Quest Elikia's Letter (10455) improvements.
Contributed by gigilo1968.
This commit is contained in:
parent
9d59227c29
commit
ba3306f436
4
trunk/dist/game/data/scripts/ai/areas/Heine/33900.html
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trunk/dist/game/data/scripts/ai/areas/Heine/33900.html
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<html><body>Warp Gate:<br>
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(Use this gate to go to the Refugee Camp in Hellbound.)<br>
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<Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h Quest WrapGate enter_hellbound">"Here goes."</Button>
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</body></html>
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70
trunk/dist/game/data/scripts/ai/areas/Heine/WrapGate.java
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trunk/dist/game/data/scripts/ai/areas/Heine/WrapGate.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package ai.areas.Heine;
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import com.l2jmobius.gameserver.enums.Movie;
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import com.l2jmobius.gameserver.model.Location;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.quest.QuestState;
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import ai.AbstractNpcAI;
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import quests.Q10455_ElikiasLetter.Q10455_ElikiasLetter;
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/**
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* Warp Gate AI.
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* @author Gigi
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*/
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public final class WrapGate extends AbstractNpcAI
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{
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// NPC
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private static final int WRAP_GATE = 33900;
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// Location
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private static final Location TELEPORT_LOC = new Location(-28575, 255984, -2195);
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private WrapGate()
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{
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addStartNpc(WRAP_GATE);
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addFirstTalkId(WRAP_GATE);
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}
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@Override
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public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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{
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if ("enter_hellbound".equals(event))
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{
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final QuestState qs = player.getQuestState(Q10455_ElikiasLetter.class.getSimpleName());
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if ((qs != null) && qs.isCond(1))
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{
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playMovie(player, Movie.SC_HELLBOUND);
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}
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player.teleToLocation(TELEPORT_LOC);
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}
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return null;
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}
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@Override
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public String onFirstTalk(L2Npc npc, L2PcInstance player)
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{
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return "33900.html";
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}
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public static void main(String[] args)
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{
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new WrapGate();
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}
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}
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4
trunk/dist/game/data/scripts/quests/Q10455_ElikiasLetter/31590-01.html
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trunk/dist/game/data/scripts/quests/Q10455_ElikiasLetter/31590-01.html
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<html><body>Truth Scholar Devianne:<br>
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"Yes? Can I help you?"<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10455_ElikiasLetter 31590-02.html">"Elikia sent me..."</button>
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</body></html>
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3
trunk/dist/game/data/scripts/quests/Q10455_ElikiasLetter/31590-02.html
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trunk/dist/game/data/scripts/quests/Q10455_ElikiasLetter/31590-02.html
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<html><body>Truth Seeker Devianne:<br>
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So you're the one. I was the one who asked Elikia to send assistance from the continent. Things looked too dangerous -- I'm glad not everyone came to Hellbound with Leona as I did. Anyway, perhaps you should talk to her before anything else.
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</body></html>
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3
trunk/dist/game/data/scripts/quests/Q10455_ElikiasLetter/31590-03.html
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trunk/dist/game/data/scripts/quests/Q10455_ElikiasLetter/31590-03.html
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<html><body>Truth Seeker Devianne:<br>
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Perhaps it's best that you meet Leona now.
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</body></html>
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4
trunk/dist/game/data/scripts/quests/Q10455_ElikiasLetter/31595-01.html
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trunk/dist/game/data/scripts/quests/Q10455_ElikiasLetter/31595-01.html
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<html><body>Fire Dragon Bride Leona Blackbird:<br>
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Do you have business here? Speak.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10455_ElikiasLetter 31595-02.html">"Well, it's a long story..."</Button>
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</body></html>
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4
trunk/dist/game/data/scripts/quests/Q10455_ElikiasLetter/31595-02.html
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trunk/dist/game/data/scripts/quests/Q10455_ElikiasLetter/31595-02.html
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<html><body>Fire Dragon Bride Leona Blackbird:<br>
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I see. If you are strong enough, I would like to ask for your help. Perhaps you will be the one to turn the tide in this war.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10455_ElikiasLetter 31595-03.html">"Sounds reasonable."</Button>
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</body></html>
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3
trunk/dist/game/data/scripts/quests/Q10455_ElikiasLetter/31595-03.html
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trunk/dist/game/data/scripts/quests/Q10455_ElikiasLetter/31595-03.html
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<html><body>Fire Dragon Bride Leona Blackbird:<br>
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Good. I will give you the mission in no time. Please be on standby.
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</body></html>
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4
trunk/dist/game/data/scripts/quests/Q10455_ElikiasLetter/31620-00.htm
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trunk/dist/game/data/scripts/quests/Q10455_ElikiasLetter/31620-00.htm
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<html><body>Verdure Elder Elikia:<br>
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I do not believe our paths are meant to cross here. Perhaps later down the road.<br>
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(Only characters Lv. 99 or above can perform this quest.)
