, new ConcurrentHashMap<>());
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_classZones.put(NoStoreZone.class, new ConcurrentHashMap<>());
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_classZones.put(NoSummonFriendZone.class, new ConcurrentHashMap<>());
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_classZones.put(OlympiadStadiumZone.class, new ConcurrentHashMap<>());
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_classZones.put(PeaceZone.class, new ConcurrentHashMap<>());
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_classZones.put(ResidenceHallTeleportZone.class, new ConcurrentHashMap<>());
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_classZones.put(ResidenceTeleportZone.class, new ConcurrentHashMap<>());
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_classZones.put(ResidenceZone.class, new ConcurrentHashMap<>());
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_classZones.put(RespawnZone.class, new ConcurrentHashMap<>());
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_classZones.put(SayuneZone.class, new ConcurrentHashMap<>());
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_classZones.put(ScriptZone.class, new ConcurrentHashMap<>());
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_classZones.put(SiegableHallZone.class, new ConcurrentHashMap<>());
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_classZones.put(SiegeZone.class, new ConcurrentHashMap<>());
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_classZones.put(SwampZone.class, new ConcurrentHashMap<>());
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_classZones.put(TaxZone.class, new ConcurrentHashMap<>());
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_classZones.put(TeleportZone.class, new ConcurrentHashMap<>());
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_classZones.put(UndyingZone.class, new ConcurrentHashMap<>());
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_classZones.put(WaterZone.class, new ConcurrentHashMap<>());
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_spawnTerritories.clear();
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parseDatapackDirectory("data/zones", false);
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parseDatapackDirectory("data/zones/spawnZones", false);
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@@ -458,14 +520,10 @@ public final class ZoneManager implements IXmlReader
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ConcurrentHashMap<Integer, T> map = (ConcurrentHashMap<Integer, T>) _classZones.get(zone.getClass());
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if (map == null)
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{
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map = new ConcurrentHashMap<>();
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map.put(id, zone);
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_classZones.put(zone.getClass(), map);
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}
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else
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{
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map.put(id, zone);
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_classZones.put(zone.getClass(), new ConcurrentHashMap<>());
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map = (ConcurrentHashMap<Integer, T>) _classZones.get(zone.getClass());
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}
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map.put(id, zone);
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}
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/**
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@@ -49,9 +49,39 @@ import com.l2jmobius.gameserver.model.zone.ZoneType;
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import com.l2jmobius.gameserver.model.zone.form.ZoneCuboid;
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import com.l2jmobius.gameserver.model.zone.form.ZoneCylinder;
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import com.l2jmobius.gameserver.model.zone.form.ZoneNPoly;
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import com.l2jmobius.gameserver.model.zone.type.ArenaZone;
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import com.l2jmobius.gameserver.model.zone.type.CastleZone;
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import com.l2jmobius.gameserver.model.zone.type.ClanHallZone;
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import com.l2jmobius.gameserver.model.zone.type.ConditionZone;
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import com.l2jmobius.gameserver.model.zone.type.DamageZone;
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import com.l2jmobius.gameserver.model.zone.type.DerbyTrackZone;
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import com.l2jmobius.gameserver.model.zone.type.EffectZone;
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import com.l2jmobius.gameserver.model.zone.type.FishingZone;
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import com.l2jmobius.gameserver.model.zone.type.FortZone;
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import com.l2jmobius.gameserver.model.zone.type.HqZone;
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import com.l2jmobius.gameserver.model.zone.type.JailZone;
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import com.l2jmobius.gameserver.model.zone.type.LandingZone;
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import com.l2jmobius.gameserver.model.zone.type.MotherTreeZone;
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import com.l2jmobius.gameserver.model.zone.type.NoLandingZone;
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import com.l2jmobius.gameserver.model.zone.type.NoRestartZone;
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import com.l2jmobius.gameserver.model.zone.type.NoStoreZone;
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import com.l2jmobius.gameserver.model.zone.type.NoSummonFriendZone;
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import com.l2jmobius.gameserver.model.zone.type.OlympiadStadiumZone;
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import com.l2jmobius.gameserver.model.zone.type.PeaceZone;
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import com.l2jmobius.gameserver.model.zone.type.ResidenceHallTeleportZone;
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import com.l2jmobius.gameserver.model.zone.type.ResidenceTeleportZone;
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import com.l2jmobius.gameserver.model.zone.type.ResidenceZone;
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import com.l2jmobius.gameserver.model.zone.type.RespawnZone;
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import com.l2jmobius.gameserver.model.zone.type.SayuneZone;
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import com.l2jmobius.gameserver.model.zone.type.ScriptZone;
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import com.l2jmobius.gameserver.model.zone.type.SiegableHallZone;
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import com.l2jmobius.gameserver.model.zone.type.SiegeZone;
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import com.l2jmobius.gameserver.model.zone.type.SpawnTerritory;
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import com.l2jmobius.gameserver.model.zone.type.SwampZone;
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import com.l2jmobius.gameserver.model.zone.type.TaxZone;
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import com.l2jmobius.gameserver.model.zone.type.TeleportZone;
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import com.l2jmobius.gameserver.model.zone.type.UndyingZone;
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import com.l2jmobius.gameserver.model.zone.type.WaterZone;
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/**
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* This class manages the zones
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@@ -406,6 +436,38 @@ public final class ZoneManager implements IXmlReader
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public final void load()
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{
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_classZones.clear();
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_classZones.put(ArenaZone.class, new ConcurrentHashMap<>());
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_classZones.put(CastleZone.class, new ConcurrentHashMap<>());
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_classZones.put(ClanHallZone.class, new ConcurrentHashMap<>());
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_classZones.put(ConditionZone.class, new ConcurrentHashMap<>());
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_classZones.put(DamageZone.class, new ConcurrentHashMap<>());
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_classZones.put(DerbyTrackZone.class, new ConcurrentHashMap<>());
