Partial sync L2jUnity free release Feb 16th 2015.

This commit is contained in:
MobiusDev
2016-10-23 14:56:34 +00:00
parent 89d5331c99
commit be6443a66a
106 changed files with 1866 additions and 1803 deletions

View File

@@ -1755,14 +1755,24 @@
<set name="isDebuff" val="true" />
</skill>
<skill id="10060" levels="1" name="Aggression Attack">
<!-- Provokes. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3" />
<set name="abnormalType" val="TARGET_LOCK" />
<set name="castRange" val="600" />
<set name="coolTime" val="200" />
<set name="effectPoint" val="-3928" />
<set name="effectRange" val="1100" />
<set name="hitTime" val="700" />
<set name="icon" val="icon.skill0086" />
<set name="operateType" val="A2" />
<set name="targetType" val="ONE" />
<set name="isDebuff" val="true" />
<set name="abnormalTime" val="2" />
<set name="effectPoint" val="-500" />
<set name="magicLvl" val="85" />
<set name="reuseDelay" val="6000" />
<set name="operateType" val="A2" />
<set name="reuseDelay" val="6000" />
<set name="staticReuse" val="true" />
<set name="isMagic" val="4" />
<set name="trait" val="DERANGEMENT" />
<set name="targetType" val="ONE" />
<for>
<effect name="TargetMe" />
<effect name="GetAgro" />
@@ -2363,35 +2373,32 @@
</for>
</skill>
<skill id="10090" levels="4" name="Provoking Shackle">
<!-- Provokes nearby enemies and inflicts Hold for 9 sec. -->
<table name="#mpConsume"> 59 61 63 65 </table>
<table name="#magicLvl"> 85 90 95 99 </table>
<set name="abnormalLvl" val="1" />
<table name="#abnormalLvl"> 1 2 3 4 </table>
<set name="abnormalLvl" val="#abnormalLvl" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="ROOT_PHYSICALLY" />
<set name="abnormalVisualEffect" val="ROOT" />
<set name="activateRate" val="50" />
<set name="affectLimit" val="10-10" />
<set name="affectRange" val="100" />
<set name="basicProperty" val="MEN" />
<set name="castRange" val="600" />
<set name="effectPoint" val="-100" /> <!-- Need verify -->
<set name="effectRange" val="1100" />
<set name="activateRate" val="80" />
<set name="basicProperty" val="CON" />
<set name="coolTime" val="470" />
<set name="hitTime" val="1000" />
<set name="icon" val="icon.skill10090new" />
<set name="effectRange" val="200" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="2" />
<set name="hitTime" val="1000" />
<set name="operateType" val="A2" />
<set name="magicLvl" val="#magicLvl" />
<set name="mpConsume" val="#mpConsume" />
<set name="operateType" val="A2" />
<set name="reuseDelay" val="60000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="AURA" />
<set name="icon" val="icon.skill10090new" />
<set name="trait" val="HOLD" />
<for>
<effect name="Root" />
<effect name="TargetMe" />
<effect name="GetAgro" />
<effect name="Root" />
<effect name="DefenceTrait">
<param HOLD="100" />
</effect>
</for>
</skill>
<skill id="10091" levels="1" name="Templar's Will">

