Noelle's Gift implementation.
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@@ -137,7 +137,9 @@
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<set name="icon" val="icon.etc_whiteday_choco" />
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<set name="commissionItemType" val="OTHER_ITEM" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="handler" val="ItemSkills" />
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<set name="is_stackable" val="true" />
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<set name="item_skill" val="16423-1" /> <!-- Noelle's Gift -->
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<set name="material" val="LIQUID" />
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<set name="time" val="360" />
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<set name="weight" val="5" />
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@@ -262,13 +262,18 @@
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="16423" levels="1" name="Noelle's Gift">
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<!-- AUTO GENERATED SKILL -->
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<!-- Recover Vitality for 6 hr. if you're in a peace zone. When the buff expires, you also receive a fixed boost regardless of zone. You must be alive to recover Vitality. -->
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<set name="icon" val="icon.etc_whiteday_choco" />
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<set name="abnormalTime" val="21600" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="targetType" val="SELF" />
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<set name="reuseDelay" val="30000" />
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<set name="reuseDelay" val="3000" />
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<set name="isMagic" val="4" />
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<for>
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<effect name="RecoverVitalityInPeaceZone" ticks="10">
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<param power="10" />
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</effect>
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</for>
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</skill>
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<skill id="16424" levels="1" name="Appearance Stone: Santa Hat">
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<!-- AUTO GENERATED SKILL -->
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