Guilotine Fortress area update.
This commit is contained in:
@@ -6,7 +6,7 @@
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<td align=center><button value="Back" action="bypass -h admin_html teleports/WorldAreas.htm" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr></table><br>
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<font color="LEVEL">Fields</font><br1>
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<button action="bypass -h admin_move_to 50568 152408 -2656" value="Execution Grounds" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
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<button action="bypass -h admin_move_to 45010 148000 -3694" value="Guilotine Fortress" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
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<button action="bypass -h admin_move_to 50081 116859 -2176" value="Partisan's Hideaway" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
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<button action="bypass -h admin_move_to 5106 126916 -3664" value="Cruma Marshlands" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
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<button action="bypass -h admin_move_to 38291 148029 -3696" value="Mandragora Farm" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
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5
trunk/dist/game/data/html/default/30631-1.htm
vendored
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trunk/dist/game/data/html/default/30631-1.htm
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@@ -0,0 +1,5 @@
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<html><body>Guillotine Fortress Watchman Roderik:<br>
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I'm here to watch the Guillotine Fortress I've been sending scouting reports to Dion but they don't appreciate what I do. The real reason I'm here is that I'm sort of an alarm system.<br>
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As long as they keep receiving my reports, they think things can't be that bad here, because I'm not dead. So when I stop sending reports... the aristocrats in Dion will have to react.<br>
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<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
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</body></html>
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5
trunk/dist/game/data/html/default/30631.htm
vendored
5
trunk/dist/game/data/html/default/30631.htm
vendored
@@ -1,4 +1,5 @@
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<html><body>Warden Roderik:<br>
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Hello. There are so many people who died innocent here, that is why this place is haunted by so many ghosts and undead. To keep an eye on the dead, that is my job.<br>
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<html><body>Guillotine Fortress Watchman Roderik:<br>
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Hello. There are so many people who died innocent here, which is why this place is haunted by so many ghosts and undead. To keep an eye on the dead, that is my job.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Why are you here?"</Button>
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<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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</body></html>
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4
trunk/dist/game/data/html/default/30632.htm
vendored
4
trunk/dist/game/data/html/default/30632.htm
vendored
@@ -1,4 +1,4 @@
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<html><body>Warden Endrigo:<br>
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Be careful! The Execution Ground is a very dangerous place where the spirits of the dead wander freely. They hate all living things... As for me, I guard this place, but even I can't go deep inside there. It is just too dangerous...<br>
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<html><body>Guillotine Fortress Watchman Endrigo:<br>
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Be careful! The Execution Grounds is a very dangerous place where the spirits of the dead wander freely. They hate all living things... As for me, I guard this place, but even I can't go deep inside there. It is just too dangerous...<br>
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<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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</body></html>
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5
trunk/dist/game/data/html/default/33697.htm
vendored
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trunk/dist/game/data/html/default/33697.htm
vendored
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@@ -0,0 +1,5 @@
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<html><body>Dadphyna:<br>
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I never thought that this place would be beautiful. And I never imagined that the stench of death would be so powerful!<br>
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Can you hear it? The screams or the dead?<br>
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<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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</body></html>
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5
trunk/dist/game/data/html/default/33698.htm
vendored
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trunk/dist/game/data/html/default/33698.htm
vendored
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@@ -0,0 +1,5 @@
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<html><body>Guillotine Fortress Watchman's Assistant:<br>
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Pick your feet up and keep your nose clean. And don't slouch. A note on our system here in <font color="LEVEL">Guillotine Fortress</font>: I administrate some of the assignments Roderik or Endrigo give, but you'll be responsible for reporting others.<br>
