Two handed stance effect implementation.

Thanks to nasseka.
This commit is contained in:
MobiusDevelopment
2022-09-29 22:12:30 +00:00
parent 56a308196c
commit b872a53a3e
6 changed files with 88 additions and 0 deletions

View File

@@ -405,6 +405,7 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("TriggerSkillBySkill", TriggerSkillBySkill::new);
EffectHandler.getInstance().registerHandler("TriggerSkillBySkillAttack", TriggerSkillBySkillAttack::new);
EffectHandler.getInstance().registerHandler("TwoHandedBluntBonus", TwoHandedBluntBonus::new);
EffectHandler.getInstance().registerHandler("TwoHandedStance", TwoHandedStance::new);
EffectHandler.getInstance().registerHandler("TwoHandedSwordBonus", TwoHandedSwordBonus::new);
EffectHandler.getInstance().registerHandler("Unsummon", Unsummon::new);
EffectHandler.getInstance().registerHandler("UnsummonAgathion", UnsummonAgathion::new);

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@@ -0,0 +1,42 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.model.stats.Stat;
/**
* @author NasSeKa
*/
public class TwoHandedStance extends AbstractEffect
{
private final double _amount;
public TwoHandedStance(StatSet params)
{
_amount = params.getDouble("amount", 0);
}
@Override
public void pump(Creature effected, Skill skill)
{
effected.getStat().mergeAdd(Stat.PHYSICAL_ATTACK, (_amount * effected.getShldDef()) / 100);
}
}

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@@ -371,6 +371,7 @@ TriggerSkillByMagicType: Triggers skill when you finish casting a skill with a s
TriggerSkillBySkillAttack: Triggers skill when you finish casting a skill that does damage.
TriggerSkillBySkill: Triggers skill when you finish casting a specified skill.
TwoHandedBluntBonus: P. Atk and accuracy bonus while using Two Handed Blunt weapon.
TwoHandedStance: Two handed stance effect implementation. (l2jmobius)
TwoHandedSwordBonus: P. Atk and accuracy bonus while using Two Handed Sword weapon.
UnsummonAgathion: Unsummons current summoned agathion.
Unsummon: Unsummons a target summon.

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@@ -407,6 +407,7 @@ public class EffectMasterHandler
EffectHandler.getInstance().registerHandler("TriggerSkillBySkill", TriggerSkillBySkill::new);
EffectHandler.getInstance().registerHandler("TriggerSkillBySkillAttack", TriggerSkillBySkillAttack::new);
EffectHandler.getInstance().registerHandler("TwoHandedBluntBonus", TwoHandedBluntBonus::new);
EffectHandler.getInstance().registerHandler("TwoHandedStance", TwoHandedStance::new);
EffectHandler.getInstance().registerHandler("TwoHandedSwordBonus", TwoHandedSwordBonus::new);
EffectHandler.getInstance().registerHandler("Unsummon", Unsummon::new);
EffectHandler.getInstance().registerHandler("UnsummonAgathion", UnsummonAgathion::new);

View File

@@ -0,0 +1,42 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
import org.l2jmobius.gameserver.model.skill.Skill;
import org.l2jmobius.gameserver.model.stats.Stat;
/**
* @author NasSeKa
*/
public class TwoHandedStance extends AbstractEffect
{
private final double _amount;
public TwoHandedStance(StatSet params)
{
_amount = params.getDouble("amount", 0);
}
@Override
public void pump(Creature effected, Skill skill)
{
effected.getStat().mergeAdd(Stat.PHYSICAL_ATTACK, (_amount * effected.getShldDef()) / 100);
}
}

View File

@@ -375,6 +375,7 @@ TriggerSkillByMagicType: Triggers skill when you finish casting a skill with a s
TriggerSkillBySkillAttack: Triggers skill when you finish casting a skill that does damage.
TriggerSkillBySkill: Triggers skill when you finish casting a specified skill.
TwoHandedBluntBonus: P. Atk and accuracy bonus while using Two Handed Blunt weapon.
TwoHandedStance: Two handed stance effect implementation. (l2jmobius)
TwoHandedSwordBonus: P. Atk and accuracy bonus while using Two Handed Sword weapon.
UnsummonAgathion: Unsummons current summoned agathion.
Unsummon: Unsummons a target summon.