Village Master AI scripts adapted from HighFive.
This commit is contained in:
@@ -1,4 +0,0 @@
|
||||
<html><body>Pa'agrio Lord Kakai:<br>
|
||||
I am Pa'agrio Lord Kakai. I have been given the authority of Pa'agrio, the father of eternal Flame, and am the leader of the great Orc race. Why has someone like you come to this remote place, the Immortal Plateau -- the home of the Orcs?<br>
|
||||
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
|
||||
</body></html>
|
@@ -1,5 +0,0 @@
|
||||
<html><body>Pa'agrio Lord Kakai:<br>
|
||||
To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. Orc Fighters can change profession to an <font color="LEVEL">Orc Raider</font> or a <font color="LEVEL">Monk</font>. Which profession do you want to know about?<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassTransferTalk 30565-03.html">Orc Raider</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassTransferTalk 30565-05.html">Orc Monk</Button>
|
||||
</body></html>
|
@@ -1,6 +0,0 @@
|
||||
<html><body>Pa'agrio Lord Kakai:<br>
|
||||
<font color="LEVEL">Orc Raiders</font> are superb warriors who fight powerfully with weapons. They rely on their pure power and skill to win, not on tactical tricks. Orc Raiders are the most consistent fighters on the battlefield. Their power overwhelms the skills of their enemies.<br>
|
||||
The most skillful Orc Raiders are later selected as <font color="LEVEL">Destroyers</font>. One on one, Destroyers surpass all other Fighters.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassTransferTalk 30565-04.html">"How do I become an Orc Raider?"</Button>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 30565-02.html">Back</Button>
|
||||
</body></html>
|
@@ -1,5 +0,0 @@
|
||||
<html><body>Pa'agrio Lord Kakai:<br>
|
||||
To change profession to an <font color="LEVEL">Orc Raider</font>, go to each <font color="LEVEL">Race Master</font> in the <font color="LEVEL">Administrative Office</font> of the <font color="LEVEL">Talking Island Village</font>.<br>
|
||||
Don't forget that you must be <font color="LEVEL">level 18 or higher</font> to accomplish this feat.<br>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 30565-02.html">Back</Button>
|
||||
</body></html>
|
@@ -1,6 +0,0 @@
|
||||
<html><body>Pa'agrio Lord Kakai:<br>
|
||||
<font color="LEVEL">Monks</font> are priests who devote themselves to the path of flame. Unlike Orc Raiders, they do not rely on swords or large weapons, but use their own bodies as weapons of war. Because they do not depend on weapons or armor, they learn many skills to protect themselves.<br>
|
||||
The finest Monks are selected to become <font color="LEVEL">Tyrants</font>, for still more advanced physical and technical training.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassTransferTalk 30565-06.html">"How do I become a Monk?"</Button>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 30565-02.html">Back</Button>
|
||||
</body></html>
|
@@ -1,5 +0,0 @@
|
||||
<html><body>Pa'agrio Lord Kakai:<br>
|
||||
To change profession to an <font color="LEVEL">Orc Monk</font>, go to each <font color="LEVEL">Race Master</font> in the <font color="LEVEL">Administrative Office</font> of the <font color="LEVEL">Talking Island Village</font>.<br>
|
||||
Don't forget that you must be <font color="LEVEL">level 18 or higher</font>to accomplish this feat.<br>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 30565-02.html">Back</Button>
|
||||
</body></html>
|
@@ -1,4 +0,0 @@
|
||||
<html><body>Pa'agrio Lord Kakai:<br>
|
||||
To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. All Orc Mystics can change profession to become <font color="LEVEL">Orc Shamans</font>.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassTransferTalk 30565-08.html">"Tell me more about Orc Shamans."</Button>
|
||||
</body></html>
|
@@ -1,6 +0,0 @@
|
||||
<html><body>Pa'agrio Lord Kakai:<br>
|
||||
<font color="LEVEL">Orc Shamans</font> have the blessing of Pa'agrio, the Lord of the Flame, and are priests that perform miracles with fire. They bless warriors going into battle to strengthen their allies' attack skills, while placing curses to cripple and hinder their enemies. They are the pride of the Orcs. Their works become far stronger when they act in concert with other Shamans.<br>
|
||||
Many of the Shamans who have the highest qualifications become <font color="LEVEL">Chief Candidates</font> and are called <font color="LEVEL">Overlords</font>. Only Shamans can become Overlords. Certain Shamans are also selected as <font color="LEVEL">Warcryers</font>, and learn even stronger spells.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassTransferTalk 30565-09.html">"How do I become an Orc Shaman?"</Button>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 30565-07.html">Back</Button>
|
||||
</body></html>
|
@@ -1,5 +0,0 @@
|
||||
<html><body>Pa'agrio Lord Kakai:<br>
|
||||
To change profession to an <font color="LEVEL">Orc Shaman</font>, go to each <font color="LEVEL">Race Master</font> in the <font color="LEVEL">Administrative Office</font> of the <font color="LEVEL">Talking Island Village</font>.<br>
|
||||
Don't forget that you must be <font color="LEVEL">level 18 or higher</font> to accomplish this feat.<br>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 30565-07.html">Back</Button>
|
||||
</body></html>
