Basic data table cleanup.
This commit is contained in:
@@ -36,9 +36,7 @@ import org.l2jmobius.commons.util.PropertiesParser;
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import org.l2jmobius.gameserver.cache.CrestCache;
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import org.l2jmobius.gameserver.cache.HtmCache;
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import org.l2jmobius.gameserver.communitybbs.Manager.ForumsBBSManager;
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import org.l2jmobius.gameserver.data.HeroSkillTable;
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import org.l2jmobius.gameserver.data.ItemTable;
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import org.l2jmobius.gameserver.data.NobleSkillTable;
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import org.l2jmobius.gameserver.data.SchemeBufferTable;
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import org.l2jmobius.gameserver.data.SkillTable;
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import org.l2jmobius.gameserver.data.sql.AnnouncementsTable;
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@@ -229,8 +227,6 @@ public class GameServer
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}
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SkillTreeTable.getInstance();
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SkillSpellbookTable.getInstance();
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NobleSkillTable.getInstance();
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HeroSkillTable.getInstance();
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if (!HelperBuffTable.getInstance().isInitialized())
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{
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throw new Exception("Could not initialize the Helper Buff Table.");
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@@ -16,100 +16,44 @@
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*/
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package org.l2jmobius.gameserver.data;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Collection;
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import java.util.HashMap;
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import java.util.Map;
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/**
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* This class has just one simple function to return the item id of a crown regarding to castleid
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* @author evill33t
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* This class has just one simple function to return the item id of the crown related to a castle id.
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* @author Mobius
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*/
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public class CrownTable
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{
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private static List<Integer> _crownList = new ArrayList<>();
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public static final int CROWN_OF_THE_LORD = 6841;
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public static List<Integer> getCrownList()
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private static final Map<Integer, Integer> CROWNS = new HashMap<>();
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static
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{
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if (_crownList.isEmpty())
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{
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_crownList.add(6841); // Crown of the lord
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_crownList.add(6834); // Innadril
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_crownList.add(6835); // Dion
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_crownList.add(6836); // Goddard
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_crownList.add(6837); // Oren
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_crownList.add(6838); // Gludio
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_crownList.add(6839); // Giran
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_crownList.add(6840); // Aden
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_crownList.add(8182); // Rune
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_crownList.add(8183); // Schuttgart
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}
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return _crownList;
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CROWNS.put(1, 6838); // Gludio
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CROWNS.put(2, 6835); // Dion
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CROWNS.put(3, 6839); // Giran
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CROWNS.put(4, 6837); // Oren
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CROWNS.put(5, 6840); // Aden
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CROWNS.put(6, 6834); // Innadril
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CROWNS.put(7, 6836); // Goddard
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CROWNS.put(8, 8182); // Rune
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CROWNS.put(9, 8183); // Schuttgart
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}
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public static Collection<Integer> getCrownList()
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{
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return CROWNS.values();
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}
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public static int getCrownId(int castleId)
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{
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int crownId = 0;
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switch (castleId)
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final Integer crownId = CROWNS.get(castleId);
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if (crownId != null)
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{
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// Gludio
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case 1:
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{
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crownId = 6838;
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break;
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}
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// Dion
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case 2:
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{
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crownId = 6835;
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break;
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}
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// Giran
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case 3:
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{
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crownId = 6839;
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break;
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}
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// Oren
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case 4:
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{
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crownId = 6837;
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break;
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}
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// Aden
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case 5:
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{
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crownId = 6840;
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break;
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}
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// Innadril
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case 6:
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{
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crownId = 6834;
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break;
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}
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// Goddard
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case 7:
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{
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crownId = 6836;
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break;
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}
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// Rune
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case 8:
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{
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crownId = 8182;
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break;
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}
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// Schuttgart
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case 9:
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{
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crownId = 8183;
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break;
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}
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default:
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{
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crownId = 0;
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break;
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}
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return crownId.intValue();
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}
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return crownId;
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return 0;