View File

@@ -1,36 +1,48 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10244" levels="3" name="True Vanguard">
<!-- Damage inflicted on monsters + 50%, and M. Skill MP Consumption + 30%. -->
<table name="#magicLvl"> 85 90 95 </table>
<table name="#power"> 1.5 1.55 1.6 </table>
<table name="#pve"> 1.5 1.55 1.6 </table>
<set name="icon" val="icon.skill0810" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="T" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pvePhysDmg" val="#power" />
<mul stat="pvpPhysSkillsDmg" val="#power" />
<mul stat="magicalMpConsumeRate" val="1.3" />
<mul stat="physicalMpConsumeRate" val="1.3" />
<mul stat="pvePhysDmg" val="#pve" />
<mul stat="pvePhysSkillsDmg" val="#pve" />
</effect>
</for>
</skill>
<skill id="10245" levels="1" name="Wizard - Individual Passive">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0217" />
<set name="magicLvl" val="85" />
<set name="operateType" val="P" />
<set name="icon" val="icon.skill0217" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="runSpd" val="1.3" />
</effect>
</for>
</skill>
<skill id="10246" levels="1" name="Wizard - Individual">
<!-- AUTO GENERATED SKILL -->
<!-- TODO: Abno Type -->
<!-- Atk. Spd. + 30% for 5 seconds. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="5" />
<set name="icon" val="icon.skill1543" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="4" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="1.3" />
</effect>
</for>
</skill>
<skill id="10247" levels="1" name="Knight - Individual Passive">
<!-- AUTO GENERATED SKILL -->
@@ -39,14 +51,21 @@
<set name="targetType" val="SELF" />
</skill>
<skill id="10248" levels="1" name="Knight - Individual">
<!-- AUTO GENERATED SKILL -->
<!-- TODO: Abno Type -->
<!-- Atk. Spd. + 30% for 5 seconds. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="5" />
<set name="icon" val="icon.skill1543" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="6000" />
<set name="isMagic" val="4" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="1.3" />
</effect>
</for>
</skill>
<skill id="10249" levels="1" name="Heavy Hit">
<!-- AUTO GENERATED SKILL -->
@@ -600,107 +619,103 @@
</effect>
</for>
</skill>
<skill id="10265" levels="11" name="Eruption" enchantGroup1="11" enchantGroup2="11" enchantGroup3="11">
<!-- Source: https://l2wiki.com/Eruption_-_Tyrr_Doombringer -->
<skill id="10265" levels="8" name="Eruption" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10" enchantGroup5="10" enchantGroup6="10" enchantGroup7="10" enchantGroup8="10">
<!-- TODO: Power is decreased by 10% when equipped with a sword/blunt/fist weapon and increased by 50% when equipped with a spear. -->
<!-- Attacks nearby enemies with 11557 Power added to P. Atk., Stuns them for 2 seconds and remove their target. Power is decreased by 10% when equipped with a sword/blunt/fist weapon and increased by 50% when equipped with a spear. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. -->
<table name="#effectPoints"> -169 -170 -171 -172 -173 -174 -175 -176 </table> <!-- Guessed -->
<table name="#abnormalLvl"> 1 2 3 4 5 6 7 8 </table>
<table name="#mpConsumes"> 122 124 129 133 137 142 146 151 </table>
<table name="#enchelementPower"> 30 33 36 40 43 46 50 53 56 60 </table>
<table name="#enchPower"> 17545 17945 18344 18743 19142 19542 19941 20340 20739 21139 21545 27945 28344 28743 29142 29542 29941 30340 30739 31139 </table>
<table name="#enchPower"> 17545 17945 18344 18743 19142 19542 19941 20340 20739 21139 </table>
<table name="#ench1MpConsume"> 144 138 132 126 120 114 108 102 96 90 </table>
<table name="#magicLvl"> 85 86 88 90 92 94 96 98 101 103 105 </table>
<table name="#enchMagicLvl"> 98 98 98 98 98 99 99 99 99 99 </table>
<table name="#power"> 11557 11956 12754 13533 14351 15155 15948 16747 17896 18622 19348 </table>
<table name="#powerDebuff"> 30 32 34 36 38 40 42 44 46 48 50 </table>
<table name="#mpConsume"> 122 124 129 133 137 142 146 151 156 161 166 </table>
<table name="#ench9Reuse"> 4900 4800 4700 4600 4500 4400 4300 4200 4100 4000 </table> <!-- Need verify -->
<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 10 11 </table>
<table name="#ench2ActivateRates"> 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 </table>
<table name="#enchpDef"> 0.95 0.94 0.93 0.92 0.91 0.9 0.89 0.88 0.87 0.86 0.85 0.84 0.84 0.83 0.83 0.82 0.82 0.81 0.81 0.8 </table>
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
<set name="power" val="#power" />
<set name="targetType" val="AURA" />
<set name="hitTime" val="1390" />
<set name="coolTime" val="200" />
<set name="castRange" val="200" />
<set name="reuseDelay" val="5000" />
<set name="abnormalLvl" val="#abnormalLvls" />
<table name="#magicLvl"> 85 86 88 90 92 94 96 98 </table>
<table name="#power"> 11557 11956 12754 13533 14351 15155 15948 16747 </table>
<table name="#activationRate"> 30 32 34 36 38 40 42 44 </table>
<set name="abnormalLvl" val="#abnormalLvl" />
<set name="abnormalTime" val="2" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
<set name="fanRange" val="0,0,80,150" />
<set name="affectLimit" val="5-12" />
<set name="affectRange" val="150" />
<set name="overHit" val="true" />
<set name="trait" val="SHOCK" />
<set name="baseCritRate" val="7" />
<set name="operateType" val="A2" />
<set name="effectRange" val="600" />
<set name="effectPoint" val="-100" /> <!-- Need verify -->
<set name="isDebuff" val="true" />
<enchant1 name="power" val="#enchPower" />
<enchant1 name="magicLvl" val="105" />
<enchant2 name="magicLvl" val="105" />
<enchant2 name="activateRate" val="#ench2ActivateRates" />
<enchant3 name="magicLvl" val="105" />
<enchant3for>
<effect name="Debuff">
<mul stat="pDef" val="#enchpDef" />
</effect>
</enchant3for>
<cond msgId="113" addName="1">
<using kind="SWORD, BLUNT, DUAL, DUALFIST, POLE, DUALBLUNT" />
</cond>
<for>
<effect name="PhysicalAttack" />
<effect name="RandomizeHate">
<param power="#powerDebuff" />
</effect>
<effect name="TargetCancel">
<param power="#powerDebuff" />
</effect>
<effect name="Stun">
<param power="#powerDebuff" />
</effect>
</for>
</skill>
<skill id="10266" levels="11" name="Giant Punch" enchantGroup1="11" enchantGroup2="11">
<!-- Source: https://l2wiki.com/Giant_Punch_-_Tyrr_Titan -->
<table name="#ench1MpConsume"> 91 87 83 79 76 72 68 64 60 57 </table>
<table name="#ench2Chance"> 61 62 63 64 65 66 67 68 69 70 </table>
<table name="#magicLvl"> 85 87 88 91 93 95 97 99 101 103 105 </table>
<table name="#ench4Hex"> 0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.90 </table>
<table name="#ench3Attack"> 3800 3900 4000 4100 4200 4300 4400 4500 4600 4700 </table> <!-- Need verify -->
<table name="#mpConsume"> 76 79 81 84 87 90 92 95 98 101 104 </table>
<table name="#ench9Reuse"> 119000 118000 117000 116000 115000 114000 113000 112000 111000 110000 </table> <!-- Need verify -->
<table name="#ench2ActivateRates"> 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 </table>
<table name="#enchpDef"> 0.95 0.94 0.93 0.92 0.91 0.9 0.89 0.88 0.87 0.86 0.85 0.84 0.84 0.83 0.83 0.82 0.82 0.81 0.81 0.8 </table>
<set name="mpConsume" val="#mpConsume" />
<set name="element" val="3" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="KNOCK_DOWN" />
<set name="abnormalVisualEffect" val="KNOCK_DOWN" />
<set name="fanRange" val="0,0,80,150" />
<set name="affectLimit" val="5-12" />
<set name="affectRange" val="150" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="120000" />
<set name="effectPoint" val="-100" /> <!-- Need verify -->
<set name="flyRadius" val="55" />
<set name="trait" val="KNOCKDOWN" />
<set name="isDebuff" val="true" />
<set name="magicLvl" val="#magicLvl" />
<set name="affectLimit" val="6-12" />
<set name="affectRange" val="200" />
<set name="activateRate" val="#activationRate" />
<set name="baseCritRate" val="15" />
<set name="effectPoint" val="#effectPoints" />
<set name="icon" val="icon.skill10265" />
<set name="lvlBonusRate" val="1" />
<set name="operateType" val="A2" />
<set name="targetType" val="AURA" />
<enchant1 name="magicLvl" val="105" />
<enchant1 name="activateRate" val="#ench2ActivateRates" />
<enchant2 name="magicLvl" val="105" />
<enchant2for>
<effect name="Debuff">
<mul stat="pDef" val="#enchpDef" />
</effect>
</enchant2for>
<set name="mpConsume" val="#mpConsumes" />
<set name="magicLvl" val="#magicLvl" />
<set name="power" val="#power" />
<set name="basicProperty" val="CON" />
<set name="castRange" val="40" />
<set name="hitTime" val="1390" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="5000" />
<set name="isDebuff" val="true" />
<set name="rideState" val="NONE" />
<set name="trait" val="SHOCK" />
<enchant1 name="mpConsume" val="#ench1MpConsume" />
<enchant1 name="power" val="#enchPower" />
<enchant2 name="pvpPower" val="#enchPower" />
<enchant3 name="element" val="0" />
<enchant3 name="elementPower" val="#enchelementPower" />
<enchant3 name="power" val="#enchPower" />
<enchant4 name="element" val="1" />
<enchant4 name="elementPower" val="#enchelementPower" />
<enchant4 name="power" val="#enchPower" />
<enchant5 name="element" val="2" />
<enchant5 name="elementPower" val="#enchelementPower" />
<enchant5 name="power" val="#enchPower" />
<enchant6 name="element" val="3" />
<enchant6 name="elementPower" val="#enchelementPower" />
<enchant6 name="power" val="#enchPower" />
<enchant7 name="element" val="4" />
<enchant7 name="elementPower" val="#enchelementPower" />
<enchant7 name="power" val="#enchPower" />
<enchant8 name="element" val="5" />
<enchant8 name="elementPower" val="#enchelementPower" />
<enchant8 name="power" val="#enchPower" />
<cond msgId="113" addName="1">
<using kind="SWORD, BLUNT, DUAL, DUALFIST, POLE, DUALBLUNT" />
<using kind="POLE, SWORD, BLUNT, DUAL, DUALFIST, DUALBLUNT" />
</cond>
<for>
<effect name="PhysicalAttack" />
<effect name="Stun" />
</for>
</skill>
<skill id="10266" levels="8" name="Giant Punch" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10" enchantGroup4="10">
<!-- Strikes down at the ground with a fist to Knock Down nearby enemies for 5 sec. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. -->
<table name="#abnormalLvl"> 1 2 3 4 5 6 7 8 </table>
<table name="#ench1MpConsume"> 91 87 83 79 76 72 68 64 60 57 </table>
<table name="#ench2ActivateRates"> 61 62 63 64 65 66 67 68 69 70 </table>
<table name="#magicLvl"> 85 87 88 91 93 95 97 99 </table>
<table name="#ench4Hex"> 0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.90 </table>
<table name="#ench3Power"> 3800 3900 4000 4100 4200 4300 4400 4500 4600 4700 </table>
<table name="#mpConsumes"> 76 79 81 84 87 90 92 95 </table>
<set name="abnormalLvl" val="#abnormalLvl" />
<set name="abnormalTime" val="2" />
<set name="abnormalType" val="KNOCK_DOWN" />
<set name="affectLimit" val="6-12" />
<set name="affectRange" val="200" />
<set name="activateRate" val="50" />
<set name="element" val="3" />
<set name="elementPower" val="30" />
<set name="icon" val="icon.skill10266" />
<set name="basicProperty" val="CON" />
<set name="operateType" val="A2" />
<set name="targetType" val="AURA" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="60000" />
<set name="isDebuff" val="true" />
<set name="trait" val="KNOCKDOWN" />
<set name="rideState" val="NONE" />
<enchant1 name="mpConsume" val="#ench1MpConsume" />
<enchant2 name="activateRate" val="#ench2ActivateRates" />
<enchant3 name="power" val="#ench3Power" />
<cond msgId="113" addName="1">
<using kind="POLE, SWORD, BLUNT, DUAL, DUALFIST, DUALBLUNT" />
</cond>
<for>
<effect name="KnockDown">
@@ -708,15 +723,17 @@
</effect>
</for>
<enchant3for>
<effect name="PhysicalAttack" />
<effect name="KnockDown">
<param speed="700" distance="50" />
</effect>
<effect name="PhysicalAttack" />
</enchant3for>
<enchant4for>
<effect name="KnockDown">
<param speed="700" distance="50" />
<mul stat="pDef" val="#ench4Hex" />
<param speed="700" distance="50" />
</effect>
<effect name="Debuff">
<mul stat="pDef" val="#ench4Hex" />
</effect>
</enchant4for>
</skill>
@@ -1874,12 +1891,16 @@
</enchant1for>
</skill>
<skill id="10298" levels="1" name="Power Revival">
<set name="magicLvl" val="86" />
<!-- Recovers all of your HP. -->
<set name="effectPoint" val="562" />
<set name="icon" val="icon.skill10298" />
<set name="operateType" val="A1" />
<set name="magicLvl" val="86" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="reuseDelay" val="600000" />
<set name="mpConsume" val="38" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="600000" />
<set name="rideState" val="NONE" />
<for>
<effect name="HealPercent">
<param power="100" />