|
@@ -1,4 +0,0 @@
|
||||
<html><body>Grand Master Rivian:<br>
|
||||
I will assist you with the transfer, but what I can tell you with certainty is that they are from the Elves.<br>
|
||||
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
|
||||
</body></html>
|
@@ -1,5 +0,0 @@
|
||||
<html><body>Grand Master Rivian:<br>
|
||||
Unfortunately, you cannot complete your class transfer here. However, I can give you the information you need. If you are an Elven Fighter, you can transfer to <font color="LEVEL">Elven Knight</font> or <font color="LEVEL">Elven Scout</font>. Which would you like to know more about?<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassTransferTalk 32147-03.html">Elven Knight</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassTransferTalk 32147-05.html">Elven Scout</Button>
|
||||
</body></html>
|
@@ -1,6 +0,0 @@
|
||||
<html><body>Grand Master Rivian:<br>
|
||||
An <font color="LEVEL">Elven Knight</font> is a warrior whose skill with the sword, both on attack and defense, is virtually unrivalled. The Elven Knights were originally formed to protect the World Tree, the mother of the forest and spirits, but the need for them now is if anything even more pressing.<br>
|
||||
The most accomplished Elven Knights may eventually become <font color="LEVEL">Temple Knights</font> or <font color="LEVEL">Sword Singers</font>.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassTransferTalk 32147-04.html">"How do I become an Elven Knight?"</Button>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 32147-02.html">Back</Button>
|
||||
</body></html>
|
@@ -1,5 +0,0 @@
|
||||
<html><body>Grand Master Rivian:<br>
|
||||
To complete your 1st class transfer to <font color="LEVEL">Elven Knight</font>, go to each <font color="LEVEL">Race Master</font> in the <font color="LEVEL">Administrative Office</font> of the <font color="LEVEL">Talking Island Village</font>.<br>
|
||||
So you know, you may complete your 1st class transfer when you are <font color="LEVEL">level 18 or higher</font>.<br>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 32147-02.html">Back</Button>
|
||||
</body></html>
|
@@ -1,6 +0,0 @@
|
||||
<html><body>Grand Master Rivian:<br>
|
||||
<font color="LEVEL">Elven Scouts</font> are the designated guards that protected the forest against foreign invaders for thousands of years. Their specialty is silently and invisibly moving among the trees, fatally harming their foes with their deadly arrows or razor-sharp daggers before vanishing back into the brush.<br>
|
||||
The most outstanding Elven Scouts become <font color="LEVEL">Plainswalkers</font> or <font color="LEVEL">Silver Rangers</font>, the supreme masters of the bow.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassTransferTalk 32147-06.html">"How do I become an Elven Scout?"</Button>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 32147-02.html">Back</Button>
|
||||
</body></html>
|
@@ -1,5 +0,0 @@
|
||||
<html><body>Grand Master Rivian:<br>
|
||||
To complete your 1st class transfer to <font color="LEVEL">Elven Scout</font>, go to each <font color="LEVEL">Race Master</font> in the <font color="LEVEL">Administrative Office</font> of the <font color="LEVEL">Talking Island Village</font>.<br>
|
||||
So you know, you may complete your 1st class transfer when you are <font color="LEVEL">level 18 or higher</font>.<br>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 32147-02.html">Back</Button>
|
||||
</body></html>
|
@@ -1,5 +0,0 @@
|
||||
<html><body>Grand Master Rivian:<br>
|
||||
A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot complete the transfer here. However, I can give you the information you need to do so. If you are an Elven Mage, you can transfer to <font color="LEVEL">Elven Wizard</font> or <font color="LEVEL">Oracle</font>. Which would you like to know more about?<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassTransferTalk 32147-08.html">Elven Wizard</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassTransferTalk 32147-10.html">Oracle</Button>
|
||||
</body></html>
|
@@ -1,6 +0,0 @@
|
||||
<html>d><body>Grand Master Rivian:<br>
|
||||
<font color="LEVEL">Elven Wizards</font> use elemental magic, dark magic and summoning more powerful than those of the Elven Mages. They command fire and wind, harness the magical power of the darkness and summon spirits of the nature as Servitors.<br>
|
||||
The most powerful Elven Wizards may become <font color="LEVEL">Spellsingers</font>, who have an improved affinity with the spirits, or <font color="LEVEL">Elemental Summoners</font>.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassTransferTalk 32147-09.html">"How do I become an Elven Wizard?"</Button>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 32147-07.html">Back</Button>
|
||||
</body></html>
|
@@ -1,5 +0,0 @@
|
||||
<html>d><body>Grand Master Rivian:<br>
|
||||
To complete your 1st class transfer to <font color="LEVEL">Elven Wizard</font>, go to each <font color="LEVEL">Race Master</font> in the <font color="LEVEL">Administrative Office</font> of the <font color="LEVEL">Talking Island Village</font>.<br>
|
||||
So you know, you may complete your 1st class transfer when you are <font color="LEVEL">level 18 or higher</font>.<br>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 32147-07.html">Back</Button>
