Removed Awakening packets.
This commit is contained in:
@@ -37,7 +37,6 @@ import com.l2jmobius.gameserver.network.clientpackets.attendance.RequestVipAtten
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import com.l2jmobius.gameserver.network.clientpackets.attributechange.RequestChangeAttributeCancel;
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import com.l2jmobius.gameserver.network.clientpackets.attributechange.RequestChangeAttributeCancel;
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import com.l2jmobius.gameserver.network.clientpackets.attributechange.RequestChangeAttributeItem;
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import com.l2jmobius.gameserver.network.clientpackets.attributechange.RequestChangeAttributeItem;
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import com.l2jmobius.gameserver.network.clientpackets.attributechange.SendChangeAttributeTargetItem;
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import com.l2jmobius.gameserver.network.clientpackets.attributechange.SendChangeAttributeTargetItem;
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import com.l2jmobius.gameserver.network.clientpackets.awakening.RequestCallToChangeClass;
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import com.l2jmobius.gameserver.network.clientpackets.ceremonyofchaos.RequestCancelCuriousHouse;
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import com.l2jmobius.gameserver.network.clientpackets.ceremonyofchaos.RequestCancelCuriousHouse;
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import com.l2jmobius.gameserver.network.clientpackets.ceremonyofchaos.RequestCuriousHouseHtml;
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import com.l2jmobius.gameserver.network.clientpackets.ceremonyofchaos.RequestCuriousHouseHtml;
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import com.l2jmobius.gameserver.network.clientpackets.ceremonyofchaos.RequestJoinCuriousHouse;
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import com.l2jmobius.gameserver.network.clientpackets.ceremonyofchaos.RequestJoinCuriousHouse;
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@@ -254,7 +253,7 @@ public enum ExIncomingPackets implements IIncomingPackets<L2GameClient>
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REQUEST_COMMISSION_BUY_INFO(0x9E, RequestCommissionBuyInfo::new, ConnectionState.IN_GAME),
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REQUEST_COMMISSION_BUY_INFO(0x9E, RequestCommissionBuyInfo::new, ConnectionState.IN_GAME),
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REQUEST_COMMISSION_BUY_ITEM(0x9F, RequestCommissionBuyItem::new, ConnectionState.IN_GAME),
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REQUEST_COMMISSION_BUY_ITEM(0x9F, RequestCommissionBuyItem::new, ConnectionState.IN_GAME),
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REQUEST_COMMISSION_REGISTERED_ITEM(0xA0, RequestCommissionRegisteredItem::new, ConnectionState.IN_GAME),
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REQUEST_COMMISSION_REGISTERED_ITEM(0xA0, RequestCommissionRegisteredItem::new, ConnectionState.IN_GAME),
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REQUEST_CALL_TO_CHANGE_CLASS(0xA1, RequestCallToChangeClass::new, ConnectionState.IN_GAME),
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REQUEST_CALL_TO_CHANGE_CLASS(0xA1, null, ConnectionState.IN_GAME),
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REQUEST_CHANGE_TO_AWAKENED_CLASS(0xA2, RequestChangeToAwakenedClass::new, ConnectionState.IN_GAME),
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REQUEST_CHANGE_TO_AWAKENED_CLASS(0xA2, RequestChangeToAwakenedClass::new, ConnectionState.IN_GAME),
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REQUEST_WORLD_STATISTICS(0xA3, null, ConnectionState.IN_GAME),
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REQUEST_WORLD_STATISTICS(0xA3, null, ConnectionState.IN_GAME),
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REQUEST_USER_STATISTICS(0xA4, null, ConnectionState.IN_GAME),
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REQUEST_USER_STATISTICS(0xA4, null, ConnectionState.IN_GAME),
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@@ -1,55 +0,0 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jmobius.gameserver.network.clientpackets.awakening;
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import com.l2jmobius.commons.network.PacketReader;
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import com.l2jmobius.gameserver.enums.CategoryType;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.events.EventDispatcher;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerCallToChangeClass;
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import com.l2jmobius.gameserver.network.L2GameClient;
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import com.l2jmobius.gameserver.network.clientpackets.IClientIncomingPacket;
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/**
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* @author Sdw
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*/
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public class RequestCallToChangeClass implements IClientIncomingPacket
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{
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@Override
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public boolean read(L2GameClient client, PacketReader packet)
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{
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// Nothing to read
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return true;
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}
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@Override
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public void run(L2GameClient client)
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{
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final L2PcInstance player = client.getActiveChar();
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if (player == null)
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{
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return;
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}
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if (player.isDead() || player.isInParty() || (player.getLevel() < 85) || !player.isInCategory(CategoryType.FOURTH_CLASS_GROUP))
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{
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return;
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}
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EventDispatcher.getInstance().notifyEventAsync(new OnPlayerCallToChangeClass(player), player);
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}
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}
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@@ -1,46 +0,0 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jmobius.gameserver.network.serverpackets.awakening;
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import com.l2jmobius.commons.network.PacketWriter;
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import com.l2jmobius.gameserver.network.OutgoingPackets;
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import com.l2jmobius.gameserver.network.serverpackets.IClientOutgoingPacket;
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/**
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* @author Sdw
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*/
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public class ExCallToChangeClass implements IClientOutgoingPacket
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{
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private final int _classId;
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private final boolean _showMessage;
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public ExCallToChangeClass(int classId, boolean showMessage)
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{
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_classId = classId;
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_showMessage = showMessage;
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}
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@Override
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public boolean write(PacketWriter packet)
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{
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OutgoingPackets.EX_CALL_TO_CHANGE_CLASS.writeId(packet);
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packet.writeD(_classId);
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packet.writeD(_showMessage ? 1 : 0);
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packet.writeD(1); // Force - 0 you have to do it; 1 it's optional
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return true;
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}
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}
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