Fixed SkillTurning effect.
This commit is contained in:
@ -41,7 +41,7 @@ public final class SkillTurning extends AbstractEffect
|
||||
@Override
|
||||
public boolean calcSuccess(L2Character effector, L2Character effected, Skill skill)
|
||||
{
|
||||
return _staticChance ? Formulas.calcProbability(_chance, effector, effected, skill) : ((_chance >= 100) || (Rnd.get(100) < _chance));
|
||||
return _staticChance ? Formulas.calcProbability(_chance, effector, effected, skill) : (Rnd.get(100) < _chance);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -46,7 +46,7 @@ public final class SkillTurningOverTime extends AbstractEffect
|
||||
return false;
|
||||
}
|
||||
|
||||
final boolean skillSuccess = _staticChance ? Formulas.calcProbability(_chance, effector, effected, skill) : ((_chance >= 100) || (Rnd.get(100) < _chance));
|
||||
final boolean skillSuccess = _staticChance ? Formulas.calcProbability(_chance, effector, effected, skill) : (Rnd.get(100) < _chance);
|
||||
if (skillSuccess)
|
||||
{
|
||||
effected.breakCast();
|
||||
|
@ -3784,7 +3784,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
|
||||
public void breakCast()
|
||||
{
|
||||
// Break only one skill at a time while casting.
|
||||
final SkillCaster skillCaster = getSkillCaster(SkillCaster::canAbortCast, SkillCaster::isAnyNormalType);
|
||||
final SkillCaster skillCaster = getSkillCaster(SkillCaster::isAnyNormalType);
|
||||
if ((skillCaster != null) && skillCaster.getSkill().isMagic())
|
||||
{
|
||||
// Abort the cast of the L2Character and send Server->Client MagicSkillCanceld/ActionFailed packet.
|
||||
|
@ -41,7 +41,7 @@ public final class SkillTurning extends AbstractEffect
|
||||
@Override
|
||||
public boolean calcSuccess(L2Character effector, L2Character effected, Skill skill)
|
||||
{
|
||||
return _staticChance ? Formulas.calcProbability(_chance, effector, effected, skill) : ((_chance >= 100) || (Rnd.get(100) < _chance));
|
||||
return _staticChance ? Formulas.calcProbability(_chance, effector, effected, skill) : (Rnd.get(100) < _chance);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -46,7 +46,7 @@ public final class SkillTurningOverTime extends AbstractEffect
|
||||
return false;
|
||||
}
|
||||
|
||||
final boolean skillSuccess = _staticChance ? Formulas.calcProbability(_chance, effector, effected, skill) : ((_chance >= 100) || (Rnd.get(100) < _chance));
|
||||
final boolean skillSuccess = _staticChance ? Formulas.calcProbability(_chance, effector, effected, skill) : (Rnd.get(100) < _chance);
|
||||
if (skillSuccess)
|
||||
{
|
||||
effected.breakCast();
|
||||
|
@ -3784,7 +3784,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
|
||||
public void breakCast()
|
||||
{
|
||||
// Break only one skill at a time while casting.
|
||||
final SkillCaster skillCaster = getSkillCaster(SkillCaster::canAbortCast, SkillCaster::isAnyNormalType);
|
||||
final SkillCaster skillCaster = getSkillCaster(SkillCaster::isAnyNormalType);
|
||||
if ((skillCaster != null) && skillCaster.getSkill().isMagic())
|
||||
{
|
||||
// Abort the cast of the L2Character and send Server->Client MagicSkillCanceld/ActionFailed packet.
|
||||
|
@ -41,7 +41,7 @@ public final class SkillTurning extends AbstractEffect
|
||||
@Override
|
||||
public boolean calcSuccess(L2Character effector, L2Character effected, Skill skill)
|
||||
{
|
||||
return _staticChance ? Formulas.calcProbability(_chance, effector, effected, skill) : ((_chance >= 100) || (Rnd.get(100) < _chance));
|
||||
return _staticChance ? Formulas.calcProbability(_chance, effector, effected, skill) : (Rnd.get(100) < _chance);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -46,7 +46,7 @@ public final class SkillTurningOverTime extends AbstractEffect
|
||||
return false;
|
||||
}
|
||||
|
||||
final boolean skillSuccess = _staticChance ? Formulas.calcProbability(_chance, effector, effected, skill) : ((_chance >= 100) || (Rnd.get(100) < _chance));
|
||||
final boolean skillSuccess = _staticChance ? Formulas.calcProbability(_chance, effector, effected, skill) : (Rnd.get(100) < _chance);
|
||||
if (skillSuccess)
|
||||
{
|
||||
effected.breakCast();
|
||||
|
@ -3784,7 +3784,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
|
||||
public void breakCast()
|
||||
{
|
||||
// Break only one skill at a time while casting.
