Various item and skill fixes.
Contributed by MacuK.
This commit is contained in:
@@ -903,8 +903,6 @@
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<set name="etcitem_type" val="SCROLL" />
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<set name="etcitem_type" val="SCROLL" />
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<set name="material" val="PAPER" />
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<set name="material" val="PAPER" />
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<set name="is_stackable" val="true" />
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<set name="is_stackable" val="true" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_oly_restricted" val="true" />
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<set name="is_oly_restricted" val="true" />
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<set name="handler" val="ItemSkills" />
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<set name="handler" val="ItemSkills" />
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@@ -122,19 +122,39 @@
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<!-- Applies a buff when used. <Buff effect>. All stats +1. Duration: 20 min. Cooldown: 1 min. -->
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<!-- Applies a buff when used. <Buff effect>. All stats +1. Duration: 20 min. Cooldown: 1 min. -->
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<set name="icon" val="icon.stat_up_scroll" />
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<set name="icon" val="icon.stat_up_scroll" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="is_sellable" val="false" />
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<set name="etcitem_type" val="SCROLL" />
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<set name="is_stackable" val="true" />
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<set name="material" val="PAPER" />
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<set name="material" val="PAPER" />
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<set name="is_sellable" val="false" />
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<set name="is_oly_restricted" val="true" />
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<set name="is_stackable" val="true" />
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<set name="handler" val="ItemSkills" />
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<set name="commissionItemType" val="SCROLL_OTHER" />
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<cond addName="1" msgId="113">
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<player flyMounted="false" />
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</cond>
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<skills>
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<skill id="40223" level="1" /> <!-- Scroll: Enchant Stats -->
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</skills>
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</item>
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</item>
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<item id="94306" name="Scroll: Enchant Stats" additionalName="Sealed" type="EtcItem">
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<item id="94306" name="Scroll: Enchant Stats" additionalName="Sealed" type="EtcItem">
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<!-- Applies a buff when used. <Buff effect>. All stats +1. Duration: 20 min. Cooldown: 1 min. -->
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<!-- Applies a buff when used. <Buff effect>. All stats +1. Duration: 20 min. Cooldown: 1 min. -->
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<set name="icon" val="icon.stat_up_scroll" />
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<set name="icon" val="icon.stat_up_scroll" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="etcitem_type" val="SCROLL" />
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<set name="is_tradable" val="false" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_oly_restricted" val="true" />
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<set name="is_stackable" val="true" />
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<set name="is_stackable" val="true" />
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<set name="material" val="PAPER" />
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<set name="material" val="PAPER" />
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<set name="handler" val="ItemSkills" />
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<set name="commissionItemType" val="SCROLL_OTHER" />
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<cond addName="1" msgId="113">
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<player flyMounted="false" />
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</cond>
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<skills>
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<skill id="40224" level="1" /> <!-- Scroll: Enchant Stats -->
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</skills>
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</item>
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</item>
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<item id="94307" name="Jewel Essence Lv. 4 - Amber (Time-limited)" additionalName="Sealed" type="EtcItem">
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<item id="94307" name="Jewel Essence Lv. 4 - Amber (Time-limited)" additionalName="Sealed" type="EtcItem">
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<!-- Compound it with Amber Lv. 3 to get Amber Lv. 4. There is a 100% chance of success. -->
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<!-- Compound it with Amber Lv. 3 to get Amber Lv. 4. There is a 100% chance of success. -->
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@@ -1264,11 +1264,11 @@
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<!-- Applies a buff when used. <Buff effect> STR +1 INT +1 Atk. Spd. +100 Casting Spd. +100 Speed +5 P. Skill Power +5% M. Skill Power +5% Duration: 20 min. Cooldown: 1 min. -->
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<!-- Applies a buff when used. <Buff effect> STR +1 INT +1 Atk. Spd. +100 Casting Spd. +100 Speed +5 P. Skill Power +5% M. Skill Power +5% Duration: 20 min. Cooldown: 1 min. -->
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<set name="icon" val="icon.bereserker_scroll_i00" />
