Various item and skill fixes.

Contributed by MacuK.
This commit is contained in:
MobiusDevelopment
2021-09-10 20:33:55 +00:00
parent fe39e73a97
commit b52f556207
6 changed files with 162 additions and 61 deletions

View File

@@ -903,8 +903,6 @@
<set name="etcitem_type" val="SCROLL" /> <set name="etcitem_type" val="SCROLL" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />

View File

@@ -122,19 +122,39 @@
<!-- Applies a buff when used. <Buff effect>. All stats +1. Duration: 20 min. Cooldown: 1 min. --> <!-- Applies a buff when used. <Buff effect>. All stats +1. Duration: 20 min. Cooldown: 1 min. -->
<set name="icon" val="icon.stat_up_scroll" /> <set name="icon" val="icon.stat_up_scroll" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="is_sellable" val="false" /> <set name="etcitem_type" val="SCROLL" />
<set name="is_stackable" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="40223" level="1" /> <!-- Scroll: Enchant Stats -->
</skills>
</item> </item>
<item id="94306" name="Scroll: Enchant Stats" additionalName="Sealed" type="EtcItem"> <item id="94306" name="Scroll: Enchant Stats" additionalName="Sealed" type="EtcItem">
<!-- Applies a buff when used. <Buff effect>. All stats +1. Duration: 20 min. Cooldown: 1 min. --> <!-- Applies a buff when used. <Buff effect>. All stats +1. Duration: 20 min. Cooldown: 1 min. -->
<set name="icon" val="icon.stat_up_scroll" /> <set name="icon" val="icon.stat_up_scroll" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="40224" level="1" /> <!-- Scroll: Enchant Stats -->
</skills>
</item> </item>
<item id="94307" name="Jewel Essence Lv. 4 - Amber (Time-limited)" additionalName="Sealed" type="EtcItem"> <item id="94307" name="Jewel Essence Lv. 4 - Amber (Time-limited)" additionalName="Sealed" type="EtcItem">
<!-- Compound it with Amber Lv. 3 to get Amber Lv. 4. There is a 100% chance of success. --> <!-- Compound it with Amber Lv. 3 to get Amber Lv. 4. There is a 100% chance of success. -->

View File

@@ -1264,11 +1264,11 @@
<!-- Applies a buff when used. <Buff effect> STR +1 INT +1 Atk. Spd. +100 Casting Spd. +100 Speed +5 P. Skill Power +5% M. Skill Power +5% Duration: 20 min. Cooldown: 1 min. --> <!-- Applies a buff when used. <Buff effect> STR +1 INT +1 Atk. Spd. +100 Casting Spd. +100 Speed +5 P. Skill Power +5% M. Skill Power +5% Duration: 20 min. Cooldown: 1 min. -->
<set name="icon" val="icon.bereserker_scroll_i00" /> <set name="icon" val="icon.bereserker_scroll_i00" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="is_tradable" val="true" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" /> <set name="commissionItemType" val="SCROLL_OTHER" />
<cond addName="1" msgId="113"> <cond addName="1" msgId="113">
@@ -1282,6 +1282,7 @@
<!-- Applies a buff when used. <Buff effect> STR +1 INT +1 Atk. Spd. +100 Casting Spd. +100 Speed +5 P. Skill Power +5% M. Skill Power +5% Duration: 20 min. Cooldown: 1 min. --> <!-- Applies a buff when used. <Buff effect> STR +1 INT +1 Atk. Spd. +100 Casting Spd. +100 Speed +5 P. Skill Power +5% M. Skill Power +5% Duration: 20 min. Cooldown: 1 min. -->
<set name="icon" val="icon.bereserker_scroll_i00" /> <set name="icon" val="icon.bereserker_scroll_i00" />
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />