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We're sticklers for organization here, so don't let things pile up.<br>
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<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">"Do you have something for me?"</Button>
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</body></html>
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@@ -1683,7 +1683,7 @@
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<height normal="22.4" />
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</collision>
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</npc>
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<npc id="23199" level="85" type="L2Npc" name="Sadiac the Killer" title="">
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<npc id="23199" level="85" type="L2Monster" name="Sadiac the Killer" title="">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<race>HUMAN</race>
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<sex>FEMALE</sex>
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@@ -1694,13 +1694,13 @@
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<run ground="120" />
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</speed>
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</stats>
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<status attackable="false" />
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<status attackable="true" />
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<collision>
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<radius normal="9.5" />
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<height normal="22.4" />
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</collision>
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</npc>
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<npc id="23200" level="85" type="L2Npc" name="Turan the Severed Ghost" title="">
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<npc id="23200" level="85" type="L2Monster" name="Turan the Severed Ghost" title="">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<race>HUMAN</race>
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<sex>FEMALE</sex>
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@@ -1711,7 +1711,7 @@
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<run ground="120" />
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</speed>
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</stats>
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<status attackable="false" />
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<status attackable="true" />
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<collision>
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<radius normal="9.5" />
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<height normal="22.4" />
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60
trunk/dist/game/data/stats/npcs/23200-23300.xml
vendored
60
trunk/dist/game/data/stats/npcs/23200-23300.xml
vendored
@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd">
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<npc id="23200" level="85" type="L2Npc" name="Turan the Severed Ghost" title="">
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<npc id="23200" level="85" type="L2Monster" name="Turan the Severed Ghost" title="">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<race>HUMAN</race>
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<sex>FEMALE</sex>
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@@ -11,13 +11,13 @@
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<run ground="120" />
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</speed>
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</stats>
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<status attackable="false" />
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<status attackable="true" />
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<collision>
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<radius normal="9.5" />
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<height normal="22.4" />
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</collision>
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</npc>
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<npc id="23201" level="85" type="L2Npc" name="Nagdu the Deformed Merman" title="">
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<npc id="23201" level="85" type="L2Monster" name="Nagdu the Deformed Merman" title="">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<race>HUMAN</race>
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<sex>FEMALE</sex>
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@@ -28,13 +28,13 @@
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<run ground="120" />
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</speed>
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</stats>
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<status attackable="false" />
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<status attackable="true" />
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<collision>
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<radius normal="9.5" />
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<height normal="22.4" />
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</collision>
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</npc>
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<npc id="23202" level="85" type="L2Npc" name="Hakal the Butchered" title="">
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<npc id="23202" level="85" type="L2Monster" name="Hakal the Butchered" title="">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<race>HUMAN</race>
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<sex>FEMALE</sex>
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@@ -45,13 +45,13 @@
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<run ground="120" />
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</speed>
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</stats>