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<set name="icon" val="icon.bereserker_scroll_i00" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="etcitem_type" val="SCROLL" />
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<set name="material" val="PAPER" />
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<set name="material" val="PAPER" />
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<set name="is_tradable" val="true" />
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<set name="is_dropable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_oly_restricted" val="true" />
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<set name="is_oly_restricted" val="true" />
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<set name="is_stackable" val="true" />
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<set name="handler" val="ItemSkills" />
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<set name="handler" val="ItemSkills" />
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<set name="commissionItemType" val="SCROLL_OTHER" />
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<set name="commissionItemType" val="SCROLL_OTHER" />
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<cond addName="1" msgId="113">
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<cond addName="1" msgId="113">
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@@ -1282,6 +1282,7 @@
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<!-- Applies a buff when used. <Buff effect> STR +1 INT +1 Atk. Spd. +100 Casting Spd. +100 Speed +5 P. Skill Power +5% M. Skill Power +5% Duration: 20 min. Cooldown: 1 min. -->
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<!-- Applies a buff when used. <Buff effect> STR +1 INT +1 Atk. Spd. +100 Casting Spd. +100 Speed +5 P. Skill Power +5% M. Skill Power +5% Duration: 20 min. Cooldown: 1 min. -->
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<set name="icon" val="icon.bereserker_scroll_i00" />
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<set name="icon" val="icon.bereserker_scroll_i00" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="etcitem_type" val="SCROLL" />
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<set name="material" val="PAPER" />
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<set name="material" val="PAPER" />
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<set name="is_tradable" val="false" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_dropable" val="false" />
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@@ -1774,7 +1774,7 @@
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="1035" toLevel="5" name="Mental Shield">
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<skill id="1035" toLevel="4" name="Mental Shield">
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<!-- Hold Resistance $s1 Sleep Resistance $s1 Silence Resistance $s1 Fear Resistance $s1 -->
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<!-- Hold Resistance $s1 Sleep Resistance $s1 Silence Resistance $s1 Fear Resistance $s1 -->
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<icon>icon.skill1035</icon>
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<icon>icon.skill1035</icon>
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<magicLevel>
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<magicLevel>
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@@ -1782,43 +1782,38 @@
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<value level="2">40</value>
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<value level="2">40</value>
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<value level="3">48</value>
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<value level="3">48</value>
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<value level="4">56</value>
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<value level="4">56</value>
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<value level="5">80</value>
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</magicLevel>
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</magicLevel>
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<operateType>P</operateType>
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<operateType>P</operateType>
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<effects>
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<effects>
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<effect name="DefenceTrait">
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<effect name="DefenceTrait">
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<HOLD>
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<HOLD>
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<value level="1">20</value>
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<value level="1">5</value>
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<value level="2">30</value>
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<value level="2">10</value>
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<value level="3">40</value>
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<value level="3">15</value>
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<value level="4">50</value>
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<value level="4">20</value>
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<value level="5">200</value>
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</HOLD>
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</HOLD>
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<DERANGEMENT>
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<DERANGEMENT>
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<value level="1">20</value>
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<value level="1">5</value>
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<value level="2">30</value>
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<value level="2">10</value>
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<value level="3">40</value>
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<value level="3">15</value>
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<value level="4">50</value>
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<value level="4">20</value>
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<value level="5">200</value>