View File

@@ -76,30 +76,36 @@
</for>
</skill>
<skill id="10303" levels="4" name="Superior Combat Master">
<table name="#rate"> 1.02 1.03 1.04 1.05 </table>
<!-- Max CP/ HP + 2%. -->
<table name="#max"> 1.02 1.03 1.04 1.05 </table>
<table name="#magicLvl"> 85 90 95 99 </table>
<set name="magicLvl" val="#magicLvl" />
<set name="icon" val="icon.skill0430" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<effect name="Buff">
<mul stat="maxHp" val="#rate" />
<mul stat="maxCp" val="#rate" />
</effect>
<for>
<effect name="Buff">
<mul stat="maxHp" val="#max" />
<mul stat="maxCp" val="#max" />
</effect>
</for>
</skill>
<skill id="10304" levels="4" name="Superior Dual Sword Mastery">
<!-- When a dualsword or dual blunt is equipped, P. Atk. + 2% and additional + 709. -->
<table name="#pAtkMul"> 1.02 1.03 1.04 1.05 </table>
<table name="#pAtkAdd"> 709 828 982 1190 </table>
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#pAtk"> 1.02 1.03 1.04 1.05 </table>
<table name="#pAtkAdd"> 709 825 982 1190 </table>
<set name="icon" val="icon.skill11835" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="#pAtk">
<using kind="DUAL" />
<mul stat="pAtk" val="#pAtkMul">
<using kind="DUAL, DUALBLUNT" />
</mul>
<add stat="pAtk" val="#pAtkAdd">
<using kind="DUAL" />
<add stat="pAtk" val="#pAtkMul">
<using kind="DUAL, DUALBLUNT" />
</add>
</effect>
</for>
@@ -334,31 +340,36 @@
</for>
</skill>
<skill id="10315" levels="2" name="Superior Polearm Mastery">
<table name="#pAtk"> 1.02 1.03 </table>
<!-- When a spear is equipped, P. Atk. + 2 % and additional P. Atk. + 583. -->
<table name="#magicLvl"> 85 90 </table>
<table name="#pAtkAdd"> 583 678 </table>
<table name="#magicLvl"> 90 90 </table>
<set name="icon" val="icon.skill11836" />
<set name="magicLvl" val="#magicLvl" />
<table name="#pAtkMul"> 1.02 1.03 </table>
<set name="operateType" val="P" />
<set name="magicLvl" val="#magicLvl" />
<set name="icon" val="icon.skill11836" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="#pAtk">
<mul stat="pAtk" val="#pAtkMul">
<using kind="POLE" />
</mul>
<add stat="pAtk" val="#pAtkAdd">
<using kind="POLE" />
</add>
</effect>
</for>
</skill>
<skill id="10316" levels="4" name="Bloodthirst">
<table name="#pAtk"> 1.05 1.06 1.07 1.08 </table>
<!-- PvP P. Atk. + 5%. -->
<table name="#magicLvl"> 85 90 95 99 </table>
<set name="icon" val="icon.skill0193" />
<set name="magicLvl" val="#magicLvl" />
<table name="#pvpPhysDmg"> 1.05 1.06 1.07 1.08 </table>
<set name="operateType" val="P" />
<set name="magicLvl" val="#magicLvl" />
<set name="icon" val="icon.skill0193" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pvpPhysDmg" val="#pAtk" />
<mul stat="pvpPhysDmg" val="#pvpPhysDmg" />
</effect>
</for>
</skill>

