Sync with L2jUnity (7db5b4f).

This commit is contained in:
MobiusDev
2016-12-04 21:28:20 +00:00
parent 9e1d3569f0
commit b9d3c99cf1
412 changed files with 13806 additions and 10065 deletions
@@ -123,7 +123,7 @@
<value level="36">86</value>
<value level="37">86</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -307,7 +307,7 @@
<value level="8">16</value>
<value level="9">17</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -482,7 +482,7 @@
<value level="30">104</value>
<value level="31">105</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -724,7 +724,7 @@
</effects>
</skill>
<skill id="7" toLevel="44" name="Sonic Storm">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<!-- Glory Days confirmed and Updated to IO -->
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<castRange>500</castRange>
@@ -778,8 +778,6 @@
<effectRange>1000</effectRange>
<hitTime>1790</hitTime>
<icon>icon.skill0007</icon>
<itemConsumeCount>3</itemConsumeCount>
<itemConsumeId>5589</itemConsumeId> <!-- Energy Stone -->
<magicLvl>
<value level="1">47</value>
<value level="2">48</value>
@@ -936,9 +934,17 @@
<value level="42">23352</value>
<value level="43">24490</value>
<value level="44">25628</value>
<value fromLevel="40" toLevel="44" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
<criticalChance>
<value fromLevel="1" toLevel="44">15</value>
<value fromLevel="40" toLevel="44" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="44">1</value>
<value fromLevel="40" toLevel="44" fromSubLevel="3001" toSubLevel="3030">{0.99 - 0.006 * (subIndex - 1)}</value>
</pDefMod>
</effect>
</effects>
</skill>
@@ -1120,7 +1126,7 @@
<value level="33">89</value>
<value level="34">90</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE</rideState>
@@ -1735,7 +1741,7 @@
<value level="23">29</value>
<value level="24">30</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -1901,7 +1907,7 @@
<value level="33">104</value>
<value level="34">105</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -3045,7 +3051,7 @@
<value level="23">38</value>
<value level="24">39</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<rideState>NONE</rideState>
@@ -3189,7 +3195,7 @@
<value level="36">111</value>
<value level="37">112</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -3490,8 +3496,6 @@
<effectRange>1000</effectRange>
<hitTime>1790</hitTime>
<icon>icon.skill0035</icon>
<itemConsumeCount>2</itemConsumeCount>
<itemConsumeId>5589</itemConsumeId> <!-- Energy Stone -->
<magicLvl>
<value level="1">47</value>
<value level="2">48</value>
@@ -3646,9 +3650,17 @@
<value level="42">23352</value>
<value level="43">24490</value>
<value level="44">25628</value>
<value fromLevel="40" toLevel="44" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
<criticalChance>
<value fromLevel="1" toLevel="44">15</value>
<value fromLevel="40" toLevel="44" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="44">1</value>
<value fromLevel="40" toLevel="44" fromSubLevel="3001" toSubLevel="3030">{0.99 - 0.006 * (subIndex - 1)}</value>
</pDefMod>
</effect>
</effects>
</skill>
@@ -3840,7 +3852,6 @@
<!-- Confirmed CT2.5 -->
<castRange>20</castRange>
<effectRange>400</effectRange>
<effectPoint>-1</effectPoint>
<hitTime>500</hitTime>
<icon>icon.skill0042</icon>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -4066,7 +4077,10 @@
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>50</activateRate>
<activateRate>
<value fromLevel="1" toLevel="49">50</value>
<value fromLevel="45" toLevel="49" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</activateRate>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty>
@@ -4295,9 +4309,13 @@
<value level="47">39349</value>
<value level="48">40997</value>
<value level="49">42645</value>
<value fromLevel="45" toLevel="49" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>15</criticalChance>
<criticalChance>
<value fromLevel="1" toLevel="49">15</value>
<value fromLevel="45" toLevel="49" fromSubLevel="3001" toSubLevel="3030">{base + base / 100 * subIndex}</value>
</criticalChance>
<overHit>true</overHit>
</effect>
<effect name="BlockActions">
@@ -5586,6 +5604,7 @@
<value level="35">2520</value>
<value level="36">2582</value>
<value level="37">2644</value>
<value fromLevel="33" toLevel="37" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
</effect>
</effects>
@@ -6130,7 +6149,7 @@
<value level="2">64</value>
<value level="3">74</value>
</magicLvl>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>300000</reuseDelay>
<rideState>NONE</rideState>
@@ -6622,7 +6641,7 @@
<value level="51">37</value>
<value level="52">38</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -6650,7 +6669,10 @@
<value level="6">6</value>
<value level="7">7</value>
</abnormalLvl>
<abnormalTime>600</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="7">600</value>
<value fromLevel="6" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 30}</value>
</abnormalTime>
<abnormalType>PA_UP_SPECIAL</abnormalType>
<effectPoint>235</effectPoint>
<hitTime>1500</hitTime>
@@ -6703,7 +6725,7 @@
<value level="6">10</value>
<value level="7">15</value>
</pAtkAmount>
<mode>PER</mode>
<pAtkmode>PER</pAtkmode>
</effect>
<effect name="TwoHandedBluntBonus">
<pAtkAmount>
@@ -6715,7 +6737,7 @@
<value level="6">10</value>
<value level="7">15</value>
</pAtkAmount>
<mode>PER</mode>
<pAtkmode>PER</pAtkmode>
</effect>
<effect name="PAtk">
<amount>15</amount>
@@ -6736,6 +6758,12 @@
<item>DUALBLUNT</item>
</weaponType>
</effect>
<effect name="PhysicalAttackSpeed" fromLevel="6" toLevel="7" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="6" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="95" toLevel="20" name="Cripple">
@@ -6925,7 +6953,7 @@
<value level="5">83</value>
<value level="6">89</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -66,7 +66,7 @@
<value level="14">32</value>
<value level="15">33</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -1335,7 +1335,7 @@
<value level="14">32</value>
<value level="15">33</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -1849,11 +1849,6 @@
</skill>
<skill id="139" toLevel="9" name="Guts">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<table name="#debufResist"> 50 55 60 65 70 75 80 85 90 </table> <!-- Confirmed -->
<table name="#hp"> 60 60 60 60 60 90 90 90 90 </table> <!-- Confirmed -->
<!-- Confirmed -->
<!-- Confirmed -->
<table name="#pDef"> 2 2.1 2.2 2.3 2.4 2.5 2.6 2.8 3 </table> <!-- Confirmed -->
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
@@ -1865,7 +1860,11 @@
<value level="8">8</value>
<value level="9">9</value>
</abnormalLvl>
<abnormalTime>60</abnormalTime> <!-- Confirmed -->
<abnormalTime>
<value fromLevel="1" toLevel="9">60</value>
<value fromLevel="8" toLevel="9" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="8" toLevel="9" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>PINCH</abnormalType>
<effectPoint>
<value level="1">341</value>
@@ -1948,6 +1947,40 @@
</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="Heal" fromLevel="8" toLevel="9" fromSubLevel="2001" toSubLevel="2030">
<power>
<value fromLevel="8" toLevel="9" fromSubLevel="2001" toSubLevel="2001">1936</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2002" toSubLevel="2002">2072</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2003" toSubLevel="2003">2207</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2004" toSubLevel="2004">2342</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2005" toSubLevel="2005">2477</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2006" toSubLevel="2006">2612</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2007" toSubLevel="2007">2747</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2008" toSubLevel="2008">2882</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2009" toSubLevel="2009">3017</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2010" toSubLevel="2010">3152</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2011" toSubLevel="2011">3288</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2012" toSubLevel="2012">3423</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2013" toSubLevel="2013">3558</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2014" toSubLevel="2014">3693</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2015" toSubLevel="2015">3828</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2016" toSubLevel="2016">3964</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2017" toSubLevel="2017">4099</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2018" toSubLevel="2018">4234</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2019" toSubLevel="2019">4369</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2020" toSubLevel="2020">4504</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2021" toSubLevel="2021">4594</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2022" toSubLevel="2022">4684</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2023" toSubLevel="2023">4774</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2024" toSubLevel="2024">4864</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2025" toSubLevel="2025">4955</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2026" toSubLevel="2026">5044</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2027" toSubLevel="2027">5135</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2028" toSubLevel="2028">5224</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2029" toSubLevel="2029">5315</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2030" toSubLevel="2030">5405</value>
</power>
</effect>
</effects>
</skill>
<skill id="141" toLevel="3" name="Weapon Mastery">
@@ -2776,7 +2809,11 @@
<value level="8">8</value>
<value level="9">9</value>
</abnormalLvl>
<abnormalTime>60</abnormalTime> <!-- Confirmed -->
<abnormalTime>
<value fromLevel="1" toLevel="9">60</value>
<value fromLevel="8" toLevel="9" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="8" toLevel="9" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>PINCH</abnormalType>
<effectPoint>
<value level="1">303</value>
@@ -2947,6 +2984,40 @@
<mode>DIFF</mode>
<hpPercent>30</hpPercent>
</effect>
<effect name="Heal" fromLevel="8" toLevel="9" fromSubLevel="2001" toSubLevel="2030">
<power>
<value fromLevel="8" toLevel="9" fromSubLevel="2001" toSubLevel="2001">1936</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2002" toSubLevel="2002">2072</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2003" toSubLevel="2003">2207</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2004" toSubLevel="2004">2342</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2005" toSubLevel="2005">2477</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2006" toSubLevel="2006">2612</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2007" toSubLevel="2007">2747</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2008" toSubLevel="2008">2882</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2009" toSubLevel="2009">3017</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2010" toSubLevel="2010">3152</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2011" toSubLevel="2011">3288</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2012" toSubLevel="2012">3423</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2013" toSubLevel="2013">3558</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2014" toSubLevel="2014">3693</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2015" toSubLevel="2015">3828</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2016" toSubLevel="2016">3964</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2017" toSubLevel="2017">4099</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2018" toSubLevel="2018">4234</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2019" toSubLevel="2019">4369</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2020" toSubLevel="2020">4504</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2021" toSubLevel="2021">4594</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2022" toSubLevel="2022">4684</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2023" toSubLevel="2023">4774</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2024" toSubLevel="2024">4864</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2025" toSubLevel="2025">4955</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2026" toSubLevel="2026">5044</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2027" toSubLevel="2027">5135</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2028" toSubLevel="2028">5224</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2029" toSubLevel="2029">5315</value>
<value fromLevel="8" toLevel="9" fromSubLevel="2030" toSubLevel="2030">5405</value>
</power>
</effect>
</effects>
</skill>
<skill id="181" toLevel="1" name="Revival">
@@ -3098,7 +3169,7 @@
<value level="36">74</value>
<value level="37">75</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -1141,7 +1141,7 @@
<value level="48">74</value>
<value level="49">75</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -2545,7 +2545,7 @@
<value level="14">33</value>
<value level="15">34</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<rideState>NONE</rideState>
@@ -3394,7 +3394,7 @@
<value level="10">63</value>
<value level="11">67</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -3464,7 +3464,7 @@
<value level="14">33</value>
<value level="15">34</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -3965,7 +3965,7 @@
<value level="36">71</value>
<value level="37">72</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -4030,9 +4030,6 @@
</skill>
<skill id="261" toLevel="34" name="Triple Sonic Slash">
<!-- Confirmed CT2.5 and Updated to IO -->
<!-- Confirmed -->
<!-- Confirmed -->
<table name="#power"> 1948 2042 2138 2236 2337 2439 2544 2651 2760 2870 2982 3095 3210 3325 3442 3559 3676 3794 3911 4029 4146 4262 4299 4415 4645 4875 5106 22531 26017 29503 33377 38441 40315 42189 </table> <!-- Confirmed -->
<castRange>40</castRange>
<coolTime>500</coolTime>
<effectPoint>
@@ -4148,7 +4145,7 @@
<value level="33">135</value>
<value level="34">143</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE</rideState>
@@ -4166,7 +4163,14 @@
<effects>
<effect name="EnergyAttack">
<chargeConsume>4</chargeConsume>
<criticalChance>15</criticalChance>
<criticalChance>
<value fromLevel="1" toLevel="34">15</value>
<value fromLevel="30" toLevel="34" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="34">1</value>
<value fromLevel="30" toLevel="34" fromSubLevel="3001" toSubLevel="3030">{0.99 - 0.006 * (subIndex - 1)}</value>
</pDefMod>
<overHit>true</overHit>
<power>
<value level="1">1948</value>
@@ -4203,6 +4207,7 @@
<value level="32">38441</value>
<value level="33">40315</value>
<value level="34">42189</value>
<value fromLevel="30" toLevel="34" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
</effect>
@@ -4507,7 +4512,7 @@
<value level="36">67</value>
<value level="37">68</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -5062,10 +5067,14 @@
<!-- Confirmed CT2.5 and Updated to IO -->
<!-- Guessed -->
<!-- Confirmed -->
<!-- Confirmed -->
<table name="#power"> 2927 3444 3990 4553 5114 5131 5334 5662 5991 6318 17140 20255 23370 25862 27108 28354 29600 </table> <!-- Confirmed -->
<abnormalLvl>2</abnormalLvl>
<abnormalTime>5</abnormalTime>
<activateRate>40</activateRate>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="17">40</value>
<value fromLevel="13" toLevel="17" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>400</castRange>
<coolTime>500</coolTime>
@@ -5132,13 +5141,11 @@
<value level="16">124</value>
<value level="17">131</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<abnormalType>PARALYZE</abnormalType>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLvl>1</abnormalLvl>
<trait>PARALYZE</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -5162,30 +5169,18 @@
<value level="15">27108</value>
<value level="16">28354</value>
<value level="17">29600</value>
<value fromLevel="13" toLevel="17" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
</effect>
<effect name="Speed">
<amount>-50</amount>
<mode>PER</mode>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>-50</amount>
<mode>PER</mode>
<effect name="DefenceTrait">
<PARALYZE>100</PARALYZE>
</effect>
</effects>
<endEffects>
<effect name="CallSkill">
<skillId>6090</skillId>
<skillLevel>1</skillLevel>
</effect>
</endEffects>
</skill>
<skill id="280" toLevel="37" name="Burning Fist">
<table name="#power"> 517 549 583 619 656 694 735 777 820 865 912 960 1010 1062 1115 1169 1225 1283 1342 1402 1464 1527 1591 1656 1722 1789 1857 1926 1995 2065 2135 2206 2277 2347 2417 2488 2557 </table>
<castRange>40</castRange>
<effectPoint>
<value level="1">-213</value>
@@ -5309,7 +5304,7 @@
<value level="36">86</value>
<value level="37">87</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<rideState>NONE</rideState>
@@ -5579,7 +5574,7 @@
<value level="36">71</value>
<value level="37">72</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -5893,7 +5888,7 @@
<value level="39">104</value>
<value level="40">105</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<rideState>NONE</rideState>
@@ -6098,6 +6093,12 @@
<value level="13">-30</value>
</POLE>
</effect>
<effect name="PhysicalDefence" fromLevel="11" toLevel="13" fromSubLevel="1001" toSubLevel="1030">
<amount>
<value fromLevel="11" toLevel="13" fromSubLevel="1001" toSubLevel="1030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="287" toLevel="3" name="Lionheart">
@@ -1,7 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="301" toLevel="5" name="Summon Big Boom">
<table name="#npcIds"> 14702 14703 14704 14705 14706 </table>
<hitTime>6000</hitTime>
<icon>icon.skill0301</icon>
<itemConsumeCount>
@@ -92,7 +91,7 @@
<value level="8">194</value>
<value level="9">204</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -757,7 +756,7 @@
<value level="15">73</value>
<value level="16">74</value>
</magicLvl>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>7000</reuseDelay>
<rideState>NONE</rideState>
@@ -765,7 +764,7 @@
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<condition name="Op2hWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
@@ -917,7 +916,6 @@
</skill>
<skill id="320" toLevel="17" name="Wrath">
<!-- Confirmed CT2.5 and Updated to IO -->
<!-- Confirmed -->
<affectLimit>5-12</affectLimit>
<affectRange>80</affectRange>
<castRange>40</castRange>
@@ -1023,7 +1021,6 @@
</effects>
</skill>
<skill id="321" toLevel="10" name="Blinding Blow">
<table name="#power"> 2751 2850 2850 3050 3151 3252 3353 3453 3553 3653 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
@@ -1068,7 +1065,7 @@
<value level="9">71</value>
<value level="10">72</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A3</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE</rideState>
@@ -1641,7 +1638,7 @@
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>78</magicLvl>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>150000</reuseDelay>
<rideState>NONE</rideState>
@@ -1715,7 +1712,7 @@
<icon>icon.skill0344</icon>
<magicLvl>76</magicLvl>
<mpConsume>77</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<rideState>NONE</rideState>
@@ -1746,9 +1743,13 @@
</skill>
<skill id="345" toLevel="15" name="Sonic Rage">
<!-- Confirmed CT2.5 and Updated to IO -->
<!-- Confirmed -->
<!-- Confirmed -->
<table name="#power"> 195 205 215 225 551 565 598 630 662 693 725 757 812 844 876 </table> <!-- Confirmed -->
<abnormalLvl>4</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="15">80</value>
<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</activateRate>
<castRange>600</castRange>
<coolTime>300</coolTime>
<effectPoint>-709</effectPoint>
@@ -1789,7 +1790,7 @@
<value level="14">75</value>
<value level="15">77</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
@@ -1822,10 +1823,23 @@
<value level="13">812</value>
<value level="14">844</value>
<value level="15">876</value>
<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<overHit>true</overHit>
<criticalChance>10</criticalChance>
</effect>
<effect name="PhysicalDefence" fromLevel="5" toLevel="15">
<amount>
<value fromLevel="5" toLevel="15">-23</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="11" toLevel="15" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="11" toLevel="15" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
<selfEffects>
<effect name="FocusMomentum">
@@ -1835,15 +1849,20 @@
</skill>
<skill id="346" toLevel="15" name="Raging Force">
<!-- Confirmed CT2.5 and Updated to IO -->
<!-- Confirmed -->
<!-- Confirmed -->
<table name="#power"> 195 205 215 225 551 565 598 630 662 693 725 757 812 844 876 </table> <!-- Confirmed -->
<abnormalLvl>4</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="15">80</value>
<value fromLevel="11" toLevel="15" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</activateRate>
<castRange>600</castRange>
<effectPoint>-709</effectPoint>
<effectRange>1100</effectRange>
<hitTime>1200</hitTime>
<hpConsume>50</hpConsume>
<icon>icon.skill0346</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">78</value>
<value level="2">79</value>
@@ -1878,10 +1897,9 @@
<value level="14">75</value>
<value level="15">77</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<operateType>A1</operateType>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<coolTime>300</coolTime>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
@@ -1911,14 +1929,24 @@
<value level="13">812</value>
<value level="14">844</value>
<value level="15">876</value>
<value fromLevel="11" toLevel="15" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<overHit>true</overHit>
<criticalChance>10</criticalChance>
</effect>
<effect name="Speed" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
<selfEffects>
<effect name="FocusMomentum">
<maxCharges>8</maxCharges>
<maxCharges>
<value fromLevel="1" toLevel="4">8</value>
<value fromLevel="5" toLevel="15">15</value>
</maxCharges>
</effect>
</selfEffects>
</skill>
@@ -1969,7 +1997,7 @@
<icon>icon.skill0348</icon>
<magicLvl>76</magicLvl>
<mpConsume>70</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -2126,7 +2154,7 @@
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>77</magicLvl>
<mpConsume>18</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -2160,7 +2188,7 @@
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>77</magicLvl>
<mpConsume>35</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE</rideState>
@@ -2515,7 +2543,7 @@
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>77</magicLvl>
<mpConsume>35</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
<rideState>NONE</rideState>
@@ -2736,7 +2764,10 @@
<abnormalTime>10</abnormalTime>
<abnormalType>TURN_STONE</abnormalType>
<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
<activateRate>40</activateRate>
<activateRate>
<value fromLevel="1" toLevel="11">40</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>150</affectRange>
<basicProperty>MAGIC</basicProperty>
@@ -1,9 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="400" toLevel="10" name="Tribunal">
<table name="#power"> 924 1054 1146 1240 1337 1437 1538 1639 1741 1841 </table>
<table name="#rCrit"> -0.3 -0.3 -0.3 -0.3 -0.3 -0.4 -0.4 -0.4 -0.4 -0.5 </table>
<table name="#traits"> -12 -12 -12 -12 -12 -16 -16 -16 -16 -20 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">1</value>
@@ -65,7 +62,7 @@
<value level="9">70</value>
<value level="10">72</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
<rideState>NONE</rideState>
@@ -226,9 +223,6 @@
</effects>
</skill>
<skill id="401" toLevel="10" name="Judgment">
<table name="#cAtk"> 0.75 0.75 0.75 0.75 0.75 0.7 0.7 0.7 0.7 0.65 </table>
<table name="#power"> 1056 1205 1309 1417 1528 1642 1757 1873 1989 2104 </table>
<table name="#traits"> -12 -12 -12 -12 -12 -16 -16 -16 -16 -20 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">1</value>
@@ -290,7 +284,7 @@
<value level="9">70</value>
<value level="10">72</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
<rideState>NONE</rideState>
@@ -585,7 +579,10 @@
<abnormalTime>10</abnormalTime>
<abnormalType>ROOT_PHYSICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>40</activateRate>
<activateRate>
<value fromLevel="1" toLevel="17">40</value>
<value fromLevel="13" toLevel="17" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>150</affectRange>
<basicProperty>MAGIC</basicProperty>
@@ -664,6 +661,18 @@
<effect name="DefenceTrait">
<HOLD>100</HOLD>
</effect>
<effect name="PhysicalDefence" fromLevel="13" toLevel="17" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="13" toLevel="17" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="13" toLevel="17" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="13" toLevel="17" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="405" toLevel="10" name="Banish Undead">
@@ -746,10 +755,6 @@
</skill>
<skill id="406" toLevel="3" name="Angelic Archon">
<!-- Confirmed CT2.5 -->
<table name="#cAtk"> 1.33 1.66 2 </table>
<table name="#pAtkSpd"> 1.1 1.2 1.3 </table>
<table name="#rCrit"> 33 66 100 </table>
<table name="#runSpd"> 10 20 30 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
@@ -863,8 +868,6 @@
</skill>
<skill id="407" toLevel="10" name="Psycho Symphony">
<!-- Confirmed CT2.5 -->
<table name="#debuff"> 0.9 0.9 0.9 0.85 0.85 0.8 0.8 0.75 0.75 0.7 </table>
<table name="#power"> 687 784 852 923 995 1069 1144 1220 1295 1370 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">1</value>
@@ -996,8 +999,6 @@
</skill>
<skill id="408" toLevel="10" name="Demonic Blade Dance">
<!-- Glory Days Confirmed -->
<table name="#debuff"> 0.9 0.9 0.9 0.85 0.85 0.8 0.8 0.75 0.75 0.7 </table>
<table name="#power"> 825 941 1023 1107 1194 1283 1373 1464 1554 1644 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">1</value>
@@ -1123,8 +1124,6 @@
<skill id="409" toLevel="10" name="Critical Blow">
<!-- Confirmed CT2.5 -->
<!-- NOTE: This skill increases "Blow Rate" and description in client says "Critical Rate" but is client typo, so please don't change this skill -->
<table name="#blowRate"> 1.1 1.1 1.1 1.15 1.15 1.2 1.2 1.25 1.25 1.3 </table>
<table name="#power"> 1832 2091 2272 2460 2653 2850 3050 3252 3453 3653 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">1</value>
@@ -1180,7 +1179,7 @@
<value level="9">70</value>
<value level="10">72</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A3</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE</rideState>
@@ -1237,7 +1236,6 @@
</skill>
<skill id="410" toLevel="8" name="Mortal Strike">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<table name="#blowRate"> 1.1 1.15 1.2 1.22 1.24 1.26 1.28 1.30 </table>
<!-- Guessed -->
<abnormalLvl>
<value level="1">1</value>
@@ -1248,8 +1246,11 @@
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
</abnormalLvl>
<abnormalTime>120</abnormalTime>
</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="8">120</value>
<value fromLevel="7" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 15}</value>
</abnormalTime>
<abnormalType>MIGHT_MORTAL</abnormalType>
<effectPoint>
<value level="1">549</value>
@@ -1312,6 +1313,40 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="ManaHeal" fromLevel="7" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
<power>
<value fromLevel="7" toLevel="8" fromSubLevel="2001" toSubLevel="2001">532</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2002" toSubLevel="2002">570</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2003" toSubLevel="2003">607</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2004" toSubLevel="2004">644</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2005" toSubLevel="2005">681</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2006" toSubLevel="2006">718</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2007" toSubLevel="2007">756</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2008" toSubLevel="2008">793</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2009" toSubLevel="2009">830</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2010" toSubLevel="2010">867</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2011" toSubLevel="2011">904</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2012" toSubLevel="2012">942</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2013" toSubLevel="2013">979</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2014" toSubLevel="2014">1016</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2015" toSubLevel="2015">1053</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2016" toSubLevel="2016">1090</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2017" toSubLevel="2017">1128</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2018" toSubLevel="2018">1165</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2019" toSubLevel="2019">1202</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2020" toSubLevel="2020">1240</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2021" toSubLevel="2021">1264</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2022" toSubLevel="2022">1289</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2023" toSubLevel="2023">1314</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2024" toSubLevel="2024">1339</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2025" toSubLevel="2025">1363</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2026" toSubLevel="2026">1389</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2027" toSubLevel="2027">1413</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2028" toSubLevel="2028">1438</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2029" toSubLevel="2029">1463</value>
<value fromLevel="7" toLevel="8" fromSubLevel="2030" toSubLevel="2030">1488</value>
</power>
</effect>
</effects>
</skill>
<skill id="411" toLevel="3" name="Stealth">
@@ -1387,7 +1422,6 @@
</skill>
<skill id="412" toLevel="10" name="Sand Bomb">
<!-- Confirmed CT2.5 -->
<table name="#accCombat"> 6 6 6 6 6 9 9 9 9 12 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">1</value>
@@ -1471,7 +1505,6 @@
</effects>
</skill>
<skill id="413" toLevel="8" name="Rapid Fire">
<table name="#pAtk"> 62 67 73 78 83 89 94 100 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
@@ -1564,8 +1597,6 @@
</effects>
</skill>
<skill id="414" toLevel="8" name="Dead Eye">
<table name="#accCombat"> 1 1 2 2 2 3 3 3 </table>
<table name="#pAtk"> 124 134 155 155 166 177 188 199 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
@@ -1674,7 +1705,6 @@
</effects>
</skill>
<skill id="415" toLevel="3" name="Spirit of Sagittarius">
<table name="#PhysicalMpConsumeRate"> 0.9 0.8 0.7 </table>
<abnormalLvl>
<value level="1">2</value>
<value level="2">4</value>
@@ -1719,7 +1749,6 @@
</effects>
</skill>
<skill id="416" toLevel="3" name="Blessing of Sagittarius">
<table name="#pReuse"> 0.9 0.85 0.8 </table>
<abnormalLvl>
<value level="1">2</value>
<value level="2">4</value>
@@ -1807,7 +1836,6 @@
</effects>
</skill>
<skill id="418" toLevel="3" name="Quiver of Holding">
<table name="#weightLimit"> 1.3 1.4 1.5 </table>
<icon>icon.skill0418</icon>
<magicLvl>
<value level="1">58</value>
@@ -1903,10 +1931,6 @@
</effects>
</skill>
<skill id="420" toLevel="3" name="Zealot">
<table name="#cAtk"> 1.33 1.66 2 </table>
<table name="#pAtkSpd"> 1.1 1.2 1.3 </table>
<table name="#rCrit"> 33 66 100 </table>
<table name="#runSpd"> 10 20 30 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
@@ -2027,7 +2051,6 @@
</effects>
</skill>
<skill id="421" toLevel="5" name="Fell Swoop">
<table name="#atkCountMax"> 1 2 3 4 5 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
@@ -2088,7 +2111,6 @@
</effects>
</skill>
<skill id="422" toLevel="3" name="Polearm Accuracy">
<table name="#accCombat"> 2 3 4 </table>
<icon>icon.skill0422</icon>
<magicLvl>
<value level="1">58</value>
@@ -2123,8 +2145,6 @@
</effects>
</skill>
<skill id="423" toLevel="3" name="Dark Form">
<table name="#firePower"> 10 15 20 </table>
<table name="#vuln"> 3 5 10 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalType>HOLY_ATTACK</abnormalType>
@@ -2173,8 +2193,6 @@
</effects>
</skill>
<skill id="424" toLevel="3" name="War Frenzy">
<table name="#trait_shock"> 5 10 15 </table>
<table name="#trait_sleep"> 10 20 30 </table>
<icon>icon.skill0424</icon>
<magicLvl>
<value level="1">58</value>
@@ -2348,8 +2366,6 @@
</skill>
<skill id="430" toLevel="8" name="Master of Combat">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<table name="#cp"> 2 4 6 8 10 12 14 16 </table>
<table name="#hp"> 2 2 3 4 5 6 7 8 </table>
<icon>icon.skill0430</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -2553,7 +2569,10 @@
<abnormalTime>10</abnormalTime>
<abnormalType>SILENCE_ALL</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<activateRate>60</activateRate>
<activateRate>
<value fromLevel="1" toLevel="10">60</value>
<value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>150</affectRange>
<basicProperty>MAGIC</basicProperty>
@@ -2592,7 +2611,10 @@
<skill id="438" toLevel="4" name="Soul of the Phoenix">
<!-- TODO: Auto level parse, Requires manual update -->
<abnormalLvl>2</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="4">1800</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{1800 + subIndex * 90}</value>
</abnormalTime>
<abnormalType>RESURRECTION_SPECIAL</abnormalType>
<effectPoint>673</effectPoint>
<hitTime>4000</hitTime>
@@ -2912,7 +2934,6 @@
</skill>
<skill id="449" toLevel="4" name="Summon Attractive Cubic">
<!-- Confirmed CT2.5 -->
<table name="#cubicLvl"> 1 2 3 4 </table>
<hitTime>6000</hitTime>
<icon>icon.skill0449</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -3035,7 +3056,6 @@
</effects>
</skill>
<skill id="451" toLevel="2" name="Sonic Move">
<table name="#runSpd"> 40 66 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
@@ -3090,7 +3110,6 @@
</skill>
<skill id="452" toLevel="5" name="Stun Stomp">
<!-- Confirmed CT2.5 -->
<table name="#chance"> 40 50 60 70 80 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
@@ -3443,7 +3462,6 @@
</effects>
</skill>
<skill id="461" toLevel="2" name="Break Duress">
<table name="#dispelAbnormals"> ROOT_PHYSICALLY,3;ROOT_MAGICALLY,3 SPEED_DOWN,3;ROOT_PHYSICALLY,3;ROOT_MAGICALLY,3 </table>
<chargeConsume>
<value level="1">2</value>
<value level="2">3</value>
@@ -3501,7 +3519,6 @@
</skill>
<skill id="463" toLevel="3" name="Weapon Mastery">
<!-- Confirmed CT2.5 -->
<table name="#pAtk"> 2 3 4 </table>
<icon>icon.skill0141</icon>
<magicLvl>
<value level="1">5</value>
@@ -3527,8 +3544,6 @@
</skill>
<skill id="464" toLevel="5" name="Armor Mastery">
<!-- Confirmed CT2.5 -->
<table name="#pDef"> 9 11 12 13 14 </table>
<table name="#rEvas"> 0 0 0 3 3 </table>
<icon>icon.skill0142</icon>
<magicLvl>
<value level="1">5</value>
@@ -3567,8 +3582,6 @@
</effects>
</skill>
<skill id="465" toLevel="50" name="Light Armor Mastery">
<table name="#pDef"> 0.9 2.2 3.2 4.2 5.3 6 6.8 8.4 9.2 10.1 11.9 12.8 13.7 15.7 16.7 17.8 18.8 19.9 21.1 22.2 23.4 24.5 25.8 27 28.2 29.5 30.8 32.1 33.5 34.8 36.2 37.6 39.1 40.5 42 43.5 44.9 46.5 48 49.5 51.1 52.7 54.2 55.8 57.4 59.1 60.7 62.3 63.9 65.6 </table>
<table name="#rEvas"> 3 3 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 </table>
<icon>icon.skill0465</icon>
<magicLvl>
<value level="1">18</value>
@@ -3760,8 +3773,6 @@
</skill>
<skill id="466" toLevel="55" name="Magic Immunity">
<!-- Confirmed CT2.5 -->
<table name="#magicSuccRes"> 1 1 1 1 1 1 1 1 1 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.05 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.2 1.2 1.2 1.2 1.2 1.2 1.25 1.25 1.25 1.25 1.25 1.25 </table>
<table name="#mDef"> 11 12 13 15 17 19 20 22 24 26 27 28 30 31 32 35 36 37 40 42 43 44 46 47 49 51 52 54 56 57 59 61 63 64 66 68 70 72 74 76 78 80 82 84 86 88 91 93 95 97 99 102 104 106 108 </table>
<icon>icon.skill0466</icon>
<magicLvl>
<value level="1">5</value>
@@ -3947,9 +3958,6 @@
</skill>
<skill id="467" toLevel="23" name="Soul Mastery">
<!-- Confirmed CT2.5 -->
<table name="#activationChance"> 0 0 0 15 15 15 15 15 20 20 20 20 20 20 25 25 25 25 25 25 30 30 30 </table>
<table name="#expNeeded"> 73 147 220 294 385 486 614 777 960 1109 1269 1440 1622 1815 2018 2160 2306 2457 2613 2774 2940 3110 3285 </table>
<table name="#maxSouls"> 5 8 10 12 14 16 18 20 21 22 23 24 25 26 27 28 29 30 32 34 36 38 40 </table>
<icon>icon.skill0467</icon>
<magicLvl>
<value level="1">5</value>
@@ -4072,7 +4080,6 @@
</skill>
<skill id="468" toLevel="9" name="Fallen Attack">
<!-- Confirmed CT2.5 -->
<table name="#power"> 30 32 35 46 51 55 71 78 84 </table>
<castRange>40</castRange>
<coolTime>300</coolTime>
<effectPoint>
@@ -4111,7 +4118,7 @@
<value level="8">16</value>
<value level="9">17</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -4172,7 +4179,6 @@
</skill>
<skill id="470" toLevel="7" name="Detect Trap">
<!-- Confirmed CT2.5 -->
<table name="#power"> 18 28 38 48 58 68 78 </table>
<affectRange>300</affectRange>
<hitTime>2500</hitTime>
<icon>icon.skill0470</icon>
@@ -4217,7 +4223,6 @@
</skill>
<skill id="471" toLevel="7" name="Defuse Trap">
<!-- Confirmed CT2.5 -->
<table name="#power"> 18 28 38 48 58 68 78 </table>
<castRange>400</castRange>
<effectRange>500</effectRange>
<hitTime>4000</hitTime>
@@ -4261,7 +4266,6 @@
</skill>
<skill id="472" toLevel="45" name="Ancient Sword Mastery">
<!-- Confirmed CT2.5 -->
<table name="#pAtk"> 5.2 8.1 9.9 11.9 14.1 16.6 19.4 22.5 25.9 27.7 29.6 31.6 33.7 35.9 38.1 40.5 42.9 45.4 48.1 50.8 53.6 56.5 59.4 62.5 65.6 68.9 72.2 75.6 79 82.5 86.1 89.8 93.5 97.3 101.1 104.9 108.8 112.7 116.7 120.6 124.6 128.5 132.5 136.4 140.3 </table>
<icon>icon.skill0472</icon>
<magicLvl>
<value level="1">20</value>
@@ -4370,7 +4374,6 @@
</skill>
<skill id="473" toLevel="45" name="Crossbow Mastery">
<!-- Confirmed CT2.5 -->
<table name="#pAtk"> 12.64 18 21.28 24.88 29.04 33.6 38.72 44.32 50.56 53.92 86.72 92.16 97.84 103.76 109.92 116.32 122.96 129.84 136.96 144.4 152 159.92 168 176.32 184.96 193.76 202.8 212 221.44 231.04 240.88 250.8 260.96 271.2 281.6 292.16 302.72 313.44 324.16 334.96 345.76 356.56 367.28 378 388.72 </table>
<icon>icon.skill0473</icon>
<magicLvl>
<value level="1">20</value>
@@ -4479,8 +4482,6 @@
</skill>
<skill id="474" toLevel="45" name="Rapier Mastery">
<!-- Glory Days Confirmed -->
<table name="#mAtkSpd"> 1 1 1 1 1 1 1 1 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 1.15 </table>
<table name="#pAtk"> 3.2 5.28 6.48 7.84 9.36 11.12 13.04 15.2 17.52 18.8 20.08 21.44 22.88 24.4 25.92 27.6 29.28 30.96 32.8 34.64 36.56 38.56 40.64 42.72 44.88 47.12 49.44 51.76 54.16 56.56 59.04 61.52 64.08 66.72 69.36 72 74.64 77.36 80.08 82.8 85.52 88.24 90.96 93.68 96.4 </table>
<icon>icon.skill0474</icon>
<magicLvl>
<value level="1">20</value>
@@ -4660,7 +4661,6 @@
</skill>
<skill id="476" toLevel="15" name="Dark Strike">
<!-- Confirmed CT2.5 -->
<table name="#power"> 108 117 126 147 159 171 198 213 229 263 281 301 344 367 391 </table>
<castRange>40</castRange>
<coolTime>300</coolTime>
<effectPoint>
@@ -4717,7 +4717,7 @@
<value level="14">26</value>
<value level="15">27</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -4759,7 +4759,6 @@
</skill>
<skill id="477" toLevel="37" name="Dark Smash">
<!-- Confirmed CT2.5 -->
<table name="#power"> 738 784 833 884 937 992 1049 1109 1171 1236 1302 1371 1443 1516 1592 1670 1750 1832 1917 2003 2091 2181 2272 2366 2460 2556 2653 2751 2850 2950 3050 3151 3252 3353 3453 3553 3653 </table>
<castRange>40</castRange>
<coolTime>300</coolTime>
<effectPoint>
@@ -4882,7 +4881,7 @@
<value level="36">59</value>
<value level="37">60</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -4950,7 +4949,6 @@
</skill>
<skill id="478" toLevel="15" name="Double Thrust">
<!-- Confirmed CT2.5 -->
<table name="#power"> 108 117 126 147 159 171 198 213 229 263 281 301 344 367 391 </table>
<castRange>40</castRange>
<coolTime>300</coolTime>
<effectPoint>
@@ -5007,7 +5005,7 @@
<value level="14">26</value>
<value level="15">27</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -5081,7 +5079,6 @@
</skill>
<skill id="481" toLevel="2" name="Dark Armor">
<!-- Confirmed CT2.5 -->
<table name="#darkRes"> 7 10 </table>
<icon>icon.skill0481</icon>
<magicLvl>
<value level="1">32</value>
@@ -5103,8 +5100,6 @@
</skill>
<skill id="482" toLevel="2" name="Furious Soul">
<!-- Glory Days Confirmed -->
<table name="#cAtk"> 1.25 1.3 </table>
<table name="#rCrit"> 0.2 0.3 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
@@ -5155,8 +5150,6 @@
</skill>
<skill id="483" toLevel="8" name="Sword Shield">
<!-- Confirmed CT2.5 and Updated to Ertheia -->
<table name="#pDef"> 2000 4000 4750 5250 6250 6250 6250 7500 </table>
<table name="#runSpd"> 0.6 0.6 0.6 0.6 0.7 0.8 0.9 1 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
@@ -5167,7 +5160,11 @@
<value level="7">7</value>
<value level="8">8</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="8">30</value>
<value fromLevel="7" toLevel="8" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="7" toLevel="8" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>PD_UP_SPECIAL</abnormalType>
<effectPoint>
<value level="1">204</value>
@@ -5235,6 +5232,12 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk" fromLevel="7" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="7" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="484" toLevel="1" name="Elementary Rush">
@@ -5243,12 +5246,11 @@
<coolTime>200</coolTime>
<effectPoint>-303</effectPoint>
<effectRange>600</effectRange>
<flyType>CHARGE</flyType>
<hitTime>800</hitTime>
<icon>icon.skill0484</icon>
<magicLvl>32</magicLvl>
<mpConsume>20</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>DA1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
@@ -5266,9 +5268,6 @@
<distance>200</distance>
</condition>
</conditions>
<effects>
<effect name="EnemyCharge" />
</effects>
</skill>
<skill id="485" toLevel="19" name="Disarm">
<!-- Confirmed CT2.5 and Updated to IO -->
@@ -5276,7 +5275,10 @@
<abnormalTime>5</abnormalTime>
<abnormalType>DISARM</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>70</activateRate>
<activateRate>
<value fromLevel="1" toLevel="19">70</value>
<value fromLevel="15" toLevel="19" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<coolTime>500</coolTime>
@@ -5362,11 +5364,22 @@
<amount>-40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="15" toLevel="19" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="15" toLevel="19" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="15" toLevel="19" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="15" toLevel="19" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="486" toLevel="2" name="Increase Range">
<!-- Confirmed CT2.5 -->
<table name="#pAtkRange"> 200 400 </table>
<icon>icon.skill0486</icon>
<magicLvl>
<value level="1">24</value>
@@ -5389,7 +5402,6 @@
</skill>
<skill id="487" toLevel="15" name="Penetrating Shot">
<!-- Confirmed CT2.5 -->
<table name="#power"> 179 194 210 245 264 285 330 354 381 438 469 502 573 611 651 </table>
<castRange>500</castRange>
<coolTime>800</coolTime>
<effectPoint>
@@ -5522,7 +5534,6 @@
</skill>
<skill id="490" toLevel="2" name="Fast Shot">
<!-- Confirmed CT2.5 -->
<table name="#pAtkSpd"> 1.08 1.12 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
@@ -5586,7 +5597,6 @@
</skill>
<skill id="492" toLevel="25" name="Spread Wing">
<!-- Confirmed CT2.5 -->
<table name="#power"> 866 910 955 1002 1050 1100 1150 1202 1255 1309 1364 1420 1476 1534 1592 1651 1710 1770 1830 1891 1951 2012 2072 2132 2192 </table>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<rideState>NONE</rideState>
@@ -5718,7 +5728,6 @@
</skill>
<skill id="493" toLevel="28" name="Storm Assault">
<!-- Confirmed CT2.5 -->
<table name="#power"> 742 782 823 866 910 955 1002 1050 1100 1150 1202 1255 1309 1364 1420 1476 1534 1592 1651 1710 1770 1830 1891 1951 2012 2072 2132 2192 </table>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<castRange>
@@ -5812,7 +5821,6 @@
