Noelle's Gift implementation.

This commit is contained in:
MobiusDev 2015-12-02 06:17:24 +00:00
parent 46a97055f9
commit b8daa0e6d5
5 changed files with 87 additions and 2 deletions

View File

@ -150,6 +150,7 @@ public final class EffectMasterHandler
ProtectionBlessing.class,
RandomizeHate.class,
RebalanceHP.class,
RecoverVitalityInPeaceZone.class,
Recovery.class,
Reeling.class,
RefuelAirship.class,

View File

@ -0,0 +1,76 @@
/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.actor.stat.PcStat;
import com.l2jserver.gameserver.model.conditions.Condition;
import com.l2jserver.gameserver.model.effects.AbstractEffect;
import com.l2jserver.gameserver.model.skills.BuffInfo;
import com.l2jserver.gameserver.model.zone.ZoneId;
/**
* Recover Vitality in Peace Zone effect implementation.
* @author Mobius
*/
public final class RecoverVitalityInPeaceZone extends AbstractEffect
{
private final double _power;
public RecoverVitalityInPeaceZone(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
{
super(attachCond, applyCond, set, params);
_power = params.getDouble("power", 0);
}
@Override
public boolean onActionTime(BuffInfo info)
{
if (!info.getEffected().isPlayer() || info.getEffected().isDead() || !info.getEffected().isInsideZone(ZoneId.PEACE))
{
return false;
}
long vitality = info.getEffected().getActingPlayer().getVitalityPoints();
vitality += _power;
if (vitality >= PcStat.MAX_VITALITY_POINTS)
{
vitality = PcStat.MAX_VITALITY_POINTS;
}
info.getEffected().getActingPlayer().setVitalityPoints((int) vitality);
return info.getSkill().isToggle();
}
@Override
public void onExit(BuffInfo info)
{
if (info.getEffected().isPlayer() && !info.isRemoved())
{
long vitality = info.getEffected().getActingPlayer().getVitalityPoints();
vitality += 10000;
if (vitality >= PcStat.MAX_VITALITY_POINTS)
{
vitality = PcStat.MAX_VITALITY_POINTS;
}
info.getEffected().getActingPlayer().setVitalityPoints((int) vitality);
}
}
}

View File

@ -137,7 +137,9 @@
<set name="icon" val="icon.etc_whiteday_choco" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="ItemSkills" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="16423-1" /> <!-- Noelle's Gift -->
<set name="material" val="LIQUID" />
<set name="time" val="360" />
<set name="weight" val="5" />

View File

@ -262,13 +262,18 @@
<set name="targetType" val="SELF" />
</skill>
<skill id="16423" levels="1" name="Noelle's Gift">
<!-- AUTO GENERATED SKILL -->
<!-- Recover Vitality for 6 hr. if you're in a peace zone. When the buff expires, you also receive a fixed boost regardless of zone. You must be alive to recover Vitality. -->
<set name="icon" val="icon.etc_whiteday_choco" />
<set name="abnormalTime" val="21600" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="30000" />
<set name="reuseDelay" val="3000" />
<set name="isMagic" val="4" />
<for>
<effect name="RecoverVitalityInPeaceZone" ticks="10">
<param power="10" />
</effect>
</for>
</skill>
<skill id="16424" levels="1" name="Appearance Stone: Santa Hat">
<!-- AUTO GENERATED SKILL -->

View File

@ -662,6 +662,7 @@
<xs:enumeration value="ProtectionBlessing" />
<xs:enumeration value="RandomizeHate" />
<xs:enumeration value="RebalanceHP" />
<xs:enumeration value="RecoverVitalityInPeaceZone" />
<xs:enumeration value="Recovery" />
<xs:enumeration value="Reeling" />
<xs:enumeration value="RefuelAirship" />