Village Master AI scripts adapted from HighFive.

This commit is contained in:
MobiusDev
2017-07-28 12:49:09 +00:00
parent 382ff9b12b
commit bd37dadb39
1239 changed files with 10260 additions and 541 deletions

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<html><body>Pa'agrio Lord Kakai:<br>
I am Pa'agrio Lord Kakai. I have been given the authority of Pa'agrio, the father of eternal Flame, and am the leader of the great Orc race. Why has someone like you come to this remote place, the Immortal Plateau -- the home of the Orcs?<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Pa'agrio Lord Kakai:<br>
To change profession to an <font color="LEVEL">Orc Raider</font>, go to each <font color="LEVEL">Race Master</font> in the <font color="LEVEL">Administrative Office</font> of the <font color="LEVEL">Talking Island Village</font>.<br>
Don't forget that you must be <font color="LEVEL">level 18 or higher</font> to accomplish this feat.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 30565-02.html">Back</Button>
</body></html>

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<html><body>Pa'agrio Lord Kakai:<br>
To change profession to an <font color="LEVEL">Orc Monk</font>, go to each <font color="LEVEL">Race Master</font> in the <font color="LEVEL">Administrative Office</font> of the <font color="LEVEL">Talking Island Village</font>.<br>
Don't forget that you must be <font color="LEVEL">level 18 or higher</font>to accomplish this feat.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 30565-02.html">Back</Button>
</body></html>

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<html><body>Pa'agrio Lord Kakai:<br>
To change profession to an <font color="LEVEL">Orc Shaman</font>, go to each <font color="LEVEL">Race Master</font> in the <font color="LEVEL">Administrative Office</font> of the <font color="LEVEL">Talking Island Village</font>.<br>
Don't forget that you must be <font color="LEVEL">level 18 or higher</font> to accomplish this feat.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 30565-07.html">Back</Button>
</body></html>

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<html><body>Grand Master Rivian:<br>
To complete your 1st class transfer to <font color="LEVEL">Elven Knight</font>, go to each <font color="LEVEL">Race Master</font> in the <font color="LEVEL">Administrative Office</font> of the <font color="LEVEL">Talking Island Village</font>.<br>
So you know, you may complete your 1st class transfer when you are <font color="LEVEL">level 18 or higher</font>.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 32147-02.html">Back</Button>
</body></html>

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<html><body>Grand Master Rivian:<br>
<font color="LEVEL">Elven Scouts</font> are the designated guards that protected the forest against foreign invaders for thousands of years. Their specialty is silently and invisibly moving among the trees, fatally harming their foes with their deadly arrows or razor-sharp daggers before vanishing back into the brush.<br>
The most outstanding Elven Scouts become <font color="LEVEL">Plainswalkers</font> or <font color="LEVEL">Silver Rangers</font>, the supreme masters of the bow.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassTransferTalk 32147-06.html">"How do I become an Elven Scout?"</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 32147-02.html">Back</Button>
</body></html>

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<html><body>Grand Master Rivian:<br>
To complete your 1st class transfer to <font color="LEVEL">Elven Scout</font>, go to each <font color="LEVEL">Race Master</font> in the <font color="LEVEL">Administrative Office</font> of the <font color="LEVEL">Talking Island Village</font>.<br>
So you know, you may complete your 1st class transfer when you are <font color="LEVEL">level 18 or higher</font>.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 32147-02.html">Back</Button>
</body></html>

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<html>d><body>Grand Master Rivian:<br>
<font color="LEVEL">Elven Wizards</font> use elemental magic, dark magic and summoning more powerful than those of the Elven Mages. They command fire and wind, harness the magical power of the darkness and summon spirits of the nature as Servitors.<br>
The most powerful Elven Wizards may become <font color="LEVEL">Spellsingers</font>, who have an improved affinity with the spirits, or <font color="LEVEL">Elemental Summoners</font>.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassTransferTalk 32147-09.html">"How do I become an Elven Wizard?"</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 32147-07.html">Back</Button>
</body></html>

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<html>d><body>Grand Master Rivian:<br>
To complete your 1st class transfer to <font color="LEVEL">Elven Wizard</font>, go to each <font color="LEVEL">Race Master</font> in the <font color="LEVEL">Administrative Office</font> of the <font color="LEVEL">Talking Island Village</font>.<br>
So you know, you may complete your 1st class transfer when you are <font color="LEVEL">level 18 or higher</font>.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 32147-07.html">Back</Button>
</body></html>

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<html><body>Grand Master Rivian:<br>
To complete your 1st class transfer to <font color="LEVEL">Oracle</font>, go to each <font color="LEVEL">Race Master</font> in the <font color="LEVEL">Administrative Office</font> of the <font color="LEVEL">Talking Island Village</font>.<br>
So you know, you may complete your 1st class transfer when you are <font color="LEVEL">level 18 or higher</font>.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 32147-07.html">Back</Button>
</body></html>

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<html><body>High Prefect Took:<br>
To do the 1st class transfer that includes <font color="LEVEL">Orc Raider</font>, go to each <font color="LEVEL">Race Master</font> in the <font color="LEVEL">Administrative Office</font> of the <font color="LEVEL">Talking Island Village</font>.<br>
Don't forget that you can do the 1st class transfer when you are <font color="LEVEL">level 18 or higher</font>.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 32150-02.html">Back</Button>
</body></html>

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<html><body>High Prefect Took:<br>
To complete your 1st class transfer to <font color="LEVEL">Orc Monk</font>, go to each <font color="LEVEL">Race Master</font> in the <font color="LEVEL">Administrative Office</font> of the <font color="LEVEL">Talking Island Village</font>.<br>
Don't forget that you may complete your 1st class transfer when you are <font color="LEVEL">level 18 or higher</font>.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 32150-02.html">Back</Button>
</body></html>

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<html><body>High Prefect Took:<br>
To change profession to an <font color="LEVEL">Orc Shaman</font>, go to each <font color="LEVEL">Race Master</font> in the <font color="LEVEL">Administrative Office</font> of the <font color="LEVEL">Talking Island Village</font>.<br>
Don't forget that you may complete your 1st class transfer when you are <font color="LEVEL">level 18 or higher</font>.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 32150-07.html">Back</Button>
</body></html>

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<html><body>High Priest Franco:<br>
Welcome, my child. I am High Priest Franco of this temple. It is so plain that there is nothing for you to learn here except faith in Einhasad. If you came here to learn something, I suggest you seek another Guild.<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>High Priest Franco:<br>
To complete your 1st class transfer to <font color="LEVEL">Wizard</font>, go to each <font color="LEVEL">Race Master</font> in the <font color="LEVEL">Administrative Office</font> of the <font color="LEVEL">Talking Island Village</font>.<br>
For your reference, you may complete your 1st class transfer when you reach <font color="LEVEL">level 18 or higher</font>.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 32153-02.html">Back</Button>
</body></html>