<value level="27">800</value>
<value level="28">800</value>
</effectRange>
<flyType>CHARGE</flyType>
<hitTime>800</hitTime>
<icon>icon.skill0493</icon>
<magicLvl>
@@ -5875,7 +5883,7 @@
<value level="27">74</value>
<value level="28">75</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>DA1</operateType>
<rideState>NONE</rideState>
<soulMaxConsumeCount>5</soulMaxConsumeCount>
@@ -6061,7 +6069,6 @@
<value level="36">800</value>
<value level="37">800</value>
</effectRange>
<flyType>CHARGE</flyType>
<hitTime>800</hitTime>
<icon>icon.skill0494</icon>
<isDebuff>true</isDebuff>
@@ -6144,7 +6151,7 @@
<value level="36">52</value>
<value level="37">53</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>DA2</operateType>
<reuseDelay>4000</reuseDelay>
<rideState>NONE</rideState>
@@ -6174,13 +6181,13 @@
<power>1</power>
<overHit>true</overHit>
</effect>
<effect name="BlockActions" />
<effect name="EnemyCharge" />
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="495" toLevel="10" name="Blade Rush">
<!-- Confirmed CT2.5 -->
<table name="#dot"> 107 107 123 123 123 123 123 134 134 134 </table>
<abnormalLvl>
<value level="1">6</value>
<value level="2">6</value>
@@ -6237,7 +6244,6 @@
<value level="10">800</value>
</effectRange>
<fanRange>0;0;300;100</fanRange>
<flyType>CHARGE</flyType>
<hitTime>800</hitTime>
<icon>icon.skill0495</icon>
<isDebuff>true</isDebuff>
@@ -6266,7 +6272,7 @@
<value level="9">88</value>
<value level="10">90</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>DA2</operateType>
<reuseDelay>4000</reuseDelay>
<rideState>NONE</rideState>
@@ -6311,7 +6317,6 @@
</skill>
<skill id="496" toLevel="31" name="Slashing Blade">
<!-- Confirmed CT2.5 -->
<table name="#power"> 787 832 879 927 977 1029 1082 1137 1194 1253 1313 1374 1438 1502 1568 1636 1704 1774 1845 1917 1990 2064 2138 2213 2288 2363 2439 2515 2590 2665 2740 </table>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<coolTime>300</coolTime>
@@ -6478,7 +6483,6 @@
</skill>
<skill id="497" toLevel="16" name="Crushing Pain">
<!-- Confirmed CT2.5 -->
<table name="#power"> 4558 4750 4944 5142 5342 5545 5751 5958 6166 6376 6586 6797 7008 7218 7427 7635 </table>
<castRange>40</castRange>
<coolTime>500</coolTime>
<effectPoint>
@@ -6538,7 +6542,7 @@
<value level="15">74</value>
<value level="16">75</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>7000</reuseDelay>
<rideState>NONE</rideState>
@@ -6586,7 +6590,6 @@
</skill>
<skill id="498" toLevel="12" name="Contagion">
<!-- Confirmed CT2.5 -->
<table name="#power"> 5342 5545 5751 5958 6166 6376 6586 6797 7008 7218 7427 7635 </table>
<castRange>40</castRange>
<coolTime>700</coolTime>
<effectPoint>
@@ -6634,7 +6637,7 @@
<value level="11">74</value>
<value level="12">75</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>7000</reuseDelay>
<rideState>NONE</rideState>
@@ -6680,7 +6683,6 @@
</skill>
<skill id="499" toLevel="3" name="Courage">
<!-- Confirmed CT2.5 -->
<table name="#trait_derangement"> 40 60 100 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
@@ -2,8 +2,6 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="500" toLevel="2" name="True Berserker">
<!-- Confirmed CT2.5 -->
<table name="#amount"> 1.05 1.08 </table>
<table name="#amount2"> 2 4 </table>
<icon>icon.skill0500</icon>
<magicLvl>
<value level="1">40</value>
@@ -190,7 +188,7 @@
<value level="2">28</value>
<value level="3">33</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<rideState>NONE</rideState>
@@ -324,7 +322,7 @@
<value level="36">59</value>
<value level="37">60</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -482,7 +480,7 @@
<value level="27">59</value>
<value level="28">60</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -560,7 +558,7 @@
<value level="3">47</value>
<value level="4">51</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -783,7 +781,6 @@
</skill>
<skill id="508" toLevel="31" name="Rising Shot">
<!-- Confirmed CT2.5 -->
<table name="#power"> 350 370 391 412 434 457 481 506 531 557 584 611 639 668 697 727 758 789 820 852 885 917 950 984 1017 1051 1084 1118 1151 1185 1218 </table>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<castRange>500</castRange>
@@ -1947,7 +1944,7 @@
<value level="7">74</value>
</magicLvl>
<mpConsume>30</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
<rideState>NONE</rideState>
@@ -2066,7 +2063,7 @@
<icon>icon.skill0526</icon>
<magicLvl>78</magicLvl>
<mpConsume>78</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>75000</reuseDelay>
<rideState>NONE</rideState>
@@ -2225,11 +2222,17 @@
</effects>
</skill>
<skill id="531" toLevel="8" name="Critical Wound">
<table name="#defCritDamage"> 1.3 1.32 1.33 1.34 1.35 1.35 1.35 1.35 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="8">30</value>
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2010">{base + subIndex}</value>
<value fromLevel="4" toLevel="8" fromSubLevel="2011" toSubLevel="2030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>T_CRT_RATE_UP</abnormalType>
<activateRate>80</activateRate>
<activateRate>
<value fromLevel="1" toLevel="8">80</value>
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<effectPoint>-671</effectPoint>
@@ -2258,7 +2261,7 @@
<value level="7">52</value>
<value level="8">55</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE</rideState>
@@ -2440,7 +2443,7 @@
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>79</magicLvl>
<mpConsume>72</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
<rideState>NONE</rideState>
@@ -2530,7 +2533,7 @@
<value level="1">71</value>
<value level="2">72</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -2556,7 +2559,6 @@
<coolTime>200</coolTime>
<effectPoint>-676</effectPoint>
<effectRange>600</effectRange>
<flyType>CHARGE</flyType>
<hitTime>800</hitTime>
<icon>icon.skill0540</icon>
<magicLvl>
@@ -2567,7 +2569,7 @@
<value level="1">71</value>
<value level="2">72</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>DA1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
@@ -3240,7 +3242,7 @@
<value level="3">67</value>
<value level="4">70</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -3291,7 +3293,7 @@
<value level="3">67</value>
<value level="4">70</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>15000</reuseDelay>
<rideState>NONE</rideState>
@@ -3417,7 +3419,7 @@
<value level="3">67</value>
<value level="4">70</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -3611,7 +3613,7 @@
<value level="3">67</value>
<value level="4">70</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -3816,7 +3818,7 @@
<value level="3">67</value>
<value level="4">70</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -3949,7 +3951,7 @@
<value level="3">67</value>
<value level="4">70</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -3994,7 +3996,7 @@
<value level="3">67</value>
<value level="4">70</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -4225,7 +4227,7 @@
<value level="3">67</value>
<value level="4">70</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -4440,7 +4442,7 @@
<icon>icon.skill_transform_s_attack</icon>
<magicLvl>55</magicLvl>
<mpConsume>55</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -4531,7 +4533,7 @@
<value level="1">54</value>
<value level="2">58</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -2231,7 +2231,7 @@
<icon>icon.skill_transform_s_attack</icon>
<magicLvl>80</magicLvl>
<mpConsume>112</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -2428,7 +2428,7 @@
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>80</magicLvl>
<mpConsume>76</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -2626,7 +2626,7 @@
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>80</magicLvl>
<mpConsume>80</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -2654,7 +2654,7 @@
<icon>icon.skill_transform_s_attack</icon>
<magicLvl>80</magicLvl>
<mpConsume>72</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -952,7 +952,7 @@
<value level="1">69</value>
<value level="2">72</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<rideState>NONE</rideState>
@@ -1311,7 +1311,7 @@
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>80</magicLvl>
<mpConsume>19</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -1841,7 +1841,7 @@
<value level="3">76</value>
</magicLvl>
<mpConsume>88</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -1966,7 +1966,7 @@
<value level="2">71</value>
<value level="3">73</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -2046,7 +2046,7 @@
<value level="2">74</value>
<value level="3">77</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<rideState>NONE</rideState>
@@ -2095,7 +2095,7 @@
<value level="2">74</value>
<value level="3">77</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -3021,7 +3021,7 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<condition name="Op2hWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
@@ -3545,13 +3545,15 @@
</skill>
<skill id="791" toLevel="8" name="Lightning Shock">
<!-- Confirmed CT2.5 and Updated to IO -->
<table name="#healEffect"> 0.9 0.8 0.7 0.6 0.5 0.5 0.5 0.5 </table>
<table name="#power"> 149 158 169 179 188 191 195 199 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate>50</activateRate>
<activateRate>
<value fromLevel="1" toLevel="8">50</value>
<value fromLevel="5" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</activateRate>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<basicProperty>MAGIC</basicProperty>
@@ -3583,8 +3585,41 @@
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalSoulAttack">
<power>69</power>
<effect name="MagicalAttack">
<power>
<value level="1">149</value>
<value level="2">158</value>
<value level="3">169</value>
<value level="4">179</value>
<value level="5">188</value>
<value level="6">191</value>
<value level="7">195</value>
<value level="8">199</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 * (subIndex - 16))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
<value fromLevel="5" toLevel="8" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
</power>
</effect>
<effect name="BlockActions" />
<effect name="HealEffect">
@@ -3662,7 +3697,10 @@
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>60</activateRate>
<activateRate>
<value fromLevel="1" toLevel="8">60</value>
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty>
@@ -3671,7 +3709,6 @@
<effectPoint>-669</effectPoint>
<effectRange>800</effectRange>
<fanRange>0;0;600;60</fanRange>
<flyType>CHARGE</flyType>
<hitTime>800</hitTime>
<hpConsume>28</hpConsume>
<icon>icon.skill0793</icon>
@@ -3697,7 +3734,7 @@
<value level="7">122</value>
<value level="8">128</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>DA2</operateType>
<rideState>NONE</rideState>
<soulMaxConsumeCount>5</soulMaxConsumeCount>
@@ -3723,7 +3760,7 @@
</condition>
</conditions>
<effects>
<effect name="PhysicalSoulAttack">
<effect name="PhysicalAttack">
<power>
<value level="1">4040</value>
<value level="2">11557</value>
@@ -3735,7 +3772,21 @@
<value level="8">19348</value>
</power>
</effect>
<effect name="BlockActions" />
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="794" toLevel="1" name="Mass Disarm">
@@ -3863,7 +3914,7 @@
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>80</magicLvl>
<mpConsume>88</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -502,7 +502,7 @@
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<condition name="Op2hWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
@@ -917,7 +917,7 @@
<value level="42">82</value>
<value level="43">83</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<rideState>NONE</rideState>
@@ -925,7 +925,7 @@
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<condition name="Op2hWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
@@ -1128,7 +1128,7 @@
<value level="42">82</value>
<value level="43">83</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<rideState>NONE</rideState>
@@ -1788,7 +1788,7 @@
<value level="4">74</value>
</magicLvl>
<mpConsume>30</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
<rideState>NONE</rideState>
@@ -2734,7 +2734,7 @@
<value level="9">86</value>
</magicLvl>
<mpConsume>8</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -2786,7 +2786,7 @@
<value level="8">86</value>
</magicLvl>
<mpConsume>8</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -3039,7 +3039,7 @@
<value level="8">86</value>
</magicLvl>
<mpConsume>25</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>75000</reuseDelay>
<rideState>NONE</rideState>
@@ -3142,7 +3142,7 @@
<value level="7">86</value>
</magicLvl>
<mpConsume>1</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -3386,7 +3386,6 @@
<castRange>2500</castRange>
<coolTime>200</coolTime>
<effectPoint>-1378</effectPoint>
<flyType>CHARGE</flyType>
<hitTime>800</hitTime>
<icon>icon.skill_transform_etc</icon>
<magicLvl>
@@ -3403,7 +3402,7 @@
<value level="11">85</value>
</magicLvl>
<mpConsume>30</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>DA1</operateType>
<reuseDelay>23000</reuseDelay>
<rideState>NONE</rideState>
@@ -4159,7 +4158,7 @@
<value level="5">75</value>
<value level="6">75</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
@@ -95,7 +95,7 @@
<value level="5">75</value>
<value level="6">75</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
@@ -1241,7 +1241,7 @@
<value level="36">76</value>
<value level="37">77</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -1311,7 +1311,7 @@
<icon>icon.skill0921</icon>
<magicLvl>76</magicLvl>
<mpConsume>77</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -1535,7 +1535,7 @@
<value level="14">74</value>
</magicLvl>
<mpConsume>19</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -1608,7 +1608,7 @@
<icon>icon.skill0928_1</icon>
<magicLvl>83</magicLvl>
<mpConsume>82</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE</rideState>
@@ -2780,7 +2780,7 @@
<icon>icon.skill0939</icon>
<magicLvl>78</magicLvl>
<mpConsume>5</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
@@ -2904,7 +2904,7 @@
<icon>icon.skill0947</icon>
<magicLvl>81</magicLvl>
<mpConsume>70</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -2973,7 +2973,7 @@
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>81</magicLvl>
<mpConsume>35</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -3028,7 +3028,7 @@
<value level="6">74</value>
<value level="7">74</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -3059,7 +3059,6 @@
<coolTime>200</coolTime>
<effectPoint>-676</effectPoint>
<effectRange>600</effectRange>
<flyType>CHARGE</flyType>
<hitTime>800</hitTime>
<icon>icon.skill0540</icon>
<magicLvl>
@@ -3080,7 +3079,7 @@
<value level="6">74</value>
<value level="7">74</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>DA1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
@@ -3196,7 +3195,7 @@
<lvlBonusRate>30</lvlBonusRate>
<magicLvl>55</magicLvl>
<mpConsume>68</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -3432,7 +3431,7 @@
<value level="36">99</value>
<value level="37">99</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>7000</reuseDelay>
<rideState>NONE</rideState>
@@ -3440,7 +3439,7 @@
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<condition name="Op2hWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
@@ -3620,7 +3619,7 @@
<value level="36">99</value>
<value level="37">99</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -3871,7 +3870,7 @@
<icon>icon.skill_transform_s_attack</icon>
<magicLvl>85</magicLvl>
<mpConsume>99</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>7000</reuseDelay>
<rideState>NONE</rideState>
@@ -4060,7 +4059,7 @@
<value level="7">78</value>
<value level="8">79</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -4370,7 +4369,6 @@
<value level="7">-347</value>
</effectPoint>
<effectRange>800</effectRange>
<flyType>CHARGE</flyType>
<hitTime>800</hitTime>
<icon>icon.skill0494</icon>
<isDebuff>true</isDebuff>
@@ -4393,7 +4391,7 @@
<value level="6">58</value>
<value level="7">58</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>DA2</operateType>
<reuseDelay>4000</reuseDelay>
<rideState>NONE</rideState>
@@ -4412,7 +4410,6 @@
<overHit>true</overHit>
</effect>
<effect name="BlockActions" />
<effect name="EnemyCharge" />
</effects>
</skill>
<skill id="979" toLevel="6" name="Aggression">
@@ -4720,7 +4717,7 @@
<value level="24">82</value>
<value level="25">83</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>6000</reuseDelay>
<rideState>NONE</rideState>
@@ -4864,7 +4861,7 @@
<value level="24">82</value>
<value level="25">83</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<rideState>NONE</rideState>
@@ -5098,7 +5095,7 @@
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>82</magicLvl>
<mpConsume>82</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>45000</reuseDelay>
<rideState>NONE</rideState>
@@ -5288,12 +5285,11 @@
<coolTime>200</coolTime>
<effectPoint>-379</effectPoint>
<effectRange>600</effectRange>
<flyType>CHARGE</flyType>
<hitTime>800</hitTime>
<icon>icon.skill0484</icon>
<magicLvl>40</magicLvl>
<mpConsume>38</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>DA1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -5317,9 +5313,6 @@
<distance>200</distance>
</condition>
</conditions>
<effects>
<effect name="EnemyCharge" />
</effects>
</skill>
<skill id="995" toLevel="1" name="Rush Impact">
<!-- High Five Skill -->
@@ -5335,14 +5328,13 @@
<coolTime>200</coolTime>
<effectPoint>-681</effectPoint>
<effectRange>800</effectRange>
<flyType>CHARGE</flyType>
<hitTime>800</hitTime>
<icon>icon.skill0793</icon>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLvl>83</magicLvl>
<mpConsume>82</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>DA2</operateType>
<reuseDelay>20000</reuseDelay>
<rideState>NONE</rideState>
@@ -5550,12 +5542,11 @@
<coolTime>200</coolTime>
<effectPoint>-630</effectPoint>
<effectRange>600</effectRange>
<flyType>CHARGE</flyType>
<hitTime>800</hitTime>
<icon>icon.skill0998</icon>
<magicLvl>40</magicLvl>
<mpConsume>38</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>DA1</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -5579,8 +5570,5 @@
<distance>200</distance>
</condition>
</conditions>
<effects>
<effect name="EnemyCharge" />
</effects>
</skill>
</list>
@@ -2,12 +2,6 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="1001" toLevel="15" name="Soul Cry">
<!-- Confirmed CT2.5 and updated to IO -->
<table name="#mdot"> 0 0 1 2 2 2 3 3 4 4 5 5 6 6 7 </table> <!-- Guessed -->
<table name="#mAtk"> 0 0 0 0 0 0 1.05 1.05 1.07 1.1 1.12 1.14 1.16 1.18 1.2 </table>
<table name="#mDef"> 0 0 0 0 0 0 0 1.05 1.07 1.1 1.12 1.14 1.16 1.18 1.2 </table>
<table name="#pAtkAdd"> 2 3 0 0 0 0 0 0 0 0 0 0 0 0 0 </table>
<table name="#pAtkMul"> 0 0 1.04 1.05 1.05 1.05 1.05 1.05 1.07 1.1 1.12 1.14 1.16 1.18 1.2 </table>
<table name="#pDef"> 0 0 0 0 0 1.05 1.05 1.05 1.07 1.1 1.12 1.14 1.16 1.18 1.2 </table>
<icon>icon.skill1001</icon>
<magicLvl>
<value level="1">1</value>
@@ -2987,7 +2987,6 @@
</effects>
</skill>
<skill id="1231" toLevel="28" name="Aura Flare">
<table name="#power"> 39 42 44 47 49 52 55 57 60 63 64 66 67 68 70 71 72 74 75 77 78 79 80 82 83 84 85 87 </table>
<abnormalLvl>0</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>MA_DOWN</abnormalType>
@@ -4339,8 +4338,6 @@
</skill>
<skill id="1244" toLevel="13" name="Freezing Flame">
<!-- Updated to IO -->
<table name="#dot"> 112 137 158 172 198 330 358 377 394 412 421 430 439</table>
<table name="#dotPvP"> 132 162 187 204 234 390 423 445 466 487 498 509 520 </table>
<abnormalLvl>
<value level="1">5</value>
<value level="2">6</value>
@@ -4360,6 +4357,10 @@
<abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>70</activateRate>
<activateRate>
<value fromLevel="1" toLevel="13">70</value>
<value fromLevel="9" toLevel="13" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>900</castRange>
<coolTime>500</coolTime>
@@ -4421,6 +4422,8 @@
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<pvpEffects>
<effect name="DamOverTime">
<power>
@@ -4460,9 +4463,19 @@
</power>
<ticks>1</ticks>
</effect>
<effect name="PhysicalDefence" fromLevel="9" toLevel="13" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="9" toLevel="13" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="9" toLevel="13" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="9" toLevel="13" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</pveEffects>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="1245" toLevel="14" name="Steal Essence">
<table name="#power"> 52 58 65 72 78 82 85 89 92 96 99 102 105 108 </table>
@@ -5684,10 +5697,11 @@
</skill>
<skill id="1263" toLevel="24" name="Curse Gloom">
<!-- Guessed -->
<table name="#power"> 47 52 57 63 66 68 71 74 77 79 82 84 87 93 96 99 102 105 108 112 115 119 121 123 </table>
<table name="#vuln"> 10 10 10 10 10 20 20 20 20 30 30 30 30 40 40 40 40 50 50 50 50 50 50 50 </table>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="24">10</value>
<value fromLevel="20" toLevel="24" fromSubLevel="2001" toSubLevel="2030">{base + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>MD_DOWN</abnormalType>
<activateRate>100</activateRate>
<basicProperty>MAGIC</basicProperty>
@@ -5838,10 +5852,40 @@
<value level="22">119</value>
<value level="23">121</value>
<value level="24">123</value>
<value fromLevel="20" toLevel="24" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
<value fromLevel="20" toLevel="24" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
<value fromLevel="20" toLevel="24" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
<value fromLevel="20" toLevel="24" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
<value fromLevel="20" toLevel="24" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
<value fromLevel="20" toLevel="24" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
<value fromLevel="20" toLevel="24" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
<value fromLevel="20" toLevel="24" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
<value fromLevel="20" toLevel="24" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
<value fromLevel="20" toLevel="24" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
<value fromLevel="20" toLevel="24" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 * (subIndex - 16))}</value>
<value fromLevel="20" toLevel="24" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
<value fromLevel="20" toLevel="24" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
<value fromLevel="20" toLevel="24" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
<value fromLevel="20" toLevel="24" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
<value fromLevel="20" toLevel="24" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
<value fromLevel="20" toLevel="24" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
<value fromLevel="20" toLevel="24" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
<value fromLevel="20" toLevel="24" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
<value fromLevel="20" toLevel="24" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
<value fromLevel="20" toLevel="24" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
<value fromLevel="20" toLevel="24" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
<value fromLevel="20" toLevel="24" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
<value fromLevel="20" toLevel="24" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
</power>
</effect>
<effect name="MagicalDefence">
<amount>-15</amount>
<amount>
<value fromLevel="1" toLevel="5">-15</value>
<value fromLevel="6" toLevel="9">-20</value>
<value fromLevel="10" toLevel="13">-30</value>
<value fromLevel="14" toLevel="17">-40</value>
<value fromLevel="18" toLevel="24">-50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
@@ -6315,7 +6359,6 @@
</effects>
</skill>
<skill id="1268" toLevel="4" name="Vampiric Rage">
<table name="#absorbDam"> 6 7 8 9 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
@@ -4564,8 +4564,6 @@
</effects>
</skill>
<skill id="1397" toLevel="3" name="Clarity">
<table name="#MagicalMpConsumeRate"> 0.96 0.93 0.9 </table>
<table name="#MpConsumeRate"> 0.9 0.85 0.8 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
@@ -702,12 +702,12 @@
</effects>
</skill>
<skill id="1416" toLevel="8" name="Pa'agrio's Fist">
<table name="#magicLvl"> 79 81 83 85 90 95 99 101 </table>
<table name="#cp"> 1.02 1.03 1.04 1.05 1.06 1.07 1.1 1.15 </table>
<table name="#mpConsume"> 84 90 95 102 111 122 133 143 </table>
<table name="#mpInitialConsume"> 21 22 24 25 28 31 33 36 </table>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="8">30</value>
<value fromLevel="6" toLevel="8" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="6" toLevel="8" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>CP_UP</abnormalType>
<affectLimit>50-100</affectLimit>
<affectRange>1000</affectRange>
@@ -755,6 +755,18 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="6" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="6" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="6" toLevel="8" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="6" toLevel="8" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1417" toLevel="5" name="Aura Flash">
@@ -2155,7 +2167,7 @@
<value level="4">14</value>
<value level="5">14</value>
</mpInitialConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>4000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@@ -2211,7 +2223,7 @@
<value level="4">13</value>
<value level="5">14</value>
</mpInitialConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>15000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@@ -3045,6 +3057,7 @@
<abnormalTime>
<value level="1">1200</value>
<value level="2">1800</value>
<value fromLevel="2" toLevel="2" fromSubLevel="1001" toSubLevel="1030">{base + 90 * subIndex}</value>
</abnormalTime>
<abnormalType>MA_UP_SPECIAL</abnormalType>
<effectPoint>1</effectPoint>
@@ -3077,6 +3090,12 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicalAttackSpeed" fromLevel="2" toLevel="2" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="2" toLevel="2" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1458" toLevel="1" name="Throne of Wind">
@@ -3207,7 +3226,10 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>NORMAL_ATTACK_BLOCK</abnormalType>
<activateRate>80</activateRate>
<activateRate>
<value fromLevel="1" toLevel="10">80</value>
<value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
@@ -3235,6 +3257,18 @@
<power>80</power>
</effect>
<effect name="PhysicalAttackMute" />
<effect name="PhysicalDefence" fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="6" toLevel="10" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="6" toLevel="10" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1463" toLevel="1" name="Fire Weapon">
@@ -340,11 +340,13 @@
<skill id="1509" toLevel="9" name="Seal of Limit">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<table name="#power"> 0.8 0.7 0.6 0.5 0.4 0.3 0.4 0.4 0.3 </table>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalType>LIMIT</abnormalType>
<activateRate>60</activateRate>
<activateRate>
<value fromLevel="1" toLevel="9">60</value>
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
@@ -439,6 +441,18 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1510" toLevel="1" name="Soul Cleanse">
@@ -651,11 +665,12 @@
<skill id="1514" toLevel="7" name="Soul Barrier">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<table name="#magicLvl"> 58 63 74 85 90 95 99 </table>
<table name="#mDef"> 2 2 2.1 2.2 2.3 2.4 2.5 </table>
<table name="#res"> 10 15 20 30 35 40 45 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="7">30</value>
<value fromLevel="6" toLevel="7" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="6" toLevel="7" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>PD_UP_BOW</abnormalType>
<effectPoint>150</effectPoint>
<hitTime>1000</hitTime>
@@ -729,6 +744,12 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk" fromLevel="6" toLevel="7" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="6" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1515" toLevel="1" name="Lightning Barrier">
@@ -3658,7 +3679,7 @@
<icon>icon.skill1560</icon>
<magicLvl>83</magicLvl>
<mpConsume>82</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE</rideState>
@@ -359,7 +359,7 @@
<trait>SHOCK</trait>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -389,7 +389,7 @@
<trait>SHOCK</trait>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<targetType>ENEMY_ONLY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -418,7 +418,7 @@
<affectRange>1000</affectRange>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -764,7 +764,7 @@
<effectRange>400</effectRange>
<magicLvl>85</magicLvl>
<reuseDelay>1000</reuseDelay>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -786,7 +786,7 @@
<effectRange>400</effectRange>
<magicLvl>95</magicLvl>
<reuseDelay>1000</reuseDelay>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -809,7 +809,7 @@
<effectRange>1400</effectRange>
<magicLvl>95</magicLvl>
<reuseDelay>1000</reuseDelay>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -832,7 +832,7 @@
<effectRange>1400</effectRange>
<magicLvl>95</magicLvl>
<reuseDelay>1000</reuseDelay>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -857,7 +857,7 @@
<affectRange>300</affectRange>
<affectLimit>5-12</affectLimit>
<castRange>2000</castRange>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -931,7 +931,7 @@
<affectLimit>5-12</affectLimit>
<fanRange>0;0;1000;90</fanRange>
<reuseDelay>4000</reuseDelay>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -1254,7 +1254,9 @@
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="ThrowUp" /><!-- TODO: {i_fly_away;curve;push;300} -->
<effect name="FlyAway"> <!-- TODO: {i_fly_away;curve;push;300} -->
<radius>300</radius>
</effect>
</effects>
</skill>
<skill id="1673" toLevel="1" name="Death">
@@ -1123,7 +1123,6 @@
<mpConsume>1</mpConsume>
<castRange>600</castRange>
<effectRange>600</effectRange>
<flyType>CHARGE</flyType>
<hitTime>800</hitTime>
<coolTime>200</coolTime>
<effectPoint>-1</effectPoint>
@@ -1138,7 +1137,6 @@
</condition>
</conditions>
<effects>
<effect name="EnemyCharge" />
<effect name="PhysicalAttack">
<power>5841</power>
</effect>
@@ -1761,7 +1761,7 @@
<value level="2">6</value>
<value level="3">8</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@@ -3593,7 +3593,7 @@
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@@ -329,7 +329,7 @@
<value level="19">107</value>
<value level="20">109</value>
</magicLvl>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@@ -1102,7 +1102,7 @@
<value level="19">109</value>
<value level="20">109</value>
</magicLvl>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@@ -7015,7 +7015,7 @@
<value level="14">14</value>
<value level="15">14</value>
</mpInitialConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@@ -390,7 +390,7 @@
<icon>icon.weapon_dual_sword_i00</icon>
<magicLvl>78</magicLvl>
<mpConsume>140</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>60000</reuseDelay>
<rideState>NONE</rideState>
@@ -413,7 +413,7 @@
<icon>icon.weapon_unique_zariche_i00</icon>
<magicLvl>99</magicLvl>
<mpConsume>140</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>60000</reuseDelay>
<rideState>NONE</rideState>
@@ -438,7 +438,7 @@
<icon>icon.skill3630</icon>
<magicLvl>99</magicLvl>
<mpConsume>140</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>60000</reuseDelay>
<rideState>NONE</rideState>
@@ -412,8 +412,6 @@
<attributeType>FIRE</attributeType>
<attributeValue>180</attributeValue>
<fanRange>0;180;1500;400</fanRange>
<flyRadius>600</flyRadius>
<flyType>THROW_UP</flyType>
<hitTime>3000</hitTime>
<icon>icon.skill4107</icon>
<isDebuff>true</isDebuff>
@@ -432,7 +430,9 @@
<effect name="PhysicalAttack">
<power>28600</power>
</effect>
<effect name="ThrowUp" />
<effect name="FlyAway">
<radius>600</radius>
</effect>
<effect name="BlockActions" />
</effects>
</skill>
@@ -5123,8 +5123,6 @@
<attributeType>FIRE</attributeType>
<attributeValue>180</attributeValue>
<fanRange>0;180;250;500</fanRange>
<flyRadius>600</flyRadius>
<flyType>THROW_UP</flyType>
<hitTime>3000</hitTime>
<icon>icon.skill4688</icon>
<isDebuff>true</isDebuff>
@@ -5143,7 +5141,9 @@
<power>27849</power>
<criticalChance>10</criticalChance>
</effect>
<effect name="ThrowUp" />
<effect name="FlyAway">
<radius>600</radius>
</effect>
<effect name="BlockActions" />
</effects>
</skill>
@@ -100,8 +100,6 @@
<effectPoint>-100</effectPoint>
<attributeType>DARK</attributeType>
<attributeValue>180</attributeValue>
<flyRadius>300</flyRadius>
<flyType>THROW_UP</flyType>
<hitTime>5800</hitTime>
<icon>icon.skill0100</icon>
<isDebuff>true</isDebuff>
@@ -118,7 +116,9 @@
<effect name="PhysicalAttack">
<power>5964</power>
</effect>
<effect name="ThrowUp" />
<effect name="FlyAway">
<radius>300</radius>
</effect>
<effect name="BlockActions" />
</effects>
</skill>
@@ -517,7 +517,6 @@
<skill id="5015" toLevel="6" name="Frintezza's Daemon Charge">
<!-- Confirmed CT2.5 -->
<!-- Frintezza Skills -->
<table name="#power"> 48761 52970 68074 48761 52970 68074 </table>
<affectRange>
<value level="1">400</value>
<value level="2">500</value>
@@ -547,15 +546,6 @@
<value level="5">0;0;500;170</value>
<value level="6">0;0;700;200</value>
</fanRange>
<flyRadius>
<value level="1">400</value>
<value level="2">500</value>
<value level="3">700</value>
<value level="4">400</value>
<value level="5">500</value>
<value level="6">700</value>
</flyRadius>
<flyType>CHARGE</flyType>
<hitTime>1500</hitTime>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
@@ -1389,7 +1379,7 @@
<value level="11">42</value>
<value level="12">43</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE</rideState>
@@ -2946,7 +2936,7 @@
<hitTime>1080</hitTime>
<magicLvl>85</magicLvl>
<mpConsume>83</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A3</operateType>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
@@ -576,7 +576,7 @@
<icon>icon.skill0245</icon>
<magicLvl>90</magicLvl>
<mpConsume>84</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>17000</reuseDelay>
<rideState>NONE</rideState>
@@ -989,7 +989,7 @@
<hitTime>1080</hitTime>
<magicLvl>80</magicLvl>
<mpConsume>214</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE</rideState>
@@ -1079,7 +1079,7 @@
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>80</magicLvl>
<mpConsume>214</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE</rideState>
@@ -1170,7 +1170,7 @@
<hitTime>1080</hitTime>
<magicLvl>80</magicLvl>
<mpConsume>214</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE</rideState>
@@ -2752,7 +2752,7 @@
<value level="14">95</value>
<value level="15">99</value>
</magicLvl>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@@ -2935,8 +2935,6 @@
<!-- Confirmed CT2.5 -->
<affectRange>300</affectRange>
<effectPoint>-100</effectPoint>
<flyRadius>300</flyRadius>
<flyType>THROW_UP</flyType>
<icon>icon.skill0100</icon>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
@@ -2948,7 +2946,9 @@
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="ThrowUp" />
<effect name="FlyAway">
<radius>300</radius>
</effect>
</effects>
</skill>
<skill id="5184" toLevel="1" name="Production: Valakas Dragon Breath">
@@ -814,8 +814,6 @@
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<flyRadius>200</flyRadius>
<flyType>THROW_UP</flyType>
<effects>
<effect name="PhysicalAttack">
<power>
@@ -824,7 +822,9 @@
</power>
<criticalChance>20</criticalChance>
</effect>
<effect name="ThrowUp" /><!-- TODO: {i_fly_away;curve;push;200} -->
<effect name="FlyAway"> <!-- TODO: {i_fly_away;curve;push;200} -->
<radius>200</radius>
</effect>
</effects>
</skill>
<skill id="5228" toLevel="2" name="Jump Attack">
@@ -847,8 +847,6 @@
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<flyRadius>200</flyRadius>
<flyType>THROW_UP</flyType>
<effects>
<effect name="PhysicalAttack">
<power>
@@ -857,7 +855,9 @@
</power>
<criticalChance>20</criticalChance>
</effect>
<effect name="ThrowUp" /><!-- TODO: {i_fly_away;curve;push;200} -->
<effect name="FlyAway"> <!-- TODO: {i_fly_away;curve;push;200} -->
<radius>200</radius>
</effect>
</effects>
</skill>
<skill id="5229" toLevel="2" name="Strong Punch">
@@ -872,8 +872,6 @@
<castRange>600</castRange>
<effectPoint>-100</effectPoint>
<effectRange>1100</effectRange>
<flyRadius>300</flyRadius>
<flyType>THROW_UP</flyType>
<hitTime>3000</hitTime>
<icon>icon.skill0100</icon>
<isDebuff>true</isDebuff>
@@ -890,8 +888,6 @@
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<flyRadius>300</flyRadius>
<flyType>THROW_UP</flyType>
<effects>
<effect name="PhysicalAttack">
<power>
@@ -903,7 +899,9 @@
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="ThrowUp" /><!-- TODO: {i_fly_away;curve;push;300} -->
<effect name="FlyAway"> <!-- TODO: {i_fly_away;curve;push;300} -->
<radius>300</radius>
</effect>
</effects>
</skill>
<skill id="5230" toLevel="1" name="Stun">
@@ -94,7 +94,7 @@
<value level="8">86</value>
<value level="9">87</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
@@ -331,7 +331,7 @@
<value level="8">86</value>
<value level="9">87</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
@@ -533,7 +533,7 @@
<value level="8">86</value>
<value level="9">87</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2928,7 +2928,7 @@
<value level="8">86</value>
<value level="9">87</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
@@ -3155,7 +3155,7 @@
<value level="8">96</value>
<value level="9">99</value>
</magicLvl>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
@@ -3273,7 +3273,7 @@
<value level="8">96</value>
<value level="9">99</value>
</magicLvl>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
@@ -3309,7 +3309,7 @@
<value level="8">96</value>
<value level="9">99</value>
</magicLvl>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
@@ -22,8 +22,6 @@
<abnormalType>FLY_AWAY</abnormalType>
<affectRange>300</affectRange>
<effectPoint>-100</effectPoint>
<flyRadius>300</flyRadius>
<flyType>THROW_UP</flyType>
<hitTime>5800</hitTime>
<icon>icon.skill0100</icon>
<isDebuff>true</isDebuff>
@@ -37,7 +35,9 @@
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="ThrowUp" />
<effect name="FlyAway">
<radius>300</radius>
</effect>
<effect name="BlockActions" />
</effects>
</skill>
@@ -642,7 +642,7 @@
<hitTime>2000</hitTime>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>40</magicLvl>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<rideState>NONE</rideState>
@@ -1048,7 +1048,7 @@
<value level="1">66</value>
<value level="2">71</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>11000</reuseDelay>
<rideState>NONE</rideState>
@@ -2065,8 +2065,6 @@
<skill id="5494" toLevel="1" name="Gust">
<!-- Confirmed CT2.5 -->
<effectPoint>1</effectPoint>
<flyRadius>300</flyRadius>
<flyType>THROW_UP</flyType>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>86</magicLvl>
<operateType>A1</operateType>
@@ -2076,7 +2074,9 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ThrowUp" />
<effect name="FlyAway">
<radius>300</radius>
</effect>
</effects>
</skill>
<skill id="5495" toLevel="1" name="Bleed">
@@ -1901,12 +1901,8 @@
<value level="3">0</value>
</skillLevel>
</effect>
<effect name="VampiricAttack">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">8</value>
</amount>
<effect name="VampiricAttack" fromLevel="3" toLevel="3">
<amount>8</amount>
<chance>30</chance>
</effect>
<effect name="CriticalDamage">
@@ -1940,7 +1936,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>81</magicLvl>
<mpConsume>43</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE</rideState>
@@ -2340,7 +2336,7 @@
<icon>icon.skill0100</icon>
<magicLvl>80</magicLvl>
<mpConsume>76</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>13000</reuseDelay>
<rideState>NONE</rideState>
@@ -1030,7 +1030,7 @@
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>TARGET</targetType>
<targetType>ENEMY_NOT</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MaxHp">
@@ -3912,7 +3912,7 @@
<icon>icon.skill0005</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>80</magicLvl>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<rideState>NONE</rideState>
@@ -1583,7 +1583,7 @@
<value level="11">252</value>
<value level="12">255</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>20000</reuseDelay>
<rideState>NONE</rideState>
@@ -1657,7 +1657,7 @@
<value level="11">105</value>
<value level="12">107</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>15000</reuseDelay>
<rideState>NONE</rideState>
@@ -1740,7 +1740,7 @@
<value level="11">84</value>
<value level="12">85</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>13000</reuseDelay>
<rideState>NONE</rideState>
@@ -1801,7 +1801,7 @@
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>20000</reuseDelay>
<rideState>NONE</rideState>
@@ -117,7 +117,7 @@
<effectPoint>-1332</effectPoint>
<hitTime>800</hitTime>
<magicLvl>77</magicLvl>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>DA1</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
@@ -127,6 +127,11 @@
<castRange>600</castRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack">
<power>1973</power>
</effect>
</effects>
</skill>
<skill id="5806" toLevel="1" name="High Wave Beam">
<effectPoint>-659</effectPoint>
@@ -1252,7 +1257,6 @@
<skill id="5852" toLevel="1" name="Flip Block">
<!-- CT2.5 retail confirmed -->
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>1000</hitTime>
<icon>icon.skill_transform_s_attack</icon>
@@ -1261,16 +1265,12 @@
<reuseDelay>2000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<targetType>OTHERS</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="FlipBlock" />
</effects>
</skill>
<skill id="5853" toLevel="1" name="Flip Block">
<!-- CT2.5 retail confirmed -->
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
<effectRange>400</effectRange>
<hitTime>1000</hitTime>
<icon>icon.skill_transform_s_attack</icon>
@@ -1279,11 +1279,8 @@
<reuseDelay>2000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>ENEMY</targetType>
<targetType>OTHERS</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="FlipBlock" />
</effects>
</skill>
<skill id="5854" toLevel="1" name="Decrease Speed">
<abnormalLvl>3</abnormalLvl>
@@ -2275,7 +2272,7 @@
<effect name="Disarm" />
</effects>
</skill>
<skill id="5885" toLevel="1" name="Weakened Sweep">
<skill id="5885" toLevel="2" name="Weakened Sweep">
<!-- Confirmed CT2.5 -->
<!-- NOTE: lvl 2 has wrong Id in client -->
<table name="#power"> 2319 18664 </table>
@@ -721,6 +721,11 @@
<distance>200</distance>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>2319</power>
</effect>
</effects>
</skill>
<skill id="5926" toLevel="1" name="Breath Corruption">
<affectLimit>5-15</affectLimit>
@@ -1535,7 +1540,7 @@
<value level="1">64</value>
<value level="2">74</value>
</magicLvl>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A3</operateType>
<reuseDelay>120000</reuseDelay>
<rideState>NONE</rideState>
@@ -515,11 +515,10 @@
<coolTime>200</coolTime>
<effectPoint>-679</effectPoint>
<effectRange>600</effectRange>
<flyType>CHARGE</flyType>
<hitTime>800</hitTime>
<icon>icon.skill6041</icon>
<magicLvl>81</magicLvl>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>DA1</operateType>
<reuseDelay>30000</reuseDelay>
<rideState>NONE</rideState>
@@ -535,7 +534,6 @@
<effect name="PhysicalAttack">
<power>2372</power>
</effect>
<effect name="EnemyCharge" />
</effects>
</skill>
<skill id="6042" toLevel="1" name="Phoenix Cleanse">
@@ -601,7 +599,7 @@
<icon>icon.skill6044</icon>
<magicLvl>81</magicLvl>
<mpConsume>80</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>13000</reuseDelay>
<rideState>NONE</rideState>
@@ -1634,7 +1632,7 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>58</magicLvl>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<basicProperty>NONE</basicProperty>
@@ -1339,7 +1339,7 @@
<effectPoint>100</effectPoint>
<icon>icon.skill6169</icon>
<magicLvl>83</magicLvl>