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_classZones.put(EffectZone.class, new ConcurrentHashMap<>());
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_classZones.put(FishingZone.class, new ConcurrentHashMap<>());
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_classZones.put(FortZone.class, new ConcurrentHashMap<>());
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_classZones.put(HqZone.class, new ConcurrentHashMap<>());
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_classZones.put(JailZone.class, new ConcurrentHashMap<>());
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_classZones.put(LandingZone.class, new ConcurrentHashMap<>());
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_classZones.put(MotherTreeZone.class, new ConcurrentHashMap<>());
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_classZones.put(NoLandingZone.class, new ConcurrentHashMap<>());
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_classZones.put(NoRestartZone.class, new ConcurrentHashMap<>());
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_classZones.put(NoStoreZone.class, new ConcurrentHashMap<>());
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_classZones.put(NoSummonFriendZone.class, new ConcurrentHashMap<>());
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_classZones.put(OlympiadStadiumZone.class, new ConcurrentHashMap<>());
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_classZones.put(PeaceZone.class, new ConcurrentHashMap<>());
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_classZones.put(ResidenceHallTeleportZone.class, new ConcurrentHashMap<>());
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_classZones.put(ResidenceTeleportZone.class, new ConcurrentHashMap<>());
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_classZones.put(ResidenceZone.class, new ConcurrentHashMap<>());
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_classZones.put(RespawnZone.class, new ConcurrentHashMap<>());
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_classZones.put(SayuneZone.class, new ConcurrentHashMap<>());
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_classZones.put(ScriptZone.class, new ConcurrentHashMap<>());
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_classZones.put(SiegableHallZone.class, new ConcurrentHashMap<>());
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_classZones.put(SiegeZone.class, new ConcurrentHashMap<>());
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_classZones.put(SwampZone.class, new ConcurrentHashMap<>());
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_classZones.put(TaxZone.class, new ConcurrentHashMap<>());
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_classZones.put(TeleportZone.class, new ConcurrentHashMap<>());
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_classZones.put(UndyingZone.class, new ConcurrentHashMap<>());
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_classZones.put(WaterZone.class, new ConcurrentHashMap<>());
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_spawnTerritories.clear();
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parseDatapackDirectory("data/zones", false);
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parseDatapackDirectory("data/zones/spawnZones", false);
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@@ -458,14 +520,10 @@ public final class ZoneManager implements IXmlReader
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ConcurrentHashMap<Integer, T> map = (ConcurrentHashMap<Integer, T>) _classZones.get(zone.getClass());
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if (map == null)
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{
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map = new ConcurrentHashMap<>();
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map.put(id, zone);
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_classZones.put(zone.getClass(), map);
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}
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else
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{
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map.put(id, zone);
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_classZones.put(zone.getClass(), new ConcurrentHashMap<>());
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map = (ConcurrentHashMap<Integer, T>) _classZones.get(zone.getClass());
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}
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map.put(id, zone);
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}
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/**
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@@ -49,9 +49,39 @@ import com.l2jmobius.gameserver.model.zone.ZoneType;
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import com.l2jmobius.gameserver.model.zone.form.ZoneCuboid;
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import com.l2jmobius.gameserver.model.zone.form.ZoneCylinder;
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import com.l2jmobius.gameserver.model.zone.form.ZoneNPoly;
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import com.l2jmobius.gameserver.model.zone.type.ArenaZone;
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import com.l2jmobius.gameserver.model.zone.type.CastleZone;
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import com.l2jmobius.gameserver.model.zone.type.ClanHallZone;
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import com.l2jmobius.gameserver.model.zone.type.ConditionZone;
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import com.l2jmobius.gameserver.model.zone.type.DamageZone;
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import com.l2jmobius.gameserver.model.zone.type.DerbyTrackZone;
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import com.l2jmobius.gameserver.model.zone.type.EffectZone;
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import com.l2jmobius.gameserver.model.zone.type.FishingZone;
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import com.l2jmobius.gameserver.model.zone.type.FortZone;
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import com.l2jmobius.gameserver.model.zone.type.HqZone;
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import com.l2jmobius.gameserver.model.zone.type.JailZone;
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import com.l2jmobius.gameserver.model.zone.type.LandingZone;
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import com.l2jmobius.gameserver.model.zone.type.MotherTreeZone;
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import com.l2jmobius.gameserver.model.zone.type.NoLandingZone;
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import com.l2jmobius.gameserver.model.zone.type.NoRestartZone;
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import com.l2jmobius.gameserver.model.zone.type.NoStoreZone;
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import com.l2jmobius.gameserver.model.zone.type.NoSummonFriendZone;
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import com.l2jmobius.gameserver.model.zone.type.OlympiadStadiumZone;
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import com.l2jmobius.gameserver.model.zone.type.PeaceZone;
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import com.l2jmobius.gameserver.model.zone.type.ResidenceHallTeleportZone;
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import com.l2jmobius.gameserver.model.zone.type.ResidenceTeleportZone;
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import com.l2jmobius.gameserver.model.zone.type.ResidenceZone;
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import com.l2jmobius.gameserver.model.zone.type.RespawnZone;
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import com.l2jmobius.gameserver.model.zone.type.SayuneZone;
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import com.l2jmobius.gameserver.model.zone.type.ScriptZone;
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import com.l2jmobius.gameserver.model.zone.type.SiegableHallZone;
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import com.l2jmobius.gameserver.model.zone.type.SiegeZone;
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import com.l2jmobius.gameserver.model.zone.type.SpawnTerritory;
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import com.l2jmobius.gameserver.model.zone.type.SwampZone;
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import com.l2jmobius.gameserver.model.zone.type.TaxZone;
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import com.l2jmobius.gameserver.model.zone.type.TeleportZone;
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import com.l2jmobius.gameserver.model.zone.type.UndyingZone;
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import com.l2jmobius.gameserver.model.zone.type.WaterZone;
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/**
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* This class manages the zones
