Prevent some skills used in olympiad.

Contributed by Liamxroy.
This commit is contained in:
MobiusDevelopment
2019-08-09 22:57:44 +00:00
parent b02b25074b
commit bc2b138767
49 changed files with 317 additions and 5 deletions

View File

@@ -2193,6 +2193,9 @@
<reuseDelay>1000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanUseInBattlefield" />
</conditions>
<effects>
<effect name="HpCpHeal">
<power>2500</power>

View File

@@ -2787,6 +2787,7 @@
<condition name="OpSocialClass">
<socialClass>8</socialClass>
</condition>
<condition name="CanUseInBattlefield" />
</conditions>
<effects>
<effect name="SummonNpc">

View File

@@ -1046,6 +1046,7 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<reuseDelay>
<value level="1">2250000</value>
<value level="2">2100000</value>

View File

@@ -2191,6 +2191,9 @@
<reuseDelay>1000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanUseInBattlefield" />
</conditions>
<effects>
<effect name="HpCpHeal">
<power>2500</power>

View File

@@ -2787,6 +2787,7 @@
<condition name="OpSocialClass">
<socialClass>8</socialClass>
</condition>
<condition name="CanUseInBattlefield" />
</conditions>
<effects>
<effect name="SummonNpc">

View File

@@ -856,6 +856,7 @@
<effectPoint>1</effectPoint>
<isMagic>2</isMagic>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="MaxHp">
<amount>30</amount>

View File

@@ -156,10 +156,48 @@
<skill id="18517" toLevel="1" name="Top-grade Love Potion - Party">
<!-- A strange sensation envelopes you. For 15 seconds, P./M. Atk. And Atk./Casting Spd. increase. A strange power transforms your weapon. Cannot be stacked with Battle Rhapsody Dance.. -->
<icon>icon.love_potion_party</icon>
<blockedInOlympiad>true</blockedInOlympiad>
<operateType>A2</operateType>
<hitTime>100</hitTime>
<effectPoint>100</effectPoint>
<abnormalLvl>4</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>MULTI_BUFF_A</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<reuseDelay>600000</reuseDelay>
<staticReuse>true</staticReuse>
<effects>
<effect name="DispelBySlotProbability">
<dispel>RHAPSODY</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>RHAPSODY</slot>
</effect>
<effect name="PAtk">
<amount>150</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>150</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>150</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>150</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="18518" toLevel="1" name="Flash Grenade">
<!-- Throws a flare that will identify traps and targets who are hiding. -->

View File

@@ -1018,6 +1018,7 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<reuseDelay>
<value level="1">2250000</value>
<value level="2">2100000</value>

View File

@@ -2191,6 +2191,9 @@
<reuseDelay>1000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanUseInBattlefield" />
</conditions>
<effects>
<effect name="HpCpHeal">
<power>2500</power>

View File

@@ -2787,6 +2787,7 @@
<condition name="OpSocialClass">
<socialClass>8</socialClass>
</condition>
<condition name="CanUseInBattlefield" />
</conditions>
<effects>
<effect name="SummonNpc">

View File

@@ -856,6 +856,7 @@
<effectPoint>1</effectPoint>
<isMagic>2</isMagic>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="MaxHp">
<amount>30</amount>

View File

@@ -1096,6 +1096,7 @@
<reuseDelay>2000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="MaxHp">
<amount>15</amount>