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<html><body>High Priest Franco:<br>
A <font color="LEVEL">Cleric</font> is a Mystic connected to the divine power that surrounds the world. They practice mostly white magic and support magic, helping others with god-powered miracles. With their superior healing powers, Clerics are generally welcome wherever they go. Clerics who develop their spiritual abilities sufficiently may rise to the level of <font color="LEVEL">Bishop</font> or <font color="LEVEL">Prophet</font>.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassTransferTalk 32153-06.html">"How can I become a Cleric?"</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 32153-02.html">Back</Button>
</body></html>

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<html><body>High Priest Franco:<br>
To complete your 1st class transfer to <font color="LEVEL">Cleric</font>, go to each <font color="LEVEL">Race Master</font> in the <font color="LEVEL">Administrative Office</font> of the <font color="LEVEL">Talking Island Village</font>.<br>
For your reference, you may complete your 1st class transfer when you reach <font color="LEVEL">level 18 or higher</font>.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 32153-02.html">Back</Button>
</body></html>

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<html><body>Head Blacksmith Moka:<br>
The fundamental characteristics of <font color="LEVEL">Artisans</font> and Scavengers are that the Scavengers collect rare materials and then Artisans make something valuable from those materials. For this reason, Artisans use their own powers in combat, often summoning Golems. In addition, they tend to fight with items of their own creation that they normally use for hunting.<br>
Exceptionally skilled Artisans may be elected as <font color="LEVEL">Warsmiths</font>, exalted craftsmen whose manufacturing skills are of the highest level -- they can even create siege golems.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassTransferTalk 32157-03.html">"How can I become an Artisan?"</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 32157-01.html">Back</Button>
</body></html>

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<html><body>Head Blacksmith Moka:<br>
To complete your 1st class transfer to <font color="LEVEL">Artisan</font>, go to each <font color="LEVEL">Race Master</font> in the <font color="LEVEL">Administrative Office</font> of the <font color="LEVEL">Talking Island Village</font>.<br>
Don't forget that you may complete your 1st class transfer when you are <font color="LEVEL">level 18 or higher</font>.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 32157-01.html">Back</Button>
</body></html>

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<html><body>Head Blacksmith Moka:<br>
To complete your 1st class transfer to <font color="LEVEL">Scavenger</font>, go to each <font color="LEVEL">Race Master</font> in the <font color="LEVEL">Administrative Office</font> of the <font color="LEVEL">Talking Island Village</font>.<br>
Don't forget that you may complete your 1st class transfer when you are <font color="LEVEL">level 18 or higher</font>.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 32157-01.html">Back</Button>
</body></html>

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<html>><body>Grand Magister Devon:<br>
<font color="LEVEL">Dark Wizards</font> command more powerful spirits and use more powerful magic than Dark Mages, as well as stronger elemental magic, dark magic and summoning magic. At their whim, fire and wind may attack an enemy, a curse may descend on their counterparts or deprive them of their vitality. They may also summon the spirits sleeping in the dark as "Servitors."<br>
Some Dark Wizards may choose to study elemental magic in greater depth as <font color="LEVEL">Spell Howlers</font>, or focus on summoning magic by becoming <font color="LEVEL">Phantom Summoners</font>.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassTransferTalk 32160-04.html">"How do I become a Dark Wizard?"</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 32160-02.html">Back</Button>
</body></html>

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<html><body>Grand Magister Devon:<br>
To complete your 1st class transfer to <font color="LEVEL">Dark Wizard</font>, go to each <font color="LEVEL">Race Master</font> in the <font color="LEVEL">Administrative Office</font> of the <font color="LEVEL">Talking Island Village</font>.<br>
Don't forget that you can complete your 1st class transfer when you are <font color="LEVEL">level 18 or higher</font>.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 32160-02.html">Back</Button>
</body></html>

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<html><body>Grand Magister Devon:<br>
To complete your 1st class transfer to <font color="LEVEL">Shillien Oracle</font>, go to each <font color="LEVEL">Race Master</font> in the <font color="LEVEL">Administrative Office</font> of the <font color="LEVEL">Talking Island Village</font>.<br>
Don't forget that you can complete your 1st class transfer when you are <font color="LEVEL">level 18 or higher</font>.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 32160-02.html">Back</Button>
</body></html>

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<html><body>Grand Magister Devon:<br>
To complete the 1st class transfer to <font color="LEVEL">Palus Knight</font>, go to your <font color="LEVEL">Race Master</font> in the <font color="LEVEL">Administrative Office</font> of the <font color="LEVEL">Talking Island Village</font>.<br>
Don't forget that you can complete your 1st class transfer when you are <font color="LEVEL">level 18 or higher</font>.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 32160-07.html">Back</Button>
</body></html>

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<html><body>Grand Magister Devon:<br>
To complete the 1st class transfer to <font color="LEVEL">Assassin</font>, go to each <font color="LEVEL">Race Master</font> in the <font color="LEVEL">Administrative Office</font> of the <font color="LEVEL">Talking Island Village</font>.<br>
Don't forget that you can complete the 1st class transfer when you are <font color="LEVEL">level 18 or higher</font>.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassTransferTalk 32160-07.html">Back</Button>
</body></html>