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}
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}
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@@ -22,10 +22,6 @@ import java.util.Map;
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import org.l2jmobius.gameserver.model.WorldObject;
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/**
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* @version $Revision$ $Date$
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*/
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public class DesireTable
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{
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public static final DesireType[] DEFAULT_DESIRES =
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@@ -44,69 +40,6 @@ public class DesireTable
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DAMAGE
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}
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class DesireValue
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{
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private float _value;
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DesireValue()
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{
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this(0f);
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}
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DesireValue(Float pValue)
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{
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_value = pValue;
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}
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public void addValue(float pValue)
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{
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_value += pValue;
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}
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public float getValue()
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{
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return _value;
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}
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}
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class Desires
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{
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private final Map<DesireType, DesireValue> _desireTable;
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public Desires(DesireType... desireList)
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{
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_desireTable = new EnumMap<>(DesireType.class);
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for (DesireType desire : desireList)
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{
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_desireTable.put(desire, new DesireValue());
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}
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}
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public DesireValue getDesireValue(DesireType type)
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{
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return _desireTable.get(type);
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}
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public void addValue(DesireType type, float value)
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{
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final DesireValue temp = getDesireValue(type);
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if (temp != null)
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{
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temp.addValue(value);
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}
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}
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public void createDesire(DesireType type)
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{
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_desireTable.put(type, new DesireValue());
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}
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public void deleteDesire(DesireType type)
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{
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_desireTable.remove(type);
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}
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}
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private final Map<WorldObject, Desires> _objectDesireTable;
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private final Desires _generalDesires;
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private final DesireType[] _desireTypes;
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@@ -190,4 +123,67 @@ public class DesireTable
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_objectDesireTable.put(object, new Desires(desireList));
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}
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}
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private class DesireValue
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{
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private float _value;
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DesireValue()
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{
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this(0f);
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}
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DesireValue(Float pValue)
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{
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_value = pValue;
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}
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public void addValue(float pValue)
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{
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_value += pValue;
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}
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public float getValue()
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{
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return _value;
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}
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}
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private class Desires
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{
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private final Map<DesireType, DesireValue> _desireTable;
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public Desires(DesireType... desireList)
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{
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_desireTable = new EnumMap<>(DesireType.class);
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for (DesireType desire : desireList)
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{
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_desireTable.put(desire, new DesireValue());
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}
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}
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public DesireValue getDesireValue(DesireType type)
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{
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return _desireTable.get(type);
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}
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public void addValue(DesireType type, float value)
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{
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final DesireValue temp = getDesireValue(type);
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if (temp != null)
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{
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temp.addValue(value);
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}
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}
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public void createDesire(DesireType type)
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{
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_desireTable.put(type, new DesireValue());
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}
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public void deleteDesire(DesireType type)
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{
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_desireTable.remove(type);
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}
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}
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}
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@@ -16,57 +16,34 @@
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*/
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package org.l2jmobius.gameserver.data;
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import java.util.Collection;
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import java.util.HashMap;
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import java.util.Map;
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import org.l2jmobius.gameserver.model.Skill;
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/**
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* @author BiTi
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* @author Mobius
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*/
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public class HeroSkillTable
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{
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private static final Integer[] HERO_SKILL_IDS = new Integer[]
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private static final Map<Integer, Skill> HERO_SKILLS = new HashMap<>();