View File

@@ -15,6 +15,7 @@
<effectPoint>1</effectPoint>
<isMagic>2</isMagic>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="MaxHp">
<amount>30</amount>
@@ -107,6 +108,7 @@
<effectPoint>1</effectPoint>
<isMagic>2</isMagic>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="MaxHp">
<amount>30</amount>
@@ -161,20 +163,190 @@
<skill id="18702" toLevel="1" name="Pa'agrio's Blessing">
<!-- Dimensional Item\nFor 30 min., Max HP/MP/CP + 10%, P. Atk. + 20%, M. Atk. + 30%, P./M. Def + 10%, P. Accuracy+ 4, M. Accuracy + 4, Atk./Casting Spd. + 10%, Speed + 10, Attack Attribute + 100, Skill MP Consumption - 10%.\nAdditionally, Damage + 10%, Skill Power + 10.\nBuff remains in place after death. -->
<icon>icon.nshop_bless_of_paagrio</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<operateType>A2</operateType>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>BR_EVENT_BUF1</abnormalType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>1000</hitTime>
<reuseDelay>300000</reuseDelay>
<effectPoint>1</effectPoint>
<isMagic>2</isMagic>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="MaxHp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicAccuracy">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="AttackAttribute">
<amount>100</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="AttackAttribute">
<amount>100</amount>
<attribute>WATER</attribute>
</effect>
<effect name="AttackAttribute">
<amount>100</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="AttackAttribute">
<amount>100</amount>
<attribute>WIND</attribute>
</effect>
<effect name="AttackAttribute">
<amount>100</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="AttackAttribute">
<amount>100</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="18703" toLevel="1" name="Pa'agrio's Blessing">
<!-- Dimensional Item\nFor 30 min., Max HP/MP/CP + 10%, P. Atk. + 20%, M. Atk. + 30%, P./M. Def + 10%, P. Accuracy+ 4, M. Accuracy + 4, Atk./Casting Spd. + 10%, Speed + 10, Attack Attribute + 100, Skill MP Consumption - 10%.\nAdditionally, XP Gain + 30%, Vitality Bonus + 12.\nBuff remains in place after death. -->
<icon>icon.nshop_bless_of_paagrio</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<operateType>A2</operateType>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>BR_EVENT_BUF1</abnormalType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>1000</hitTime>
<reuseDelay>300000</reuseDelay>
<effectPoint>1</effectPoint>
<isMagic>2</isMagic>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="MaxHp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicAccuracy">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="AttackAttribute">
<amount>100</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="AttackAttribute">
<amount>100</amount>
<attribute>WATER</attribute>
</effect>
<effect name="AttackAttribute">
<amount>100</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="AttackAttribute">
<amount>100</amount>
<attribute>WIND</attribute>
</effect>
<effect name="AttackAttribute">
<amount>100</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="AttackAttribute">
<amount>100</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="18713" toLevel="6" name="Red Cat's Eye">
<!-- P. Critical Damage + $s1, P. Skill Critical Damage + $s2. -->

View File

@@ -1018,6 +1018,7 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<reuseDelay>
<value level="1">2250000</value>
<value level="2">2100000</value>

View File

@@ -2191,6 +2191,9 @@
<reuseDelay>1000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanUseInBattlefield" />
</conditions>
<effects>
<effect name="HpCpHeal">
<power>2500</power>

View File

@@ -2787,6 +2787,7 @@
<condition name="OpSocialClass">
<socialClass>8</socialClass>
</condition>
<condition name="CanUseInBattlefield" />
</conditions>
<effects>
<effect name="SummonNpc">

View File

@@ -856,6 +856,7 @@
<effectPoint>1</effectPoint>
<isMagic>2</isMagic>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="MaxHp">
<amount>30</amount>

View File

@@ -1098,6 +1098,7 @@
<reuseDelay>2000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="MaxHp">
<amount>15</amount>

View File

@@ -15,6 +15,7 @@
<effectPoint>1</effectPoint>
<isMagic>2</isMagic>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="MaxHp">
<amount>30</amount>
@@ -107,6 +108,7 @@
<effectPoint>1</effectPoint>
<isMagic>2</isMagic>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="MaxHp">
<amount>30</amount>
@@ -607,6 +609,7 @@
<effectPoint>1</effectPoint>
<isMagic>2</isMagic>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="MaxHp">
<amount>30</amount>
@@ -699,6 +702,7 @@
<effectPoint>1</effectPoint>
<isMagic>2</isMagic>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="MaxHp">
<amount>30</amount>
@@ -1337,6 +1341,7 @@
<effectPoint>1</effectPoint>
<isMagic>2</isMagic>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="MaxHp">
<amount>30</amount>
@@ -1429,6 +1434,7 @@
<effectPoint>1</effectPoint>
<isMagic>2</isMagic>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="MaxHp">
<amount>30</amount>