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@@ -406,6 +436,38 @@ public final class ZoneManager implements IXmlReader
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public final void load()
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{
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_classZones.clear();
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_classZones.put(ArenaZone.class, new ConcurrentHashMap<>());
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_classZones.put(CastleZone.class, new ConcurrentHashMap<>());
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_classZones.put(ClanHallZone.class, new ConcurrentHashMap<>());
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_classZones.put(ConditionZone.class, new ConcurrentHashMap<>());
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_classZones.put(DamageZone.class, new ConcurrentHashMap<>());
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_classZones.put(DerbyTrackZone.class, new ConcurrentHashMap<>());
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_classZones.put(EffectZone.class, new ConcurrentHashMap<>());
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_classZones.put(FishingZone.class, new ConcurrentHashMap<>());
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_classZones.put(FortZone.class, new ConcurrentHashMap<>());
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_classZones.put(HqZone.class, new ConcurrentHashMap<>());
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_classZones.put(JailZone.class, new ConcurrentHashMap<>());
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_classZones.put(LandingZone.class, new ConcurrentHashMap<>());
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_classZones.put(MotherTreeZone.class, new ConcurrentHashMap<>());
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_classZones.put(NoLandingZone.class, new ConcurrentHashMap<>());
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_classZones.put(NoRestartZone.class, new ConcurrentHashMap<>());
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_classZones.put(NoStoreZone.class, new ConcurrentHashMap<>());
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_classZones.put(NoSummonFriendZone.class, new ConcurrentHashMap<>());
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_classZones.put(OlympiadStadiumZone.class, new ConcurrentHashMap<>());
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_classZones.put(PeaceZone.class, new ConcurrentHashMap<>());
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_classZones.put(ResidenceHallTeleportZone.class, new ConcurrentHashMap<>());
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_classZones.put(ResidenceTeleportZone.class, new ConcurrentHashMap<>());
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_classZones.put(ResidenceZone.class, new ConcurrentHashMap<>());
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_classZones.put(RespawnZone.class, new ConcurrentHashMap<>());
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_classZones.put(SayuneZone.class, new ConcurrentHashMap<>());
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_classZones.put(ScriptZone.class, new ConcurrentHashMap<>());
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_classZones.put(SiegableHallZone.class, new ConcurrentHashMap<>());
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_classZones.put(SiegeZone.class, new ConcurrentHashMap<>());
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_classZones.put(SwampZone.class, new ConcurrentHashMap<>());
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_classZones.put(TaxZone.class, new ConcurrentHashMap<>());
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_classZones.put(TeleportZone.class, new ConcurrentHashMap<>());
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_classZones.put(UndyingZone.class, new ConcurrentHashMap<>());
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_classZones.put(WaterZone.class, new ConcurrentHashMap<>());
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_spawnTerritories.clear();
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parseDatapackDirectory("data/zones", false);
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parseDatapackDirectory("data/zones/spawnZones", false);
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@@ -458,14 +520,10 @@ public final class ZoneManager implements IXmlReader
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ConcurrentHashMap<Integer, T> map = (ConcurrentHashMap<Integer, T>) _classZones.get(zone.getClass());
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if (map == null)
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{
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map = new ConcurrentHashMap<>();
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map.put(id, zone);
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_classZones.put(zone.getClass(), map);
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}
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else
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{
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map.put(id, zone);
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_classZones.put(zone.getClass(), new ConcurrentHashMap<>());
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map = (ConcurrentHashMap<Integer, T>) _classZones.get(zone.getClass());
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}
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map.put(id, zone);
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}
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/**
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@@ -49,9 +49,39 @@ import com.l2jmobius.gameserver.model.zone.ZoneType;
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import com.l2jmobius.gameserver.model.zone.form.ZoneCuboid;
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import com.l2jmobius.gameserver.model.zone.form.ZoneCylinder;
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import com.l2jmobius.gameserver.model.zone.form.ZoneNPoly;
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import com.l2jmobius.gameserver.model.zone.type.ArenaZone;
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import com.l2jmobius.gameserver.model.zone.type.CastleZone;
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import com.l2jmobius.gameserver.model.zone.type.ClanHallZone;
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import com.l2jmobius.gameserver.model.zone.type.ConditionZone;
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import com.l2jmobius.gameserver.model.zone.type.DamageZone;
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import com.l2jmobius.gameserver.model.zone.type.DerbyTrackZone;
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import com.l2jmobius.gameserver.model.zone.type.EffectZone;
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import com.l2jmobius.gameserver.model.zone.type.FishingZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.FortZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.HqZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.JailZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.LandingZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.MotherTreeZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.NoLandingZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.NoRestartZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.NoStoreZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.NoSummonFriendZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.OlympiadStadiumZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.PeaceZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ResidenceHallTeleportZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ResidenceTeleportZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ResidenceZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.RespawnZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.SayuneZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ScriptZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.SiegableHallZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.SiegeZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.SpawnTerritory;
|
||||
import com.l2jmobius.gameserver.model.zone.type.SwampZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.TaxZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.TeleportZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.UndyingZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.WaterZone;
|
||||
|
||||
/**
|
||||
* This class manages the zones
|
||||
@@ -406,6 +436,38 @@ public final class ZoneManager implements IXmlReader
|
||||
public final void load()
|
||||
{
|
||||
_classZones.clear();
|
||||