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<status attackable="false" />
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<status attackable="true" />
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<collision>
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<radius normal="9.5" />
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<height normal="22.4" />
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</collision>
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</npc>
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<npc id="23203" level="85" type="L2Npc" name="Centa the Standing Beast" title="">
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<npc id="23203" level="85" type="L2Monster" name="Centa the Standing Beast" title="">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<race>HUMAN</race>
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<sex>FEMALE</sex>
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@@ -62,13 +62,13 @@
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<run ground="120" />
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</speed>
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</stats>
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<status attackable="false" />
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<status attackable="true" />
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<collision>
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<radius normal="9.5" />
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<height normal="22.4" />
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</collision>
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</npc>
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<npc id="23204" level="85" type="L2Npc" name="Adidaiu of the Killer Fangs" title="">
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<npc id="23204" level="85" type="L2Monster" name="Adidaiu of the Killer Fangs" title="">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<race>HUMAN</race>
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<sex>FEMALE</sex>
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@@ -79,13 +79,13 @@
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<run ground="120" />
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</speed>
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</stats>
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<status attackable="false" />
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<status attackable="true" />
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<collision>
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<radius normal="9.5" />
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<height normal="22.4" />
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</collision>
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</npc>
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<npc id="23205" level="85" type="L2Npc" name="Haskal the Floating Ghost" title="">
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<npc id="23205" level="85" type="L2Monster" name="Haskal the Floating Ghost" title="">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<race>HUMAN</race>
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<sex>FEMALE</sex>
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@@ -96,13 +96,13 @@
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<run ground="120" />
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</speed>
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</stats>
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<status attackable="false" />
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<status attackable="true" />
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<collision>
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<radius normal="9.5" />
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<height normal="22.4" />
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</collision>
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</npc>
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<npc id="23206" level="85" type="L2Npc" name="Samita the Ex-Torture Expert" title="">
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<npc id="23206" level="85" type="L2Monster" name="Samita the Ex-Torture Expert" title="">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<race>HUMAN</race>
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<sex>FEMALE</sex>
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@@ -113,13 +113,13 @@
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<run ground="120" />
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</speed>
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</stats>
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<status attackable="false" />
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<status attackable="true" />
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<collision>
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<radius normal="9.5" />
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<height normal="22.4" />
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</collision>
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</npc>
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<npc id="23207" level="85" type="L2Npc" name="Gazem" title="Fortress Scout">
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<npc id="23207" level="85" type="L2Monster" name="Gazem" title="Fortress Scout">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<race>HUMAN</race>
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<sex>FEMALE</sex>
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@@ -130,13 +130,13 @@
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<run ground="120" />
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</speed>
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</stats>
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<status attackable="false" />
