Partial sync L2jUnity free release Feb 16th 2015.
This commit is contained in:
@@ -1755,14 +1755,24 @@
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<set name="isDebuff" val="true" />
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||||
</skill>
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||||
<skill id="10060" levels="1" name="Aggression Attack">
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||||
<!-- Provokes. -->
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||||
<set name="abnormalLvl" val="1" />
|
||||
<set name="abnormalTime" val="3" />
|
||||
<set name="abnormalType" val="TARGET_LOCK" />
|
||||
<set name="castRange" val="600" />
|
||||
<set name="coolTime" val="200" />
|
||||
<set name="effectPoint" val="-3928" />
|
||||
<set name="effectRange" val="1100" />
|
||||
<set name="hitTime" val="700" />
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||||
<set name="icon" val="icon.skill0086" />
|
||||
<set name="operateType" val="A2" />
|
||||
<set name="targetType" val="ONE" />
|
||||
<set name="isDebuff" val="true" />
|
||||
<set name="abnormalTime" val="2" />
|
||||
<set name="effectPoint" val="-500" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="reuseDelay" val="6000" />
|
||||
<set name="operateType" val="A2" />
|
||||
<set name="reuseDelay" val="6000" />
|
||||
<set name="staticReuse" val="true" />
|
||||
<set name="isMagic" val="4" />
|
||||
<set name="trait" val="DERANGEMENT" />
|
||||
<set name="targetType" val="ONE" />
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||||
<for>
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||||
<effect name="TargetMe" />
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||||
<effect name="GetAgro" />
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||||
@@ -2363,35 +2373,32 @@
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</for>
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</skill>
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||||
<skill id="10090" levels="4" name="Provoking Shackle">
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||||
<!-- Provokes nearby enemies and inflicts Hold for 9 sec. -->
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<table name="#mpConsume"> 59 61 63 65 </table>
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<table name="#magicLvl"> 85 90 95 99 </table>
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||||
<set name="abnormalLvl" val="1" />
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<table name="#abnormalLvl"> 1 2 3 4 </table>
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||||
<set name="abnormalLvl" val="#abnormalLvl" />
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||||
<set name="abnormalTime" val="9" />
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||||
<set name="abnormalType" val="ROOT_PHYSICALLY" />
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||||
<set name="abnormalVisualEffect" val="ROOT" />
|
||||
<set name="activateRate" val="50" />
|
||||
<set name="affectLimit" val="10-10" />
|
||||
<set name="affectRange" val="100" />
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||||
<set name="basicProperty" val="MEN" />
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||||
<set name="castRange" val="600" />
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||||
<set name="effectPoint" val="-100" /> <!-- Need verify -->
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||||
<set name="effectRange" val="1100" />
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||||
<set name="activateRate" val="80" />
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||||
<set name="basicProperty" val="CON" />
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||||
<set name="coolTime" val="470" />
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||||
<set name="hitTime" val="1000" />
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||||
<set name="icon" val="icon.skill10090new" />
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||||
<set name="effectRange" val="200" />
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||||
<set name="isDebuff" val="true" />
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||||
<set name="lvlBonusRate" val="2" />
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||||
<set name="hitTime" val="1000" />
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||||
<set name="operateType" val="A2" />
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||||
<set name="magicLvl" val="#magicLvl" />
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||||
<set name="mpConsume" val="#mpConsume" />
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||||
<set name="operateType" val="A2" />
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||||
<set name="reuseDelay" val="60000" />
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||||
<set name="rideState" val="NONE" />
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||||
<set name="targetType" val="AURA" />
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||||
<set name="icon" val="icon.skill10090new" />
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<set name="trait" val="HOLD" />
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<for>
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<effect name="Root" />
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<effect name="TargetMe" />
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<effect name="GetAgro" />
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<effect name="Root" />
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<effect name="DefenceTrait">
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<param HOLD="100" />
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</effect>
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</for>
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</skill>
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<skill id="10091" levels="1" name="Templar's Will">
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@@ -1,36 +1,48 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="10244" levels="3" name="True Vanguard">
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||||
<!-- Damage inflicted on monsters + 50%, and M. Skill MP Consumption + 30%. -->
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<table name="#magicLvl"> 85 90 95 </table>
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<table name="#power"> 1.5 1.55 1.6 </table>
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<table name="#pve"> 1.5 1.55 1.6 </table>
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<set name="icon" val="icon.skill0810" />
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<set name="magicLvl" val="#magicLvl" />
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||||
<set name="operateType" val="T" />
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||||
<set name="rideState" val="NONE" />
|
||||
<set name="targetType" val="SELF" />
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||||
<for>
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<effect name="Buff">
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||||
<mul stat="pvePhysDmg" val="#power" />