_classZones.put(ArenaZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(CastleZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ClanHallZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ConditionZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(DamageZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(DerbyTrackZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(EffectZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(FishingZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(FortZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(HqZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(JailZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(LandingZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(MotherTreeZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(NoLandingZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(NoRestartZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(NoStoreZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(NoSummonFriendZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(OlympiadStadiumZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(PeaceZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ResidenceHallTeleportZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ResidenceTeleportZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ResidenceZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(RespawnZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(SayuneZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ScriptZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(SiegableHallZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(SiegeZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(SwampZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(TaxZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(TeleportZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(UndyingZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(WaterZone.class, new ConcurrentHashMap<>());
|
||||
_spawnTerritories.clear();
|
||||
parseDatapackDirectory("data/zones", false);
|
||||
parseDatapackDirectory("data/zones/spawnZones", false);
|
||||
@@ -458,14 +520,10 @@ public final class ZoneManager implements IXmlReader
|
||||
ConcurrentHashMap<Integer, T> map = (ConcurrentHashMap<Integer, T>) _classZones.get(zone.getClass());
|
||||
if (map == null)
|
||||
{
|
||||
map = new ConcurrentHashMap<>();
|
||||
map.put(id, zone);
|
||||
_classZones.put(zone.getClass(), map);
|
||||
}
|
||||
else
|
||||
{
|
||||
map.put(id, zone);
|
||||
_classZones.put(zone.getClass(), new ConcurrentHashMap<>());
|
||||
map = (ConcurrentHashMap<Integer, T>) _classZones.get(zone.getClass());
|
||||
}
|
||||
map.put(id, zone);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@@ -49,9 +49,39 @@ import com.l2jmobius.gameserver.model.zone.ZoneType;
|
||||
import com.l2jmobius.gameserver.model.zone.form.ZoneCuboid;
|
||||
import com.l2jmobius.gameserver.model.zone.form.ZoneCylinder;
|
||||
import com.l2jmobius.gameserver.model.zone.form.ZoneNPoly;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ArenaZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.CastleZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ClanHallZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ConditionZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.DamageZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.DerbyTrackZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.EffectZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.FishingZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.FortZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.HqZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.JailZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.LandingZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.MotherTreeZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.NoLandingZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.NoRestartZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.NoStoreZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.NoSummonFriendZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.OlympiadStadiumZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.PeaceZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ResidenceHallTeleportZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ResidenceTeleportZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ResidenceZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.RespawnZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.SayuneZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ScriptZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.SiegableHallZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.SiegeZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.SpawnTerritory;
|
||||
import com.l2jmobius.gameserver.model.zone.type.SwampZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.TaxZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.TeleportZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.UndyingZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.WaterZone;
|
||||
|
||||
/**
|
||||
* This class manages the zones
|
||||
@@ -406,6 +436,38 @@ public final class ZoneManager implements IXmlReader
|
||||
public final void load()
|
||||
{
|
||||
_classZones.clear();
|
||||
_classZones.put(ArenaZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(CastleZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ClanHallZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ConditionZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(DamageZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(DerbyTrackZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(EffectZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(FishingZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(FortZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(HqZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(JailZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(LandingZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(MotherTreeZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(NoLandingZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(NoRestartZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(NoStoreZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(NoSummonFriendZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(OlympiadStadiumZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(PeaceZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ResidenceHallTeleportZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ResidenceTeleportZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ResidenceZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(RespawnZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(SayuneZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ScriptZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(SiegableHallZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(SiegeZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(SwampZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(TaxZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(TeleportZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(UndyingZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(WaterZone.class, new ConcurrentHashMap<>());
|
||||
_spawnTerritories.clear();
|
||||
parseDatapackDirectory("data/zones", false);
|
||||
parseDatapackDirectory("data/zones/spawnZones", false);
|
||||
@@ -458,14 +520,10 @@ public final class ZoneManager implements IXmlReader
|
||||
ConcurrentHashMap<Integer, T> map = (ConcurrentHashMap<Integer, T>) _classZones.get(zone.getClass());
|
||||
if (map == null)
|
||||
{
|
||||
map = new ConcurrentHashMap<>();
|
||||
map.put(id, zone);
|
||||
_classZones.put(zone.getClass(), map);
|
||||
}
|
||||
else
|
||||
{
|
||||
map.put(id, zone);
|
||||
_classZones.put(zone.getClass(), new ConcurrentHashMap<>());
|
||||
map = (ConcurrentHashMap<Integer, T>) _classZones.get(zone.getClass());
|
||||
}
|
||||
map.put(id, zone);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@@ -49,9 +49,39 @@ import com.l2jmobius.gameserver.model.zone.ZoneType;
|
||||
import com.l2jmobius.gameserver.model.zone.form.ZoneCuboid;
|
||||
import com.l2jmobius.gameserver.model.zone.form.ZoneCylinder;
|
||||