<operateType>A1</operateType>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@@ -294,7 +294,7 @@
<value level="18">105</value>
<value level="19">105</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<rideState>NONE</rideState>
@@ -1986,11 +1986,10 @@
<effectRange>1100</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<flyType>CHARGE</flyType>
<hitTime>500</hitTime>
<magicLvl>85</magicLvl>
<mpInitialConsume>20</mpInitialConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>DA1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2005,7 +2004,6 @@
<effect name="PhysicalAttack">
<power>4563</power>
</effect>
<effect name="EnemyCharge" />
</effects>
</skill>
<skill id="6293" toLevel="1" name="Power Strike">
@@ -2086,11 +2084,10 @@
<effectRange>1100</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<flyType>CHARGE</flyType>
<hitTime>500</hitTime>
<magicLvl>85</magicLvl>
<mpInitialConsume>20</mpInitialConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>DA1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2105,7 +2102,6 @@
<effect name="PhysicalAttack">
<power>4563</power>
</effect>
<effect name="EnemyCharge" />
</effects>
</skill>
<skill id="6297" toLevel="1" name="Cylinder Throw">
@@ -197,7 +197,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>83</magicLvl>
<mpConsume>121</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
<rideState>NONE</rideState>
@@ -934,7 +934,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>83</magicLvl>
<mpConsume>121</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
@@ -1099,7 +1099,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>84</magicLvl>
<mpConsume>121</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
@@ -1655,7 +1655,7 @@
<icon>icon.skill0096</icon>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
@@ -1750,7 +1750,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<mpConsume>121</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
@@ -1838,7 +1838,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<mpConsume>121</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
@@ -2124,7 +2124,7 @@
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<mpConsume>121</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<rideState>NONE</rideState>
@@ -2034,7 +2034,6 @@
<effectRange>900</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<flyType>CHARGE</flyType>
<hitTime>500</hitTime>
<magicLvl>85</magicLvl>
<mpConsume>83</mpConsume>
@@ -2054,7 +2053,6 @@
<effect name="PhysicalAttack">
<power>2319</power>
</effect>
<effect name="EnemyCharge" />
</effects>
</skill>
<skill id="6643" toLevel="1" name="Holy Strike">
@@ -1416,7 +1416,7 @@
<coolTime>200</coolTime>
<hitTime>800</hitTime>
<magicLvl>75</magicLvl>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>DA1</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1441,7 +1441,7 @@
<hitTime>800</hitTime>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>75</magicLvl>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>DA2</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1456,6 +1456,11 @@
<distance>200</distance>
</condition>
</targetConditions>
<effects>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="7067" toLevel="1" name="Test Range Charge">
<abnormalLvl>1</abnormalLvl>
@@ -1468,7 +1473,7 @@
<hitTime>800</hitTime>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>75</magicLvl>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>DA2</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1489,7 +1494,7 @@
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>75</magicLvl>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1508,7 +1513,7 @@
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>75</magicLvl>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>-5</magicCriticalRate>
@@ -1612,7 +1617,7 @@
<hitTime>1080</hitTime>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>70</magicLvl>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<rideState>NONE</rideState>
<magicCriticalRate>-5</magicCriticalRate>
@@ -2087,7 +2087,7 @@
<effectRange>1100</effectRange>
<magicLvl>78</magicLvl>
<hitTime>1500</hitTime>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -2125,7 +2125,7 @@
<effectRange>1100</effectRange>
<magicLvl>78</magicLvl>
<hitTime>1500</hitTime>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -2209,7 +2209,7 @@
<trait>SHOCK</trait>
<isDebuff>true</isDebuff>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -2,16 +2,13 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10100" toLevel="4" name="Guardian's Frenzy">
<!-- For 1 min., P./M. Def. +50%, Attribute Resistance + 10, Speed + 10. When equipped with a sword or blunt weapon, Accuracy + 4, Atk. Spd. + 10%, Critical Rate + 30, Critical Damage + 30%. -->
<table name="#def"> 1.5 1.7 2 2.2 </table>
<table name="#elemRes"> 10 20 25 30 </table>
<table name="#runSpd"> 10 20 25 30 </table>
<table name="#accCombat"> 4 6 8 10 </table>
<table name="#pAtkSpd"> 1.1 1.2 1.25 1.3 </table>
<table name="#rCrit"> 30 40 50 60 </table>
<table name="#cAtk"> 1.3 1.4 1.5 1.6 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>PINCH</abnormalType> <!-- TODO Confirm -->
<abnormalTime>
<value fromLevel="1" toLevel="4">60</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>POSSESSION</abnormalType>
<icon>icon.skill10100</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
@@ -166,20 +163,23 @@
</amount>
<attribute>DARK</attribute>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10101" toLevel="4" name="Templar's Frenzy">
<!-- For 1 min., P. Skill Power + 5%, P./M. Def. + 50%, Speed + 10. When equipped with a sword or blunt weapon, Accuracy + 4, Atk. Spd. + 10%, Critical Rate + 30, Critical Damage + 30%. -->
<table name="#physicalSkillPower"> 1.05 1.07 1.1 1.15 </table>
<table name="#def"> 1.5 1.65 1.8 2 </table>
<table name="#runSpd"> 10 20 25 30 </table>
<table name="#accCombat"> 4 6 8 10 </table>
<table name="#pAtkSpd"> 1.1 1.15 1.2 1.25 </table>
<table name="#rCrit"> 30 40 50 60 </table>
<table name="#cAtk"> 1.3 1.4 1.5 1.6 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalType>PINCH</abnormalType> <!-- TODO Confirm -->
<abnormalTime>
<value fromLevel="1" toLevel="4">60</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>POSSESSION</abnormalType>
<icon>icon.skill10101</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
@@ -289,21 +289,28 @@
<item>BLUNT</item>
</weaponType>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10102" toLevel="6" name="Shadow Slash">
<!-- Summons a Dark Panther to attack enemies in front of you with 33505 Power added to P. Atk. and knocks them down. Requires a shield. Consumes 6 Soulstones. Over-hit. -->
<table name="#magicLvl"> 97 98 99 101 103 105 </table>
<table name="#power"> 33505 34353 35201 36897 38593 40289 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<activateRate>50</activateRate>
<activateRate>
<value fromLevel="1" toLevel="6">50</value>
<value fromLevel="3" toLevel="6" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</activateRate>
<lvlBonusRate>1</lvlBonusRate>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<icon>icon.skill10102</icon>
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
<itemConsumeCount>6</itemConsumeCount>
@@ -346,6 +353,7 @@
<value level="4">36897</value>
<value level="5">38593</value>
<value level="6">40289</value>
<value fromLevel="3" toLevel="6" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<overHit>true</overHit>
</effect>
@@ -358,11 +366,13 @@
</skill>
<skill id="10103" toLevel="6" name="Mass Freezing Strike">
<!-- Freezes the air, inflicting 18151 damage to target and nearby enemies, and for 10 sec., decreases enemy Speed by 100. Consumes 6 Soulstones. -->
<table name="#power"> 18151 18641 19131 20111 21091 22071 </table>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>60</activateRate>
<activateRate>
<value fromLevel="1" toLevel="6">60</value>
<value fromLevel="3" toLevel="6" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
@@ -407,6 +417,7 @@
<value level="4">20111</value>
<value level="5">21091</value>
<value level="6">22071</value>
<value fromLevel="3" toLevel="6" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
</effect>
<effect name="Speed">
@@ -419,8 +430,8 @@
<!-- Increases P. Def. by 25%, Received Heal by 25%, and decreases Received P. Critical Damage by 25%. Increases party members' P. Def. by 20%, Received Heal by 20%, and decreases Received Critical Damage by 20%. Only one Knight's Aura can be active at any time. -->
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>4</toggleGroupId>
<abnormalVisualEffect>AURA_BUFF_SELF</abnormalVisualEffect>
<magicLvl>85</magicLvl>
<abnormalVisualEffect>PHOENIX_AURA</abnormalVisualEffect>
<magicLvl>101</magicLvl>
<icon>icon.skill10104</icon>
<operateType>AU</operateType>
<reuseDelay>1000</reuseDelay>
@@ -429,18 +440,28 @@
<!-- Paladin's Aura -->
<skillId>10108</skillId>
<skillLevel>1</skillLevel>
<skillSubLevel>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{1000 + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{2000 + subIndex}</value>
</skillSubLevel>
<ticks>7</ticks>
</effect>
<effect name="PhysicalDefence">
<amount>25</amount>
<amount>
<value fromLevel="1" toLevel="1">25</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.7 + 0.3 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="HealEffect">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalRate">
<amount>-25</amount>
<effect name="DefenceCriticalDamage">
<amount>
<value fromLevel="1" toLevel="1">-25</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{-0.7 - 0.3 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -449,7 +470,7 @@
<!-- Increases P. Atk./Atk. Spd by 25%, P. Critical Rate by 80, P. Critical Damage by 25%, and Speed by 20. Decreases P./M. Atk. by 30%, Atk. Spd./Casting Spd. by 30%, Speed by 20 and Received Critical Damage by 15% of nearby enemies. Only one Knight's Aura can be active at any time. -->
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>4</toggleGroupId>
<abnormalVisualEffect>AURA_BUFF_SELF</abnormalVisualEffect>
<abnormalVisualEffect>REVENGE_AURA</abnormalVisualEffect>
<magicLvl>85</magicLvl>
<icon>icon.skill10105</icon>
<operateType>AU</operateType>
@@ -459,10 +480,16 @@
<!-- Avenger's Aura -->
<skillId>10109</skillId>
<skillLevel>1</skillLevel>
<skillSubLevel>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{2000 + subIndex}</value>
</skillSubLevel>
<ticks>7</ticks>
</effect>
<effect name="PAtk">
<amount>25</amount>
<amount>
<value fromLevel="1" toLevel="1">25</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.7 + 0.3 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
@@ -487,7 +514,7 @@
<!-- Increases M. Def. by 25%, Attribute Resistance by 50, and Debuff Resistance by 25%. Increases party members' M. Def. by 20%, Attribute Resistance by 40, and Debuff Resistance by 20%. Only one Knight's Aura can be active at any time. -->
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>4</toggleGroupId>
<abnormalVisualEffect>AURA_BUFF_SELF</abnormalVisualEffect>
<abnormalVisualEffect>EVAS_AURA</abnormalVisualEffect>
<magicLvl>85</magicLvl>
<icon>icon.skill10106</icon>
<operateType>AU</operateType>
@@ -497,10 +524,17 @@
<!-- Sentinel's Aura -->
<skillId>10110</skillId>
<skillLevel>1</skillLevel>
<skillSubLevel>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{1000 + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{2000 + subIndex}</value>
</skillSubLevel>
<ticks>7</ticks>
</effect>
<effect name="MagicalDefence">
<amount>25</amount>
<amount>
<value fromLevel="1" toLevel="1">25</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.7 + 0.3 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
@@ -508,28 +542,54 @@
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceAttribute">
<amount>50</amount>
<amount>
<value fromLevel="1" toLevel="1">50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{5 + subIndex}</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>50</amount>
<amount>
<value fromLevel="1" toLevel="1">50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{5 + subIndex}</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>50</amount>
<amount>
<value fromLevel="1" toLevel="1">50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{5 + subIndex}</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>50</amount>
<amount>
<value fromLevel="1" toLevel="1">50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{5 + subIndex}</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{5 + subIndex}</value>
</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{5 + subIndex}</value>
</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="10107" toLevel="1" name="Templar's Aura">
<!-- Increases P. Atk. by 15%, Atk. Spd. by 15%, and Speed by 10. Increases party members' P. Atk. by 10%, Atk. Spd. by 10%, M. Atk. by 10%, Casting Spd. by 10% and Speed by 10. Only one Knight's Aura can be active at any time. -->
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>4</toggleGroupId>
<abnormalVisualEffect>AURA_BUFF_SELF</abnormalVisualEffect>
<abnormalVisualEffect>TEMPLAR_AURA</abnormalVisualEffect>
<magicLvl>85</magicLvl>
<icon>icon.skill10107</icon>
<operateType>AU</operateType>
@@ -539,18 +599,31 @@
<!-- Templar's Aura -->
<skillId>10111</skillId>
<skillLevel>1</skillLevel>
<skillSubLevel>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{1000 + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{2000 + subIndex}</value>
</skillSubLevel>
<ticks>7</ticks>
</effect>
<effect name="PAtk">
<amount>15</amount>
<amount>
<value fromLevel="1" toLevel="1">15</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.7 + 0.3 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>10</amount>
<amount>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{subIndex * 0.5}</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<amount>
<value fromLevel="1" toLevel="1">15</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.7 + 0.3 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -560,7 +633,6 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime>
<abnormalType>AURA</abnormalType>
<abnormalVisualEffect>AURA_BUFF</abnormalVisualEffect>
<affectRange>1000</affectRange>
<canBeDispelled>false</canBeDispelled>
<magicCriticalRate>5</magicCriticalRate>
@@ -575,15 +647,21 @@
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="PhysicalDefence">
<amount>20</amount>
<amount>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.7 + 0.3 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="HealEffect">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalRate">
<amount>-20</amount>
<effect name="DefenceCriticalDamage">
<amount>
<value fromLevel="1" toLevel="1">-20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{-0.7 - 0.3 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
@@ -593,7 +671,6 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime>
<abnormalType>AURA</abnormalType>
<abnormalVisualEffect>AURA_DEBUFF</abnormalVisualEffect>
<affectRange>300</affectRange>
<canBeDispelled>false</canBeDispelled>
<magicCriticalRate>5</magicCriticalRate>
@@ -609,15 +686,21 @@
<isDebuff>true</isDebuff>
<effects>
<effect name="PAtk">
<amount>-30</amount>
<amount>
<value fromLevel="1" toLevel="1">-30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{-0.7 - 0.3 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>-30</amount>
<amount>
<value fromLevel="1" toLevel="1">-30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{-0.7 - 0.3 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>0.7</amount>
<amount>-20</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
@@ -628,7 +711,7 @@
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalRate">
<effect name="DefenceCriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
@@ -639,7 +722,6 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime>
<abnormalType>AURA</abnormalType>
<abnormalVisualEffect>AURA_BUFF</abnormalVisualEffect>
<affectRange>1000</affectRange>
<canBeDispelled>false</canBeDispelled>
<magicLvl>85</magicLvl>
@@ -653,7 +735,10 @@
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="MagicalDefence">
<amount>20</amount>
<amount>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.7 + 0.3 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
@@ -661,21 +746,47 @@
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceAttribute">
<amount>40</amount>
<amount>
<value fromLevel="1" toLevel="1">40</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{5 + subIndex}</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>40</amount>
<amount>
<value fromLevel="1" toLevel="1">40</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{5 + subIndex}</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>40</amount>
<amount>
<value fromLevel="1" toLevel="1">40</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{5 + subIndex}</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>40</amount>
<amount>
<value fromLevel="1" toLevel="1">40</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{5 + subIndex}</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">40</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{5 + subIndex}</value>
</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value fromLevel="1" toLevel="1">40</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{5 + subIndex}</value>
</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="10111" toLevel="1" name="Templar's Aura">
@@ -683,7 +794,6 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime>
<abnormalType>AURA</abnormalType>
<abnormalVisualEffect>AURA_BUFF</abnormalVisualEffect>
<affectRange>1000</affectRange>
<canBeDispelled>false</canBeDispelled>
<magicCriticalRate>5</magicCriticalRate>
@@ -698,7 +808,10 @@
<reuseDelay>1000</reuseDelay>
<effects>
<effect name="PAtk">
<amount>10</amount>
<amount>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.7 + 0.3 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
@@ -706,15 +819,24 @@
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>10</amount>
<amount>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{subIndex * 0.5}</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>10</amount>
<amount>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.7 + 0.3 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>10</amount>
<amount>
<value fromLevel="1" toLevel="1">10</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.7 + 0.3 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
File diff suppressed because it is too large Load Diff
@@ -3,7 +3,6 @@
<skill id="10300" toLevel="6" name="Last Attack">
<!-- Glory Days confirmed -->
<!-- Attacks target with 52746 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 10% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. -->
<table name="#power"> 52746 59601 65085 69414 73352 77290 </table>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">90</value>
@@ -23,7 +22,7 @@
<value level="5">351</value>
<value level="6">369</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1690</hitTime>
@@ -48,7 +47,18 @@
</conditions>
<targetConditions>
<condition name="RemainHpPer">
<amount>10</amount>
<amount>
<value fromLevel="1" toLevel="6">10</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1001" toSubLevel="1009">{base + (subIndex -1)}</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1010" toSubLevel="1012">19</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1013" toSubLevel="1014">20</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1015" toSubLevel="1016">21</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1017" toSubLevel="1018">22</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1019" toSubLevel="1021">23</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1022" toSubLevel="1025">24</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1026" toSubLevel="1029">25</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1030" toSubLevel="1030">26</value>
</amount>
<percentType>LESS</percentType>
<affectType>TARGET</affectType>
</condition>
@@ -237,9 +247,6 @@
</skill>
<skill id="10306" toLevel="4" name="Superior Polearm Mastery">
<!-- When a spear is equipped, P. Atk. + 2% and additional P. Atk. 583. Increases the number of possible targets by 1. -->
<table name="#atkCountMax"> 1 1 2 2 </table>
<table name="#pAtkAdd"> 583 678 807 978 </table>
<table name="#pAtkMul"> 1.02 1.03 1.04 1.05 </table>
<icon>icon.skill11836</icon>
<operateType>P</operateType>
<magicLvl>
@@ -293,7 +300,10 @@
<skill id="10308" toLevel="1" name="Wild Roar">
<!-- Shouts loudly to invoke the power of the Bison. For 5 minutes, P. Atk. and Critical Damage + 45%, Critical Rate + 45, and Atk. Spd. - 15%. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="1">300</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 15}</value>
</abnormalTime>
<abnormalType>POSSESSION</abnormalType>
<icon>icon.skill11834</icon>
<operateType>A2</operateType>
@@ -365,6 +375,12 @@
<item> DUALBLUNT</item>
</weaponType>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10309" toLevel="4" name="Superior Fist Weapon Mastery">
@@ -466,7 +482,7 @@
<value level="3">4</value>
<value level="4">5</value>
</pAtkAmount>
<mode>PER</mode>
<pAtkmode>PER</pAtkmode>
</effect>
<effect name="TwoHandedBluntBonus">
<pAtkAmount>
@@ -475,7 +491,7 @@
<value level="3">4</value>
<value level="4">5</value>
</pAtkAmount>
<mode>PER</mode>
<pAtkmode>PER</pAtkmode>
</effect>
<effect name="TwoHandedSwordBonus">
<pAtkAmount>
@@ -514,7 +530,6 @@
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
<effectRange>800</effectRange>
<fanRange>0;0;600;60</fanRange>
<flyType>CHARGE</flyType>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>
<value level="1">85</value>
@@ -522,7 +537,7 @@
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<icon>icon.skill10313</icon>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
@@ -723,7 +738,6 @@
</skill>
<skill id="10318" toLevel="7" name="Sonic Flash">
<!-- Launches a wave of sword energy to inflict 17348 damage added to P. Atk., increasing the damage as Momentum is consumed. Can consume up to 3. Requires a dual sword, sword, or blunt. Over-hit. Critical. -->
<table name="#power"> 17438 20033 22717 25700 27419 28665 29911 </table>
<icon>icon.skill10318new</icon>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
@@ -746,7 +760,7 @@
<value level="6">133</value>
<value level="7">140</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<castRange>600</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
@@ -779,9 +793,17 @@
<value level="5">27419</value>
<value level="6">28665</value>
<value level="7">29911</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
<criticalChance>15
<value fromLevel="1" toLevel="7">15</value>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="7">1</value>
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">{0.99 - 0.006 * (subIndex - 1)}</value>
</pDefMod>
<chargeConsume>3</chargeConsume>
</effect>
</effects>
@@ -875,12 +897,14 @@
</skill>
<skill id="10321" toLevel="7" name="Thunder Spear">
<!-- Attacks near the enemy by throwing a spear with 22536 Power added to P. Atk. Stuns for 9 seconds. Requires a spear. Over-hit. Critical hit. Ignores Shield Defense. Target cancel. -->
<table name="#power"> 22536 26428 29542 32656 35788 37424 39060 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>50</activateRate>
<activateRate>
<value fromLevel="1" toLevel="7">50</value>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</activateRate>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
@@ -931,6 +955,7 @@
<value level="5">35788</value>
<value level="6">37424</value>
<value level="7">39060</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>15</criticalChance>
@@ -938,12 +963,21 @@
</effect>
<effect name="BlockActions" />
<effect name="TargetCancel" />
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10322" toLevel="1" name="Wolf's Cry">
<!-- Shouts loudly to invoke the power of the Wolf. For 5 minutes, P. Def. and M. Def. + 50%, Max HP + 25%, and Spd. + 20. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="1">300</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 15}</value>
</abnormalTime>
<abnormalType>POSSESSION</abnormalType>
<icon>icon.skll10320</icon>
<operateType>A2</operateType>
@@ -982,6 +1016,12 @@
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10323" toLevel="1" name="Self Heal (Warrior)">
@@ -1034,7 +1074,10 @@
<effect name="DispelByCategory">
<!-- TODO rate -->
<slot>BUFF</slot>
<rate>25</rate>
<rate>25
<value fromLevel="1" toLevel="6">80</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</rate>
<max>2</max>
</effect>
</effects>
@@ -1073,8 +1116,9 @@
<value level="2">105</value>
<value level="3">112</value>
<value level="4">119</value>
<value level="5">133</value>
<value level="6">140</value>
<value level="5">126</value>
<value level="6">133</value>
<value level="7">140</value>
</mpConsume>
<castRange>600</castRange>
<effectRange>150</effectRange>
@@ -1132,7 +1176,6 @@
</skill>
<skill id="10328" toLevel="3" name="Soul Berserker">
<!-- When equipped with a sword or blunt weapon, P. Atk. +10%, P. Critical Damage + 10%, and P. Skill MP Consumption + 10%. -->
<table name="#add"> 1.1 1.12 1.5 </table>
<icon>icon.skill10328</icon>
<magicLvl>
<value level="1">97</value>
@@ -1210,12 +1253,15 @@
</skill>
<skill id="10330" toLevel="7" name="Power Hammer Crush">
<!-- Attacks target with 18005 Power added to P. Atk. while ignoring 30% of their P. Def. Stuns for 5 sec. Requires a blunt weapon. Over-hit. Critical. -->
<table name="#power"> 18005 22505 27005 30605 32405 34205 36005 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>60</activateRate> <!-- Guessed -->
<activateRate>
<value fromLevel="1" toLevel="7">60</value>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</activateRate>
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
<lvlBonusRate>1</lvlBonusRate>
<trait>SHOCK</trait>
@@ -1256,9 +1302,22 @@
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">18005</value>
<value level="2">22505</value>
<value level="3">27005</value>
<value level="4">30605</value>
<value level="5">32405</value>
<value level="6">34205</value>
<value level="7">36005</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<overHit>true</overHit>
<criticalChance>
<value fromLevel="1" toLevel="7">15</value>
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">{base + base / 100 * subIndex}</value>
</criticalChance>
<pDefMod>0.7</pDefMod>
<overHit>true</overHit>
<criticalChance>15</criticalChance>
</effect>
</effects>
</skill>
@@ -1275,22 +1334,59 @@
<isDebuff>true</isDebuff>
</skill>
<skill id="10332" toLevel="1" name="Duelist Wrath">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk. by 20% for 60 seconds when a dualsword/dual blunt is equipped. Critical Rate of skills that consume Momentum greatly increases, and their Power increases by 20%. Consumes 5 Soulstones. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="1">60</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalVisualEffect>LONG_BLOW</abnormalVisualEffect>
<icon>icon.skill10332</icon>
<itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
<operateType>A2</operateType>
<mpConsume>64</mpConsume>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<effectPoint>673</effectPoint>
<abnormalTime>60</abnormalTime>
<reuseDelay>300000</reuseDelay>
<effects>
<effect name="PAtk">
<amount>20</amount>
<mode>PER</mode>
<weaponType>
<item>DUALBLUNT</item>
<item>DUAL</item>
</weaponType>
</effect>
<effect name="CriticalRate">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10333" toLevel="1" name="Winged Spear">
<!-- Increases P. Atk. by 30% for 60 seconds when a spear is equipped. Range of regular skills increases by 80 and has a 10% chance to Stun when striking. Consumes 5 Soulstones. -->
<!-- TODO abnormalType -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="1">60</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalVisualEffect>LONG_BLOW</abnormalVisualEffect>
<icon>icon.skill10333</icon>
<itemConsumeCount>5</itemConsumeCount>
@@ -1343,13 +1439,29 @@
<amount>80</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10334" toLevel="1" name="Furious Slasher">
<!-- Increases P. Atk. by 30% for 60 seconds when a two-handed sword/two-handed blunt weapon is equipped. Attack 5 enemies at the same time with a regular attack. Consumes 5 Soulstones. -->
<!-- TODO abnormalType -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="1">60</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalVisualEffect>WIDE_SWORD</abnormalVisualEffect>
<icon>icon.skill10334</icon>
<itemConsumeCount>5</itemConsumeCount>
@@ -1365,23 +1477,39 @@
<effects>
<effect name="TwoHandedSwordBonus">
<pAtkAmount>30</pAtkAmount>
<mode>PER</mode>
<pAtkmode>PER</pAtkmode>
</effect>
<effect name="TwoHandedBluntBonus">
<pAtkAmount>30</pAtkAmount>
<mode>PER</mode>
<pAtkmode>PER</pAtkmode>
</effect>
<effect name="HitNumber">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10335" toLevel="1" name="Furious Fist">
<!-- Increases P. Atk. by 30% and P. Critical Damage by 10% for 60 seconds when a fist weapon is equipped. Has 10% chance to decrease Fist Weapon Resistance by 30% when striking. Consumes 5 Soulstones. -->
<!-- TODO abnormalType -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="1">60</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalVisualEffect>BIG_FIST</abnormalVisualEffect>
<icon>icon.skill10335</icon>
<itemConsumeCount>5</itemConsumeCount>
@@ -1437,6 +1565,18 @@
<item>DUALFIST</item>
</weaponType>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10336" toLevel="1" name="Infinity Rush">
@@ -40,7 +40,7 @@
<icon>icon.skill10317</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<castRange>40</castRange>
<effectRange>200</effectRange>
@@ -33,7 +33,6 @@
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- P. Atk. + 739, Atk. Spd. + 25%, Accuracy + 8, and vital spot attack success rate + 5%. STR +2. Depending on your STR, Cooldown can be reset or abnormal status duration increases + 2 times. -->
<table name="#pAtk"> 739 856 993 1117 1266 1343 1425 1512 1604 1702 </table>
<icon>icon.skill10501</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
@@ -99,7 +98,6 @@
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- P. Atk. + 844, Atk. Spd. + 25%, Accuracy + 8, and vital spot attack success rate + 5%. STR + 2. -->
<table name="#pAtk"> 844 979 1135 1277 1447 1535 1629 1728 1833 1945 </table>
<icon>icon.skill10502</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
@@ -162,7 +160,6 @@
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- STR + 2. Max HP + 4880, P. Def. + 1386, P. Evasion + 20, and chance of receiving Critical Damage -35% when equipped with Light Armor. Depending on your DEX, Spd. and P. Skill Critical Rate change. Upon evasion, 10% chance of obtaining an Assassin's Reflex effect that raises Atk. Spd. -->
<table name="#pDef"> 1506 1654 1817 1959 2196 2279 2365 2455 2558 2655 </table>
<icon>icon.skill10503</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
@@ -247,7 +244,6 @@
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Speed + 17, HP Recovery Bonus + 12, MP Recovery Bonus + 6. STR + 2. -->
<table name="#runSpd"> 17 18 19 20 22 23 24 25 26 27 </table>
<icon>icon.skill10504</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
@@ -297,7 +293,6 @@
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- STR + 2, P. Critical Damage + 539 and P. Critical Rate + 60%. + 1000% chance of triggering skill mastery. -->
<table name="#cAtkAdd"> 539 644 750 891 970 1085 1200 1315 1430 1545 </table>
<icon>icon.skill10505</icon>
<magicLvl>
<value level="1">85</value>
@@ -393,7 +388,6 @@
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Strike's the enemy's unprotected back with 32401 Power and additionally inflicts bleed. Over-hit. Critical hit. Half-kill. Requires a dagger or dual dagger. -->
<table name="#power"> 32401 33521 35765 38007 40251 42495 44737 46983 48511 50491 52471 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
@@ -440,7 +434,7 @@
<value level="10">77</value>
<value level="11">79</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>830</hitTime>
@@ -474,6 +468,15 @@
</condition>
</conditions>
<effects>
<effect name="Lethal">
<halfLethal>15</halfLethal>
</effect>
<effect name="DamOverTime">
<power>70</power>
<ticks>5</ticks>
</effect>
</effects>
<pveEffects>
<effect name="Backstab">
<power>
<value level="1">32401</value>
@@ -487,19 +490,35 @@
<value level="9">48511</value>
<value level="10">50491</value>
<value level="11">52471</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<criticalChance>30</criticalChance>
<chance>40</chance>
<overHit>true</overHit>
</effect>
<effect name="Lethal">
<halfLethal>15</halfLethal>
</pveEffects>
<pvpEffects>
<effect name="Backstab">
<power>
<value level="1">32401</value>
<value level="2">33521</value>
<value level="3">35765</value>
<value level="4">38007</value>
<value level="5">40251</value>
<value level="6">42495</value>
<value level="7">44737</value>
<value level="8">46983</value>
<value level="9">48511</value>
<value level="10">50491</value>
<value level="11">52471</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * (5 + subIndex)}</value>
</power>
<criticalChance>30</criticalChance>
<chance>40</chance>
<overHit>true</overHit>
</effect>
<effect name="DamOverTime">
<power>70</power>
<ticks>5</ticks>
</effect>
</effects>
</pvpEffects>
</skill>
<skill id="10509" toLevel="11" name="Heart Breaker">
<!-- Updated to IO -->
@@ -537,7 +556,7 @@
<value level="10">86</value>
<value level="11">88</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1030</hitTime>
@@ -574,6 +593,19 @@
</condition>
</conditions>
<effects>
<effect name="Lethal">
<halfLethal>15</halfLethal>
</effect>
<effect name="Speed">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
</effects>
<pveEffects>
<effect name="FatalBlow">
<power>
<value level="1">21344</value>
@@ -587,23 +619,35 @@
<value level="9">35304</value>
<value level="10">37026</value>
<value level="11">38748</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<criticalChance>15</criticalChance>
<chance>36.5</chance>
<overHit>true</overHit>
</effect>
<effect name="Lethal">
<halfLethal>15</halfLethal>
</pveEffects>
<pvpEffects>
<effect name="FatalBlow">
<power>
<value level="1">21344</value>
<value level="2">22083</value>
<value level="3">23560</value>
<value level="4">25039</value>
<value level="5">26516</value>
<value level="6">27993</value>
<value level="7">29472</value>
<value level="8">30949</value>
<value level="9">35304</value>
<value level="10">37026</value>
<value level="11">38748</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * (5 + subIndex)}</value>
</power>
<criticalChance>15</criticalChance>
<chance>36.5</chance>
<overHit>true</overHit>
</effect>
<effect name="Speed">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
</effects>
</pvpEffects>
<!-- TODO : Move to effects after A3 skills rework -->
<selfEffects>
<effect name="CriticalDamagePosition">
@@ -617,9 +661,8 @@
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Inflicts damage with 22718 Power added to P. Atk. Additional Skill Power 20% to damage if used during bleed. Over-hit. Critical hit. Half-kill. Requires a dagger or dual dagger. -->
<table name="#power"> 22718 24289 25861 27431 29003 30574 32146 33717 37332 39152 40972 </table>
<icon>icon.skill10510</icon>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
@@ -678,6 +721,11 @@
</condition>
</conditions>
<effects>
<effect name="Lethal">
<halfLethal>15</halfLethal>
</effect>
</effects>
<pveEffects>
<effect name="FatalBlow">
<power>
<value level="1">22718</value>
@@ -691,6 +739,7 @@
<value level="9">37332</value>
<value level="10">39152</value>
<value level="11">40972</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<criticalChance>20</criticalChance>
<abnormalType>BLEEDING</abnormalType>
@@ -698,18 +747,38 @@
<chance>36.5</chance>
<overHit>true</overHit>
</effect>
<effect name="Lethal">
<halfLethal>15</halfLethal>
</pveEffects>
<pvpEffects>
<effect name="FatalBlow">
<power>
<value level="1">22718</value>
<value level="2">24289</value>
<value level="3">25861</value>
<value level="4">27431</value>
<value level="5">29003</value>
<value level="6">30574</value>
<value level="7">32146</value>
<value level="8">33717</value>
<value level="9">37332</value>
<value level="10">39152</value>
<value level="11">40972</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * (5 + subIndex)}</value>
</power>
<criticalChance>20</criticalChance>
<abnormalType>BLEEDING</abnormalType>
<abnormalPower>4130</abnormalPower>
<chance>36.5</chance>
<overHit>true</overHit>
</effect>
</effects>
</pvpEffects>
</skill>
<skill id="10511" toLevel="7" name="Reverse">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Attempts a vital spot attack with 26320 Power added to P. Atk. Over-hit. Critical. Half-kill. Requires a dagger or dual dagger to be equipped. -->
<table name="#power"> 26320 30840 35360 38976 41506 43360 45214 </table>
<icon>icon.skill10511</icon>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
@@ -757,6 +826,11 @@
</condition>
</conditions>
<effects>
<effect name="Lethal">
<halfLethal>15</halfLethal>
</effect>
</effects>
<pveEffects>
<effect name="FatalBlow">
<power>
<value level="1">26320</value>
@@ -766,21 +840,36 @@
<value level="5">41506</value>
<value level="6">43360</value>
<value level="7">45214</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<criticalChance>20</criticalChance>
<chance>36.5</chance>
<overHit>true</overHit>
</effect>
<effect name="Lethal">
<halfLethal>15</halfLethal>
</pveEffects>
<pvpEffects>
<effect name="FatalBlow">
<power>
<value level="1">26320</value>
<value level="2">30840</value>
<value level="3">35360</value>
<value level="4">38976</value>
<value level="5">41506</value>
<value level="6">43360</value>
<value level="7">45214</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * (5 + subIndex)}</value>
</power>
<criticalChance>20</criticalChance>
<chance>36.5</chance>
<overHit>true</overHit>
</effect>
</effects>
</pvpEffects>
</skill>
<skill id="10512" toLevel="11" name="Dagger Explosion">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Detonates a blade to attack nearby enemies with 11903 Power added to P. Atk. Requires a dagger/dual dagger. Over-hit. Critical. -->
<table name="#power"> 11903 12313 13135 13957 14779 15601 16423 17244 20954 21976 22998 </table>
<icon>icon.skill10512</icon>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -812,7 +901,7 @@
<value level="10">162</value>
<value level="11">166</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<castRange>600</castRange>
<effectRange>1100</effectRange>
<hitTime>1430</hitTime>
@@ -857,9 +946,17 @@
<value level="9">20954</value>
<value level="10">21976</value>
<value level="11">22998</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<overHit>true</overHit>
<criticalChance>5</criticalChance>
<criticalChance>
<value fromLevel="1" toLevel="11">5</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="11">1</value>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{0.99 - 0.006 * (subIndex - 1)}</value>
</pDefMod>
</effect>
</effects>
</skill>
@@ -867,13 +964,15 @@
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Calls down a rain of blades to attack nearby enemies with 13649 Power added to P. Atk. and inflicts Bleed. Requires a dagger or dual dagger. Over-hit. Critical hit. -->
<table name="#power"> 13649 14529 15409 16289 17169 18049 18929 20954 21976 22998 </table>
<icon>icon.skill10513</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>90</activateRate>
<activateRate>
<value fromLevel="1" toLevel="10">90</value>
<value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<operateType>A2</operateType>
@@ -944,6 +1043,7 @@
<value level="8">20954</value>
<value level="9">21976</value>
<value level="10">22998</value>
<value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<overHit>true</overHit>
<criticalChance>5</criticalChance>
@@ -952,13 +1052,18 @@
<power>70</power>
<ticks>5</ticks>
</effect>
<effect name="PhysicalDefence" fromLevel="6" toLevel="10" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="6" toLevel="10" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10514" toLevel="8" name="Dark Paralysis">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Seals an enemy with the power of darkness. Causes the enemy's body to go completely rigid for 10 seconds and causes paralysis for 5 seconds. -->
<table name="#triggerLvl"> 1 2 3 4 5 6 6 6 </table>
<icon>icon.skill10514</icon>
<abnormalLvl>
<value level="1">1</value>
@@ -972,7 +1077,10 @@
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<activateRate>80</activateRate>
<activateRate>
<value fromLevel="1" toLevel="8">80</value>
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<lvlBonusRate>20</lvlBonusRate>
<trait>PARALYZE</trait>
<basicProperty>NONE</basicProperty>
@@ -1031,6 +1139,12 @@
<amount>-23</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
<endEffects>
<effect name="CallSkill">
@@ -1043,7 +1157,6 @@
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Your body is paralyzed. -->
<table name="#abnormalLvl"> 1 2 3 4 5 6 6 6 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
@@ -1107,7 +1220,10 @@
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>100</activateRate>
<activateRate>
<value fromLevel="1" toLevel="9">100</value>
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
@@ -1134,7 +1250,10 @@
<value level="8">51</value>
<value level="9">53</value>
</mpConsume>
<castRange>600</castRange>
<castRange>
<value fromLevel="1" toLevel="9">600</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + 10 * subIndex}</value>
</castRange>
<effectRange>1100</effectRange>
<hitTime>800</hitTime>
<coolTime>100</coolTime>
@@ -1168,7 +1287,11 @@
<!-- Glory Days confirmed -->
<!-- You go into Hide state, cancel debuffs and Hold effects on you, increase HP Recovery Bonus, and eliminate enemy enmity toward you. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>50</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="1">50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>HIDE</abnormalType>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
<icon>icon.skill10517</icon>
@@ -1202,6 +1325,13 @@
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="1" toLevel="1">-50</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{base + (2 * subIndex)}</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="10518" toLevel="1" name="Assassin's Reflex">
@@ -1235,16 +1365,17 @@
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- For 30 sec., increases P. Evasion by 60, M. Evasion by 60, M. Def. by 20%, P. Skill Evasion Rate by 60% and Debuff Resistance. Has a 40% chance of canceling the enemy's targeting when attacked. -->
<table name="#rEvas"> 60 65 70 75 </table>
<table name="#mEvas"> 60 70 80 90 </table>
<table name="#triggerLvl"> 1 2 3 4 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="4">30</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>SUPER_AVOID</abnormalType>
<icon>icon.skill10520</icon>
<operateType>A2</operateType>
@@ -1317,13 +1448,18 @@
<amount>-30</amount>
<slot>BUFF</slot>
</effect>
<effect name="PAtk" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10522" toLevel="9" name="Poison Zone">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Sprays poison onto nearby targets for 15 seconds. Decreases P. Atk., Speed, Shield Defense, P. Def., and M. Def. Inflicts Poison that blocks the use of magic. -->
<table name="#npcIds"> 13310 13377 13378 13379 13380 13381 13452 13453 13454 </table>
<icon>icon.skill10522</icon>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -1389,7 +1525,6 @@
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Poisoned by a toxin cloud. Decreases Speed, P. Atk., Shield Defense, P. Def., and M. Def., and blocks the use of magic. Decreases HP by 687 per second. -->