|
||||
</body></html>
|
@@ -1,6 +0,0 @@
|
||||
<html><body>Grand Master Rivian:<br>
|
||||
<font color="LEVEL">Oracles</font> utilize light, life and Spirits of Purification derived from Eva and Einhasad. These Priests advise their Elven compatriots through their close interaction with spirits and use their white magic to protect and heal themselves and others.<br>
|
||||
Those Oracles who display exceptional spiritual qualities may become <font color="LEVEL">Elders</font>, who are able to use the most powerful healing magics.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassTransferTalk 32147-11.html">"How can I become an Oracle?"</Button>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 32147-07.html">Back</Button>
|
||||
</body></html>
|
@@ -1,5 +0,0 @@
|
||||
<html><body>Grand Master Rivian:<br>
|
||||
To complete your 1st class transfer to <font color="LEVEL">Oracle</font>, go to each <font color="LEVEL">Race Master</font> in the <font color="LEVEL">Administrative Office</font> of the <font color="LEVEL">Talking Island Village</font>.<br>
|
||||
So you know, you may complete your 1st class transfer when you are <font color="LEVEL">level 18 or higher</font>.<br>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 32147-07.html">Back</Button>
|
||||
</body></html>
|
@@ -1,5 +0,0 @@
|
||||
<html><body>High Prefect Took:<br>
|
||||
There is only one thing that I will tell others not of our race.<br>
|
||||
Be prepared and focused. The time will come when all the powers of this land must be unified to fight against the coming winter...<br>
|
||||
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
|
||||
</body></html>
|
@@ -1,5 +0,0 @@
|
||||
<html><body>High Prefect Took:<br>
|
||||
A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot complete the class transfer here. I can, however, give you some information about how to do so. If you are an Orc Fighter, you can transfer to an <font color="LEVEL">Orc Raider</font> or an <font color="LEVEL">Orc Monk</font>. Which would you like to know more about?<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassTransferTalk 32150-03.html">Orc Raider</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassTransferTalk 32150-05.html">Orc Monk</Button>
|
||||
</body></html>
|
@@ -1,6 +0,0 @@
|
||||
<html><body>High Prefect Took:<br>
|
||||
<font color="LEVEL">Orc Raiders</font> are superb warriors who rely on their power and skill to defeat their foes, not on underhanded tactical tricks. Orc Raiders are the most consistent fighters on the battlefield, whose power is capable of overwhelming the skills of their enemies.<br>
|
||||
The most elite Orc Raiders may become <font color="LEVEL">Destroyers</font>. One on one, Destroyers surpass all other Fighters.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassTransferTalk 32150-04.html">"How do I become an Orc Raider?"</Button>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 32150-02.html">Back</Button>
|
||||
</body></html>
|
@@ -1,5 +0,0 @@
|
||||
<html><body>High Prefect Took:<br>
|
||||
To do the 1st class transfer that includes <font color="LEVEL">Orc Raider</font>, go to each <font color="LEVEL">Race Master</font> in the <font color="LEVEL">Administrative Office</font> of the <font color="LEVEL">Talking Island Village</font>.<br>
|
||||
Don't forget that you can do the 1st class transfer when you are <font color="LEVEL">level 18 or higher</font>.<br>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 32150-02.html">Back</Button>
|
||||
</body></html>
|
@@ -1,6 +0,0 @@
|
||||
<html><body>High Prefect Took:<br>
|
||||
<font color="LEVEL">Monks</font> are Priests who devote themselves to the path of flame. Unlike Orc Raiders, they do not rely on Swords or large weapons, but use their own bodies as weapons of war. Because they do not depend on weapons or armor, they have learned many skills to protect themselves.<br>
|
||||
The finest Monks are selected to become <font color="LEVEL">Tyrants</font>, who undergo more advanced physical and technical training.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassTransferTalk 32150-06.html">"How do I become a Monk?"</Button>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 32150-02.html">Back</Button>
|
||||
</body></html>
|
@@ -1,5 +0,0 @@
|
||||
<html><body>High Prefect Took:<br>
|
||||
To complete your 1st class transfer to <font color="LEVEL">Orc Monk</font>, go to each <font color="LEVEL">Race Master</font> in the <font color="LEVEL">Administrative Office</font> of the <font color="LEVEL">Talking Island Village</font>.<br>
|
||||
Don't forget that you may complete your 1st class transfer when you are <font color="LEVEL">level 18 or higher</font>.<br>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 32150-02.html">Back</Button>
|
||||
</body></html>
|
@@ -1,4 +0,0 @@
|
||||
<html><body>High Prefect Took:<br>
|
||||
A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot complete the class transfer here. I can, however, give you some information about how to do so. An Orc Mage can transfer to an <font color="LEVEL">Orc Shaman</font>.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassTransferTalk 32150-08.html">"Tell me more about Orc Shamans."</Button>
|
||||
</body></html>
|
@@ -1,6 +0,0 @@
|
||||
<html><body>High Prefect Took:<br>
|
||||
