Two handed stance effect implementation.
Thanks to nasseka.
This commit is contained in:
@@ -405,6 +405,7 @@ public class EffectMasterHandler
|
||||
EffectHandler.getInstance().registerHandler("TriggerSkillBySkill", TriggerSkillBySkill::new);
|
||||
EffectHandler.getInstance().registerHandler("TriggerSkillBySkillAttack", TriggerSkillBySkillAttack::new);
|
||||
EffectHandler.getInstance().registerHandler("TwoHandedBluntBonus", TwoHandedBluntBonus::new);
|
||||
EffectHandler.getInstance().registerHandler("TwoHandedStance", TwoHandedStance::new);
|
||||
EffectHandler.getInstance().registerHandler("TwoHandedSwordBonus", TwoHandedSwordBonus::new);
|
||||
EffectHandler.getInstance().registerHandler("Unsummon", Unsummon::new);
|
||||
EffectHandler.getInstance().registerHandler("UnsummonAgathion", UnsummonAgathion::new);
|
||||
|
42
L2J_Mobius_10.2_MasterClass/dist/game/data/scripts/handlers/effecthandlers/TwoHandedStance.java
vendored
Normal file
42
L2J_Mobius_10.2_MasterClass/dist/game/data/scripts/handlers/effecthandlers/TwoHandedStance.java
vendored
Normal file
@@ -0,0 +1,42 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.effecthandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
import org.l2jmobius.gameserver.model.stats.Stat;
|
||||
|
||||
/**
|
||||
* @author NasSeKa
|
||||
*/
|
||||
public class TwoHandedStance extends AbstractEffect
|
||||
{
|
||||
private final double _amount;
|
||||
|
||||
public TwoHandedStance(StatSet params)
|
||||
{
|
||||
_amount = params.getDouble("amount", 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void pump(Creature effected, Skill skill)
|
||||
{
|
||||
effected.getStat().mergeAdd(Stat.PHYSICAL_ATTACK, (_amount * effected.getShldDef()) / 100);
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user