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static
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{
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395,
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396,
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1374,
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1375,
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1376
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};
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private static Skill[] HERO_SKILLS;
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protected HeroSkillTable()
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{
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HERO_SKILLS = new Skill[5];
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HERO_SKILLS[0] = SkillTable.getInstance().getSkill(395, 1);
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HERO_SKILLS[1] = SkillTable.getInstance().getSkill(396, 1);
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HERO_SKILLS[2] = SkillTable.getInstance().getSkill(1374, 1);
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HERO_SKILLS[3] = SkillTable.getInstance().getSkill(1375, 1);
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HERO_SKILLS[4] = SkillTable.getInstance().getSkill(1376, 1);
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HERO_SKILLS.put(395, SkillTable.getInstance().getSkill(395, 1));
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HERO_SKILLS.put(396, SkillTable.getInstance().getSkill(396, 1));
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HERO_SKILLS.put(1374, SkillTable.getInstance().getSkill(1374, 1));
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HERO_SKILLS.put(1375, SkillTable.getInstance().getSkill(1375, 1));
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HERO_SKILLS.put(1376, SkillTable.getInstance().getSkill(1376, 1));
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}
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public static Skill[] getHeroSkills()
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public static Collection<Skill> getHeroSkills()
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{
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return HERO_SKILLS;
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return HERO_SKILLS.values();
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}
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public static boolean isHeroSkill(int skillId)
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{
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for (int id : HERO_SKILL_IDS)
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{
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if (id == skillId)
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{
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return true;
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}
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}
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return false;
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}
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public static HeroSkillTable getInstance()
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{
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return SingletonHolder.INSTANCE;
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}
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private static class SingletonHolder
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{
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protected static final HeroSkillTable INSTANCE = new HeroSkillTable();
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return HERO_SKILLS.containsKey(skillId);
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}
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}
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@@ -49,12 +49,12 @@ import org.l2jmobius.gameserver.model.items.instance.ItemInstance.ItemLocation;
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import org.l2jmobius.gameserver.util.DocumentItem;
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/**
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* @version $Revision: 1.9.2.6.2.9 $ $Date: 2005/04/02 15:57:34 $
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* This class serves as a container for all item templates in the game.
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*/
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public class ItemTable
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{
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private static final Logger LOGGER = Logger.getLogger(ItemTable.class.getName());
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private static final Logger _logItems = Logger.getLogger("item");
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private static final Logger LOGGER_ITEMS = Logger.getLogger("item");
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private Item[] _allTemplates;
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private final Map<Integer, EtcItem> _etcItems;
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@@ -189,12 +189,10 @@ public class ItemTable
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}
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/**
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* Create the ItemInstance corresponding to the Item Identifier and quantitiy add logs the activity.<br>
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* <br>
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* <b><u>Actions</u>:</b><br>
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* Create the ItemInstance corresponding to the Item Identifier and quantitiy add logs the activity. <b><u>Actions</u>:</b>
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* <li>Create and Init the ItemInstance corresponding to the Item Identifier and quantity</li>
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* <li>Add the ItemInstance object to _allObjects of L2world</li>
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* <li>Logs Item creation according to LOGGER settings</li><br>
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* <li>Logs Item creation according to log settings</li><br>
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* @param process : String Identifier of process triggering this action
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* @param itemId : int Item Identifier of the item to be created
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* @param count : int Quantity of items to be created for stackable items
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@@ -231,7 +229,7 @@ public class ItemTable
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item.setOwnerId(actor.getObjectId());
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delay = 15000;
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}
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itemLootShedule = ThreadPool.schedule(new resetOwner(item), delay);
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itemLootShedule = ThreadPool.schedule(new ResetOwner(item), delay);
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item.setItemLootShedule(itemLootShedule);
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}
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@@ -254,7 +252,7 @@ public class ItemTable
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actor,
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reference
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});
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_logItems.log(record);
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LOGGER_ITEMS.log(record);
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}
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return item;
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}
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@@ -301,14 +299,16 @@ public class ItemTable
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/**
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* Destroys the ItemInstance.<br>
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* <br>
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* <b><u>Actions</u>:</b><br>
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* <b><u>Actions</u>:</b>
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* <ul>
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* <li>Sets ItemInstance parameters to be unusable</li>
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* <li>Removes the ItemInstance object to _allObjects of L2world</li>
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* <li>Logs Item delettion according to LOGGER settings</li><br>
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* @param process : String Identifier of process triggering this action
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* @param item
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* @param actor : PlayerInstance Player requesting the item destroy
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* @param reference : WorldObject Object referencing current action like NPC selling item or previous item in transformation
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* <li>Logs Item deletion according to log settings</li>
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* </ul>
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* @param process a string identifier of process triggering this action.
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* @param item the item instance to be destroyed.
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* @param actor the player requesting the item destroy.
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* @param reference the object referencing current action like NPC selling item or previous item in transformation.