|
||||
final SkillCaster skillCaster = getSkillCaster(SkillCaster::canAbortCast, SkillCaster::isAnyNormalType);
|
||||
final SkillCaster skillCaster = getSkillCaster(SkillCaster::isAnyNormalType);
|
||||
if ((skillCaster != null) && skillCaster.getSkill().isMagic())
|
||||
{
|
||||
// Abort the cast of the L2Character and send Server->Client MagicSkillCanceld/ActionFailed packet.
|
||||
|
@ -41,7 +41,7 @@ public final class SkillTurning extends AbstractEffect
|
||||
@Override
|
||||
public boolean calcSuccess(L2Character effector, L2Character effected, Skill skill)
|
||||
{
|
||||
return _staticChance ? Formulas.calcProbability(_chance, effector, effected, skill) : ((_chance >= 100) || (Rnd.get(100) < _chance));
|
||||
return _staticChance ? Formulas.calcProbability(_chance, effector, effected, skill) : (Rnd.get(100) < _chance);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -46,7 +46,7 @@ public final class SkillTurningOverTime extends AbstractEffect
|
||||
return false;
|
||||
}
|
||||
|
||||
final boolean skillSuccess = _staticChance ? Formulas.calcProbability(_chance, effector, effected, skill) : ((_chance >= 100) || (Rnd.get(100) < _chance));
|
||||
final boolean skillSuccess = _staticChance ? Formulas.calcProbability(_chance, effector, effected, skill) : (Rnd.get(100) < _chance);
|
||||
if (skillSuccess)
|
||||
{
|
||||
effected.breakCast();
|
||||
|
@ -3784,7 +3784,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
|
||||
public void breakCast()
|
||||
{
|
||||
// Break only one skill at a time while casting.
|
||||
final SkillCaster skillCaster = getSkillCaster(SkillCaster::canAbortCast, SkillCaster::isAnyNormalType);
|
||||
final SkillCaster skillCaster = getSkillCaster(SkillCaster::isAnyNormalType);
|
||||
if ((skillCaster != null) && skillCaster.getSkill().isMagic())
|
||||
{
|
||||
// Abort the cast of the L2Character and send Server->Client MagicSkillCanceld/ActionFailed packet.
|
||||
|
@ -41,7 +41,7 @@ public final class SkillTurning extends AbstractEffect
|
||||
@Override
|
||||
public boolean calcSuccess(L2Character effector, L2Character effected, Skill skill)
|
||||
{
|
||||
return _staticChance ? Formulas.calcProbability(_chance, effector, effected, skill) : ((_chance >= 100) || (Rnd.get(100) < _chance));
|
||||
return _staticChance ? Formulas.calcProbability(_chance, effector, effected, skill) : (Rnd.get(100) < _chance);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -46,7 +46,7 @@ public final class SkillTurningOverTime extends AbstractEffect
|
||||
return false;
|
||||
}
|
||||
|
||||
final boolean skillSuccess = _staticChance ? Formulas.calcProbability(_chance, effector, effected, skill) : ((_chance >= 100) || (Rnd.get(100) < _chance));
|
||||
final boolean skillSuccess = _staticChance ? Formulas.calcProbability(_chance, effector, effected, skill) : (Rnd.get(100) < _chance);
|
||||
if (skillSuccess)
|
||||
{
|
||||
effected.breakCast();
|
||||
|
@ -3784,7 +3784,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
|
||||
public void breakCast()
|
||||
{
|
||||
// Break only one skill at a time while casting.
|
||||
final SkillCaster skillCaster = getSkillCaster(SkillCaster::canAbortCast, SkillCaster::isAnyNormalType);
|
||||
final SkillCaster skillCaster = getSkillCaster(SkillCaster::isAnyNormalType);
|
||||
if ((skillCaster != null) && skillCaster.getSkill().isMagic())
|
||||
{
|
||||
// Abort the cast of the L2Character and send Server->Client MagicSkillCanceld/ActionFailed packet.
