Updated The Stolen Seed (10709) rewards.
Contributed by champzix1.
This commit is contained in:
@@ -41,7 +41,10 @@ public final class Q10709_TheStolenSeed extends Quest
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// Items
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// Items
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private static final int FRAGMENT = 39511; // Normal Fragment
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private static final int FRAGMENT = 39511; // Normal Fragment
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private static final int MEMORY_FRAGMENT = 39510; // Akum's Memory Fragment
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private static final int MEMORY_FRAGMENT = 39510; // Akum's Memory Fragment
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private static final int EAB = 948; // Scroll: Enchant Armor (B-grade)
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private static final int SOULSHOT = 1466; // Soulshot (A-grade)
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private static final int SPIRITSHOT = 3951; // Blessed Spiritshot (A-grade)
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private static final int BLESSED_SCROLL_OF_ESCAPE = 33640; // Blessed Scroll of Escape
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private static final int PAULINA_EQUIPMENT_SET = 46851; // Paulina's Equipment Set (A-grade)
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// Misc
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// Misc
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private static final int MIN_LEVEL = 58;
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private static final int MIN_LEVEL = 58;
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private static final int MAX_LEVEL = 61;
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private static final int MAX_LEVEL = 61;
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@@ -117,7 +120,10 @@ public final class Q10709_TheStolenSeed extends Quest
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{
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{
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st.exitQuest(false, true);
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st.exitQuest(false, true);
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takeItems(player, FRAGMENT, -1);
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takeItems(player, FRAGMENT, -1);
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giveItems(player, EAB, 5);
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giveItems(player, SOULSHOT, 6000);
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giveItems(player, SPIRITSHOT, 6000);
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giveItems(player, BLESSED_SCROLL_OF_ESCAPE, 3);
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giveItems(player, PAULINA_EQUIPMENT_SET, 1);
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giveStoryQuestReward(npc, player);
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giveStoryQuestReward(npc, player);
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if (player.getLevel() >= MIN_LEVEL)
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if (player.getLevel() >= MIN_LEVEL)
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{
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{
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@@ -41,7 +41,10 @@ public final class Q10709_TheStolenSeed extends Quest
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// Items
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// Items
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private static final int FRAGMENT = 39511; // Normal Fragment
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private static final int FRAGMENT = 39511; // Normal Fragment
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private static final int MEMORY_FRAGMENT = 39510; // Akum's Memory Fragment
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private static final int MEMORY_FRAGMENT = 39510; // Akum's Memory Fragment
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private static final int EAB = 948; // Scroll: Enchant Armor (B-grade)
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private static final int SOULSHOT = 1466; // Soulshot (A-grade)
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private static final int SPIRITSHOT = 3951; // Blessed Spiritshot (A-grade)
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private static final int BLESSED_SCROLL_OF_ESCAPE = 33640; // Blessed Scroll of Escape
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private static final int PAULINA_EQUIPMENT_SET = 46851; // Paulina's Equipment Set (A-grade)
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// Misc
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// Misc
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private static final int MIN_LEVEL = 58;
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private static final int MIN_LEVEL = 58;
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private static final int MAX_LEVEL = 61;
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private static final int MAX_LEVEL = 61;
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@@ -117,7 +120,10 @@ public final class Q10709_TheStolenSeed extends Quest
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{
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{
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st.exitQuest(false, true);
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st.exitQuest(false, true);
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takeItems(player, FRAGMENT, -1);
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takeItems(player, FRAGMENT, -1);
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giveItems(player, EAB, 5);
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giveItems(player, SOULSHOT, 6000);
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giveItems(player, SPIRITSHOT, 6000);
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giveItems(player, BLESSED_SCROLL_OF_ESCAPE, 3);
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giveItems(player, PAULINA_EQUIPMENT_SET, 1);
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giveStoryQuestReward(npc, player);
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giveStoryQuestReward(npc, player);
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if (player.getLevel() >= MIN_LEVEL)
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if (player.getLevel() >= MIN_LEVEL)
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{
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{
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@@ -41,7 +41,10 @@ public final class Q10709_TheStolenSeed extends Quest
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// Items
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// Items
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private static final int FRAGMENT = 39511; // Normal Fragment
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private static final int FRAGMENT = 39511; // Normal Fragment
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private static final int MEMORY_FRAGMENT = 39510; // Akum's Memory Fragment
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private static final int MEMORY_FRAGMENT = 39510; // Akum's Memory Fragment
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private static final int EAB = 948; // Scroll: Enchant Armor (B-grade)
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private static final int SOULSHOT = 1466; // Soulshot (A-grade)
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private static final int SPIRITSHOT = 3951; // Blessed Spiritshot (A-grade)
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private static final int BLESSED_SCROLL_OF_ESCAPE = 33640; // Blessed Scroll of Escape
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private static final int PAULINA_EQUIPMENT_SET = 46851; // Paulina's Equipment Set (A-grade)
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// Misc
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// Misc
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private static final int MIN_LEVEL = 58;
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private static final int MIN_LEVEL = 58;
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private static final int MAX_LEVEL = 61;
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private static final int MAX_LEVEL = 61;
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@@ -117,7 +120,10 @@ public final class Q10709_TheStolenSeed extends Quest
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{
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{
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st.exitQuest(false, true);
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st.exitQuest(false, true);
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takeItems(player, FRAGMENT, -1);
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takeItems(player, FRAGMENT, -1);
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giveItems(player, EAB, 5);
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giveItems(player, SOULSHOT, 6000);
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giveItems(player, SPIRITSHOT, 6000);
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giveItems(player, BLESSED_SCROLL_OF_ESCAPE, 3);
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giveItems(player, PAULINA_EQUIPMENT_SET, 1);
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giveStoryQuestReward(npc, player);
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giveStoryQuestReward(npc, player);
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if (player.getLevel() >= MIN_LEVEL)
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if (player.getLevel() >= MIN_LEVEL)
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{
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{
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