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</body></html>
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4
trunk/dist/game/data/scripts/quests/Q10455_ElikiasLetter/31620-01.htm
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trunk/dist/game/data/scripts/quests/Q10455_ElikiasLetter/31620-01.htm
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<html><body>Verdure Elder Elikia:<br>
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So you are <font color="LEVEL">%name%</font>. I am glad to meet you, especially in a place like this. Strange, isn't it? <br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10455_ElikiasLetter 31620-02.htm">"You know me?"</button>
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</body></html>
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5
trunk/dist/game/data/scripts/quests/Q10455_ElikiasLetter/31620-02.htm
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trunk/dist/game/data/scripts/quests/Q10455_ElikiasLetter/31620-02.htm
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<html><body>Verdure Elder Elikia:<br>
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Your feats are famous. People talk. I cannot help but hear.<br>
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A great warrior is destined to be burdened with many requests. Will you hear out mine?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10455_ElikiasLetter 31620-03.htm">"Sure, if you call me great all the time."</button>
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</body></html>
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5
trunk/dist/game/data/scripts/quests/Q10455_ElikiasLetter/31620-03.htm
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trunk/dist/game/data/scripts/quests/Q10455_ElikiasLetter/31620-03.htm
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<html><body>Verdure Elder Elikia:<br>
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Strange things -- to say the least -- have been happening on the continent. Slave trade, can you believe it? Behind it all was Beleth, and Hellbound.<br>
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I am investigating with Leona Blackbird, but the work is too much for just the two of us. <br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10455_ElikiasLetter 31620-04.htm">"So...this is where I come in, I suppose?"</button>
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</body></html>
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3
trunk/dist/game/data/scripts/quests/Q10455_ElikiasLetter/31620-04.htm
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trunk/dist/game/data/scripts/quests/Q10455_ElikiasLetter/31620-04.htm
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<html><body>Verdure Elder Elikia:<br>
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If interested, go see Devianne at the <font color="LEVEL">Hellbound Refugee Camp</font>. She is also called <font color="LEVEL">Truth Seeker Devianne</font>.
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</body></html>
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3
trunk/dist/game/data/scripts/quests/Q10455_ElikiasLetter/31620-05.html
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trunk/dist/game/data/scripts/quests/Q10455_ElikiasLetter/31620-05.html
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<html><body>Verdure Elder Elikia:<br>
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Go to <font color="LEVEL">Hellbound Refugee Camp</font> and find <font color="LEVEL">Truth Seeker Devianne</font>. Speak of me, and she will be kind.
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</body></html>
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144
trunk/dist/game/data/scripts/quests/Q10455_ElikiasLetter/Q10455_ElikiasLetter.java
vendored
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trunk/dist/game/data/scripts/quests/Q10455_ElikiasLetter/Q10455_ElikiasLetter.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package quests.Q10455_ElikiasLetter;
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import com.l2jmobius.gameserver.enums.ChatType;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.quest.Quest;
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import com.l2jmobius.gameserver.model.quest.QuestState;
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import com.l2jmobius.gameserver.network.NpcStringId;
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import com.l2jmobius.gameserver.network.serverpackets.NpcSay;
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/**
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* Elikia's Letter (10455)
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* @URL https://l2wiki.com/Elikia%27s_Letter
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* @author Gigi
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*/
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public class Q10455_ElikiasLetter extends Quest
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{
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// NPCs
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private static final int ELRIKIA_VERDURE_ELDER = 31620;
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private static final int DEVIANNE_TRUTH_SEEKER = 31590;
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private static final int LEONA_BLACKBIRD_FIRE_DRAGON_BRIDE = 31595;
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// Items
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private static final int ELRIKIAS_LETTER = 37765;
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// Misc
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private static final int MIN_LEVEL = 99;
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public Q10455_ElikiasLetter()
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{
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super(10455);
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addStartNpc(ELRIKIA_VERDURE_ELDER);
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addTalkId(ELRIKIA_VERDURE_ELDER, DEVIANNE_TRUTH_SEEKER, LEONA_BLACKBIRD_FIRE_DRAGON_BRIDE);
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registerQuestItems(ELRIKIAS_LETTER);
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addCondMinLevel(MIN_LEVEL, "31620-00.htm");
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}
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@Override
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public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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{
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String htmltext = null;
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final QuestState qs = getQuestState(player, false);
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if (qs == null)
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{
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return null;
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}
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switch (event)
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{
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case "31620-02.htm":
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case "31620-03.htm":
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case "31595-02.html":
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{
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htmltext = event;
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break;
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}