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</DERANGEMENT>
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</DERANGEMENT>
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<SLEEP>
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<SLEEP>
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<value level="1">20</value>
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<value level="1">5</value>
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<value level="2">30</value>
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<value level="2">10</value>
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<value level="3">40</value>
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<value level="3">15</value>
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<value level="4">50</value>
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<value level="4">20</value>
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<value level="5">200</value>
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</SLEEP>
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</SLEEP>
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="1036" toLevel="4" name="Magic Barrier">
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<skill id="1036" toLevel="3" name="Magic Barrier">
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<!-- M. Def. $s1 -->
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<!-- M. Def. $s1 -->
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<icon>icon.skill1036</icon>
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<icon>icon.skill1036</icon>
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<abnormalLevel>
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<abnormalLevel>
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<value level="1">2</value>
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<value level="1">2</value>
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<value level="2">3</value>
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<value level="2">3</value>
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<value level="3">3</value>
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<value level="3">3</value>
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<value level="4">4</value>
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</abnormalLevel>
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</abnormalLevel>
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<abnormalTime>1200</abnormalTime>
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<abnormalTime>1200</abnormalTime>
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<abnormalType>MD_UP</abnormalType>
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<abnormalType>MD_UP</abnormalType>
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@@ -1830,19 +1825,16 @@
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<value level="1">30</value>
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<value level="1">30</value>
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<value level="2">40</value>
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<value level="2">40</value>
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<value level="3">30</value>
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<value level="3">30</value>
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<value level="4">40</value>
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</magicLevel>
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</magicLevel>
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<mpConsume>
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<mpConsume>
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<value level="1">0</value>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="2">0</value>
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<value level="3">39</value>
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<value level="3">39</value>
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<value level="4">48</value>
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</mpConsume>
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</mpConsume>
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<mpInitialConsume>
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<mpInitialConsume>
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<value level="1">0</value>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="2">0</value>
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<value level="3">8</value>
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<value level="3">8</value>
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<value level="4">10</value>
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</mpInitialConsume>
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</mpInitialConsume>
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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<reuseDelay>10000</reuseDelay>
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<reuseDelay>10000</reuseDelay>
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@@ -1856,7 +1848,6 @@
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<value level="1">250</value>
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<value level="1">250</value>
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<value level="2">350</value>
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<value level="2">350</value>
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<value level="3">380</value>
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<value level="3">380</value>
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<value level="4">380</value>
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</amount>
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</amount>
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<mode>DIFF</mode>
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<mode>DIFF</mode>
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</effect>
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</effect>
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@@ -1968,7 +1959,7 @@
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</reuseDelay>
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</reuseDelay>
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<basicProperty>NONE</basicProperty>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>TARGET</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effects>