<table name="#dot"> 687 700 721 742 762 783 803 823 844 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
@@ -1484,8 +1619,6 @@
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- For 10 seconds, evades physical skill attacks and reflects part of the damage received. -->
<table name="#pSkillEvas"> 70 75 80 </table>
<table name="#vengeancePdam"> 70 75 80 </table>
<icon>icon.skill10524</icon>
<abnormalLvl>
<value level="1">1</value>
@@ -1535,15 +1668,30 @@
<value level="3">80</value>
</amount>
</effect>
<effect name="PAtk" fromLevel="2" toLevel="3" fromSubLevel="1001" toSubLevel="1030">
<amount>
<value fromLevel="2" toLevel="3" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="2" toLevel="3" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="2" toLevel="3" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="2" toLevel="3" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="2" toLevel="3" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10525" toLevel="7" name="Shadow Dash">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- For 15 seconds, increases Speed by 66, P. Evasion by 4, and HP Recovery Bonus by 10. -->
<table name="#regHp"> 10 20 30 40 43 46 49 </table>
<table name="#rEvas"> 4 6 8 10 12 14 16 </table>
<table name="#runSpd"> 66 66 66 66 68 70 72 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
@@ -1628,6 +1776,24 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk" fromLevel="2" toLevel="3" fromSubLevel="1001" toSubLevel="1030">
<amount>
<value fromLevel="2" toLevel="3" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="2" toLevel="3" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="2" toLevel="3" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="2" toLevel="3" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="2" toLevel="3" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10526" toLevel="9" name="Mischief">
@@ -1638,7 +1804,10 @@
<abnormalLvl>3</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
<activateRate>
<value fromLevel="1" toLevel="9">80</value>
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<operateType>A2</operateType>
<trait>DERANGEMENT</trait>
<magicCriticalRate>5</magicCriticalRate>
@@ -1693,6 +1862,12 @@
<amount>-70</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10527" toLevel="4" name="Mass Trick">
@@ -1703,7 +1878,10 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>CONFUSION</abnormalType>
<activateRate>80</activateRate>
<activateRate>
<value fromLevel="1" toLevel="4">80</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<affectRange>80</affectRange>
<affectLimit>5-12</affectLimit>
<fanRange>0;0;80;150</fanRange>
@@ -1734,6 +1912,12 @@
</effect>
<effect name="TargetCancel" />
<effect name="DisableTargeting" />
<effect name="PhysicalDefence" fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10528" toLevel="1" name="Shadow Fake Death">
@@ -1765,7 +1949,10 @@
<abnormalTime>4</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>100</activateRate>
<activateRate>
<value fromLevel="1" toLevel="4">100</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<trait>SHOCK</trait>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -1776,7 +1963,10 @@
<value level="4">105</value>
</magicLvl>
<mpConsume>71</mpConsume>
<castRange>600</castRange>
<castRange>
<value fromLevel="1" toLevel="4">600</value>
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{base + 10 * subIndex}</value>
</castRange>
<castRange>1100</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
@@ -1851,15 +2041,15 @@
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Momentarily increases Speed by 30, P. Evasion by 40, skill Evasion by 75, Vital Spot Attack Rate by 40%, and Debuff Resistance by 80%. Casts Crippling Poison on enemies attacking you. Requires a dagger/dual dagger to be equipped. -->
<table name="#blowRate"> 1.4 1.45 </table>
<table name="#pSkillEvas"> 75 80 </table>
<table name="#runSpd"> 30 34 </table>
<table name="#triggerLvl"> 1 2 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="2">30</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>MOVEMENT</abnormalType>
<icon>icon.skill10531</icon>
<operateType>A2</operateType>
@@ -1937,13 +2127,18 @@
<amount>-80</amount>
<slot>BUFF</slot>
</effect>
<effect name="PAtk" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10532" toLevel="7" name="Clone Attack">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Melt into a target's shadow and summons clones to attack it. Requires a dagger or dual dagger to be equipped. -->
<table name="#npcIds"> 13302 13303 13304 13305 13455 13456 13457 </table>
<icon>icon.skill10532</icon>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -1965,7 +2160,7 @@
<value level="6">51</value>
<value level="7">53</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<castRange>400</castRange>
<effectRange>900</effectRange>
<hitTime>3000</hitTime>
@@ -2061,8 +2256,6 @@
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Injects a poison that decreases an enemy's Spd. during a normal attack or disables magic skills. Increases poison and bleed attack success rate. -->
<table name="#triggerBlockMagicLvl"> 0 0 1 2 </table>
<table name="#triggerWeaknessLvl"> 1 2 3 4 </table>
<icon>icon.skill10535</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -2156,7 +2349,6 @@
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Inflicted with Poison. Increases received Critical Damage by 35% momentarily. Increases the chance of receiving a critical attack by 10%. -->
<table name="#defCritRate"> 1.1 1.11 1.12 1.13 </table>
<icon>icon.skill1222</icon>
<abnormalLvl>
<value level="1">1</value>
@@ -2210,7 +2402,6 @@
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Throws a dagger at the enemy with 7396 Power added to P. Atk. For 10 sec., Speed - 180. Requires a dagger/dual dagger to be equipped. Over-hit. -->
<table name="#power"> 7396 7647 8149 8652 9154 9657 10159 10662 12098 12688 13278 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
@@ -2226,7 +2417,10 @@
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
<activateRate>
<value fromLevel="1" toLevel="11">80</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</activateRate>
<lvlBonusRate>20</lvlBonusRate>
<basicProperty>MAGIC</basicProperty>
<effectRange>900</effectRange>
@@ -2259,7 +2453,7 @@
<value level="10">93</value>
<value level="11">96</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<castRange>800</castRange>
<hitTime>1730</hitTime>
<coolTime>100</coolTime>
@@ -2304,6 +2498,7 @@
<value level="9">12098</value>
<value level="10">12688</value>
<value level="11">13278</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<overHit>true</overHit>
</effect>
@@ -2311,13 +2506,18 @@
<amount>-180</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10540" toLevel="8" name="Throw Sand">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Hurls poisonous sand at the enemy. For 5 seconds, greatly decreases P. accuracy and lures the enemy to you. Requires a dagger/dual dagger to be equipped. -->
<table name="#accCombat"> 40 42 44 46 48 50 52 54 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
@@ -2330,7 +2530,10 @@
</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>HIT_DOWN</abnormalType>
<activateRate>80</activateRate>
<activateRate>
<value fromLevel="1" toLevel="8">80</value>
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</activateRate>
<icon>icon.skill10540</icon>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -2390,6 +2593,12 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10541" toLevel="9" name="Throw Poison Needle">
@@ -2630,7 +2839,10 @@
<abnormalTime>2</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>90</activateRate>
<activateRate>
<value fromLevel="1" toLevel="7">90</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<castRange>40</castRange>
<effectRange>400</effectRange>
<operateType>A2</operateType>
@@ -2657,7 +2869,7 @@
<value level="6">51</value>
<value level="7">53</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<effectPoint>-709</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
@@ -2795,8 +3007,11 @@
<abnormalType>STUN</abnormalType>
<abnormalTime>2</abnormalTime>
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
<activateRate>140</activateRate>
<nextActionAttack>true</nextActionAttack>
<activateRate>
<value fromLevel="1" toLevel="8">140</value>
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<nextAction>ATTACK</nextAction>
<castRange>40</castRange>
<effectRange>400</effectRange>
<operateType>A2</operateType>
@@ -2860,7 +3075,6 @@
<skill id="10550" toLevel="7" name="Illusion Strike">
<!-- Glory Days confirmed -->
<!-- Inflicts a powerful vital spot attack and decreases speed by 23% for 7 seconds. -->
<table name="#power"> 21344 22083 23560 25039 26516 27993 29472 </table> <!-- Guessed from Heart Breaker -->
<icon>icon.skill10550</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>7</abnormalTime>
@@ -2983,8 +3197,6 @@
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- STR + 2, M. Def. + 199, and Fire/Water/Wind/Earth Resistance + 20. When receiving damage, M. Def. and Attribute Resistance momentarily increase. -->
<table name="#mDef"> 776 878 993 1097 1237 1299 1365 1434 1507 1583 </table>
<table name="#res"> 20 22 24 26 30 32 34 36 38 40 </table>
<icon>icon.skill10005</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
@@ -3085,7 +3297,6 @@
<skill id="10553" toLevel="8" name="Dagger Storm">
<!-- Glory Days confirmed -->
<!-- Attack nearby enemies with 6871 Power added to P. Atk. Over-hit. -->
<table name="#power"> 6871 7012 7300 7599 7909 8232 8568 8917 </table>
<icon>icon.skill0005</icon>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
@@ -3150,7 +3361,10 @@
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>120</activateRate>
<activateRate>
<value fromLevel="1" toLevel="7">120</value>
<value fromLevel="1" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<basicProperty>MAGIC</basicProperty>
<icon>icon.skill10554</icon>
<lvlBonusRate>20</lvlBonusRate>
@@ -3274,9 +3488,6 @@
</skill>
<skill id="10557" toLevel="2" name="Maximize Critical">
<!-- For 20 sec., side Critical Rate + 30% and rear Critical Rate + 60%. During a critical attack, 50 % chance of triggering Critical level 2. -->
<table name="#triggeredLevel"> 2 0 </table>
<table name="#rCrit1"> 0.3 0.4 </table>
<table name="#rCrit2"> 0.6 0.7 </table>
<icon>
<value level="1">icon.skill10542</value>
<value level="2">icon.skill10542_2</value>
@@ -3360,6 +3571,18 @@
<chance>80</chance>
<targetType>SELF</targetType>
</effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10559" toLevel="1" name="Elusive Mirage">
@@ -3411,15 +3634,25 @@
</conditions>
<effects>
<effect name="FatalBlowRate">
<amount>-1.1</amount>
<mode>DIFF</mode>
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10561" toLevel="4" name="Superior Vitality">
<!-- Max HP and CP + 7%. Increases resistance to poison, bleed, and stun + 4. -->
<table name="#inc"> 1.07 1.09 1.11 1.15 </table>
<table name="#res"> 4 6 8 10 </table>
<icon>icon.skill11864</icon>
<magicLvl>
<value level="1">85</value>
@@ -28,6 +28,18 @@
<magicType>0</magicType>
<amount>90</amount>
</effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10607" toLevel="1" name="Maximum Mortality">
@@ -197,6 +209,18 @@
<effect name="CounterPhysicalSkill">
<amount>90</amount>
</effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10654" toLevel="1" name="Maximum Mortality">
@@ -235,8 +259,6 @@
</skill>
<skill id="10655" toLevel="4" name="Superior Critical Damage">
<!-- Critical Damage + 5%, Speed + 2. -->
<table name="#cAtk"> 1.05 1.06 1.07 1.10 </table>
<table name="#runSpd"> 2 3 4 5 </table>
<icon>icon.skill10655</icon>
<magicLvl>
<value level="1">85</value>
@@ -2,7 +2,6 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10700" toLevel="7" name="Mug">
<!-- Inflicts 11903 damage onto nearby enemies and steals their item. Requires a dagger or dual dagger. -->
<table name="#power"> 11903 13957 15601 17244 21855 22921 23987 </table>
<affectLimit>9-10</affectLimit>
<affectRange>250</affectRange>
<icon>icon.skill10700</icon>
@@ -28,7 +27,7 @@
<value level="6">33</value>
<value level="7">36</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1030</hitTime>
@@ -54,14 +53,18 @@
<value level="5">21855</value>
<value level="6">22921</value>
<value level="7">23987</value>
<value fromLevel="7" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<pDefMod>
<value fromLevel="1" toLevel="7">1</value>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{0.99 - 0.006 * (subIndex - 1)}</value>
</pDefMod>
</effect>
<effect name="Plunder" />
</effects>
</skill>
<skill id="10701" toLevel="4" name="Superior Vitality">
<!-- Max HP and CP + 5%. P. Atk. + 5%. Increases damage inflicted on an NPC by 30%. -->
<table name="#inc"> 1.05 1.07 1.1 1.15 </table>
<icon>icon.skill0211</icon>
<magicLvl>
<value level="1">85</value>
@@ -114,7 +117,6 @@
</skill>
<skill id="10702" toLevel="7" name="Plunder">
<!-- Inflicts 13580 damage onto target and steals their item. Requires a dagger or dual dagger. -->
<table name="#power"> 13580 15946 18311 20204 27142 28466 29790 </table>
<icon>icon.skill10548</icon>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
@@ -137,7 +139,7 @@
<value level="6">22</value>
<value level="7">24</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>830</hitTime>
@@ -162,7 +164,12 @@
<value level="5">27142</value>
<value level="6">28466</value>
<value level="7">29790</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<pDefMod>
<value fromLevel="1" toLevel="7">1</value>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{0.99 - 0.006 * (subIndex - 1)}</value>
</pDefMod>
</effect>
<effect name="Plunder" />
</effects>
@@ -174,7 +181,10 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalType>DISARM</abnormalType>
<activateRate>80</activateRate> <!-- Guessed -->
<activateRate>
<value fromLevel="1" toLevel="3">80</value> <!-- Guessed -->
<value fromLevel="1" toLevel="3" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
@@ -202,7 +212,10 @@
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate> <!-- Guessed -->
<activateRate>
<value fromLevel="1" toLevel="3">80</value> <!-- Guessed -->
<value fromLevel="1" toLevel="3" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<affectRange>200</affectRange> <!-- Guessed -->
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<itemConsumeCount>2</itemConsumeCount>
@@ -339,7 +352,7 @@
<icon>icon.skill10317</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>85</magicLevel>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<castRange>40</castRange>
<effectRange>200</effectRange>
@@ -370,10 +383,9 @@
<!-- IO Retail: 1128 p.atk vs 2265 p.def = 1883 damage -->
<!-- Inflicts a powerful blow on target. -->
<icon>icon.skill10317</icon>
<flyType>CHARGE</flyType>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>85</magicLevel>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>DA1</operateType>
<castRange>600</castRange>
<effectRange>800</effectRange>
@@ -402,7 +414,6 @@
<skill id="10751" toLevel="10" name="Superior Bow/Crossbow Mastery">
<!-- Glory Days confirmed -->
<!-- P. Atk. + 10%, Additional P. Atk. + 1663, Atk. Sp.d + 15%, P. Accuracy + 8 when using a bow or crossbow. STR + 2. Depending on your STR, the Cooldown resets or the abnormal status duration increases + 2 times. -->
<table name="#pAtk"> 1663 1928 2235 2515 2850 3023 3208 3403 3610 3830 </table>
<icon>icon.skill10751</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
@@ -478,7 +489,6 @@
<skill id="10752" toLevel="10" name="Superior Light Armor Mastery">
<!-- Glory Days confirmed -->
<!-- Max HP + 4783, P. Def. + 1506, P. Evasion + 14, MP recovery bonus + 6, and chance of receiving critical attacks - 35% when equipped with Light Armor. Spd. and P. Skill Critical Rate change depending on DEX. STR + 2. -->
<table name="#pDef"> 1506 1645 1817 1959 2196 2279 2365 2455 2558 2655 </table>
<icon>icon.skill10752</icon>
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType>
@@ -594,7 +604,6 @@
<skill id="10754" toLevel="10" name="Superior Survival Ability">
<!-- Glory Days confirmed -->
<!-- Speed + 17, Weight Limit + 51%, and Terrain Damage - 30%. STR + 2. When inflicting a critical during, Survival Movement is triggered. -->
<table name="#runSpd"> 17 18 19 20 22 23 24 25 26 27 </table>
<icon>icon.skill0295</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
@@ -653,7 +662,6 @@
<skill id="10755" toLevel="10" name="Superior Mental Attack Resistance">
<!-- Glory Days confirmed -->
<!-- Resistance + 20% to Hold/Sleep/Paralysis/Mental Attacks/Poison/Bleed/Stun. STR + 2. In addition, has a 10% chance of reflecting P./M. abnormal states back to the attacker. -->
<table name="#res"> 20 22 24 26 30 32 34 36 38 40 </table>
<icon>icon.skill10005</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -774,7 +782,6 @@
<skill id="10756" toLevel="10" name="Superior Critical Arrow">
<!-- Glory Days confirmed -->
<!-- p. Critical Rate + 25%, and P. Critical Damage + 5%, Skill Mastery rate + 1000%. STR + 2. -->
<table name="#cAtk"> 1.05 1.06 1.07 1.08 1.1 1.12 1.14 1.16 1.18 1.20 </table>
<icon>icon.skill10756</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -823,15 +830,16 @@
<skill id="10757" toLevel="4" name="Dead Eye Stance">
<!-- Can't be Glory Days confirmed, was toggle -->
<!-- For 30 min., P. Atk. + 10%, and skill power + 5% when equipped with a bow or crossbow. -->
<table name="#pAtk"> 1.10 1.12 1.15 1.20 </table>
<table name="#physicalSkillPower"> 1.05 1.06 1.07 1.10 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="4">1800</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{1800 + subIndex * 90}</value>
</abnormalTime>
<abnormalType>SHOOTING_STANCE</abnormalType>
<icon>icon.skill10757</icon>
<operateType>A2</operateType>
@@ -879,20 +887,33 @@
<item> TWOHANDCROSSBOW</item>
</weaponType>
</effect>
<effect name="PhysicalDefence" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10758" toLevel="4" name="Rapid Fire Stance">
<!-- Can't be Glory Days confirmed, was toggle -->
<!-- For 30 min., P. Atk. + 10% and P. Skill Cooldown - 5% when a bow or crossbow is equipped. -->
<table name="#pAtk"> 1.10 1.12 1.15 1.20 </table>
<table name="#pReuse"> 0.95 0.94 0.93 0.90 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="4">1800</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{1800 + subIndex * 90}</value>
</abnormalTime>
<abnormalType>SHOOTING_STANCE</abnormalType>
<icon>icon.skill10758</icon>
<operateType>A2</operateType>
@@ -941,20 +962,33 @@
<item> TWOHANDCROSSBOW</item>
</weaponType>
</effect>
<effect name="PhysicalDefence" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10759" toLevel="4" name="Sniper Stance">
<!-- Can't be Glory Days confirmed, was toggle -->
<!-- For 30 min., P. Atk. + 10% and Atk. Spd. + 5% when a bow or crossbow is equipped. -->
<table name="#pAtk"> 1.10 1.12 1.15 1.20 </table>
<table name="#pAtkSpd"> 1.05 1.06 1.07 1.10 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="4">1800</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{1800 + subIndex * 90}</value>
</abnormalTime>
<abnormalType>SHOOTING_STANCE</abnormalType>
<icon>icon.skill10759</icon>
<operateType>A2</operateType>
@@ -1002,12 +1036,23 @@
<item> TWOHANDCROSSBOW</item>
</weaponType>
</effect>
<effect name="PhysicalDefence" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10760" toLevel="11" name="Tornado Shot">
<!-- Glory Days confirmed -->
<!-- Attacks target with 20814 Power added to P. Atk. Requires a bow or crossbow to be equipped. Over-hit. Critical. -->
<table name="#power"> 20814 21546 23011 24476 25941 27406 28871 30336 33258 34786 36314 </table>
<icon>icon.skill10760</icon>
<operateType>A1</operateType>
<mpConsume>
@@ -1101,21 +1146,31 @@
<value level="9">33258</value>
<value level="10">34786</value>
<value level="11">36314</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<overHit>true</overHit>
<criticalChance>5</criticalChance>
<criticalChance>
<value fromLevel="1" toLevel="11">5</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="11">1</value>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{0.99 - 0.006 * (subIndex - 1)}</value>
</pDefMod>
</effect>
</effects>
</skill>
<skill id="10761" toLevel="11" name="Bow Strike">
<!-- Glory Days confirmed -->
<!-- Knocks back frontal enemies. Attacks target with 2681 Power added to P. Atk. Requires a bow or crossbow to be equipped. Over-hit. Critical. -->
<table name="#power"> 2681 2771 2952 3133 3313 3494 3675 3855 4063 4239 4415 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>
<value fromLevel="7" toLevel="11">200</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</activateRate>
<lvlBonusRate>20</lvlBonusRate>
<icon>icon.skill10761</icon>
<operateType>A2</operateType>
@@ -1146,7 +1201,7 @@
<value level="10">80</value>
<value level="11">83</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1200</hitTime>
@@ -1194,6 +1249,7 @@
<value level="9">4063</value>
<value level="10">4239</value>
<value level="11">4415</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<overHit>true</overHit>
<criticalChance>5</criticalChance>
@@ -1215,7 +1271,6 @@
<skill id="10762" toLevel="11" name="Quick Shot">
<!-- Glory Days confirmed -->
<!-- Attacks target with 19477 Power added to P. Atk. Requires a bow or crossbow to be equipped. Over-hit. Critical. -->
<table name="#power"> 22183 24401 26619 28837 31055 33273 35491 37709 39249 41163 43077 </table>
<icon>icon.skill10762</icon>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -1245,7 +1300,7 @@
<value level="10">105</value>
<value level="11">108</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<castRange>1100</castRange>
<effectRange>1500</effectRange>
<hitTime>1800</hitTime>
@@ -1278,7 +1333,6 @@
</conditions>
<effects>
<effect name="PhysicalAttack">
<!-- Disregards 30% of the target's P. Def -->
<power>
<value level="1">22183</value>
<value level="2">24401</value>
@@ -1291,9 +1345,16 @@
<value level="9">39249</value>
<value level="10">41163</value>
<value level="11">43077</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<criticalChance>5</criticalChance>
<pDefMod>0.70</pDefMod>
<criticalChance>
<value fromLevel="1" toLevel="11">5</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="11">0.7</value>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{0.69 - 0.006 * (subIndex - 1)}</value>
</pDefMod>
<overHit>true</overHit>
</effect>
</effects>
@@ -1301,10 +1362,9 @@
<skill id="10763" toLevel="11" name="Pinpoint Shot">
<!-- Glory Days confirmed -->
<!-- Aims for target's weak points to attack with 32463 Power added to P. Atk. Disregards 30% of target's P. Def. Requires a bow or crossbow to be equipped. Over-hit. Critical. Half-kill. -->
<table name="#power"> 32463 34086 37332 40578 43824 47070 50316 53562 56259 59003 61747 </table>
<icon>icon.skill10763</icon>
<operateType>A1</operateType>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
@@ -1376,9 +1436,16 @@
<value level="9">56259</value>
<value level="10">59003</value>
<value level="11">61747</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<criticalChance>10</criticalChance>
<pDefMod>0.7</pDefMod>
<criticalChance>
<value fromLevel="1" toLevel="11">10</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="11">0.7</value>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{0.69 - 0.006 * (subIndex - 1)}</value>
</pDefMod>
<overHit>true</overHit>
</effect>
<effect name="Lethal">
@@ -1529,14 +1596,16 @@
<skill id="10769" toLevel="9" name="Impact Shot">
<!-- Glory Days confirmed -->
<!-- Fires an arrow at the enemy with 19867 Power added to P. Atk. Stuns the enemy for 5 seconds. Requires a bow or crossbow to be equipped. Over-hit. -->
<table name="#power"> 24834 28557 32280 36003 39726 42208 43724 45734 47744 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>90</activateRate>
<activateRate>
<value fromLevel="1" toLevel="9">90</value>
<value fromLevel="4" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
@@ -1605,7 +1674,12 @@
<value level="7">43724</value>
<value level="8">45734</value>
<value level="9">47744</value>
<value fromLevel="4" toLevel="9" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<criticalChance>
<value fromLevel="1" toLevel="9">5</value>
<value fromLevel="4" toLevel="9" fromSubLevel="3001" toSubLevel="3030">{base + base / 100 * subIndex}</value>
</criticalChance>
<overHit>true</overHit>
</effect>
<effect name="BlockActions">
@@ -1620,9 +1694,12 @@
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
<activateRate>90</activateRate>
<activateRate>
<value fromLevel="1" toLevel="11">90</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
@@ -1699,9 +1776,13 @@
<value level="9">45432</value>
<value level="10">47520</value>
<value level="11">49608</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<overHit>true</overHit>
<criticalChance>5</criticalChance>
<criticalChance>
<value fromLevel="1" toLevel="11">5</value>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{base + base / 100 * subIndex}</value>
</criticalChance>
</effect>
<effect name="KnockBack">
<speed>500</speed>
@@ -1715,7 +1796,6 @@
<skill id="10771" toLevel="11" name="Multiple Arrow">
<!-- Glory Days confirmed -->
<!-- Attacks frontal enemies with 23391 Power added to P. Atk. Requires a bow or crossbow to be equipped. Over-hit. Critical. -->
<table name="#power"> 23391 25018 26645 28272 29900 31527 33154 34781 35966 37720 39474 </table>
<icon>icon.skill10771</icon>
<operateType>A1</operateType>
<affectLimit>5-12</affectLimit>
@@ -1748,7 +1828,7 @@
<value level="10">163</value>
<value level="11">167</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<castRange>1100</castRange>
<effectRange>1500</effectRange>
<hitTime>2900</hitTime>
@@ -1795,16 +1875,23 @@
<value level="9">35966</value>
<value level="10">37720</value>
<value level="11">39474</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<overHit>true</overHit>
<criticalChance>5</criticalChance>
<criticalChance>
<value fromLevel="1" toLevel="11">5</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="11">1</value>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{0.99 - 0.006 * (subIndex - 1)}</value>
</pDefMod>
</effect>
</effects>
</skill>
<skill id="10772" toLevel="11" name="Heavy Arrow Rain">
<!-- Glory Days confirmed -->
<!-- Showers the enemy and nearby enemies with a rain of arrows, to inflict damage with 22526 damage added to P. Atk. Requires a bow or crossbow to be equipped. Over-hit. Critical. -->
<table name="#power"> 22526 23310 24879 26448 28017 29586 31155 32724 33772 35526 37280 </table>
<icon>icon.skill10772</icon>
<operateType>A1</operateType>
<affectLimit>5-12</affectLimit>
@@ -1836,7 +1923,7 @@
<value level="10">164</value>
<value level="11">169</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<castRange>1100</castRange>
<effectRange>1500</effectRange>
<hitTime>2900</hitTime>
@@ -1882,9 +1969,17 @@
<value level="9">33772</value>
<value level="10">35526</value>
<value level="11">37280</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<overHit>true</overHit>
<criticalChance>5</criticalChance>
<criticalChance>
<value fromLevel="1" toLevel="11">5</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="11">1</value>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{0.99 - 0.006 * (subIndex - 1)}</value>
</pDefMod>
</effect>
</effects>
</skill>
@@ -1921,7 +2016,6 @@
<skill id="10774" toLevel="4" name="Quick Evasion">
<!-- Glory Days confirmed -->
<!-- Momentarily teleports 300 backward. -->
<table name="#range"> 300 350 400 450 </table>
<icon>icon.skill10774</icon>
<operateType>DA3</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -1942,6 +2036,7 @@
<value level="2">350</value>
<value level="3">400</value>
<value level="4">450</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{base + 10 * subIndex}</value>
</castRange>
<effectRange>
<value level="1">1000</value>
@@ -1968,20 +2063,6 @@
</range>
</condition>
</conditions>
<startEffects>
<effect name="Blink">
<!-- Teleport to Back -->
<flyType>WARP_BACK</flyType>
<animationSpeed>333</animationSpeed>
<angle>0</angle>
<range>
<value level="1">300</value>
<value level="2">350</value>
<value level="3">400</value>
<value level="4">450</value>
</range>
</effect>
</startEffects>
</skill>
<skill id="10775" toLevel="6" name="Confusion Decoy">
<!-- Glory Days confirmed -->
@@ -2016,15 +2097,85 @@
<npcId>13328</npcId>
<npcCount>1</npcCount>
</effect>
<effect name="Heal" fromLevel="2" toLevel="6" fromSubLevel="1001" toSubLevel="1030">
<power>
<value fromLevel="2" toLevel="6" fromSubLevel="1001" toSubLevel="1001">1936</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1002" toSubLevel="1002">2072</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1003" toSubLevel="1003">2207</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1004" toSubLevel="1004">2342</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1005" toSubLevel="1005">2477</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1006" toSubLevel="1006">2612</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1007" toSubLevel="1007">2747</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1008" toSubLevel="1008">2882</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1009" toSubLevel="1009">3017</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1010" toSubLevel="1010">3152</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1011" toSubLevel="1011">3288</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1012" toSubLevel="1012">3423</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1013" toSubLevel="1013">3558</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1014" toSubLevel="1014">3693</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1015" toSubLevel="1015">3828</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1016" toSubLevel="1016">3964</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1017" toSubLevel="1017">4099</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1018" toSubLevel="1018">4234</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1019" toSubLevel="1019">4369</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1020" toSubLevel="1020">4504</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1021" toSubLevel="1021">4594</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1022" toSubLevel="1022">4684</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1023" toSubLevel="1023">4774</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1024" toSubLevel="1024">4864</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1025" toSubLevel="1025">4955</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1026" toSubLevel="1026">5044</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1027" toSubLevel="1027">5135</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1028" toSubLevel="1028">5224</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1029" toSubLevel="1029">5315</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1030" toSubLevel="1030">5405</value>
</power>
</effect>
<effect name="CpHeal" fromLevel="2" toLevel="6" fromSubLevel="2001" toSubLevel="2030">
<power>
<value fromLevel="2" toLevel="6" fromSubLevel="2001" toSubLevel="2001">2421</value>
<value fromLevel="2" toLevel="6" fromSubLevel="2002" toSubLevel="2002">2590</value>
<value fromLevel="2" toLevel="6" fromSubLevel="2003" toSubLevel="2003">2759</value>
<value fromLevel="2" toLevel="6" fromSubLevel="2004" toSubLevel="2004">2928</value>
<value fromLevel="2" toLevel="6" fromSubLevel="2005" toSubLevel="2005">3097</value>
<value fromLevel="2" toLevel="6" fromSubLevel="2006" toSubLevel="2006">3265</value>
<value fromLevel="2" toLevel="6" fromSubLevel="2007" toSubLevel="2007">3434</value>
<value fromLevel="2" toLevel="6" fromSubLevel="2008" toSubLevel="2008">3603</value>
<value fromLevel="2" toLevel="6" fromSubLevel="2009" toSubLevel="2009">3772</value>
<value fromLevel="2" toLevel="6" fromSubLevel="2010" toSubLevel="2010">3941</value>
<value fromLevel="2" toLevel="6" fromSubLevel="2011" toSubLevel="2011">4110</value>
<value fromLevel="2" toLevel="6" fromSubLevel="2012" toSubLevel="2012">4279</value>
<value fromLevel="2" toLevel="6" fromSubLevel="2013" toSubLevel="2013">4448</value>
<value fromLevel="2" toLevel="6" fromSubLevel="2014" toSubLevel="2014">4617</value>
<value fromLevel="2" toLevel="6" fromSubLevel="2015" toSubLevel="2015">4786</value>
<value fromLevel="2" toLevel="6" fromSubLevel="2016" toSubLevel="2016">4955</value>
<value fromLevel="2" toLevel="6" fromSubLevel="2017" toSubLevel="2017">5124</value>
<value fromLevel="2" toLevel="6" fromSubLevel="2018" toSubLevel="2018">5293</value>
<value fromLevel="2" toLevel="6" fromSubLevel="2019" toSubLevel="2019">5462</value>
<value fromLevel="2" toLevel="6" fromSubLevel="2020" toSubLevel="2020">5631</value>
<value fromLevel="2" toLevel="6" fromSubLevel="2021" toSubLevel="2021">5743</value>
<value fromLevel="2" toLevel="6" fromSubLevel="2022" toSubLevel="2022">5856</value>
<value fromLevel="2" toLevel="6" fromSubLevel="2023" toSubLevel="2023">5968</value>
<value fromLevel="2" toLevel="6" fromSubLevel="2024" toSubLevel="2024">6081</value>
<value fromLevel="2" toLevel="6" fromSubLevel="2025" toSubLevel="2025">6194</value>
<value fromLevel="2" toLevel="6" fromSubLevel="2026" toSubLevel="2026">6306</value>
<value fromLevel="2" toLevel="6" fromSubLevel="2027" toSubLevel="2027">6419</value>
<value fromLevel="2" toLevel="6" fromSubLevel="2028" toSubLevel="2028">6531</value>
<value fromLevel="2" toLevel="6" fromSubLevel="2029" toSubLevel="2029">6644</value>
<value fromLevel="2" toLevel="6" fromSubLevel="2030" toSubLevel="2030">6757</value>
</power>
</effect>
</effects>
</skill>
<skill id="10776" toLevel="4" name="Final Ultimate Escape">
<!-- Glory Days confirmed -->
<!-- For 30 sec., P. Evasion + 60, M. Evasion + 60, M. Def. + 20%, Debuff Resistance + 95%, and P. Skill Evasion Rate + 80%. -->
<table name="#evas"> 60 70 80 90 </table>
<table name="#pSkillEvas"> 80 85 90 95 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="4">30</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>AVOID_UP_SPECIAL</abnormalType>
<icon>icon.skill10776</icon>
<magicCriticalRate>5</magicCriticalRate>
@@ -2086,6 +2237,12 @@
<amount>-95</amount>
<slot>BUFF</slot>
</effect>
<effect name="PAtk" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10777" toLevel="4" name="Lure Shot">
@@ -2164,7 +2321,11 @@
<!-- Glory Days confirmed -->
<!-- For 30 sec., Atk. Spd. + 20% when equipped with a bow/crossbow. -->
<abnormalLvl>4</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="4">30</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>SNIPE</abnormalType>
<icon>icon.skill10779</icon>
<operateType>A2</operateType>
@@ -2205,16 +2366,30 @@
<item>TWOHANDCROSSBOW</item>
</weaponType>
</effect>
<effect name="PhysicalDefence" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10780" toLevel="9" name="Slow Shot">
<!-- Glory Days confirmed -->
<!-- Attacks target with 9338 Power added to P. Atk. For 10 sec., Speed - 70. Requires a bow or crossbow to be equipped. -->
<table name="#power"> 23860 25053 28632 32211 35790 39369 42001 43930 45960 </table>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>40</activateRate>
<activateRate>
<value fromLevel="1" toLevel="9">40</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</activateRate>
<basicProperty>MAGIC</basicProperty>
<icon>icon.skill10780</icon>
<lvlBonusRate>20</lvlBonusRate>
@@ -2242,7 +2417,7 @@
<value level="8">126</value>
<value level="9">131</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<castRange>1100</castRange>
<effectRange>1500</effectRange>
<hitTime>2100</hitTime>
@@ -2284,8 +2459,12 @@
<value level="7">42001</value>
<value level="8">43930</value>
<value level="9">45960</value>
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<criticalChance>5</criticalChance>
<criticalChance>
<value fromLevel="1" toLevel="11">5</value>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{base + base / 100 * subIndex}</value>
</criticalChance>
</effect>
<effect name="Speed">
<amount>-70</amount>
@@ -2337,7 +2516,16 @@
<value level="2">56558</value>
<value level="3">59316</value>
<value level="4">62074</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<criticalChance>
<value fromLevel="1" toLevel="4">5</value>
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="4">1</value>
<value fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{0.99 - 0.006 * (subIndex - 1)}</value>
</pDefMod>
</effect>
</effects>
</skill>
@@ -2382,11 +2570,12 @@
<skill id="10783" toLevel="4" name="Mind's Eye">
<!-- Glory Days confirmed -->
<!-- For 1 minute, opens the eye of infinity to increase Accuracy + 25, Critical Rate + 200, and Critical Damage + 70%. -->
<table name="#accCombat"> 25 30 35 40 </table>
<table name="#rCrit"> 200 220 240 250 </table>
<table name="#cAtk"> 1.7 1.9 2.1 2.3 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="4">60</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>POSSESSION</abnormalType>
<icon>icon.skill10783</icon>
<operateType>A2</operateType>
@@ -2441,6 +2630,12 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{2 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10784" toLevel="1" name="Camouflage">
@@ -2448,7 +2643,11 @@
<!-- For 30 sec., blends into the environment and hides. Decreases Speed by 30%. -->
<icon>icon.skill10784</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="4">30</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>HIDE</abnormalType>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
<operateType>A2</operateType>
@@ -2470,15 +2669,14 @@
<effect name="Hide">
</effect>
<effect name="Speed">
<amount>-30</amount>
<mode>PER</mode>
<amount>-100</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="10785" toLevel="5" name="Flare">
<!-- Glory Days confirmed -->
<!-- Fires a Flare to reveal nearby hiding enemies or traps. Requires a bow or crossbow to be equipped. -->
<table name="#slot"> NONE NONE HIDE HIDE HIDE </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value level="1">0</value>
@@ -2526,14 +2724,8 @@
<effect name="DispelBySlot">
<dispel>HIDE,9</dispel>
</effect>
<effect name="BlockAbnormalSlot">
<slot>
<value level="1">NONE</value>
<value level="2">NONE</value>
<value level="3">HIDE</value>
<value level="4">HIDE</value>
<value level="5">HIDE</value>
</slot>
<effect name="BlockAbnormalSlot" fromLevel="3" toLevel="5">
<slot>HIDE</slot>
</effect>
</effects>
</skill>
@@ -2836,6 +3028,18 @@
<mode>DIFF</mode>
</effect>
<effect name="Untargetable" />
<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10794" toLevel="8" name="Thunder Flight">
@@ -2854,11 +3058,10 @@
<value level="7">97</value>
<value level="8">99</value>
</magicLvl>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<operateType>DA1</operateType>
<castRange>400</castRange>
<effectRange>600</effectRange>
<flyType>CHARGE</flyType>
<hitTime>800</hitTime>
<coolTime>750</coolTime>
<effectPoint>
@@ -2880,9 +3083,6 @@
<distance>200</distance>
</condition>
</conditions>
<effects>
<effect name="EnemyCharge" />
</effects>
</skill>
<skill id="10795" toLevel="1" name="Thunder Purity">
<!-- Updated to IO -->
@@ -2959,7 +3159,6 @@
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Hurls feathers toward the enemy. -->
<table name="#power"> 5555 5787 6029 6280 6541 6813 7095 7389 </table>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<icon>icon.skill6044</icon>
@@ -3022,8 +3221,6 @@
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Attacks the enemy with sharp talon to inflict bleed. -->
<table name="#power"> 2796 2912 3034 3160 3291 3427 3569 3717 </table>
<table name="#dot"> 71 72 73 74 75 76 77 78 </table>
<icon>icon.skill0096</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>15</abnormalTime>
@@ -3055,7 +3252,7 @@
<value level="7">86</value>
<value level="8">86</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<castRange>40</castRange>
<effectRange>400</effectRange>
<hitTime>1080</hitTime>
@@ -3106,7 +3303,6 @@
<skill id="10799" toLevel="10" name="Superior M. Def.">
<!-- Glory Days confirmed -->
<!-- M. Def. + 776, and M. Def. + 25%. STR + 2. -->
<table name="#mDef"> 776 878 993 1097 1237 1299 1365 1434 1507 1583 </table>
<icon>icon.skill10004</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -3,7 +3,6 @@
<skill id="10800" toLevel="10" name="Superior Elemental Resistance">
<!-- Glory Days confirmed -->
<!-- STR + 2 and Fire/Water/Wind/Earth Resistance + 20. -->
<table name="#res"> 20 22 24 26 30 32 34 36 38 40 </table>
<icon>icon.skill10044</icon>
<operateType>P</operateType>
<magicLvl>
@@ -90,13 +89,14 @@
<!-- Glory Days confirmed -->
<!-- Decreases target's Bow/Crossbow Resistance by 40% and M. Def. by 5%. -->
<!-- TODO : Should cancel upon strike, guess there is a trigger on damage to add -->
<table name="#mDef"> 0.95 0.90 0.85 0.80 0.75 0.75 0.75 0.75 </table>
<table name="#trait"> -40 -45 -50 -55 -60 -60 -60 -60 </table>
<abnormalLvl>4</abnormalLvl>
<abnormalTime>15</abnormalTime> <!-- Confirm duration, GDL = 20 -->
<abnormalType>REAL_TARGET</abnormalType>
<abnormalVisualEffect>REAL_TARGET</abnormalVisualEffect>
<activateRate>100</activateRate>
<activateRate>
<value fromLevel="1" toLevel="8">100</value>
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<icon>icon.skill10801</icon>
<operateType>A2</operateType>
<magicLvl>
@@ -194,18 +194,32 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="4" toLevel="8" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="10802" toLevel="4" name="Mass Bullseye">
<!-- Glory Days confirmed -->
<!-- Decreases target's and nearby enemies' Bow/Crossbow Resistance by 60% and M. Def. by 25%. After a certain time, target explodes, suffering heavy damage. -->
<!-- TODO : Should cancel upon strike, guess there is a trigger on damage to add -->
<table name="#triggerLvl"> 1 2 3 4 </table>
<abnormalLvl>4</abnormalLvl>
<abnormalTime>15</abnormalTime> <!-- Confirm duration, GDL = 20 -->
<abnormalType>REAL_TARGET</abnormalType>
<abnormalVisualEffect>REAL_TARGET</abnormalVisualEffect>
<activateRate>100</activateRate>
<activateRate>
<value fromLevel="1" toLevel="4">100</value>
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>400</affectRange>
<icon>icon.skill10782</icon>
@@ -240,11 +254,22 @@
<amount>-25</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="1" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
<endEffects>
<effect name="CallSkill">
<!-- Bullseye -->
<skillId>10804</skillId>
<skillId>10804</skillId> <!-- Bullseye -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
@@ -257,7 +282,6 @@
<skill id="10803" toLevel="4" name="Time Bomb">
<!-- Glory Days confirmed -->
<!-- Boom! -->
<table name="#power"> 30000 33546 35088 36630 </table>
<icon>icon.skill0099</icon>
<operateType>A1</operateType>
<rideState>NONE</rideState>
@@ -282,7 +306,6 @@
<skill id="10804" toLevel="4" name="Bullseye">
<!-- Glory Days confirmed -->
<!-- Boom! -->
<table name="#power"> 30000 33546 35088 36630</table>
<icon>icon.skill0099</icon>
<operateType>A1</operateType>
<rideState>NONE</rideState>
@@ -326,6 +349,7 @@
<value level="2">600</value>
<value level="3">700</value>
<value level="4">800</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{base + 10 * subIndex}</value>
</castRange>
<effectRange>
<value level="1">1000</value>
@@ -354,20 +378,6 @@
</range>
</condition>
</conditions>
<selfEffects>
<effect name="Blink">
<!-- Teleport to Front -->
<flyType>CHARGE</flyType>
<animationSpeed>333</animationSpeed>
<angle>180</angle>
<range>
<value level="1">500</value>
<value level="2">600</value>
<value level="3">700</value>
<value level="4">800</value>
</range>
</effect>
</selfEffects>
</skill>
<skill id="10806" toLevel="4" name="Frost Trap">
<!-- Glory Days confirmed -->
@@ -501,14 +511,16 @@
</skill>
<skill id="10810" toLevel="4" name="Sniping">