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<mul stat="pvpPhysSkillsDmg" val="#power" />
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||||
<mul stat="magicalMpConsumeRate" val="1.3" />
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||||
<mul stat="physicalMpConsumeRate" val="1.3" />
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||||
<mul stat="pvePhysDmg" val="#pve" />
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||||
<mul stat="pvePhysSkillsDmg" val="#pve" />
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</effect>
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||||
</for>
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</skill>
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||||
<skill id="10245" levels="1" name="Wizard - Individual Passive">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0217" />
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<set name="magicLvl" val="85" />
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||||
<set name="operateType" val="P" />
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||||
<set name="icon" val="icon.skill0217" />
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||||
<set name="targetType" val="SELF" />
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<for>
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||||
<effect name="Buff">
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<mul stat="runSpd" val="1.3" />
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</effect>
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</for>
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</skill>
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||||
<skill id="10246" levels="1" name="Wizard - Individual">
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<!-- AUTO GENERATED SKILL -->
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<!-- TODO: Abno Type -->
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<!-- Atk. Spd. + 30% for 5 seconds. -->
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||||
<set name="abnormalLvl" val="1" />
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||||
<set name="abnormalTime" val="5" />
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||||
<set name="icon" val="icon.skill1543" />
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||||
<set name="operateType" val="A2" />
|
||||
<set name="targetType" val="SELF" />
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||||
<set name="hitTime" val="500" />
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||||
<set name="reuseDelay" val="5000" />
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||||
<set name="isMagic" val="4" />
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||||
<for>
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||||
<effect name="Buff">
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||||
<mul stat="pAtkSpd" val="1.3" />
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</effect>
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||||
</for>
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||||
</skill>
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||||
<skill id="10247" levels="1" name="Knight - Individual Passive">
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<!-- AUTO GENERATED SKILL -->
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@@ -39,14 +51,21 @@
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<set name="targetType" val="SELF" />
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</skill>
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||||
<skill id="10248" levels="1" name="Knight - Individual">
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||||
<!-- AUTO GENERATED SKILL -->
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||||
<!-- TODO: Abno Type -->
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||||
<!-- Atk. Spd. + 30% for 5 seconds. -->
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||||
<set name="abnormalLvl" val="1" />
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||||
<set name="abnormalTime" val="5" />
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||||
<set name="icon" val="icon.skill1543" />
|
||||
<set name="operateType" val="A2" />
|
||||
<set name="targetType" val="SELF" />
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||||
<set name="hitTime" val="500" />
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||||
<set name="reuseDelay" val="6000" />
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||||
<set name="isMagic" val="4" />
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||||
<for>
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||||
<effect name="Buff">
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||||
<mul stat="pAtkSpd" val="1.3" />
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||||
</effect>
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||||
</for>
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||||
</skill>
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||||
<skill id="10249" levels="1" name="Heavy Hit">
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||||
<!-- AUTO GENERATED SKILL -->
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@@ -600,107 +619,103 @@
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</effect>
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</for>
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</skill>
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<skill id="10265" levels="11" name="Eruption" enchantGroup1="11" enchantGroup2="11" enchantGroup3="11">
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<!-- Source: https://l2wiki.com/Eruption_-_Tyrr_Doombringer -->
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||||
<skill id="10265" levels="8" name="Eruption" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10">
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||||
<!-- TODO: Power is decreased by 10% when equipped with a sword/blunt/fist weapon and increased by 50% when equipped with a spear. -->
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<!-- Attacks nearby enemies with 11557 Power added to P. Atk., Stuns them for 2 seconds and remove their target. Power is decreased by 10% when equipped with a sword/blunt/fist weapon and increased by 50% when equipped with a spear. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. -->
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||||
<table name="#effectPoints"> -169 -170 -171 -172 -173 -174 -175 -176 </table> <!-- Guessed -->
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||||
<table name="#abnormalLvl"> 1 2 3 4 5 6 7 8 </table>
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||||
<table name="#mpConsumes"> 122 124 129 133 137 142 146 151 </table>
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||||
<table name="#enchelementPower"> 30 33 36 40 43 46 50 53 56 60 </table>
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||||
<table name="#enchPower"> 17545 17945 18344 18743 19142 19542 19941 20340 20739 21139 21545 27945 28344 28743 29142 29542 29941 30340 30739 31139 </table>
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||||
<table name="#enchPower"> 17545 17945 18344 18743 19142 19542 19941 20340 20739 21139 </table>