|
||||
|
@ -41,7 +41,7 @@ public final class SkillTurning extends AbstractEffect
|
||||
@Override
|
||||
public boolean calcSuccess(L2Character effector, L2Character effected, Skill skill)
|
||||
{
|
||||
return _staticChance ? Formulas.calcProbability(_chance, effector, effected, skill) : ((_chance >= 100) || (Rnd.get(100) < _chance));
|
||||
return _staticChance ? Formulas.calcProbability(_chance, effector, effected, skill) : (Rnd.get(100) < _chance);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -46,7 +46,7 @@ public final class SkillTurningOverTime extends AbstractEffect
|
||||
return false;
|
||||
}
|
||||
|
||||
final boolean skillSuccess = _staticChance ? Formulas.calcProbability(_chance, effector, effected, skill) : ((_chance >= 100) || (Rnd.get(100) < _chance));
|
||||
final boolean skillSuccess = _staticChance ? Formulas.calcProbability(_chance, effector, effected, skill) : (Rnd.get(100) < _chance);
|
||||
if (skillSuccess)
|
||||
{
|
||||
effected.breakCast();
|
||||
|
@ -3784,7 +3784,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
|
||||
public void breakCast()
|
||||
{
|
||||
// Break only one skill at a time while casting.
|
||||
final SkillCaster skillCaster = getSkillCaster(SkillCaster::canAbortCast, SkillCaster::isAnyNormalType);
|
||||
final SkillCaster skillCaster = getSkillCaster(SkillCaster::isAnyNormalType);
|
||||
if ((skillCaster != null) && skillCaster.getSkill().isMagic())
|
||||
{
|
||||
// Abort the cast of the L2Character and send Server->Client MagicSkillCanceld/ActionFailed packet.
|
||||
|
@ -41,7 +41,7 @@ public final class SkillTurning extends AbstractEffect
|
||||
@Override
|
||||
public boolean calcSuccess(L2Character effector, L2Character effected, Skill skill)
|
||||
{
|
||||
return _staticChance ? Formulas.calcProbability(_chance, effector, effected, skill) : ((_chance >= 100) || (Rnd.get(100) < _chance));
|
||||
return _staticChance ? Formulas.calcProbability(_chance, effector, effected, skill) : (Rnd.get(100) < _chance);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -46,7 +46,7 @@ public final class SkillTurningOverTime extends AbstractEffect
|
||||
return false;
|
||||
}
|
||||
|
||||
final boolean skillSuccess = _staticChance ? Formulas.calcProbability(_chance, effector, effected, skill) : ((_chance >= 100) || (Rnd.get(100) < _chance));
|
||||
final boolean skillSuccess = _staticChance ? Formulas.calcProbability(_chance, effector, effected, skill) : (Rnd.get(100) < _chance);
|
||||
if (skillSuccess)
|
||||
{
|
||||
effected.breakCast();
|
||||
|
@ -3784,7 +3784,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
|
||||
public void breakCast()
|
||||
{
|
||||
// Break only one skill at a time while casting.
|
||||
final SkillCaster skillCaster = getSkillCaster(SkillCaster::canAbortCast, SkillCaster::isAnyNormalType);
|
||||
final SkillCaster skillCaster = getSkillCaster(SkillCaster::isAnyNormalType);
|
||||
if ((skillCaster != null) && skillCaster.getSkill().isMagic())
|
||||
{
|
||||
// Abort the cast of the L2Character and send Server->Client MagicSkillCanceld/ActionFailed packet.
|
||||
|
@ -41,7 +41,7 @@ public final class SkillTurning extends AbstractEffect
|
||||
@Override
|
||||
public boolean calcSuccess(L2Character effector, L2Character effected, Skill skill)
|
||||
{
|
||||
return _staticChance ? Formulas.calcProbability(_chance, effector, effected, skill) : ((_chance >= 100) || (Rnd.get(100) < _chance));
|
||||
return _staticChance ? Formulas.calcProbability(_chance, effector, effected, skill) : (Rnd.get(100) < _chance);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -46,7 +46,7 @@ public final class SkillTurningOverTime extends AbstractEffect
|
||||
return false;
|
||||
}
|
||||
|
||||
final boolean skillSuccess = _staticChance ? Formulas.calcProbability(_chance, effector, effected, skill) : ((_chance >= 100) || (Rnd.get(100) < _chance));
|
||||
final boolean skillSuccess = _staticChance ? Formulas.calcProbability(_chance, effector, effected, skill) : (Rnd.get(100) < _chance);
|
||||
if (skillSuccess)
|
||||
{
|
||||
effected.breakCast();
|
||||
|
@ -3784,7 +3784,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
|
||||
public void breakCast()
|
||||
{
|
||||
// Break only one skill at a time while casting.
