Noelle's Gift implementation.

This commit is contained in:
MobiusDev
2015-12-02 06:17:24 +00:00
parent 46a97055f9
commit b8daa0e6d5
5 changed files with 87 additions and 2 deletions

View File

@@ -137,7 +137,9 @@
<set name="icon" val="icon.etc_whiteday_choco" />
<set name="commissionItemType" val="OTHER_ITEM" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="handler" val="ItemSkills" />
<set name="is_stackable" val="true" />
<set name="item_skill" val="16423-1" /> <!-- Noelle's Gift -->
<set name="material" val="LIQUID" />
<set name="time" val="360" />
<set name="weight" val="5" />

View File

@@ -262,13 +262,18 @@
<set name="targetType" val="SELF" />
</skill>
<skill id="16423" levels="1" name="Noelle's Gift">
<!-- AUTO GENERATED SKILL -->
<!-- Recover Vitality for 6 hr. if you're in a peace zone. When the buff expires, you also receive a fixed boost regardless of zone. You must be alive to recover Vitality. -->
<set name="icon" val="icon.etc_whiteday_choco" />
<set name="abnormalTime" val="21600" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="30000" />
<set name="reuseDelay" val="3000" />
<set name="isMagic" val="4" />
<for>
<effect name="RecoverVitalityInPeaceZone" ticks="10">
<param power="10" />
</effect>
</for>
</skill>
<skill id="16424" levels="1" name="Appearance Stone: Santa Hat">
<!-- AUTO GENERATED SKILL -->