View File

@@ -1018,6 +1018,7 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<reuseDelay>
<value level="1">2250000</value>
<value level="2">2100000</value>

View File

@@ -2159,6 +2159,9 @@
<reuseDelay>1000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanUseInBattlefield" />
</conditions>
<effects>
<effect name="HpCpHeal">
<power>2500</power>

View File

@@ -2787,6 +2787,7 @@
<condition name="OpSocialClass">
<socialClass>8</socialClass>
</condition>
<condition name="CanUseInBattlefield" />
</conditions>
<effects>
<effect name="SummonNpc">

View File

@@ -856,6 +856,7 @@
<effectPoint>1</effectPoint>
<isMagic>2</isMagic>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="MaxHp">
<amount>30</amount>

View File

@@ -1098,6 +1098,7 @@
<reuseDelay>2000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="MaxHp">
<amount>15</amount>

View File

@@ -16,6 +16,7 @@
<effectPoint>1</effectPoint>
<isMagic>2</isMagic>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="MaxHp">
<amount>30</amount>
@@ -109,6 +110,7 @@
<effectPoint>1</effectPoint>
<isMagic>2</isMagic>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="MaxHp">
<amount>30</amount>
@@ -609,6 +611,7 @@
<effectPoint>1</effectPoint>
<isMagic>2</isMagic>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="MaxHp">
<amount>30</amount>
@@ -702,6 +705,7 @@
<effectPoint>1</effectPoint>
<isMagic>2</isMagic>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="MaxHp">
<amount>30</amount>
@@ -1341,6 +1345,7 @@
<effectPoint>1</effectPoint>
<isMagic>2</isMagic>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="MaxHp">
<amount>30</amount>
@@ -1434,6 +1439,7 @@
<effectPoint>1</effectPoint>
<isMagic>2</isMagic>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="MaxHp">
<amount>30</amount>

View File

@@ -909,6 +909,7 @@
<itemConsumeCount>2000</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<conditions>
<condition name="CanUseInBattlefield" />
<condition name="OpCanNotUseAirship" />
<condition name="OpSocialClass">
<socialClass>8</socialClass>
@@ -936,6 +937,7 @@
<itemConsumeCount>2000</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<conditions>
<condition name="CanUseInBattlefield" />
<condition name="OpCanNotUseAirship" />
<condition name="OpSocialClass">
<socialClass>8</socialClass>
@@ -963,6 +965,7 @@
<itemConsumeCount>2000</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<conditions>
<condition name="CanUseInBattlefield" />
<condition name="OpCanNotUseAirship" />
<condition name="OpSocialClass">
<socialClass>8</socialClass>
@@ -990,6 +993,7 @@
<itemConsumeCount>2000</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<conditions>
<condition name="CanUseInBattlefield" />
<condition name="OpCanNotUseAirship" />
<condition name="OpSocialClass">
<socialClass>8</socialClass>

View File

@@ -1018,6 +1018,7 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<reuseDelay>
<value level="1">2250000</value>
<value level="2">2100000</value>

View File

@@ -551,6 +551,7 @@
<reuseDelay>2250000</reuseDelay>
<effectPoint>687</effectPoint>
<abnormalType>RHAPSODY</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="28087" toLevel="12" name="Maiden's Prayer">
<!-- Invincible for $s1. -->
@@ -663,6 +664,7 @@
<reuseDelay>2250000</reuseDelay>
<effectPoint>687</effectPoint>
<abnormalType>RHAPSODY</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="28099" toLevel="12" name="Maiden's Prayer">
<!-- Invincible for $s1. -->