<!-- For 30 minutes when a bow or crossbow is equipped, P. Atk. + 5%, Atk. Spd. + 5%, and P. Def./M. Def. + 5%. -->
<table name="#bonus"> 1.05 1.06 1.07 1.1 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="4">1800</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{1800 + subIndex * 90}</value>
</abnormalTime>
<!-- TODO: abnormalType -->
<effectPoint>687</effectPoint>
<icon>icon.skill11870</icon>
@@ -577,11 +589,22 @@
<item> TWOHANDCROSSBOW</item>
</weaponType>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10811" toLevel="4" name="Superior Hawk Mastery">
<!-- P. Atk. + 5% when equipped with a bow or crossbow. -->
<table name="#pAtk"> 1.05 1.06 1.07 1.1 </table>
<icon>icon.skill10811</icon>
<magicLvl>
<value level="1">85</value>
@@ -608,7 +631,6 @@
</effects>
</skill>
<skill id="10812" toLevel="3" name="Sneak Shot">
<table name="#power"> 29176 30726 32277 </table>
<!-- AUTO GENERATED SKILL -->
<!-- NOT USED ANYMORE ? -->
<!-- Attacks distant target with 29176 Power added to P. Atk. Inflicts Stun when attacking from behind. Requires a bow/crossbow. Over-hit. Critical. -->
@@ -648,7 +670,10 @@
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="4">1800</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{1800 + subIndex * 90}</value>
</abnormalTime>
<!-- TODO: abnormalType -->
<icon>icon.skill11871</icon>
<magicLvl>
@@ -714,6 +739,18 @@
<item> TWOHANDCROSSBOW</item>
</weaponType>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10857" toLevel="4" name="Superior Speed Mastery">
@@ -2,15 +2,16 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10903" toLevel="4" name="Hawk Eye">
<!-- For 30 minutes when a bow or crossbow is equipped, P. Atk. + 5%, Skill Power + 5%, and received M. Critical Damage - 5%. -->
<table name="#defCritRate"> 0.95 0.93 0.9 0.85 </table>
<table name="#power"> 1.05 1.06 1.07 1.1 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="4">1800</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{1800 + subIndex * 90}</value>
</abnormalTime>
<!-- TODO: abnormalType -->
<icon>icon.skill11872</icon>
<operateType>A2</operateType>
@@ -72,11 +73,22 @@
<item> CROSSBOW</item>
</weaponType>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10904" toLevel="4" name="Superior Skill Mastery">
<!-- Skill power + 5%. -->
<table name="#physicalSkillPower"> 1.05 1.06 1.07 1.1 </table>
<icon>icon.skill11874</icon>
<magicLvl>
<value level="1">85</value>
@@ -145,7 +157,10 @@
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="4">1800</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{1800 + subIndex * 90}</value>
</abnormalTime>
<!-- TODO: abnormalType -->
<icon>icon.skill11873</icon>
<operateType>A2</operateType>
@@ -233,11 +248,22 @@
<item> CROSSBOW</item>
</weaponType>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10951" toLevel="4" name="Superior Instinct Mastery">
<!-- PvP damage + 5%, and P. Atk. + 5% when equipped with a crossbow. -->
<table name="#power"> 1.05 1.07 1.1 1.15 </table>
<icon>icon.skill10951</icon>
<magicLvl>
<value level="1">85</value>
@@ -300,7 +326,11 @@
<skill id="10952" toLevel="1" name="Survival Instinct">
<!-- For 60 sec., increases P. Atk. by 40%, P. Def/M. Def. by 20%, and increases Max HP/CP by 20%. Consumes 5 Soulstones. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="1">60</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>POSSESSION</abnormalType>
<icon>icon.skill10952</icon>
<itemConsumeCount>5</itemConsumeCount>
@@ -334,12 +364,22 @@
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{2 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10953" toLevel="1" name="Hunting Instinct">
<!-- For 60 sec., increases Atk. Spd. by 20%, Skill Power by 20%, P. Skill Critical Rate by 40%, and Skill Critical Damage by 20%. Consumes 5 Soulstones. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="1">60</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>POSSESSION</abnormalType>
<icon>icon.skill10953</icon>
<itemConsumeCount>5</itemConsumeCount>
@@ -361,12 +401,22 @@
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{2 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10954" toLevel="1" name="Counter Instinct">
<!-- For 60 sec., increases Skill Power by 40%, P. Skill Critical Rate by 20%, and Skill Critical Damage by 40%. Consumes 5 Soulstones. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="1">60</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>POSSESSION</abnormalType>
<icon>icon.skill10954</icon>
<itemConsumeCount>5</itemConsumeCount>
@@ -384,12 +434,22 @@
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{2 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10955" toLevel="1" name="Bloody Instinct">
<!-- For 60 sec., increases PvP Damage by 20%, and Skill Power by 20%. Consumes 5 Soulstones. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="1">60</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>POSSESSION</abnormalType>
<icon>icon.skill10955</icon>
<itemConsumeCount>5</itemConsumeCount>
@@ -415,10 +475,16 @@
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<effect name="PvpMagicalSkillDamageBonus">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{2 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10956" toLevel="1" name="Divine Expansion">
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -27,7 +27,6 @@
<skill id="11224" toLevel="4" name="Gloomy Soul">
<!-- Updated to IO -->
<!-- Instantly paralyzes nearby enemies for 3 sec. and decreases their heal amount by 20%. -->
<table name="#healAmount"> 0.80 0.70 0.60 0.50 </table>
<icon>icon.skill11868</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
@@ -71,10 +70,12 @@
<skill id="11225" toLevel="7" name="Physical Soul Barrier">
<!-- Updated to IO -->
<!-- For 20 sec., P. Def. + 5000. -->
<table name="#pDef"> 5000 5300 5600 6000 6400 6800 7300 </table>
<icon>icon.skill11869</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="7">20</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>PD_UP_SPECIAL</abnormalType> <!-- Guessed -->
<operateType>A2</operateType>
<targetType>SELF</targetType>
@@ -106,11 +107,16 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{2 * subIndex}</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11226" toLevel="4" name="Superior Wizardry">
<!-- M. Critical Rate + 5% and PvP damage + 5%. -->
<table name="#inc"> 1.05 1.06 1.07 1.10 </table>
<icon>icon.skill0945</icon>
<magicLvl>
<value level="1">85</value>
@@ -367,8 +373,6 @@
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- M. Atk. + 24%, additional M. Atk. + 1079, Casting Spd. + 23%, M. Critical Rate + 6. P. Atk. + 105%, Additional P. Atk. + 822, P. Accuracy + 4 when a dual blunt weapon is equipped. INT + 2. Depending on your INT, the Cooldown resets or the duration increases by 2 times. -->
<table name="#mAtk"> 1079 1252 1451 1633 1850 1963 2083 2210 2344 2478 </table>
<table name="#pAtk"> 822 953 1105 1244 1409 1495 1586 1683 1786 1894 </table>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
@@ -453,7 +457,6 @@
<skill id="11252" toLevel="10" name="Superior Robe Mastery">
<!-- Glory Days confirmed -->
<!-- INT + 2. Max HP + 4151, P. Def. + 845, and Casting Spd. + 5% when equipped with a Robe. -->
<table name="#pDef"> 1212 1330 1462 1576 1767 1833 1903 1975 2058 2136 </table>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
@@ -508,7 +511,6 @@
<skill id="11253" toLevel="10" name="Superior Magic Mastery">
<!-- Glory Days confirmed -->
<!-- M. Def. + 862, Magic Attack Resistance + 35%, Magic skill Cooldown - 25%, MP Consumption - 10%. INT +2 -->
<table name="#mDef"> 862 976 1104 1219 1374 1444 1517 1593 1674 1759 </table>
<skillType>BUFF</skillType>
<magicLvl>
<value level="1">85</value>
@@ -633,7 +635,6 @@
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Summons a fearless Cute Bear from the fairy dimension. Consumes 2 summon points. -->
<table name="#npcIds"> 14929 14947 14948 14949 14950 14951 14952 14953 </table>
<icon>icon.skill11256</icon>
<operateType>A1</operateType>
<magicLvl>
@@ -690,7 +691,6 @@
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Summons a dauntless Saber Tooth Cougar from the beast dimension. Consumes 2 summon points. -->
<table name="#npcIds"> 14930 14954 14955 14956 14957 14958 14959 14960 </table>
<icon>icon.skill11257</icon>
<operateType>A1</operateType>
<magicLvl>
@@ -747,7 +747,6 @@
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Summons a nefarious Grim Reaper from the demonic dimension. Consumes 2 summon points. -->
<table name="#npcIds"> 14931 14961 14962 14963 14964 14965 14966 14967 </table>
<icon>icon.skill11258</icon>
<operateType>A1</operateType>
<magicLvl>
@@ -820,7 +819,10 @@
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>MARK_DEBUF_B</abnormalType>
<activateRate>100</activateRate>
<activateRate>
<value fromLevel="1" toLevel="11">100</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</activateRate>
<basicProperty>NONE</basicProperty>
<operateType>A2</operateType>
<magicLvl>
@@ -894,6 +896,7 @@
<value level="9">117</value>
<value level="10">121</value>
<value level="11">125</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<ticks>1</ticks>
</effect>
@@ -923,9 +926,12 @@
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>MARK_DEBUF_A</abnormalType>
<activateRate>90</activateRate>
<activateRate>
<value fromLevel="1" toLevel="8">90</value>
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</activateRate>
<basicProperty>NONE</basicProperty>
<operateType>A3</operateType>
<operateType>A2</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">88</value>
@@ -988,6 +994,7 @@
<value level="6">117</value>
<value level="7">121</value>
<value level="8">125</value>
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<ticks>1</ticks>
</effect>
@@ -1010,7 +1017,10 @@
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>MARK_DEBUF_C</abnormalType>
<activateRate>90</activateRate>
<activateRate>
<value fromLevel="1" toLevel="9">90</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</activateRate>
<basicProperty>NONE</basicProperty>
<operateType>A2</operateType>
<magicLvl>
@@ -1071,6 +1081,7 @@
<value level="7">117</value>
<value level="8">121</value>
<value level="9">125</value>
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<ticks>1</ticks>
</effect>
@@ -1083,7 +1094,6 @@
<skill id="11262" toLevel="9" name="Mark of Trick">
<!-- Updated to IO -->
<!-- Carves a mark linked to the dupery dimension on target. For 10 seconds, decreases HP by 326 every second. Has a 25% of causing target to fail to use a skill. -->
<table name="#power"> 85 87 93 99 105 111 117 121 125 </table>
<icon>icon.skill11262</icon>
<abnormalLvl>
<value level="1">1</value>
@@ -1098,7 +1108,10 @@
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>MARK_DEBUF_D</abnormalType>
<activateRate>50</activateRate>
<activateRate>
<value fromLevel="1" toLevel="9">50</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</activateRate>
<basicProperty>NONE</basicProperty>
<operateType>A2</operateType>
<magicLvl>
@@ -1159,6 +1172,7 @@
<value level="7">117</value>
<value level="8">121</value>
<value level="9">125</value>
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<ticks>1</ticks>
</effect>
@@ -1172,7 +1186,6 @@
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Calls forth the fist of a Giant from the outer world to inflict powerful damage on target and nearby enemies with 147 power. -->
<table name="#power"> 147 151 156 160 164 168 172 198 204 210 </table>
<icon>icon.skill11263</icon>
<operateType>A1</operateType>
<affectRange>200</affectRange>
@@ -1200,7 +1213,10 @@
<value level="9">306</value>
<value level="10">316</value>
</mpConsume>
<castRange>600</castRange>
<castRange>
<value fromLevel="1" toLevel="9">600</value>
<value fromLevel="6" toLevel="9" fromSubLevel="3001" toSubLevel="3030">{base + 10 * subIndex}</value>
</castRange>
<hitTime>2560</hitTime>
<coolTime>500</coolTime>
<reuseDelay>15000</reuseDelay>
@@ -1217,7 +1233,10 @@
<value level="10">-709</value>
</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicCriticalRate>
<value fromLevel="1" toLevel="9">5</value>
<value fromLevel="6" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</magicCriticalRate>
<hitCancelTime>3</hitCancelTime>
<effectRange>1100</effectRange>
<affectLimit>5-12</affectLimit>
@@ -1238,6 +1257,30 @@
<value level="8">198</value>
<value level="9">204</value>
<value level="10">210</value>
<value fromLevel="6" toLevel="9" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
<value fromLevel="6" toLevel="9" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
<value fromLevel="6" toLevel="9" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
<value fromLevel="6" toLevel="9" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
<value fromLevel="6" toLevel="9" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
<value fromLevel="6" toLevel="9" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
<value fromLevel="6" toLevel="9" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
<value fromLevel="6" toLevel="9" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
<value fromLevel="6" toLevel="9" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
<value fromLevel="6" toLevel="9" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
<value fromLevel="6" toLevel="9" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 * (subIndex - 16))}</value>
<value fromLevel="6" toLevel="9" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
<value fromLevel="6" toLevel="9" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
<value fromLevel="6" toLevel="9" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
<value fromLevel="6" toLevel="9" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
<value fromLevel="6" toLevel="9" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
<value fromLevel="6" toLevel="9" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
<value fromLevel="6" toLevel="9" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
<value fromLevel="6" toLevel="9" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
<value fromLevel="6" toLevel="9" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
<value fromLevel="6" toLevel="9" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
<value fromLevel="6" toLevel="9" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
<value fromLevel="6" toLevel="9" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
<value fromLevel="6" toLevel="9" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
</power>
</effect>
</effects>
@@ -1282,6 +1325,7 @@
<value level="2">210</value>
<value level="3">220</value>
<value level="4">230</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</amount>
<mode>DIFF</mode>
</effect>
@@ -1331,7 +1375,6 @@
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Summons a Death Gate. The summoned Death Gate continuously inflicts damage and Hold on nearby enemies. -->
<table name="#npcIds"> 14927 15200 15201 15202 </table>
<icon>icon.skill11266</icon>
<operateType>A1</operateType>
<magicLvl>
@@ -1386,6 +1429,7 @@
<value level="1">300</value>
<value level="2">420</value>
<value level="3">600</value>
<value fromLevel="2" toLevel="3" fromSubLevel="1001" toSubLevel="1030">{base + 15 * subIndex}</value>
</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<operateType>A2</operateType>
@@ -1437,6 +1481,18 @@
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk" fromLevel="2" toLevel="3" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="2" toLevel="3" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk" fromLevel="2" toLevel="3" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="2" toLevel="3" fromSubLevel="3001" toSubLevel="3030">{0.4 + 0.6 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11268" toLevel="11" name="Summon Avenging Cubic">
@@ -1503,7 +1559,6 @@
<skill id="11269" toLevel="7" name="Mass Servitor Heal">
<!-- Updated to IO -->
<!-- Consumes your MP to restore servitors' HP by 1308. -->
<table name="#heal"> 1308 1336 1358 1381 1733 1747 1761 </table>
<icon>icon.skill11269</icon>
<operateType>A1</operateType>
<magicLvl>
@@ -1546,6 +1601,7 @@
<value level="5">1733</value>
<value level="6">1747</value>
<value level="7">1761</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
</effect>
</effects>
@@ -1554,7 +1610,6 @@
<!-- Updated to IO -->
<!-- Transfers 70% of the damage received to your first summoned servitor. MP is continuously consumed according to your level. -->
<!-- TODO check if works only with first summoned. -->
<table name="#power"> 70 72 74 75 </table>
<icon>icon.skill11270</icon>
<operateType>T</operateType>
<magicLvl>
@@ -1654,6 +1709,30 @@
<value level="9">228</value> <!-- Guessed -->
<value level="10">233</value> <!-- Guessed -->
<value level="11">238</value> <!-- Guessed -->
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 * (subIndex - 16))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
</power>
<abnormalType>MARK_DEBUF_B</abnormalType>
</effect>
@@ -1670,6 +1749,30 @@
<value level="9">287</value> <!-- Guessed -->
<value level="10">294</value> <!-- Guessed -->
<value level="11">300</value> <!-- Guessed -->
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 * (subIndex - 16))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
</power>
<abnormalType>MARK_DEBUF_C</abnormalType>
</effect>
@@ -1686,6 +1789,30 @@
<value level="9">248</value> <!-- Guessed -->
<value level="10">254</value> <!-- Guessed -->
<value level="11">260</value> <!-- Guessed -->
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 * (subIndex - 16))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
</power>
<abnormalType>MARK_DEBUF_D</abnormalType>
</effect>
@@ -1697,7 +1824,10 @@
<icon>icon.skill11272</icon>
<operateType>A1</operateType>
<mpConsume>97</mpConsume>
<castRange>600</castRange>
<castRange>
<value fromLevel="1" toLevel="1">600</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + 10 * subIndex}</value>
</castRange>
<hitTime>1200</hitTime>
<coolTime>300</coolTime>
<reuseDelay>60000</reuseDelay>
@@ -1716,13 +1846,46 @@
</conditions>
<effects>
<effect name="BlinkSwap" />
<effect name="Heal" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
<power>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2001">1936</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2002" toSubLevel="2002">2072</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2003" toSubLevel="2003">2207</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2004" toSubLevel="2004">2342</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2005" toSubLevel="2005">2477</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2006" toSubLevel="2006">2612</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2007" toSubLevel="2007">2747</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2008" toSubLevel="2008">2882</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2009" toSubLevel="2009">3017</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2010" toSubLevel="2010">3152</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2011" toSubLevel="2011">3288</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2012" toSubLevel="2012">3423</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2013" toSubLevel="2013">3558</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2014" toSubLevel="2014">3693</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2015" toSubLevel="2015">3828</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2016" toSubLevel="2016">3964</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2017" toSubLevel="2017">4099</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2018" toSubLevel="2018">4234</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2019" toSubLevel="2019">4369</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2020" toSubLevel="2020">4504</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2021" toSubLevel="2021">4594</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2022" toSubLevel="2022">4684</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2023" toSubLevel="2023">4774</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2024" toSubLevel="2024">4864</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2025" toSubLevel="2025">4955</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2026" toSubLevel="2026">5044</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2027" toSubLevel="2027">5135</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2028" toSubLevel="2028">5224</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2029" toSubLevel="2029">5315</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2030" toSubLevel="2030">5405</value>
</power>
</effect>
</effects>
</skill>
<skill id="11273" toLevel="8" name="Exile">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Banishes target to another dimension. The exiled target becomes incapacitated and invincible to some attacks, skills, and debuffs. Decreases HP by 353 per second. -->
<table name="#dot"> 353 364 374 385 395 409 416 423 </table>
<icon>icon.skill11273</icon>
<abnormalLvl>
<value level="1">1</value>
@@ -1737,7 +1900,10 @@
<abnormalTime>10</abnormalTime>
<abnormalType>DEPORT</abnormalType>
<abnormalVisualEffect>DEPORT</abnormalVisualEffect>
<activateRate>90</activateRate>
<activateRate>
<value fromLevel="1" toLevel="8">90</value>
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<basicProperty>NONE</basicProperty>
<operateType>A2</operateType>
<trait>DEPORT</trait>
@@ -1797,6 +1963,7 @@
<value level="6">409</value>
<value level="7">416</value>
<value level="8">423</value>
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</power>
<ticks>1</ticks>
</effect>
@@ -1814,7 +1981,6 @@
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Becomes invincible with energy from your servitor. Increases HP Recovery Bonus while skill is in effect. Requires a servitor. -->
<table name="#regHp"> 1.2 1.3 1.4 1.5 </table>
<icon>icon.skill11274</icon>
<abnormalLvl>
<value level="1">1</value>
@@ -1827,6 +1993,7 @@
<value level="2">8</value>
<value level="3">10</value>
<value level="4">12</value>
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{base + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>INVINCIBILITY</abnormalType>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
@@ -1875,12 +2042,79 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="Heal" fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">
<power>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1001">1936</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1002" toSubLevel="1002">2072</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1003" toSubLevel="1003">2207</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1004" toSubLevel="1004">2342</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1005" toSubLevel="1005">2477</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1006" toSubLevel="1006">2612</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1007" toSubLevel="1007">2747</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1008" toSubLevel="1008">2882</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1009" toSubLevel="1009">3017</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1010" toSubLevel="1010">3152</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1011">3288</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1012" toSubLevel="1012">3423</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1013" toSubLevel="1013">3558</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1014" toSubLevel="1014">3693</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1015" toSubLevel="1015">3828</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1016" toSubLevel="1016">3964</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1017" toSubLevel="1017">4099</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1018" toSubLevel="1018">4234</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1019" toSubLevel="1019">4369</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1020" toSubLevel="1020">4504</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1021" toSubLevel="1021">4594</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1022" toSubLevel="1022">4684</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1023" toSubLevel="1023">4774</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1024" toSubLevel="1024">4864</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1025" toSubLevel="1025">4955</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1026" toSubLevel="1026">5044</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1027" toSubLevel="1027">5135</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1028" toSubLevel="1028">5224</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1029" toSubLevel="1029">5315</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1030" toSubLevel="1030">5405</value>
</power>
</effect>
<effect name="ManaHeal" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
<power>
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2001">532</value>
<value fromLevel="3" toLevel="4" fromSubLevel="2002" toSubLevel="2002">570</value>
<value fromLevel="3" toLevel="4" fromSubLevel="2003" toSubLevel="2003">607</value>
<value fromLevel="3" toLevel="4" fromSubLevel="2004" toSubLevel="2004">644</value>
<value fromLevel="3" toLevel="4" fromSubLevel="2005" toSubLevel="2005">681</value>
<value fromLevel="3" toLevel="4" fromSubLevel="2006" toSubLevel="2006">718</value>
<value fromLevel="3" toLevel="4" fromSubLevel="2007" toSubLevel="2007">756</value>
<value fromLevel="3" toLevel="4" fromSubLevel="2008" toSubLevel="2008">793</value>
<value fromLevel="3" toLevel="4" fromSubLevel="2009" toSubLevel="2009">830</value>
<value fromLevel="3" toLevel="4" fromSubLevel="2010" toSubLevel="2010">867</value>
<value fromLevel="3" toLevel="4" fromSubLevel="2011" toSubLevel="2011">904</value>
<value fromLevel="3" toLevel="4" fromSubLevel="2012" toSubLevel="2012">942</value>
<value fromLevel="3" toLevel="4" fromSubLevel="2013" toSubLevel="2013">979</value>
<value fromLevel="3" toLevel="4" fromSubLevel="2014" toSubLevel="2014">1016</value>
<value fromLevel="3" toLevel="4" fromSubLevel="2015" toSubLevel="2015">1053</value>
<value fromLevel="3" toLevel="4" fromSubLevel="2016" toSubLevel="2016">1090</value>
<value fromLevel="3" toLevel="4" fromSubLevel="2017" toSubLevel="2017">1128</value>
<value fromLevel="3" toLevel="4" fromSubLevel="2018" toSubLevel="2018">1165</value>
<value fromLevel="3" toLevel="4" fromSubLevel="2019" toSubLevel="2019">1202</value>
<value fromLevel="3" toLevel="4" fromSubLevel="2020" toSubLevel="2020">1240</value>
<value fromLevel="3" toLevel="4" fromSubLevel="2021" toSubLevel="2021">1264</value>
<value fromLevel="3" toLevel="4" fromSubLevel="2022" toSubLevel="2022">1289</value>
<value fromLevel="3" toLevel="4" fromSubLevel="2023" toSubLevel="2023">1314</value>
<value fromLevel="3" toLevel="4" fromSubLevel="2024" toSubLevel="2024">1339</value>
<value fromLevel="3" toLevel="4" fromSubLevel="2025" toSubLevel="2025">1363</value>
<value fromLevel="3" toLevel="4" fromSubLevel="2026" toSubLevel="2026">1389</value>
<value fromLevel="3" toLevel="4" fromSubLevel="2027" toSubLevel="2027">1413</value>
<value fromLevel="3" toLevel="4" fromSubLevel="2028" toSubLevel="2028">1438</value>
<value fromLevel="3" toLevel="4" fromSubLevel="2029" toSubLevel="2029">1463</value>
<value fromLevel="3" toLevel="4" fromSubLevel="2030" toSubLevel="2030">1488</value>
</power>
</effect>
</effects>
</skill>
<skill id="11275" toLevel="2" name="Mark Flare">
<!-- Glory Days confirmed -->
<!-- Inflicts powerful magic damage on target. -->
<table name="#power"> 100 150 </table>
<icon>icon.skill0003</icon>
<operateType>A1</operateType>
<mpConsume>
@@ -1918,9 +2152,16 @@
<!-- Glory Days confirmed -->
<!-- Binds target midair in another dimension. -->
<icon>icon.skill11276</icon>
<activateRate>100</activateRate>
<activateRate>
<value fromLevel="1" toLevel="6">100</value>
<value fromLevel="2" toLevel="6" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalType>AIRBIND</abnormalType>
<abnormalVisualEffect>AIRBIND</abnormalVisualEffect>
<basicProperty>NONE</basicProperty>
<operateType>CA2</operateType>
<operateType>A2</operateType>
<mpConsume>90</mpConsume>
<castRange>900</castRange>
<hitTime>10000</hitTime>
@@ -1938,18 +2179,42 @@
<value level="5">103</value>
<value level="6">105</value>
</magicLvl>
<channelingSkillId>11300</channelingSkillId>
<channelingTickInitialDelay>1200</channelingTickInitialDelay>
<channelingTickInterval>2000</channelingTickInterval>
<mpPerChanneling>15</mpPerChanneling>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic>
<isMagic>1</isMagic>
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckCrtEffect" />
</conditions>
<effects>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="BlockControl" />
<effect name="DefenceTrait">
<AIRBIND>100</AIRBIND>
<KNOCKBACK>100</KNOCKBACK>
<KNOCKDOWN>100</KNOCKDOWN>
<HOLD>100</HOLD>
<SLEEP>100</SLEEP>
<DERANGEMENT>100</DERANGEMENT>
<CHANGEBODY>100</CHANGEBODY>
<SHOCK>100</SHOCK>
</effect>
<effect name="PhysicalDefence" fromLevel="2" toLevel="6" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="2" toLevel="6" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="2" toLevel="6" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="2" toLevel="6" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11277" toLevel="4" name="Sense of Loyalty">
<!-- Glory Days confirmed -->
@@ -2052,7 +2317,7 @@
<value level="8">98</value>
<value level="9">99</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<castRange>50</castRange>
<hitTime>1560</hitTime>
<coolTime>500</coolTime>
@@ -2210,7 +2475,7 @@
<value level="8">98</value>
<value level="9">99</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<castRange>50</castRange>
<hitTime>1560</hitTime>
<coolTime>500</coolTime>
@@ -2286,7 +2551,6 @@
<hitTime>660</hitTime>
<coolTime>600</coolTime>
<effectRange>800</effectRange>
<flyType>CHARGE</flyType>
<reuseDelay>7000</reuseDelay>
<effectPoint>
<value level="1">-687</value>
@@ -2478,7 +2742,7 @@
<value level="3">99</value>
<value level="4">99</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<castRange>40</castRange>
<hitTime>1760</hitTime>
<coolTime>300</coolTime>
@@ -2982,7 +3246,6 @@
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Banishes target and nearby enemies to another dimension. The exiled targets become incapacitated and invincible to some attacks, skills, and debuffs. Decreases HP by 282 per second. -->
<table name="#dot"> 282 288 296 305 313 322 336 343 350 </table>
<icon>icon.skill11296</icon>
<abnormalLvl>
<value level="1">1</value>
@@ -2998,7 +3261,10 @@
<abnormalTime>10</abnormalTime>
<abnormalType>DEPORT</abnormalType>
<abnormalVisualEffect>DEPORT</abnormalVisualEffect>
<activateRate>80</activateRate>
<activateRate>
<value fromLevel="1" toLevel="9">80</value>
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<basicProperty>NONE</basicProperty>
@@ -3056,6 +3322,7 @@
<value level="7">336</value>
<value level="8">343</value>
<value level="9">350</value>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</power>
<ticks>1</ticks>
</effect>
@@ -3073,7 +3340,6 @@
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- For 30 minutes, increases the servitor's Max MP by 20%, HP Recovery Bonus by 20%, M. Critical Rate by 20, Critical Damage during a normal attack by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and Debuff Resistance by 10%. Decreases received Critical Damage by 30% and speed by 15%. -->
<table name="#runSpd"> 0.85 0.90 0.95 1 </table>
<icon>icon.skill11297</icon>
<abnormalLvl>
<value level="1">1</value>
@@ -3173,7 +3439,6 @@
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Carves a burning mark on target to inflict damage with 168 Power added to M. Atk. -->
<table name="#power"> 168 170 175 180 185 189 194 199 222 228 234 </table>
<icon>icon.skill11298</icon>
<operateType>A1</operateType>
<mpConsume>
@@ -3195,7 +3460,10 @@
<reuseDelay>30000</reuseDelay>
<effectPoint>-500</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicCriticalRate>
<value fromLevel="1" toLevel="11">5</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</magicCriticalRate>
<effectRange>1400</effectRange>
<magicLvl>
<value level="1">85</value>
@@ -3228,17 +3496,44 @@
<value level="9">222</value>
<value level="10">228</value>
<value level="11">234</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 * (subIndex - 16))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
</power>
<shieldDefPercent>40</shieldDefPercent>
</effect>
</effects>
</skill>
<skill id="11299" toLevel="1" name="Servitor Balance Life">
<skill id="11299" toLevel="2" name="Servitor Balance Life">
<!-- Glory Days confirmed -->
<!-- Balances you and your servitor's HP. -->
<icon>icon.skill11299</icon>
<affectRange>1000</affectRange>
<operateType>A1</operateType>
<operateType>
<value level="1">A1</value>
<value level="2">A2</value>
</operateType>
<mpConsume>63</mpConsume>
<castRange>900</castRange>
<hitTime>5000</hitTime>
@@ -3248,17 +3543,56 @@
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<magicLvl>
<value level="1">91</value>
<value level="2">97</value>
</magicLvl>
<abnormalTime>
<value level="1">0</value>
<value level="2">15</value>
</abnormalTime>
<abnormalType>LIFE_FORCE_OTHERS</abnormalType>
<isMagic>1</isMagic>
<targetType>SUMMON</targetType>
<affectScope>SUMMON_EXCEPT_MASTER</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="RebalanceHP" />
<effect name="HealOverTime">
<power>333</power>
<ticks>1</ticks>
</effect>
<effect name="PhysicalDefence" fromLevel="2" toLevel="2" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="2" toLevel="2" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="2" toLevel="2" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="2" toLevel="2" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
<selfEffects>
<effect name="RebalanceHP" />
<effect name="HealOverTime">
<power>333</power>
<ticks>1</ticks>
</effect>
<effect name="PhysicalDefence" fromLevel="2" toLevel="2" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="2" toLevel="2" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="2" toLevel="2" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="2" toLevel="2" fromSubLevel="3001" toSubLevel="3030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</selfEffects>
</skill>
</list>
@@ -45,7 +45,6 @@
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Attack nearby enemies with 152 Power added to M. Atk. -->
<table name="#power"> 152 154 157 161 165 169 173 177 </table>
<icon>icon.skill0005</icon>
<affectRange>300</affectRange>
<affectLimit>5-12</affectLimit>
@@ -137,6 +136,7 @@
<value level="9">1928</value>
<value level="10">1944</value>
<value level="11">1960</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
</effect>
</effects>
@@ -337,6 +337,7 @@
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Dispels debuffs on all servitors. -->
<abnormalTime>5</abnormalTime>
<icon>icon.skill1301</icon>
<operateType>A2</operateType>
<mpConsume>70</mpConsume>
@@ -350,7 +351,6 @@
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<affectRange>1000</affectRange>
<abnormalTime>3</abnormalTime>
<isMagic>1</isMagic>
<targetType>SUMMON</targetType>
<affectScope>SUMMON_EXCEPT_MASTER</affectScope>
@@ -362,17 +362,87 @@
<max>10</max>
</effect>
<effect name="DebuffBlock" />
<effect name="Heal" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
<power>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1001">1936</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1002" toSubLevel="1002">2072</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1003" toSubLevel="1003">2207</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1004" toSubLevel="1004">2342</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1005" toSubLevel="1005">2477</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1006" toSubLevel="1006">2612</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1007" toSubLevel="1007">2747</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1008" toSubLevel="1008">2882</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1009" toSubLevel="1009">3017</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1010" toSubLevel="1010">3152</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1011">3288</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1012" toSubLevel="1012">3423</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1013" toSubLevel="1013">3558</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1014" toSubLevel="1014">3693</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1015" toSubLevel="1015">3828</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1016" toSubLevel="1016">3964</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1017" toSubLevel="1017">4099</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1018" toSubLevel="1018">4234</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1019" toSubLevel="1019">4369</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">4504</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1021" toSubLevel="1021">4594</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1022" toSubLevel="1022">4684</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1023" toSubLevel="1023">4774</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1024" toSubLevel="1024">4864</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1025" toSubLevel="1025">4955</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1026" toSubLevel="1026">5044</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1027" toSubLevel="1027">5135</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1028" toSubLevel="1028">5224</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1029" toSubLevel="1029">5315</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1030" toSubLevel="1030">5405</value>
</power>
</effect>
<effect name="ManaHeal" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
<power>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2001">532</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2002" toSubLevel="2002">570</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2003" toSubLevel="2003">607</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2004" toSubLevel="2004">644</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2005" toSubLevel="2005">681</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2006" toSubLevel="2006">718</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2007" toSubLevel="2007">756</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2008" toSubLevel="2008">793</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2009" toSubLevel="2009">830</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2010" toSubLevel="2010">867</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2011" toSubLevel="2011">904</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2012" toSubLevel="2012">942</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2013" toSubLevel="2013">979</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2014" toSubLevel="2014">1016</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2015" toSubLevel="2015">1053</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2016" toSubLevel="2016">1090</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2017" toSubLevel="2017">1128</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2018" toSubLevel="2018">1165</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2019" toSubLevel="2019">1202</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2020" toSubLevel="2020">1240</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2021" toSubLevel="2021">1264</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2022" toSubLevel="2022">1289</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2023" toSubLevel="2023">1314</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2024" toSubLevel="2024">1339</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2025" toSubLevel="2025">1363</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2026" toSubLevel="2026">1389</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2027" toSubLevel="2027">1413</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2028" toSubLevel="2028">1438</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2029" toSubLevel="2029">1463</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2030" toSubLevel="2030">1488</value>
</power>
</effect>
</effects>
</skill>
<skill id="11310" toLevel="2" name="Mass Servitor Blessing">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Increases all servitor's P. Def. by 4680 and M. Def. by 4212 for 60 seconds. -->
<table name="#pDef"> 4680 9360 </table>
<table name="#mDef"> 4212 8424 </table>
<icon>icon.skill1299</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalTime>60</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="2">60</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>PD_UP_SPECIAL</abnormalType>
<operateType>A2</operateType>
<mpConsume>70</mpConsume>
@@ -406,17 +476,22 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11311" toLevel="3" name="Naviarope Strike">
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Inflicts 20633 damage. -->
<table name="#power"> 20633 21717 22799 </table>
<icon>icon.skill_transform_etc</icon>
<operateType>A1</operateType>
<mpConsume>70</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<castRange>40</castRange>
<hitTime>1490</hitTime>
<coolTime>500</coolTime>
@@ -446,11 +521,10 @@
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Inflicts 18758 ranged damage. -->
<table name="#power"> 18758 19743 20727 </table>
<icon>icon.skill_transform_etc</icon>
<operateType>A1</operateType>
<mpConsume>70</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<castRange>900</castRange>
<hitTime>1490</hitTime>
<coolTime>500</coolTime>
@@ -480,7 +554,6 @@
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Inflicts 18758 damage to nearby enemies. -->
<table name="#power"> 18758 19743 20727 </table>
<icon>icon.skill_transform_etc</icon>
<affectRange>200</affectRange> <!-- Guessed -->
<operateType>A1</operateType>
@@ -514,7 +587,6 @@
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Detonates a corpse to inflict damage on nearby enemies. -->
<table name="#power"> 370 372 374 </table>
<icon>icon.skill_transform_debuff</icon>
<affectRange>150</affectRange>
<operateType>A1</operateType>
@@ -659,7 +731,6 @@
<skill id="11320" toLevel="8" name="Summon Wynn Kai the Cat">
<!-- Updated to IO -->
<!-- Summons Wynn Kai the Cat. Consumes 2 summon points. -->
<table name="#npcIds"> 15066 15067 15068 15069 15070 15071 15072 15073 </table>
<icon>icon.skill11844</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
@@ -703,7 +774,6 @@
<skill id="11321" toLevel="8" name="Summon Wynn Feline King">
<!-- Updated to IO -->
<!-- Summons Wynn Feline King. Consumes 2 summon points. -->
<table name="#npcIds"> 15074 15075 15076 15077 15078 15079 15080 15081 </table>
<icon>icon.skill11845</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
@@ -747,7 +817,6 @@
<skill id="11322" toLevel="8" name="Summon Wynn Feline Queen">
<!-- Updated to IO -->
<!-- Summons Wynn Feline Queen. Consumes 2 summon points. -->
<table name="#npcIds"> 15082 15083 15084 15085 15086 15087 15088 15089 </table>
<icon>icon.skill11846</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
@@ -861,7 +930,6 @@
<skill id="11325" toLevel="8" name="Feline Bite">
<!-- Updated to IO -->
<!-- Inflicts damage on a target with 10508 Power added to P. Atk. -->
<table name="#power"> 10508 11190 11872 12554 13236 13918 14600 15282 </table>
<icon>icon.skill0121</icon>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
@@ -876,7 +944,7 @@
<value level="7">60</value>
<value level="8">62</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<castRange>40</castRange>
