Addition of ReuseSkillById effect.

This commit is contained in:
MobiusDev 2017-09-07 02:33:43 +00:00
parent d730aa8df8
commit b4e0a77538
13 changed files with 255 additions and 5 deletions

View File

@ -265,6 +265,7 @@ public final class EffectMasterHandler
EffectHandler.getInstance().registerHandler("Resurrection", Resurrection::new);
EffectHandler.getInstance().registerHandler("ResurrectionSpecial", ResurrectionSpecial::new);
EffectHandler.getInstance().registerHandler("Reuse", Reuse::new);
EffectHandler.getInstance().registerHandler("ReuseSkillById", ReuseSkillById::new);
EffectHandler.getInstance().registerHandler("RewardItemOnExit", RewardItemOnExit::new);
EffectHandler.getInstance().registerHandler("Root", Root::new);
EffectHandler.getInstance().registerHandler("SacrificeSummon", SacrificeSummon::new);

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@ -0,0 +1,60 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.network.serverpackets.SkillCoolTime;
/**
* @author Mobius
*/
public class ReuseSkillById extends AbstractEffect
{
private final int _skillId;
public ReuseSkillById(StatsSet params)
{
_skillId = params.getInt("skillId", 0);
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
final L2PcInstance player = effector.getActingPlayer();
if (player != null)
{
final Skill s = player.getKnownSkill(_skillId);
if (s != null)
{
player.removeTimeStamp(s);
player.enableSkill(s);
player.sendPacket(new SkillCoolTime(player));
}
}
}
}

View File

@ -232,6 +232,7 @@ RestorationRandom: Creates items randomly from a specified list. Its multiplied
Resurrection: Resurrects target Player or Summon.
ResurrectionSpecial: Resurrects target Player or Summon only in specified instance IDs.
Reuse: Decreases skill reuse time based on its magic type.
ReuseSkillById: Resets reuse time for the skill with the specific id. (l2jmobius)
RewardItemOnExit: Reward an item when effect ends. (l2jmobius)
Root: Stops movement.
SacrificeSummon: Sacrifices the players summon. (l2jmobius)

View File

@ -265,6 +265,7 @@ public final class EffectMasterHandler
EffectHandler.getInstance().registerHandler("Resurrection", Resurrection::new);
EffectHandler.getInstance().registerHandler("ResurrectionSpecial", ResurrectionSpecial::new);
EffectHandler.getInstance().registerHandler("Reuse", Reuse::new);
EffectHandler.getInstance().registerHandler("ReuseSkillById", ReuseSkillById::new);
EffectHandler.getInstance().registerHandler("RewardItemOnExit", RewardItemOnExit::new);
EffectHandler.getInstance().registerHandler("Root", Root::new);
EffectHandler.getInstance().registerHandler("SacrificeSummon", SacrificeSummon::new);

View File

@ -0,0 +1,60 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.network.serverpackets.SkillCoolTime;
/**
* @author Mobius
*/
public class ReuseSkillById extends AbstractEffect
{
private final int _skillId;
public ReuseSkillById(StatsSet params)
{
_skillId = params.getInt("skillId", 0);
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
final L2PcInstance player = effector.getActingPlayer();
if (player != null)
{
final Skill s = player.getKnownSkill(_skillId);
if (s != null)
{
player.removeTimeStamp(s);
player.enableSkill(s);
player.sendPacket(new SkillCoolTime(player));
}
}
}
}

View File

@ -232,6 +232,7 @@ RestorationRandom: Creates items randomly from a specified list. Its multiplied
Resurrection: Resurrects target Player or Summon.
ResurrectionSpecial: Resurrects target Player or Summon only in specified instance IDs.
Reuse: Decreases skill reuse time based on its magic type.
ReuseSkillById: Resets reuse time for the skill with the specific id. (l2jmobius)
RewardItemOnExit: Reward an item when effect ends. (l2jmobius)
Root: Stops movement.
SacrificeSummon: Sacrifices the players summon. (l2jmobius)