View File

@@ -286,7 +286,7 @@
<reuseDelay>10000</reuseDelay>
<effectPoint>-1378</effectPoint>
</skill>
<skill id="32137" toLevel="1" name="Blathus Superior Aggression Aura">
<skill id="32137" toLevel="1" name="Balthus Superior Aggression Aura">
<!-- Provokes nearby enemies into attacking the caster. -->
<icon>icon.skill10027</icon>
<operateType>A1</operateType>
@@ -303,6 +303,9 @@
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-3541</effectPoint>
<conditions>
<condition name="EquipShield" />
</conditions>
</skill>
<skill id="32139" toLevel="1" name="Balthus Sonic Star">
<!-- Inflicts damage on nearby enemies and knocks them down. -->
@@ -421,6 +424,7 @@
<effectPoint>1734</effectPoint>
<effects>
<effect name="MagicalAttack">
<power>1191</power>
</effect>
</effects>
</skill>
@@ -617,6 +621,7 @@
<castRange>900</castRange>
<hitTime>500</hitTime>
<effectPoint>1</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="32173" toLevel="1" name="Freya's Art of Seduction EXP - GM's Blessing">
<!-- The GM is always by your side. For 1 hour, Max HP/ MP/ CP +30%, P. Atk +10%, M. Atk +20%, P. Def/ M. Def +30%, Speed +20, and Skill MP Consumption -15%. Additionally, XP bonus +30% and Vitality bonus +12%. Buffs are retained even after death. -->
@@ -626,6 +631,7 @@
<castRange>900</castRange>
<hitTime>500</hitTime>
<effectPoint>1</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="32174" toLevel="1" name="Pa'agrio's Blessing Might - GM's Blessing">
<!-- The GM is always by your side. For 1 hour, Max HP/ MP/ CP +10%, P. Atk +20%, M. Atk +30%, P. Def/ M. Def +10%, P. Accuracy +4, M. Accuracy +4, Atk. Spd./ Casting Spd. +10%, Speed +10, Attack Attribute +1 hour0, and Skill MP Consumption -1 hour1. Additionally, Damage Dealt +1 hour2 and Skill Power +1 hour3. Buffs are retained even after death. -->

View File

@@ -2159,6 +2159,9 @@
<reuseDelay>1000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanUseInBattlefield" />
</conditions>
<effects>
<effect name="HpCpHeal">
<power>2500</power>

View File

@@ -2787,6 +2787,7 @@
<condition name="OpSocialClass">
<socialClass>8</socialClass>
</condition>
<condition name="CanUseInBattlefield" />
</conditions>
<effects>
<effect name="SummonNpc">

View File

@@ -856,6 +856,7 @@
<effectPoint>1</effectPoint>
<isMagic>2</isMagic>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="MaxHp">
<amount>30</amount>

View File

@@ -1134,6 +1134,7 @@
<reuseDelay>2000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="MaxHp">
<amount>15</amount>

View File

@@ -16,6 +16,7 @@
<effectPoint>1</effectPoint>
<isMagic>2</isMagic>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="MaxHp">
<amount>30</amount>
@@ -109,6 +110,7 @@
<effectPoint>1</effectPoint>
<isMagic>2</isMagic>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="MaxHp">
<amount>30</amount>
@@ -633,6 +635,7 @@
<effectPoint>1</effectPoint>
<isMagic>2</isMagic>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="MaxHp">
<amount>30</amount>
@@ -726,6 +729,7 @@
<effectPoint>1</effectPoint>
<isMagic>2</isMagic>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="MaxHp">
<amount>30</amount>
@@ -1365,6 +1369,7 @@
<effectPoint>1</effectPoint>
<isMagic>2</isMagic>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="MaxHp">
<amount>30</amount>
@@ -1458,6 +1463,7 @@
<effectPoint>1</effectPoint>
<isMagic>2</isMagic>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="MaxHp">
<amount>30</amount>

View File

@@ -910,6 +910,7 @@
<itemConsumeCount>2000</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<conditions>
<condition name="CanUseInBattlefield" />
<condition name="OpCanNotUseAirship" />
<condition name="OpSocialClass">
<socialClass>8</socialClass>
@@ -937,6 +938,7 @@
<itemConsumeCount>2000</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<conditions>
<condition name="CanUseInBattlefield" />
<condition name="OpCanNotUseAirship" />
<condition name="OpSocialClass">
<socialClass>8</socialClass>
@@ -964,6 +966,7 @@
<itemConsumeCount>2000</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<conditions>
<condition name="CanUseInBattlefield" />
<condition name="OpCanNotUseAirship" />
<condition name="OpSocialClass">
<socialClass>8</socialClass>
@@ -991,6 +994,7 @@
<itemConsumeCount>2000</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<conditions>
<condition name="CanUseInBattlefield" />
<condition name="OpCanNotUseAirship" />
<condition name="OpSocialClass">
<socialClass>8</socialClass>