|
||||
final SkillCaster skillCaster = getSkillCaster(SkillCaster::canAbortCast, SkillCaster::isAnyNormalType);
|
||||
final SkillCaster skillCaster = getSkillCaster(SkillCaster::isAnyNormalType);
|
||||
if ((skillCaster != null) && skillCaster.getSkill().isMagic())
|
||||
{
|
||||
// Abort the cast of the L2Character and send Server->Client MagicSkillCanceld/ActionFailed packet.
|
||||
|
@ -41,7 +41,7 @@ public final class SkillTurning extends AbstractEffect
|
||||
@Override
|
||||
public boolean calcSuccess(L2Character effector, L2Character effected, Skill skill)
|
||||
{
|
||||
return _staticChance ? Formulas.calcProbability(_chance, effector, effected, skill) : ((_chance >= 100) || (Rnd.get(100) < _chance));
|
||||
return _staticChance ? Formulas.calcProbability(_chance, effector, effected, skill) : (Rnd.get(100) < _chance);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -46,7 +46,7 @@ public final class SkillTurningOverTime extends AbstractEffect
|
||||
return false;
|
||||
}
|
||||
|
||||
final boolean skillSuccess = _staticChance ? Formulas.calcProbability(_chance, effector, effected, skill) : ((_chance >= 100) || (Rnd.get(100) < _chance));
|
||||
final boolean skillSuccess = _staticChance ? Formulas.calcProbability(_chance, effector, effected, skill) : (Rnd.get(100) < _chance);
|
||||
if (skillSuccess)
|
||||
{
|
||||
effected.breakCast();
|
||||
|
@ -3784,7 +3784,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
|
||||
public void breakCast()
|
||||
{
|
||||
// Break only one skill at a time while casting.
|
||||
final SkillCaster skillCaster = getSkillCaster(SkillCaster::canAbortCast, SkillCaster::isAnyNormalType);
|
||||
final SkillCaster skillCaster = getSkillCaster(SkillCaster::isAnyNormalType);
|
||||
if ((skillCaster != null) && skillCaster.getSkill().isMagic())
|
||||
{
|
||||
// Abort the cast of the L2Character and send Server->Client MagicSkillCanceld/ActionFailed packet.
|
||||
|
@ -41,7 +41,7 @@ public final class SkillTurning extends AbstractEffect
|
||||
@Override
|
||||
public boolean calcSuccess(L2Character effector, L2Character effected, Skill skill)
|
||||
{
|
||||
return _staticChance ? Formulas.calcProbability(_chance, effector, effected, skill) : ((_chance >= 100) || (Rnd.get(100) < _chance));
|
||||
return _staticChance ? Formulas.calcProbability(_chance, effector, effected, skill) : (Rnd.get(100) < _chance);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -46,7 +46,7 @@ public final class SkillTurningOverTime extends AbstractEffect
|
||||
return false;
|
||||
}
|
||||
|
||||
final boolean skillSuccess = _staticChance ? Formulas.calcProbability(_chance, effector, effected, skill) : ((_chance >= 100) || (Rnd.get(100) < _chance));
|
||||
final boolean skillSuccess = _staticChance ? Formulas.calcProbability(_chance, effector, effected, skill) : (Rnd.get(100) < _chance);
|
||||
if (skillSuccess)
|
||||
{
|
||||
effected.breakCast();
|
||||
|
@ -3784,7 +3784,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
|
||||
public void breakCast()
|
||||
{
|
||||
// Break only one skill at a time while casting.
|
||||
final SkillCaster skillCaster = getSkillCaster(SkillCaster::canAbortCast, SkillCaster::isAnyNormalType);
|
||||
final SkillCaster skillCaster = getSkillCaster(SkillCaster::isAnyNormalType);
|
||||
if ((skillCaster != null) && skillCaster.getSkill().isMagic())
|
||||
{
|
||||
// Abort the cast of the L2Character and send Server->Client MagicSkillCanceld/ActionFailed packet.
|
||||
|
Reference in New Issue
Block a user