<font color="LEVEL">Orc Shamans</font> have the blessing of Pa'agrio, the Lord of Flame, and are Priests that perform miracles with fire. They bless warriors going into battle to strengthen their attack skills, while placing curses on their enemies to cripple and hinder them. They are the pride of the Orcs, whose abilities become far stronger when they act in unison with other Shamans.<br>
|
||||
Many of the most highly qualified Shamans become <font color="LEVEL">Chief Candidates</font> and are called <font color="LEVEL">Overlords</font>. Others are selected as <font color="LEVEL">Warcryers</font> and are taught even stronger spells.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassTransferTalk 32150-09.html">"How do I become an Orc Shaman?"</Button>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 32150-07.html">Back</Button>
|
||||
</body></html>
|
@@ -1,5 +0,0 @@
|
||||
<html><body>High Prefect Took:<br>
|
||||
To change profession to an <font color="LEVEL">Orc Shaman</font>, go to each <font color="LEVEL">Race Master</font> in the <font color="LEVEL">Administrative Office</font> of the <font color="LEVEL">Talking Island Village</font>.<br>
|
||||
Don't forget that you may complete your 1st class transfer when you are <font color="LEVEL">level 18 or higher</font>.<br>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 32150-07.html">Back</Button>
|
||||
</body></html>
|
@@ -1,4 +0,0 @@
|
||||
<html><body>High Priest Franco:<br>
|
||||
Welcome, my child. I am High Priest Franco of this temple. It is so plain that there is nothing for you to learn here except faith in Einhasad. If you came here to learn something, I suggest you seek another Guild.<br>
|
||||
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
|
||||
</body></html>
|
@@ -1,5 +0,0 @@
|
||||
<html><body>High Priest Franco:<br>
|
||||
A Mystic like you may transfer to a <font color="LEVEL">Wizard</font> or a <font color="LEVEL">Cleric</font>. You cannot, however, transfer here. But I can tell you what you need to know in order to transfer. Which profession would you like to learn about?<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassTransferTalk 32153-03.html">Wizard</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassTransferTalk 32153-05.html">Cleric</Button>
|
||||
</body></html>
|
@@ -1,5 +0,0 @@
|
||||
<html><body>High Priest Franco:<br>
|
||||
A <font color="LEVEL">Wizard</font> is an advanced Mystic who can practice elemental magic, black magic and summoning magic. Those who practice their art and develop their skill may aspire to be <font color="LEVEL">Sorcerers, Warlocks or Necromancers</font>. A Wizard can strike down enemies directly using powerful magic, but to concentrate on attack magic, he must turn his back on both white magic and summoning magic. Even with those limitations, it is a fascinating profession -- particularly the ability to summon servitors.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassTransferTalk 32153-04.html">"How can I become a Wizard?"</Button>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 32153-02.html">Back</Button>
|
||||
</body></html>
|
@@ -1,5 +0,0 @@
|
||||
<html><body>High Priest Franco:<br>
|
||||
To complete your 1st class transfer to <font color="LEVEL">Wizard</font>, go to each <font color="LEVEL">Race Master</font> in the <font color="LEVEL">Administrative Office</font> of the <font color="LEVEL">Talking Island Village</font>.<br>
|
||||
For your reference, you may complete your 1st class transfer when you reach <font color="LEVEL">level 18 or higher</font>.<br>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 32153-02.html">Back</Button>
|
||||
</body></html>
|
@@ -1,5 +0,0 @@
|
||||
<html><body>High Priest Franco:<br>
|
||||
A <font color="LEVEL">Cleric</font> is a Mystic connected to the divine power that surrounds the world. They practice mostly white magic and support magic, helping others with god-powered miracles. With their superior healing powers, Clerics are generally welcome wherever they go. Clerics who develop their spiritual abilities sufficiently may rise to the level of <font color="LEVEL">Bishop</font> or <font color="LEVEL">Prophet</font>.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassTransferTalk 32153-06.html">"How can I become a Cleric?"</Button>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 32153-02.html">Back</Button>
|
||||
</body></html>
|
@@ -1,5 +0,0 @@
|
||||
<html><body>High Priest Franco:<br>
|
||||
To complete your 1st class transfer to <font color="LEVEL">Cleric</font>, go to each <font color="LEVEL">Race Master</font> in the <font color="LEVEL">Administrative Office</font> of the <font color="LEVEL">Talking Island Village</font>.<br>
|
||||
For your reference, you may complete your 1st class transfer when you reach <font color="LEVEL">level 18 or higher</font>.<br>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 32153-02.html">Back</Button>
|
||||
</body></html>
|
@@ -1,5 +0,0 @@
|
||||
<html><body>Head Blacksmith Moka:<br>
|
||||
A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. If you're interested in a class transfer, I can tell you how. If you are a Dwarven Fighter, you can transfer to <font color="LEVEL">Artisan</font> or <font color="LEVEL">Scavenger</font>. Which would you like to know more about?<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassTransferTalk 32157-02.html">Artisan</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassTransferTalk 32153-04.html">Scavenger</Button>