View File

@@ -1055,11 +1055,23 @@
<set name="isMagic" val="4" />
</skill>
<skill id="11352" levels="4" name="Arcane Ability">
<!-- AUTO GENERATED SKILL -->
<!-- Atk. Spd., P. Def. + 3%, and PvP Damage - 3%. -->
<table name="#magicLvl"> 85 90 95 99 </table> <!-- TODO: get proper values -->
<table name="#rateUp"> 1.03 1.05 1.07 1.1 </table>
<table name="#rateDown"> 0.97 0.95 0.93 0.9 </table>
<set name="icon" val="icon.skill11277" />
<set name="operateType" val="P" />
<set name="magicLvl" val="#magicLvl" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="#rateUp" />
<mul stat="pDef" val="#rateUp" />
<mul stat="pvpPhysDef" val="#rateDown" />
<mul stat="pvpMagicalDef" val="#rateDown" />
<mul stat="pvpPhysSkillsDef" val="#rateDown" />
</effect>
</for>
</skill>
<skill id="11353" levels="7" name="Elemental Rage">
<!-- Source: https://l2wiki.com/Elemental_Rage_-_Wynn_Elemental_Master -->

View File

@@ -117,30 +117,67 @@
</effect>
</for>
</skill>
<skill id="11754" levels="5" name="Fairy of Life" enchantGroup1="10" enchantGroup2="10">
<skill id="11754" levels="5" name="Fairy of Life" enchantGroup1="10">
<!-- Summons a fairy that follows and periodically heals the selected party member for 60 seconds. Has a chance of recovering HP when attacked. -->
<table name="#mpConsume"> 34 37 38 42 44 </table>
<table name="#mpInitialConsume"> 9 9 10 10 11 </table>
<table name="#magicLvl"> 85 88 91 94 97 </table>
<table name="#mpConsume"> 43 46 48 52 55 </table>
<table name="#ench2Time"> 66 72 78 84 90 96 102 108 114 120 </table>
<set name="icon" val="icon.skill11754" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="A1" />
<set name="mpConsume" val="#mpConsume" />
<set name="effectRange" val="600" />
<table name="#effectLvl"> 1 2 3 4 5 </table>
<table name="#abnormalLvl"> 2 3 4 5 6 </table>
<table name="#ench1triggeredLevel"> 101 102 103 104 105 106 107 108 109 110 </table>
<table name="#ench2abnormalTime"> 66 72 78 84 90 96 104 110 116 120 </table>
<table name="#ench2summonTotalLifeTime"> 660 720 780 840 900 960 1040 1100 1160 1200 </table>
<set name="abnormalTime" val="60" />
<set name="abnormalLvl" val="#abnormalLvl" />
<set name="hitTime" val="2200" />
<set name="coolTime" val="300" />
<set name="castRange" val="600" />
<set name="reuseDelay" val="15000" />
<set name="isMagic" val="1" />
<set name="mpConsume" val="#mpConsume" />
<set name="mpInitialConsume" val="#mpInitialConsume" />
<set name="isMagic" val="2" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="A2" />
<set name="icon" val="icon.skill11754" />
<set name="targetType" val="PARTY_MEMBER" />
<enchant1 name="magicLvl" val="99" />
<enchant2 name="magicLvl" val="99" />
<enchant2 name="abnormalTime" val="#ench2abnormalTime" />
<for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="5" />
<param skillId="11807" skillLevel="#effectLvl" />
<param targetType="SELF" />
</effect>
<effect name="SummonCubic">
<param cubicId="17" cubicDelay="10" cubicDuration="60" cubicMaxCount="30" />
<param cubicId="17" cubicDelay="5" cubicDuration="60" cubicMaxCount="20" cubicSkillChance="0" />
<param cubicSkill1Chance="33" />
</effect>
</for>
<enchant2for>
<enchant1for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="5" />
<param skillId="11807" skillLevel="#ench1triggeredLevel" />
<param targetType="SELF" />
</effect>
<effect name="SummonCubic">
<param cubicId="17" cubicDelay="10" cubicDuration="60" cubicMaxCount="30" /> <!-- TODO: Fix duration -->
<param cubicId="17" cubicDelay="5" cubicDuration="60" cubicMaxCount="20" cubicSkillChance="0" />
<param cubicSkill1Chance="33" />
</effect>
</enchant1for>
<enchant2for>
<effect name="TriggerSkillByDamage">
<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" />
<param chance="5" />
<param skillId="11807" skillLevel="5" />
<param targetType="SELF" />
</effect>
<effect name="SummonCubic">
<param cubicId="17" cubicDelay="5" cubicDuration="60" cubicMaxCount="20" cubicSkillChance="0" /> <!-- cubicDuration="#ench2summonTotalLifeTime" -->
<param cubicSkill1Chance="33" />
</effect>
</enchant2for>
</skill>