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/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.others.VillageMasters.ClassTransferTalk;
import com.l2jmobius.commons.util.CommonUtil;
import com.l2jmobius.gameserver.enums.Race;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import ai.AbstractNpcAI;
/**
* This script is not fully retail like because of NCSoft<br>
* laziness to update every npc dialog (still using old format for class transfer).<br>
* So some parts of script are done by custom way, so we don't need<br>
* to copy retail issues/bugs/typos.
* @author Gladicek
*/
public final class ClassTransferTalk extends AbstractNpcAI
{
// NPC's
// Talking Island Village (Administrative office)
private static final int FRANCO = 32153;
private static final int RIVIAN = 32147;
private static final int DEVON = 32160;
private static final int TOOK = 32150;
private static final int KAKAI = 30565;
private static final int MOKA = 32157;
private static final int VALFAR = 32146;
// @formatter:off
private static final int[] FIRST_CLASS_TOWNS =
{
// Town of Gludio
30289, 30288, 30297, 30505, 30504, 30503, 32196,
// Town of Dion
30070, 30066, 30462, 30508, 30595, 30594, 32199,
// Gludin Village
30290, 30499, 30498, 30500, 32193, 30373, 30037,
// Town of Schuttgard
32095, 32098, 32094, 32092, 32093, 32097, 32202
};
private static final int[] SECOND_CLASS_TOWNS =
{
// Town of Goddard
31279, 31755, 31276, 32226, 32225, 31272, 31269, 31288, 31285,
// Town of Aden
30865, 30862, 32221, 32222, 30854, 30857, 30849, 30847, 30845,
// Town of Giran
30512, 30474, 32213, 32214, 30513, 30511, 30109, 30120, 30115,
// Town of Rune
31317, 31314, 31324, 31321, 31326, 31336, 31334, 31328, 31331,
// Town of Oren
30681, 30677, 30676, 30187, 30191, 30195, 32205, 32206,
// Heine
30905, 30900, 30894, 30897, 32210, 32209, 30913, 30910,
// Hunters Village
30687, 30685, 32218, 32217, 30694, 30689, 30699, 30704,
// Ivory Tower
30174, 30175, 30176
};
// @formatter:on
private ClassTransferTalk()
{
addStartNpc(FRANCO, RIVIAN, DEVON, TOOK, KAKAI, MOKA, VALFAR);
addStartNpc(FIRST_CLASS_TOWNS);
addStartNpc(SECOND_CLASS_TOWNS);
addTalkId(FRANCO, RIVIAN, DEVON, TOOK, KAKAI, MOKA, VALFAR);
addTalkId(FIRST_CLASS_TOWNS);
addTalkId(SECOND_CLASS_TOWNS);
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
String htmltext = null;
switch (event)
{
case "30565-02.html":
case "30565-03.html":
case "30565-04.html":
case "30565-05.html":
case "30565-06.html":
case "30565-07.html":
case "30565-08.html":
case "30565-09.html":
case "32147-02.html":
case "32147-03.html":
case "32147-04.html":
case "32147-05.html":
case "32147-06.html":
case "32147-07.html":
case "32147-08.html":
case "32147-09.html":
case "32147-10.html":
case "32147-11.html":
case "32150-02.html":
case "32150-03.html":
case "32150-04.html":
case "32150-05.html":
case "32150-06.html":
case "32150-07.html":
case "32150-08.html":
case "32150-09.html":
case "32157-01.html":
case "32157-02.html":
case "32157-03.html":
case "32157-04.html":
case "32160-02.html":
case "32160-03.html":
case "32160-04.html":
case "32160-05.html":
case "32160-06.html":
case "32160-07.html":
case "32160-08.html":
case "32160-09.html":
{
htmltext = event;
break;
}
}
return htmltext;
}
@Override
public String onTalk(L2Npc npc, L2PcInstance player)
{
String htmltext = null;
// Custom... retail still use old class transfer way for quest
if (CommonUtil.contains(FIRST_CLASS_TOWNS, npc.getId()))
{
htmltext = "first_class_transfer.html";
}
else if (CommonUtil.contains(SECOND_CLASS_TOWNS, npc.getId()))
{
htmltext = "second_class_transfer.html";
}
else
{
switch (npc.getId())
{
case FRANCO:
{
if (player.getRace() == Race.HUMAN)
{
if (player.isMageClass())
{
htmltext = "32153-02.html";
}
else
{
// Custom (missing html for fighters?!)
htmltext = "first_class_transfer.html";
}
break;
}
htmltext = "32153-01.html";
break;
}
case RIVIAN:
{
if (player.getRace() == Race.ELF)
{
if (player.isMageClass())
{
htmltext = "32147-07.html";
}
else
{
htmltext = "32147-02.html";
}
break;
}
htmltext = "32147-01.html";
break;
}
case DEVON:
{
if (player.getRace() == Race.DARK_ELF)
{
if (player.isMageClass())
{
htmltext = "32160-02.html";
}
else
{
htmltext = "32160-07.html";
}
break;
}
htmltext = "32160-01.html";
break;
}
case TOOK:
{
if (player.getRace() == Race.ORC)
{
if (player.isMageClass())
{
htmltext = "32150-07.html";
}
else
{
htmltext = "32150-02.html";
}
break;
}
htmltext = "32150-01.html";
break;
}
case KAKAI:
{
if (player.getRace() == Race.ORC)
{
if (player.isMageClass())
{
htmltext = "30565-07.html";
}
else
{
htmltext = "30565-02.html";
}
break;
}
htmltext = "30565-01.html";
break;
}
case MOKA:
{
// Custom because on retail you can access this with every race...
if (player.getRace() == Race.DWARF)
{
htmltext = "32157-01.html";
}
else
{
htmltext = "32157-05.html";
}
break;
}
case VALFAR:
{
// Retail like
htmltext = "first_class_transfer.html";
break;
}
}
}
return htmltext;
}
public static void main(String[] args)
{
new ClassTransferTalk();
}
}

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<html><body>Guide to the 1st Class Change:<br>
If you want to do the 1st class change, you can go to see the <font color="LEVEL">Race Master</font> in the <font color="LEVEL">Administrative Office</font> of the <font color="LEVEL">Talking Island Village</font>.<br>
You're eligible if your level is <font color="LEVEL">greater than 18</font>.
</body></html>

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<html><body>Guide for the 2nd Class Transfer:<br>
To perform the 2nd class transfer, go to the <font color="LEVEL">Masters of each race</font> in the <font color="LEVEL">Town of Gludio</font>.<br>
You're eligible if your level is <font color="LEVEL">38 or above</font>.<br>
Human Fighters: Warrior Guild<br1>
Human Mages: Einhasad Temple<br>
Elven Fighters: Warrior Guild<br1>
Elven Mystics: Einhasad Temple<br>
Dark Elf: Dark Elf Guild<br>
Orc: Orc Guild<br>
Kamael: Kamael Guild<br>
Dwarf: Blacksmith's Workshop
</body></html>

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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Clan 9000-05.htm">"I'd like to restore my clan."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_learn_clan_skills">"Can you teach me some clan skills?"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Clan 9000-06.htm">"I want to transfer clan leader authority."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Clan 9000-12.htm">"I'd like to manage my Academy."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Clan 9000-13.htm">"I want to manage my Royal Guard."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Clan 9000-14.htm">"I want to manage my Order of Knights."</Button>
<!-- <Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Clan 9000-12.htm">"I'd like to manage my Academy."</Button> -->
<!-- <Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Clan 9000-13.htm">"I want to manage my Royal Guard."</Button> -->
<!-- <Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Clan 9000-14.htm">"I want to manage my Order of Knights."</Button> -->
</body></html>

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<html><body>Grand Master Xenos:<br>
To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. Dark Fighters like yourself can change profession to a<font color="LEVEL"> Palus Knight</font> or an<font color="LEVEL"> Assassin</font>. Which profession do you want to learn about?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DarkElvenChange1 30290-02.html">Palus Knight</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DarkElvenChange1 30290-05.html">Assassin</Button>
</body></html>