import com.l2jmobius.gameserver.model.zone.form.ZoneNPoly;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ArenaZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.CastleZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ClanHallZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ConditionZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.DamageZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.DerbyTrackZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.EffectZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.FishingZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.FortZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.HqZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.JailZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.LandingZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.MotherTreeZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.NoLandingZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.NoRestartZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.NoStoreZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.NoSummonFriendZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.OlympiadStadiumZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.PeaceZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ResidenceHallTeleportZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ResidenceTeleportZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ResidenceZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.RespawnZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.SayuneZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ScriptZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.SiegableHallZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.SiegeZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.SpawnTerritory;
|
||||
import com.l2jmobius.gameserver.model.zone.type.SwampZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.TaxZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.TeleportZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.UndyingZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.WaterZone;
|
||||
|
||||
/**
|
||||
* This class manages the zones
|
||||
@@ -406,6 +436,38 @@ public final class ZoneManager implements IXmlReader
|
||||
public final void load()
|
||||
{
|
||||
_classZones.clear();
|
||||
_classZones.put(ArenaZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(CastleZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ClanHallZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ConditionZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(DamageZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(DerbyTrackZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(EffectZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(FishingZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(FortZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(HqZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(JailZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(LandingZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(MotherTreeZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(NoLandingZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(NoRestartZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(NoStoreZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(NoSummonFriendZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(OlympiadStadiumZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(PeaceZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ResidenceHallTeleportZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ResidenceTeleportZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ResidenceZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(RespawnZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(SayuneZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ScriptZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(SiegableHallZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(SiegeZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(SwampZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(TaxZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(TeleportZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(UndyingZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(WaterZone.class, new ConcurrentHashMap<>());
|
||||
_spawnTerritories.clear();
|
||||
parseDatapackDirectory("data/zones", false);
|
||||
parseDatapackDirectory("data/zones/spawnZones", false);
|
||||
@@ -458,14 +520,10 @@ public final class ZoneManager implements IXmlReader
|
||||
ConcurrentHashMap<Integer, T> map = (ConcurrentHashMap<Integer, T>) _classZones.get(zone.getClass());
|
||||
if (map == null)
|
||||
{
|
||||
map = new ConcurrentHashMap<>();
|
||||
map.put(id, zone);
|
||||
_classZones.put(zone.getClass(), map);
|
||||
}
|
||||
else
|
||||
{
|
||||
map.put(id, zone);
|
||||
_classZones.put(zone.getClass(), new ConcurrentHashMap<>());
|
||||
map = (ConcurrentHashMap<Integer, T>) _classZones.get(zone.getClass());
|
||||
}
|
||||
map.put(id, zone);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@@ -49,9 +49,39 @@ import com.l2jmobius.gameserver.model.zone.ZoneType;
|
||||
import com.l2jmobius.gameserver.model.zone.form.ZoneCuboid;
|
||||
import com.l2jmobius.gameserver.model.zone.form.ZoneCylinder;
|
||||
import com.l2jmobius.gameserver.model.zone.form.ZoneNPoly;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ArenaZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.CastleZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ClanHallZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ConditionZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.DamageZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.DerbyTrackZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.EffectZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.FishingZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.FortZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.HqZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.JailZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.LandingZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.MotherTreeZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.NoLandingZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.NoRestartZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.NoStoreZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.NoSummonFriendZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.OlympiadStadiumZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.PeaceZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ResidenceHallTeleportZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ResidenceTeleportZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ResidenceZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.RespawnZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.SayuneZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ScriptZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.SiegableHallZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.SiegeZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.SpawnTerritory;
|
||||
import com.l2jmobius.gameserver.model.zone.type.SwampZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.TaxZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.TeleportZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.UndyingZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.WaterZone;
|
||||
|
||||
/**
|
||||
* This class manages the zones
|
||||
@@ -406,6 +436,38 @@ public final class ZoneManager implements IXmlReader
|
||||
public final void load()
|
||||
{
|
||||
_classZones.clear();
|
||||
_classZones.put(ArenaZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(CastleZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ClanHallZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ConditionZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(DamageZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(DerbyTrackZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(EffectZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(FishingZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(FortZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(HqZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(JailZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(LandingZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(MotherTreeZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(NoLandingZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(NoRestartZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(NoStoreZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(NoSummonFriendZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(OlympiadStadiumZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(PeaceZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ResidenceHallTeleportZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ResidenceTeleportZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ResidenceZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(RespawnZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(SayuneZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ScriptZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(SiegableHallZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(SiegeZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(SwampZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(TaxZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(TeleportZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(UndyingZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(WaterZone.class, new ConcurrentHashMap<>());
|
||||
_spawnTerritories.clear();
|
||||
parseDatapackDirectory("data/zones", false);
|
||||
parseDatapackDirectory("data/zones/spawnZones", false);
|
||||
@@ -458,14 +520,10 @@ public final class ZoneManager implements IXmlReader
|
||||