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<status attackable="true" />
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<collision>
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<radius normal="9.5" />
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<height normal="22.4" />
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</collision>
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</npc>
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<npc id="23208" level="85" type="L2Npc" name="Rosenia's Divine Spirit" title="">
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<npc id="23208" level="85" type="L2Monster" name="Rosenia's Divine Spirit" title="">
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||||
<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<race>HUMAN</race>
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<sex>FEMALE</sex>
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@@ -147,13 +147,13 @@
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<run ground="120" />
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</speed>
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</stats>
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<status attackable="false" />
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<status attackable="true" />
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<collision>
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<radius normal="9.5" />
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<height normal="22.4" />
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</collision>
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</npc>
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<npc id="23209" level="85" type="L2Npc" name="Kelbara the Dualsword Slaughterer" title="">
|
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<npc id="23209" level="85" type="L2Monster" name="Kelbara the Dualsword Slaughterer" title="">
|
||||
<!-- AUTO GENERATED NPC TODO: FIX IT -->
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||||
<race>HUMAN</race>
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<sex>FEMALE</sex>
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@@ -164,13 +164,13 @@
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||||
<run ground="120" />
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||||
</speed>
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||||
</stats>
|
||||
<status attackable="false" />
|
||||
<status attackable="true" />
|
||||
<collision>
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||||
<radius normal="9.5" />
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||||
<height normal="22.4" />
|
||||
</collision>
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||||
</npc>
|
||||
<npc id="23210" level="85" type="L2Npc" name="Mandragora of Joy and Sorrow" title="">
|
||||
<npc id="23210" level="85" type="L2Monster" name="Mandragora of Joy and Sorrow" title="">
|
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<race>HUMAN</race>
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||||
<sex>FEMALE</sex>
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@@ -181,13 +181,13 @@
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||||
<run ground="120" />
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||||
</speed>
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</stats>
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<status attackable="false" />
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||||
<status attackable="true" />
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||||
<collision>
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||||
<radius normal="9.5" />
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||||
<height normal="22.4" />
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||||
</collision>
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||||
</npc>
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||||
<npc id="23211" level="85" type="L2Npc" name="Mandragora of Prayer" title="">
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<npc id="23211" level="85" type="L2Monster" name="Mandragora of Prayer" title="">
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||||
<!-- AUTO GENERATED NPC TODO: FIX IT -->
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||||
<race>HUMAN</race>
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<sex>FEMALE</sex>
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@@ -198,7 +198,7 @@
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<run ground="120" />
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</speed>
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||||
</stats>
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||||
<status attackable="false" />
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||||
<status attackable="true" />
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||||
<collision>
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||||
<radius normal="9.5" />
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||||
<height normal="22.4" />
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||||
@@ -680,7 +680,7 @@
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||||
<height normal="22.4" />
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||||
</collision>
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||||
</npc>
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||||
<npc id="23240" level="85" type="L2Npc" name="Mandragora" title="">
|
||||
<npc id="23240" level="85" type="L2Monster" name="Mandragora" title="">
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||||
<!-- AUTO GENERATED NPC TODO: FIX IT -->
|
||||
<race>HUMAN</race>
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||||
<sex>FEMALE</sex>
|
||||
@@ -691,13 +691,13 @@
|
||||
<run ground="120" />
|
||||
</speed>
|
||||
</stats>
|
||||
<status attackable="false" />
|
||||
<status attackable="true" />
|
||||
<collision>
|
||||
<radius normal="9.5" />
|
||||
<height normal="22.4" />
|
||||
</collision>
|
