Blacksmith rework.

Contributed by Stayway.
This commit is contained in:
MobiusDev
2017-08-01 03:32:28 +00:00
parent 8b083e4437
commit bcec9a99f2
148 changed files with 1447 additions and 120 deletions

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<html><body>Augmenting Blacksmith Jeris:<br>
Ah, where did my elder brother go? The block under the anvil is about to break apart - it has to be replaced. But I cannot make it by my self.<br>
Apparently, you are here to enchant a weapon... But do you know that enchantment is?<br>
An <font color="LEVEL">enchantment</font> endows a weapon with a special power.<br>
Care to know what you need for an enchantment? There is nothing simpler than that. Bring me a <font color="LEVEL">Life Stone</font> and some other necessary items and put them on the anvil.<br>
Oh, and one more thing... The anvil is quite old... Haw haw! So, failures might occur during work...<br>
However, of all the Artisans of Black Anvil only my brother and I can help you.<br>
So, if you would like to enchant a weapon, you have to address us. Haw!<br>
By the way! Once a weapon is enchanted, you cannot craft a dualsword.<br>
If you need particularly a dualsword, craft it first and then proceed to the enchantment process.
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<html><body><br>
Welcome!<br><br>
You want me to do an Augmentation?<br>
But do you have a Life Stone and Gemstones?<br>
Excellent. But remember tht the results of Augmentation are completely unpredictable. So think it properly.<br><br>
Ha! To <font color="LEVEL">augment an already augmented item you need to remove the spell from it first</font>.<br>
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Augment 1">Put the item on the anvil</button><br>
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Augment 2">Cancel Augmentation</button><br>
</body></html>