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<html><body>Grand Master Xenos:<br>
<font color="LEVEL">Palus Knights</font> are the elite champions of the Dark Elves. Their swordsmanship far surpasses that of the Humans. However, to become a Palus Knight your level must be at least 20 and you must pass the Test of the Palus Knight.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DarkElvenChange1 30290-03.html">Description of Palus Knight</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DarkElvenChange1 0">Change profession to Palus Knight</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest DarkElvenChange1 30290-01.html">Return</Button>
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<html><body>Grand Master Xenos:<br>
<font color="LEVEL">Palus Knights</font> are the elite knights of the Dark Elves. Their excellent swordsmanship is based on swift, precise attacks and effective defense, and it cannot be compared to other races that depend on mere strength or coarser skills.<br>
Many of the most talented of Palus Knights are selected for the highest order, as a<font color="LEVEL"> Shillien Knight</font>, or become<font color="LEVEL"> Bladedancers</font>, with almost unearthly skill in swordsmanship.<br>
To become a Palus Knight, you must pass the test and bring back the<font color="LEVEL"> gaze of the abyss</font> as proof.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DarkElvenChange1 30290-04.html">Ask about the gaze of the abyss</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest DarkElvenChange1 30290-02.html">Return</Button>
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<html><body>Grand Master Xenos:<br>
The<font color="LEVEL"> gaze of the abyss</font> is a token given to those who have passed the Test of the Palus Knight. The Test of the Palus Knight is conducted by<font color="LEVEL"> Master Virgil</font> of the Dark Elven Guild in the<font color="LEVEL"> town of Gludio</font>. Seek him out to take the test. The town of Gludio is to the east of here. The Dark Elven Guild is in the northeast part of Gludio. Of course, using a Gatekeeper is faster.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest DarkElvenChange1 30290-03.html">Return</Button>
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<html><body>Grand Master Xenos:<br>
Assassins are stealthy killers and fighters in the service of darkness. But to become an Assassin, your level must be at least 20 and you must pass the Test of the Assassin.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DarkElvenChange1 30290-06.html">Description of Assassin</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DarkElvenChange1 1">Change profession to Assassin</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest DarkElvenChange1 30290-01.html">Return</Button>
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<html><body>Grand Master Xenos:<br>
<font color="LEVEL">Assassins</font> are murderers who kill quietly and swiftly, then vanish into the shadows. They are also feared spies and night fighters, who are gifted in concealment and stealth. They target the enemy's weak points with small, swift weapons like daggers, or shoot arrows from a long distance. While Palus Knights fight their opponents on the battlefield, Assassins fight enemies of the race in the black darkness of moonless night, to claim silent victory.<br>
The most elite Assassins are chosen as<font color="LEVEL"> Abyss Walker</font> to learn the ultimate secrets of assassination and searching. On the other hand, some Assassins are chosen as<font color="LEVEL"> Phantom Rangers,</font> and train their archery skills to the highest level.<br>
To become an Assassin, you must pass a test and bring back the<font color="LEVEL"> iron heart.</font><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DarkElvenChange1 30290-07.html">Ask about the iron heart</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest DarkElvenChange1 30290-05.html">Return</Button>
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<html><body>Grand Master Xenos:<br>
The<font color="LEVEL"> iron heart</font> is only given to those who pass the Test of the Assassin.<font color="LEVEL"> Triskel</font> is in charge of that test. He is a great Dark Elf, who has been an Assassin himself for a long time. He is always near the Dark Elven guild in the<font color="LEVEL"> town of Gludio</font>, so you will easily find him once you get there. You can get to the town of Gludio by following the road to the east. Of course, using a Gatekeeper is much easier.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest DarkElvenChange1 30290-06.html">Return</Button>
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<html><body>Grand Master Xenos:<br>
To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. Dark Mystics like yourself can change profession to become a<font color="LEVEL"> Dark Wizard</font> or a<font color="LEVEL"> Shillien Oracle</font>. Which profession do you want to learn about?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DarkElvenChange1 30290-09.html">Dark Wizard</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DarkElvenChange1 30290-12.html">Shillien Oracle</Button>
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<html><body>Grand Master Xenos:<br>
To become a Dark Wizard and command powerful summoning magic, elemental magic and black magic, your level must be at least 20 and you must pass the Test of the Dark Wizard.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DarkElvenChange1 30290-10.html">Description of Dark Wizard</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DarkElvenChange1 2">Change profession to Dark Wizard</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest DarkElvenChange1 30290-08.html">Return</Button>
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<html><body>Grand Master Xenos:<br>
<font color="LEVEL">Dark Wizards</font> are those with wizardry that can command more powerful spirits, and can use elemental magic, black magic and summoning magic, all at a higher level than the Dark Mystic. Their magic uses fire and wind to attack enemies. Also, they can cast curses on their enemies, or even steal their very lives, and they can call sleeping spirits out of the darkness to take form as their 'servitors.'<br>
Those who are greatly talented among Dark Wizards are chosen as<font color="LEVEL"> Spellhowlers</font>, who intensely study elemental magic, or else are chosen as<font color="LEVEL"> Phantom Summoners</font> to learn summoning magic of the highest level.<br>
You must pass the test and bring back the<font color="LEVEL"> jewel of darkness</font> as proof.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DarkElvenChange1 30290-11.html">Ask about the jewel of darkness</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest DarkElvenChange1 30290-09.html">Return</Button>
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<html><body>Grand Master Xenos:<br>
To take the Test of the Dark Wizard, you'll have to find the<font color="LEVEL"> Shamaness Varika</font> in the Dark Forest. To change profession, you must pass the test she gives and bring back the<font color="LEVEL"> jewel of darkness</font> as a token. She stays at the<font color="LEVEL"> altar</font> of the Dark Forest.<br>
To get to the altar, take the road north. Then you will come to the Dark Forest. Enter the forest and go down the road until you come to a road that forks to the east. Take that road until you arrive at the altar.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest DarkElvenChange1 30290-10.html">Return</Button>
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<html><body>Grand Master Xenos:<br>
To become a Shillien Oracle, a spiritual leader among Dark Elves who serve Shilen, the goddess of darkness, your level must be at least 20 and you must pass the Test of the Shillien Oracle.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DarkElvenChange1 30290-13.html">Description of Shillien Oracle</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DarkElvenChange1 3">Change profession to Shillien Oracle</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest DarkElvenChange1 30290-08.html">Return</Button>
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<html><body>Grand Master Xenos:<br>
The<font color="LEVEL"> Shillien Oracle</font> is a celebrant of darkness who fulfills the oracular prophecies of Shilen by studying darkness and death spawned by Shilen and the spirits of destruction and chaos that serve her. Unlike Human and Elven priests, who look to the gods of light, the Shillien Oracle understands the truth of both light and darkness, and not only can heal companions with white magic and supplementary magic, but can also curse opponents or steal their energy by means of black magic.<br>
The most spiritually advanced Shillien Oracles are chosen as<font color="LEVEL"> Shillien Elders</font>. The Shillien Elder is our spiritual leader, and understands the divine natures of Shilen and Gran Kain better than anyone else.<br>
To become a Shillien Oracle, you must pass the test and bring back the<font color="LEVEL"> orb of abyss</font>.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DarkElvenChange1 30290-14.html">Ask about the orb of abyss</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest DarkElvenChange1 30290-12.html">Return</Button>
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<html><body>Grand Master Xenos:<br>
The<font color="LEVEL"> orb of abyss</font> is given only to those who have passed the Test of the Shillien Oracle. To take the Test of the Shillien Oracle, you should find<font color="LEVEL"> Sorceress Sidra</font> in the Dark Elven Guild of the<font color="LEVEL"> town of Gludio</font>. As you know, you can get to the town of Gludio by following the road towards the east. Of course, using a Gatekeeper is much easier.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest DarkElvenChange1 30290-13.html">Return</Button>