View File

@@ -1018,6 +1018,7 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<reuseDelay>
<value level="1">2250000</value>
<value level="2">2100000</value>

View File

@@ -551,6 +551,7 @@
<reuseDelay>2250000</reuseDelay>
<effectPoint>687</effectPoint>
<abnormalType>RHAPSODY</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="28087" toLevel="12" name="Maiden's Prayer">
<!-- Invincible for $s1. -->
@@ -663,6 +664,7 @@
<reuseDelay>2250000</reuseDelay>
<effectPoint>687</effectPoint>
<abnormalType>RHAPSODY</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="28099" toLevel="12" name="Maiden's Prayer">
<!-- Invincible for $s1. -->

View File

@@ -621,6 +621,7 @@
<castRange>900</castRange>
<hitTime>500</hitTime>
<effectPoint>1</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="32173" toLevel="1" name="Freya's Art of Seduction EXP - GM's Blessing">
<!-- The GM is always by your side. For 1 hr., Max HP/ MP/ CP +30%, P. Atk +10%, M. Atk +20%, P. Def/ M. Def +30%, Speed +20, and Skill MP Consumption -15%. Additionally, XP bonus +30% and Vitality bonus +12%. Buffs are retained even after death. -->
@@ -630,6 +631,7 @@
<castRange>900</castRange>
<hitTime>500</hitTime>
<effectPoint>1</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="32174" toLevel="1" name="Pa'agrio's Blessing Might- GM's Blessing">
<!-- The GM is always by your side. For 1 hr., Max HP/ MP/ CP +10%, P. Atk +20%, M. Atk +30%, P. Def/ M. Def +10%, P. Accuracy +4, M. Accuracy +4, Atk. Spd./ Casting Spd. +10%, Spd. +10, Atk. Attribute +1 hr.0, and Skill MP Consumption -1 hr.1. Additionally, Damage Dealt +1 hr.2 and Skill Power +1 hr.3. Buffs are retained even after death. -->

View File

@@ -261,6 +261,7 @@
<hitTime>1000</hitTime>
<reuseDelay>300000</reuseDelay>
<effectPoint>1</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="39351" toLevel="1" name="Merkios' Altar Entrance Pass">
<operateType>A1</operateType>
@@ -286,6 +287,7 @@
<hitTime>1000</hitTime>
<reuseDelay>300000</reuseDelay>
<effectPoint>1</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="39356" toLevel="1" name="Shining Dragon Attribute Tonic (XP)">
<!-- Increases Atk. Attribute by 70, Attribute Resistance by 70, and Acquired XP/ SP by 30% for 30 min. Buffs persist after death. -->

View File

@@ -2159,6 +2159,9 @@
<reuseDelay>1000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="CanUseInBattlefield" />
</conditions>
<effects>
<effect name="HpCpHeal">
<power>2500</power>

View File

@@ -2788,6 +2788,7 @@
<condition name="OpSocialClass">
<socialClass>8</socialClass>
</condition>
<condition name="CanUseInBattlefield" />
</conditions>
<effects>
<effect name="SummonNpc">

View File

@@ -856,6 +856,7 @@
<effectPoint>1</effectPoint>
<isMagic>2</isMagic>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="MaxHp">
<amount>30</amount>

View File

@@ -1130,6 +1130,7 @@
<reuseDelay>2000</reuseDelay>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="MaxHp">
<amount>15</amount>

View File

@@ -16,6 +16,7 @@
<effectPoint>1</effectPoint>
<isMagic>2</isMagic>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="MaxHp">
<amount>30</amount>
@@ -109,6 +110,7 @@
<effectPoint>1</effectPoint>
<isMagic>2</isMagic>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="MaxHp">
<amount>30</amount>
@@ -648,6 +650,7 @@
<effectPoint>1</effectPoint>
<isMagic>2</isMagic>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="MaxHp">
<amount>30</amount>
@@ -741,6 +744,7 @@
<effectPoint>1</effectPoint>
<isMagic>2</isMagic>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="MaxHp">
<amount>30</amount>
@@ -1380,6 +1384,7 @@
<effectPoint>1</effectPoint>
<isMagic>2</isMagic>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="MaxHp">
<amount>30</amount>
@@ -1473,6 +1478,7 @@
<effectPoint>1</effectPoint>
<isMagic>2</isMagic>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects>
<effect name="MaxHp">
<amount>30</amount>