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<effect name="PhysicalDefence">
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<effect name="PhysicalDefence">
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@@ -2275,7 +2266,7 @@
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<value level="5">5</value>
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<value level="5">5</value>
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</abnormalLevel>
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</abnormalLevel>
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<abnormalTime>1200</abnormalTime>
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<abnormalTime>1200</abnormalTime>
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<abnormalType>MP_REGEN_UP</abnormalType>
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<abnormalType>MP_RECOVER</abnormalType>
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<effectPoint>
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<effectPoint>
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<value level="1">379</value>
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<value level="1">379</value>
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<value level="2">457</value>
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<value level="2">457</value>
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@@ -2315,7 +2306,7 @@
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<value level="5">15</value>
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<value level="5">15</value>
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</mpInitialConsume>
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</mpInitialConsume>
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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<reuseDelay>2000</reuseDelay>
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<reuseDelay>10000</reuseDelay>
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<basicProperty>NONE</basicProperty>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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@@ -3078,7 +3069,7 @@
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</reuseDelay>
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</reuseDelay>
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<basicProperty>NONE</basicProperty>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>TARGET</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effects>
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<effect name="PAtk">
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<effect name="PAtk">
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@@ -3087,11 +3078,12 @@
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<value level="2">150</value>
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<value level="2">150</value>
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<value level="3">230</value>
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<value level="3">230</value>
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<value level="4">250</value>
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<value level="4">250</value>
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<value level="5">2500</value>
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<value level="5">250</value>
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<value level="6">2500</value>
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<value level="6">250</value>
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<value level="7">2500</value>
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<value level="7">250</value>
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<value level="8">2500</value>
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<value level="8">250</value>
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<value level="9">2500</value>
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<value level="9">250</value>
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<value level="10">250</value>
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</amount>
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</amount>
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<mode>DIFF</mode>
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<mode>DIFF</mode>
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</effect>
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</effect>
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@@ -3971,7 +3963,7 @@
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<value level="17">60</value>
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<value level="17">60</value>
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<value level="18">68</value>
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<value level="18">68</value>
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</magicLevel>
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</magicLevel>
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<targetType>TARGET</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effects>
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<effect name="ReduceCancel">
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<effect name="ReduceCancel">
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@@ -3477,7 +3477,7 @@
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<reuseDelay>10000</reuseDelay>
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<reuseDelay>10000</reuseDelay>
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<basicProperty>NONE</basicProperty>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>TARGET</targetType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<conditions>
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<condition name="TargetMyParty">
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<condition name="TargetMyParty">
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@@ -6220,7 +6220,7 @@
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="1259" toLevel="5" name="Resilience">
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<skill id="1259" toLevel="4" name="Resilience">
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<!-- Shock Resistance $s1 -->
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<!-- Shock Resistance $s1 -->