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<html><body>Grand Master Xenos:<br>
To become a Palus Knight, you need the appropriate level and token. Your level must be at least 20 to qualify to change profession. You need a token to prove you have passed the Test of the Palus Knight, as well.<br>
However, it seems your level is not high enough, and you have not passed the Test of the Palus Knight, either. First, raise your level to 20 or higher. Also, seek<font color="LEVEL"> Master Virgil</font> of our guild in the<font color="LEVEL"> town of Gludio</font> to take the test. You can change profession to Palus Knight only after you take his test and bring back the<font color="LEVEL"> gaze of the abyss</font> as proof. You can get to the town of Gludio by following the road towards the east. Of course, using a Gatekeeper is faster.
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<html><body>Grand Master Xenos:<br>
To become a Palus Knight, you need the appropriate level and token. Your level must be at least 20 to qualify to change profession. You need a token to prove you have passed the Test of the Palus Knight, as well.<br>
It seems that you admirably passed the Test of the Palus Knight, but your level is not high enough. Level 20 or higher is required to change profession. I cannot allow you change profession if your level is not sufficient, even if you have a token. Come back when you have raised your level.
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<html><body>Grand Master Xenos:<br>
To become a Palus Knight, you need the appropriate level and token. Your level must be at least 20 to qualify to change profession. You also need a token to prove you have passed the Test of the Palus Knight, as well.<br>
I am satisfied with your level, but it seems that you have not passed the Test of the Palus Knight. Go to<font color="LEVEL"> Master Virgil</font> in the<font color="LEVEL"> town of Gludio</font> to take the test. You can change profession to a Palus Knight only after you take his test and bring back the<font color="LEVEL"> gaze of the abyss</font> as proof. You can get to the town of Gludio by following the road towards the east. Of course, using a Gatekeeper is faster.
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<html><body>Grand Master Xenos:<br>
Congratulations! Now you are a proud Palus Knight of the Dark Elves. The way of the Palus Knight may still feel strange, but do not worry -- everything is going to be all right once you start learning from the Masters around you.<br>
In the future, may you be a proud Dark Elf of great dignity, who glorifies the name of Shilen and destroys the arrogant Elves in glorious battle. Congratulations again on becoming a Palus Knight!
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<html><body>Grand Master Xenos:<br>
To become an Assassin, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. You also need a token that proves that you passed the Test of the Assassin.<br>
However, it seems your level is not high enough, and you have not passed the Test of the Assassin, either. First, raise your level to 20 or higher. To take the test, you must find<font color="LEVEL"> Triskel</font> and pass the test that he gives, bringing back the<font color="LEVEL"> iron heart</font> as proof. He is always near the Dark Elven Guild in the<font color="LEVEL"> town of Gludio</font>, so you will easily find him once you get there. You can get to the town of Gludio by following the road towards the east.
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<html><body>Grand Master Xenos:<br>
To become an Assassin, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. You also need a token that proves that you passed the Test of the Assassin.<br>
It seems that you admirably passed the Test of the Assassin, but your level is not high enough. Level 20 or higher is required to change profession. I cannot allow you to change profession if your level is not sufficient, even if you have a token. Come back when you have raised your level.
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<html><body>Grand Master Xenos:<br>
To become an Assassin, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. You also need a token that proves that you passed the Test of the Assassin.<br>
I am satisfied with your level, but it seems that you have not passed the Test of the Assassin. To become an Assassin, find<font color="LEVEL"> Triskel</font> and pass the test that he gives you, bringing back the<font color="LEVEL"> iron heart</font> as proof. He is always near the Dark Elven Guild in the<font color="LEVEL"> town of Gludio</font>, so you will easily find him nearby once you get there. You can get to the town of Gludio by following the road towards the east.
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<html><body>Grand Master Xenos:<br>
Congratulations! You are an Assassin of the proud Dark Elves at last. The way of the Assassin may still feel strange, but do not worry -- everything is going to be all right once you start learning from the Masters around you.<br>
May you be an Assassin of renown, worthy to walk in the way of Shilen. Endeavor always to be the best Assassin and Dark Elf, a true master of the night. Congratulations again on becoming an Assassin!
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<html><body>Grand Master Xenos:<br>
To become a Dark Wizard, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. You must also have a token that proves that you passed the Test of the Dark Wizard.<br>
However, it seems your level is not high enough, and you have not passed the Test of the Dark Wizard, either. First, raise your level to 20 or higher. Also, to take the test, look for<font color="LEVEL"> Shamaness Varika</font> in the Dark Forest. To change profession, you must pass the test she gives and bring back the<font color="LEVEL"> jewel of darkness</font> as a token. She is staying at the<font color="LEVEL"> altar</font> of the Dark Forest. The altar is in the southern part of the forest. To reach the altar, take the road north. Then you will come to the Dark Forest. Enter the forest and go down the road until you come to a road that forks to the east. Take that road until you arrive at the altar.
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<html><body>Grand Master Xenos:<br>
To become a Dark Wizard, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. You must also have a token that proves that you passed the Test of the Dark Wizard.<br>
It seems that you admirably passed the Test of the Dark Wizard, but your level is not high enough. Level 20 or higher is required to change profession. I cannot allow you to change profession if your level is not sufficient, even if you have a token. Come back when you have raised your level.
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<html><body>Grand Master Xenos:<br>
To become a Dark Wizard, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. You must also have a token that proves that you passed the Test of the Dark Wizard.<br>
I am satisfied with your level, but it seems that you have not passed the Test of the Dark Wizard. To take the test, you have to find the<font color="LEVEL"> Shamaness Varika</font> in the Dark Forest. To change profession, you must pass the test she gives and bring back the<font color="LEVEL"> jewel of darkness</font> as a token. She is staying at the<font color="LEVEL"> altar</font> of the Dark Forest. The altar is in the south part of the forest. To reach the altar, take the road north. Then you will come to the Dark Forest. Enter the forest and go down the road until you come to a road that forks to the east. Take that road until you arrive at the altar.
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<html><body>Grand Master Xenos:<br>
Congratulations! At last you are a Dark Wizard of the proud Dark Elves. The path of the Dark Wizard might be strange for you now, but do not worry too much -- everything is going to be all right once you start learning from the Masters around you.<br>
May you be a Dark Wizard of great dignity, who makes the names of Shilen and Gran Kain feared throughout the sunlit world. Congratulations again on becoming a Dark Wizard of mighty magical power!
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<html><body>Grand Master Xenos:<br>
To become a Shillien Oracle, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. Also, a token that proves that you passed the Test of the Shillien Oracle is required.<br>
However, it seems your level is not high enough, and you have not yet passed the Test of the Shillien Oracle. First, try to raise your level to 20 or higher. To take the test, you should visit<font color="LEVEL"> Sorceress Sidra</font> of the Dark Elven Guild in the<font color="LEVEL"> town of Gludio</font>. You can change profession to Shillien Oracle only if you pass her test and bring back the<font color="LEVEL"> orb of abyss</font> as a token. You can get to the town of Gludio by following the road towards the east.
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<html><body>Grand Master Xenos:<br>
To become a Shillien Oracle, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. Also, a token that proves you have passed the Test of the Shillien Oracle is required.<br>
It seems that you admirably passed the Test of the Shillien Oracle, but your level is not high enough. Level 20 or higher is required to change profession. I cannot allow you to change profession if your level is not sufficient, even if you have a token. Come back when you have raised your level.
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<html><body>Grand Master Xenos:<br>
To become a Shillien Oracle, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. Also, a token that proves that you passed the Test of the Shillien Oracle is required.<br>