|
||||
</body></html>
|
@@ -1,6 +0,0 @@
|
||||
<html><body>Head Blacksmith Moka:<br>
|
||||
The fundamental characteristics of <font color="LEVEL">Artisans</font> and Scavengers are that the Scavengers collect rare materials and then Artisans make something valuable from those materials. For this reason, Artisans use their own powers in combat, often summoning Golems. In addition, they tend to fight with items of their own creation that they normally use for hunting.<br>
|
||||
Exceptionally skilled Artisans may be elected as <font color="LEVEL">Warsmiths</font>, exalted craftsmen whose manufacturing skills are of the highest level -- they can even create siege golems.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassTransferTalk 32157-03.html">"How can I become an Artisan?"</Button>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 32157-01.html">Back</Button>
|
||||
</body></html>
|
@@ -1,5 +0,0 @@
|
||||
<html><body>Head Blacksmith Moka:<br>
|
||||
To complete your 1st class transfer to <font color="LEVEL">Artisan</font>, go to each <font color="LEVEL">Race Master</font> in the <font color="LEVEL">Administrative Office</font> of the <font color="LEVEL">Talking Island Village</font>.<br>
|
||||
Don't forget that you may complete your 1st class transfer when you are <font color="LEVEL">level 18 or higher</font>.<br>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 32157-01.html">Back</Button>
|
||||
</body></html>
|
@@ -1,5 +0,0 @@
|
||||
<html><body>Head Blacksmith Moka:<br>
|
||||
To complete your 1st class transfer to <font color="LEVEL">Scavenger</font>, go to each <font color="LEVEL">Race Master</font> in the <font color="LEVEL">Administrative Office</font> of the <font color="LEVEL">Talking Island Village</font>.<br>
|
||||
Don't forget that you may complete your 1st class transfer when you are <font color="LEVEL">level 18 or higher</font>.<br>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 32157-01.html">Back</Button>
|
||||
</body></html>
|
@@ -1,5 +0,0 @@
|
||||
<html><body>Head Blacksmith Moka:<br>
|
||||
What? Now other creatures come here to ask about transfers?<br>
|
||||
Well, listen -- this is the Isle of Souls, and here we don't tell just anybody about our skills!<br>
|
||||
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
|
||||
</body></html>
|
@@ -1,4 +0,0 @@
|
||||
<html><body>Grand Magister Devon:<br>
|
||||
The technique transmitted through darkness was designed for Dark Elves, the children of darkness.<br>
|
||||
Those who live in the light can only learn it with great difficulty.
|
||||
</body></html>
|
@@ -1,6 +0,0 @@
|
||||
<html><body>Grand Magister Devon:<br>
|
||||
A class transfer involves promoting someone with the necessary ability and experience to another, higher-level occupation. I am here to answer your questions about possible class transfer options.<br>
|
||||
If you are a Dark Mage, you may transfer to a <font color="LEVEL">Dark Wizard</font> or a <font color="LEVEL">Shillien Oracle</font>. Which class would you prefer to learn more about?<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassTransferTalk 32160-03.html">Dark Wizard</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassTransferTalk 32160-05.html">Shillien Oracle</Button>
|
||||
</body></html>
|
@@ -1,6 +0,0 @@
|
||||
<html>><body>Grand Magister Devon:<br>
|
||||
<font color="LEVEL">Dark Wizards</font> command more powerful spirits and use more powerful magic than Dark Mages, as well as stronger elemental magic, dark magic and summoning magic. At their whim, fire and wind may attack an enemy, a curse may descend on their counterparts or deprive them of their vitality. They may also summon the spirits sleeping in the dark as "Servitors."<br>
|
||||
Some Dark Wizards may choose to study elemental magic in greater depth as <font color="LEVEL">Spell Howlers</font>, or focus on summoning magic by becoming <font color="LEVEL">Phantom Summoners</font>.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassTransferTalk 32160-04.html">"How do I become a Dark Wizard?"</Button>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 32160-02.html">Back</Button>
|
||||
</body></html>
|
@@ -1,5 +0,0 @@
|
||||
<html><body>Grand Magister Devon:<br>
|
||||
To complete your 1st class transfer to <font color="LEVEL">Dark Wizard</font>, go to each <font color="LEVEL">Race Master</font> in the <font color="LEVEL">Administrative Office</font> of the <font color="LEVEL">Talking Island Village</font>.<br>
|
||||
Don't forget that you can complete your 1st class transfer when you are <font color="LEVEL">level 18 or higher</font>.<br>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 32160-02.html">Back</Button>
|
||||
</body></html>
|
@@ -1,6 +0,0 @@
|
||||
<html><body>Grand Magister Devon:<br>
|
||||
<font color="LEVEL">Shillien Oracles</font> are priests of darkness who fulfill the prophecies of Shilen through their study of darkness and death, as well as the spirits of destruction and chaos spawned from Gran Kain. Unlike Human and Elven Priests, who look to the gods of light, Shillien Oracles understand the truth of both light and darkness. As a result, they can not only can heal and protect their comrades through white magic, but also can curse opponents or steal their energy by means of black magic.<br>