View File

@@ -1171,31 +1171,29 @@
<skill id="13061" levels="1" name="Special Ability: Long Blow">
<!-- Increases bow/crossbow range. Inflicts additional damage during PvP. -->
<set name="icon" val="icon.skill0113" />
<set name="magicLvl" val="85" />
<set name="operateType" val="P" />
<set name="magicLvl" val="85" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pAtkRange" val="50">
<!--<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />-->
<using kind="BOW" />
</add>
<add stat="pAtkRange" val="50" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
</effect>
</for>
</skill>
<skill id="13062" levels="5" name="Special Ability: Damage Up">
<!-- Increases P. Atk. Inflicts additional damage during PvP. -->
<table name="#pAtk"> 288 332 377 415 600 </table>
<table name="#magicLvl"> 85 85 95 99 99 </table>
<table name="#Atk">288 332 377 415 457</table>
<set name="icon" val="icon.skill1068" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pAtk" val="#Atk" />
<add stat="mAtk" val="#Atk" />
<add stat="pAtk" val="#pAtk" />
<mul stat="pvpPhysDmg" val="1.05" />
<mul stat="pvpPhysSkillsDmg" val="1.05" />
<mul stat="pvpMagicalDmg" val="1.05" />
@@ -1205,294 +1203,251 @@
<skill id="13063" levels="1" name="Cloak Slot Activation (R-grade)">
<!-- Opens a cloak slot. -->
<set name="icon" val="icon.vesper_cloack_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="P" />
<set name="magicLvl" val="85" />
<set name="targetType" val="SELF" />
<for>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13064" levels="4" name="Set Effect - Immortal Heavy Armor 2 Piece (Defense Type)">
<!-- CON + 1 and HP + 463. -->
<!-- CON + 1 and HP + 463. Chance of receiving a critical attack - 3.3%. Stun Resistance + 5. -->
<!-- CON + 1 and HP + 463. Chance of receiving a critical attack - 3.3%. Stun Resistance + 5. M. Def. + 38. -->
<!-- CON + 1 and HP + 463. Chance of receiving a critical attack - 3.3%. Stun Resistance + 5. M. Def. + 38. P. Def. + 7% and additional + 77. Resistance to 4 attributes + 10. -->
<table name="#defCritRate"> 1 1.033 1.033 1.033 </table>
<table name="#Trait"> 0 5 5 5 </table>
<skill id="13064" levels="4" name="Immortal Heavy Armor 2 Piece (Defense Type)">
<table name="#defCritRate"> 1.0 0.967 0.967 0.967 </table>
<table name="#stunRes"> 0 5 5 5 </table>
<table name="#mDef"> 0 0 38 38 </table>
<table name="#pDef"> 0 0 0 77 </table>
<table name="#pDefMul"> 1 1 1 1.07 </table>
<table name="#pDefAdd"> 0 0 0 77 </table>
<table name="#resist"> 0 0 0 10 </table>
<set name="icon" val="icon.armor_t501_u_i00" />
<set name="magicLvl" val="85" />
<table name="#elements"> 0 0 0 10 </table>
<set name="operateType" val="P" />
<set name="icon" val="icon.armor_t501_u_i00" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="CON" val="1" />
<add stat="maxHp" val="463" />
<mul stat="defCritRate" val="#defCritRate" />
<add stat="mDef" val="#mDef" />
<add stat="pDef" val="#pDef" />
<add stat="fireRes" val="#elements" />
<add stat="waterRes" val="#elements" />
<add stat="windRes" val="#elements" />
<add stat="earthRes" val="#elements" />
<mul stat="defCritRate" val="#defCritRate" />
<mul stat="pDef" val="#pDefMul" />
<add stat="pDef" val="#pDefAdd" />
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
</effect>
<effect name="DefenceTrait">
<param SHOCK="#Trait" />
<param SHOCK="#stunRes" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13065" levels="4" name="Set Effect - Immortal Heavy Armor 2 Piece (Attack Type)">
<!-- STR + 1 -->
<!-- STR + 1, Critical damage + 209, Hold Resistance + 5. -->
<!-- STR + 1, Critical damage + 209, Hold Resistance + 5, HP + 463. -->
<!-- STR + 1, Critical damage + 209, Hold Resistance + 5. P. Atk. + 155, P. Def. + 7%. HP + 463, resistance to 4 attributes + 10. -->
<table name="#cAtkAdd"> 0 209 209 209 </table>
<table name="#Trait"> 0 5 5 5 </table>
<skill id="13065" levels="4" name="Immortal Heavy Armor 2 Piece (Attack Type)">
<table name="#maxHp"> 0 0 463 463 </table>
<table name="#pAtk"> 0 0 0 155 </table>
<table name="#pDef"> 1 1 1 1.07 </table>
<table name="#resist"> 0 0 0 10 </table>
<set name="icon" val="icon.armor_t501_u_i00" />
<set name="magicLvl" val="85" />
<table name="#holdRes"> 0 5 5 5 </table>
<table name="#pAtk"> 0 0 0 115 </table>
<table name="#pDefMul"> 1 1 1 1.07 </table>
<table name="#critDmgAdd"> 0 209 209 209 </table>
<table name="#elements"> 0 0 0 10 </table>
<set name="operateType" val="P" />
<set name="icon" val="icon.armor_t501_u_i00" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="STR" val="1" />
<add stat="critDmgAdd" val="#cAtkAdd" />
<add stat="maxHp" val="#maxHp" />
<add stat="pAtk" val="#pAtk" />
<mul stat="pDef" val="#pDef" />
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
<add stat="fireRes" val="#elements" />
<add stat="waterRes" val="#elements" />
<add stat="windRes" val="#elements" />
<add stat="earthRes" val="#elements" />
<add stat="critDmgAdd" val="#critDmgAdd" />
<mul stat="pDef" val="#pDefMul" />
</effect>
<effect name="DefenceTrait">
<param HOLD="#Trait" />
<param HOLD="#holdRes" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13066" levels="4" name="Set Effect - Twilight Heavy Armor 2 Piece (Defense Type)">
<!-- CON + 2, STR -1, HP + 487. -->
<!-- CON + 2, STR -1, HP + 487. MP + 202, Stun Resistance + 7. -->
<!-- CON + 2, STR -1, HP + 487. MP + 202, Stun Resistance + 7. M. Def. + 44. -->
<!-- CON + 2, STR -1, HP + 487. MP + 202, Stun Resistance + 7. M. Def. + 44. P. Def. + 7% and additional + 87, resistance to 4 attributes + 10. -->
<skill id="13066" levels="4" name="Twilight Heavy Armor 2 Piece (Defense Type)">
<table name="#defCritRate"> 1.0 0.967 0.967 0.967 </table>
<table name="#stunRes"> 0 7 7 7 </table>
<table name="#maxMp"> 0 202 202 202 </table>
<table name="#Trait"> 0 7 7 7 </table>
<table name="#mDef"> 0 0 44 44 </table>
<table name="#pDef"> 0 0 0 87 </table>
<table name="#pDefMul"> 1 1 1 1.07 </table>
<table name="#pDefAdd"> 0 0 0 87 </table>