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||||
<table name="#ench1MpConsume"> 144 138 132 126 120 114 108 102 96 90 </table>
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||||
<table name="#magicLvl"> 85 86 88 90 92 94 96 98 101 103 105 </table>
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||||
<table name="#enchMagicLvl"> 98 98 98 98 98 99 99 99 99 99 </table>
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||||
<table name="#power"> 11557 11956 12754 13533 14351 15155 15948 16747 17896 18622 19348 </table>
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||||
<table name="#powerDebuff"> 30 32 34 36 38 40 42 44 46 48 50 </table>
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||||
<table name="#mpConsume"> 122 124 129 133 137 142 146 151 156 161 166 </table>
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||||
<table name="#ench9Reuse"> 4900 4800 4700 4600 4500 4400 4300 4200 4100 4000 </table> <!-- Need verify -->
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||||
<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 10 11 </table>
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||||
<table name="#ench2ActivateRates"> 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 </table>
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||||
<table name="#enchpDef"> 0.95 0.94 0.93 0.92 0.91 0.9 0.89 0.88 0.87 0.86 0.85 0.84 0.84 0.83 0.83 0.82 0.82 0.81 0.81 0.8 </table>
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="power" val="#power" />
|
||||
<set name="targetType" val="AURA" />
|
||||
<set name="hitTime" val="1390" />
|
||||
<set name="coolTime" val="200" />
|
||||
<set name="castRange" val="200" />
|
||||
<set name="reuseDelay" val="5000" />
|
||||
<set name="abnormalLvl" val="#abnormalLvls" />
|
||||
<table name="#magicLvl"> 85 86 88 90 92 94 96 98 </table>
|
||||
<table name="#power"> 11557 11956 12754 13533 14351 15155 15948 16747 </table>
|
||||
<table name="#activationRate"> 30 32 34 36 38 40 42 44 </table>
|
||||
<set name="abnormalLvl" val="#abnormalLvl" />
|
||||
<set name="abnormalTime" val="2" />
|
||||
<set name="abnormalType" val="STUN" />
|
||||
<set name="abnormalVisualEffect" val="STUN" />
|
||||
<set name="fanRange" val="0,0,80,150" />
|
||||
<set name="affectLimit" val="5-12" />
|
||||
<set name="affectRange" val="150" />
|
||||
<set name="overHit" val="true" />
|
||||
<set name="trait" val="SHOCK" />
|
||||
<set name="baseCritRate" val="7" />
|
||||
<set name="operateType" val="A2" />
|
||||
<set name="effectRange" val="600" />
|
||||
<set name="effectPoint" val="-100" /> <!-- Need verify -->
|
||||
<set name="isDebuff" val="true" />
|
||||
<enchant1 name="power" val="#enchPower" />
|
||||
<enchant1 name="magicLvl" val="105" />
|
||||
<enchant2 name="magicLvl" val="105" />
|
||||
<enchant2 name="activateRate" val="#ench2ActivateRates" />
|
||||
<enchant3 name="magicLvl" val="105" />
|
||||
<enchant3for>
|
||||
<effect name="Debuff">
|
||||
<mul stat="pDef" val="#enchpDef" />
|
||||
</effect>
|
||||
</enchant3for>
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="SWORD, BLUNT, DUAL, DUALFIST, POLE, DUALBLUNT" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="PhysicalAttack" />
|
||||
<effect name="RandomizeHate">
|
||||
<param power="#powerDebuff" />
|
||||
</effect>
|
||||
<effect name="TargetCancel">
|
||||
<param power="#powerDebuff" />
|
||||
</effect>
|
||||
<effect name="Stun">
|
||||
<param power="#powerDebuff" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10266" levels="11" name="Giant Punch" enchantGroup1="11" enchantGroup2="11">
|
||||
<!-- Source: https://l2wiki.com/Giant_Punch_-_Tyrr_Titan -->
|
||||
<table name="#ench1MpConsume"> 91 87 83 79 76 72 68 64 60 57 </table>
|
||||
<table name="#ench2Chance"> 61 62 63 64 65 66 67 68 69 70 </table>
|
||||
<table name="#magicLvl"> 85 87 88 91 93 95 97 99 101 103 105 </table>
|
||||
<table name="#ench4Hex"> 0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.90 </table>
|
||||
<table name="#ench3Attack"> 3800 3900 4000 4100 4200 4300 4400 4500 4600 4700 </table> <!-- Need verify -->
|
||||
<table name="#mpConsume"> 76 79 81 84 87 90 92 95 98 101 104 </table>
|
||||
<table name="#ench9Reuse"> 119000 118000 117000 116000 115000 114000 113000 112000 111000 110000 </table> <!-- Need verify -->
|
||||
<table name="#ench2ActivateRates"> 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 </table>
|
||||
<table name="#enchpDef"> 0.95 0.94 0.93 0.92 0.91 0.9 0.89 0.88 0.87 0.86 0.85 0.84 0.84 0.83 0.83 0.82 0.82 0.81 0.81 0.8 </table>
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="element" val="3" />
|
||||
<set name="abnormalTime" val="5" />
|
||||
<set name="abnormalType" val="KNOCK_DOWN" />
|
||||
<set name="abnormalVisualEffect" val="KNOCK_DOWN" />
|
||||
<set name="fanRange" val="0,0,80,150" />
|
||||
<set name="affectLimit" val="5-12" />
|
||||
<set name="affectRange" val="150" />
|
||||
<set name="hitTime" val="1000" />
|
||||
<set name="coolTime" val="300" />
|
||||
<set name="reuseDelay" val="120000" />
|
||||
<set name="effectPoint" val="-100" /> <!-- Need verify -->
|
||||
<set name="flyRadius" val="55" />
|
||||
<set name="trait" val="KNOCKDOWN" />
|
||||
<set name="isDebuff" val="true" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="affectLimit" val="6-12" />
|
||||
<set name="affectRange" val="200" />
|
||||
<set name="activateRate" val="#activationRate" />
|
||||
<set name="baseCritRate" val="15" />
|
||||
<set name="effectPoint" val="#effectPoints" />
|
||||
<set name="icon" val="icon.skill10265" />
|
||||
<set name="lvlBonusRate" val="1" />
|
||||
<set name="operateType" val="A2" />
|
||||
<set name="targetType" val="AURA" />
|
||||
<enchant1 name="magicLvl" val="105" />
|
||||
<enchant1 name="activateRate" val="#ench2ActivateRates" />
|
||||
<enchant2 name="magicLvl" val="105" />
|
||||
<enchant2for>
|
||||
<effect name="Debuff">
|
||||
<mul stat="pDef" val="#enchpDef" />
|
||||
</effect>
|
||||
</enchant2for>
|
||||
<set name="mpConsume" val="#mpConsumes" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="power" val="#power" />
|
||||
<set name="basicProperty" val="CON" />
|
||||
<set name="castRange" val="40" />
|
||||
<set name="hitTime" val="1390" />
|
||||
<set name="coolTime" val="200" />
|
||||
<set name="reuseDelay" val="5000" />
|
||||
<set name="isDebuff" val="true" />
|
||||
<set name="rideState" val="NONE" />
|
||||
<set name="trait" val="SHOCK" />
|
||||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||||
<enchant1 name="power" val="#enchPower" />
|
||||
<enchant2 name="pvpPower" val="#enchPower" />
|
||||
<enchant3 name="element" val="0" />
|
||||
<enchant3 name="elementPower" val="#enchelementPower" />
|
||||
<enchant3 name="power" val="#enchPower" />
|
||||
<enchant4 name="element" val="1" />
|
||||
<enchant4 name="elementPower" val="#enchelementPower" />
|
||||
<enchant4 name="power" val="#enchPower" />
|
||||
<enchant5 name="element" val="2" />
|
||||
<enchant5 name="elementPower" val="#enchelementPower" />
|
||||
<enchant5 name="power" val="#enchPower" />
|
||||
<enchant6 name="element" val="3" />
|
||||
<enchant6 name="elementPower" val="#enchelementPower" />
|
||||
<enchant6 name="power" val="#enchPower" />
|
||||
<enchant7 name="element" val="4" />
|
||||
<enchant7 name="elementPower" val="#enchelementPower" />