|
||||
The most spiritually advanced Shillien Oracles are chosen as <font color="LEVEL">Shillien Elders</font>. The Shillien Elders are our spiritual leaders -- they understand the divine natures of Shilen and Gran Kain better than anyone else.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassTransferTalk 32160-06.html">"How do I become a Shillien Oracle?"</Button>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 32160-07.html">Back</Button>
|
||||
</body></html>
|
@@ -1,5 +0,0 @@
|
||||
<html><body>Grand Magister Devon:<br>
|
||||
To complete your 1st class transfer to <font color="LEVEL">Shillien Oracle</font>, go to each <font color="LEVEL">Race Master</font> in the <font color="LEVEL">Administrative Office</font> of the <font color="LEVEL">Talking Island Village</font>.<br>
|
||||
Don't forget that you can complete your 1st class transfer when you are <font color="LEVEL">level 18 or higher</font>.<br>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 32160-02.html">Back</Button>
|
||||
</body></html>
|
@@ -1,5 +0,0 @@
|
||||
<html><body>Grand Magister Devon:<br>
|
||||
A class transfer involves promoting someone with the necessary ability and experience to another, higher-level occupation. I am here to answer your questions about possible class transfer options. If you are a Dark Fighter, you may transfer to a <font color="LEVEL">Palus Knight</font> or an <font color="LEVEL">Assassin</font>. Which class would you prefer to learn more about?<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassTransferTalk 32160-08.html">Palus Knight</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassTransferTalk 32160-10.html">Assassin</Button>
|
||||
</body></html>
|
@@ -1,6 +0,0 @@
|
||||
<html><body>Grand Magister Devon:<br>
|
||||
The <font color="LEVEL">Palus Knights</font> are the best knights of our clan: fast and deadly accurate in attack and stolidly effective in defense. They are well-rounded warriors, unlike many in this age.<br>
|
||||
The most exceptional among the Palus Knights may go on to be selected as a <font color="LEVEL">Shillien Knight</font>, renowned as the personal guard of Shilen, or a <font color="LEVEL">Blade Dancer</font>, whose twin swords weave a whirlwind dance of destruction<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassTransferTalk 32160-09.html">"How do I become a Palus Knight?"</Button>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 32160-07.html">Back</Button>
|
||||
</body></html>
|
@@ -1,5 +0,0 @@
|
||||
<html><body>Grand Magister Devon:<br>
|
||||
To complete the 1st class transfer to <font color="LEVEL">Palus Knight</font>, go to your <font color="LEVEL">Race Master</font> in the <font color="LEVEL">Administrative Office</font> of the <font color="LEVEL">Talking Island Village</font>.<br>
|
||||
Don't forget that you can complete your 1st class transfer when you are <font color="LEVEL">level 18 or higher</font>.<br>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 32160-07.html">Back</Button>
|
||||
</body></html>
|
@@ -1,6 +0,0 @@
|
||||
<html><body>Grand Magister Devon:<br>
|
||||
<font color="LEVEL">Assassins</font> kill silently and swiftly, then vanish into the forest. Darkness is their friend and companion, aiding their skill in concealment and spying. They target an enemy's weak points with small but deadly weapons like daggers, or fire arrows from a long distance away. If the Palus Knights fight against their enemies in open war, Assassins secure victory silently on dark, moonless nights.<br>
|
||||
The best Assassins are selected as <font color="LEVEL">Abyss Workers</font>, allowing them to refine their skills of death-dealing and perception. Assassins particularly skilled in archery may become <font color="LEVEL">Phantom Rangers</font>.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassTransferTalk 32160-11.html">"How do I become an Assassin?"</Button>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 32160-07.html">Back</Button>
|
||||
</body></html>
|
@@ -1,5 +0,0 @@
|
||||
<html><body>Grand Magister Devon:<br>
|
||||
To complete the 1st class transfer to <font color="LEVEL">Assassin</font>, go to each <font color="LEVEL">Race Master</font> in the <font color="LEVEL">Administrative Office</font> of the <font color="LEVEL">Talking Island Village</font>.<br>
|
||||
Don't forget that you can complete the 1st class transfer when you are <font color="LEVEL">level 18 or higher</font>.<br>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 32160-07.html">Back</Button>
|
||||
</body></html>
|
@@ -1,272 +0,0 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package ai.others.VillageMasters.ClassTransferTalk;
|
||||
|
||||
import com.l2jmobius.commons.util.CommonUtil;
|
||||
import com.l2jmobius.gameserver.enums.Race;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Npc;
|
||||
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
||||
|
||||
import ai.AbstractNpcAI;
|
||||
|
||||
/**
|
||||
* This script is not fully retail like because of NCSoft<br>
|
||||
* laziness to update every npc dialog (still using old format for class transfer).<br>
|
||||
* So some parts of script are done by custom way, so we don't need<br>
|
||||
* to copy retail issues/bugs/typos.