View File

@@ -1774,7 +1774,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="1035" toLevel="5" name="Mental Shield"> <skill id="1035" toLevel="4" name="Mental Shield">
<!-- Hold Resistance $s1 Sleep Resistance $s1 Silence Resistance $s1 Fear Resistance $s1 --> <!-- Hold Resistance $s1 Sleep Resistance $s1 Silence Resistance $s1 Fear Resistance $s1 -->
<icon>icon.skill1035</icon> <icon>icon.skill1035</icon>
<magicLevel> <magicLevel>
@@ -1782,43 +1782,38 @@
<value level="2">40</value> <value level="2">40</value>
<value level="3">48</value> <value level="3">48</value>
<value level="4">56</value> <value level="4">56</value>
<value level="5">80</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<effects> <effects>
<effect name="DefenceTrait"> <effect name="DefenceTrait">
<HOLD> <HOLD>
<value level="1">20</value> <value level="1">5</value>
<value level="2">30</value> <value level="2">10</value>
<value level="3">40</value> <value level="3">15</value>
<value level="4">50</value> <value level="4">20</value>
<value level="5">200</value>
</HOLD> </HOLD>
<DERANGEMENT> <DERANGEMENT>
<value level="1">20</value> <value level="1">5</value>
<value level="2">30</value> <value level="2">10</value>
<value level="3">40</value> <value level="3">15</value>
<value level="4">50</value> <value level="4">20</value>
<value level="5">200</value>
</DERANGEMENT> </DERANGEMENT>
<SLEEP> <SLEEP>
<value level="1">20</value> <value level="1">5</value>
<value level="2">30</value> <value level="2">10</value>
<value level="3">40</value> <value level="3">15</value>
<value level="4">50</value> <value level="4">20</value>
<value level="5">200</value>
</SLEEP> </SLEEP>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="1036" toLevel="4" name="Magic Barrier"> <skill id="1036" toLevel="3" name="Magic Barrier">
<!-- M. Def. $s1 --> <!-- M. Def. $s1 -->
<icon>icon.skill1036</icon> <icon>icon.skill1036</icon>
<abnormalLevel> <abnormalLevel>
<value level="1">2</value> <value level="1">2</value>
<value level="2">3</value> <value level="2">3</value>
<value level="3">3</value> <value level="3">3</value>
<value level="4">4</value>
</abnormalLevel> </abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>MD_UP</abnormalType> <abnormalType>MD_UP</abnormalType>
@@ -1830,19 +1825,16 @@
<value level="1">30</value> <value level="1">30</value>
<value level="2">40</value> <value level="2">40</value>
<value level="3">30</value> <value level="3">30</value>
<value level="4">40</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">0</value> <value level="1">0</value>
<value level="2">0</value> <value level="2">0</value>
<value level="3">39</value> <value level="3">39</value>
<value level="4">48</value>
</mpConsume> </mpConsume>
<mpInitialConsume> <mpInitialConsume>
<value level="1">0</value> <value level="1">0</value>
<value level="2">0</value> <value level="2">0</value>
<value level="3">8</value> <value level="3">8</value>
<value level="4">10</value>
</mpInitialConsume> </mpInitialConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
@@ -1856,7 +1848,6 @@
<value level="1">250</value> <value level="1">250</value>
<value level="2">350</value> <value level="2">350</value>
<value level="3">380</value> <value level="3">380</value>
<value level="4">380</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@@ -1968,7 +1959,7 @@
</reuseDelay> </reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
@@ -2275,7 +2266,7 @@
<value level="5">5</value> <value level="5">5</value>
</abnormalLevel> </abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>MP_REGEN_UP</abnormalType> <abnormalType>MP_RECOVER</abnormalType>
<effectPoint> <effectPoint>
<value level="1">379</value> <value level="1">379</value>
<value level="2">457</value> <value level="2">457</value>
@@ -2315,7 +2306,7 @@
<value level="5">15</value> <value level="5">15</value>
</mpInitialConsume> </mpInitialConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>2000</reuseDelay> <reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@@ -3078,7 +3069,7 @@
</reuseDelay> </reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
@@ -3087,11 +3078,12 @@
<value level="2">150</value> <value level="2">150</value>
<value level="3">230</value> <value level="3">230</value>
<value level="4">250</value> <value level="4">250</value>
<value level="5">2500</value> <value level="5">250</value>
<value level="6">2500</value> <value level="6">250</value>
<value level="7">2500</value> <value level="7">250</value>
<value level="8">2500</value> <value level="8">250</value>
<value level="9">2500</value> <value level="9">250</value>
<value level="10">250</value>
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
@@ -3971,7 +3963,7 @@
<value level="17">60</value> <value level="17">60</value>
<value level="18">68</value> <value level="18">68</value>
</magicLevel> </magicLevel>
<targetType>TARGET</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="ReduceCancel"> <effect name="ReduceCancel">