I am satisfied with your level, but it seems that you have not passed the Test of the Shillien Oracle. To take the test, you should find<font color="LEVEL"> Sorceress Sidra</font> in the Dark Elven Guild of the<font color="LEVEL"> town of Gludio</font>. You can change profession to Shillien Oracle only if you pass her test and bring back the<font color="LEVEL"> orb of abyss</font> as a token. You can get to the town of Gludio by following the road towards the east.
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<html><body>Grand Master Xenos:<br>
Congratulations! At last you are a Shillien Oracle of the proud Dark Elves. The path of a Shillien Oracle might be strange for you now, but there is nothing to worry about -- everything is going to be all right once you start learning from the Masters around you.<br>
Strive to be a Shillien Oracle of great dignity, who increases the pride of Dark Elves everywhere. I hope you will make the names of Shilen and Gran Kain feared throughout the sunlit world. Congratulations again on becoming a Shillien Oracle, our proud Celebrant!
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<html><body>Grand Master Xenos:<br>
I honor your accomplishments -- you have already changed profession twice! The future of the Dark Elves is glorious indeed with such excellent champions as yourself in our cause. Keep up the good work.
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<html><body>Grand Master Xenos:<br>
You have already changed profession. You may no longer select a different profession.<br>
Do your best on your chosen path ... Keep up your great efforts to glorify the name of Shilen, our goddess of darkness and the first goddess of water. And never forget the pride of the Dark Elves.
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<html><body>Grand Master Xenos:<br>
Look here, child. Consider whether you came to the right person. I am Grand Master Xenos and I teach the Dark Elves that are led here by the will of Shilen. If you are not a Dark Elf that honors the will of Shilen, please go away.
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<html><body>Grand Master Tobias:<br>
To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. Dark Fighters like yourself can change profession to a<font color="LEVEL"> Palus Knight</font> or an<font color="LEVEL"> Assassin</font>. Which profession do you want to learn about?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DarkElvenChange1 30297-02.html">Palus Knight</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DarkElvenChange1 30297-05.html">Assassin</Button>
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<html><body>Grand Master Tobias:<br>
<font color="LEVEL">Palus Knights</font> are the elite champions of the Dark Elves. Their swordsmanship far surpasses that of the Humans. However, to become a Palus Knight your level must be at least 20 and you must pass the Test of the Palus Knight.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DarkElvenChange1 30297-03.html">Description of a Palus Knight</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DarkElvenChange1 0">Change profession to a Palus Knight</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest DarkElvenChange1 30297-01.html">Return</Button>
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<html><body>Grand Master Tobias:<br>
<font color="LEVEL">Palus Knights</font> are the elite knights of the Dark Elves. Their excellent swordsmanship is based on swift, precise attacks and effective defense, and it cannot be compared to other races that depend on mere strength or coarser skills.<br>
Many of the most talented of Palus Knights are selected for the highest order, as a<font color="LEVEL"> Shillien Knight</font>, or become<font color="LEVEL"> Bladedancers</font>, with almost unearthly skill in swordsmanship.<br>
To become a Palus Knight, you must pass the test and bring back the<font color="LEVEL"> gaze of the abyss</font> as proof.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DarkElvenChange1 30297-04.html">Ask about the gaze of the abyss</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest DarkElvenChange1 30297-02.html">Return</Button>
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<html><body>Grand Master Tobias:<br>
<font color="LEVEL">Master Virgil</font> is in charge of the Test of the Palus Knight. Master Virgil is the one right over there. If you pass his test, he will give you the<font color="LEVEL"> gaze of the abyss</font>. Ask him to tell you more.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest DarkElvenChange1 30297-03.html">Return</Button>
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<html><body>Grand Master Tobias:<br>
Assassins are stealthy killers and fighters in the service of darkness. But to become an Assassin, your level must be at least 20 and you must pass the Test of the Assassin.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DarkElvenChange1 30297-06.html">Description of an Assassin</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DarkElvenChange1 1">Change profession to an Assassin</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest DarkElvenChange1 30297-01.html">Return</Button>
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<html><body>Grand Master Tobias:<br>
<font color="LEVEL">Assassins</font> are murderers who kill quietly and swiftly, then vanish into the shadows. They are also feared spies and night fighters, who are gifted in concealment and stealth. They target the enemy's weak points with small, swift weapons like daggers, or shoot arrows from a long distance. While Palus Knights fight their opponents on the battlefield, Assassins fight enemies of the race in the black darkness of moonless night, to claim silent victory.<br>
The most elite Assassins are chosen as<font color="LEVEL"> Abyss Walker</font> to learn the ultimate secrets of assassination and searching. On the other hand, some Assassins are chosen as<font color="LEVEL"> Phantom Rangers,</font> and train their archery skills to the highest level.<br>
To become an Assassin, you must pass a test and bring back the<font color="LEVEL"> iron heart</font>.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DarkElvenChange1 30297-07.html">Ask about the iron heart</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest DarkElvenChange1 30297-05.html">Return</Button>
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<html><body>Grand Master Tobias:<br>
The<font color="LEVEL"> iron heart</font> is only given to those who pass the Test of the Assassin. It attests that you have met the qualifications to be an Assassin. The Test of the Assassin is given by<font color="LEVEL"> Triskel</font>. You can change profession after you pass his test and bring back the<font color="LEVEL"> iron heart</font> as proof.<font color="LEVEL"> Triskel</font> is always near our guild, so you will easily find him nearby once you get there.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest DarkElvenChange1 30297-06.html">Return</Button>
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<html><body>Grand Master Tobias:<br>
To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. Dark Mystics like yourself can change profession to become a<font color="LEVEL"> Dark Wizard</font> or a<font color="LEVEL"> Shillien Oracle</font>. Which profession do you want to learn about?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DarkElvenChange1 30297-09.html">Dark Wizard</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DarkElvenChange1 30297-12.html">Shillien Oracle</Button>
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<html><body>Grand Master Tobias:<br>
To become a Dark Wizard and command powerful summoning magic, elemental magic and black magic, your level must be at least 20 and you must pass the Test of the Dark Wizard.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DarkElvenChange1 30297-10.html">Description of a Dark Wizard</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DarkElvenChange1 2">Change profession to a Dark Wizard</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest DarkElvenChange1 30297-08.html">Return</Button>
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<html><body>Grand Master Tobias:<br>
<font color="LEVEL">Dark Wizards</font> are those with wizardry that can command more powerful spirits, and can use elemental magic, black magic and summoning magic, all at a higher level than the Dark Mystic. Their magic uses fire and wind to attack enemies. Also, they can curse on their enemies, or even steal their very lives, and they can call sleeping spirits out of the darkness to take form as their 'servitors.'<br>
Those who are greatly talented among Dark Wizards are chosen as<font color="LEVEL"> Spellhowlers</font>, who intensely study elemental magic, or else are chosen as<font color="LEVEL"> Phantom Summoners</font> to learn summoning magic of the highest level.<br>
You must pass the test and bring back the<font color="LEVEL"> jewel of darkness</font> as proof.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DarkElvenChange1 30297-11.html">Ask about the jewel of darkness</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest DarkElvenChange1 30297-09.html">Return</Button>
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<html><body>Grand Master Tobias:<br>
To take the Test of the Dark Wizard, you'll have to find the<font color="LEVEL"> Shamaness Varika</font> in the Dark Forest. To change profession, you must pass the test she gives and bring back the<font color="LEVEL"> jewel of darkness</font> as a token. She stays at the<font color="LEVEL"> altar</font> of the Dark Forest.<br>
To get to the altar, follow the road to the northwest and cross the Neutral Zone. Enter the Dark Forest and turn left, and keep going until you come to a road to the south.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest DarkElvenChange1 30297-10.html">Return</Button>
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<html><body>Grand Master Tobias:<br>