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case "31620-04.htm":
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{
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qs.startQuest();
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giveItems(player, ELRIKIAS_LETTER, 1);
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npc.broadcastPacket(new NpcSay(npc.getObjectId(), ChatType.NPC_GENERAL, ELRIKIA_VERDURE_ELDER, NpcStringId.YOU_MUST_ACTIVATE_THE_WARP_GATE_BEHIND_ME_IN_ORDER_TO_TELEPORT_TO_HELLBOUND));
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htmltext = event;
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break;
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}
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case "31590-02.html":
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{
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qs.setCond(2, true);
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htmltext = event;
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break;
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}
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case "31595-03.html":
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{
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giveAdena(player, 32962, true);
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addExpAndSp(player, 3859143, 14816);
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npc.broadcastPacket(new NpcSay(npc.getObjectId(), ChatType.NPC_GENERAL, LEONA_BLACKBIRD_FIRE_DRAGON_BRIDE, NpcStringId.HAVE_YOU_MADE_PREPARATIONS_FOR_THE_MISSION_THERE_ISN_T_MUCH_TIME));
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qs.exitQuest(false, true);
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htmltext = event;
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break;
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}
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}
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return htmltext;
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}
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@Override
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public String onTalk(L2Npc npc, L2PcInstance player)
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{
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final QuestState qs = getQuestState(player, true);
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String htmltext = getNoQuestMsg(player);
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if (qs == null)
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{
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return htmltext;
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}
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switch (npc.getId())
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{
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case ELRIKIA_VERDURE_ELDER:
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{
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if (qs.isCreated())
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{
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htmltext = htmltext.replaceAll("%name%", player.getName());
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htmltext = "31620-01.htm";
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}
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else if (qs.isCond(1))
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{
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htmltext = "31620-05.html";
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}
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break;
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}
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case DEVIANNE_TRUTH_SEEKER:
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{
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if (qs.isCond(1))
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{
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htmltext = "31590-01.html";
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}
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else if (qs.isCond(2))
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{
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htmltext = "31590-03.html";
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}
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break;
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}
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case LEONA_BLACKBIRD_FIRE_DRAGON_BRIDE:
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{
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if (qs.isCond(2))
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{
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htmltext = "31595-01.html";
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}
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break;
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}
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}
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return htmltext;
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}
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}
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@ -259,6 +259,7 @@ import quests.Q10421_AssassinationOfTheVarkaSilenosCommander.Q10421_Assassinatio
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import quests.Q10442_TheAnnihilatedPlains1.Q10442_TheAnnihilatedPlains1;
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import quests.Q10442_TheAnnihilatedPlains1.Q10442_TheAnnihilatedPlains1;
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import quests.Q10445_AnImpendingThreat.Q10445_AnImpendingThreat;
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import quests.Q10445_AnImpendingThreat.Q10445_AnImpendingThreat;
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import quests.Q10450_ADarkAmbition.Q10450_ADarkAmbition;
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import quests.Q10450_ADarkAmbition.Q10450_ADarkAmbition;
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import quests.Q10455_ElikiasLetter.Q10455_ElikiasLetter;
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import quests.Q10460_ReturnOfTheAlligatorHunter.Q10460_ReturnOfTheAlligatorHunter;
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import quests.Q10460_ReturnOfTheAlligatorHunter.Q10460_ReturnOfTheAlligatorHunter;
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import quests.Q10461_TappingThePowerWithin.Q10461_TappingThePowerWithin;
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import quests.Q10461_TappingThePowerWithin.Q10461_TappingThePowerWithin;
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||||||
import quests.Q10464_BePreparedForAnything.Q10464_BePreparedForAnything;
|
import quests.Q10464_BePreparedForAnything.Q10464_BePreparedForAnything;
|
||||||
@ -579,6 +580,7 @@ public class QuestMasterHandler
|
|||||||
Q10442_TheAnnihilatedPlains1.class,
|
Q10442_TheAnnihilatedPlains1.class,
|
||||||
Q10445_AnImpendingThreat.class,
|
Q10445_AnImpendingThreat.class,
|
||||||
Q10450_ADarkAmbition.class,
|
Q10450_ADarkAmbition.class,
|
||||||
|
Q10455_ElikiasLetter.class,
|
||||||
Q10460_ReturnOfTheAlligatorHunter.class,
|
Q10460_ReturnOfTheAlligatorHunter.class,
|
||||||
Q10461_TappingThePowerWithin.class,
|
Q10461_TappingThePowerWithin.class,
|
||||||
Q10464_BePreparedForAnything.class,
|
Q10464_BePreparedForAnything.class,
|
||||||
|
Loading…
Reference in New Issue
Block a user