Addition of ReuseSkillByDamageId effect.

Contributed by nasseka.
This commit is contained in:
MobiusDevelopment
2021-12-18 23:51:42 +00:00
parent 8855931d54
commit b6a2d1d2e0
7 changed files with 293 additions and 19 deletions

View File

@@ -1040,6 +1040,18 @@
<effect name="GetDamageLimit">
<amount>500</amount>
</effect>
<effect name="ReuseSkillByDamageId">
<skillId>30963</skillId>
<chance>70</chance>
</effect>
<effect name="ReuseSkillByDamageId">
<skillId>30964</skillId>
<chance>70</chance>
</effect>
<effect name="ReuseSkillByDamageId">
<skillId>30965</skillId>
<chance>70</chance>
</effect>
</effects>
</skill>
<skill id="30957" toLevel="9" name="Hell Slash">
@@ -2616,25 +2628,25 @@
<operateType>A1</operateType>
</skill>
<skill id="30989" toLevel="1" name="Mocking Barrier">
<icon>icon.skill0000</icon>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalDefence">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<icon>icon.skill0000</icon>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="30990" toLevel="2" name="Test - Acquired XP/ SP_Level Difference_Sum">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>

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@@ -281,6 +281,7 @@ RestorationRandom: Creates items randomly from a specified list. Its multiplied
Resurrection: Resurrects target Player or Summon.
ResurrectionSpecial: Resurrects target Player or Summon only in specified instance IDs.
Reuse: Decreases skill reuse time based on its magic type.
ReuseSkillByDamageId: Resets reuse time for the skill with the specific damage id. (l2jmobius)
ReuseSkillById: Resets reuse time for the skill with the specific id. (l2jmobius)
Root: Stops movement.
SacrificeSummon: Sacrifices the players summon. (l2jmobius)