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*/
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public void destroyItem(String process, ItemInstance item, PlayerInstance actor, WorldObject reference)
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{
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@@ -345,23 +345,6 @@ public class ItemTable
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load();
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}
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protected class resetOwner implements Runnable
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{
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ItemInstance _item;
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public resetOwner(ItemInstance item)
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{
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_item = item;
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}
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@Override
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public void run()
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{
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_item.setOwnerId(0);
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_item.setItemLootShedule(null);
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}
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}
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public Set<Integer> getAllArmorsId()
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{
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return _armors.keySet();
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@@ -377,10 +360,23 @@ public class ItemTable
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return _allTemplates.length;
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}
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/**
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* Returns instance of ItemTable
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* @return ItemTable
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*/
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protected static class ResetOwner implements Runnable
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{
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ItemInstance _item;
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public ResetOwner(ItemInstance item)
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{
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_item = item;
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}
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@Override
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public void run()
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{
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_item.setOwnerId(0);
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_item.setItemLootShedule(null);
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}
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}
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public static ItemTable getInstance()
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{
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return SingletonHolder.INSTANCE;
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|
@@ -28,11 +28,11 @@ import org.l2jmobius.gameserver.model.actor.instance.ControllableMobInstance;
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*/
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public class MobGroupTable
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{
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private final Map<Integer, MobGroup> _groupMap;
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public static final int FOLLOW_RANGE = 300;
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public static final int RANDOM_RANGE = 300;
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private final Map<Integer, MobGroup> _groupMap;
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protected MobGroupTable()
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{
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_groupMap = new HashMap<>();
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|
@@ -23,33 +23,20 @@ import org.l2jmobius.gameserver.model.Skill;