|
||||
<enchant7 name="power" val="#enchPower" />
|
||||
<enchant8 name="element" val="5" />
|
||||
<enchant8 name="elementPower" val="#enchelementPower" />
|
||||
<enchant8 name="power" val="#enchPower" />
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="SWORD, BLUNT, DUAL, DUALFIST, POLE, DUALBLUNT" />
|
||||
<using kind="POLE, SWORD, BLUNT, DUAL, DUALFIST, DUALBLUNT" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="PhysicalAttack" />
|
||||
<effect name="Stun" />
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10266" levels="8" name="Giant Punch" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10">
|
||||
<!-- Strikes down at the ground with a fist to Knock Down nearby enemies for 5 sec. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. -->
|
||||
<table name="#abnormalLvl"> 1 2 3 4 5 6 7 8 </table>
|
||||
<table name="#ench1MpConsume"> 91 87 83 79 76 72 68 64 60 57 </table>
|
||||
<table name="#ench2ActivateRates"> 61 62 63 64 65 66 67 68 69 70 </table>
|
||||
<table name="#magicLvl"> 85 87 88 91 93 95 97 99 </table>
|
||||
<table name="#ench4Hex"> 0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.90 </table>
|
||||
<table name="#ench3Power"> 3800 3900 4000 4100 4200 4300 4400 4500 4600 4700 </table>
|
||||
<table name="#mpConsumes"> 76 79 81 84 87 90 92 95 </table>
|
||||
<set name="abnormalLvl" val="#abnormalLvl" />
|
||||
<set name="abnormalTime" val="2" />
|
||||
<set name="abnormalType" val="KNOCK_DOWN" />
|
||||
<set name="affectLimit" val="6-12" />
|
||||
<set name="affectRange" val="200" />
|
||||
<set name="activateRate" val="50" />
|
||||
<set name="element" val="3" />
|
||||
<set name="elementPower" val="30" />
|
||||
<set name="icon" val="icon.skill10266" />
|
||||
<set name="basicProperty" val="CON" />
|
||||
<set name="operateType" val="A2" />
|
||||
<set name="targetType" val="AURA" />
|
||||
<set name="mpConsume" val="#mpConsumes" />
|
||||
<set name="hitTime" val="1000" />
|
||||
<set name="coolTime" val="300" />
|
||||
<set name="reuseDelay" val="60000" />
|
||||
<set name="isDebuff" val="true" />
|
||||
<set name="trait" val="KNOCKDOWN" />
|
||||
<set name="rideState" val="NONE" />
|
||||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||||
<enchant2 name="activateRate" val="#ench2ActivateRates" />
|
||||
<enchant3 name="power" val="#ench3Power" />
|
||||
<cond msgId="113" addName="1">
|
||||
<using kind="POLE, SWORD, BLUNT, DUAL, DUALFIST, DUALBLUNT" />
|
||||
</cond>
|
||||
<for>
|
||||
<effect name="KnockDown">
|
||||
@@ -708,15 +723,17 @@
|
||||
</effect>
|
||||
</for>
|
||||
<enchant3for>
|
||||
<effect name="PhysicalAttack" />
|
||||
<effect name="KnockDown">
|
||||
<param speed="700" distance="50" />
|
||||
</effect>
|
||||
<effect name="PhysicalAttack" />
|
||||
</enchant3for>
|
||||
<enchant4for>
|
||||
<effect name="KnockDown">
|
||||
<param speed="700" distance="50" />
|
||||
<mul stat="pDef" val="#ench4Hex" />
|
||||
<param speed="700" distance="50" />
|
||||
</effect>
|
||||
<effect name="Debuff">
|
||||
<mul stat="pDef" val="#ench4Hex" />
|
||||
</effect>
|
||||
</enchant4for>
|
||||
</skill>
|
||||
@@ -1874,12 +1891,16 @@
|
||||
</enchant1for>
|
||||
</skill>
|
||||
<skill id="10298" levels="1" name="Power Revival">
|
||||
<set name="magicLvl" val="86" />
|
||||
<!-- Recovers all of your HP. -->
|
||||
<set name="effectPoint" val="562" />
|
||||
<set name="icon" val="icon.skill10298" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="magicLvl" val="86" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<set name="hitTime" val="1500" />
|
||||
<set name="reuseDelay" val="600000" />
|
||||
<set name="mpConsume" val="38" />
|
||||
<set name="hitTime" val="200" />
|
||||
<set name="reuseDelay" val="600000" />
|
||||
<set name="rideState" val="NONE" />
|
||||
<for>
|
||||
<effect name="HealPercent">
|
||||
<param power="100" />
|
||||
|
||||
@@ -76,30 +76,36 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10303" levels="4" name="Superior Combat Master">
|
||||
<table name="#rate"> 1.02 1.03 1.04 1.05 </table>
|
||||
<!-- Max CP/ HP + 2%. -->
|
||||
<table name="#max"> 1.02 1.03 1.04 1.05 </table>
|
||||
<table name="#magicLvl"> 85 90 95 99 </table>
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="icon" val="icon.skill0430" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<effect name="Buff">
|
||||
<mul stat="maxHp" val="#rate" />
|
||||
<mul stat="maxCp" val="#rate" />
|
||||
</effect>
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="maxHp" val="#max" />
|
||||
<mul stat="maxCp" val="#max" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10304" levels="4" name="Superior Dual Sword Mastery">
|
||||
<!-- When a dualsword or dual blunt is equipped, P. Atk. + 2% and additional + 709. -->
|
||||
<table name="#pAtkMul"> 1.02 1.03 1.04 1.05 </table>
|
||||
<table name="#pAtkAdd"> 709 828 982 1190 </table>
|
||||
<table name="#magicLvl"> 85 90 95 99 </table>
|
||||
<table name="#pAtk"> 1.02 1.03 1.04 1.05 </table>
|
||||
<table name="#pAtkAdd"> 709 825 982 1190 </table>
|
||||
<set name="icon" val="icon.skill11835" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="pAtk" val="#pAtk">
|
||||
<using kind="DUAL" />
|
||||
<mul stat="pAtk" val="#pAtkMul">
|
||||
<using kind="DUAL, DUALBLUNT" />
|
||||
</mul>
|
||||
<add stat="pAtk" val="#pAtkAdd">
|
||||
<using kind="DUAL" />
|
||||
<add stat="pAtk" val="#pAtkMul">
|
||||
<using kind="DUAL, DUALBLUNT" />
|
||||
</add>
|
||||
</effect>
|
||||
</for>
|
||||
@@ -334,31 +340,36 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10315" levels="2" name="Superior Polearm Mastery">
|
||||
<table name="#pAtk"> 1.02 1.03 </table>
|
||||
<!-- When a spear is equipped, P. Atk. + 2 % and additional P. Atk. + 583. -->
|
||||
<table name="#magicLvl"> 85 90 </table>
|
||||
<table name="#pAtkAdd"> 583 678 </table>
|
||||
<table name="#magicLvl"> 90 90 </table>
|
||||
<set name="icon" val="icon.skill11836" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<table name="#pAtkMul"> 1.02 1.03 </table>
|
||||
<set name="operateType" val="P" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="icon" val="icon.skill11836" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="pAtk" val="#pAtk">
|
||||
<mul stat="pAtk" val="#pAtkMul">
|
||||
<using kind="POLE" />
|
||||
</mul>
|
||||
<add stat="pAtk" val="#pAtkAdd">
|
||||
<using kind="POLE" />
|
||||
</add>
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="10316" levels="4" name="Bloodthirst">
|
||||
<table name="#pAtk"> 1.05 1.06 1.07 1.08 </table>
|
||||
<!-- PvP P. Atk. + 5%. -->
|
||||
<table name="#magicLvl"> 85 90 95 99 </table>
|
||||
<set name="icon" val="icon.skill0193" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<table name="#pvpPhysDmg"> 1.05 1.06 1.07 1.08 </table>
|
||||
<set name="operateType" val="P" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="icon" val="icon.skill0193" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="pvpPhysDmg" val="#pAtk" />
|
||||
<mul stat="pvpPhysDmg" val="#pvpPhysDmg" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
|
||||
@@ -1055,11 +1055,23 @@
|
||||
<set name="isMagic" val="4" />
|
||||
</skill>
|
||||
<skill id="11352" levels="4" name="Arcane Ability">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Atk. Spd., P. Def. + 3%, and PvP Damage - 3%. -->