View File

@@ -3477,7 +3477,7 @@
<reuseDelay>10000</reuseDelay> <reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<conditions> <conditions>
<condition name="TargetMyParty"> <condition name="TargetMyParty">
@@ -6220,7 +6220,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="1259" toLevel="5" name="Resilience"> <skill id="1259" toLevel="4" name="Resilience">
<!-- Shock Resistance $s1 --> <!-- Shock Resistance $s1 -->
<icon>icon.skill1259</icon> <icon>icon.skill1259</icon>
<magicLevel> <magicLevel>
@@ -6228,20 +6228,26 @@
<value level="2">52</value> <value level="2">52</value>
<value level="3">64</value> <value level="3">64</value>
<value level="4">72</value> <value level="4">72</value>
<value level="5">80</value>
</magicLevel> </magicLevel>
<operateType>P</operateType> <operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<effects> <effects>
<effect name="DefenceTrait"> <effect name="DefenceTrait">
<SHOCK> <SHOCK>
<value level="1">15</value> <value level="1">5</value>
<value level="2">20</value> <value level="2">10</value>
<value level="3">30</value> <value level="3">15</value>
<value level="4">40</value> <value level="4">20</value>
<value level="5">300</value>
</SHOCK> </SHOCK>
</effect> </effect>
<effect name="DefenceTrait">
<POISON>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">20</value>
<value level="4">30</value>
</POISON>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="1260" toLevel="3" name="Pa'agrio's Immunity"> <skill id="1260" toLevel="3" name="Pa'agrio's Immunity">