<table name="#resist"> 0 0 0 10 </table>
<set name="icon" val="icon.armor_t601_u_i00" />
<set name="magicLvl" val="85" />
<table name="#elements"> 0 0 0 10 </table>
<set name="operateType" val="P" />
<set name="icon" val="icon.armor_t601_u_i00" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="CON" val="2" />
<sub stat="STR" val="1" />
<add stat="STR" val="-1" />
<add stat="maxHp" val="487" />
<add stat="maxMp" val="#maxMp" />
<add stat="mDef" val="#mDef" />
<add stat="pDef" val="#pDef" />
<add stat="fireRes" val="#elements" />
<add stat="waterRes" val="#elements" />
<add stat="windRes" val="#elements" />
<add stat="earthRes" val="#elements" />
<mul stat="defCritRate" val="#defCritRate" />
<mul stat="pDef" val="#pDefMul" />
<add stat="pDef" val="#pDefAdd" />
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
</effect>
<effect name="DefenceTrait">
<param SHOCK="#Trait" />
<param SHOCK="#stunRes" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13067" levels="4" name="Set Effect - Twilight Heavy Armor 2 Piece (Attack Type)">
<!-- STR + 2, CON -1 -->
<!-- STR + 2, CON -1, Critical damage + 242, Hold Resistance + 7. -->
<!-- STR + 2, CON -1, Critical damage + 242, Hold Resistance + 7. MP - 4% upon skill use. -->
<!-- STR + 2, CON -1, Critical damage + 242, Hold Resistance + 7. P. Atk. + 180, P. Def. + 7%, MP - 4% upon skill use. Resistance to 4 attributes + 10. -->
<table name="#cAtkAdd"> 0 242 242 242 </table>
<table name="#Trait"> 0 7 7 7 </table>
<table name="#mpConsumeRate"> 1 1 0.96 0.96 </table>
<skill id="13067" levels="4" name="Twilight Heavy Armor 2 Piece (Attack Type)">
<table name="#maxHp"> 0 0 463 463 </table>
<table name="#holdRes"> 0 7 7 7 </table>
<table name="#pAtk"> 0 0 0 180 </table>
<table name="#pDef"> 1 1 1 1.07 </table>
<table name="#resist"> 0 0 0 10 </table>
<set name="icon" val="icon.armor_t601_u_i00" />
<set name="magicLvl" val="85" />
<table name="#pDefMul"> 1 1 1 1.07 </table>
<table name="#critDmgAdd"> 0 242 242 242 </table>
<table name="#elements"> 0 0 0 10 </table>
<table name="#mpConsum"> 1 1 1.04 1.04 </table>
<set name="operateType" val="P" />
<set name="icon" val="icon.armor_t601_u_i00" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="STR" val="2" />
<sub stat="CON" val="1" />
<add stat="critDmgAdd" val="#cAtkAdd" />
<mul stat="physicalMpConsumeRate" val="#mpConsumeRate" />
<mul stat="magicalMpConsumeRate" val="#mpConsumeRate" />
<mul stat="danceMpConsumeRate" val="#mpConsumeRate" />
<add stat="CON" val="-1" />
<add stat="maxHp" val="#maxHp" />
<add stat="pAtk" val="#pAtk" />
<mul stat="pDef" val="#pDef" />
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
<add stat="fireRes" val="#elements" />
<add stat="waterRes" val="#elements" />
<add stat="windRes" val="#elements" />
<add stat="earthRes" val="#elements" />
<add stat="critDmgAdd" val="#critDmgAdd" />
<mul stat="pDef" val="#pDefMul" />
<mul stat="physicalMpConsumeRate" val="#mpConsum" />
<mul stat="magicalMpConsumeRate" val="#mpConsum" />
<mul stat="danceMpConsumeRate" val="#mpConsum" />
</effect>
<effect name="DefenceTrait">
<param HOLD="#Trait" />
<param HOLD="#holdRes" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13068" levels="4" name="Set Effect - Seraph Heavy Armor 2 Piece (Defense Type)">
<!-- CON + 3, STR -2, HP + 511. -->
<!-- CON + 3, STR -2, HP + 511. Chance of receiving a critical attack - 3.3%. Stun Resistance + 10. -->
<!-- CON + 3, STR -2, HP + 511. Chance of receiving a critical attack - 3.3%. Damage upon critical attack - 281. Stun Resistance + 10. M. Def. + 50. -->
<!-- CON + 3, STR -2, HP + 511. Chance of receiving a critical attack - 3.3%. Stun Resistance + 10. Damage upon critical attack - 281. M. Def. + 50. P. Def. + 7% and additional + 96. Resistance to 4 attributes + 15. -->
<table name="#defCritRate"> 1 1.033 1.033 1.033 </table>
<table name="#Trait"> 0 10 10 10 </table>
<table name="#defCritDamage"> 0 0 281 281 </table>
<skill id="13068" levels="4" name="Seraph Heavy Armor 2 Piece (Defense Type)">
<table name="#defCritRate"> 1.0 0.967 0.967 0.967 </table>
<table name="#stunRes"> 0 10 10 10 </table>
<table name="#defCritDamageAdd"> 0 0 281 281 </table>
<table name="#mDef"> 0 0 50 50 </table>
<table name="#pDef"> 0 0 0 96 </table>
<table name="#pDefMul"> 1 1 1 1.07 </table>
<table name="#pDefAdd"> 0 0 0 96 </table>
<table name="#resist"> 0 0 0 15 </table>
<set name="icon" val="icon.armor_t401_u_i00" />
<set name="magicLvl" val="95" />
<table name="#elements"> 0 0 0 15 </table>
<set name="operateType" val="P" />
<set name="icon" val="icon.armor_t401_u_i00" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="CON" val="3" />
<sub stat="STR" val="2" />
<add stat="STR" val="-2" />
<add stat="maxHp" val="511" />
<mul stat="defCritRate" val="#defCritRate" />
<add stat="defCritDamage" val="#defCritDamage" />
<add stat="mDef" val="#mDef" />
<add stat="pDef" val="#pDef" />
<add stat="fireRes" val="#elements" />
<add stat="waterRes" val="#elements" />
<add stat="windRes" val="#elements" />
<add stat="earthRes" val="#elements" />
<add stat="defCritDamageAdd" val="#defCritDamageAdd" />
<mul stat="defCritRate" val="#defCritRate" />
<mul stat="pDef" val="#pDefMul" />
<add stat="pDef" val="#pDefAdd" />
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
</effect>
<effect name="DefenceTrait">
<param SHOCK="#Trait" />
<param SHOCK="#stunRes" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13069" levels="4" name="Set Effect - Seraph Heavy Armor 2 Piece (Attack Type)">
<!-- STR + 3, CON -2 -->
<!-- STR + 3, CON -2, Critical damage + 281, Hold Resistance + 10. -->
<!-- STR + 3, CON -2, Critical damage + 281, Hold Resistance + 10. HP + 511. Skill Power + 6%. -->
<!-- STR + 3, CON -2, Critical damage + 281, Hold Resistance + 10. P. Atk. + 214, P. Def. + 7%, HP + 511. Skill Power+ 6%. Resistance to 4 attributes + 15. -->
<table name="#cAtkAdd"> 0 281 281 281 </table>
<table name="#Trait"> 0 10 10 10 </table>