<hitTime>1490</hitTime>
<coolTime>500</coolTime>
@@ -900,7 +968,6 @@
<skill id="11326" toLevel="8" name="Feline Pounce">
<!-- Updated to IO -->
<!-- Inflicts damage on a target with 8406 Power added to P. Atk. Speed - 100. -->
<table name="#power"> 8406 8920 9497 10043 10588 11134 11680 12225 </table>
<icon>icon.skill0121</icon>
<abnormalLvl>
<value level="1">1</value>
@@ -931,9 +998,8 @@
<value level="7">60</value>
<value level="8">62</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<castRange>600</castRange>
<flyType>CHARGE</flyType>
<hitTime>100</hitTime>
<coolTime>500</coolTime>
<effectRange>800</effectRange>
@@ -967,7 +1033,6 @@
<skill id="11327" toLevel="8" name="Feline Touch">
<!-- Updated to IO -->
<!-- Inflicts damage on a target with 10508 Power added to P. Atk. -->
<table name="#power"> 10508 11190 11872 12554 13236 13918 14600 15282 </table>
<icon>icon.skill1234</icon>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
@@ -1005,7 +1070,6 @@
<skill id="11328" toLevel="8" name="Feline Power">
<!-- Updated to IO -->
<!-- Inflicts damage on nearby enemies with 11558 Power added to P. Atk. -->
<table name="#power"> 11558 12309 13059 13809 14559 15309 16060 16810 </table>
<icon>icon.skill1171</icon>
<affectRange>150</affectRange> <!-- Guessed -->
<operateType>A1</operateType>
@@ -1045,7 +1109,6 @@
<skill id="11329" toLevel="8" name="Summon Wynn Merrow">
<!-- Updated to IO -->
<!-- Summons Wynn Merrow. Consumes 2 summon points. -->
<table name="#npcIds"> 15114 15115 15116 15117 15118 15119 15120 15121 </table>
<icon>icon.skill11847</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
@@ -1089,7 +1152,6 @@
<skill id="11330" toLevel="8" name="Summon Wynn Magnus">
<!-- Updated to IO -->
<!-- Summons Wynn Magnus. Consumes 2 summon points. -->
<table name="#npcIds"> 15122 15123 15124 15125 15126 15127 15128 15129 </table>
<icon>icon.skill11848</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
@@ -1133,7 +1195,6 @@
<skill id="11331" toLevel="8" name="Summon Wynn Seraphim">
<!-- Updated to IO -->
<!-- Summons Wynn Seraphim. Consumes 2 summon points. -->
<table name="#npcIds"> 15130 15131 15132 15133 15134 15135 15136 15137 </table>
<icon>icon.skill11849</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
@@ -1247,7 +1308,6 @@
<skill id="11334" toLevel="8" name="Unicorn's Bite">
<!-- Updated to IO -->
<!-- Inflicts damage on a target with 10508 Power added to P. Atk. -->
<table name="#power"> 10508 11190 11872 12554 13236 13918 14600 15282 </table>
<icon>icon.skill0121</icon>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
@@ -1262,7 +1322,7 @@
<value level="7">60</value>
<value level="8">62</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<castRange>40</castRange>
<hitTime>1490</hitTime>
<coolTime>500</coolTime>
@@ -1286,7 +1346,6 @@
<skill id="11335" toLevel="8" name="Unicorn's Pounce">
<!-- Updated to IO -->
<!-- Inflicts damage on a target with 8406 Power added to P. Atk. Speed - 100. -->
<table name="#power"> 8406 8920 9497 10043 10588 11134 11680 12225 </table>
<icon>icon.skill0121</icon>
<abnormalLvl>
<value level="1">1</value>
@@ -1317,9 +1376,8 @@
<value level="7">60</value>
<value level="8">62</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<castRange>600</castRange>
<flyType>CHARGE</flyType>
<hitTime>100</hitTime>
<coolTime>500</coolTime>
<effectRange>800</effectRange>
@@ -1353,7 +1411,6 @@
<skill id="11336" toLevel="8" name="Unicorn's Touch">
<!-- Updated to IO -->
<!-- Inflicts damage on a target with 10508 Power added to P. Atk. -->
<table name="#power"> 10508 11190 11872 12554 13236 13918 14600 15282 </table>
<icon>icon.skill1234</icon>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
@@ -1391,7 +1448,6 @@
<skill id="11337" toLevel="8" name="Unicorn's Power">
<!-- Updated to IO -->
<!-- Inflicts damage on nearby enemies with 11558 Power added to P. Atk. -->
<table name="#power"> 11558 12309 13059 13809 14559 15309 16060 16810 </table>
<icon>icon.skill1171</icon>
<affectRange>150</affectRange> <!-- Guessed -->
<operateType>A1</operateType>
@@ -1431,7 +1487,6 @@
<skill id="11338" toLevel="8" name="Summon Wynn Nightshade">
<!-- Updated to IO -->
<!-- Summons Wynn Nightshade. Consumes 2 summon points. -->
<table name="#npcIds"> 15090 15091 15092 15093 15094 15095 15096 15097 </table>
<icon>icon.skill11850</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
@@ -1475,7 +1530,6 @@
<skill id="11339" toLevel="8" name="Summon Wynn Spectral Lord">
<!-- Updated to IO -->
<!-- Summons Wynn Spectral Lord. Consumes 2 summon points. -->
<table name="#npcIds"> 15098 15099 15100 15101 15102 15103 15104 15105 </table>
<icon>icon.skill11851</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
@@ -1519,7 +1573,6 @@
<skill id="11340" toLevel="8" name="Summon Wynn Soulless">
<!-- Updated to IO -->
<!-- Summons Wynn Soulless. Consumes 2 summon points. -->
<table name="#npcIds"> 15106 15107 15108 15109 15110 15111 15112 15113 </table>
<icon>icon.skill11852</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
@@ -1633,7 +1686,6 @@
<skill id="11343" toLevel="8" name="Phantom Bite">
<!-- Updated to IO -->
<!-- Inflicts damage on a target with 10508 Power added to P. Atk. -->
<table name="#power"> 10508 11190 11872 12554 13236 13918 14600 15282 </table>
<icon>icon.skill0121</icon>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
@@ -1648,7 +1700,7 @@
<value level="7">60</value>
<value level="8">62</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<castRange>40</castRange>
<hitTime>1490</hitTime>
<coolTime>500</coolTime>
@@ -1672,7 +1724,6 @@
<skill id="11344" toLevel="8" name="Phantom Pounce">
<!-- Updated to IO -->
<!-- Inflicts damage on a target with 8406 Power added to P. Atk. Speed - 100. -->
<table name="#power"> 8406 8920 9497 10043 10588 11134 11680 12225 </table>
<icon>icon.skill0121</icon>
<abnormalLvl>
<value level="1">1</value>
@@ -1703,9 +1754,8 @@
<value level="7">60</value>
<value level="8">62</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<castRange>600</castRange>
<flyType>CHARGE</flyType>
<hitTime>100</hitTime>
<coolTime>500</coolTime>
<effectRange>800</effectRange>
@@ -1739,7 +1789,6 @@
<skill id="11345" toLevel="8" name="Phantom Touch">
<!-- Updated to IO -->
<!-- Inflicts damage on a target with 10508 Power added to P. Atk. -->
<table name="#power"> 10508 11190 11872 12554 13236 13918 14600 15282 </table>
<icon>icon.skill1234</icon>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
@@ -1777,7 +1826,6 @@
<skill id="11346" toLevel="8" name="Phantom Power">
<!-- Updated to IO -->
<!-- Inflicts damage on nearby enemies with 11558 Power added to P. Atk. -->
<table name="#power"> 11558 12309 13059 13809 14559 15309 16060 16810 </table>
<icon>icon.skill1171</icon>
<affectRange>150</affectRange> <!-- Guessed -->
<operateType>A1</operateType>
@@ -1817,7 +1865,6 @@
<skill id="11347" toLevel="4" name="Greater Servitor Haste">
<!-- Updated to IO -->
<!-- For 30 min., all servitors' Atk. Spd. + 10%. -->
<table name="#pAtkSpd"> 1.10 1.12 1.15 1.20 </table>
<icon>icon.skill11347</icon>
<abnormalLvl>
<value level="1">1</value>
@@ -1853,12 +1900,29 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11348" toLevel="4" name="Servitor Death Whisper">
<!-- Updated to IO -->
<!-- For 30 min., all servitors' Critical Damage + 10%. -->
<table name="#cAtk"> 1.10 1.12 1.15 1.20 </table>
<icon>icon.skill11348</icon>
<abnormalLvl>
<value level="1">1</value>
@@ -1894,12 +1958,29 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11349" toLevel="4" name="Greater Servitor Might">
<!-- Updated to IO -->
<!-- For 30 min., all servitors' P. Atk. + 10%. -->
<table name="#pAtk"> 1.10 1.12 1.15 1.20 </table>
<icon>icon.skill11349</icon>
<abnormalLvl>
<value level="1">1</value>
@@ -1935,12 +2016,29 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11350" toLevel="7" name="Arcane Rage">
<!-- Updated to IO -->
<!-- Use Arcana Wrath to inflict severe damage on a target with 188 Power added to M. Atk. -->
<table name="#power"> 188 202 215 227 242 248 254 </table>
<icon>icon.skill11350</icon>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
@@ -1968,6 +2066,10 @@
<value level="7">-715</value>
</effectPoint>
<isMagic>1</isMagic>
<magicCriticalRate>
<value fromLevel="1" toLevel="7">6</value>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</magicCriticalRate>
<effects>
<effect name="MagicalAttack">
<power>
@@ -1978,6 +2080,30 @@
<value level="5">242</value>
<value level="6">248</value>
<value level="7">254</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 * (subIndex - 16))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
</power>
</effect>
</effects>
@@ -1985,9 +2111,6 @@
<skill id="11351" toLevel="5" name="Arcane Link">
<!-- Updated to IO -->
<!-- Servitor's wrath. P. Atk. + 1%, Critical Rate + 10%, and Critical Damage + 1%. -->
<table name="#pAtk"> 1.01 1.03 1.05 1.10 1.15 </table>
<table name="#rCrit"> 0.1 0.15 0.2 0.25 0.3 </table>
<table name="#cAtk"> 1.01 1.03 1.05 1.10 1.15 </table>
<icon>icon.skill11351</icon>
<abnormalLvl>
<value level="1">1</value>
@@ -2042,7 +2165,6 @@
<skill id="11352" toLevel="4" name="Arcane Ability">
<!-- Atk. Spd., P. Def. + 3%, and PvP Damage - 3%. -->
<!-- TODO: get proper values -->
<table name="#stat"> 1.03 1.05 1.07 1.10 </table>
<icon>icon.skill11277</icon>
<operateType>P</operateType>
<magicLvl>
@@ -2102,7 +2224,6 @@
<skill id="11353" toLevel="7" name="Elemental Rage">
<!-- Updated to IO -->
<!-- Use Elemental Wrath to inflict severe damage on a target with 188 Power added to M. Atk. -->
<table name="#power"> 188 202 215 227 242 248 254 </table>
<icon>icon.skill11353</icon>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
@@ -2130,6 +2251,10 @@
<value level="7">-715</value>
</effectPoint>
<isMagic>1</isMagic>
<magicCriticalRate>
<value fromLevel="1" toLevel="7">6</value>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</magicCriticalRate>
<effects>
<effect name="MagicalAttack">
<power>
@@ -2140,6 +2265,30 @@
<value level="5">242</value>
<value level="6">248</value>
<value level="7">254</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 * (subIndex - 16))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
</power>
</effect>
</effects>
@@ -2147,9 +2296,6 @@
<skill id="11354" toLevel="5" name="Elemental Link">
<!-- Updated to IO -->
<!-- Servitor's wrath. P. Atk. + 1%, Critical Rate + 10%, and Critical Damage + 1%. -->
<table name="#pAtk"> 1.01 1.03 1.05 1.10 1.15 </table>
<table name="#rCrit"> 0.1 0.15 0.2 0.25 0.3 </table>
<table name="#cAtk"> 1.01 1.03 1.05 1.10 1.15 </table>
<icon>icon.skill11354</icon>
<abnormalLvl>
<value level="1">1</value>
@@ -2221,7 +2367,6 @@
<skill id="11356" toLevel="7" name="Spectral Rage">
<!-- Updated to IO -->
<!-- Use Spectral Wrath to inflict severe damage on a target with 188 Power added to M. Atk. -->
<table name="#power"> 188 202 215 227 242 248 254 </table>
<icon>icon.skill11356</icon>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
@@ -2249,6 +2394,10 @@
<value level="7">-715</value>
</effectPoint>
<isMagic>1</isMagic>
<magicCriticalRate>
<value fromLevel="1" toLevel="7">6</value>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</magicCriticalRate>
<effects>
<effect name="MagicalAttack">
<power>
@@ -2259,6 +2408,30 @@
<value level="5">242</value>
<value level="6">248</value>
<value level="7">254</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 * (subIndex - 16))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
</power>
</effect>
</effects>
@@ -2266,9 +2439,6 @@
<skill id="11357" toLevel="5" name="Spectral Link">
<!-- Updated to IO -->
<!-- Servitor's wrath. P. Atk. + 1%, Critical Rate + 10%, and Critical Damage + 1%. -->
<table name="#pAtk"> 1.01 1.03 1.05 1.10 1.15 </table>
<table name="#rCrit"> 0.1 0.15 0.2 0.25 0.3 </table>
<table name="#cAtk"> 1.01 1.03 1.05 1.10 1.15 </table>
<icon>icon.skill11357</icon>
<abnormalLvl>
<value level="1">1</value>
@@ -2323,7 +2493,6 @@
<skill id="11358" toLevel="4" name="Spectral Ability">
<!-- Updated to IO -->
<!-- P. Atk. + 3%, and PvP Damage - 3%. -->
<table name="#stat"> 1.03 1.05 1.07 1.10 </table>
<icon>icon.skill11277</icon>
<operateType>P</operateType>
<effects>
@@ -2570,7 +2739,6 @@
<skill id="11365" toLevel="4" name="Summon Demonic Crucifix">
<!-- Updated to IO -->
<!-- Attacks target with 518 Power added to M. Atk. and casts a curse that decreases target's Atk./Casting Spd. by 30% and Speed by 180. Consumes 3 Spirit Ores. -->
<table name="#power"> 518 526 542 558 </table>
<icon>icon.skill11365</icon>
<abnormalLvl>
<value level="1">1</value>
@@ -2595,6 +2763,12 @@
<value level="3">394</value>
<value level="4">394</value>
</mpConsume>
<magicLvl>
<value level="1">99</value>
<value level="2">101</value>
<value level="3">103</value>
<value level="4">105</value>
</magicLvl>
<castRange>600</castRange>
<hitTime>2500</hitTime>
<coolTime>500</coolTime>
@@ -2640,10 +2814,6 @@
<skill id="11367" toLevel="3" name="Arcane Protection">
<!-- Updated to IO -->
<!-- For 30 sec., Received P./M. Critical Rate - 7%, Pull Resistance and Knock Back / Knock Down Resistance - 10. Debuff Resistance + 10%, HP/MP Recovery Bonus + 10%. -->
<table name="#defCritRate"> 1.07 1.10 1.12 </table>
<table name="#regHpMp"> 1.10 1.12 1.15 </table>
<table name="#debuffVuln"> 10 12 15 </table>
<table name="#trait"> 10 12 15 </table>
<icon>icon.skill11360</icon>
<abnormalLvl>
<value level="1">3</value>
@@ -2724,10 +2894,6 @@
<skill id="11368" toLevel="3" name="Arcane Protection">
<!-- Updated to IO -->
<!-- For 30 sec., Debuff Resistance + 15%, Pull Resistance + 15%, Knock Back / Knock Down Resistance + 15%, HP/MP Recovery Bonus + 15%. Received P./M. Critical Rate - 10%. -->
<table name="#defCritRate"> 1.10 1.15 1.15 </table>
<table name="#regHpMp"> 1.15 1.20 1.20 </table>
<table name="#debuffVuln"> 15 20 20 </table>
<table name="#trait"> 15 20 20 </table>
<icon>icon.skill11360</icon>
<abnormalLvl>
<value level="1">5</value>
@@ -3087,7 +3253,6 @@
<skill id="11375" toLevel="3" name="Commando Jumping Attack">
<!-- Updated to IO -->
<!-- Jumps and hulrs attack to target and nearby enemies with 18224 Power added to P. Atk., and decreases Speed by 100 for 5 seconds. -->
<table name="#power"> 18224 19158 20092 </table>
<icon>icon.skill0121</icon>
<abnormalLvl>
<value level="1">1</value>
@@ -3107,11 +3272,10 @@
<value level="2">86</value>
<value level="3">87</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<castRange>600</castRange>
<effectRange>800</effectRange>
<fanRange>0;0;600;60</fanRange>
<flyType>CHARGE</flyType>
<hitTime>100</hitTime>
<coolTime>500</coolTime>
<reuseDelay>5000</reuseDelay>
@@ -3139,7 +3303,6 @@
<skill id="11376" toLevel="3" name="Commando Double Smash">
<!-- Updated to IO -->
<!-- Inflicts damage with 32410 Power added to P. Atk. And knocks down for 3 seconds. -->
<table name="#power"> 32410 34072 35734 </table>
<icon>icon.skill10546</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
@@ -3180,7 +3343,6 @@
<skill id="11377" toLevel="3" name="Witch Cat Power">
<!-- Updated to IO -->
<!-- Inflicts damage to nearby enemies with 31903 Power added to P. Atk. -->
<table name="#power"> 31903 33539 35175 </table>
<icon>icon.skill1171</icon>
<affectRange>150</affectRange> <!-- Guessed -->
<operateType>A1</operateType>
@@ -3214,7 +3376,6 @@
<skill id="11378" toLevel="3" name="Elemental Slam">
<!-- Updated to IO -->
<!-- Inflicts damage to nearby enemies with 30623 Power added to P. Atk. and pushes them back. -->
<table name="#power"> 30623 32193 33763 </table>
<icon>icon.skill1171</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalType>STUN</abnormalType>
@@ -3261,7 +3422,6 @@
<skill id="11379" toLevel="3" name="Lancer Rush">
<!-- Updated to IO -->
<!-- Rushes forward to target inflicting damage with 16198 Power added to P. Atk. And stuns them for 5 seconds. -->
<table name="#power"> 16198 17028 17858 </table>
<icon>icon.skill0121</icon>
<abnormalLvl>
<value level="1">1</value>
@@ -3276,7 +3436,6 @@
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
<effectRange>800</effectRange>
<fanRange>0;0;600;60</fanRange>
<flyType>CHARGE</flyType>
<operateType>DA2</operateType>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
@@ -3287,7 +3446,7 @@
<value level="2">86</value>
<value level="3">87</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<castRange>600</castRange>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
@@ -3317,7 +3476,6 @@
<skill id="11380" toLevel="3" name="Power Stump">
<!-- Updated to IO -->
<!-- Inflicts damage to nearby enemies with 22677 Power added to P. Atk. and blows them away. -->
<table name="#power"> 22677 23839 25001 </table>
<icon>icon.skill30006</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalType>STUN</abnormalType>
@@ -3363,7 +3521,6 @@
<skill id="11381" toLevel="3" name="Cherub Power">
<!-- Updated to IO -->
<!-- Inflicts damage to nearby enemies with 31903 Power added to P. Atk. -->
<table name="#power"> 31903 33539 35175 </table>
<icon>icon.skill1171</icon>
<affectRange>150</affectRange> <!-- Guessed -->
<operateType>A1</operateType>
@@ -3397,7 +3554,6 @@
<skill id="11382" toLevel="3" name="Multiple Icicles">
<!-- Updated to IO -->
<!-- Inflicts damage to target and nearby enemies with 34449 Power added to P. Atk., and decreases Speed by 100 for 5 seconds. -->
<table name="#power"> 34449 36215 37981 </table>
<icon>icon.skill10103</icon>
<abnormalLvl>
<value level="1">1</value>
@@ -3445,7 +3601,6 @@
<skill id="11383" toLevel="3" name="Phantom Sword Attack">
<!-- Updated to IO -->
<!-- Inflicts damage with 40502 Power added to P. Atk. -->
<table name="#power"> 40502 42578 44654 </table>
<icon>icon.skill0121</icon>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
@@ -3455,7 +3610,7 @@
<value level="2">86</value>
<value level="3">87</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<castRange>50</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
@@ -3474,7 +3629,6 @@
<skill id="11384" toLevel="3" name="Phantom Blow">
<!-- Updated to IO -->
<!-- Attacks the target's vital points with 45696 Power added to P. Atk. -->
<table name="#power"> 45696 47772 49848 </table>
<icon>icon.skill10511</icon>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
@@ -3485,7 +3639,7 @@
<value level="2">86</value>
<value level="3">87</value>
</mpConsume>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<castRange>50</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
@@ -3510,7 +3664,6 @@
<skill id="11385" toLevel="3" name="Phantom Spike">
<!-- Updated to IO -->
<!-- Attacks the target's vital points with 51411 Power added to P. Atk. -->
<table name="#power"> 51411 53747 56083 </table>
<icon>icon.skill1171</icon>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
@@ -3545,7 +3698,6 @@
<skill id="11386" toLevel="3" name="Phantom Crash">
<!-- Updated to IO -->
<!-- Inflicts damage with 45568 Power added to P. Atk. -->
<table name="#power"> 45568 47904 50240 </table>
<icon>icon.skill1171</icon>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
File diff suppressed because it is too large Load Diff
@@ -6,7 +6,10 @@
<icon>icon.skill11600</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
<abnormalTime>300</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="1">300</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 30}</value>
</abnormalTime>
<affectRange>1000</affectRange>
<operateType>A2</operateType>
<targetType>SELF</targetType>
@@ -60,7 +63,10 @@
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
<abnormalType>ENCHANTER_MOD</abnormalType>
<abnormalTime>300</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="1">300</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 30}</value>
</abnormalTime>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
@@ -121,7 +127,10 @@
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
<abnormalType>SYNERGY_IS</abnormalType>
<abnormalTime>300</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="1">300</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 30}</value>
</abnormalTime>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
@@ -290,7 +299,10 @@
<!-- Updated to IO -->
<!-- For 30 min., P. Def. + 5%, Attribute Def. + 20, Resistance to bows/crossbows + 10%, and Debuff Resistance + 10%. -->
<icon>icon.skill11606new</icon>
<abnormalTime>1800</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="1">1800</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 90}</value>
</abnormalTime>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -326,7 +338,10 @@
<!-- Updated to IO -->
<!-- For 30 min., P. Atk. + 5%, Atk. Spd. + 5%, P. Critical Rate + 10, and Speed + 10. -->
<icon>icon.skill11605new</icon>
<abnormalTime>1800</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="1">1800</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 90}</value>
</abnormalTime>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -359,7 +374,10 @@
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
<abnormalTime>300</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="1">300</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 30}</value>
</abnormalTime>
<icon>icon.skill11607</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
@@ -412,7 +430,10 @@
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
<abnormalType>ENCHANTER_MOD</abnormalType>
<abnormalTime>300</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="1">300</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 30}</value>
</abnormalTime>
<icon>icon.skill11608</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
@@ -477,7 +498,10 @@
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
<abnormalType>SYNERGY_IS</abnormalType>
<abnormalTime>300</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="1">300</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 30}</value>
</abnormalTime>
<icon>icon.skill11609</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
@@ -541,7 +565,10 @@
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
<abnormalTime>300</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="1">300</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 30}</value>
</abnormalTime>
<icon>icon.skill11610</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
@@ -594,7 +621,10 @@
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
<abnormalType>ENCHANTER_MOD</abnormalType>
<abnormalTime>300</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="1">300</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 30}</value>
</abnormalTime>
<icon>icon.skill11611</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
@@ -659,7 +689,10 @@
<affectRange>1000</affectRange>
<abnormalLvl>1</abnormalLvl>
<abnormalType>SYNERGY_IS</abnormalType>
<abnormalTime>300</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="1">300</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 30}</value>
</abnormalTime>
<icon>icon.skill11612</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
@@ -721,10 +754,13 @@
<skill id="11613" toLevel="4" name="Song of Protection">
<!-- Updated to IO -->
<!-- For 30 sec., increases your P. Def. + 5000 and M. Def. + 5000. Restores 1000 HP. -->
<table name="#power"> 1000 2000 3000 5000 </table>
<icon>icon.skill11613</icon>
<abnormalLvl>1</abnormalLvl> <!-- Guessed -->
<abnormalTime>30</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="4">30</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>PD_UP_SPECIAL</abnormalType> <!-- Guessed -->
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
<operateType>A2</operateType>
@@ -764,7 +800,11 @@
<!-- For 30 sec., increases your P. Atk./M. Atk./Atk. Spd./Casting Spd. + 50%. -->
<table name="#stats"> 1.50 1.60 1.70 2.00 </table>
<icon>icon.skill11614</icon>
<abnormalTime>30</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="4">30</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -821,7 +861,10 @@
<!-- Updated to IO -->
<!-- For 30 min., selected party member's PvP Damage + 10%, Attribute Attack + 10, MP Recovery Bonus + 10%. Consumes 10 Spirit Ores. -->
<icon>icon.skill11615</icon>
<abnormalTime>1800</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="1">1800</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 90}</value>
</abnormalTime>
<abnormalLvl>1</abnormalLvl>
<abnormalType>DITTY</abnormalType>
<itemConsumeCount>10</itemConsumeCount>
@@ -871,7 +914,10 @@
<!-- Updated to IO -->
<!-- For 30 min., selected party member's Received PvP Damage - 10%, Speed + 4, HP Recovery Bonus + 10%. Consumes 10 Spirit Ores. -->
<icon>icon.skill11616</icon>
<abnormalTime>1800</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="1">1800</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 90}</value>
</abnormalTime>
<abnormalLvl>1</abnormalLvl>
<abnormalType>DITTY</abnormalType>
<itemConsumeCount>10</itemConsumeCount>
@@ -917,7 +963,10 @@
<!-- Updated to IO -->
<!-- For 30 min., selected clan member's PvP Damage + 10%, Attribute Attack + 10, MP Recovery Bonus + 10%. Consumes 10 Spirit Ores. -->
<icon>icon.skill11617</icon>
<abnormalTime>1800</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="1">1800</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 90}</value>
</abnormalTime>
<abnormalLvl>1</abnormalLvl>
<abnormalType>DITTY</abnormalType>
<itemConsumeCount>10</itemConsumeCount>
@@ -965,7 +1014,10 @@
<!-- Updated to IO -->
<!-- For 30 min., selected clan member's Received PvP Damage - 10%, Speed + 4, HP Recovery Bonus + 10%. Consumes 10 Spirit Ores. -->
<icon>icon.skill11618</icon>
<abnormalTime>1800</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="1">1800</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 90}</value>
</abnormalTime>
<abnormalLvl>1</abnormalLvl>
<abnormalType>DITTY</abnormalType>
<itemConsumeCount>10</itemConsumeCount>
@@ -1154,6 +1206,7 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>BARRIER</abnormalType>
<abnormalVisualEffect>ABSORB_SHIELD</abnormalVisualEffect>
<icon>icon.skill11621</icon>
<operateType>A2</operateType>
<magicLvl>99</magicLvl>
@@ -4,7 +4,6 @@
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Damage inflicted on monsters + 50%, and M. Skill MP Consumption + 30%. -->
<table name="#pveDamage"> 1.50 1.55 1.60 </table>
<icon>icon.skill1520</icon>
<magicLvl>
<value level="1">85</value>
@@ -146,7 +145,6 @@
<skill id="11751" toLevel="10" name="Superior Magic Weapon Mastery">
<!-- Glory Days confirmed -->
<!-- M. Atk. + 24%, Additional M. Atk. + 981, M. Critical Rate + 6%. INT + 2. Depending on your INT, the Cooldown resets or the duration increases by 2 times. -->
<table name="#mAtk"> 981 1138 1319 1458 1682 1785 1893 2009 2131 2261 </table>
<icon>icon.skill11251</icon>
<magicLevel>
<value level="1">85</value>
@@ -199,8 +197,6 @@
<skill id="11752" toLevel="11" name="Sustain">
<!-- Glory Days confirmed -->
<!-- For 15 seconds, Heals the selected party member by 172 per second. Further increases incoming Healing power by 10%. Also increases your Healing power. -->
<table name="#power"> 1.10 1.13 1.16 1.19 1.22 1.25 1.28 1.3 1.3 1.3 1.3 </table>
<table name="#hotValue"> 172 173 173 174 174 175 175 176 184 192 200 </table>
<abnormalTime>15</abnormalTime>
<abnormalLvl>1</abnormalLvl>
<abnormalType>LIFE_FORCE_HEALER</abnormalType>
@@ -288,6 +284,7 @@
<value level="9">184</value>
<value level="10">192</value>
<value level="11">200</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<ticks>1</ticks>
</effect>
@@ -304,9 +301,16 @@
<value level="9">30</value>
<value level="10">30</value>
<value level="11">30</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ManaCharge" fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{subIndex}</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
@@ -349,7 +353,11 @@
<skill id="11754" toLevel="5" name="Fairy of Life">
<!-- Glory Days confirmed -->
<!-- Summons a fairy that follows and periodically heals the selected party member for 60 seconds. Has a chance of recovering HP when attacked. -->
<abnormalTime>60</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="5">60</value>
<value fromLevel="4" toLevel="5" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="4" toLevel="5" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalLvl>
<value level="1">2</value>
<value level="2">3</value>
@@ -502,7 +510,10 @@
<value level="10">124</value>
<value level="11">126</value>
</mpConsume>
<magicCriticalRate>5</magicCriticalRate>
<magicCriticalRate>
<value fromLevel="1" toLevel="11">5</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</magicCriticalRate>
<hitCancelTime>1</hitCancelTime>
<mpInitialConsume>
<value level="1">28</value>
@@ -533,6 +544,7 @@
<value level="9">1749</value>
<value level="10">1763</value>
<value level="11">1777</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
</effect>
</effects>
@@ -601,7 +613,10 @@
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicCriticalRate>
<value fromLevel="1" toLevel="11">5</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</magicCriticalRate>
<isMagic>1</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -619,6 +634,7 @@
<value level="9">1749</value>
<value level="10">1763</value>
<value level="11">1777</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
</effect>
</effects>
@@ -672,7 +688,10 @@
<coolTime>500</coolTime>
<reuseDelay>5000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicCriticalRate>
<value fromLevel="1" toLevel="11">5</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</magicCriticalRate>
<hitCancelTime>1</hitCancelTime>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
@@ -692,6 +711,7 @@
<value level="9">1406</value>
<value level="10">1418</value>
<value level="11">1430</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
</effect>
</effects>
@@ -742,6 +762,40 @@
<effect name="BlockAbnormalSlot">
<slot>INVINCIBILITY_SPECIAL</slot>
</effect>
<effect name="Heal" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
<power>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1001">1936</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1002" toSubLevel="1002">2072</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1003" toSubLevel="1003">2207</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1004" toSubLevel="1004">2342</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1005" toSubLevel="1005">2477</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1006" toSubLevel="1006">2612</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1007" toSubLevel="1007">2747</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1008" toSubLevel="1008">2882</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1009" toSubLevel="1009">3017</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1010" toSubLevel="1010">3152</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1011">3288</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1012" toSubLevel="1012">3423</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1013" toSubLevel="1013">3558</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1014" toSubLevel="1014">3693</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1015" toSubLevel="1015">3828</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1016" toSubLevel="1016">3964</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1017" toSubLevel="1017">4099</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1018" toSubLevel="1018">4234</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1019" toSubLevel="1019">4369</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">4504</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1021" toSubLevel="1021">4594</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1022" toSubLevel="1022">4684</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1023" toSubLevel="1023">4774</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1024" toSubLevel="1024">4864</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1025" toSubLevel="1025">4955</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1026" toSubLevel="1026">5044</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1027" toSubLevel="1027">5135</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1028" toSubLevel="1028">5224</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1029" toSubLevel="1029">5315</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1030" toSubLevel="1030">5405</value>
</power>
</effect>
</effects>
<endEffects>
<effect name="CallSkill">
@@ -791,6 +845,40 @@
<effect name="BlockAbnormalSlot">
<slot>INVINCIBILITY_SPECIAL</slot>
</effect>
<effect name="Heal" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
<power>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1001">1936</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1002" toSubLevel="1002">2072</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1003" toSubLevel="1003">2207</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1004" toSubLevel="1004">2342</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1005" toSubLevel="1005">2477</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1006" toSubLevel="1006">2612</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1007" toSubLevel="1007">2747</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1008" toSubLevel="1008">2882</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1009" toSubLevel="1009">3017</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1010" toSubLevel="1010">3152</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1011">3288</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1012" toSubLevel="1012">3423</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1013" toSubLevel="1013">3558</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1014" toSubLevel="1014">3693</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1015" toSubLevel="1015">3828</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1016" toSubLevel="1016">3964</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1017" toSubLevel="1017">4099</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1018" toSubLevel="1018">4234</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1019" toSubLevel="1019">4369</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">4504</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1021" toSubLevel="1021">4594</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1022" toSubLevel="1022">4684</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1023" toSubLevel="1023">4774</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1024" toSubLevel="1024">4864</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1025" toSubLevel="1025">4955</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1026" toSubLevel="1026">5044</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1027" toSubLevel="1027">5135</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1028" toSubLevel="1028">5224</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1029" toSubLevel="1029">5315</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1030" toSubLevel="1030">5405</value>
</power>
</effect>
</effects>
<endEffects>
<effect name="CallSkill">
@@ -803,8 +891,6 @@
<skill id="11760" toLevel="11" name="Radiant Recharge">
<!-- Glory Days confirmed -->
<!-- Instantly recovers target's MP with a maximum of 166 Power depending on target's level. Also, for 10 seconds, recovers 12 MP per second. Ineffective on classes that have the Recharge skill. -->
<table name="#amount"> 166 167 170 174 177 180 183 187 191 195 201 </table>
<table name="#amoutOverTime"> 12 12 12 12 13 13 13 13 13 13 13 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalType>MP_RECOVER</abnormalType>
<abnormalTime>10</abnormalTime>
@@ -853,7 +939,10 @@
<value level="10">43</value>
<value level="11">43</value>
</mpInitialConsume>
<castRange>600</castRange>
<castRange>
<value fromLevel="1" toLevel="11">600</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + 10 * subIndex}</value>
</castRange>
<effectPoint>
<value level="1">867</value>
<value level="2">874</value>
@@ -867,7 +956,10 @@
<value level="10">944</value>
<value level="11">952</value>
</effectPoint>
<effectRange>1100</effectRange>
<effectRange>
<value fromLevel="1" toLevel="11">1100</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + 10 * subIndex}</value>
</effectRange>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
@@ -898,6 +990,7 @@
<value level="9">191</value>
<value level="10">195</value>
<value level="11">201</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
</effect>
<effect name="ManaHealOverTime">
@@ -913,6 +1006,7 @@
<value level="9">13</value>
<value level="10">13</value>
<value level="11">13</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<ticks>1</ticks>
</effect>
@@ -991,6 +1085,7 @@
<value level="6">768</value>
<value level="7">786</value>
<value level="8">804</value>
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
</effect>
<effect name="ManaHealOverTime">
@@ -1003,9 +1098,44 @@
<value level="6">11</value>
<value level="7">11</value>
<value level="8">11</value>
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<ticks>1</ticks>
</effect>
<effect name="Heal" fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">
<power>
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2001">1936</value>
<value fromLevel="4" toLevel="8" fromSubLevel="2002" toSubLevel="2002">2072</value>
<value fromLevel="4" toLevel="8" fromSubLevel="2003" toSubLevel="2003">2207</value>
<value fromLevel="4" toLevel="8" fromSubLevel="2004" toSubLevel="2004">2342</value>
<value fromLevel="4" toLevel="8" fromSubLevel="2005" toSubLevel="2005">2477</value>
<value fromLevel="4" toLevel="8" fromSubLevel="2006" toSubLevel="2006">2612</value>
<value fromLevel="4" toLevel="8" fromSubLevel="2007" toSubLevel="2007">2747</value>
<value fromLevel="4" toLevel="8" fromSubLevel="2008" toSubLevel="2008">2882</value>
<value fromLevel="4" toLevel="8" fromSubLevel="2009" toSubLevel="2009">3017</value>
<value fromLevel="4" toLevel="8" fromSubLevel="2010" toSubLevel="2010">3152</value>
<value fromLevel="4" toLevel="8" fromSubLevel="2011" toSubLevel="2011">3288</value>
<value fromLevel="4" toLevel="8" fromSubLevel="2012" toSubLevel="2012">3423</value>
<value fromLevel="4" toLevel="8" fromSubLevel="2013" toSubLevel="2013">3558</value>
<value fromLevel="4" toLevel="8" fromSubLevel="2014" toSubLevel="2014">3693</value>
<value fromLevel="4" toLevel="8" fromSubLevel="2015" toSubLevel="2015">3828</value>
<value fromLevel="4" toLevel="8" fromSubLevel="2016" toSubLevel="2016">3964</value>
<value fromLevel="4" toLevel="8" fromSubLevel="2017" toSubLevel="2017">4099</value>
<value fromLevel="4" toLevel="8" fromSubLevel="2018" toSubLevel="2018">4234</value>
<value fromLevel="4" toLevel="8" fromSubLevel="2019" toSubLevel="2019">4369</value>
<value fromLevel="4" toLevel="8" fromSubLevel="2020" toSubLevel="2020">4504</value>
<value fromLevel="4" toLevel="8" fromSubLevel="2021" toSubLevel="2021">4594</value>
<value fromLevel="4" toLevel="8" fromSubLevel="2022" toSubLevel="2022">4684</value>
<value fromLevel="4" toLevel="8" fromSubLevel="2023" toSubLevel="2023">4774</value>
<value fromLevel="4" toLevel="8" fromSubLevel="2024" toSubLevel="2024">4864</value>
<value fromLevel="4" toLevel="8" fromSubLevel="2025" toSubLevel="2025">4955</value>
<value fromLevel="4" toLevel="8" fromSubLevel="2026" toSubLevel="2026">5044</value>
<value fromLevel="4" toLevel="8" fromSubLevel="2027" toSubLevel="2027">5135</value>
<value fromLevel="4" toLevel="8" fromSubLevel="2028" toSubLevel="2028">5224</value>
<value fromLevel="4" toLevel="8" fromSubLevel="2029" toSubLevel="2029">5315</value>
<value fromLevel="4" toLevel="8" fromSubLevel="2030" toSubLevel="2030">5405</value>
</power>
</effect>
</effects>
</skill>
<skill id="11762" toLevel="1" name="Balance Heal">
@@ -1034,9 +1164,18 @@
<effects>
<effect name="RebalanceHP" />
<effect name="HealOverTime">
<power>333</power>
<power>
<value fromLevel="1" toLevel="1">333</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</power>
<ticks>1</ticks>
</effect>
<effect name="ManaCharge" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">{subIndex}</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11763" toLevel="1" name="Radiant Purge">
@@ -1064,6 +1203,40 @@
<rate>100</rate>
<max>10</max>
</effect>
<effect name="Heal" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
<power>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1001">1936</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1002" toSubLevel="1002">2072</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1003" toSubLevel="1003">2207</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1004" toSubLevel="1004">2342</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1005" toSubLevel="1005">2477</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1006" toSubLevel="1006">2612</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1007" toSubLevel="1007">2747</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1008" toSubLevel="1008">2882</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1009" toSubLevel="1009">3017</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1010" toSubLevel="1010">3152</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1011">3288</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1012" toSubLevel="1012">3423</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1013" toSubLevel="1013">3558</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1014" toSubLevel="1014">3693</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1015" toSubLevel="1015">3828</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1016" toSubLevel="1016">3964</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1017" toSubLevel="1017">4099</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1018" toSubLevel="1018">4234</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1019" toSubLevel="1019">4369</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">4504</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1021" toSubLevel="1021">4594</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1022" toSubLevel="1022">4684</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1023" toSubLevel="1023">4774</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1024" toSubLevel="1024">4864</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1025" toSubLevel="1025">4955</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1026" toSubLevel="1026">5044</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1027" toSubLevel="1027">5135</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1028" toSubLevel="1028">5224</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1029" toSubLevel="1029">5315</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1030" toSubLevel="1030">5405</value>
</power>
</effect>
</effects>
</skill>
<skill id="11764" toLevel="1" name="Brilliant Purge">
@@ -1098,14 +1271,50 @@
<max>10</max>
</effect>
<effect name="DebuffBlock" />
<effect name="Heal" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
