Seven Signs talismans.

Contributed by MoStDaNgEr.
This commit is contained in:
MobiusDev
2015-07-07 20:35:37 +00:00
parent 004388d7f5
commit b7850b93b1
2 changed files with 55 additions and 2 deletions

View File

@@ -115,13 +115,31 @@
<!-- When equipped, M. Def. + 552, MP Recovery by 3, Dark Resistance by 10, and Damage Reflect Resistance by 6. No effect if equipped with Talisman - Anakim or Talisman - Seven Signs. Equipping two talismans will give the effect of one. -->
<set name="icon" val="icon.lilith_talisman_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<set name="equip_reuse_delay" val="30" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_destroyable" val="false" />
<set name="item_skill" val="13569-1" />
</item>
<item id="37715" name="Talisman - Anakim" additionalName="" type="Armor">
<!-- When equipped, P. Def. + 971, HP Recovery by 6, Dark Resistance and Holy Resistance by 10, and Damage Reflect Resistance by 6. No effect if equipped with Talisman - Seven Signs. Equipping two talismans will give the effect of one. -->
<set name="icon" val="icon.anakim_talisman_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<set name="equip_reuse_delay" val="30" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_destroyable" val="false" />
<set name="item_skill" val="13569-2" />
</item>
<item id="37716" name="Seven Signs' Energy" additionalName="" type="EtcItem">
<!-- Bring Talisman - Lilith and Talisman - Anakim to the Seed Talisman Manager to receive a Talisman - Seven Signs. -->
@@ -132,7 +150,16 @@
<!-- When equipped, M. Def. + 736, P. Def. by 1126, MP Recovery by 4, HP Recovery by 8, Attribute Resistance by 10, and Damage Reflect Resistance by 14. When equipped with Talisman - Longing, Attribute Attack increases by 50 and all weapon resistance increases by 3%. Equipping two talismans will give the effect of one. -->
<set name="icon" val="icon.sevensign_talisman_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<set name="equip_reuse_delay" val="30" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_destroyable" val="false" />
<set name="item_skill" val="13569-3" />
</item>
<item id="37718" name="Shiny Elemental Shirt" additionalName="" type="Armor">
<!-- Sparkly magic shirt containing Einhasad's energy.\nIt can be enchanted up to +10 using Enchant Scroll: Elemental Shirt. When enchanted to +4 or more, passive and stats are increased. When enchanted to +6 or more, various use skills are bestowed . -->

View File

@@ -671,13 +671,39 @@
<set name="isMagic" val="3" />
</skill>
<skill id="13569" levels="3" name="Talisman - Lilith">
<!-- AUTO GENERATED SKILL -->
<!-- Increase M. Def. + 552, MP recovery + 3, dark resistance + 10, and damage reflect resistance + 6. -->
<!-- Level 1 : Talisman - Lilith -->
<!-- Level 2 : Talisman - Anakim -->
<!-- Level 3 : Talisman - Seven Signs -->
<table name="#icons"> icon.lilith_talisman_i00 icon.anakim_talisman_i00 icon.sevensign_talisman_i00 </table>
<table name="#mp"> 3 0 4 </table>
<table name="#hp"> 0 6 8 </table>
<table name="#reflectDamageRes"> 6 6 14 </table>
<table name="#pDef"> 0 971 1126 </table>
<table name="#mDef"> 552 0 736</table>
<table name="#fireRes"> 0 0 10</table>
<table name="#windRes"> 0 0 10</table>
<table name="#waterRes"> 0 0 10</table>
<table name="#earthRes"> 0 0 10</table>
<table name="#holyRes"> 0 10 10</table>
<set name="icon" val="#icons" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="3" />
<for>
<effect name="Buff">
<add stat="regMp" val="#mp" />
<add stat="regHp" val="#hp" />
<add stat="reflectDamageRes" val="#reflectDamageRes" />
<add stat="pDef" val="#pDef" />
<add stat="mDef" val="#mDef" />
<add stat="fireRes" val="#fireRes" />
<add stat="windRes" val="#windRes" />
<add stat="waterRes" val="#waterRes" />
<add stat="earthRes" val="#earthRes" />
<add stat="holyRes" val="#holyRes" />
<add stat="darkRes" val="10" />
</effect>
</for>
</skill>
<skill id="13570" levels="1" name="Hero's Weapon: Dagger">
<!-- AUTO GENERATED SKILL -->