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<icon>icon.skill1259</icon>
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<icon>icon.skill1259</icon>
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<magicLevel>
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<magicLevel>
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@@ -6228,20 +6228,26 @@
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<value level="2">52</value>
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<value level="2">52</value>
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<value level="3">64</value>
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<value level="3">64</value>
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<value level="4">72</value>
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<value level="4">72</value>
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<value level="5">80</value>
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</magicLevel>
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</magicLevel>
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<operateType>P</operateType>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effects>
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<effect name="DefenceTrait">
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<effect name="DefenceTrait">
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<SHOCK>
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<SHOCK>
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<value level="1">15</value>
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<value level="1">5</value>
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||||||
<value level="2">20</value>
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<value level="2">10</value>
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||||||
<value level="3">30</value>
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<value level="3">15</value>
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||||||
<value level="4">40</value>
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<value level="4">20</value>
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<value level="5">300</value>
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</SHOCK>
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</SHOCK>
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</effect>
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</effect>
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<effect name="DefenceTrait">
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<POISON>
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||||||
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<value level="1">5</value>
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||||||
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<value level="2">10</value>
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||||||
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<value level="3">20</value>
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<value level="4">30</value>
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</POISON>
|
||||||
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="1260" toLevel="3" name="Pa'agrio's Immunity">
|
<skill id="1260" toLevel="3" name="Pa'agrio's Immunity">
|
||||||
|
@@ -165,6 +165,7 @@
|
|||||||
<icon>icon.scrl_of_ladies_silver_knife_01</icon>
|
<icon>icon.scrl_of_ladies_silver_knife_01</icon>
|
||||||
<abnormalLevel>4</abnormalLevel>
|
<abnormalLevel>4</abnormalLevel>
|
||||||
<abnormalTime>1200</abnormalTime>
|
<abnormalTime>1200</abnormalTime>
|
||||||
|
<reuseDelay>60000</reuseDelay>
|
||||||
<abnormalType>BOOST_ATTACK</abnormalType>
|
<abnormalType>BOOST_ATTACK</abnormalType>
|
||||||
<itemConsumeCount>1</itemConsumeCount>
|
<itemConsumeCount>1</itemConsumeCount>
|
||||||
<itemConsumeId>94268</itemConsumeId> <!-- Scroll: Boost Attack (Exchangeable) -->
|
<itemConsumeId>94268</itemConsumeId> <!-- Scroll: Boost Attack (Exchangeable) -->
|
||||||
@@ -201,6 +202,7 @@
|
|||||||
<icon>icon.scrl_of_ladies_silver_knife_01</icon>
|
<icon>icon.scrl_of_ladies_silver_knife_01</icon>
|
||||||
<abnormalLevel>4</abnormalLevel>
|
<abnormalLevel>4</abnormalLevel>
|
||||||
<abnormalTime>1200</abnormalTime>
|
<abnormalTime>1200</abnormalTime>
|
||||||
|
<reuseDelay>60000</reuseDelay>
|
||||||
<abnormalType>BOOST_ATTACK</abnormalType>
|
<abnormalType>BOOST_ATTACK</abnormalType>
|
||||||
<itemConsumeCount>1</itemConsumeCount>
|
<itemConsumeCount>1</itemConsumeCount>
|
||||||
<itemConsumeId>94269</itemConsumeId> <!-- Scroll: Boost Attack -->
|
<itemConsumeId>94269</itemConsumeId> <!-- Scroll: Boost Attack -->
|
||||||
@@ -237,6 +239,7 @@
|
|||||||
<icon>icon.scrl_of_ench_bracelet_lucien_01</icon>
|
<icon>icon.scrl_of_ench_bracelet_lucien_01</icon>
|
||||||
<abnormalLevel>4</abnormalLevel>
|
<abnormalLevel>4</abnormalLevel>
|
||||||
<abnormalTime>1200</abnormalTime>
|
<abnormalTime>1200</abnormalTime>
|
||||||
|
<reuseDelay>60000</reuseDelay>
|
||||||
<abnormalType>BOOST_DEFENCE</abnormalType>
|
<abnormalType>BOOST_DEFENCE</abnormalType>
|
||||||
<itemConsumeCount>1</itemConsumeCount>
|
<itemConsumeCount>1</itemConsumeCount>
|
||||||
<itemConsumeId>94270</itemConsumeId> <!-- Scroll: Boost Defense (Exchangeable) -->
|
<itemConsumeId>94270</itemConsumeId> <!-- Scroll: Boost Defense (Exchangeable) -->
|
||||||
@@ -273,6 +276,7 @@
|
|||||||
<icon>icon.scrl_of_ench_bracelet_lucien_01</icon>
|
<icon>icon.scrl_of_ench_bracelet_lucien_01</icon>
|
||||||
<abnormalLevel>4</abnormalLevel>
|
<abnormalLevel>4</abnormalLevel>
|
||||||
<abnormalTime>1200</abnormalTime>
|
<abnormalTime>1200</abnormalTime>
|
||||||
|
<reuseDelay>60000</reuseDelay>
|
||||||
<abnormalType>BOOST_DEFENCE</abnormalType>
|
<abnormalType>BOOST_DEFENCE</abnormalType>
|
||||||
<itemConsumeCount>1</itemConsumeCount>
|
<itemConsumeCount>1</itemConsumeCount>
|
||||||
<itemConsumeId>94271</itemConsumeId> <!-- Scroll: Boost Defense -->
|
<itemConsumeId>94271</itemConsumeId> <!-- Scroll: Boost Defense -->
|
||||||
@@ -306,13 +310,95 @@
|
|||||||
</skill>
|
</skill>
|
||||||
<skill id="40223" toLevel="1" name="Scroll: Enchant Stats">
|
<skill id="40223" toLevel="1" name="Scroll: Enchant Stats">
|
||||||
<!-- All stats +1 The effect remains after death. You can cancel the effect by yourself. -->
|
<!-- All stats +1 The effect remains after death. You can cancel the effect by yourself. -->
|
||||||