<power>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1001">1936</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1002" toSubLevel="1002">2072</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1003" toSubLevel="1003">2207</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1004" toSubLevel="1004">2342</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1005" toSubLevel="1005">2477</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1006" toSubLevel="1006">2612</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1007" toSubLevel="1007">2747</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1008" toSubLevel="1008">2882</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1009" toSubLevel="1009">3017</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1010" toSubLevel="1010">3152</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1011">3288</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1012" toSubLevel="1012">3423</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1013" toSubLevel="1013">3558</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1014" toSubLevel="1014">3693</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1015" toSubLevel="1015">3828</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1016" toSubLevel="1016">3964</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1017" toSubLevel="1017">4099</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1018" toSubLevel="1018">4234</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1019" toSubLevel="1019">4369</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">4504</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1021" toSubLevel="1021">4594</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1022" toSubLevel="1022">4684</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1023" toSubLevel="1023">4774</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1024" toSubLevel="1024">4864</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1025" toSubLevel="1025">4955</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1026" toSubLevel="1026">5044</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1027" toSubLevel="1027">5135</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1028" toSubLevel="1028">5224</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1029" toSubLevel="1029">5315</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1030" toSubLevel="1030">5405</value>
</power>
</effect>
</effects>
</skill>
<skill id="11765" toLevel="7" name="Crystal Regeneration">
<!-- Glory Days confirmed -->
<!-- Crystallize yourself and become immune to damage and debuffs for 10 seconds. Recover 266 HP and 74 MP every second. -->
<table name="#hpPower"> 266 273 280 285 342 410 492 </table>
<table name="#mpPower"> 74 77 81 84 101 121 145 </table>
<abnormalTime>10</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="7">10</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{base + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalLvl>
<value level="1">2</value>
<value level="2">3</value>
@@ -1170,6 +1379,7 @@
<value level="5">342</value>
<value level="6">410</value>
<value level="7">492</value>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</power>
<ticks>1</ticks>
</effect>
@@ -1182,6 +1392,7 @@
<value level="5">101</value>
<value level="6">121</value>
<value level="7">145</value>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</power>
<ticks>1</ticks>
</effect>
@@ -1238,7 +1449,10 @@
<coolTime>500</coolTime>
<reuseDelay>2000</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicCriticalRate>
<value fromLevel="1" toLevel="11">5</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</magicCriticalRate>
<isMagic>1</isMagic>
<alterSkill>
<item id="12000" level="1" chance="100" abnormalType="KNOCKDOWN" /> <!-- Heavy Hit -->
@@ -1261,6 +1475,30 @@
<value level="9">203</value>
<value level="10">209</value>
<value level="11">215</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 * (subIndex - 16))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
</power>
</effect>
</effects>
@@ -1269,7 +1507,6 @@
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- Inflicts damage on target and nearby enemies with 117 Power and decreases aggression toward yourself. -->
<table name="#power"> 117 119 123 126 129 133 136 139 149 151 157 </table>
<affectLimit>10-10</affectLimit>
<affectRange>300</affectRange>
<icon>icon.skill11767</icon>
@@ -1319,10 +1556,14 @@
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicCriticalRate>
<value fromLevel="1" toLevel="11">5</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</magicCriticalRate>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>
@@ -1337,6 +1578,30 @@
<value level="9">149</value>
<value level="10">151</value>
<value level="11">157</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 * (subIndex - 16))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
</power>
</effect>
<effect name="AddHate">
@@ -1377,7 +1642,10 @@
</effect>
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>40</rate>
<rate>
<value fromLevel="1" toLevel="1">40</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</rate>
<max>10</max>
</effect>
</effects>
@@ -1385,9 +1653,10 @@
<skill id="11769" toLevel="9" name="Dark Backfire">
<!-- Glory Days confirmed -->
<!-- For 30 sec., target's MP Consumption + 50%, and Casting Spd. and Atk. Spd. - 20%. -->
<table name="#MpConsumeRate"> 1.5 2.5 3.0 3.5 4.0 4.0 4.0 4.0 4.0 </table>
<table name="#pAtkmAtkSpd"> 0.8 0.8 0.8 0.8 0.8 0.8 0.75 0.7 0.65 </table>
<activateRate>80</activateRate>
<activateRate>
<value fromLevel="1" toLevel="9">80</value>
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<lvlBonusRate>30</lvlBonusRate>
<basicProperty>MAGIC</basicProperty>
<abnormalLvl>3</abnormalLvl>
@@ -1488,9 +1757,8 @@
<value level="5">300</value>
<value level="6">300</value>
<value level="7">300</value>
<value level="8">-100</value>
<value level="8">300</value>
<value level="9">300</value>
<value level="10">300</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
@@ -1504,9 +1772,8 @@
<value level="5">300</value>
<value level="6">300</value>
<value level="7">300</value>
<value level="8">-100</value>
<value level="8">300</value>
<value level="9">300</value>
<value level="10">300</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
@@ -1520,13 +1787,24 @@
<value level="5">300</value>
<value level="6">300</value>
<value level="7">300</value>
<value level="8">-100</value>
<value level="8">300</value>
<value level="9">300</value>
<value level="10">300</value>
</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="PhysicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11770" toLevel="1" name="Dissolve">
@@ -1557,6 +1835,10 @@
<effect name="CallSkill">
<skillId>11835</skillId>
<skillLevel>1</skillLevel>
<skillSubLevel>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{1000 + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{2000 + subIndex}</value>
</skillSubLevel>
</effect>
</selfEffects>
</skill>
@@ -1588,9 +1870,12 @@
<skill id="11772" toLevel="7" name="Giant's Favor">
<!-- Glory Days confirmed -->
<!-- Performs an ancient secret technique of the Giants to increase P. Def., M. Def., and Healing power by 1000 for 30 seconds. -->
<table name="#healEffect"> 1000 1500 2000 2500 2500 2500 2500 </table>
<table name="#def"> 1000 1500 2000 2500 4000 4500 5000 </table>
<abnormalTime>30</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="7">30</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="7" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalLvl>1</abnormalLvl>
<abnormalType>HEAL_POWER_UP</abnormalType>
<operateType>A2</operateType>
@@ -1669,6 +1954,12 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{-1 - ((subIndex - 1} * 0.5)}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11773" toLevel="2" name="Lakcis Disc">
@@ -1844,7 +2135,10 @@
<abnormalTime>60</abnormalTime>
<abnormalLvl>3</abnormalLvl>
<abnormalType>MARK_OF_LUMI</abnormalType>
<activateRate>90</activateRate>
<activateRate>
<value fromLevel="1" toLevel="8">90</value>
<value fromLevel="4" toLevel="8" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</activateRate>
<lvlBonusRate>20</lvlBonusRate>
<icon>icon.skill11777</icon>
<operateType>A2</operateType>
@@ -1911,6 +2205,7 @@
<value level="6">134</value>
<value level="7">134</value>
<value level="8">134</value>
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<ticks>1</ticks>
</effect>
@@ -1950,7 +2245,10 @@
<abnormalTime>20</abnormalTime>
<abnormalType>SLEEP</abnormalType>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
<activateRate>100</activateRate> <!-- Custom -->
<activateRate>
<value fromLevel="1" toLevel="9">100</value>
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<basicProperty>MAGIC</basicProperty>
<operateType>A2</operateType>
<mpConsume>
@@ -2004,6 +2302,12 @@
<effect name="DefenceTrait">
<SLEEP>100</SLEEP>
</effect>
<effect name="MagicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
<endEffects>
<effect name="CallSkill">
@@ -2093,7 +2397,10 @@
<abnormalTime>60</abnormalTime>
<abnormalLvl>3</abnormalLvl>
<abnormalType>HEAL_EFFECT_DOWN</abnormalType>
<activateRate>100</activateRate>
<activateRate>
<value fromLevel="1" toLevel="9">100</value>
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<lvlBonusRate>30</lvlBonusRate>
<icon>icon.skill11780</icon>
<operateType>A2</operateType>
@@ -2168,6 +2475,18 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="5" toLevel="9" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11781" toLevel="6" name="Dark Devour">
@@ -2381,9 +2700,6 @@
<skill id="11787" toLevel="10" name="Superior Armor Mastery">
<!-- Glory Days confirmed -->
<!-- Max HP + 4299, P. Def. + 1212, M. Def + 10%, HP Recovery Bonus + 2.8, MP Recovery Bonus + 3.6 when equipped with a Robe/Light Armor. INT + 2.. -->
<table name="#pDef"> 1212 1330 1462 1576 1767 1833 1903 1975 2058 2136 </table>
<table name="#regHp"> 2.8 3.4 4 4.6 5.4 6.2 7.8 7.8 8.6 9.4 </table>
<table name="#regMp"> 3.6 4.2 4.8 5.4 6.2 7 8.6 8.6 9.4 10.2 </table>
<icon>icon.skill11787</icon>
<operateType>P</operateType>
<magicLvl>
@@ -2474,7 +2790,6 @@
<skill id="11788" toLevel="10" name="Superior Casting Mastery">
<!-- Glory Days confirmed -->
<!-- Max MP + 313, Casting Spd. + 23%, MP Consumption for magic skills - 15%, and Cooldown - 25%. INT + 2. -->
<table name="#maxMp"> 313 374 435 517 566 635 704 773 842 911 </table>
<icon>icon.skill11788</icon>
<operateType>P</operateType>
<magicLvl>
@@ -2529,7 +2844,6 @@
<skill id="11789" toLevel="10" name="Superior Anti Magic">
<!-- Glory Days confirmed -->
<!-- M. Def. + 862, Attack Magic Resistance + 35%. INT + 2. -->
<table name="#mDef"> 862 976 1104 1219 1374 1444 1517 1593 1674 1759 </table>
<icon>icon.skill10004</icon>
<operateType>P</operateType>
<magicLvl>
@@ -2574,7 +2888,6 @@
<skill id="11790" toLevel="10" name="Superior Elemental Resistance">
<!-- Glory Days confirmed -->
<!-- INT + 2. Increases Fire/Water/Wind/Earth Resistance by 20. -->
<table name="#res"> 20 22 24 26 30 32 34 36 38 40 </table>
<icon>icon.skill10044</icon>
<operateType>P</operateType>
<magicLvl>
@@ -2689,7 +3002,6 @@
<!-- Updated to IO -->
<!-- Glory Days confirmed -->
<!-- INT + 2. Resistance + 20 to Hold, Sleep, Paralysis, Mental attacks, Poison, Bleed, and Stun. In addition, has a chance of reflecting debuffs back to the attacker. -->
<table name="#traits"> 20 22 24 26 30 32 34 36 38 40 </table>
<icon>icon.skill10005</icon>
<magicLvl>
<value level="1">85</value>
@@ -2811,8 +3123,6 @@
<!-- Updated to Ertheia -->
<!-- Glory Days confirmed -->
<!-- For 15 seconds, Heals allies over time. Also increases your Healing power. If triggered again, the effect will increase. -->
<table name="#power"> 1.10 1.20 1.30 </table>
<table name="#hotValue"> 103 138 174 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>LIFE_FORCE_HEALER</abnormalType>
@@ -467,7 +467,10 @@
<abnormalType>STUN</abnormalType>
<abnormalTime>1</abnormalTime>
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
<activateRate>90</activateRate>
<activateRate>
<value fromLevel="1" toLevel="11">90</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<lvlBonusRate>20</lvlBonusRate>
<icon>icon.skill11814</icon>
@@ -519,7 +522,10 @@
<isMagic>1</isMagic>
<isDebuff>true</isDebuff>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicCriticalRate>
<value fromLevel="1" toLevel="11">5</value>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3030">{base + base / 100 * subIndex}</value>
</magicCriticalRate>
<trait>KNOCKDOWN</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -537,6 +543,30 @@
<value level="9">178</value>
<value level="10">182</value>
<value level="11">186</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 * (subIndex - 16))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
</power>
</effect>
<effect name="KnockBack">
@@ -639,7 +669,6 @@
<!-- Updated to Ertheia -->
<!-- Glory Days confirmed -->
<!-- Inflicts damage on nearby enemies with 102 Power added to M. Atk. and decreases aggression toward yourself. -->
<table name="#power"> 102 104 107 110 113 116 119 122 162 166 170 </table>
<affectLimit>10-10</affectLimit>
<affectRange>300</affectRange>
<icon>icon.skill11817</icon>
@@ -689,7 +718,10 @@
<coolTime>500</coolTime>
<reuseDelay>6700</reuseDelay>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicCriticalRate>
<value fromLevel="1" toLevel="11">5</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
</magicCriticalRate>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
@@ -708,6 +740,30 @@
<value level="9">162</value>
<value level="10">166</value>
<value level="11">170</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 * (subIndex - 16))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1021" toSubLevel="1021">{base + base / 100 * (8 + 0.5 * (subIndex - 20))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1022" toSubLevel="1022">{base + base / 100 * (8 + 0.8 * (subIndex - 21))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1023" toSubLevel="1023">{base + base / 100 * (9 + 0.2 * (subIndex - 22))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1024" toSubLevel="1024">{base + base / 100 * (9 + 0.6 * (subIndex - 23))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1025" toSubLevel="1025">{base + base / 100 * (10 * (subIndex - 24))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1026" toSubLevel="1026">{base + base / 100 * (10 + 0.3 * (subIndex - 25))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1027" toSubLevel="1027">{base + base / 100 * (10 + 0.7 * (subIndex - 26))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1028" toSubLevel="1028">{base + base / 100 * (11 + 0.1 * (subIndex - 27))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1029" toSubLevel="1029">{base + base / 100 * (11 + 0.4 * (subIndex - 28))}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1030" toSubLevel="1030">{base + base / 100 * (11 + 0.8 * (subIndex - 29))}</value>
</power>
</effect>
<effect name="AddHate">
@@ -1064,7 +1120,10 @@
<!-- Resurrects from death fully recovered. Buffs/debuffs remain in death, but Noblesse Blessing and Lucky Charm disappear. -->
<abnormalLvl>2</abnormalLvl>
<abnormalType>RESURRECTION_SPECIAL</abnormalType>
<abnormalTime>3600</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="1">3600</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{base + subIndex * 90}</value>
</abnormalTime>
<castRange>600</castRange>
<effectPoint>687</effectPoint>
<effectRange>1100</effectRange>
@@ -1293,7 +1352,10 @@
<abnormalTime>30</abnormalTime>
<abnormalType>SLEEP</abnormalType>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
<activateRate>80</activateRate>
<activateRate>
<value fromLevel="1" toLevel="9">80</value>
<value fromLevel="5" toLevel="9" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<affectLimit>9-10</affectLimit>
<affectRange>300</affectRange>
<basicProperty>MAGIC</basicProperty>
@@ -1350,6 +1412,12 @@
<effect name="DefenceTrait">
<SLEEP>100</SLEEP>
</effect>
<effect name="MagicalDefence" fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11833" toLevel="1" name="Lingering Protection">
@@ -1449,6 +1517,18 @@
<amount>100</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11836" fromLevel="101" toLevel="110" name="Dissolve">
@@ -1519,11 +1599,44 @@
<effect name="HealPercent">
<power>100</power>
</effect>
<effect name="ManaHeal" fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">
<power>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1001">532</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1002" toSubLevel="1002">570</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1003" toSubLevel="1003">607</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1004" toSubLevel="1004">644</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1005" toSubLevel="1005">681</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1006" toSubLevel="1006">718</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1007" toSubLevel="1007">756</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1008" toSubLevel="1008">793</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1009" toSubLevel="1009">830</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1010" toSubLevel="1010">867</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1011" toSubLevel="1011">904</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1012" toSubLevel="1012">942</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1013" toSubLevel="1013">979</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1014" toSubLevel="1014">1016</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1015" toSubLevel="1015">1053</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1016" toSubLevel="1016">1090</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1017" toSubLevel="1017">1128</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1018" toSubLevel="1018">1165</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1019" toSubLevel="1019">1202</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1020" toSubLevel="1020">1240</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1021" toSubLevel="1021">1264</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1022" toSubLevel="1022">1289</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1023" toSubLevel="1023">1314</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1024" toSubLevel="1024">1339</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1025" toSubLevel="1025">1363</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1026" toSubLevel="1026">1389</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1027" toSubLevel="1027">1413</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1028" toSubLevel="1028">1438</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1029" toSubLevel="1029">1463</value>
<value fromLevel="3" toLevel="4" fromSubLevel="1030" toSubLevel="1030">1488</value>
</power>
</effect>
</effects>
</skill>
<skill id="11851" toLevel="4" name="Divine Prayer">
<!-- For 30 min., party members' HP heal amount + 5%. -->
<table name="#healEffect"> 1.05 1.07 1.10 1.15 </table>
<abnormalLvl>
<value level="1">4</value>
<value level="2">5</value>
@@ -1572,6 +1685,24 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11852" toLevel="4" name="Mass Mana Gain">
@@ -1624,11 +1755,28 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11853" toLevel="4" name="Superior Quick Recovery">
<!-- Magic skill Cooldown - 5%. -->
<table name="#mReuse"> 0.95 0.94 0.93 0.9 </table>
<icon>icon.skill0228</icon>
<operateType>P</operateType>
<magicLvl>
@@ -1652,7 +1800,6 @@
</skill>
<skill id="11854" toLevel="4" name="Mass Mana Gain">
<!-- For 30 min., party members' MP heal amount + 33. -->
<table name="#power"> 33 35 37 40 </table>
<abnormalLvl>
<value level="1">2</value>
<value level="2">3</value>
@@ -1700,11 +1847,28 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="3" toLevel="4" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="11855" toLevel="4" name="Superior Wizard Combat">
<!-- M. Atk. + 10%. M. Skill MP Consumption - 10%. -->
<table name="#mAtk"> 1.1 1.12 1.15 1.2 </table>
<icon>icon.skill0945</icon>
<operateType>P</operateType>
<magicLvl>
@@ -1731,7 +1895,6 @@
</effects>
</skill>
<skill id="11856" toLevel="1" name="Mental Recharge">
<!-- AUTO GENERATED SKILL -->
<!-- Restores target's MP. -->
<icon>icon.skill11856</icon>
<operateType>A1</operateType>
@@ -1742,6 +1905,14 @@
<reuseDelay>600000</reuseDelay>
<effectPoint>1811</effectPoint>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="ManaHealPercent">
<power>100</power>
</effect>
</effects>
</skill>
<skill id="11857" toLevel="3" name="Summon Flag of Life">
<!-- AUTO GENERATED SKILL -->
@@ -1834,6 +2005,9 @@
<skill id="11861" toLevel="1" name="Elemental Resistance">
<!-- Updated to IO -->
<!-- For 30 min., increases party member's Elemental Resistance by 30. Consumes 10 Spirit Ores. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>HEAL_RESISTANCE</abnormalType>
<icon>icon.skill11861</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
@@ -1845,9 +2019,6 @@
<coolTime>500</coolTime>
<reuseDelay>2000</reuseDelay>
<effectPoint>687</effectPoint>
<abnormalTime>1800</abnormalTime>
<abnormalLvl>1</abnormalLvl>
<!-- TODO abnormalType -->
<isMagic>1</isMagic>
<itemConsumeCount>10</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
@@ -1868,13 +2039,31 @@
<amount>30</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.4 + 0.6 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11862" toLevel="1" name="Limited Melee Weapon Resistance">
<!-- For 30 min., increases party member's resistance to melee weapons by 5%. Consumes 10 Spirit Ores. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<!-- TODO abnormalType -->
<abnormalType>HEAL_RESISTANCE</abnormalType>
<icon>icon.skill11862</icon>
<itemConsumeCount>10</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
@@ -1906,13 +2095,31 @@
<DUAL>5</DUAL>
<RAPIER>5</RAPIER>
</effect>
<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.4 + 0.6 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11863" toLevel="1" name="Limited Ranged Weapon Resistance">
<!-- For 30 min., increases party member's resistance to ranged weapons by 5%. Consumes 10 Spirit Ores. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<!-- TODO abnormalType -->
<abnormalType>HEAL_RESISTANCE</abnormalType>
<icon>icon.skill11863</icon>
<itemConsumeCount>10</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
@@ -1937,6 +2144,24 @@
<BOW>5</BOW>
<CROSSBOW>5</CROSSBOW>
</effect>
<effect name="PAtk" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{0.4 + 0.6 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
</list>
@@ -831,13 +831,8 @@
</HOLD>
</effect>
<effect name="EnableCloak" />
<effect name="VampiricAttack">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">3</value>
</amount>
<effect name="VampiricAttack" fromLevel="4" toLevel="4">
<amount>3</amount>
<chance>30</chance>
</effect>
<effect name="PAtk">
@@ -2736,13 +2731,8 @@
<value level="4">10</value>
</HOLD>
</effect>
<effect name="VampiricAttack">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">2</value>
<value level="4">2</value>
</amount>
<effect name="VampiricAttack" fromLevel="3" toLevel="4">
<amount>2</amount>
<chance>30</chance>
</effect>
<effect name="PAtk">
@@ -2981,13 +2971,8 @@
<value level="4">15</value>
</KNOCKDOWN>
</effect>
<effect name="VampiricAttack">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">2</value>
<value level="4">2</value>
</amount>
<effect name="VampiricAttack" fromLevel="3" toLevel="4">
<amount>2</amount>
<chance>30</chance>
</effect>
<effect name="PAtk">
@@ -3890,13 +3875,8 @@
<value level="4">10</value>
</SLEEP>
</effect>
<effect name="VampiricAttack">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">2</value>
<value level="4">2</value>
</amount>
<effect name="VampiricAttack" fromLevel="3" toLevel="4">
<amount>2</amount>
<chance>30</chance>
</effect>
<effect name="PAtk">
@@ -331,6 +331,7 @@
<operateType>P</operateType>
</skill>
<skill id="13655" toLevel="1" name="Basic Brooch">
<!-- Updated to IO -->
<!-- 1 Jewel can be equipped. -->
<icon>icon.etc_bm_brooch_lavianrose_i00</icon>
<operateType>P</operateType>
@@ -341,6 +342,7 @@
</effects>
</skill>
<skill id="13656" toLevel="1" name="La Vie En Rose's Brooch">
<!-- Updated to IO -->
<!-- 2 Jewels can be equipped. -->
<icon>icon.etc_bm_brooch_lavianrose_i00</icon>
<operateType>P</operateType>
@@ -351,6 +353,7 @@
</effects>
</skill>
<skill id="13657" toLevel="1" name="La Vie En Rose's Noble Brooch">
<!-- Updated to IO -->
<!-- 3 Jewels can be equipped. -->
<icon>icon.etc_bm_brooch_lavianrose_i01</icon>
<operateType>P</operateType>
@@ -361,6 +364,7 @@
</effects>
</skill>
<skill id="13658" toLevel="1" name="La Vie En Rose's Brilliant Brooch">
<!-- Updated to IO -->
<!-- 4 Jewels can be equipped. -->
<icon>icon.etc_bm_brooch_lavianrose_i02</icon>
<operateType>P</operateType>
@@ -372,16 +376,17 @@
</skill>
<skill id="13659" toLevel="1" name="La Vie En Rose's Radiant Brooch">
<!-- Updated to IO -->
<!-- 5 Jewels can be equipped. -->
<icon>icon.etc_bm_brooch_lavianrose_i03</icon>
<operateType>P</operateType>
<!-- 5 Jewels can be equipped. -->
<icon>icon.etc_bm_brooch_lavianrose_i03</icon>
<operateType>P</operateType>
<effects>
<effect name="JewelSlot">
<amount>5</amount>
</effect>
</effects>
</skill>
</skill>
<skill id="13660" toLevel="1" name="Noble Top-grade Brooch">
<!-- Updated to IO -->
<!-- 6 Jewels can be equipped. -->
<icon>icon.etc_rbracelet_s_i03</icon>
<operateType>P</operateType>
@@ -392,6 +397,7 @@
</effects>
</skill>
<skill id="13661" toLevel="1" name="La Vie En Rose's Brilliant Brooch">
<!-- Updated to IO -->
<!-- Increases the inventory size. -->
<icon>icon.etc_bm_brooch_lavianrose_i02</icon>
<operateType>P</operateType>
@@ -1313,210 +1313,665 @@
<operateType>P</operateType>
</skill>
<skill id="13770" toLevel="1" name="Exalted Tiara">
<!-- Updated to IO -->
<!-- Increases Attack Attribute Bonus by 50. -->
<icon>icon.accessory_noblesse2_tiara_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<magicLvl>99</magicLvl>
<effects>
<effect name="AttackAttribute">
<effect name="AttackAttributeAdd">
<amount>50</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="AttackAttribute">
<amount>50</amount>
<attribute>WATER</attribute>
</effect>
<effect name="AttackAttribute">
<amount>50</amount>
<attribute>WIND</attribute>
</effect>
<effect name="AttackAttribute">
<amount>50</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="AttackAttribute">
<amount>50</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="AttackAttribute">
<amount>50</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="13771" toLevel="1" name="Exalted Cloak">
<!-- AUTO GENERATED SKILL -->
<!-- Updated to IO -->
<!-- STR/DEX/CON/INT/WIT/MEN/LUC/CHA + 1. -->
<icon>icon.cloak_noblesse2_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="StatUp">
<amount>1</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>MEN</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>LUC</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>CHA</stat>
</effect>
</effects>
</skill>
<skill id="13772" toLevel="1" name="Replica Tiara">
<!-- AUTO GENERATED SKILL -->
<!-- Updated to IO -->
<!-- Increases Attack Attribute Bonus by 30. -->
<icon>icon.accessory_noblesse2_tiara_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="AttackAttributeAdd">
<amount>30</amount>
</effect>
</effects>
</skill>
<skill id="13773" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Updated to IO -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_dagger_pvp_i10</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="MaxHp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13774" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Updated to IO -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_onehand_sword_pvp_i10</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="MaxHp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13775" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Updated to IO -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_twohand_sword_pvp_i10</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="MaxHp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13776" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Updated to IO -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_onehand_blunt_pvp_i10</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="MaxHp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13777" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Updated to IO -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_fist_pvp_i10</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="MaxHp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13778" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Updated to IO -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_spear_pvp_i10</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="MaxHp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13779" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Updated to IO -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_bow_pvp_i10</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="MaxHp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13780" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Updated to IO -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_crossbow_pvp_i10</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="MaxHp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13781" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Updated to IO -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_onehand_magic_sword_pvp_i10</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="MaxHp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13782" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Updated to IO -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_onehand_magic_blunt_pvp_i10</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="MaxHp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13783" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Updated to IO -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_twohand_magic_blunt_pvp_i10</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="MaxHp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13784" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Updated to IO -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_dual_sword_pvp_i10</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="MaxHp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13785" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Updated to IO -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_dual_dagger_pvp_i10</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="MaxHp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13786" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Updated to IO -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_dual_blunt_pvp_i10</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="MaxHp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13787" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Updated to IO -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_dagger_pve_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="MaxHp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13788" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Updated to IO -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_onehand_sword_pve_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="MaxHp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13789" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Updated to IO -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_twohand_sword_pve_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="MaxHp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13790" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Updated to IO -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_onehand_blunt_pve_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="MaxHp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13791" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Updated to IO -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_fist_pve_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="MaxHp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13792" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Updated to IO -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_spear_pve_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="MaxHp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13793" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Updated to IO -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_bow_pve_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="MaxHp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13794" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Updated to IO -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_crossbow_pve_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="MaxHp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13795" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Updated to IO -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_onehand_magic_sword_pve_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="MaxHp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13796" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Updated to IO -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_onehand_magic_blunt_pve_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="MaxHp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13797" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Updated to IO -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_twohand_magic_blunt_pve_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="MaxHp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13798" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Updated to IO -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_dual_sword_pve_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="MaxHp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13799" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Updated to IO -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_dual_dagger_pve_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="MaxHp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
</list>
@@ -1,100 +1,296 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="13800" toLevel="1" name="Additional Ability Health">
<!-- AUTO GENERATED SKILL -->
<!-- Updated to IO -->
<!-- Increases Max HP/MP/CP by 10% -->
<icon>icon.weapon_R99_dual_blunt_pve_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="MaxHp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13801" toLevel="1" name="Additional Ability Might">
<!-- AUTO GENERATED SKILL -->
<!-- Updated to IO -->
<!-- Increases P. Atk. by 1%, M. Atk. by 2%. -->
<icon>icon.armor_helmet_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="PAtk">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13802" toLevel="1" name="Additional Ability Might">
<!-- AUTO GENERATED SKILL -->
<!-- Updated to IO -->
<!-- Increases P. Atk. by 1%, M. Atk. by 2%. -->
<icon>icon.armor_t801_u_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="PAtk">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13803" toLevel="1" name="Additional Ability Might">
<!-- AUTO GENERATED SKILL -->
<!-- Updated to IO -->
<!-- Increases P. Atk. by 1%, M. Atk. by 2%. -->
<icon>icon.armor_t801_l_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="PAtk">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13804" toLevel="1" name="Additional Ability Might">
<!-- AUTO GENERATED SKILL -->
<!-- Updated to IO -->
<!-- Increases P. Atk. by 1%, M. Atk. by 2%. -->
<icon>icon.armor_t801_g_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="PAtk">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13805" toLevel="1" name="Additional Ability Might">
<!-- AUTO GENERATED SKILL -->
<!-- Updated to IO -->
<!-- Increases P. Atk. by 1%, M. Atk. by 2%. -->
<icon>icon.armor_t801_b_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="PAtk">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13806" toLevel="1" name="Additional Ability Might">
<!-- AUTO GENERATED SKILL -->
<!-- Updated to IO -->
<!-- Increases P. Atk. by 1%, M. Atk. by 2%. -->
<icon>icon.armor_leather_helmet_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="PAtk">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13807" toLevel="1" name="Additional Ability Might">
<!-- AUTO GENERATED SKILL -->
<!-- Updated to IO -->
<!-- Increases P. Atk. by 1%, M. Atk. by 2%. -->
<icon>icon.armor_t802_u_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="PAtk">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13808" toLevel="1" name="Additional Ability Might">
<!-- AUTO GENERATED SKILL -->
<!-- Updated to IO -->
<!-- Increases P. Atk. by 1%, M. Atk. by 2%. -->
<icon>icon.armor_t802_l_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="PAtk">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13809" toLevel="1" name="Additional Ability Might">
<!-- AUTO GENERATED SKILL -->
<!-- Updated to IO -->
<!-- Increases P. Atk. by 1%, M. Atk. by 2%. -->
<icon>icon.armor_t802_g_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="PAtk">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13810" toLevel="1" name="Additional Ability Might">
<!-- AUTO GENERATED SKILL -->
<!-- Updated to IO -->
<!-- Increases P. Atk. by 1%, M. Atk. by 2%. -->
<icon>icon.armor_t802_b_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="PAtk">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13811" toLevel="1" name="Additional Ability Might">
<!-- AUTO GENERATED SKILL -->
<!-- Updated to IO -->
<!-- Increases P. Atk. by 1%, M. Atk. by 2%. -->
<icon>icon.armor_circlet_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="PAtk">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13812" toLevel="1" name="Additional Ability Might">
<!-- AUTO GENERATED SKILL -->
<!-- Updated to IO -->
<!-- Increases P. Atk. by 1%, M. Atk. by 2%. -->
<icon>icon.armor_t803_u_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="PAtk">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13813" toLevel="1" name="Additional Ability Might">
<!-- AUTO GENERATED SKILL -->
<!-- Updated to IO -->
<!-- Increases P. Atk. by 1%, M. Atk. by 2%. -->
<icon>icon.armor_t803_l_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="PAtk">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13814" toLevel="1" name="Additional Ability Might">
<!-- AUTO GENERATED SKILL -->
<!-- Updated to IO -->
<!-- Increases P. Atk. by 1%, M. Atk. by 2%. -->
<icon>icon.armor_t803_g_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="PAtk">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13815" toLevel="1" name="Additional Ability Might">
<!-- AUTO GENERATED SKILL -->
<!-- Updated to IO -->
<!-- Increases P. Atk. by 1%, M. Atk. by 2%. -->
<icon>icon.armor_t803_b_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<effects>
<effect name="PAtk">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13816" toLevel="1" name="Kelbim's Dagger">
<!-- AUTO GENERATED SKILL -->
@@ -394,15 +590,15 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
@@ -418,15 +614,15 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
@@ -442,15 +638,15 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
@@ -466,15 +662,15 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
@@ -501,15 +697,15 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
@@ -525,15 +721,15 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
@@ -549,15 +745,15 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
@@ -573,15 +769,15 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
@@ -597,15 +793,15 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
@@ -621,15 +817,15 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
@@ -658,15 +854,15 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
@@ -703,15 +899,15 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
@@ -758,15 +954,15 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
@@ -796,15 +992,15 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
@@ -844,15 +1040,15 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
@@ -889,15 +1085,15 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
@@ -935,15 +1131,15 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
@@ -981,15 +1177,15 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
@@ -1027,15 +1223,15 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
@@ -1073,15 +1269,15 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
@@ -1118,15 +1314,15 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
@@ -1163,15 +1359,15 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
@@ -1208,15 +1404,15 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
@@ -1253,15 +1449,15 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="2" toLevel="15">
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
@@ -1271,16 +1467,143 @@
<!-- AUTO GENERATED SKILL -->
<icon>icon.ensoul_big_pm</icon>
<operateType>P</operateType>
<effects>
<effect name="MaxMp">
<amount>
<value fromLevel="1" toLevel="2">13</value>
<value fromLevel="3" toLevel="4">14</value>
<value fromLevel="5" toLevel="6">15</value>
<value fromLevel="7" toLevel="8">16</value>
<value fromLevel="9" toLevel="10">17</value>
<value fromLevel="11" toLevel="12">18</value>
<value fromLevel="13" toLevel="14">19</value>
<value level="15">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">5</value>
<value fromLevel="2" toLevel="3">6</value>
<value fromLevel="4" toLevel="5">7</value>
<value fromLevel="6" toLevel="7">8</value>
<value fromLevel="8" toLevel="9">9</value>
<value fromLevel="10" toLevel="11">10</value>
<value fromLevel="12" toLevel="13">11</value>
<value fromLevel="14" toLevel="15">12</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13887" toLevel="15" name="MP Focus">
<!-- AUTO GENERATED SKILL -->
<icon>icon.ensoul_big_pm</icon>
<operateType>P</operateType>
<effects>
<effect name="MaxMp">
<amount>
<value fromLevel="1" toLevel="2">13</value>
<value fromLevel="3" toLevel="4">14</value>
<value fromLevel="5" toLevel="6">15</value>
<value fromLevel="7" toLevel="8">16</value>
<value fromLevel="9" toLevel="10">17</value>
<value fromLevel="11" toLevel="12">18</value>
<value fromLevel="13" toLevel="14">19</value>
<value level="15">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">26</value>
<value level="2">29</value>
<value level="3">32</value>
<value level="4">34</value>
<value level="5">37</value>
<value level="6">40</value>
<value level="7">42</value>
<value level="8">45</value>
<value level="9">48</value>
<value level="10">50</value>
<value level="11">53</value>
<value level="12">56</value>
<value level="13">59</value>
<value level="14">61</value>
<value level="15">64</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13888" toLevel="15" name="MP Death">
<!-- AUTO GENERATED SKILL -->
<icon>icon.ensoul_big_pm</icon>
<operateType>P</operateType>
<effects>
<effect name="MaxHp">
<amount>
<value fromLevel="1" toLevel="2">13</value>
<value fromLevel="3" toLevel="4">14</value>
<value fromLevel="5" toLevel="6">15</value>
<value fromLevel="7" toLevel="8">16</value>
<value fromLevel="9" toLevel="10">17</value>
<value fromLevel="11" toLevel="12">18</value>
<value fromLevel="13" toLevel="14">19</value>
<value level="15">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">1</value>
<value fromLevel="2" toLevel="3">2</value>
<value fromLevel="4" toLevel="5">3</value>
<value fromLevel="6" toLevel="7">4</value>
<value fromLevel="8" toLevel="9">5</value>
<value fromLevel="10" toLevel="11">6</value>
<value fromLevel="12" toLevel="13">7</value>
<value fromLevel="14" toLevel="15">8</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus" fromLevel="3" toLevel="15">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13889" toLevel="15" name="MP Hunter">
<!-- AUTO GENERATED SKILL -->
@@ -878,7 +878,9 @@
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904</allowedSkills>
</effect>
<effect name="ThrowUp" /><!-- TODO: {i_fly_away;curve;push;200} -->
<effect name="FlyAway"> <!-- TODO: {i_fly_away;curve;push;200} -->
<radius>200</radius>
</effect>
</effects>
</skill>
<skill id="14024" toLevel="1" name="Ancient Hero's Roar">
@@ -916,7 +918,9 @@
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904</allowedSkills>
</effect>
<effect name="ThrowUp" /><!-- TODO: {i_fly_away;curve;push;300} -->
<effect name="FlyAway"> <!-- TODO: {i_fly_away;curve;push;300} -->