|
||||
<table name="#magicLvl"> 85 90 95 99 </table> <!-- TODO: get proper values -->
|
||||
<table name="#rateUp"> 1.03 1.05 1.07 1.1 </table>
|
||||
<table name="#rateDown"> 0.97 0.95 0.93 0.9 </table>
|
||||
<set name="icon" val="icon.skill11277" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="pAtkSpd" val="#rateUp" />
|
||||
<mul stat="pDef" val="#rateUp" />
|
||||
<mul stat="pvpPhysDef" val="#rateDown" />
|
||||
<mul stat="pvpMagicalDef" val="#rateDown" />
|
||||
<mul stat="pvpPhysSkillsDef" val="#rateDown" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="11353" levels="7" name="Elemental Rage">
|
||||
<!-- Source: https://l2wiki.com/Elemental_Rage_-_Wynn_Elemental_Master -->
|
||||
|
||||
@@ -117,30 +117,67 @@
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="11754" levels="5" name="Fairy of Life" enchantGroup1="10" enchantGroup2="10">
|
||||
<skill id="11754" levels="5" name="Fairy of Life" enchantGroup1="10">
|
||||
<!-- Summons a fairy that follows and periodically heals the selected party member for 60 seconds. Has a chance of recovering HP when attacked. -->
|
||||
<table name="#mpConsume"> 34 37 38 42 44 </table>
|
||||
<table name="#mpInitialConsume"> 9 9 10 10 11 </table>
|
||||
<table name="#magicLvl"> 85 88 91 94 97 </table>
|
||||
<table name="#mpConsume"> 43 46 48 52 55 </table>
|
||||
<table name="#ench2Time"> 66 72 78 84 90 96 102 108 114 120 </table>
|
||||
<set name="icon" val="icon.skill11754" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="operateType" val="A1" />
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="effectRange" val="600" />
|
||||
<table name="#effectLvl"> 1 2 3 4 5 </table>
|
||||
<table name="#abnormalLvl"> 2 3 4 5 6 </table>
|
||||
<table name="#ench1triggeredLevel"> 101 102 103 104 105 106 107 108 109 110 </table>
|
||||
<table name="#ench2abnormalTime"> 66 72 78 84 90 96 104 110 116 120 </table>
|
||||
<table name="#ench2summonTotalLifeTime"> 660 720 780 840 900 960 1040 1100 1160 1200 </table>
|
||||
<set name="abnormalTime" val="60" />
|
||||
<set name="abnormalLvl" val="#abnormalLvl" />
|
||||
<set name="hitTime" val="2200" />
|
||||
<set name="coolTime" val="300" />
|
||||
<set name="castRange" val="600" />
|
||||
<set name="reuseDelay" val="15000" />
|
||||
<set name="isMagic" val="1" />
|
||||
<set name="mpConsume" val="#mpConsume" />
|
||||
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
||||
<set name="isMagic" val="2" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="operateType" val="A2" />
|
||||
<set name="icon" val="icon.skill11754" />
|
||||
<set name="targetType" val="PARTY_MEMBER" />
|
||||
<enchant1 name="magicLvl" val="99" />
|
||||
<enchant2 name="magicLvl" val="99" />
|
||||
<enchant2 name="abnormalTime" val="#ench2abnormalTime" />
|
||||
<for>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
|
||||
<param minDamage="1" />
|
||||
<param chance="5" />
|
||||
<param skillId="11807" skillLevel="#effectLvl" />
|
||||
<param targetType="SELF" />
|
||||
</effect>
|
||||
<effect name="SummonCubic">
|
||||
<param cubicId="17" cubicDelay="10" cubicDuration="60" cubicMaxCount="30" />
|
||||
<param cubicId="17" cubicDelay="5" cubicDuration="60" cubicMaxCount="20" cubicSkillChance="0" />
|
||||
<param cubicSkill1Chance="33" />
|
||||
</effect>
|
||||
</for>
|
||||
<enchant2for>
|
||||
<enchant1for>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
|
||||
<param minDamage="1" />
|
||||
<param chance="5" />
|
||||
<param skillId="11807" skillLevel="#ench1triggeredLevel" />
|
||||
<param targetType="SELF" />
|
||||
</effect>
|
||||
<effect name="SummonCubic">
|
||||
<param cubicId="17" cubicDelay="10" cubicDuration="60" cubicMaxCount="30" /> <!-- TODO: Fix duration -->
|
||||
<param cubicId="17" cubicDelay="5" cubicDuration="60" cubicMaxCount="20" cubicSkillChance="0" />
|
||||
<param cubicSkill1Chance="33" />
|
||||
</effect>
|
||||
</enchant1for>
|
||||
<enchant2for>
|
||||
<effect name="TriggerSkillByDamage">
|
||||
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
|
||||
<param minDamage="1" />
|
||||
<param chance="5" />
|
||||
<param skillId="11807" skillLevel="5" />
|
||||
<param targetType="SELF" />
|
||||
</effect>
|
||||
<effect name="SummonCubic">
|
||||
<param cubicId="17" cubicDelay="5" cubicDuration="60" cubicMaxCount="20" cubicSkillChance="0" /> <!-- cubicDuration="#ench2summonTotalLifeTime" -->
|
||||
<param cubicSkill1Chance="33" />
|
||||
</effect>
|
||||
</enchant2for>
|
||||
</skill>
|
||||
|
||||
@@ -1171,31 +1171,29 @@
|
||||
<skill id="13061" levels="1" name="Special Ability: Long Blow">
|
||||
<!-- Increases bow/crossbow range. Inflicts additional damage during PvP. -->
|
||||
<set name="icon" val="icon.skill0113" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="pAtkRange" val="50">
|
||||
<!--<mul stat="pvpPhysDmg" val="1.05" />
|
||||
<mul stat="pvpPhysSkillsDmg" val="1.05" />
|
||||
<mul stat="pvpMagicalDmg" val="1.05" />-->
|
||||
<using kind="BOW" />
|
||||
</add>
|
||||
<add stat="pAtkRange" val="50" />
|
||||
<mul stat="pvpPhysDmg" val="1.05" />
|
||||
<mul stat="pvpPhysSkillsDmg" val="1.05" />
|
||||
<mul stat="pvpMagicalDmg" val="1.05" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="13062" levels="5" name="Special Ability: Damage Up">
|
||||
<!-- Increases P. Atk. Inflicts additional damage during PvP. -->
|
||||
<table name="#pAtk"> 288 332 377 415 600 </table>
|
||||
<table name="#magicLvl"> 85 85 95 99 99 </table>
|
||||
<table name="#Atk">288 332 377 415 457</table>
|
||||
<set name="icon" val="icon.skill1068" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="pAtk" val="#Atk" />
|
||||
<add stat="mAtk" val="#Atk" />
|
||||
<add stat="pAtk" val="#pAtk" />
|
||||
<mul stat="pvpPhysDmg" val="1.05" />
|
||||
<mul stat="pvpPhysSkillsDmg" val="1.05" />
|
||||
<mul stat="pvpMagicalDmg" val="1.05" />
|
||||
@@ -1205,294 +1203,251 @@
|
||||
<skill id="13063" levels="1" name="Cloak Slot Activation (R-grade)">
|
||||
<!-- Opens a cloak slot. -->
|
||||
<set name="icon" val="icon.vesper_cloack_i00" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="EnableCloak" />
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="13064" levels="4" name="Set Effect - Immortal Heavy Armor 2 Piece (Defense Type)">
|
||||
<!-- CON + 1 and HP + 463. -->
|
||||
<!-- CON + 1 and HP + 463. Chance of receiving a critical attack - 3.3%. Stun Resistance + 5. -->
|
||||
<!-- CON + 1 and HP + 463. Chance of receiving a critical attack - 3.3%. Stun Resistance + 5. M. Def. + 38. -->
|
||||
<!-- CON + 1 and HP + 463. Chance of receiving a critical attack - 3.3%. Stun Resistance + 5. M. Def. + 38. P. Def. + 7% and additional + 77. Resistance to 4 attributes + 10. -->
|
||||
<table name="#defCritRate"> 1 1.033 1.033 1.033 </table>
|
||||
<table name="#Trait"> 0 5 5 5 </table>
|
||||
<skill id="13064" levels="4" name="Immortal Heavy Armor 2 Piece (Defense Type)">
|
||||
<table name="#defCritRate"> 1.0 0.967 0.967 0.967 </table>
|
||||
<table name="#stunRes"> 0 5 5 5 </table>
|
||||
<table name="#mDef"> 0 0 38 38 </table>
|
||||
<table name="#pDef"> 0 0 0 77 </table>
|
||||
<table name="#pDefMul"> 1 1 1 1.07 </table>
|
||||
<table name="#pDefAdd"> 0 0 0 77 </table>
|
||||
<table name="#resist"> 0 0 0 10 </table>
|
||||