To become a Shillien Oracle, a spiritual leader among Dark Elves who serve Shilen, the goddess of darkness, your level must be at least 20 and you must pass the Test of the Shillien Oracle.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DarkElvenChange1 30297-13.html">Description of a Shillien Oracle</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DarkElvenChange1 3">Change profession to a Shillien Oracle</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest DarkElvenChange1 30297-08.html">Return</Button>
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<html><body>Grand Master Tobias:<br>
The<font color="LEVEL"> Shillien Oracle</font> is a celebrant of darkness who fulfills the oracular prophecies of Shilen by studying darkness and death spawned by Shilen and the spirits of destruction and chaos that serve her. Unlike Human and Elven priests, who look to the gods of light, the Shillien Oracle understands the truth of both light and darkness, and not only can heal companions with white magic and supplementary magic, but can also curse opponents or steal their energy by means of black magic.<br>
The most spiritually advanced Shillien Oracles are chosen as<font color="LEVEL"> Shillien Elders</font>. The Shillien Elder is our spiritual leader, and understands the divine natures of Shilen and Gran Kain better than anyone else.<br>
To become a Shillien Oracle, you must pass the test and bring back the<font color="LEVEL"> orb of abyss</font>.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DarkElvenChange1 30297-14.html">Ask about the orb of abyss</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest DarkElvenChange1 30297-12.html">Return</Button>
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<html><body>Grand Master Tobias:<br>
The<font color="LEVEL"> orb of abyss</font> is given only to those that have passed the Test of the Shillien Oracle. To take the Test of the Shillien Oracle, you should visit<font color="LEVEL"> Sorceress Sidra</font> of our guild. You can change profession to become a Shillien Oracle only if you pass her test and bring back the<font color="LEVEL"> orb of abyss</font> as proof.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest DarkElvenChange1 30297-13.html">Return</Button>
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<html><body>Grand Master Tobias:<br>
To become a Palus Knight, you need the appropriate level and token. Your level must be at least 20 to qualify to change profession. You need a token to prove you have passed the Test of the Palus Knight, as well.<br>
However, it seems your level is not high enough, and you have not passed the test, either. First, raise your level to 20 or higher. Also, seek<font color="LEVEL"> Master Virgil</font> of our guild to take the Test of the Palus Knight. You can change profession to Palus Knight only after you take his test and bring back the<font color="LEVEL"> gaze of the abyss</font> as proof.
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<html><body>Grand Master Tobias:<br>
To become a Palus Knight, you need the appropriate level and token. Your level must be at least 20 to qualify to change profession. You need a token to prove you have passed the Test of the Palus Knight, as well.<br>
It seems that you admirably passed the Test of the Palus Knight, but your level is not high enough. Level 20 or higher is required to change profession. I cannot allow you change profession if your level is not sufficient, even if you have a token. Come back when you have raised your level.
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<html><body>Grand Master Tobias:<br>
To become a Palus Knight, you need the appropriate level and token. Your level must be at least 20 to qualify to change profession. You also need a token to prove you have passed the Test of the Palus Knight, as well.<br>
I am satisfied with your level, but it seems that you have not passed the Test of the Palus Knight. Go to<font color="LEVEL"> Master Virgil</font> of our guild to take the test. You can change profession to Palus Knight only after you take his test and bring back the<font color="LEVEL"> gaze of the abyss</font> as proof.
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<html><body>Grand Master Tobias:<br>
Congratulations! Now you are a proud Palus Knight of the Dark Elves. The way of the Palus Knight may still feel strange, but do not worry -- everything is going to be all right once you start learning from the Masters around you.<br>
In the future, may you be a proud Dark Elf of great dignity, who glorifies the name of Shilen and destroys the arrogant Elves in glorious battle. Congratulations again on becoming a Palus Knight!
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<html><body>Grand Master Tobias:<br>
To become an Assassin, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. You also need a token that proves that you passed the Test of the Assassin.<br>
However, it seems your level is not high enough, and you have not passed the test, either. First, raise your level to 20 or higher. To take the Test of the Assassin, you must find<font color="LEVEL"> Triskel</font> and pass the test that he gives, bringing back the<font color="LEVEL"> steel heart</font> as proof. He is always near our guild, so you can find him easily.
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<html><body>Grand Master Tobias:<br>
To become an Assassin, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. You also need a token that proves that you passed the Test of the Assassin.<br>
It seems that you admirably passed the Test of the Assassin, but your level is not high enough. Level 20 or higher is required to change profession. I cannot allow you to change profession if your level is not sufficient, even if you have a token. Come back when you have raised your level.
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<html><body>Grand Master Tobias:<br>
To become an Assassin, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. You also need a token that proves that you passed the Test of the Assassin.<br>
I am satisfied with your level, but it seems that you have not passed the Test of the Assassin. To become an Assassin, find<font color="LEVEL"> Triskel</font> and pass the test that he gives you and bring back the<font color="LEVEL"> steel heart</font> as proof. He is always near our guild, so you will find him easily.
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<html><body>Grand Master Tobias:<br>
Congratulations! You are an Assassin of the proud Dark Elves at last. The way of the Assassin may still feel strange, but do not worry -- everything is going to be all right once you start learning from the Masters around you.<br>
May you be an Assassin of renown, worthy to walk in the way of Shilen. Endeavor always to be the best Assassin and Dark Elf, a true master of the night. Congratulations again on becoming an Assassin!
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<html><body>Grand Master Tobias:<br>
To become a Dark Wizard, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. You must also have a token that proves that you passed the Test of the Dark Wizard.<br>
However, it seems your level is not high enough, and you have not passed the Test of the Dark Wizard, either. First, raise your level to 20 or higher. To take the test, look for<font color="LEVEL"> Shamaness Varika</font> in the Dark Forest. To change profession, you must pass the test she gives and bring back the<font color="LEVEL"> jewel of darkness</font> as a token. She is staying at the<font color="LEVEL"> altar</font> of the Dark Forest. The altar is in the southern part of the forest.
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<html><body>Grand Master Tobias:<br>
To become a Dark Wizard, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. You must also have a token that proves that you passed the Test of the Dark Wizard.<br>
It seems that you admirably passed the Test of the Dark Wizard, but your level is not high enough. Level 20 or higher is required to change profession. I cannot allow you to change profession if your level is not sufficient, even if you have a token. Come back when you have raised your level.
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<html><body>Grand Master Tobias:<br>
To become a Dark Wizard, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. You must also have a token that proves that you passed the Test of the Dark Wizard.<br>
I am satisfied with your level, but it seems that you have not passed the Test of the Dark Wizard. To take the test, you have to find the<font color="LEVEL"> Shamaness Varika</font> in the Dark Forest. To change profession, you must pass the test she gives and bring back the<font color="LEVEL"> jewel of darkness</font> as a token. She is staying at the<font color="LEVEL"> altar</font> of the Dark Forest. The altar is in the south part of the forest.
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<html><body>Grand Master Tobias:<br>
Congratulations! At last you are a Dark Wizard of the proud Dark Elves. The path of the Dark Wizard might be strange for you now, but do not worry too much -- everything is going to be all right once you start learning from the Masters around you.<br>
May you be a Dark Wizard of great dignity, who makes the names of Shilen and Gran Kain feared throughout the sunlit world. Congratulations again on becoming a Dark Wizard of mighty magical power!
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<html><body>Grand Master Tobias:<br>
To become a Shillien Oracle, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. Also, a token that proves that you passed the Test of the Shillien Oracle is required.<br>
However, it seems your level is not high enough, and you have not yet passed the test. First, raise your level to 20 or higher. To take the Test of the Shillien Oracle, you should visit<font color="LEVEL"> Sorceress Sidra</font> of our guild. You can change profession to Shillien Oracle only if you pass her test and bring back the<font color="LEVEL"> orb of abyss</font> as a token.
</body></html>