<table name="#maxHp"> 0 10 10 10 </table>
<table name="#physicalSkillPower"> 0 0 1.06 1.06 </table>
<skill id="13069" levels="4" name="Seraph Heavy Armor 2 Piece (Attack Type)">
<table name="#maxHp"> 0 0 511 511 </table>
<table name="#holdRes"> 0 10 10 10 </table>
<table name="#pAtk"> 0 0 0 214 </table>
<table name="#pDef"> 1 1 1 1.07 </table>
<table name="#resist"> 0 0 0 15 </table>
<set name="icon" val="icon.armor_t401_u_i00" />
<set name="magicLvl" val="95" />
<table name="#pDefMul"> 1 1 1 1.07 </table>
<table name="#critDmgAdd"> 0 242 242 242 </table>
<table name="#elements"> 0 0 0 15 </table>
<table name="#skillPower"> 1 1 1.06 1.06 </table>
<set name="operateType" val="P" />
<set name="icon" val="icon.armor_t401_u_i00" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="STR" val="3" />
<sub stat="CON" val="2" />
<add stat="critDmgAdd" val="#cAtkAdd" />
<add stat="CON" val="-2" />
<add stat="maxHp" val="#maxHp" />
<mul stat="physicalSkillPower" val="#physicalSkillPower" />
<add stat="pAtk" val="#pAtk" />
<mul stat="pDef" val="#pDef" />
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
<add stat="fireRes" val="#elements" />
<add stat="waterRes" val="#elements" />
<add stat="windRes" val="#elements" />
<add stat="earthRes" val="#elements" />
<add stat="critDmgAdd" val="#critDmgAdd" />
<mul stat="pDef" val="#pDefMul" />
<mul stat="physicalSkillPower" val="#skillPower" />
</effect>
<effect name="DefenceTrait">
<param HOLD="#Trait" />
<param HOLD="#holdRes" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13070" levels="4" name="Set Effect - Eternal Heavy Armor 2 Piece (Defense Type)">
<!-- CON + 3, STR -1, HP + 521. -->
<!-- CON + 3, STR -1, HP + 521. Chance of receiving a critical attack - 3.3%. Stun Resistance + 10. -->
<!-- CON + 3, STR -1, HP + 521. Chance of receiving a critical attack - 3.3%. Received heal amount + 108. Stun Resistance + 10. M. Def. + 54. -->
<!-- CON + 3, STR -1, HP + 521. Chance of receiving a critical attack - 3.3%. Received heal amount + 108. Stun Resistance + 10. M. Def. + 54. P. Def. + 7% and additional + 103. Resistance to 4 attributes + 15. -->
<table name="#defCritRate"> 1 1.033 1.033 1.033 </table>
<table name="#Trait"> 0 10 10 10 </table>
<skill id="13070" levels="4" name="Eternal Heavy Armor 2 Piece (Defense Type)">
<table name="#defCritRate"> 1.0 0.967 0.967 0.967 </table>
<table name="#stunRes"> 0 10 10 10 </table>
<table name="#healEffect"> 0 0 108 108 </table>
<table name="#mDef"> 0 0 54 54 </table>
<table name="#pDef"> 0 0 0 103 </table>
<table name="#pDefMul"> 1 1 1 1.07 </table>
<table name="#pDefAdd"> 0 0 0 103 </table>
<table name="#resist"> 0 0 0 15 </table>
<set name="icon" val="icon.armor_t701_u_i00" />
<set name="magicLvl" val="99" />
<table name="#elements"> 0 0 0 15 </table>
<set name="operateType" val="P" />
<set name="icon" val="icon.armor_t701_u_i00" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="CON" val="3" />
<sub stat="STR" val="1" />
<add stat="STR" val="-1" />
<add stat="maxHp" val="521" />
<mul stat="defCritRate" val="#defCritRate" />
<!-- TODO: add stat received heal amount -->
<add stat="mDef" val="#mDef" />
<add stat="pDef" val="#pDef" />
<add stat="fireRes" val="#elements" />
<add stat="waterRes" val="#elements" />
<add stat="windRes" val="#elements" />
<add stat="earthRes" val="#elements" />
<add stat="healEffect" val="#healEffect" />
<mul stat="defCritRate" val="#defCritRate" />
<mul stat="pDef" val="#pDefMul" />
<add stat="pDef" val="#pDefAdd" />
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
</effect>
<effect name="DefenceTrait">
<param SHOCK="#Trait" />
<param SHOCK="#stunRes" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13071" levels="4" name="Set Effect - Eternal Heavy Armor 2 Piece (Attack Type)">
<!-- STR + 3, CON -1 -->
<!-- STR + 3, CON -1, Critical damage + 298, Hold Resistance + 10. -->
<!-- STR + 3, CON -1, Critical damage + 298, Hold Resistance + 10. HP + 521. Absorbs 2% of inflicted damage as HP. -->
<!-- STR + 3, CON -1, Critical damage + 298, Hold Resistance + 10. P. Atk. + 246, P. Def. + 7%, HP + 521. Absorbs 2% of inflicted damage as HP with a certain probability. Resistance to 4 attributes + 15. -->
<table name="#cAtkAdd"> 0 298 298 298 </table>
<table name="#Trait"> 0 10 10 10 </table>
<skill id="13071" levels="4" name="Eternal Heavy Armor 2 Piece (Attack Type)">
<table name="#maxHp"> 0 0 521 521 </table>
<table name="#absorbDam"> 1 1 1.02 1.02 </table>
<table name="#holdRes"> 0 10 10 10 </table>
<table name="#pAtk"> 0 0 0 246 </table>
<table name="#pDef"> 1 1 1 1.07 </table>
<table name="#resist"> 0 0 0 15 </table>
<set name="icon" val="icon.armor_t701_u_i00" />
<set name="magicLvl" val="99" />
<table name="#pDefMul"> 1 1 1 1.07 </table>
<table name="#critDmgAdd"> 0 298 298 298 </table>
<table name="#elements"> 0 0 0 15 </table>
<table name="#absorbDam"> 1 1 1.02 1.02 </table>
<set name="operateType" val="P" />
<set name="icon" val="icon.armor_t701_u_i00" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="STR" val="3" />
<sub stat="CON" val="1" />
<add stat="critDmgAdd" val="#cAtkAdd" />
<add stat="CON" val="-1" />
<add stat="maxHp" val="#maxHp" />
<mul stat="absorbDam" val="#absorbDam" />
<add stat="pAtk" val="#pAtk" />
<add stat="pDef" val="#pDef" />
<add stat="fireRes" val="#resist" />
<add stat="waterRes" val="#resist" />
<add stat="windRes" val="#resist" />
<add stat="earthRes" val="#resist" />
<add stat="fireRes" val="#elements" />
<add stat="waterRes" val="#elements" />
<add stat="windRes" val="#elements" />
<add stat="earthRes" val="#elements" />
<add stat="critDmgAdd" val="#critDmgAdd" />
<mul stat="pDef" val="#pDefMul" />
<mul stat="absorbDam" val="#absorbDam" />
</effect>
<effect name="DefenceTrait">
<param HOLD="#Trait" />
<param HOLD="#holdRes" />
</effect>
<effect name="EnableCloak" />
</for>
</skill>
<skill id="13072" levels="4" name="Set Effect - R99 Rare Heavy Armor 2 Piece (Defense Type)">