<set name="icon" val="icon.armor_t501_u_i00" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<table name="#elements"> 0 0 0 10 </table>
|
||||
<set name="operateType" val="P" />
|
||||
<set name="icon" val="icon.armor_t501_u_i00" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="CON" val="1" />
|
||||
<add stat="maxHp" val="463" />
|
||||
<mul stat="defCritRate" val="#defCritRate" />
|
||||
<add stat="mDef" val="#mDef" />
|
||||
<add stat="pDef" val="#pDef" />
|
||||
<add stat="fireRes" val="#elements" />
|
||||
<add stat="waterRes" val="#elements" />
|
||||
<add stat="windRes" val="#elements" />
|
||||
<add stat="earthRes" val="#elements" />
|
||||
<mul stat="defCritRate" val="#defCritRate" />
|
||||
<mul stat="pDef" val="#pDefMul" />
|
||||
<add stat="pDef" val="#pDefAdd" />
|
||||
<add stat="fireRes" val="#resist" />
|
||||
<add stat="waterRes" val="#resist" />
|
||||
<add stat="windRes" val="#resist" />
|
||||
<add stat="earthRes" val="#resist" />
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<param SHOCK="#Trait" />
|
||||
<param SHOCK="#stunRes" />
|
||||
</effect>
|
||||
<effect name="EnableCloak" />
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="13065" levels="4" name="Set Effect - Immortal Heavy Armor 2 Piece (Attack Type)">
|
||||
<!-- STR + 1 -->
|
||||
<!-- STR + 1, Critical damage + 209, Hold Resistance + 5. -->
|
||||
<!-- STR + 1, Critical damage + 209, Hold Resistance + 5, HP + 463. -->
|
||||
<!-- STR + 1, Critical damage + 209, Hold Resistance + 5. P. Atk. + 155, P. Def. + 7%. HP + 463, resistance to 4 attributes + 10. -->
|
||||
<table name="#cAtkAdd"> 0 209 209 209 </table>
|
||||
<table name="#Trait"> 0 5 5 5 </table>
|
||||
<skill id="13065" levels="4" name="Immortal Heavy Armor 2 Piece (Attack Type)">
|
||||
<table name="#maxHp"> 0 0 463 463 </table>
|
||||
<table name="#pAtk"> 0 0 0 155 </table>
|
||||
<table name="#pDef"> 1 1 1 1.07 </table>
|
||||
<table name="#resist"> 0 0 0 10 </table>
|
||||
<set name="icon" val="icon.armor_t501_u_i00" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<table name="#holdRes"> 0 5 5 5 </table>
|
||||
<table name="#pAtk"> 0 0 0 115 </table>
|
||||
<table name="#pDefMul"> 1 1 1 1.07 </table>
|
||||
<table name="#critDmgAdd"> 0 209 209 209 </table>
|
||||
<table name="#elements"> 0 0 0 10 </table>
|
||||
<set name="operateType" val="P" />
|
||||
<set name="icon" val="icon.armor_t501_u_i00" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="STR" val="1" />
|
||||
<add stat="critDmgAdd" val="#cAtkAdd" />
|
||||
<add stat="maxHp" val="#maxHp" />
|
||||
<add stat="pAtk" val="#pAtk" />
|
||||
<mul stat="pDef" val="#pDef" />
|
||||
<add stat="fireRes" val="#resist" />
|
||||
<add stat="waterRes" val="#resist" />
|
||||
<add stat="windRes" val="#resist" />
|
||||
<add stat="earthRes" val="#resist" />
|
||||
<add stat="fireRes" val="#elements" />
|
||||
<add stat="waterRes" val="#elements" />
|
||||
<add stat="windRes" val="#elements" />
|
||||
<add stat="earthRes" val="#elements" />
|
||||
<add stat="critDmgAdd" val="#critDmgAdd" />
|
||||
<mul stat="pDef" val="#pDefMul" />
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<param HOLD="#Trait" />
|
||||
<param HOLD="#holdRes" />
|
||||
</effect>
|
||||
<effect name="EnableCloak" />
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="13066" levels="4" name="Set Effect - Twilight Heavy Armor 2 Piece (Defense Type)">
|
||||
<!-- CON + 2, STR -1, HP + 487. -->
|
||||
<!-- CON + 2, STR -1, HP + 487. MP + 202, Stun Resistance + 7. -->
|
||||
<!-- CON + 2, STR -1, HP + 487. MP + 202, Stun Resistance + 7. M. Def. + 44. -->
|
||||
<!-- CON + 2, STR -1, HP + 487. MP + 202, Stun Resistance + 7. M. Def. + 44. P. Def. + 7% and additional + 87, resistance to 4 attributes + 10. -->
|
||||
<skill id="13066" levels="4" name="Twilight Heavy Armor 2 Piece (Defense Type)">
|
||||
<table name="#defCritRate"> 1.0 0.967 0.967 0.967 </table>
|
||||
<table name="#stunRes"> 0 7 7 7 </table>
|
||||
<table name="#maxMp"> 0 202 202 202 </table>
|
||||
<table name="#Trait"> 0 7 7 7 </table>
|
||||
<table name="#mDef"> 0 0 44 44 </table>
|
||||
<table name="#pDef"> 0 0 0 87 </table>
|
||||
<table name="#pDefMul"> 1 1 1 1.07 </table>
|
||||
<table name="#pDefAdd"> 0 0 0 87 </table>
|
||||
<table name="#resist"> 0 0 0 10 </table>
|
||||
<set name="icon" val="icon.armor_t601_u_i00" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<table name="#elements"> 0 0 0 10 </table>
|
||||
<set name="operateType" val="P" />
|
||||
<set name="icon" val="icon.armor_t601_u_i00" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="CON" val="2" />
|
||||
<sub stat="STR" val="1" />
|
||||
<add stat="STR" val="-1" />
|
||||
<add stat="maxHp" val="487" />
|
||||
<add stat="maxMp" val="#maxMp" />
|
||||
<add stat="mDef" val="#mDef" />
|
||||
<add stat="pDef" val="#pDef" />
|
||||
<add stat="fireRes" val="#elements" />
|
||||
<add stat="waterRes" val="#elements" />
|
||||
<add stat="windRes" val="#elements" />
|
||||
<add stat="earthRes" val="#elements" />
|
||||
<mul stat="defCritRate" val="#defCritRate" />
|
||||
<mul stat="pDef" val="#pDefMul" />
|
||||
<add stat="pDef" val="#pDefAdd" />
|
||||
<add stat="fireRes" val="#resist" />
|
||||
<add stat="waterRes" val="#resist" />
|
||||
<add stat="windRes" val="#resist" />
|
||||
<add stat="earthRes" val="#resist" />
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<param SHOCK="#Trait" />
|
||||
<param SHOCK="#stunRes" />
|
||||
</effect>
|
||||
<effect name="EnableCloak" />
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="13067" levels="4" name="Set Effect - Twilight Heavy Armor 2 Piece (Attack Type)">
|
||||
<!-- STR + 2, CON -1 -->
|
||||
<!-- STR + 2, CON -1, Critical damage + 242, Hold Resistance + 7. -->
|
||||
<!-- STR + 2, CON -1, Critical damage + 242, Hold Resistance + 7. MP - 4% upon skill use. -->
|
||||
<!-- STR + 2, CON -1, Critical damage + 242, Hold Resistance + 7. P. Atk. + 180, P. Def. + 7%, MP - 4% upon skill use. Resistance to 4 attributes + 10. -->
|
||||
<table name="#cAtkAdd"> 0 242 242 242 </table>
|
||||
<table name="#Trait"> 0 7 7 7 </table>
|
||||
<table name="#mpConsumeRate"> 1 1 0.96 0.96 </table>
|
||||
<skill id="13067" levels="4" name="Twilight Heavy Armor 2 Piece (Attack Type)">
|
||||
<table name="#maxHp"> 0 0 463 463 </table>
|
||||
<table name="#holdRes"> 0 7 7 7 </table>
|
||||
<table name="#pAtk"> 0 0 0 180 </table>
|
||||
<table name="#pDef"> 1 1 1 1.07 </table>
|
||||
<table name="#resist"> 0 0 0 10 </table>
|
||||
<set name="icon" val="icon.armor_t601_u_i00" />
|
||||
<set name="magicLvl" val="85" />
|
||||
<table name="#pDefMul"> 1 1 1 1.07 </table>
|
||||
<table name="#critDmgAdd"> 0 242 242 242 </table>
|
||||
<table name="#elements"> 0 0 0 10 </table>
|
||||
<table name="#mpConsum"> 1 1 1.04 1.04 </table>
|
||||
<set name="operateType" val="P" />
|
||||
<set name="icon" val="icon.armor_t601_u_i00" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="STR" val="2" />
|
||||
<sub stat="CON" val="1" />
|
||||
<add stat="critDmgAdd" val="#cAtkAdd" />
|
||||
<mul stat="physicalMpConsumeRate" val="#mpConsumeRate" />
|
||||
<mul stat="magicalMpConsumeRate" val="#mpConsumeRate" />
|
||||
<mul stat="danceMpConsumeRate" val="#mpConsumeRate" />
|
||||
<add stat="CON" val="-1" />
|
||||
<add stat="maxHp" val="#maxHp" />
|
||||
<add stat="pAtk" val="#pAtk" />