ConcurrentHashMap<Integer, T> map = (ConcurrentHashMap<Integer, T>) _classZones.get(zone.getClass());
|
||||
if (map == null)
|
||||
{
|
||||
map = new ConcurrentHashMap<>();
|
||||
map.put(id, zone);
|
||||
_classZones.put(zone.getClass(), map);
|
||||
}
|
||||
else
|
||||
{
|
||||
map.put(id, zone);
|
||||
_classZones.put(zone.getClass(), new ConcurrentHashMap<>());
|
||||
map = (ConcurrentHashMap<Integer, T>) _classZones.get(zone.getClass());
|
||||
}
|
||||
map.put(id, zone);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@@ -50,9 +50,36 @@ import com.l2jmobius.gameserver.model.zone.form.ZoneCuboid;
|
||||
import com.l2jmobius.gameserver.model.zone.form.ZoneCylinder;
|
||||
import com.l2jmobius.gameserver.model.zone.form.ZoneNPoly;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ArenaZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.BossZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.CastleZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ClanHallZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ConditionZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.DamageZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.DerbyTrackZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.EffectZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.FishingZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.FortZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.HqZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.JailZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.LandingZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.MotherTreeZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.NoLandingZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.NoRestartZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.NoStoreZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.NoSummonFriendZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.NpcSpawnTerritory;
|
||||
import com.l2jmobius.gameserver.model.zone.type.OlympiadStadiumZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.PeaceZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ResidenceHallTeleportZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ResidenceTeleportZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ResidenceZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.RespawnZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ScriptZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.SiegableHallZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.SiegeZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.SwampZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.TownZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.WaterZone;
|
||||
|
||||
/**
|
||||
* This class manages the zones
|
||||
@@ -328,7 +355,6 @@ public final class ZoneManager implements IXmlReader
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
e.printStackTrace();
|
||||
LOGGER.warning(getClass().getSimpleName() + ": ZoneData: No such zone type: " + zoneType + " in file: " + f.getName());
|
||||
continue;
|
||||
}
|
||||
@@ -403,6 +429,36 @@ public final class ZoneManager implements IXmlReader
|
||||
public final void load()
|
||||
{
|
||||
_classZones.clear();
|
||||
_classZones.put(ArenaZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(BossZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(CastleZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ClanHallZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ConditionZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(DamageZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(DerbyTrackZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(EffectZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(FishingZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(FortZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(HqZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(JailZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(LandingZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(MotherTreeZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(NoLandingZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(NoRestartZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(NoStoreZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(NoSummonFriendZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(OlympiadStadiumZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(PeaceZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ResidenceHallTeleportZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ResidenceTeleportZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ResidenceZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(RespawnZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ScriptZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(SiegableHallZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(SiegeZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(SwampZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(TownZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(WaterZone.class, new ConcurrentHashMap<>());
|
||||
_spawnTerritories.clear();
|
||||
parseDatapackDirectory("data/zones", false);
|
||||
parseDatapackDirectory("data/zones/spawnZones", false);
|
||||
@@ -455,14 +511,10 @@ public final class ZoneManager implements IXmlReader
|
||||
ConcurrentHashMap<Integer, T> map = (ConcurrentHashMap<Integer, T>) _classZones.get(zone.getClass());
|
||||
if (map == null)
|
||||
{
|
||||
map = new ConcurrentHashMap<>();
|
||||
map.put(id, zone);
|
||||
_classZones.put(zone.getClass(), map);
|
||||
}
|
||||
else
|
||||
{
|
||||
map.put(id, zone);
|
||||
_classZones.put(zone.getClass(), new ConcurrentHashMap<>());
|
||||
map = (ConcurrentHashMap<Integer, T>) _classZones.get(zone.getClass());
|
||||
}
|
||||
map.put(id, zone);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@@ -49,9 +49,39 @@ import com.l2jmobius.gameserver.model.zone.ZoneType;
|
||||
import com.l2jmobius.gameserver.model.zone.form.ZoneCuboid;
|
||||
import com.l2jmobius.gameserver.model.zone.form.ZoneCylinder;
|
||||
import com.l2jmobius.gameserver.model.zone.form.ZoneNPoly;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ArenaZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.CastleZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ClanHallZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ConditionZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.DamageZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.DerbyTrackZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.EffectZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.FishingZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.FortZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.HqZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.JailZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.LandingZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.MotherTreeZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.NoLandingZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.NoRestartZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.NoStoreZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.NoSummonFriendZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.OlympiadStadiumZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.PeaceZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ResidenceHallTeleportZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ResidenceTeleportZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ResidenceZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.RespawnZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.SayuneZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ScriptZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.SiegableHallZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.SiegeZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.SpawnTerritory;
|
||||
import com.l2jmobius.gameserver.model.zone.type.SwampZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.TaxZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.TeleportZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.UndyingZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.WaterZone;
|
||||
|
||||
/**
|
||||
* This class manages the zones
|
||||
@@ -406,6 +436,38 @@ public final class ZoneManager implements IXmlReader
|
||||
public final void load()
|
||||
{
|
||||
_classZones.clear();
|
||||