View File

@@ -165,6 +165,7 @@
<icon>icon.scrl_of_ladies_silver_knife_01</icon> <icon>icon.scrl_of_ladies_silver_knife_01</icon>
<abnormalLevel>4</abnormalLevel> <abnormalLevel>4</abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<reuseDelay>60000</reuseDelay>
<abnormalType>BOOST_ATTACK</abnormalType> <abnormalType>BOOST_ATTACK</abnormalType>
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>94268</itemConsumeId> <!-- Scroll: Boost Attack (Exchangeable) --> <itemConsumeId>94268</itemConsumeId> <!-- Scroll: Boost Attack (Exchangeable) -->
@@ -201,6 +202,7 @@
<icon>icon.scrl_of_ladies_silver_knife_01</icon> <icon>icon.scrl_of_ladies_silver_knife_01</icon>
<abnormalLevel>4</abnormalLevel> <abnormalLevel>4</abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<reuseDelay>60000</reuseDelay>
<abnormalType>BOOST_ATTACK</abnormalType> <abnormalType>BOOST_ATTACK</abnormalType>
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>94269</itemConsumeId> <!-- Scroll: Boost Attack --> <itemConsumeId>94269</itemConsumeId> <!-- Scroll: Boost Attack -->
@@ -237,6 +239,7 @@
<icon>icon.scrl_of_ench_bracelet_lucien_01</icon> <icon>icon.scrl_of_ench_bracelet_lucien_01</icon>
<abnormalLevel>4</abnormalLevel> <abnormalLevel>4</abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<reuseDelay>60000</reuseDelay>
<abnormalType>BOOST_DEFENCE</abnormalType> <abnormalType>BOOST_DEFENCE</abnormalType>
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>94270</itemConsumeId> <!-- Scroll: Boost Defense (Exchangeable) --> <itemConsumeId>94270</itemConsumeId> <!-- Scroll: Boost Defense (Exchangeable) -->
@@ -273,6 +276,7 @@
<icon>icon.scrl_of_ench_bracelet_lucien_01</icon> <icon>icon.scrl_of_ench_bracelet_lucien_01</icon>
<abnormalLevel>4</abnormalLevel> <abnormalLevel>4</abnormalLevel>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<reuseDelay>60000</reuseDelay>
<abnormalType>BOOST_DEFENCE</abnormalType> <abnormalType>BOOST_DEFENCE</abnormalType>
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>94271</itemConsumeId> <!-- Scroll: Boost Defense --> <itemConsumeId>94271</itemConsumeId> <!-- Scroll: Boost Defense -->
@@ -306,13 +310,95 @@
</skill> </skill>
<skill id="40223" toLevel="1" name="Scroll: Enchant Stats"> <skill id="40223" toLevel="1" name="Scroll: Enchant Stats">
<!-- All stats +1 The effect remains after death. You can cancel the effect by yourself. --> <!-- All stats +1 The effect remains after death. You can cancel the effect by yourself. -->
<icon>icon.skill0000</icon> <icon>icon.stat_up_scroll</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<hitTime>1000</hitTime>
<abnormalTime>1200</abnormalTime>
<itemConsumeId>94305</itemConsumeId> <!-- Scroll: Enchant Stats (Exchangeable) -->
<itemConsumeCount>1</itemConsumeCount>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<abnormalTime>1200</abnormalTime>
<abnormalType>SPECIAL_BERSERKER</abnormalType>
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLevel>2</abnormalLevel>
<isMagic>2</isMagic> <!-- Magic Skill -->
<magicLevel>2</magicLevel>
<effects>
<effect name="StatUp">
<amount>1</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>MEN</stat>
</effect>
</effects>
</skill> </skill>
<skill id="40224" toLevel="1" name="Scroll: Enchant Stats"> <skill id="40224" toLevel="1" name="Scroll: Enchant Stats">
<!-- All stats +1 The effect remains after death. You can cancel the effect by yourself. --> <!-- All stats +1 The effect remains after death. You can cancel the effect by yourself. -->
<icon>icon.skill0000</icon> <icon>icon.stat_up_scroll</icon>
<operateType>A1</operateType> <operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<hitTime>1000</hitTime>
<abnormalTime>1200</abnormalTime>
<itemConsumeId>94306</itemConsumeId> <!-- Scroll: Enchant Stats -->
<itemConsumeCount>1</itemConsumeCount>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<abnormalTime>1200</abnormalTime>
<abnormalType>SPECIAL_BERSERKER</abnormalType>
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLevel>2</abnormalLevel>
<isMagic>2</isMagic> <!-- Magic Skill -->
<magicLevel>2</magicLevel>
<effects>
<effect name="StatUp">
<amount>1</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>MEN</stat>
</effect>
</effects>
</skill> </skill>
<skill id="40225" toLevel="1" name="Elixir"> <skill id="40225" toLevel="1" name="Elixir">
<!-- Stat points +1. --> <!-- Stat points +1. -->
@@ -741,20 +827,19 @@
<icon>icon.bereserker_scroll_i00</icon> <icon>icon.bereserker_scroll_i00</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
<hitTime>4000</hitTime> <hitTime>1000</hitTime>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<itemConsumeId>91780</itemConsumeId> <!-- Berserker's Scroll (Exchangeable) --> <itemConsumeId>94776</itemConsumeId> <!-- Berserker's Scroll (Exchangeable) -->
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType> <abnormalType>SPECIAL_BERSERKER</abnormalType>
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath> <stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>2</isMagic> <!-- Magic Skill -->
<magicLevel>1</magicLevel> <magicLevel>1</magicLevel>
<effects> <effects>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
@@ -792,20 +877,19 @@
<icon>icon.bereserker_scroll_i00</icon> <icon>icon.bereserker_scroll_i00</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>60000</reuseDelay> <reuseDelay>60000</reuseDelay>
<hitTime>4000</hitTime> <hitTime>1000</hitTime>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<itemConsumeId>91780</itemConsumeId> <!-- Berserker's Scroll --> <itemConsumeId>94777</itemConsumeId> <!-- Berserker's Scroll -->
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType> <abnormalType>SPECIAL_BERSERKER</abnormalType>
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath> <stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>2</isMagic> <!-- Magic Skill -->
<magicLevel>1</magicLevel> <magicLevel>1</magicLevel>
<effects> <effects>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">