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<html><body>Grand Master Tobias:<br>
To become a Shillien Oracle, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. Also, a token that proves you have passed the Test of the Shillien Oracle is required.<br>
It seems that you admirably passed the Test of the Shillien Oracle, but your level is not high enough. Level 20 or higher is required to change profession. I cannot allow you to change profession if your level is not sufficient, even if you have a token. Come back when you have raised your level.
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<html><body>Grand Master Tobias:<br>
To become a Shillien Oracle, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. Also, a token that proves that you passed the Test of the Shillien Oracle is required.<br>
I am satisfied with your level, but it seems that you have not passed the Test of the Shillien Oracle. To take the test, you should find<font color="LEVEL"> Sorceress Sidra</font> of our guild. You can change profession to Shillien Oracle only if you pass her test and bring back the<font color="LEVEL"> orb of abyss</font> as a token.
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<html><body>Grand Master Tobias:<br>
Congratulations! At last you are a Shillien Oracle of the proud Dark Elves. The path of a Shillien Oracle might be strange for you now, but there is nothing to worry about -- everything is going to be all right once you start learning from the Masters around you.<br>
Strive to be a Shillien Oracle of great dignity, who increases the pride of Dark Elves everywhere. I hope you will make the names of Shilen and Gran Kain feared throughout the sunlit world. Congratulations again on becoming a Shillien Oracle, our proud Celebrant!
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<html><body>Grand Master Tobias:<br>
I honor your accomplishments -- you have already changed profession twice! The future of the Dark Elves is glorious indeed with such excellent champions as yourself in our cause. Keep up the good work.
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<html><body>Grand Master Tobias:<br>
You have already changed profession. You may no longer select a different profession.<br>
Do your best on your chosen path ... Keep up your great efforts to glorify the name of Shilen, our goddess of darkness and the first goddess of water. And never forget the pride of the Dark Elves.
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<html><body>Grand Master Tobias:<br>
Look here, youngster -- I do not have time to spare for other races. Are you here on a mission? If you are here just killing time, please get out at once.
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<html><body>Grand Master Tronix:<br>
To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. Dark Fighters like yourself can change profession to a<font color="LEVEL"> Palus Knight</font> or an<font color="LEVEL"> Assassin</font>. Which profession do you want to learn about?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DarkElvenChange1 30462-02.html">Palus Knight</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DarkElvenChange1 30462-05.html">Assassin</Button>
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<html><body>Grand Master Tronix:<br>
<font color="LEVEL">Palus Knights</font> are the elite champions of the Dark Elves. Their swordsmanship far surpasses that of the Humans. However, to become a Palus Knight your level must be at least 20 and you must pass the Test of the Palus Knight.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DarkElvenChange1 30462-03.html">Description of a Palus Knight</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DarkElvenChange1 0">Change profession to a Palus Knight</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest DarkElvenChange1 30462-01.html">Return</Button>
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<html><body>Grand Master Tronix:<br>
<font color="LEVEL">Palus Knights</font> are the elite knights of the Dark Elves. Their excellent swordsmanship is based on swift, precise attacks and effective defense, and it cannot be compared to other races that depend on mere strength or coarser skills.<br>
The most talented of Palus Knights are selected for the highest order, either as a<font color="LEVEL"> Shillien Knight</font> or a<font color="LEVEL"> Bladedancer</font>, with almost unearly skill in swordsmanship.<br>
To become a Palus Knight, you must pass the test and bring back the<font color="LEVEL"> gaze of the abyss</font> as proof.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DarkElvenChange1 30462-04.html">Ask about the Gaze of the Abyss</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest DarkElvenChange1 30462-02.html">Return</Button>
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<html><body>Grand Master Tronix:<br>
The<font color="LEVEL"> gaze of the abyss</font> is a token given to those who have passed the Test of the Palus Knight. The Test of the Palus Knight is conducted by<font color="LEVEL"> Master Virgil</font> of the Dark Elven Guild in the<font color="LEVEL"> town of Gludio</font>. Seek him out to take the test. The town of Gludio is to the northwest of this village. The Dark Elven Guild is in the northeast part of Gludio.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest DarkElvenChange1 30462-03.html">Return</Button>
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<html><body>Grand Master Tronix:<br>
Assassins are stealthy killers and fighters in the service of darkness. But to become an Assassin, your level must be at least 20 and you must pass the Test of the Assassin.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DarkElvenChange1 30462-06.html">Description of an Assassin</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DarkElvenChange1 1">Change profession to an Assassin</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest DarkElvenChange1 30462-01.html">Return</Button>
</body></html>

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