View File

@@ -653,14 +653,16 @@
<!-- LeveL 1: INT + 2. -->
<!-- LeveL 1: INT + 4. -->
<!-- LeveL 1: INT + 16. -->
<table name="#magicLevel"> 40 76 85 </table>
<table name="#tableINT"> 2 4 16 </table>
<table name="#INT"> 2 4 16 </table>
<table name="#magicLvl"> 40 76 85 </table>
<set name="icon" val="icon.skill11253" />
<set name="operateType" val="P" />
<set name="magicLvl" val="#magicLvl" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="INT" val="#tableINT" />
<add stat="INT" val="#INT" />
<add stat="skillCritical" val="4" /> <!-- INT -->
</effect>
</for>
</skill>

View File

@@ -2,11 +2,11 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="30400" levels="2" name="Divine Wind">
<!-- Wind/Holy Resistance + 10. -->
<table name="#magicLvl"> 1 85 </table>
<table name="#res"> 10 20 </table>
<table name="#res"> 10 20</table>
<table name="#magicLvl"> 85 85 </table>
<set name="icon" val="icon.skill30400" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" />
<set name="magicLvl" val="#magicLvl" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
@@ -17,32 +17,33 @@
</skill>
<skill id="30401" levels="2" name="Tenacity">
<!-- Max. HP + 1%, Speed + 4. -->
<table name="#magicLvl"> 1 85 </table>
<table name="#maxHp"> 1.01 1.02 </table>
<table name="#spd"> 4 7 </table>
<set name="icon" val="icon.skill30401" />
<table name="#runSpd"> 4 7 </table>
<table name="#magicLvl"> 85 85 </table>
<set name="magicLvl" val="#magicLvl" />
<set name="icon" val="icon.skill30401" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="maxHp" val="#maxHp" />
<add stat="runSpd" val="#spd" />
<add stat="runSpd" val="#runSpd" />
</effect>
</for>
</skill>
<skill id="30402" levels="2" name="Efficacy">
<!-- MP Consumption - 1%. -->
<table name="#magicLvl"> 1 85 </table>
<table name="#mpConsumeRate"> 0.99 0.98 </table>
<table name="#consumeRate"> 0.99 0.98 </table>
<table name="#magicLvl"> 85 85 </table>
<set name="icon" val="icon.skill30402" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" />
<table name="#magicLvl"> 85 85 </table>
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="physicalMpConsumeRate" val="#mpConsumeRate" />
<mul stat="magicalMpConsumeRate" val="#mpConsumeRate" />
<mul stat="magicalMpConsumeRate" val="#consumeRate" />
<mul stat="physicalMpConsumeRate" val="#consumeRate" />
<mul stat="danceMpConsumeRate" val="#consumeRate" />
</effect>
</for>
</skill>

View File

@@ -1072,15 +1072,17 @@
</for>
</skill>
<skill id="30545" levels="3" name="Eminent Ability">
<!-- STR + 2. -->
<table name="#STR"> 2 4 14 </table>
<table name="#magicLvl"> 40 76 85 </table>
<table name="#base">2 4 14</table>
<set name="icon" val="icon.skill0430" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="P" />
<set name="magicLvl" val="#magicLvl" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="STR" val="#base" />
<add stat="STR" val="#STR" />
<add stat="skillCritical" val="1" /> <!-- STR -->
</effect>
</for>
</skill>

View File

@@ -4,7 +4,7 @@
<Male>
<common>
<base range="20" attackSpeed="300" attackType="SWORD" critRate="5" mAtk="5" pAtk="5" randomDamage="10" />
<collision radius="31" height="20" />
<collision radius="30" height="29" />
<moving walk="50" run="115" waterWalk="50" waterRun="50" flyWalk="0" flyRun="0" unknownWalk="0" unknownRun="0" />
</common>
<actions>0 1 3 4 5 6 7 8 9 11 10 15 16 17 18 19 21 22 23 28 32 36 37 39 40 41 42 43 44 45 46 47 48 50 52 53 54 55 56 57 61 63 64 65 70 1000 1001 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098</actions>