_classZones.put(ArenaZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(CastleZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ClanHallZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ConditionZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(DamageZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(DerbyTrackZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(EffectZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(FishingZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(FortZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(HqZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(JailZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(LandingZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(MotherTreeZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(NoLandingZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(NoRestartZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(NoStoreZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(NoSummonFriendZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(OlympiadStadiumZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(PeaceZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ResidenceHallTeleportZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ResidenceTeleportZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ResidenceZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(RespawnZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(SayuneZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ScriptZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(SiegableHallZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(SiegeZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(SwampZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(TaxZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(TeleportZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(UndyingZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(WaterZone.class, new ConcurrentHashMap<>());
|
||||
_spawnTerritories.clear();
|
||||
parseDatapackDirectory("data/zones", false);
|
||||
parseDatapackDirectory("data/zones/spawnZones", false);
|
||||
@@ -458,14 +520,10 @@ public final class ZoneManager implements IXmlReader
|
||||
ConcurrentHashMap<Integer, T> map = (ConcurrentHashMap<Integer, T>) _classZones.get(zone.getClass());
|
||||
if (map == null)
|
||||
{
|
||||
map = new ConcurrentHashMap<>();
|
||||
map.put(id, zone);
|
||||
_classZones.put(zone.getClass(), map);
|
||||
}
|
||||
else
|
||||
{
|
||||
map.put(id, zone);
|
||||
_classZones.put(zone.getClass(), new ConcurrentHashMap<>());
|
||||
map = (ConcurrentHashMap<Integer, T>) _classZones.get(zone.getClass());
|
||||
}
|
||||
map.put(id, zone);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@@ -49,9 +49,39 @@ import com.l2jmobius.gameserver.model.zone.ZoneType;
|
||||
import com.l2jmobius.gameserver.model.zone.form.ZoneCuboid;
|
||||
import com.l2jmobius.gameserver.model.zone.form.ZoneCylinder;
|
||||
import com.l2jmobius.gameserver.model.zone.form.ZoneNPoly;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ArenaZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.CastleZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ClanHallZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ConditionZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.DamageZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.DerbyTrackZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.EffectZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.FishingZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.FortZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.HqZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.JailZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.LandingZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.MotherTreeZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.NoLandingZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.NoRestartZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.NoStoreZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.NoSummonFriendZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.OlympiadStadiumZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.PeaceZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ResidenceHallTeleportZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ResidenceTeleportZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ResidenceZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.RespawnZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.SayuneZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ScriptZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.SiegableHallZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.SiegeZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.SpawnTerritory;
|
||||
import com.l2jmobius.gameserver.model.zone.type.SwampZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.TaxZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.TeleportZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.UndyingZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.WaterZone;
|
||||
|
||||
/**
|
||||
* This class manages the zones
|
||||
@@ -406,6 +436,38 @@ public final class ZoneManager implements IXmlReader
|
||||
public final void load()
|
||||
{
|
||||
_classZones.clear();
|
||||
_classZones.put(ArenaZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(CastleZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ClanHallZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ConditionZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(DamageZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(DerbyTrackZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(EffectZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(FishingZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(FortZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(HqZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(JailZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(LandingZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(MotherTreeZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(NoLandingZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(NoRestartZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(NoStoreZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(NoSummonFriendZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(OlympiadStadiumZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(PeaceZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ResidenceHallTeleportZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ResidenceTeleportZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ResidenceZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(RespawnZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(SayuneZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ScriptZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(SiegableHallZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(SiegeZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(SwampZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(TaxZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(TeleportZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(UndyingZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(WaterZone.class, new ConcurrentHashMap<>());
|
||||
_spawnTerritories.clear();
|
||||
parseDatapackDirectory("data/zones", false);
|
||||
parseDatapackDirectory("data/zones/spawnZones", false);
|
||||
@@ -458,14 +520,10 @@ public final class ZoneManager implements IXmlReader
|
||||
ConcurrentHashMap<Integer, T> map = (ConcurrentHashMap<Integer, T>) _classZones.get(zone.getClass());
|
||||
if (map == null)
|
||||
{
|
||||
map = new ConcurrentHashMap<>();
|
||||
map.put(id, zone);
|
||||
_classZones.put(zone.getClass(), map);
|
||||
}
|
||||
else
|
||||
{
|
||||
map.put(id, zone);
|
||||
_classZones.put(zone.getClass(), new ConcurrentHashMap<>());
|
||||
map = (ConcurrentHashMap<Integer, T>) _classZones.get(zone.getClass());
|
||||
}
|
||||
map.put(id, zone);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@@ -49,9 +49,39 @@ import com.l2jmobius.gameserver.model.zone.ZoneType;
|
||||
import com.l2jmobius.gameserver.model.zone.form.ZoneCuboid;
|
||||
import com.l2jmobius.gameserver.model.zone.form.ZoneCylinder;
|
||||
import com.l2jmobius.gameserver.model.zone.form.ZoneNPoly;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ArenaZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.CastleZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ClanHallZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ConditionZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.DamageZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.DerbyTrackZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.EffectZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.FishingZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.FortZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.HqZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.JailZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.LandingZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.MotherTreeZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.NoLandingZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.NoRestartZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.NoStoreZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.NoSummonFriendZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.OlympiadStadiumZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.PeaceZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ResidenceHallTeleportZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ResidenceTeleportZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ResidenceZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.RespawnZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.SayuneZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ScriptZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.SiegableHallZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.SiegeZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.SpawnTerritory;