|
||||
<mul stat="pDef" val="#pDef" />
|
||||
<add stat="fireRes" val="#resist" />
|
||||
<add stat="waterRes" val="#resist" />
|
||||
<add stat="windRes" val="#resist" />
|
||||
<add stat="earthRes" val="#resist" />
|
||||
<add stat="fireRes" val="#elements" />
|
||||
<add stat="waterRes" val="#elements" />
|
||||
<add stat="windRes" val="#elements" />
|
||||
<add stat="earthRes" val="#elements" />
|
||||
<add stat="critDmgAdd" val="#critDmgAdd" />
|
||||
<mul stat="pDef" val="#pDefMul" />
|
||||
<mul stat="physicalMpConsumeRate" val="#mpConsum" />
|
||||
<mul stat="magicalMpConsumeRate" val="#mpConsum" />
|
||||
<mul stat="danceMpConsumeRate" val="#mpConsum" />
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<param HOLD="#Trait" />
|
||||
<param HOLD="#holdRes" />
|
||||
</effect>
|
||||
<effect name="EnableCloak" />
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="13068" levels="4" name="Set Effect - Seraph Heavy Armor 2 Piece (Defense Type)">
|
||||
<!-- CON + 3, STR -2, HP + 511. -->
|
||||
<!-- CON + 3, STR -2, HP + 511. Chance of receiving a critical attack - 3.3%. Stun Resistance + 10. -->
|
||||
<!-- CON + 3, STR -2, HP + 511. Chance of receiving a critical attack - 3.3%. Damage upon critical attack - 281. Stun Resistance + 10. M. Def. + 50. -->
|
||||
<!-- CON + 3, STR -2, HP + 511. Chance of receiving a critical attack - 3.3%. Stun Resistance + 10. Damage upon critical attack - 281. M. Def. + 50. P. Def. + 7% and additional + 96. Resistance to 4 attributes + 15. -->
|
||||
<table name="#defCritRate"> 1 1.033 1.033 1.033 </table>
|
||||
<table name="#Trait"> 0 10 10 10 </table>
|
||||
<table name="#defCritDamage"> 0 0 281 281 </table>
|
||||
<skill id="13068" levels="4" name="Seraph Heavy Armor 2 Piece (Defense Type)">
|
||||
<table name="#defCritRate"> 1.0 0.967 0.967 0.967 </table>
|
||||
<table name="#stunRes"> 0 10 10 10 </table>
|
||||
<table name="#defCritDamageAdd"> 0 0 281 281 </table>
|
||||
<table name="#mDef"> 0 0 50 50 </table>
|
||||
<table name="#pDef"> 0 0 0 96 </table>
|
||||
<table name="#pDefMul"> 1 1 1 1.07 </table>
|
||||
<table name="#pDefAdd"> 0 0 0 96 </table>
|
||||
<table name="#resist"> 0 0 0 15 </table>
|
||||
<set name="icon" val="icon.armor_t401_u_i00" />
|
||||
<set name="magicLvl" val="95" />
|
||||
<table name="#elements"> 0 0 0 15 </table>
|
||||
<set name="operateType" val="P" />
|
||||
<set name="icon" val="icon.armor_t401_u_i00" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="CON" val="3" />
|
||||
<sub stat="STR" val="2" />
|
||||
<add stat="STR" val="-2" />
|
||||
<add stat="maxHp" val="511" />
|
||||
<mul stat="defCritRate" val="#defCritRate" />
|
||||
<add stat="defCritDamage" val="#defCritDamage" />
|
||||
<add stat="mDef" val="#mDef" />
|
||||
<add stat="pDef" val="#pDef" />
|
||||
<add stat="fireRes" val="#elements" />
|
||||
<add stat="waterRes" val="#elements" />
|
||||
<add stat="windRes" val="#elements" />
|
||||
<add stat="earthRes" val="#elements" />
|
||||
<add stat="defCritDamageAdd" val="#defCritDamageAdd" />
|
||||
<mul stat="defCritRate" val="#defCritRate" />
|
||||
<mul stat="pDef" val="#pDefMul" />
|
||||
<add stat="pDef" val="#pDefAdd" />
|
||||
<add stat="fireRes" val="#resist" />
|
||||
<add stat="waterRes" val="#resist" />
|
||||
<add stat="windRes" val="#resist" />
|
||||
<add stat="earthRes" val="#resist" />
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<param SHOCK="#Trait" />
|
||||
<param SHOCK="#stunRes" />
|
||||
</effect>
|
||||
<effect name="EnableCloak" />
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="13069" levels="4" name="Set Effect - Seraph Heavy Armor 2 Piece (Attack Type)">
|
||||
<!-- STR + 3, CON -2 -->
|
||||
<!-- STR + 3, CON -2, Critical damage + 281, Hold Resistance + 10. -->
|
||||
<!-- STR + 3, CON -2, Critical damage + 281, Hold Resistance + 10. HP + 511. Skill Power + 6%. -->
|
||||
<!-- STR + 3, CON -2, Critical damage + 281, Hold Resistance + 10. P. Atk. + 214, P. Def. + 7%, HP + 511. Skill Power+ 6%. Resistance to 4 attributes + 15. -->
|
||||
<table name="#cAtkAdd"> 0 281 281 281 </table>
|
||||
<table name="#Trait"> 0 10 10 10 </table>
|
||||
<table name="#maxHp"> 0 10 10 10 </table>
|
||||
<table name="#physicalSkillPower"> 0 0 1.06 1.06 </table>
|
||||
<skill id="13069" levels="4" name="Seraph Heavy Armor 2 Piece (Attack Type)">
|
||||
<table name="#maxHp"> 0 0 511 511 </table>
|
||||
<table name="#holdRes"> 0 10 10 10 </table>
|
||||
<table name="#pAtk"> 0 0 0 214 </table>
|
||||
<table name="#pDef"> 1 1 1 1.07 </table>
|
||||
<table name="#resist"> 0 0 0 15 </table>
|
||||
<set name="icon" val="icon.armor_t401_u_i00" />
|
||||
<set name="magicLvl" val="95" />
|
||||
<table name="#pDefMul"> 1 1 1 1.07 </table>
|
||||
<table name="#critDmgAdd"> 0 242 242 242 </table>
|
||||
<table name="#elements"> 0 0 0 15 </table>
|
||||
<table name="#skillPower"> 1 1 1.06 1.06 </table>
|
||||
<set name="operateType" val="P" />
|
||||
<set name="icon" val="icon.armor_t401_u_i00" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="STR" val="3" />
|
||||
<sub stat="CON" val="2" />
|
||||
<add stat="critDmgAdd" val="#cAtkAdd" />
|
||||
<add stat="CON" val="-2" />
|
||||
<add stat="maxHp" val="#maxHp" />
|
||||
<mul stat="physicalSkillPower" val="#physicalSkillPower" />
|
||||
<add stat="pAtk" val="#pAtk" />
|
||||
<mul stat="pDef" val="#pDef" />
|
||||
<add stat="fireRes" val="#resist" />
|
||||
<add stat="waterRes" val="#resist" />
|
||||
<add stat="windRes" val="#resist" />
|
||||
<add stat="earthRes" val="#resist" />
|
||||
<add stat="fireRes" val="#elements" />
|
||||
<add stat="waterRes" val="#elements" />
|
||||
<add stat="windRes" val="#elements" />
|
||||
<add stat="earthRes" val="#elements" />
|
||||
<add stat="critDmgAdd" val="#critDmgAdd" />
|
||||
<mul stat="pDef" val="#pDefMul" />
|
||||
<mul stat="physicalSkillPower" val="#skillPower" />
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<param HOLD="#Trait" />
|
||||
<param HOLD="#holdRes" />
|
||||
</effect>
|
||||
<effect name="EnableCloak" />
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="13070" levels="4" name="Set Effect - Eternal Heavy Armor 2 Piece (Defense Type)">
|
||||
<!-- CON + 3, STR -1, HP + 521. -->
|
||||
<!-- CON + 3, STR -1, HP + 521. Chance of receiving a critical attack - 3.3%. Stun Resistance + 10. -->
|
||||
<!-- CON + 3, STR -1, HP + 521. Chance of receiving a critical attack - 3.3%. Received heal amount + 108. Stun Resistance + 10. M. Def. + 54. -->
|
||||
<!-- CON + 3, STR -1, HP + 521. Chance of receiving a critical attack - 3.3%. Received heal amount + 108. Stun Resistance + 10. M. Def. + 54. P. Def. + 7% and additional + 103. Resistance to 4 attributes + 15. -->
|
||||
<table name="#defCritRate"> 1 1.033 1.033 1.033 </table>
|
||||
<table name="#Trait"> 0 10 10 10 </table>
|
||||
<skill id="13070" levels="4" name="Eternal Heavy Armor 2 Piece (Defense Type)">
|
||||
<table name="#defCritRate"> 1.0 0.967 0.967 0.967 </table>
|
||||
<table name="#stunRes"> 0 10 10 10 </table>
|
||||
<table name="#healEffect"> 0 0 108 108 </table>
|
||||
<table name="#mDef"> 0 0 54 54 </table>
|
||||
<table name="#pDef"> 0 0 0 103 </table>
|
||||
<table name="#pDefMul"> 1 1 1 1.07 </table>
|
||||
<table name="#pDefAdd"> 0 0 0 103 </table>
|
||||
<table name="#resist"> 0 0 0 15 </table>
