Removed unused boolean parameter.
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@@ -1288,10 +1288,9 @@ public class GeoEngine
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* @param ty : target y
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* @param tz : target z
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* @param instance
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* @param playable : moving object is playable?
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* @return {@code List<Location>} : complete path from nodes
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*/
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public List<Location> findPath(int ox, int oy, int oz, int tx, int ty, int tz, Instance instance, boolean playable)
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public List<Location> findPath(int ox, int oy, int oz, int tx, int ty, int tz, Instance instance)
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{
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return null;
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}
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@@ -65,7 +65,7 @@ final class GeoEnginePathfinding extends GeoEngine
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}
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@Override
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public List<Location> findPath(int ox, int oy, int oz, int tx, int ty, int tz, Instance instance, boolean playable)
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public List<Location> findPath(int ox, int oy, int oz, int tx, int ty, int tz, Instance instance)
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{
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// get origin and check existing geo coords
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int gox = getGeoX(ox);
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@@ -88,7 +88,7 @@ final class GeoEnginePathfinding extends GeoEngine
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short gtz = getHeightNearest(gtx, gty, tz);
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// Prepare buffer for pathfinding calculations
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NodeBuffer buffer = getBuffer(64 + (2 * Math.max(Math.abs(gox - gtx), Math.abs(goy - gty))), playable);
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final NodeBuffer buffer = getBuffer(64 + (2 * Math.max(Math.abs(gox - gtx), Math.abs(goy - gty))));
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if (buffer == null)
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{
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return null;
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@@ -213,10 +213,9 @@ final class GeoEnginePathfinding extends GeoEngine
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/**
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* Provides optimize selection of the buffer. When all pre-initialized buffer are locked, creates new buffer.
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* @param size : pre-calculated minimal required size
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* @param playable : moving object is playable?
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* @return NodeBuffer : buffer
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*/
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private final NodeBuffer getBuffer(int size, boolean playable)
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private final NodeBuffer getBuffer(int size)
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{
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NodeBuffer current = null;
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for (BufferHolder holder : _buffers)
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