|
||||
* @author Gladicek
|
||||
*/
|
||||
public final class ClassTransferTalk extends AbstractNpcAI
|
||||
{
|
||||
// NPC's
|
||||
// Talking Island Village (Administrative office)
|
||||
private static final int FRANCO = 32153;
|
||||
private static final int RIVIAN = 32147;
|
||||
private static final int DEVON = 32160;
|
||||
private static final int TOOK = 32150;
|
||||
private static final int KAKAI = 30565;
|
||||
private static final int MOKA = 32157;
|
||||
private static final int VALFAR = 32146;
|
||||
// @formatter:off
|
||||
private static final int[] FIRST_CLASS_TOWNS =
|
||||
{
|
||||
// Town of Gludio
|
||||
30289, 30288, 30297, 30505, 30504, 30503, 32196,
|
||||
// Town of Dion
|
||||
30070, 30066, 30462, 30508, 30595, 30594, 32199,
|
||||
// Gludin Village
|
||||
30290, 30499, 30498, 30500, 32193, 30373, 30037,
|
||||
// Town of Schuttgard
|
||||
32095, 32098, 32094, 32092, 32093, 32097, 32202
|
||||
};
|
||||
private static final int[] SECOND_CLASS_TOWNS =
|
||||
{
|
||||
// Town of Goddard
|
||||
31279, 31755, 31276, 32226, 32225, 31272, 31269, 31288, 31285,
|
||||
// Town of Aden
|
||||
30865, 30862, 32221, 32222, 30854, 30857, 30849, 30847, 30845,
|
||||
// Town of Giran
|
||||
30512, 30474, 32213, 32214, 30513, 30511, 30109, 30120, 30115,
|
||||
// Town of Rune
|
||||
31317, 31314, 31324, 31321, 31326, 31336, 31334, 31328, 31331,
|
||||
// Town of Oren
|
||||
30681, 30677, 30676, 30187, 30191, 30195, 32205, 32206,
|
||||
// Heine
|
||||
30905, 30900, 30894, 30897, 32210, 32209, 30913, 30910,
|
||||
// Hunters Village
|
||||
30687, 30685, 32218, 32217, 30694, 30689, 30699, 30704,
|
||||
// Ivory Tower
|
||||
30174, 30175, 30176
|
||||
};
|
||||
// @formatter:on
|
||||
|
||||
private ClassTransferTalk()
|
||||
{
|
||||
addStartNpc(FRANCO, RIVIAN, DEVON, TOOK, KAKAI, MOKA, VALFAR);
|
||||
addStartNpc(FIRST_CLASS_TOWNS);
|
||||
addStartNpc(SECOND_CLASS_TOWNS);
|
||||
addTalkId(FRANCO, RIVIAN, DEVON, TOOK, KAKAI, MOKA, VALFAR);
|
||||
addTalkId(FIRST_CLASS_TOWNS);
|
||||
addTalkId(SECOND_CLASS_TOWNS);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
|
||||
{
|
||||
String htmltext = null;
|
||||
|
||||
switch (event)
|
||||
{
|
||||
case "30565-02.html":
|
||||
case "30565-03.html":
|
||||
case "30565-04.html":
|
||||
case "30565-05.html":
|
||||
case "30565-06.html":
|
||||
case "30565-07.html":
|
||||
case "30565-08.html":
|
||||
case "30565-09.html":
|
||||
case "32147-02.html":
|
||||
case "32147-03.html":
|
||||
case "32147-04.html":
|
||||
case "32147-05.html":
|
||||
case "32147-06.html":
|
||||
case "32147-07.html":
|
||||
case "32147-08.html":
|
||||
case "32147-09.html":
|
||||
case "32147-10.html":
|
||||
case "32147-11.html":
|
||||
case "32150-02.html":
|
||||
case "32150-03.html":
|
||||
case "32150-04.html":
|
||||
case "32150-05.html":
|
||||
case "32150-06.html":
|
||||
case "32150-07.html":
|
||||
case "32150-08.html":
|
||||
case "32150-09.html":
|
||||
case "32157-01.html":
|
||||
case "32157-02.html":
|
||||
case "32157-03.html":
|
||||
case "32157-04.html":
|
||||
case "32160-02.html":
|
||||
case "32160-03.html":
|
||||
case "32160-04.html":
|
||||
case "32160-05.html":
|
||||
case "32160-06.html":
|
||||
case "32160-07.html":
|
||||
case "32160-08.html":
|
||||
case "32160-09.html":
|
||||
{
|
||||
htmltext = event;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return htmltext;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onTalk(L2Npc npc, L2PcInstance player)
|
||||
{
|
||||
String htmltext = null;
|
||||
|
||||
// Custom... retail still use old class transfer way for quest
|
||||
if (CommonUtil.contains(FIRST_CLASS_TOWNS, npc.getId()))
|
||||
{
|
||||
htmltext = "first_class_transfer.html";
|
||||
}
|
||||
else if (CommonUtil.contains(SECOND_CLASS_TOWNS, npc.getId()))
|
||||
{
|
||||
htmltext = "second_class_transfer.html";
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (npc.getId())
|
||||
{
|
||||
case FRANCO:
|
||||
{
|
||||
if (player.getRace() == Race.HUMAN)
|
||||
{
|
||||
if (player.isMageClass())
|
||||
{
|
||||
htmltext = "32153-02.html";
|
||||
}
|
||||
else
|
||||
{
|
||||
// Custom (missing html for fighters?!)