|
||||
<set name="icon" val="icon.armor_t701_u_i00" />
|
||||
<set name="magicLvl" val="99" />
|
||||
<table name="#elements"> 0 0 0 15 </table>
|
||||
<set name="operateType" val="P" />
|
||||
<set name="icon" val="icon.armor_t701_u_i00" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="CON" val="3" />
|
||||
<sub stat="STR" val="1" />
|
||||
<add stat="STR" val="-1" />
|
||||
<add stat="maxHp" val="521" />
|
||||
<mul stat="defCritRate" val="#defCritRate" />
|
||||
<!-- TODO: add stat received heal amount -->
|
||||
<add stat="mDef" val="#mDef" />
|
||||
<add stat="pDef" val="#pDef" />
|
||||
<add stat="fireRes" val="#elements" />
|
||||
<add stat="waterRes" val="#elements" />
|
||||
<add stat="windRes" val="#elements" />
|
||||
<add stat="earthRes" val="#elements" />
|
||||
<add stat="healEffect" val="#healEffect" />
|
||||
<mul stat="defCritRate" val="#defCritRate" />
|
||||
<mul stat="pDef" val="#pDefMul" />
|
||||
<add stat="pDef" val="#pDefAdd" />
|
||||
<add stat="fireRes" val="#resist" />
|
||||
<add stat="waterRes" val="#resist" />
|
||||
<add stat="windRes" val="#resist" />
|
||||
<add stat="earthRes" val="#resist" />
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<param SHOCK="#Trait" />
|
||||
<param SHOCK="#stunRes" />
|
||||
</effect>
|
||||
<effect name="EnableCloak" />
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="13071" levels="4" name="Set Effect - Eternal Heavy Armor 2 Piece (Attack Type)">
|
||||
<!-- STR + 3, CON -1 -->
|
||||
<!-- STR + 3, CON -1, Critical damage + 298, Hold Resistance + 10. -->
|
||||
<!-- STR + 3, CON -1, Critical damage + 298, Hold Resistance + 10. HP + 521. Absorbs 2% of inflicted damage as HP. -->
|
||||
<!-- STR + 3, CON -1, Critical damage + 298, Hold Resistance + 10. P. Atk. + 246, P. Def. + 7%, HP + 521. Absorbs 2% of inflicted damage as HP with a certain probability. Resistance to 4 attributes + 15. -->
|
||||
<table name="#cAtkAdd"> 0 298 298 298 </table>
|
||||
<table name="#Trait"> 0 10 10 10 </table>
|
||||
<skill id="13071" levels="4" name="Eternal Heavy Armor 2 Piece (Attack Type)">
|
||||
<table name="#maxHp"> 0 0 521 521 </table>
|
||||
<table name="#absorbDam"> 1 1 1.02 1.02 </table>
|
||||
<table name="#holdRes"> 0 10 10 10 </table>
|
||||
<table name="#pAtk"> 0 0 0 246 </table>
|
||||
<table name="#pDef"> 1 1 1 1.07 </table>
|
||||
<table name="#resist"> 0 0 0 15 </table>
|
||||
<set name="icon" val="icon.armor_t701_u_i00" />
|
||||
<set name="magicLvl" val="99" />
|
||||
<table name="#pDefMul"> 1 1 1 1.07 </table>
|
||||
<table name="#critDmgAdd"> 0 298 298 298 </table>
|
||||
<table name="#elements"> 0 0 0 15 </table>
|
||||
<table name="#absorbDam"> 1 1 1.02 1.02 </table>
|
||||
<set name="operateType" val="P" />
|
||||
<set name="icon" val="icon.armor_t701_u_i00" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="STR" val="3" />
|
||||
<sub stat="CON" val="1" />
|
||||
<add stat="critDmgAdd" val="#cAtkAdd" />
|
||||
<add stat="CON" val="-1" />
|
||||
<add stat="maxHp" val="#maxHp" />
|
||||
<mul stat="absorbDam" val="#absorbDam" />
|
||||
<add stat="pAtk" val="#pAtk" />
|
||||
<add stat="pDef" val="#pDef" />
|
||||
<add stat="fireRes" val="#resist" />
|
||||
<add stat="waterRes" val="#resist" />
|
||||
<add stat="windRes" val="#resist" />
|
||||
<add stat="earthRes" val="#resist" />
|
||||
<add stat="fireRes" val="#elements" />
|
||||
<add stat="waterRes" val="#elements" />
|
||||
<add stat="windRes" val="#elements" />
|
||||
<add stat="earthRes" val="#elements" />
|
||||
<add stat="critDmgAdd" val="#critDmgAdd" />
|
||||
<mul stat="pDef" val="#pDefMul" />
|
||||
<mul stat="absorbDam" val="#absorbDam" />
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<param HOLD="#Trait" />
|
||||
<param HOLD="#holdRes" />
|
||||
</effect>
|
||||
<effect name="EnableCloak" />
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="13072" levels="4" name="Set Effect - R99 Rare Heavy Armor 2 Piece (Defense Type)">
|
||||
|
||||
@@ -653,14 +653,16 @@
|
||||
<!-- LeveL 1: INT + 2. -->
|
||||
<!-- LeveL 1: INT + 4. -->
|
||||
<!-- LeveL 1: INT + 16. -->
|
||||
<table name="#magicLevel"> 40 76 85 </table>
|
||||
<table name="#tableINT"> 2 4 16 </table>
|
||||
<table name="#INT"> 2 4 16 </table>
|
||||
<table name="#magicLvl"> 40 76 85 </table>
|
||||
<set name="icon" val="icon.skill11253" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="INT" val="#tableINT" />
|
||||
<add stat="INT" val="#INT" />
|
||||
<add stat="skillCritical" val="4" /> <!-- INT -->
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
|
||||
@@ -2,11 +2,11 @@
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="30400" levels="2" name="Divine Wind">
|
||||
<!-- Wind/Holy Resistance + 10. -->
|
||||
<table name="#magicLvl"> 1 85 </table>
|
||||
<table name="#res"> 10 20 </table>
|
||||
<table name="#res"> 10 20</table>
|
||||
<table name="#magicLvl"> 85 85 </table>
|
||||
<set name="icon" val="icon.skill30400" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
@@ -17,32 +17,33 @@
|
||||
</skill>
|
||||
<skill id="30401" levels="2" name="Tenacity">
|
||||
<!-- Max. HP + 1%, Speed + 4. -->
|
||||
<table name="#magicLvl"> 1 85 </table>
|
||||
<table name="#maxHp"> 1.01 1.02 </table>
|
||||
<table name="#spd"> 4 7 </table>
|
||||
<set name="icon" val="icon.skill30401" />
|
||||
<table name="#runSpd"> 4 7 </table>
|
||||
<table name="#magicLvl"> 85 85 </table>
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="icon" val="icon.skill30401" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="maxHp" val="#maxHp" />
|
||||
<add stat="runSpd" val="#spd" />
|
||||
<add stat="runSpd" val="#runSpd" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="30402" levels="2" name="Efficacy">
|
||||
<!-- MP Consumption - 1%. -->
|
||||
<table name="#magicLvl"> 1 85 </table>
|
||||
<table name="#mpConsumeRate"> 0.99 0.98 </table>
|
||||
<table name="#consumeRate"> 0.99 0.98 </table>
|
||||
<table name="#magicLvl"> 85 85 </table>
|
||||
<set name="icon" val="icon.skill30402" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="operateType" val="P" />
|
||||
<table name="#magicLvl"> 85 85 </table>
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<mul stat="physicalMpConsumeRate" val="#mpConsumeRate" />
|
||||
<mul stat="magicalMpConsumeRate" val="#mpConsumeRate" />
|
||||
<mul stat="magicalMpConsumeRate" val="#consumeRate" />
|
||||
<mul stat="physicalMpConsumeRate" val="#consumeRate" />
|
||||
<mul stat="danceMpConsumeRate" val="#consumeRate" />
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
|
||||
@@ -1072,15 +1072,17 @@
|
||||
</for>
|
||||
</skill>
|
||||
<skill id="30545" levels="3" name="Eminent Ability">
|
||||
<!-- STR + 2. -->
|
||||
<table name="#STR"> 2 4 14 </table>
|
||||
<table name="#magicLvl"> 40 76 85 </table>
|
||||
<table name="#base">2 4 14</table>
|
||||
<set name="icon" val="icon.skill0430" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="operateType" val="P" />
|
||||
<set name="magicLvl" val="#magicLvl" />
|
||||
<set name="targetType" val="SELF" />
|
||||
<for>
|
||||
<effect name="Buff">
|
||||
<add stat="STR" val="#base" />
|
||||
<add stat="STR" val="#STR" />
|
||||
<add stat="skillCritical" val="1" /> <!-- STR -->
|
||||
</effect>
|
||||
</for>
|
||||
</skill>
|
||||
|
||||
Reference in New Issue
Block a user