View File

@ -265,6 +265,7 @@ public final class EffectMasterHandler
EffectHandler.getInstance().registerHandler("Resurrection", Resurrection::new);
EffectHandler.getInstance().registerHandler("ResurrectionSpecial", ResurrectionSpecial::new);
EffectHandler.getInstance().registerHandler("Reuse", Reuse::new);
EffectHandler.getInstance().registerHandler("ReuseSkillById", ReuseSkillById::new);
EffectHandler.getInstance().registerHandler("RewardItemOnExit", RewardItemOnExit::new);
EffectHandler.getInstance().registerHandler("Root", Root::new);
EffectHandler.getInstance().registerHandler("SacrificeSummon", SacrificeSummon::new);

View File

@ -0,0 +1,60 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.network.serverpackets.SkillCoolTime;
/**
* @author Mobius
*/
public class ReuseSkillById extends AbstractEffect
{
private final int _skillId;
public ReuseSkillById(StatsSet params)
{
_skillId = params.getInt("skillId", 0);
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
final L2PcInstance player = effector.getActingPlayer();
if (player != null)
{
final Skill s = player.getKnownSkill(_skillId);
if (s != null)
{
player.removeTimeStamp(s);
player.enableSkill(s);
player.sendPacket(new SkillCoolTime(player));
}
}
}
}

View File

@ -232,6 +232,7 @@ RestorationRandom: Creates items randomly from a specified list. Its multiplied
Resurrection: Resurrects target Player or Summon.
ResurrectionSpecial: Resurrects target Player or Summon only in specified instance IDs.
Reuse: Decreases skill reuse time based on its magic type.
ReuseSkillById: Resets reuse time for the skill with the specific id. (l2jmobius)
RewardItemOnExit: Reward an item when effect ends. (l2jmobius)
Root: Stops movement.
SacrificeSummon: Sacrifices the players summon. (l2jmobius)

View File

@ -265,6 +265,7 @@ public final class EffectMasterHandler
EffectHandler.getInstance().registerHandler("Resurrection", Resurrection::new);
EffectHandler.getInstance().registerHandler("ResurrectionSpecial", ResurrectionSpecial::new);
EffectHandler.getInstance().registerHandler("Reuse", Reuse::new);
EffectHandler.getInstance().registerHandler("ReuseSkillById", ReuseSkillById::new);
EffectHandler.getInstance().registerHandler("RewardItemOnExit", RewardItemOnExit::new);
EffectHandler.getInstance().registerHandler("Root", Root::new);
EffectHandler.getInstance().registerHandler("SacrificeSummon", SacrificeSummon::new);

View File

@ -0,0 +1,60 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.network.serverpackets.SkillCoolTime;
/**
* @author Mobius
*/
public class ReuseSkillById extends AbstractEffect
{
private final int _skillId;
public ReuseSkillById(StatsSet params)
{
_skillId = params.getInt("skillId", 0);
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
final L2PcInstance player = effector.getActingPlayer();
if (player != null)
{
final Skill s = player.getKnownSkill(_skillId);
if (s != null)
{
player.removeTimeStamp(s);
player.enableSkill(s);
player.sendPacket(new SkillCoolTime(player));
}
}
}
}

View File

@ -510,7 +510,7 @@
</skill>
<skill id="1631" toLevel="1" name="Clear Movements">
<icon>icon.skill1631</icon>
<operateType>A3</operateType>
<operateType>A2</operateType>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
@ -521,11 +521,13 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<reuseDelay>600000</reuseDelay>
<isMagic>1</isMagic>
<effects>
<effect name="Reuse">
<amount>-100</amount>
<mode>PER</mode>
<magicType>0</magicType>
<effect name="ReuseSkillById">
<skillId>821</skillId>
</effect>
<effect name="ReuseSkillById">
<skillId>922</skillId>
</effect>
</effects>
</skill>

View File

@ -232,6 +232,7 @@ RestorationRandom: Creates items randomly from a specified list. Its multiplied
Resurrection: Resurrects target Player or Summon.
ResurrectionSpecial: Resurrects target Player or Summon only in specified instance IDs.
Reuse: Decreases skill reuse time based on its magic type.
ReuseSkillById: Resets reuse time for the skill with the specific id. (l2jmobius)
RewardItemOnExit: Reward an item when effect ends. (l2jmobius)
Root: Stops movement.
SacrificeSummon: Sacrifices the players summon. (l2jmobius)