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*/
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public class NobleSkillTable
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{
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private static Skill[] _nobleSkills;
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protected NobleSkillTable()
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private static final Skill[] NOBLE_SKILLS = new Skill[]
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{
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_nobleSkills = new Skill[8];
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_nobleSkills[0] = SkillTable.getInstance().getSkill(1323, 1);
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_nobleSkills[1] = SkillTable.getInstance().getSkill(325, 1);
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_nobleSkills[2] = SkillTable.getInstance().getSkill(326, 1);
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_nobleSkills[3] = SkillTable.getInstance().getSkill(327, 1);
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_nobleSkills[4] = SkillTable.getInstance().getSkill(1324, 1);
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_nobleSkills[5] = SkillTable.getInstance().getSkill(1325, 1);
|
||||
_nobleSkills[6] = SkillTable.getInstance().getSkill(1326, 1);
|
||||
_nobleSkills[7] = SkillTable.getInstance().getSkill(1327, 1);
|
||||
}
|
||||
SkillTable.getInstance().getSkill(1323, 1),
|
||||
SkillTable.getInstance().getSkill(325, 1),
|
||||
SkillTable.getInstance().getSkill(326, 1),
|
||||
SkillTable.getInstance().getSkill(327, 1),
|
||||
SkillTable.getInstance().getSkill(1324, 1),
|
||||
SkillTable.getInstance().getSkill(1325, 1),
|
||||
SkillTable.getInstance().getSkill(1326, 1),
|
||||
SkillTable.getInstance().getSkill(1327, 1)
|
||||
};
|
||||
|
||||
public Skill[] GetNobleSkills()
|
||||
public static Skill[] getNobleSkills()
|
||||
{
|
||||
return _nobleSkills;
|
||||
}
|
||||
|
||||
public static NobleSkillTable getInstance()
|
||||
{
|
||||
return SingletonHolder.INSTANCE;
|
||||
}
|
||||
|
||||
private static class SingletonHolder
|
||||
{
|
||||
protected static final NobleSkillTable INSTANCE = new NobleSkillTable();
|
||||
return NOBLE_SKILLS;
|
||||
}
|
||||
}
|
||||
|
@@ -229,6 +229,7 @@ public class SchemeBufferTable
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@@ -32,6 +32,21 @@ public class SkillTable
|
||||
{
|
||||
protected static final Logger LOGGER = Logger.getLogger(SkillTable.class.getName());
|
||||
|
||||
private static final WeaponType[] WEAPON_MASKS =
|
||||
{
|
||||
WeaponType.ETC,
|
||||
WeaponType.BOW,
|
||||
WeaponType.POLE,
|
||||
WeaponType.DUALFIST,
|
||||
WeaponType.DUAL,
|
||||
WeaponType.BLUNT,
|
||||
WeaponType.SWORD,
|
||||
WeaponType.DAGGER,
|
||||
WeaponType.BIGSWORD,
|
||||
WeaponType.ROD,
|
||||
WeaponType.BIGBLUNT
|
||||
};
|
||||
|
||||
private final List<File> _skillFiles = new ArrayList<>();
|
||||
private final Map<Integer, Skill> _skills = new HashMap<>();
|
||||
private final boolean _initialized = true;
|
||||
@@ -39,7 +54,6 @@ public class SkillTable
|
||||
protected SkillTable()
|
||||
{
|
||||
hashFiles("data/stats/skills", _skillFiles);
|
||||
|
||||
reload();
|
||||
}
|
||||
|
||||
@@ -51,6 +65,7 @@ public class SkillTable
|
||||
LOGGER.info("Dir " + dir.getAbsolutePath() + " not exists");
|
||||
return;
|
||||
}
|
||||
|
||||
final File[] files = dir.listFiles();
|
||||
for (File f : files)
|
||||
{
|
||||
@@ -59,6 +74,7 @@ public class SkillTable
|
||||
hash.add(f);
|
||||
}
|
||||
}
|
||||
|
||||
final File customfile = new File(Config.DATAPACK_ROOT, dirname + "/custom.xml");
|
||||
if (customfile.exists())
|
||||
{
|
||||
@@ -73,6 +89,7 @@ public class SkillTable
|
||||
LOGGER.warning("Skill file not found.");
|
||||
return null;
|
||||
}
|
||||
|
||||
final DocumentSkill doc = new DocumentSkill(file);
|
||||
doc.parse();
|
||||
return doc.getSkills();
|
||||
@@ -88,6 +105,7 @@ public class SkillTable
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (Skill skill : s)
|
||||
{
|
||||
allSkills.put(SkillTable.getSkillHashCode(skill), skill);
|
||||
@@ -150,21 +168,6 @@ public class SkillTable
|
||||
return result;
|
||||
}
|
||||
|
||||
private static final WeaponType[] weaponDbMasks =
|
||||
{
|
||||
WeaponType.ETC,
|
||||
WeaponType.BOW,
|
||||
WeaponType.POLE,
|
||||
WeaponType.DUALFIST,
|
||||
WeaponType.DUAL,
