Abstraction Layer GeoEngine.
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		| @@ -2,48 +2,47 @@ | ||||
| #                             Geodata | ||||
| # ================================================================= | ||||
|  | ||||
| # Specifies the path to geodata files. For example, when using geodata files located | ||||
| # at different folder/harddrive ("C:/Program Files/Lineage II/system/geodata/"), default: ./data/geodata/ | ||||
| # Pathfinding options: | ||||
| # 0 = Disabled | ||||
| # 1 = Enabled using path node files. | ||||
| # 2 = Enabled using geodata cells at runtime. | ||||
| # Default: 0 | ||||
| PathFinding = 2 | ||||
|  | ||||
| # Geodata file directory. | ||||
| GeoDataPath = ./data/geodata/ | ||||
|  | ||||
| # Specifies the geodata files type. Default: L2J | ||||
| # L2J: Using L2J geodata files (filename e.g. 22_16.l2j) | ||||
| # L2OFF: Using L2OFF geodata files (filename e.g. 22_16_conv.dat) | ||||
| GeoDataType = L2J | ||||
| # Pathnode file directory. | ||||
| # Default: pathnode | ||||
| PathnodePath = ./data/pathnode/ | ||||
|  | ||||
| # ================================================================= | ||||
| #                           Pathfinding | ||||
| # ================================================================= | ||||
| # Pathfinding array buffers configuration. | ||||
| PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2 | ||||
|  | ||||
| # When line of movement check fails, the pathfinding algoritm is performed to look for | ||||
| # an alternative path (e.g. walk around obstacle), default: True | ||||
| PathFinding = True | ||||
| # Weight for nodes without obstacles far from walls. | ||||
| LowWeight = 0.5 | ||||
|  | ||||
| # Pathfinding array buffers configuration, default: 1200x10;2000x10;3000x5;5000x3;10000x3 | ||||
| PathFindBuffers = 1200x10;2000x10;3000x5;5000x3;10000x3 | ||||
| # Weight for nodes near walls. | ||||
| MediumWeight = 2 | ||||
|  | ||||
| # Movement weight, when moving from one to another axially and diagonally, default: 10 and 14 | ||||
| MoveWeight = 10 | ||||
| MoveWeightDiag = 14 | ||||
| # Weight for nodes with obstacles. | ||||
| HighWeight = 3 | ||||
|  | ||||
| # When movement flags of target node is blocked to any direction, use this weight instead of MoveWeight or MoveWeightDiag. | ||||
| # This causes pathfinding algorithm to avoid path construction exactly near an obstacle, default: 30 | ||||
| ObstacleWeight = 30 | ||||
| # Angle paths will be more "smart", but in cost of higher CPU utilization. | ||||
| AdvancedDiagonalStrategy = True | ||||
|  | ||||
| # Weight of the heuristic algorithm, which is giving estimated cost from node to target, default: 12 and 18 | ||||
| # For proper function must be higher than MoveWeight. | ||||
| HeuristicWeight = 12 | ||||
| HeuristicWeightDiag = 18 | ||||
| # Weight for diagonal movement. Used only with AdvancedDiagonalStrategy = True | ||||
| # Default: LowWeight * sqrt(2)  | ||||
| DiagonalWeight = 0.707 | ||||
|  | ||||
| # Maximum number of generated nodes per one path-finding process, default 3500 | ||||
| MaxIterations = 3500 | ||||
| # Maximum number of LOS postfilter passes, 0 will disable postfilter. | ||||
| # Default: 3 | ||||
| MaxPostfilterPasses = 3 | ||||
|  | ||||
| # ================================================================= | ||||
| #                           Line of Sight | ||||
| # ================================================================= | ||||
|  | ||||
| # Line of sight start at X percent of the character height, default: 75 | ||||
| PartOfCharacterHeight = 75 | ||||
|  | ||||
| # Maximum height of an obstacle, which can exceed the line of sight, default: 32 | ||||
| MaxObstacleHeight = 32 | ||||
| # Path debug function. | ||||
| # Nodes known to pathfinder will be displayed as adena, constructed path as antidots. | ||||
| # Number of the items show node cost * 10 | ||||
| # Potions display path after first stage filter | ||||
| # Red potions - actual waypoints. Green potions - nodes removed by LOS postfilter | ||||
| # This function FOR DEBUG PURPOSES ONLY, never use it on the live server! | ||||
| DebugPath = False | ||||
|   | ||||
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