Dropped GameGuard configs and redundant getClient method calls.
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@@ -105,13 +105,6 @@ InstantThreadPoolCount = -1
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# Default: 2
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ThreadsPerInstantThreadPool = 20
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#---------------------------------------------------
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# Enforce gameguard for clients
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#---------------------------------------------------
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# GameGuardL2NetCheck# check if connected client is going to use L2Net
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GameGuardL2NetCheck = True
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# This is the server id that the gameserver will request (i.e. 1 is Bartz)
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RequestServerID = 1
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