Proper Grade Penalty values.
Contributed by Iris.
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@ -325,7 +325,12 @@
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<magicCriticalRate>-5</magicCriticalRate>
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<magicCriticalRate>-5</magicCriticalRate>
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<effects>
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<effects>
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<effect name="PAtk">
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<effect name="PAtk">
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<amount>-10</amount>
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<amount>
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<value level="1">-10</value>
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<value level="2">-20</value>
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<value level="3">-30</value>
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<value level="4">-40</value>
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</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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<effect name="Accuracy">
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<effect name="Accuracy">
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@ -333,7 +338,12 @@
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<mode>DIFF</mode>
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<mode>DIFF</mode>
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</effect>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<effect name="PhysicalAttackSpeed">
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<amount>-10</amount>
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<amount>
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<value level="1">-10</value>
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<value level="2">-20</value>
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<value level="3">-30</value>
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<value level="4">-40</value>
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</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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<effect name="CriticalDamage">
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<effect name="CriticalDamage">
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@ -325,7 +325,12 @@
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<magicCriticalRate>-5</magicCriticalRate>
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<magicCriticalRate>-5</magicCriticalRate>
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<effects>
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<effects>
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<effect name="PAtk">
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<effect name="PAtk">
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<amount>-10</amount>
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<amount>
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<value level="1">-10</value>
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<value level="2">-20</value>
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<value level="3">-30</value>
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<value level="4">-40</value>
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</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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<effect name="Accuracy">
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<effect name="Accuracy">
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@ -333,7 +338,12 @@
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<mode>DIFF</mode>
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<mode>DIFF</mode>
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</effect>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<effect name="PhysicalAttackSpeed">
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<amount>-10</amount>
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<amount>
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<value level="1">-10</value>
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<value level="2">-20</value>
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<value level="3">-30</value>
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<value level="4">-40</value>
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</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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<effect name="CriticalDamage">
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<effect name="CriticalDamage">
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@ -325,7 +325,12 @@
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<magicCriticalRate>-5</magicCriticalRate>
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<magicCriticalRate>-5</magicCriticalRate>
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<effects>
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<effects>
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<effect name="PAtk">
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<effect name="PAtk">
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<amount>-10</amount>
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<amount>
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<value level="1">-10</value>
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<value level="2">-20</value>
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<value level="3">-30</value>
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<value level="4">-40</value>
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</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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<effect name="Accuracy">
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<effect name="Accuracy">
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@ -333,7 +338,12 @@
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<mode>DIFF</mode>
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<mode>DIFF</mode>
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</effect>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<effect name="PhysicalAttackSpeed">
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<amount>-10</amount>
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<amount>
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<value level="1">-10</value>
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<value level="2">-20</value>
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<value level="3">-30</value>
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<value level="4">-40</value>
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</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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<effect name="CriticalDamage">
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<effect name="CriticalDamage">
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@ -325,7 +325,12 @@
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<magicCriticalRate>-5</magicCriticalRate>
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<magicCriticalRate>-5</magicCriticalRate>
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<effects>
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<effects>
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<effect name="PAtk">
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<effect name="PAtk">
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<amount>-10</amount>
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<amount>
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<value level="1">-10</value>
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<value level="2">-20</value>
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<value level="3">-30</value>
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<value level="4">-40</value>
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</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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<effect name="Accuracy">
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<effect name="Accuracy">
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@ -333,7 +338,12 @@
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<mode>DIFF</mode>
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<mode>DIFF</mode>
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</effect>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<effect name="PhysicalAttackSpeed">
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<amount>-10</amount>
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<amount>
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<value level="1">-10</value>
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<value level="2">-20</value>
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<value level="3">-30</value>
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<value level="4">-40</value>
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</amount>
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<mode>PER</mode>
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<mode>PER</mode>
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</effect>
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</effect>
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<effect name="CriticalDamage">
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<effect name="CriticalDamage">
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