||||
</npc>
|
||||
<npc id="23241" level="85" type="L2Npc" name="Mandragora" title="">
|
||||
<npc id="23241" level="85" type="L2Monster" name="Mandragora" title="">
|
||||
<!-- AUTO GENERATED NPC TODO: FIX IT -->
|
||||
<race>HUMAN</race>
|
||||
<sex>FEMALE</sex>
|
||||
@@ -708,7 +708,7 @@
|
||||
<run ground="120" />
|
||||
</speed>
|
||||
</stats>
|
||||
<status attackable="false" />
|
||||
<status attackable="true" />
|
||||
<collision>
|
||||
<radius normal="9.5" />
|
||||
<height normal="22.4" />
|
||||
@@ -765,7 +765,7 @@
|
||||
<height normal="22.4" />
|
||||
</collision>
|
||||
</npc>
|
||||
<npc id="23245" level="85" type="L2Npc" name="Isaad" title="Watchman of the Eye of Infinity">
|
||||
<npc id="23245" level="85" type="L2Monster" name="Isaad" title="Watchman of the Eye of Infinity">
|
||||
<!-- AUTO GENERATED NPC TODO: FIX IT -->
|
||||
<race>HUMAN</race>
|
||||
<sex>FEMALE</sex>
|
||||
@@ -776,7 +776,7 @@
|
||||
<run ground="120" />
|
||||
</speed>
|
||||
</stats>
|
||||
<status attackable="false" />
|
||||
<status attackable="true" />
|
||||
<collision>
|
||||
<radius normal="9.5" />
|
||||
<height normal="22.4" />
|
||||
|
16
trunk/dist/game/data/stats/npcs/25800-25900.xml
vendored
16
trunk/dist/game/data/stats/npcs/25800-25900.xml
vendored
@@ -1533,7 +1533,7 @@
|
||||
<height normal="22.4" />
|
||||
</collision>
|
||||
</npc>
|
||||
<npc id="25886" level="85" type="L2Npc" name="Houpon the Warden Overseer" title="Raid Boss">
|
||||
<npc id="25886" level="85" type="L2RaidBoss" name="Houpon the Warden Overseer" title="Raid Boss">
|
||||
<!-- AUTO GENERATED NPC TODO: FIX IT -->
|
||||
<race>HUMAN</race>
|
||||
<sex>FEMALE</sex>
|
||||
@@ -1544,13 +1544,13 @@
|
||||
<run ground="120" />
|
||||
</speed>
|
||||
</stats>
|
||||
<status attackable="false" />
|
||||
<status attackable="true" />
|
||||
<collision>
|
||||
<radius normal="9.5" />
|
||||
<height normal="22.4" />
|
||||
</collision>
|
||||
</npc>
|
||||
<npc id="25887" level="85" type="L2Npc" name="Crook the Mad" title="Raid Boss">
|
||||
<npc id="25887" level="85" type="L2RaidBoss" name="Crook the Mad" title="Raid Boss">
|
||||
<!-- AUTO GENERATED NPC TODO: FIX IT -->
|
||||
<race>HUMAN</race>
|
||||
<sex>FEMALE</sex>
|
||||
@@ -1561,13 +1561,13 @@
|
||||
<run ground="120" />
|
||||
</speed>
|
||||
</stats>
|
||||
<status attackable="false" />
|
||||
<status attackable="true" />
|
||||
<collision>
|
||||
<radius normal="9.5" />
|
||||
<height normal="22.4" />
|
||||
</collision>
|
||||
</npc>
|
||||
<npc id="25888" level="85" type="L2Npc" name="Execution Grounds Watchman Guillotine" title="Raid Boss">
|
||||
<npc id="25888" level="85" type="L2RaidBoss" name="Execution Grounds Watchman Guillotine" title="Raid Boss">
|
||||
<!-- AUTO GENERATED NPC TODO: FIX IT -->
|
||||
<race>HUMAN</race>
|
||||
<sex>FEMALE</sex>
|
||||
@@ -1578,7 +1578,7 @@
|
||||
<run ground="120" />
|
||||
</speed>
|
||||
</stats>
|
||||
<status attackable="false" />
|
||||
<status attackable="true" />
|
||||
<collision>
|
||||
<radius normal="9.5" />
|
||||
<height normal="22.4" />
|
||||
@@ -1635,7 +1635,7 @@
|
||||
<height normal="22.4" />
|
||||
</collision>
|
||||
</npc>
|
||||
<npc id="25892" level="85" type="L2Npc" name="Guillotine of Death" title="Raid Boss">
|
||||
<npc id="25892" level="85" type="L2RaidBoss" name="Guillotine of Death" title="Raid Boss">
|
||||
<!-- AUTO GENERATED NPC TODO: FIX IT -->
|
||||
<race>HUMAN</race>
|
||||
<sex>FEMALE</sex>
|
||||
@@ -1646,7 +1646,7 @@
|
||||
<run ground="120" />
|
||||
</speed>
|
||||
</stats>
|
||||
<status attackable="false" />
|
||||
<status attackable="true" />
|
||||
<collision>
|
||||
<radius normal="9.5" />
|
||||
<height normal="22.4" />
|
||||
|
33
trunk/dist/game/data/stats/npcs/33600-33700.xml
vendored
33
trunk/dist/game/data/stats/npcs/33600-33700.xml
vendored
@@ -1667,20 +1667,43 @@
|
||||
</collision>
|
||||
</npc>
|
||||
<npc id="33698" level="85" type="L2Npc" name="Watchman's Assistant" title="Guillotine Fortress">
|
||||
<!-- AUTO GENERATED NPC TODO: FIX IT -->
|
||||
<parameters>
|
||||
<param name="MoveAroundSocial" value="0" />
|
||||
<param name="MoveAroundSocial1" value="92" />
|
||||
</parameters>
|
||||
<race>HUMAN</race>
|
||||
<sex>FEMALE</sex>
|
||||
<sex>MALE</sex>
|
||||
<equipment rhand="2" lhand="20" /> <!-- rhand: Long Sword lhand: Buckler -->
|
||||
<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
|
||||
<vitals hp="7324" hpRegen="7.5" mp="1345.8" mpRegen="2.7" />
|
||||
<vitals hp="2444.46819" hpRegen="7.5" mp="1345.8" mpRegen="2.7" />
|
||||
<attack physical="688.86373" magical="470.40463" random="30" critical="4" accuracy="5" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" />
|
||||
<defence physical="295.91597" magical="216.53847" shield="148" shieldRate="20" />
|
||||
<attribute>
|
||||
<defence fire="150" water="150" wind="150" earth="150" holy="150" dark="150" default="150" />
|
||||
</attribute>
|
||||
<speed>
|
||||
<walk ground="50" />
|
||||
<run ground="120" />
|
||||
</speed>
|
||||
</stats>
|
||||
<status attackable="false" />
|
||||
<skill_list>
|
||||
<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
|
||||
<skill id="4408" level="1" /> <!--HP Increase (1x) -->
|
||||
<skill id="4409" level="1" /> <!--MP Increase (1x) -->
|
||||
<skill id="4410" level="11" /> <!--Average P. Atk. -->
|
||||
<skill id="4411" level="11" /> <!--Average M. Atk. -->
|
||||
<skill id="4412" level="11" /> <!--Average P. Def. -->
|
||||
<skill id="4413" level="11" /> <!--Average M. Def. -->
|
||||
<skill id="4414" level="2" /> <!--Standard Type -->
|
||||
<skill id="4415" level="3" /> <!--One-handed Sword -->
|
||||
<skill id="4416" level="14" /> <!--Humans -->
|
||||
</skill_list>
|
||||
<ex_crt_effect>true</ex_crt_effect>
|
||||
<ai aggroRange="1000" clanHelpRange="300" />
|
||||
<collision>
|
||||
<radius normal="9.5" />
|
||||
<height normal="22.4" />
|
||||
<radius normal="8" />
|
||||
<height normal="24" />
|
||||
</collision>
|
||||
</npc>
|
||||
<npc id="33699" level="85" type="L2Npc" name="Dimensional Treasure Chest" title="">
|
||||
|
Reference in New Issue
Block a user