View File

@@ -918,6 +918,7 @@
<itemConsumeCount>2000</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<conditions>
<condition name="CanUseInBattlefield" />
<condition name="OpCanNotUseAirship" />
<condition name="OpSocialClass">
<socialClass>8</socialClass>
@@ -945,6 +946,7 @@
<itemConsumeCount>2000</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<conditions>
<condition name="CanUseInBattlefield" />
<condition name="OpCanNotUseAirship" />
<condition name="OpSocialClass">
<socialClass>8</socialClass>
@@ -972,6 +974,7 @@
<itemConsumeCount>2000</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<conditions>
<condition name="CanUseInBattlefield" />
<condition name="OpCanNotUseAirship" />
<condition name="OpSocialClass">
<socialClass>8</socialClass>
@@ -999,6 +1002,7 @@
<itemConsumeCount>2000</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<conditions>
<condition name="CanUseInBattlefield" />
<condition name="OpCanNotUseAirship" />
<condition name="OpSocialClass">
<socialClass>8</socialClass>

View File

@@ -1018,6 +1018,7 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<reuseDelay>
<value level="1">2250000</value>
<value level="2">2100000</value>

View File

@@ -551,6 +551,7 @@
<reuseDelay>2250000</reuseDelay>
<effectPoint>687</effectPoint>
<abnormalType>RHAPSODY</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="28087" toLevel="12" name="Maiden's Prayer">
<!-- Invincible for $s1. -->
@@ -663,6 +664,7 @@
<reuseDelay>2250000</reuseDelay>
<effectPoint>687</effectPoint>
<abnormalType>RHAPSODY</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="28099" toLevel="12" name="Maiden's Prayer">
<!-- Invincible for $s1. -->

View File

@@ -621,6 +621,7 @@
<castRange>900</castRange>
<hitTime>500</hitTime>
<effectPoint>1</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="32173" toLevel="1" name="Freya's Art of Seduction EXP - GM's Blessing">
<!-- The GM is always by your side. For 1 h., Max HP/ MP/ CP +30%, P. Atk. +10%, M. Atk. +20%, P./ M. Def. +30%, Speed +20, and Skill MP Consumption -15%. Additionally, XP bonus +30% and Vitality bonus +12%. Buffs are retained even after death. -->
@@ -630,6 +631,7 @@
<castRange>900</castRange>
<hitTime>500</hitTime>
<effectPoint>1</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="32174" toLevel="1" name="Pa'agrio's Blessing Might- GM's Blessing">
<!-- The GM is always by your side. For 1 h., Max HP/ MP/ CP +10%, P. Atk. +20%, M. Atk. +30%, P./ M. Def. +10%, P. Accuracy +4, M. Accuracy +4, Atk. Spd./ Casting Spd. +10%, Speed +10, Attack Attribute +1 h.0, and Skill MP Consumption -1 h.1. Additionally, Damage Dealt +1 h.2 and Skill Power +1 h.3. Buffs are retained even after death. -->

View File

@@ -261,6 +261,7 @@
<hitTime>1000</hitTime>
<reuseDelay>300000</reuseDelay>
<effectPoint>1</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="39351" toLevel="1" name="Merkios' Altar Entrance Pass">
<operateType>A1</operateType>
@@ -286,6 +287,7 @@
<hitTime>1000</hitTime>
<reuseDelay>300000</reuseDelay>
<effectPoint>1</effectPoint>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
</skill>
<skill id="39356" toLevel="1" name="Shining Dragon Attribute Tonic (XP)">
<!-- Increases Attack Attribute by 70, all Attribute Resistance by 70, and Acquired XP/ SP by 30% for 30 min. Buffs persist after death. -->