Two handed stance effect implementation.
Thanks to nasseka.
This commit is contained in:
@@ -405,6 +405,7 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("TriggerSkillBySkill", TriggerSkillBySkill::new);
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EffectHandler.getInstance().registerHandler("TriggerSkillBySkillAttack", TriggerSkillBySkillAttack::new);
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EffectHandler.getInstance().registerHandler("TwoHandedBluntBonus", TwoHandedBluntBonus::new);
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EffectHandler.getInstance().registerHandler("TwoHandedStance", TwoHandedStance::new);
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EffectHandler.getInstance().registerHandler("TwoHandedSwordBonus", TwoHandedSwordBonus::new);
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EffectHandler.getInstance().registerHandler("Unsummon", Unsummon::new);
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EffectHandler.getInstance().registerHandler("UnsummonAgathion", UnsummonAgathion::new);
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42
L2J_Mobius_10.2_MasterClass/dist/game/data/scripts/handlers/effecthandlers/TwoHandedStance.java
vendored
Normal file
42
L2J_Mobius_10.2_MasterClass/dist/game/data/scripts/handlers/effecthandlers/TwoHandedStance.java
vendored
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@@ -0,0 +1,42 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.skill.Skill;
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import org.l2jmobius.gameserver.model.stats.Stat;
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/**
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* @author NasSeKa
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*/
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public class TwoHandedStance extends AbstractEffect
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{
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private final double _amount;
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public TwoHandedStance(StatSet params)
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{
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_amount = params.getDouble("amount", 0);
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}
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@Override
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public void pump(Creature effected, Skill skill)
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{
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effected.getStat().mergeAdd(Stat.PHYSICAL_ATTACK, (_amount * effected.getShldDef()) / 100);
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}
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}
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@@ -371,6 +371,7 @@ TriggerSkillByMagicType: Triggers skill when you finish casting a skill with a s
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TriggerSkillBySkillAttack: Triggers skill when you finish casting a skill that does damage.
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TriggerSkillBySkill: Triggers skill when you finish casting a specified skill.
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TwoHandedBluntBonus: P. Atk and accuracy bonus while using Two Handed Blunt weapon.
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TwoHandedStance: Two handed stance effect implementation. (l2jmobius)
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TwoHandedSwordBonus: P. Atk and accuracy bonus while using Two Handed Sword weapon.
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UnsummonAgathion: Unsummons current summoned agathion.
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Unsummon: Unsummons a target summon.
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@@ -407,6 +407,7 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("TriggerSkillBySkill", TriggerSkillBySkill::new);
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EffectHandler.getInstance().registerHandler("TriggerSkillBySkillAttack", TriggerSkillBySkillAttack::new);
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EffectHandler.getInstance().registerHandler("TwoHandedBluntBonus", TwoHandedBluntBonus::new);
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EffectHandler.getInstance().registerHandler("TwoHandedStance", TwoHandedStance::new);
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EffectHandler.getInstance().registerHandler("TwoHandedSwordBonus", TwoHandedSwordBonus::new);
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EffectHandler.getInstance().registerHandler("Unsummon", Unsummon::new);
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EffectHandler.getInstance().registerHandler("UnsummonAgathion", UnsummonAgathion::new);
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@@ -0,0 +1,42 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.skill.Skill;
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import org.l2jmobius.gameserver.model.stats.Stat;
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/**
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* @author NasSeKa
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*/
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public class TwoHandedStance extends AbstractEffect
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{
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private final double _amount;
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public TwoHandedStance(StatSet params)
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{
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_amount = params.getDouble("amount", 0);
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}
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@Override
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public void pump(Creature effected, Skill skill)
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{
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effected.getStat().mergeAdd(Stat.PHYSICAL_ATTACK, (_amount * effected.getShldDef()) / 100);
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}
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}
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@@ -375,6 +375,7 @@ TriggerSkillByMagicType: Triggers skill when you finish casting a skill with a s
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TriggerSkillBySkillAttack: Triggers skill when you finish casting a skill that does damage.
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TriggerSkillBySkill: Triggers skill when you finish casting a specified skill.
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TwoHandedBluntBonus: P. Atk and accuracy bonus while using Two Handed Blunt weapon.
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TwoHandedStance: Two handed stance effect implementation. (l2jmobius)
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TwoHandedSwordBonus: P. Atk and accuracy bonus while using Two Handed Sword weapon.
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UnsummonAgathion: Unsummons current summoned agathion.
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Unsummon: Unsummons a target summon.
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