Hellbound rework.

This commit is contained in:
mobius
2015-02-27 12:42:13 +00:00
parent b756c53ba6
commit ba038109dd
256 changed files with 333 additions and 11416 deletions

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<html><body>Warp Gate:<br>
(Nothing works.)<br>
(If you are not at <font color="LEVEL">Lv. 99</font>, you need a <font color="LEVEL">Visitation Scroll: Hellbound</font> to enter.)
</body></html>

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<html><body>Warp Gate:<br>
(Use this gate to go to the Refuge Camp in Hellbound.)<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Warpgate enter">"Here goes."</Button>
</body></html>

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<html><body>Warp Gate:<br>
You cannot enter the gate. Apparently some other requirement must be met.
</body></html>

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<html><body>Warp Gate:<br>
(This takes you out of Hellbound. Operate it to go to Heine.)<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Warpgate expel">"All right, let's go."</Button>
</body></html>

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/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.npc.Teleports.Warpgate;
import ai.npc.AbstractNpcAI;
import com.l2jserver.Config;
import com.l2jserver.gameserver.model.Location;
import com.l2jserver.gameserver.model.PcCondOverride;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.zone.L2ZoneType;
/**
* Warpgate teleport AI.
* @author _DS_
* @Updated to Ertheia by Mobius
*/
public final class Warpgate extends AbstractNpcAI
{
// NPCs
private static final int EXIT_GATE = 33902;
private static final int[] WARPGATES =
{
32314,
32315,
32316,
32317,
32318,
32319,
EXIT_GATE
};
// Locations
private static final Location ENTER_LOC = new Location(-28632, 255640, -2230);
private static final Location EXPEL_LOC = new Location(111384, 219080, -3567);
// Items
private static final int MAP = 9994;
private static final int VISITATION_SCROLL = 45448;
// Misc
private static final int ZONE = 40101;
public Warpgate()
{
super(Warpgate.class.getSimpleName(), "ai/npc/Teleports");
addStartNpc(WARPGATES);
addFirstTalkId(WARPGATES);
addTalkId(WARPGATES);
addEnterZoneId(ZONE);
}
@Override
public final String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
if (event.equals("enter"))
{
if (canEnter(player))
{
player.teleToLocation(ENTER_LOC, true);
}
else
{
return "Warpgate-03.html";
}
}
else if (event.equals("expel"))
{
player.teleToLocation(EXPEL_LOC, true);
}
return super.onAdvEvent(event, npc, player);
}
@Override
public String onFirstTalk(L2Npc npc, L2PcInstance player)
{
if (npc.getId() == EXIT_GATE)
{
return "Warpgate-Exit.html";
}
return canEnter(player) ? "Warpgate-02.html" : "Warpgate-01.html";
}
@Override
public final String onEnterZone(L2Character character, L2ZoneType zone)
{
if (character.isPlayer())
{
final L2PcInstance player = character.getActingPlayer();
if (!canEnter(player) && !player.canOverrideCond(PcCondOverride.ZONE_CONDITIONS) && !player.isOnEvent())
{
startQuestTimer("expel", 1000, null, player);
}
else if (!player.isMinimapAllowed() && hasAtLeastOneQuestItem(player, MAP))
{
player.setMinimapAllowed(true);
}
}
return super.onEnterZone(character, zone);
}
private static boolean canEnter(L2PcInstance player)
{
if (player.isFlying())
{
return false;
}
if (player.getLevel() < Config.HELLBOUND_LEVEL_LIMIT)
{
if (player.getInventory().getItemByItemId(VISITATION_SCROLL) != null)
{
return true;
}
return false;
}
return true;
}
public static void main(String[] args)
{
new Warpgate();
}
}