Better logs for null region check.
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@@ -65,7 +65,6 @@ import com.l2jmobius.gameserver.idfactory.IdFactory;
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import com.l2jmobius.gameserver.instancemanager.MapRegionManager;
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import com.l2jmobius.gameserver.instancemanager.QuestManager;
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import com.l2jmobius.gameserver.instancemanager.TimersManager;
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import com.l2jmobius.gameserver.instancemanager.WalkingManager;
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import com.l2jmobius.gameserver.instancemanager.ZoneManager;
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import com.l2jmobius.gameserver.model.CharEffectList;
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import com.l2jmobius.gameserver.model.CreatureContainer;
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@@ -543,7 +542,11 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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public void onDecay()
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{
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decayMe();
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ZoneManager.getInstance().getRegion(this).removeFromZones(this);
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final ZoneRegion region = ZoneManager.getInstance().getRegion(this);
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if (region != null)
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{
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region.removeFromZones(this);
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}
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// Removes itself from the summoned list.
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if ((getSummoner() != null))
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@@ -3030,30 +3033,17 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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{
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final L2Npc npc = (L2Npc) this;
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LOGGER.warning("Deleting npc " + getName() + " NPCID[" + npc.getId() + "] from invalid location X:" + getX() + " Y:" + getY() + " Z:" + getZ());
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deleteMe();
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WalkingManager.getInstance().onDeath(npc);
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final L2Character summoner = getSummoner();
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if ((summoner != null) && summoner.isNpc())
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{
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((L2Npc) summoner).removeSummonedNpc(getObjectId());
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}
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final L2Spawn spawn = npc.getSpawn();
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if ((spawn != null) && spawn.isRespawnEnabled())
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if (spawn != null)
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{
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spawn.decreaseCount(npc);
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LOGGER.warning("Spawn location X:" + spawn.getX() + " Y:" + spawn.getY() + " Z:" + spawn.getZ() + " Heading:" + spawn.getHeading());
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}
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final Instance instance = getInstanceWorld();
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if (instance != null)
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{
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instance.removeNpc(npc);
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}
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L2World.getInstance().removeObject(this);
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deleteMe();
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}
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else
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{
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LOGGER.warning("Deleting object " + getName() + " OID[" + getObjectId() + "] from invalid location X:" + getX() + " Y:" + getY() + " Z:" + getZ());
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deleteMe();
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L2World.getInstance().removeObject(this);
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}
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}
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}
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