<radius>300</radius>
</effect>
</effects>
</skill>
<skill id="14025" toLevel="1" name="Hero's Arrow Shaft">
@@ -999,7 +1003,9 @@
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904</allowedSkills>
</effect>
<effect name="ThrowUp" /><!-- TODO: {i_fly_away;curve;push;450} -->
<effect name="FlyAway"> <!-- TODO: {i_fly_away;curve;push;450} -->
<radius>450</radius>
</effect>
</effects>
</skill>
<skill id="14028" toLevel="1" name="Hero's Influence">
@@ -1871,7 +1877,6 @@
<reuseDelay>5000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<flyType>CHARGE</flyType>
<effects>
<effect name="PhysicalAttack">
<power>
@@ -2260,10 +2265,6 @@
<reuseDelay>1000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<flyType>CHARGE</flyType>
<effects>
<effect name="EnemyCharge" />
</effects>
</skill>
<skill id="14064" toLevel="1" name="Wisp Heal">
<!-- Glory Days confirmed -->
@@ -2399,7 +2399,6 @@
<!-- Glory Days confirmed -->
<icon>icon.skill0484</icon>
<operateType>DA1</operateType>
<flyType>CHARGE</flyType>
<mpConsume>20</mpConsume>
<castRange>350</castRange>
<hitTime>1500</hitTime>
@@ -2416,7 +2415,6 @@
<effect name="PhysicalAttack">
<power>5</power>
</effect>
<effect name="EnemyCharge" />
</effects>
</skill>
<skill id="14174" toLevel="1" name="Black Powder Eruption">
@@ -1355,7 +1355,9 @@
<effect name="MagicalAttack">
<power>2000</power>
</effect>
<effect name="ThrowUp" /><!-- TODO: {i_fly_away;curve;push;200} -->
<effect name="FlyAway"> <!-- TODO: {i_fly_away;curve;push;200} -->
<radius>200</radius>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
@@ -1055,7 +1055,7 @@
<magicLvl>99</magicLvl>
<fanRange>0;0;2000;600</fanRange>
<hitTime>10000</hitTime>
<targetType>ENEMY</targetType>
<targetType>TARGET</targetType>
<affectScope>SQUARE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
</skill>
@@ -1197,7 +1197,9 @@
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="ThrowUp" /><!-- TODO: {i_fly_away;curve;push;600} -->
<effect name="FlyAway"> <!-- TODO: {i_fly_away;curve;push;600} -->
<radius>600</radius>
</effect>
<effect name="PhysicalAttack">
<power>1</power>
</effect>
@@ -2275,7 +2277,9 @@
<effect name="PhysicalAttack">
<power>40000</power>
</effect>
<effect name="ThrowUp" /><!-- TODO: {i_fly_away;curve;push;600} -->
<effect name="FlyAway"> <!-- TODO: {i_fly_away;curve;push;600} -->
<radius>600</radius>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904</allowedSkills>
</effect>
@@ -2376,7 +2380,9 @@
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="ThrowUp" /><!-- TODO: {i_fly_away;curve;push;600} -->
<effect name="FlyAway"> <!-- TODO: {i_fly_away;curve;push;600} -->
<radius>600</radius>
</effect>
</effects>
</skill>
<skill id="14383" toLevel="1" name="Antharas Meteor">
@@ -2803,7 +2809,9 @@
<effect name="PhysicalAttack">
<power>27849</power>
</effect>
<effect name="ThrowUp" /><!-- TODO: {i_fly_away;curve;push;600} -->
<effect name="FlyAway"> <!-- TODO: {i_fly_away;curve;push;600} -->
<radius>600</radius>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904</allowedSkills>
</effect>
@@ -1690,7 +1690,9 @@
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904</allowedSkills>
</effect>
<effect name="ThrowUp" /><!-- TODO: {i_fly_away;curve;push;600} -->
<effect name="FlyAway"> <!-- TODO: {i_fly_away;curve;push;600} -->
<radius>600</radius>
</effect>
</effects>
</skill>
<skill id="14554" toLevel="1" name="Earth Wyrm Heart Protection">
@@ -1416,7 +1416,9 @@
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="ThrowUp" /> <!-- TODO FIX ME i_fly_away;curve;push;600 -->
<effect name="FlyAway"> <!-- TODO FIX ME i_fly_away;curve;push;600 -->
<radius>600</radius>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904</allowedSkills>
</effect>
@@ -1800,7 +1802,6 @@
<!-- Monster Rush -->
<icon>icon.skill0493</icon>
<operateType>DA1</operateType>
<flyType>CHARGE</flyType>
<castRange>400</castRange>
<hitTime>3000</hitTime>
<coolTime>200</coolTime>
@@ -1829,7 +1830,6 @@
<effect name="PhysicalAttack">
<power>50937</power>
</effect>
<effect name="EnemyCharge" />
</effects>
</skill>
<skill id="14666" toLevel="1" name="Penetrating Blow">
@@ -1999,7 +1999,9 @@
<affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="ThrowUp" /> <!-- TODO FIX ME i_fly_away;curve;push;600 -->
<effect name="FlyAway"> <!-- TODO FIX ME i_fly_away;curve;push;600 -->
<radius>600</radius>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904</allowedSkills>
</effect>
@@ -1584,14 +1584,12 @@
<trait>SHOCK</trait>
<isDebuff>true</isDebuff>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<flyType>CHARGE</flyType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="EnemyCharge" />
</effects>
</skill>
<skill id="14856" toLevel="1" name="Barton's Hurricane Rush">
@@ -1616,14 +1614,12 @@
<trait>SHOCK</trait>
<isDebuff>true</isDebuff>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<flyType>CHARGE</flyType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="EnemyCharge" />
</effects>
</skill>
<skill id="14857" toLevel="1" name="Barton's Hurricane Rush">
@@ -1648,14 +1644,12 @@
<trait>SHOCK</trait>
<isDebuff>true</isDebuff>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<flyType>CHARGE</flyType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="EnemyCharge" />
</effects>
</skill>
<skill id="14858" toLevel="1" name="Barton's Infinity Strike">
@@ -2484,15 +2478,6 @@
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Blink">
<!-- Teleport to Back -->
<flyType>WARP_BACK</flyType>
<animationSpeed>333</animationSpeed>
<angle>0</angle>
<range>300</range>
</effect>
</effects>
</skill>
<skill id="14883" toLevel="1" name="Eliyah's Mass Exile">
<!-- Glory Days confirmed -->
@@ -1600,7 +1600,9 @@
<effect name="PhysicalAttack">
<power>180000</power>
</effect>
<effect name="ThrowUp" /><!-- TODO: {i_fly_away;curve;push;300} -->
<effect name="FlyAway"><!-- TODO: {i_fly_away;curve;push;300} -->
<radius>300</radius>
</effect>
</effects>
</skill>
<skill id="15045" toLevel="1" name="Tauti Whirlwind">
@@ -1629,7 +1631,9 @@
<effect name="PhysicalAttack">
<power>180000</power>
</effect>
<effect name="ThrowUp" /><!-- TODO: {i_fly_away;curve;push;300} -->
<effect name="FlyAway"><!-- TODO: {i_fly_away;curve;push;300} -->
<radius>300</radius>
</effect>
</effects>
</skill>
<skill id="15046" toLevel="1" name="Tauti Shock Wave">
@@ -295,7 +295,9 @@
<effect name="PhysicalAttack">
<power>120000</power>
</effect>
<effect name="ThrowUp" /><!-- TODO: {i_fly_away;curve;push;600} -->
<effect name="FlyAway"> <!-- TODO: {i_fly_away;curve;push;600} -->
<radius>600</radius>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904</allowedSkills>
</effect>
@@ -156,7 +156,7 @@
<icon>icon.etc_potion_gold_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="17922" toLevel="5" name="Low-grade Love Potion">
<skill id="17922" toLevel="4" name="Low-grade Love Potion">
<!-- AUTO GENERATED SKILL -->
<!-- Converts Low-grade Love Potion. Elementary Alchemy. -->
<icon>icon.love_potion_party</icon>
@@ -961,26 +961,70 @@
<reuseDelay>1200000</reuseDelay>
</skill>
<skill id="17978" toLevel="1" name="Equip Talisman - Insanity">
<!-- AUTO GENERATED SKILL -->
<!-- Ertheia Confirmed -->
<!-- The Talisman pulsates with power. -->
<icon>icon.accessory_punishment_talisman_i01</icon>
<operateType>A2</operateType>
<abnormalType>SEED_TALISMAN1</abnormalType>
<abnormalVisualEffect>SEED_TALISMAN1</abnormalVisualEffect>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<abnormalLvl>7</abnormalLvl>
<abnormalTime>-1</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<blockActionUseSkill>true</blockActionUseSkill>
<isMagic>3</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="17979" toLevel="1" name="Unequip Talisman - Insanity">
<!-- AUTO GENERATED SKILL -->
<!-- Ertheia Confirmed -->
<!-- The Talisman's power fades away. -->
<icon>icon.accessory_punishment_talisman_i01</icon>
<operateType>A1</operateType>
<effectPoint>1</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<trait>HOLD</trait>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>SEED_TALISMAN1,-1</dispel>
</effect>
</effects>
</skill>
<skill id="17980" toLevel="1" name="Unseal Talisman - Insanity">
<!-- AUTO GENERATED SKILL -->
<!-- Ertheia Confirmed -->
<icon>icon.accessory_punishment_talisman_i01</icon>
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<coolTime>200</coolTime>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>39573</itemConsumeId>
<isMagic>2</isMagic>
<reuseDelay>3000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpEncumbered">
<weightPercent>10</weightPercent>
<slotsPercent>10</slotsPercent>
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
</effects>
</skill>
<skill id="17981" toLevel="1" name="Scroll of Escape: Gludin Village">
<icon>icon.skill0000</icon>
@@ -97,13 +97,29 @@
<BOW>-60</BOW>
<CROSSBOW>-60</CROSSBOW>
</effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{-2 * subIndex}</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="19204" toLevel="1" name="Prophecy of Might">
<!-- TODO abnormalType -->
<!-- Increases Critical Rate and Damage of general attacks and skills of selected party member by 25% for 5 minutes. Consumes 5 Spirit Ores. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="1">300</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>SONG_WEAPON</abnormalType> <!-- find proper name -->
<icon>icon.skill19204</icon>
<itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ores -->
@@ -147,7 +163,11 @@
<skill id="19205" toLevel="1" name="Song of Archery">
<!-- Increases Bow/Crossbow Resistance of all party members by 50% for 30 seconds. Consumes 5 Spirit Ores. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="1">30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>SONG_OF_ARCHERY</abnormalType>
<affectRange>1000</affectRange>
<icon>icon.skillsongofarchery</icon>
@@ -172,7 +192,11 @@
<skill id="19206" toLevel="1" name="Sage's Dance">
<!-- Increases M. Def. of all party members by 50% for 30 seconds. Consumes 5 Spirit Ores. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="1">30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>DANCE_OF_SAGE</abnormalType>
<affectRange>1000</affectRange>
<icon>icon.skilldanceofwisdom</icon>
@@ -195,10 +219,14 @@
</effects>
</skill>
<skill id="19207" toLevel="1" name="Chant of Bison">
<!-- TODO abnormalType -->
<!-- Increases P. Atk./M. Atk. by 10% and P. Accuracy/M. Accuracy by 4 for all party members for 5 minutes. Consumes 10 Spirit Ores. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="1">300</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>SONG_WEAPON</abnormalType> <!-- find proper name -->
<affectRange>1000</affectRange>
<icon>icon.skill19207</icon>
<itemConsumeCount>10</itemConsumeCount>
@@ -254,6 +282,24 @@
<!-- Guess there is more -->
<slot>INVINCIBILITY</slot>
</effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="3001" toSubLevel="3030">{-2 * subIndex}</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="19209" toLevel="1" name="Divinity of Einhasad">
@@ -265,7 +311,12 @@
<reuseDelay>180000</reuseDelay>
<isMagic>1</isMagic>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="1">30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalVisualEffect>DIVINITY</abnormalVisualEffect>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicLvl>101</magicLvl>
@@ -309,6 +360,40 @@
<npcId>15154</npcId>
<lifeTime>30</lifeTime>
</effect>
<effect name="ManaHeal" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
<power>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1001">532</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1002" toSubLevel="1002">570</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1003" toSubLevel="1003">607</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1004" toSubLevel="1004">644</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1005" toSubLevel="1005">681</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1006" toSubLevel="1006">718</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1007" toSubLevel="1007">756</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1008" toSubLevel="1008">793</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1009" toSubLevel="1009">830</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1010" toSubLevel="1010">867</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1011">904</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1012" toSubLevel="1012">942</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1013" toSubLevel="1013">979</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1014" toSubLevel="1014">1016</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1015" toSubLevel="1015">1053</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1016" toSubLevel="1016">1090</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1017" toSubLevel="1017">1128</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1018" toSubLevel="1018">1165</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1019" toSubLevel="1019">1202</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1020" toSubLevel="1020">1240</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1021" toSubLevel="1021">1264</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1022" toSubLevel="1022">1289</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1023" toSubLevel="1023">1314</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1024" toSubLevel="1024">1339</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1025" toSubLevel="1025">1363</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1026" toSubLevel="1026">1389</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1027" toSubLevel="1027">1413</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1028" toSubLevel="1028">1438</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1029" toSubLevel="1029">1463</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1030" toSubLevel="1030">1488</value>
</power>
</effect>
</effects>
</skill>
<skill id="19211" toLevel="1" name="Barrer for Test">
@@ -336,8 +421,13 @@
<reuseDelay>180000</reuseDelay>
<effectPoint>867</effectPoint>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="1">30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>SHILLIEN_PROTECTION</abnormalType>
<abnormalVisualEffect>SHILLIEN_PROTECTION</abnormalVisualEffect>
<isMagic>1</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
@@ -564,6 +654,8 @@
<reuseDelay>5000</reuseDelay>
<effectPoint>2</effectPoint>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>SHILLIEN_PROTECTION,1</dispel>
@@ -632,12 +724,12 @@
</skill>
<skill id="19227" toLevel="2" name="Wind Hiding">
<!-- Blends into the wind for 7 seconds. Increases Speed by 70. Canceled when using normal attacks or attack skills. -->
<table name="#runSpd"> 70 100 </table>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
<abnormalTime>7</abnormalTime>
<abnormalType>HIDE</abnormalType>
<abnormalVisualEffect>WIND_BLEND</abnormalVisualEffect>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<removedOnDamage>true</removedOnDamage>
@@ -651,10 +743,9 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effectPoint>687</effectPoint>
<isMagic>1</isMagic>
<isMagic>4</isMagic>
<effects>
<effect name="Hide">
</effect>
<effect name="Hide" />
<effect name="Speed">
<amount>
<value level="1">70</value>
@@ -716,7 +807,11 @@
<!-- Updated to IO -->
<!-- Party's M. Atk. + 30%% for 30 seconds. Consumes 5 Spirit Ores. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="1">30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>SONG_OF_WISDOM</abnormalType> <!-- TODO: confirm -->
<affectRange>1000</affectRange>
<icon>icon.skill19231</icon>
@@ -742,7 +837,11 @@
<!-- Updated to IO -->
<!-- Party's P. Skill Power + 30%% for 30 seconds. Consumes 5 Spirit Ores. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<abnormalTime>
<value fromLevel="1" toLevel="1">30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1011" toSubLevel="1030">{base + 10 + 0.5 * subIndex}</value>
</abnormalTime>
<abnormalType>CRIPPLING_DANCE</abnormalType> <!-- TODO: confirm -->
<affectRange>1000</affectRange>
<icon>icon.skill19232</icon>
@@ -1380,7 +1380,7 @@
<affectLimit>5-12</affectLimit>
<fanRange>0;0;150;120</fanRange>
<reuseDelay>7000</reuseDelay>
<nextActionAttack>true</nextActionAttack>
<nextAction>ATTACK</nextAction>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND_PC</affectObject>
File diff suppressed because it is too large Load Diff
@@ -1,16 +1,24 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="30000" toLevel="1" name="Hydro Attack: Debuff">
<!-- AUTO GENERATED SKILL -->
<!-- Updated to IO -->
<!-- Stacks Storm Marks when using Hydro Attack. -->
<icon>icon.skill11011</icon>
<operateType>P</operateType>
<castRange>0</castRange>
<effects>
<effect name="TriggerSkillBySkill">
<castSkillId>30001</castSkillId> <!-- Hydro Attack -->
<skillId>30002</skillId> <!-- Storm Sign -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
<chance>100</chance>
<targetType>TARGET</targetType>
</effect>
</effects>
</skill>
<skill id="30001" toLevel="28" name="Hydro Attack">
<!-- TODO Next action cast. -->
<!-- Updated to IO -->
<!-- Attacks target with 6 Power added to M. Atk. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<table name="#power"> 6 14 19 25 32 36 41 46 50 55 60 64 69 72 75 77 79 171 179 187 195 203 211 219 227 231 235 239 </table>
<icon>icon.skill30001</icon>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
@@ -76,7 +84,7 @@
<value level="28">8</value>
</mpInitialConsume>
<castRange>80</castRange>
<affectRange>160</affectRange> <!-- Unconfirmed -->
<effectRange>400</effectRange>
<effectPoint>-692</effectPoint>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
@@ -111,6 +119,8 @@
<value level="27">103</value>
<value level="28">105</value>
</magicLvl>
<nextAction>CAST</nextAction>
<magicCriticalRate>6</magicCriticalRate>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@@ -158,14 +168,19 @@
<skill id="30002" toLevel="3" name="Storm Sign">
<!-- Updated to Ertheia -->
<!-- M. Def. - 30%, Speed - 70. -->
<abnormalType>STORM_SIGN</abnormalType>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
<icon>icon.skill30027</icon>
<abnormalTime>5</abnormalTime>
<abnormalType>STORM_SIGN</abnormalType>
<abnormalVisualEffect>
<value level="1"></value>
<value level="2"></value>
<value level="3">STORM_SIGN1</value>
</abnormalVisualEffect>
<icon>icon.skill30027</icon>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -173,7 +188,6 @@
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<effects>
<!-- mul stat="stormSignBonus" val="1.10" / -->
<effect name="Speed">
<amount>-70</amount>
<mode>DIFF</mode>
@@ -187,9 +201,7 @@
<skill id="30003" toLevel="20" name="Hydro Flare">
<!-- Updated to IO -->
<!-- Eliminates Storm Sign and attacks target with 110 Power added to M. Atk. 10% more damage if target is debuffed. Storm Sign Stage 3 only. Requires a sword or blunt weapon. -->
<table name="#power"> 110 120 130 140 150 157 162 167 172 501 515 543 571 599 627 655 683 711 725 739 </table>
<icon>icon.skill30003</icon>
<affectRange>100</affectRange> <!-- Unconfirmed -->
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -216,6 +228,7 @@
<value level="20">73</value>
</mpConsume>
<castRange>80</castRange>
<effectRange>400</effectRange>
<effectPoint>-696</effectPoint>
<hitTime>4000</hitTime>
<coolTime>500</coolTime>
@@ -242,6 +255,7 @@
<value level="19">103</value>
<value level="20">105</value>
</magicLvl>
<magicCriticalRate>6</magicCriticalRate>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@@ -289,13 +303,11 @@
<skill id="30004" toLevel="25" name="Hydro Strike">
<!-- Updated to IO -->
<!-- Attacks target with 57 Power added to M. Atk., and knocks out target in a windy trap for 5 sec. Must be blended into wind. Requires a sword or blunt weapon. -->
<table name="#power"> 57 66 74 83 92 101 110 118 127 136 140 145 149 154 420 442 464 486 508 530 552 574 584 594 604 </table>
<abnormalLvl>1</abnormalLvl>
<abnormalType>STUN</abnormalType>
<abnormalTime>5</abnormalTime>
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
<abnormalVisualEffect>WIND_STUN</abnormalVisualEffect>
<icon>icon.skill30004</icon>
<affectRange>100</affectRange> <!-- Unconfirmed -->
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -327,6 +339,7 @@
<value level="25">73</value>
</mpConsume>
<castRange>80</castRange>
<effectRange>400</effectRange>
<effectPoint>-696</effectPoint>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
@@ -361,17 +374,13 @@
</magicLvl>
<trait>KNOCKBACK</trait>
<conditions>
<!-- TODO: Must be blended into wind. -->
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</condition>
<condition name="OpCheckAbnormal">
<type>STORM_SIGN</type>
<level>1</level>
<hasAbnormal>true</hasAbnormal>
</condition>
</conditions>
<effects>
<effect name="MagicalAttack">
@@ -403,15 +412,18 @@
<value level="25">604</value>
</power>
</effect>
<effect name="KnockBack">
<distance>60</distance>
<type>THROW_UP</type>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
</skill>
<skill id="30005" toLevel="4" name="Hydro Strike"> <!-- In client is level 4 -->
<skill id="30005" fromLevel="4" toLevel="4" name="Hydro Strike">
<!-- Updated to Ertheia -->
<!-- M. Def. - 50%, Speed - 100. -->
<abnormalLvl>4</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>STORM_SIGN</abnormalType>
<abnormalVisualEffect>STORM_SIGN2</abnormalVisualEffect>
<icon>icon.skill30027</icon>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
@@ -420,7 +432,6 @@
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<effects>
<!-- mul stat="stormSignBonus" val="1.10" / -->
<effect name="Speed">
<amount>-100</amount>
<mode>DIFF</mode>
@@ -434,7 +445,6 @@
<skill id="30006" toLevel="11" name="Storm Rage">
<!-- Updated to IO -->
<!-- Attacks target with 255 Power added to M. Atk. and blows them away. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<table name="#power"> 255 269 283 297 311 325 339 353 359 365 371 </table>
<icon>icon.skill30006</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalType>STUN</abnormalType>
@@ -514,10 +524,7 @@
<skill id="30007" toLevel="15" name="Hydro Drain">
<!-- Updated to IO -->
<!-- Eliminates Storm Sign and attacks target with 123 Power added to M. atk. and recovers 10% HP and 5% MP. Over-hit. Storm Sign Stage 3 only. Requires a sword or blunt weapon. -->
<table name="#power"> 123 127 130 134 386 396 416 436 456 476 496 516 536 546 556 </table>
<icon>icon.skill30007</icon>
<affectLimit>5-10</affectLimit> <!-- Unconfirmed -->
<affectRange>100</affectRange> <!-- Unconfirmed -->
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -556,6 +563,7 @@
<value level="15">73</value>
</mpConsume>
<castRange>80</castRange>
<effectRange>400</effectRange>
<effectPoint>-696</effectPoint>
<hitTime>4000</hitTime>
<coolTime>500</coolTime>
@@ -609,7 +617,6 @@
<skill id="30008" toLevel="5" name="Wind Blend">
<!-- Updated to IO -->
<!-- For 3 sec., blends into the wind. Becomes one with the wind and disappears later on. Requires a sword or blunt weapon. -->
<table name="#triggerLvl"> 1 2 2 2 2 </table>
<icon>icon.skill30008</icon>
<abnormalLvl>
<value level="1">1</value>
@@ -653,10 +660,14 @@
</weaponType>
</condition>
</conditions>
<effects>
<effect name="ReduceDamage">
<amount>50</amount>
</effect>
</effects>
<endEffects>
<effect name="CallSkill">
<!-- Wind Hiding -->
<skillId>19227</skillId>
<skillId>19227</skillId> <!-- Wind Hiding -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
@@ -684,6 +695,7 @@
<value level="10">10</value>
</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>HIDE</abnormalType>
<abnormalVisualEffect>DECEPTIVE_BLINK</abnormalVisualEffect>
<effectPoint>687</effectPoint>
<operateType>A2</operateType>
@@ -717,12 +729,10 @@
</conditions>
<effects>
<effect name="Blink">
<!-- Teleport to Back, unconfirmed -->
<angle>0</angle>
<angle>0</angle> <!-- Teleport to Back -->
<range>400</range>
</effect>
<effect name="Hide">
</effect>
<effect name="Hide" />
<effect name="Speed">
<amount>100</amount>
<mode>DIFF</mode>
@@ -753,10 +763,9 @@
<isMagic>1</isMagic>
<effects>
<effect name="DispelByCategory">
<!-- Since there is no way to get max debuffs, use 99. -->
<slot>DEBUFF</slot>
<rate>100</rate>
<max>99</max>
<max>10</max>
</effect>
<effect name="BlockActions" />
<effect name="HealOverTime">
@@ -775,7 +784,7 @@
<!-- Updated to IO -->
<!-- Sends a slashing wind to brand target with Storm Sign Stage 3. Requires a sword or blunt Weapon. -->
<icon>icon.skill30011</icon>
<affectRange>1400</affectRange> <!-- Unconfirmed -->
<effectRange>1200</effectRange>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -829,8 +838,7 @@
</conditions>
<effects>
<effect name="CallSkill">
<!-- Storm Sign -->
<skillId>30002</skillId>
<skillId>30002</skillId> <!-- Storm Sign -->
<skillLevel>3</skillLevel>
</effect>
</effects>
@@ -840,8 +848,8 @@
<!-- Knocks down target and attacks with 57 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon. -->
<icon>icon.skill30012</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<operateType>DA2</operateType>
<targetType>ENEMY</targetType>
@@ -878,11 +886,9 @@
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>7000</reuseDelay>
<flyRadius>900</flyRadius>
<flyType>CHARGE</flyType>
<isMagic>1</isMagic>
<isDebuff>true</isDebuff>
<trait>KNOCKDOWN</trait>
<trait>KNOCKBACK</trait>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@@ -895,9 +901,6 @@
</condition>
</conditions>
<effects>
<effect name="EnemyCharge">
<animationSpeed>333</animationSpeed>
</effect>
<effect name="MagicalAttack">
<debuffModifier>1.1</debuffModifier>
<power>
@@ -945,7 +948,7 @@
<!-- Updated to Ertheia -->
<!-- Trades places with target. Requires a sword or blunt weapon. PC targets only. -->
<icon>icon.skill30005</icon>
<affectRange>1400</affectRange> <!-- Unconfirmed -->
<effectRange>1400</effectRange>
<effectPoint>-709</effectPoint>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
@@ -972,6 +975,9 @@
<skill id="30014" toLevel="15" name="Compelling Wind">
<!-- AUTO GENERATED SKILL -->
<!-- Sends a breeze that pushes target toward you. Requires a sword / blunt weapon. -->
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalVisualEffect>PSY_POWER</abnormalVisualEffect>
<icon>icon.skill30014</icon>
<effectPoint>-1371</effectPoint>
<operateType>A2</operateType>
@@ -997,8 +1003,9 @@
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<isMagic>1</isMagic>
<abnormalTime>5</abnormalTime>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@@ -1011,6 +1018,9 @@
<skill id="30015" toLevel="1" name="Mass Compelling Wind">
<!-- AUTO GENERATED SKILL -->
<!-- Sends a breeze that pushes target and nearby enemies toward you. -->
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalVisualEffect>PSY_POWER</abnormalVisualEffect>
<icon>icon.skill0028</icon>
<operateType>A2</operateType>
<castRange>1100</castRange>
@@ -1019,13 +1029,23 @@
<isMagic>1</isMagic>
<effectPoint>-1371</effectPoint>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</condition>
</conditions>
</skill>
<skill id="30016" toLevel="4" name="Eye of the Storm">
<!-- Updated to IO -->
<!-- For 30 sec., M. Critical Rate + 100%, P./M. Def. + 30%. -->
<table name="#MagicalMpConsumeRate"> 1 0.5 0.5 0.5 </table>
<table name="#traitResist"> 0 0 90 90 </table>
<icon>icon.skill30016</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<effectPoint>687</effectPoint>
<operateType>A2</operateType>
@@ -1042,43 +1062,13 @@
<reuseDelay>300000</reuseDelay>
<isMagic>1</isMagic>
<effects>
<effect name="DefenceTrait">
<KNOCKDOWN>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">90</value>
<value level="4">90</value>
</KNOCKDOWN>
<KNOCKBACK>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">90</value>
<value level="4">90</value>
</KNOCKBACK>
<HATE>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">90</value>
<value level="4">90</value>
</HATE>
<PULL>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">90</value>
<value level="4">90</value>
</PULL>
<AIRBIND>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">90</value>
<value level="4">90</value>
</AIRBIND>
<AGGRESSION>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">90</value>
<value level="4">90</value>
</AGGRESSION>
<effect name="DefenceTrait" fromLevel="3" toLevel="4">
<KNOCKDOWN>90</KNOCKDOWN>
<KNOCKBACK>90</KNOCKBACK>
<HATE>90</HATE>
<PULL>90</PULL>
<AIRBIND>90</AIRBIND>
<AGGRESSION>90</AGGRESSION>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
@@ -1092,13 +1082,8 @@
<amount>100</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">0</value>
<value level="2">-50</value>
<value level="3">-50</value>
<value level="4">-50</value>
</amount>
<effect name="MagicMpCost" fromLevel="2" toLevel="4">
<amount>-50</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
@@ -1107,9 +1092,6 @@
<skill id="30017" toLevel="4" name="Squall">
<!-- Updated to IO -->
<!-- For 10 min., Received P./M. Critical Damage - 15%, and Has a chance of striking target with lightning. -->
<table name="#defCrit"> 0.85 0.85 0.85 0.8 </table>
<table name="#runSpd"> 0 7 7 7 </table>
<table name="#triggerLevel"> 1 2 3 4 </table>
<icon>icon.skill30017</icon>
<abnormalLvl>
<value level="1">1</value>
@@ -1119,7 +1101,7 @@
</abnormalLvl>
<abnormalTime>600</abnormalTime>
<abnormalVisualEffect>SQUALL</abnormalVisualEffect>
<effectPoint>2</effectPoint> <!-- Unconfirmed -->
<effectPoint>2</effectPoint>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1150,12 +1132,10 @@
<mode>PER</mode>
</effect>
<effect name="TriggerSkillByDamage">
<!-- Unconfirmed -->
<!-- Lightning Squall -->
<chance>50</chance>
<chance>50</chance> <!-- Unconfirmed -->
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<skillId>30026</skillId>
<skillId>30026</skillId> <!-- Lightning Squall -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
@@ -1163,19 +1143,13 @@
<value level="4">4</value>
</skillLevel>
</effect>
<effect name="DispelByCategory"> <!-- TODO: only active on skill level 3 and 4. -->
<!-- Since there is no way to get max debuffs, use 99. -->
<effect name="DispelByCategory" fromLevel="3" toLevel="4">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>99</max>
</effect>
<effect name="Speed">
<amount>
<value level="1">0</value>
<value level="2">7</value>
<value level="3">7</value>
<value level="4">7</value>
</amount>
<effect name="Speed" fromLevel="2" toLevel="7">
<amount>7</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
@@ -1209,17 +1183,15 @@
<effects>
<effect name="Untargetable" />
<effect name="DispelByCategory">
<!-- Since there is no way to get max debuffs, use 99. -->
<slot>DEBUFF</slot>
<rate>100</rate>
<max>99</max>
<max>10</max>
</effect>
</effects>
</skill>
<skill id="30019" toLevel="11" name="Sayha's Word">
<!-- Updated to IO -->
<!-- Attacks target with 533 Power added to M. Atk., and decreases their Atk./Casting Spd. by 30% and Speed by 180 for 10 sec. Instantly brands target with Storm Sign Stage 3. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<table name="#power"> 533 561 589 617 645 673 701 729 743 757 771 </table>
<icon>icon.skill30019</icon>
<abnormalLvl>
<value level="1">1</value>
@@ -1280,6 +1252,10 @@
</condition>
</conditions>
<effects>
<effect name="CallSkill">
<skillId>30002</skillId> <!-- Storm Sign -->
<skillLevel>3</skillLevel>
</effect>
<effect name="MagicalAttack">
<power>
<value level="1">533</value>
@@ -1340,12 +1316,10 @@
<mode>PER</mode>
</effect>
<effect name="TriggerSkillByDamage">
<!-- Unconfirmed -->
<!-- Destructive Bolt -->
<chance>50</chance>
<chance>50</chance> <!-- Unconfirmed -->
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<skillId>30027</skillId>
<skillId>30027</skillId> <!-- Destructive Bolt -->
<skillLevel>1</skillLevel>
</effect>
<effect name="Speed">
@@ -1361,8 +1335,6 @@
<skill id="30022" toLevel="2" name="Sayha's Blessing">
<!-- Updated to IO -->
<!-- For 30 sec., nearby party members' Speed + 50, and Knock Back / Knock Down / Pull / Aerial Yoke / Aggression Resistance + 30. Requires a sword or blunt weapon. -->
<table name="#moveSpeed"> 50 70 </table>
<table name="#resist"> 30 40 </table>
<icon>icon.skill30022</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
@@ -1435,11 +1407,12 @@
<skill id="30026" toLevel="4" name="Lightning Squall">
<!-- Updated to IO -->
<!-- Attacks target with 50 Power added to M. Atk., and decreases Speed by 20. -->
<table name="#power"> 50 100 150 200 </table>
<icon>icon.skill30026</icon>
<abnormalTime>30</abnormalTime> <!-- Unconfirmed -->
<affectRange>1600</affectRange> <!-- Unconfirmed -->
<effectPoint>-711</effectPoint> <!-- Unconfirmed -->
<abnormalLvl>3</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<effectRange>1600</effectRange>
<effectPoint>-711</effectPoint>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1465,8 +1438,8 @@
<!-- Updated to Ertheia -->
<!-- Attacks target with 300 Power added to M. Atk. and has a 10% chance of branding target with Storm Sign Stage 4. -->
<icon>icon.skill30026</icon>
<affectRange>1600</affectRange> <!-- Unconfirmed -->
<effectPoint>-711</effectPoint> <!-- Unconfirmed -->
<effectRange>1400</effectRange>
<effectPoint>-711</effectPoint>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1478,8 +1451,7 @@
<power>300</power>
</effect>
<effect name="CallSkill">
<!-- Storm Sign Lv. 4 -->
<skillId>30005</skillId>
<skillId>30005</skillId> <!-- Storm Sign Lv. 4 -->
<chance>10</chance>
</effect>
</effects>
@@ -1487,9 +1459,8 @@
<skill id="30029" toLevel="4" name="Divine Storm">
<!-- Updated to IO -->
<!-- Attacks nearby target with 448 Power added to M. Atk. and locks them inside a storm for 5 sec. 10% more damage if target is debuffed. Requires a sword or blunt weapon. -->
<table name="#power"> 448 465 473 481 </table>
<icon>icon.iconskill30007</icon>
<abnormalTime>5</abnormalTime> <!-- Unconfirmed -->
<abnormalTime>5</abnormalTime>
<affectLimit>10-10</affectLimit> <!-- Unconfirmed -->
<affectRange>200</affectRange> <!-- Unconfirmed -->
<effectPoint>-707</effectPoint>
@@ -1549,40 +1520,28 @@
<skill id="30040" toLevel="17" name="Eminent Blunt Weapon Mastery">
<!-- Updated to IO -->
<!-- When equipped with a blunt weapon, M. Atk. +17% and + 10, Casting Spd. + 5%. -->
<table name="#mAtkMul"> 1.17 1.17 1.17 1.17 1.17 1.17 1.17 1.40 1.40 1.40 1.40 1.40 1.40 1.40 1.40 1.40 1.40 </table>
<table name="#mAtkAdd"> 10 57 228 436 728 834 942 1963 2276 2638 2970 3365 3570 3787 4018 4262 4522 </table>
<table name="#mAtkSpd"> 1.05 1.05 1.10 1.10 1.10 1.15 1.20 1.30 1.30 1.30 1.30 1.30 1.30 1.30 1.30 1.30 1.30 </table>
<table name="#mCritRate"> 1 1 1 1 1 1 1 1.10 1.10 1.10 1.10 1.10 1.10 1.10 1.10 1.10 1.10 </table>
<table name="#mCritPower"> 1 1 1 1 1 1 1 1.10 1.10 1.10 1.10 1.10 1.10 1.10 1.10 1.10 1.10 </table>
<icon>icon.skill30023</icon>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillBySkillAttack"> <!-- TODO: This should start triggering on skill level 3 -->
<!-- Storm Sign -->
<!-- Hydro Attack -->
<skillId>30002</skillId>
<effect name="TriggerSkillBySkill" fromLevel="3" toLevel="17">
<skillId>30002</skillId> <!-- Storm Sign -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
<allowWeapons>BLUNT</allowWeapons>
<attackSkillId>30001</attackSkillId>
<attackSkillLevel>5</attackSkillLevel>
<castSkillId>30001</castSkillId> <!-- Hydro Attack -->
</effect>
<effect name="TriggerSkillBySkillAttack"> <!-- TODO: This should start triggering on skill level 8 -->
<!-- Storm Sign -->
<!-- Sayha's Word -->
<attackSkillId>30019</attackSkillId>
<effect name="TriggerSkillBySkill" fromLevel="8" toLevel="17">
<castSkillId>30019</castSkillId> <!-- Sayha's Word -->
<allowWeapons>BLUNT</allowWeapons>
<skillId>30002</skillId>
<skillId>30002</skillId> <!-- Storm Sign -->
<skillLevel>3</skillLevel>
</effect>
<effect name="TriggerSkillBySkillAttack"> <!-- TODO: This should start triggering on skill level 8 -->
<!-- 33% Chance to trigger Storm Sign Lv. 4 -->
<!-- Storm Sign Lv. 4 -->
<!-- Hydro Flare -->
<chance>33</chance>
<attackSkillId>30003</attackSkillId>
<effect name="TriggerSkillBySkill" fromLevel="4" toLevel="17">
<chance>33</chance> <!-- 33% Chance to trigger Storm Sign Lv. 4 -->
<castSkillId>30003</castSkillId> <!-- Hydro Flare -->
<allowWeapons>BLUNT</allowWeapons>
<skillId>30005</skillId>
<skillId>30005</skillId> <!-- Storm Sign Lv. 4 -->
<skillLevel>4</skillLevel>
</effect>
<effect name="MAtk">
<amount>
@@ -1715,33 +1674,13 @@
<!-- Updated to IO -->
<!-- TODO: Block Shield and Sigil equip. -->
<!-- When equipped with a robe, P. Def. +7. Shields and Sigils are not worn, as you move with the wind. -->
<table name="#pDefAdd"> 7 12 27 39 55 69 77 1333 1464 1608 1734 1943 2017 2093 2172 2264 2350 </table>
<table name="#pDefMul"> 1 1 1 1 1 1 1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 </table>
<table name="#mDefAdd"> 0 0 0 0 0 0 533 949 1073 1214 1340 1511 1588 1668 1753 1842 1935 </table>
<table name="#mDefMul"> 1 1 1 1 1 1 1.03 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 </table>
<table name="#magicSuccRes"> 1 1.05 1.1 1.15 1.2 1.25 1.3 1.35 1.35 1.35 1.35 1.35 1.35 1.35 1.35 1.35 1.35 </table>
<icon>icon.skill30024</icon>
<operateType>P</operateType>
<effects>
<effect name="MagicalDefence">
<effect name="MagicalDefence" fromLevel="7" toLevel="17">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">3</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
<value level="11">10</value>
<value level="12">10</value>
<value level="13">10</value>
<value level="14">10</value>
<value level="15">10</value>
<value level="16">10</value>
<value level="17">10</value>
<value fromLevel="8" toLevel="17">10</value>
</amount>
<mode>PER</mode>
<armorType>
@@ -1853,30 +1792,11 @@
<skill id="30042" toLevel="13" name="Eminent Quick Recovery">
<!-- Updated to IO -->
<!-- Max. MP + 33, MP Recovery Bonus + 1, and M. Skill Cooldown - 10%. -->
<table name="#maxHp"> 0 0 0 4891 4891 4891 4891 4891 4891 4891 4891 4891 4891 </table>
<table name="#maxMp"> 33 77 223 692 758 827 883 897 925 954 983 1013 1043 </table>
<table name="#regMp"> 1 3 5 12 12 12 12 12 12 12 12 12 12 </table>
<table name="#mReuse"> 0.9 0.85 0.8 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 </table>
<table name="#MagicalMpConsumeRate"> 1 1 0.95 0.93 0.93 0.93 0.93 0.93 0.93 0.93 0.93 0.93 0.93 </table>
<icon>icon.skill10504</icon>
<operateType>P</operateType>
<effects>
<effect name="MaxHp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">4891</value>
<value level="5">4891</value>
<value level="6">4891</value>
<value level="7">4891</value>
<value level="8">4891</value>
<value level="9">4891</value>
<value level="10">4891</value>
<value level="11">4891</value>
<value level="12">4891</value>
<value level="13">4891</value>
</amount>
<effect name="MaxHp" fromLevel="4" toLevel="13">
<amount>4891</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
@@ -1884,34 +1804,14 @@
<value level="1">1</value>
<value level="2">3</value>
<value level="3">5</value>
<value level="4">12</value>
<value level="5">12</value>
<value level="6">12</value>
<value level="7">12</value>
<value level="8">12</value>
<value level="9">12</value>
<value level="10">12</value>
<value level="11">12</value>
<value level="12">12</value>
<value level="13">12</value>
<value fromLevel="4" toLevel="13">12</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<effect name="MagicMpCost" fromLevel="3" toLevel="13">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">-5</value>
<value level="4">-7</value>
<value level="5">-7</value>
<value level="6">-7</value>
<value level="7">-7</value>
<value level="8">-7</value>
<value level="9">-7</value>
<value level="10">-7</value>
<value level="11">-7</value>
<value level="12">-7</value>
<value level="13">-7</value>
<value fromLevel="4" toLevel="13">-7</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
@@ -1921,16 +1821,7 @@
<value level="1">-10</value>
<value level="2">-15</value>
<value level="3">-20</value>
<value level="4">-30</value>
<value level="5">-30</value>
<value level="6">-30</value>
<value level="7">-30</value>
<value level="8">-30</value>
<value level="9">-30</value>
<value level="10">-30</value>
<value level="11">-30</value>
<value level="12">-30</value>
<value level="13">-30</value>
<value fromLevel="4" toLevel="13">-30</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
@@ -1939,9 +1830,7 @@
</skill>
<skill id="30043" toLevel="11" name="Eminent Attribute Resistance">
<!-- Updated to IO -->
<!-- TODO Attack Attribute Bonus + 10 -->
<!-- Attack Attribute Bonus + 10, Fire / Water / Wind / Earth / Holy Resistance + 10. -->
<table name="#res"> 10 20 22 24 26 30 32 34 36 38 40 </table>
<icon>icon.skill11006</icon>
<operateType>P</operateType>
<magicLvl>
@@ -1958,6 +1847,21 @@
<value level="11">110</value>
</magicLvl>
<effects>
<effect name="AttackAttributeAdd">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">22</value>
<value level="4">24</value>
<value level="5">26</value>
<value level="6">30</value>
<value level="7">32</value>
<value level="8">34</value>
<value level="9">36</value>
<value level="10">38</value>
<value level="11">40</value>
</amount>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">10</value>
@@ -2043,8 +1947,6 @@
<skill id="30044" toLevel="2" name="Eminent Trait Resistance">
<!-- Updated to Ertheia -->
<!-- Hold/Mental Resistance + 30. -->
<table name="#pullRes"> 0 30 </table>
<table name="#hateRes"> 0 30 </table>
<icon>icon.skill10005</icon>
<operateType>P</operateType>
<effects>
@@ -2064,7 +1966,6 @@
</skill>
<skill id="30045" toLevel="3" name="Eminent Ability">
<!-- INT + 2. -->
<table name="#INT"> 2 4 16 </table>
<icon>icon.skill11253</icon>
<operateType>P</operateType>
<magicLvl>
File diff suppressed because it is too large Load Diff
@@ -32,8 +32,7 @@
<isMagic>3</isMagic>
<effects>
<effect name="CallSkillOnActionTime">
<!-- Eviscerator Force -->
<skillId>30603</skillId>
<skillId>30603</skillId> <!-- Eviscerator Force -->
<skillLevel>1</skillLevel>
<ticks>7</ticks>
</effect>
@@ -60,7 +59,6 @@
</effects>
</skill>
<skill id="30604" toLevel="1" name="Block Eviscerator Force">
<!-- AUTO GENERATED SKILL -->
<!-- Blocks Eviscerator Force. -->
<icon>icon.icon_lender</icon>
<operateType>P</operateType>
@@ -76,8 +74,7 @@
<isMagic>3</isMagic>
<effects>
<effect name="CallSkillOnActionTime">
<!-- Sayha's Seer Force -->
<skillId>30606</skillId>
<skillId>30606</skillId> <!-- Sayha's Seer Force -->
<skillLevel>1</skillLevel>
<ticks>7</ticks>
</effect>
@@ -108,7 +105,6 @@
</effects>
</skill>
<skill id="30607" toLevel="1" name="Block Sayha's Seer Force">
<!-- AUTO GENERATED SKILL -->
<!-- Blocks Sayha's Seer Force. -->
<icon>icon.icon_Er_wizard</icon>
<operateType>P</operateType>
@@ -116,10 +112,28 @@
<skill id="30608" toLevel="5" name="Fury of Eviscerator">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 5%. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<icon>icon.skill30509</icon>
<operateType>A2</operateType>
<hitTime>300</hitTime>
<effectPoint>500</effectPoint>
<isMagic>4</isMagic>
<effects>
<effect name="PAtk">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="AttackTrait" fromLevel="5" toLevel="5">
<KNOCKDOWN>50</KNOCKDOWN>
</effect>
</effects>
</skill>
</list>
@@ -3,11 +3,18 @@
<skill id="39101" toLevel="1" name="Chase Down">
<!-- AUTO GENERATED SKILL -->
<!-- For 15 seconds, Speed increases by 66. -->
<abnormalTime>15</abnormalTime>
<icon>icon.skill0998</icon>
<operateType>A2</operateType>
<hitTime>1000</hitTime>
<effectPoint>438</effectPoint>
<reuseDelay>30000</reuseDelay>
<effects>
<effect name="Speed">
<amount>66</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="39102" toLevel="1" name="Sneak">
<!-- AUTO GENERATED SKILL -->
@@ -15,5 +22,15 @@
<icon>icon.skill10518</icon>
<operateType>T</operateType>
<mpConsume>1</mpConsume>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>NONE</targetType>
<effects>
<effect name="ChameleonRest">
<power>2</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
</list>