|
||||
WeaponType.BLUNT,
|
||||
WeaponType.SWORD,
|
||||
WeaponType.DAGGER,
|
||||
WeaponType.BIGSWORD,
|
||||
WeaponType.ROD,
|
||||
WeaponType.BIGBLUNT
|
||||
};
|
||||
|
||||
public int calcWeaponsAllowed(int mask)
|
||||
{
|
||||
if (mask == 0)
|
||||
@@ -173,11 +176,11 @@ public class SkillTable
|
||||
}
|
||||
|
||||
int weaponsAllowed = 0;
|
||||
for (int i = 0; i < weaponDbMasks.length; i++)
|
||||
for (int i = 0; i < WEAPON_MASKS.length; i++)
|
||||
{
|
||||
if ((mask & (1 << i)) != 0)
|
||||
{
|
||||
weaponsAllowed |= weaponDbMasks[i].mask();
|
||||
weaponsAllowed |= WEAPON_MASKS[i].mask();
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -24,6 +24,7 @@ import java.util.concurrent.CopyOnWriteArrayList;
|
||||
import java.util.logging.Logger;
|
||||
|
||||
import org.l2jmobius.commons.database.DatabaseFactory;
|
||||
import org.l2jmobius.gameserver.data.CrownTable;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
|
||||
import org.l2jmobius.gameserver.model.clan.Clan;
|
||||
@@ -313,14 +314,14 @@ public class CastleManager
|
||||
{
|
||||
if (player.isClanLeader())
|
||||
{
|
||||
final ItemInstance crown = player.getInventory().getItemByItemId(6841);
|
||||
final ItemInstance crown = player.getInventory().getItemByItemId(CrownTable.CROWN_OF_THE_LORD);
|
||||
if (crown != null)
|
||||
{
|
||||
if (crown.isEquipped())
|
||||
{
|
||||
player.getInventory().unEquipItemInSlotAndRecord(crown.getEquipSlot());
|
||||
}
|
||||
player.destroyItemByItemId("CastleCrownRemoval", 6841, 1, player, true);
|
||||
player.destroyItemByItemId("CastleCrownRemoval", CrownTable.CROWN_OF_THE_LORD, 1, player, true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -345,7 +346,7 @@ public class CastleManager
|
||||
{
|
||||
statement = con.prepareStatement("DELETE FROM items WHERE owner_id = ? and item_id = ?");
|
||||
statement.setInt(1, member.getObjectId());
|
||||
statement.setInt(2, 6841);
|
||||
statement.setInt(2, CrownTable.CROWN_OF_THE_LORD);
|
||||
statement.execute();
|
||||
statement.close();
|
||||
|
||||
|
@@ -85,9 +85,9 @@ public class CrownManager
|
||||
|
||||
if (crownId > 0)
|
||||
{
|
||||
if (isLeader && (player.getInventory().getItemByItemId(6841) == null))
|
||||
if (isLeader && (player.getInventory().getItemByItemId(CrownTable.CROWN_OF_THE_LORD) == null))
|
||||
{
|
||||
player.addItem("Crown", 6841, 1, player, true);
|
||||
player.addItem("Crown", CrownTable.CROWN_OF_THE_LORD, 1, player, true);
|
||||
player.getInventory().updateDatabase();
|
||||
}
|
||||
|
||||
@@ -114,7 +114,7 @@ public class CrownManager
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else if ((item.getItemId() == 6841) && isLeader && !alreadyFoundCrown)
|
||||
else if ((item.getItemId() == CrownTable.CROWN_OF_THE_LORD) && isLeader && !alreadyFoundCrown)
|
||||
{
|
||||
alreadyFoundCrown = true;
|
||||
continue;
|
||||
|
@@ -11836,14 +11836,14 @@ public class PlayerInstance extends Playable
|
||||
{
|
||||
if (value)
|
||||
{
|
||||
for (Skill s : NobleSkillTable.getInstance().GetNobleSkills())
|
||||
for (Skill s : NobleSkillTable.getNobleSkills())
|
||||
{
|
||||
addSkill(s, false); // Dont Save Noble skills to Sql
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (Skill s : NobleSkillTable.getInstance().GetNobleSkills())
|
||||
for (Skill s : NobleSkillTable.getNobleSkills())
|
||||
{
|
||||
super.removeSkill(s); // Just Remove skills without deleting from Sql
|
||||
}
|
||||
|
@@ -22,6 +22,7 @@ import java.util.List;
|
||||
import org.l2jmobius.Config;
|
||||
import org.l2jmobius.commons.network.PacketReader;
|
||||
import org.l2jmobius.gameserver.ai.CtrlIntention;
|
||||
import org.l2jmobius.gameserver.data.CrownTable;
|
||||
import org.l2jmobius.gameserver.data.SkillTable;
|
||||
import org.l2jmobius.gameserver.handler.IItemHandler;
|
||||
import org.l2jmobius.gameserver.handler.ItemHandler;
|
||||
@@ -232,7 +233,7 @@ public class UseItem implements IClientIncomingPacket
|
||||
}
|
||||
|
||||
// The Lord's Crown used by castle lords only
|
||||
if ((itemId == 6841) && Config.CASTLE_CROWN && ((cl == null) || (cl.getCastleId() == 0) || !player.isClanLeader()) && !player.isGM())
|
||||
if ((itemId == CrownTable.CROWN_OF_THE_LORD) && Config.CASTLE_CROWN && ((cl == null) || (cl.getCastleId() == 0) || !player.isClanLeader()) && !player.isGM())
|
||||
{
|
||||
player.sendMessage("You can't equip that.");
|
||||
return;
|
||||
|
Reference in New Issue
Block a user