<icon>icon.skill0000</icon>
|
<icon>icon.stat_up_scroll</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A2</operateType>
|
||||||
|
<reuseDelay>60000</reuseDelay>
|
||||||
|
<hitTime>1000</hitTime>
|
||||||
|
<abnormalTime>1200</abnormalTime>
|
||||||
|
<itemConsumeId>94305</itemConsumeId> <!-- Scroll: Enchant Stats (Exchangeable) -->
|
||||||
|
<itemConsumeCount>1</itemConsumeCount>
|
||||||
|
<targetType>SELF</targetType>
|
||||||
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<abnormalTime>1200</abnormalTime>
|
||||||
|
<abnormalType>SPECIAL_BERSERKER</abnormalType>
|
||||||
|
<stayAfterDeath>true</stayAfterDeath>
|
||||||
|
<basicProperty>NONE</basicProperty>
|
||||||
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
|
<abnormalLevel>2</abnormalLevel>
|
||||||
|
<isMagic>2</isMagic> <!-- Magic Skill -->
|
||||||
|
<magicLevel>2</magicLevel>
|
||||||
|
<effects>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>1</amount>
|
||||||
|
<stat>STR</stat>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>1</amount>
|
||||||
|
<stat>INT</stat>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>1</amount>
|
||||||
|
<stat>DEX</stat>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>1</amount>
|
||||||
|
<stat>WIT</stat>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>1</amount>
|
||||||
|
<stat>CON</stat>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>1</amount>
|
||||||
|
<stat>MEN</stat>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="40224" toLevel="1" name="Scroll: Enchant Stats">
|
<skill id="40224" toLevel="1" name="Scroll: Enchant Stats">
|
||||||
<!-- All stats +1 The effect remains after death. You can cancel the effect by yourself. -->
|
<!-- All stats +1 The effect remains after death. You can cancel the effect by yourself. -->
|
||||||
<icon>icon.skill0000</icon>
|
<icon>icon.stat_up_scroll</icon>
|
||||||
<operateType>A1</operateType>
|
<operateType>A2</operateType>
|
||||||
|
<reuseDelay>60000</reuseDelay>
|
||||||
|
<hitTime>1000</hitTime>
|
||||||
|
<abnormalTime>1200</abnormalTime>
|
||||||
|
<itemConsumeId>94306</itemConsumeId> <!-- Scroll: Enchant Stats -->
|
||||||
|
<itemConsumeCount>1</itemConsumeCount>
|
||||||
|
<targetType>SELF</targetType>
|
||||||
|
<affectScope>SINGLE</affectScope>
|
||||||
|
<abnormalTime>1200</abnormalTime>
|
||||||
|
<abnormalType>SPECIAL_BERSERKER</abnormalType>
|
||||||
|
<stayAfterDeath>true</stayAfterDeath>
|
||||||
|
<basicProperty>NONE</basicProperty>
|
||||||
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
|
<abnormalLevel>2</abnormalLevel>
|
||||||
|
<isMagic>2</isMagic> <!-- Magic Skill -->
|
||||||
|
<magicLevel>2</magicLevel>
|
||||||
|
<effects>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>1</amount>
|
||||||
|
<stat>STR</stat>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>1</amount>
|
||||||
|
<stat>INT</stat>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>1</amount>
|
||||||
|
<stat>DEX</stat>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>1</amount>
|
||||||
|
<stat>WIT</stat>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>1</amount>
|
||||||
|
<stat>CON</stat>
|
||||||
|
</effect>
|
||||||
|
<effect name="StatUp">
|
||||||
|
<amount>1</amount>
|
||||||
|
<stat>MEN</stat>
|
||||||
|
</effect>
|
||||||
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="40225" toLevel="1" name="Elixir">
|
<skill id="40225" toLevel="1" name="Elixir">
|
||||||
<!-- Stat points +1. -->
|
<!-- Stat points +1. -->
|
||||||
@@ -741,20 +827,19 @@
|
|||||||
<icon>icon.bereserker_scroll_i00</icon>
|
<icon>icon.bereserker_scroll_i00</icon>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>60000</reuseDelay>
|
<reuseDelay>60000</reuseDelay>
|
||||||
<hitTime>4000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<abnormalTime>1200</abnormalTime>
|
<abnormalTime>1200</abnormalTime>
|
||||||
<itemConsumeId>91780</itemConsumeId> <!-- Berserker's Scroll (Exchangeable) -->
|
<itemConsumeId>94776</itemConsumeId> <!-- Berserker's Scroll (Exchangeable) -->
|
||||||
<itemConsumeCount>1</itemConsumeCount>
|
<itemConsumeCount>1</itemConsumeCount>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<abnormalTime>1200</abnormalTime>
|
<abnormalTime>1200</abnormalTime>
|
||||||
<abnormalType>MULTI_BUFF</abnormalType>
|
<abnormalType>SPECIAL_BERSERKER</abnormalType>
|
||||||
<canBeDispelled>false</canBeDispelled>
|
|
||||||
<stayAfterDeath>true</stayAfterDeath>
|
<stayAfterDeath>true</stayAfterDeath>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<abnormalLevel>1</abnormalLevel>
|
<abnormalLevel>1</abnormalLevel>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>2</isMagic> <!-- Magic Skill -->
|
||||||
<magicLevel>1</magicLevel>
|
<magicLevel>1</magicLevel>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PhysicalAttackSpeed">
|
<effect name="PhysicalAttackSpeed">
|
||||||
@@ -792,20 +877,19 @@
|
|||||||
<icon>icon.bereserker_scroll_i00</icon>
|
<icon>icon.bereserker_scroll_i00</icon>
|
||||||
<operateType>A2</operateType>
|
<operateType>A2</operateType>
|
||||||
<reuseDelay>60000</reuseDelay>
|
<reuseDelay>60000</reuseDelay>
|
||||||
<hitTime>4000</hitTime>
|
<hitTime>1000</hitTime>
|
||||||
<abnormalTime>1200</abnormalTime>
|
<abnormalTime>1200</abnormalTime>
|
||||||
<itemConsumeId>91780</itemConsumeId> <!-- Berserker's Scroll -->
|
<itemConsumeId>94777</itemConsumeId> <!-- Berserker's Scroll -->
|
||||||
<itemConsumeCount>1</itemConsumeCount>
|
<itemConsumeCount>1</itemConsumeCount>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<affectScope>SINGLE</affectScope>
|
<affectScope>SINGLE</affectScope>
|
||||||
<abnormalTime>1200</abnormalTime>
|
<abnormalTime>1200</abnormalTime>
|
||||||
<abnormalType>MULTI_BUFF</abnormalType>
|
<abnormalType>SPECIAL_BERSERKER</abnormalType>
|
||||||
<canBeDispelled>false</canBeDispelled>
|
|
||||||
<stayAfterDeath>true</stayAfterDeath>
|
<stayAfterDeath>true</stayAfterDeath>
|
||||||
<basicProperty>NONE</basicProperty>
|
<basicProperty>NONE</basicProperty>
|
||||||
<magicCriticalRate>5</magicCriticalRate>
|
<magicCriticalRate>5</magicCriticalRate>
|
||||||
<abnormalLevel>1</abnormalLevel>
|
<abnormalLevel>1</abnormalLevel>
|
||||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
<isMagic>2</isMagic> <!-- Magic Skill -->
|
||||||
<magicLevel>1</magicLevel>
|
<magicLevel>1</magicLevel>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="PhysicalAttackSpeed">
|
<effect name="PhysicalAttackSpeed">
|
||||||
|
Reference in New Issue
Block a user