|
||||
import com.l2jmobius.gameserver.model.zone.type.SwampZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.TaxZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.TeleportZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.UndyingZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.WaterZone;
|
||||
|
||||
/**
|
||||
* This class manages the zones
|
||||
@@ -406,6 +436,38 @@ public final class ZoneManager implements IXmlReader
|
||||
public final void load()
|
||||
{
|
||||
_classZones.clear();
|
||||
_classZones.put(ArenaZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(CastleZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ClanHallZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ConditionZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(DamageZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(DerbyTrackZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(EffectZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(FishingZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(FortZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(HqZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(JailZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(LandingZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(MotherTreeZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(NoLandingZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(NoRestartZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(NoStoreZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(NoSummonFriendZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(OlympiadStadiumZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(PeaceZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ResidenceHallTeleportZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ResidenceTeleportZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ResidenceZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(RespawnZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(SayuneZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ScriptZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(SiegableHallZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(SiegeZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(SwampZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(TaxZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(TeleportZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(UndyingZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(WaterZone.class, new ConcurrentHashMap<>());
|
||||
_spawnTerritories.clear();
|
||||
parseDatapackDirectory("data/zones", false);
|
||||
parseDatapackDirectory("data/zones/spawnZones", false);
|
||||
@@ -458,14 +520,10 @@ public final class ZoneManager implements IXmlReader
|
||||
ConcurrentHashMap<Integer, T> map = (ConcurrentHashMap<Integer, T>) _classZones.get(zone.getClass());
|
||||
if (map == null)
|
||||
{
|
||||
map = new ConcurrentHashMap<>();
|
||||
map.put(id, zone);
|
||||
_classZones.put(zone.getClass(), map);
|
||||
}
|
||||
else
|
||||
{
|
||||
map.put(id, zone);
|
||||
_classZones.put(zone.getClass(), new ConcurrentHashMap<>());
|
||||
map = (ConcurrentHashMap<Integer, T>) _classZones.get(zone.getClass());
|
||||
}
|
||||
map.put(id, zone);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@@ -49,9 +49,39 @@ import com.l2jmobius.gameserver.model.zone.ZoneType;
|
||||
import com.l2jmobius.gameserver.model.zone.form.ZoneCuboid;
|
||||
import com.l2jmobius.gameserver.model.zone.form.ZoneCylinder;
|
||||
import com.l2jmobius.gameserver.model.zone.form.ZoneNPoly;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ArenaZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.CastleZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ClanHallZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ConditionZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.DamageZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.DerbyTrackZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.EffectZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.FishingZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.FortZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.HqZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.JailZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.LandingZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.MotherTreeZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.NoLandingZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.NoRestartZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.NoStoreZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.NoSummonFriendZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.OlympiadStadiumZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.PeaceZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ResidenceHallTeleportZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ResidenceTeleportZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ResidenceZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.RespawnZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.SayuneZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.ScriptZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.SiegableHallZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.SiegeZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.SpawnTerritory;
|
||||
import com.l2jmobius.gameserver.model.zone.type.SwampZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.TaxZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.TeleportZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.UndyingZone;
|
||||
import com.l2jmobius.gameserver.model.zone.type.WaterZone;
|
||||
|
||||
/**
|
||||
* This class manages the zones
|
||||
@@ -406,6 +436,38 @@ public final class ZoneManager implements IXmlReader
|
||||
public final void load()
|
||||
{
|
||||
_classZones.clear();
|
||||
_classZones.put(ArenaZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(CastleZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ClanHallZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ConditionZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(DamageZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(DerbyTrackZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(EffectZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(FishingZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(FortZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(HqZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(JailZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(LandingZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(MotherTreeZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(NoLandingZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(NoRestartZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(NoStoreZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(NoSummonFriendZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(OlympiadStadiumZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(PeaceZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ResidenceHallTeleportZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ResidenceTeleportZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ResidenceZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(RespawnZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(SayuneZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(ScriptZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(SiegableHallZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(SiegeZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(SwampZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(TaxZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(TeleportZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(UndyingZone.class, new ConcurrentHashMap<>());
|
||||
_classZones.put(WaterZone.class, new ConcurrentHashMap<>());
|
||||
_spawnTerritories.clear();
|
||||
parseDatapackDirectory("data/zones", false);
|
||||
parseDatapackDirectory("data/zones/spawnZones", false);
|
||||
@@ -458,14 +520,10 @@ public final class ZoneManager implements IXmlReader
|
||||
ConcurrentHashMap<Integer, T> map = (ConcurrentHashMap<Integer, T>) _classZones.get(zone.getClass());
|
||||
if (map == null)
|
||||
{
|
||||
map = new ConcurrentHashMap<>();
|
||||
map.put(id, zone);
|
||||
_classZones.put(zone.getClass(), map);
|
||||
}
|
||||
else
|
||||
{
|
||||
map.put(id, zone);
|
||||
_classZones.put(zone.getClass(), new ConcurrentHashMap<>());
|
||||
map = (ConcurrentHashMap<Integer, T>) _classZones.get(zone.getClass());
|
||||
}
|
||||
map.put(id, zone);
|
||||
}
|
||||
|
||||
/**
|
||||
|
Reference in New Issue
Block a user