|
||||
htmltext = "first_class_transfer.html";
|
||||
}
|
||||
break;
|
||||
}
|
||||
htmltext = "32153-01.html";
|
||||
break;
|
||||
}
|
||||
case RIVIAN:
|
||||
{
|
||||
if (player.getRace() == Race.ELF)
|
||||
{
|
||||
if (player.isMageClass())
|
||||
{
|
||||
htmltext = "32147-07.html";
|
||||
}
|
||||
else
|
||||
{
|
||||
htmltext = "32147-02.html";
|
||||
}
|
||||
break;
|
||||
}
|
||||
htmltext = "32147-01.html";
|
||||
break;
|
||||
}
|
||||
case DEVON:
|
||||
{
|
||||
if (player.getRace() == Race.DARK_ELF)
|
||||
{
|
||||
if (player.isMageClass())
|
||||
{
|
||||
htmltext = "32160-02.html";
|
||||
}
|
||||
else
|
||||
{
|
||||
htmltext = "32160-07.html";
|
||||
}
|
||||
break;
|
||||
}
|
||||
htmltext = "32160-01.html";
|
||||
break;
|
||||
}
|
||||
case TOOK:
|
||||
{
|
||||
if (player.getRace() == Race.ORC)
|
||||
{
|
||||
if (player.isMageClass())
|
||||
{
|
||||
htmltext = "32150-07.html";
|
||||
}
|
||||
else
|
||||
{
|
||||
htmltext = "32150-02.html";
|
||||
}
|
||||
break;
|
||||
}
|
||||
htmltext = "32150-01.html";
|
||||
break;
|
||||
}
|
||||
case KAKAI:
|
||||
{
|
||||
if (player.getRace() == Race.ORC)
|
||||
{
|
||||
if (player.isMageClass())
|
||||
{
|
||||
htmltext = "30565-07.html";
|
||||
}
|
||||
else
|
||||
{
|
||||
htmltext = "30565-02.html";
|
||||
}
|
||||
break;
|
||||
}
|
||||
htmltext = "30565-01.html";
|
||||
break;
|
||||
}
|
||||
case MOKA:
|
||||
{
|
||||
// Custom because on retail you can access this with every race...
|
||||
if (player.getRace() == Race.DWARF)
|
||||
{
|
||||
htmltext = "32157-01.html";
|
||||
}
|
||||
else
|
||||
{
|
||||
htmltext = "32157-05.html";
|
||||
}
|
||||
break;
|
||||
}
|
||||
case VALFAR:
|
||||
{
|
||||
// Retail like
|
||||
htmltext = "first_class_transfer.html";
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return htmltext;
|
||||
}
|
||||
|
||||
public static void main(String[] args)
|
||||
{
|
||||
new ClassTransferTalk();
|
||||
}
|
||||
}
|
@@ -1,4 +0,0 @@
|
||||
<html><body>Guide to the 1st Class Change:<br>
|
||||
If you want to do the 1st class change, you can go to see the <font color="LEVEL">Race Master</font> in the <font color="LEVEL">Administrative Office</font> of the <font color="LEVEL">Talking Island Village</font>.<br>
|
||||
You're eligible if your level is <font color="LEVEL">greater than 18</font>.
|
||||
</body></html>
|
@@ -1,12 +0,0 @@
|
||||
<html><body>Guide for the 2nd Class Transfer:<br>
|
||||
To perform the 2nd class transfer, go to the <font color="LEVEL">Masters of each race</font> in the <font color="LEVEL">Town of Gludio</font>.<br>
|
||||
You're eligible if your level is <font color="LEVEL">38 or above</font>.<br>
|
||||
Human Fighters: Warrior Guild<br1>
|
||||
Human Mages: Einhasad Temple<br>
|
||||
Elven Fighters: Warrior Guild<br1>
|
||||
Elven Mystics: Einhasad Temple<br>
|
||||
Dark Elf: Dark Elf Guild<br>
|
||||
Orc: Orc Guild<br>
|
||||
Kamael: Kamael Guild<br>
|
||||
Dwarf: Blacksmith's Workshop
|
||||
</body></html>
|
Reference in New Issue
Block a user