Reworked GameTime task manager.
This commit is contained in:
@ -224,6 +224,9 @@ public class GameServer
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printSection("ThreadPool");
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ThreadPool.init();
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// Start game time task manager early
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GameTimeTaskManager.getInstance();
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printSection("IdManager");
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IdManager.getInstance();
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if (!IdManager.hasInitialized())
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@ -232,7 +235,6 @@ public class GameServer
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throw new Exception("Could not initialize the ID factory!");
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}
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// load script engines
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printSection("Scripting Engine");
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EventDispatcher.getInstance();
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ScriptEngineManager.getInstance();
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@ -241,8 +243,6 @@ public class GameServer
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TelnetServer.getInstance();
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printSection("World");
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// Start game time task manager early.
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GameTimeTaskManager.getInstance();
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World.getInstance();
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MapRegionManager.getInstance();
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ZoneManager.getInstance();
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@ -48,6 +48,7 @@ import org.l2jmobius.gameserver.network.serverpackets.ServerClose;
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import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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import org.l2jmobius.gameserver.network.telnet.TelnetServer;
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import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
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import org.l2jmobius.gameserver.taskmanager.MovementTaskManager;
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import org.l2jmobius.gameserver.util.Broadcast;
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/**
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@ -144,10 +145,21 @@ public class Shutdown extends Thread
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}
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// ensure all services are stopped
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try
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{
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GameTimeTaskManager.getInstance().stopTimer();
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LOGGER.info("Game Time Controller: Timer stopped(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
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MovementTaskManager.getInstance().interrupt();
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LOGGER.info("Movement Task Manager: Thread interruped(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
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}
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catch (Throwable t)
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{
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// ignore
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}
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try
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{
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GameTimeTaskManager.getInstance().interrupt();
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LOGGER.info("Game Time Task Manager: Thread interruped(" + tc.getEstimatedTimeAndRestartCounter() + "ms).");
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}
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catch (Throwable t)
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{
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@ -165,6 +165,7 @@ import org.l2jmobius.gameserver.network.serverpackets.UserInfo;
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import org.l2jmobius.gameserver.taskmanager.AttackStanceTaskManager;
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import org.l2jmobius.gameserver.taskmanager.CreatureSeeTaskManager;
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import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
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import org.l2jmobius.gameserver.taskmanager.MovementTaskManager;
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import org.l2jmobius.gameserver.util.Broadcast;
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import org.l2jmobius.gameserver.util.Util;
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@ -2771,7 +2772,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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case MAGIC_ATTACK:
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case MAGIC_ATTACK_SPEED:
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case MAGICAL_DEFENCE:
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case HIT_AT_NIGHT:
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{
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info.addComponentType(UserInfoType.STATS);
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break;
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@ -3598,9 +3598,9 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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// Set the Creature _move object to MoveData object
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_move = m;
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// Add the Creature to movingObjects of the GameTimeTaskManager
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// The GameTimeTaskManager manage objects movement
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GameTimeTaskManager.getInstance().registerMovingObject(this);
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// Add the Creature to moving objects of the MovementTaskManager.
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// The MovementTaskManager manages object movement.
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MovementTaskManager.getInstance().registerMovingObject(this);
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// Create a task to notify the AI that Creature arrives at a check point of the movement
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if ((ticksToMove * GameTimeTaskManager.MILLIS_IN_TICK) > 3000)
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@ -3677,9 +3677,9 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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// Set the Creature _move object to MoveData object
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_move = m;
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// Add the Creature to movingObjects of the GameTimeTaskManager
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// The GameTimeTaskManager manage objects movement
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GameTimeTaskManager.getInstance().registerMovingObject(this);
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// Add the Creature to moving objects of the GameTimeTaskManager.
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// The MovementTaskManager manages object movement.
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MovementTaskManager.getInstance().registerMovingObject(this);
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// Create a task to notify the AI that Creature arrives at a check point of the movement
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if ((ticksToMove * GameTimeTaskManager.MILLIS_IN_TICK) > 3000)
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@ -41,6 +41,7 @@ import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.IClientOutgoingPacket;
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import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
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import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
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import org.l2jmobius.gameserver.taskmanager.MovementTaskManager;
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import org.l2jmobius.gameserver.util.Util;
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/**
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@ -165,7 +166,7 @@ public abstract class Vehicle extends Creature
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m._moveStartTime = GameTimeTaskManager.getInstance().getGameTicks();
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_move = m;
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GameTimeTaskManager.getInstance().registerMovingObject(this);
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MovementTaskManager.getInstance().registerMovingObject(this);
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// Make sure vehicle is not stuck.
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if (_monitorTask == null)
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@ -42,7 +42,7 @@ public class WarnUserTakeBreakTask implements Runnable
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{
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if (_player.isOnline())
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{
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final long hours = TimeUnit.MILLISECONDS.toHours(_player.getUptime());
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final long hours = TimeUnit.MILLISECONDS.toHours(_player.getUptime() + 60000);
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_player.sendPacket(new SystemMessage(SystemMessageId.YOU_HAVE_PLAYED_FOR_S1_H_TAKE_A_BREAK_PLEASE).addLong(hours));
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}
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else
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@ -170,7 +170,6 @@ public enum Stat
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ATTACK_COUNT_MAX("atkCountMax"),
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PHYSICAL_POLEARM_TARGET_SINGLE("polearmSingleTarget"),
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WEAPON_ATTACK_ANGLE_BONUS("weaponAttackAngleBonus"),
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HIT_AT_NIGHT("hitAtNight"),
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// Run speed, walk & escape speed are calculated proportionally, magic speed is a buff
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MOVE_SPEED("moveSpeed"),
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@ -22,7 +22,6 @@ import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.item.ItemTemplate;
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import org.l2jmobius.gameserver.model.stats.IStatFunction;
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import org.l2jmobius.gameserver.model.stats.Stat;
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import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
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/**
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* @author UnAfraid
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@ -70,12 +69,6 @@ public class PAccuracyFinalizer implements IStatFunction
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baseValue += calcEnchantBodyPart(creature, ItemTemplate.SLOT_GLOVES);
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}
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// Shadow sense
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if (GameTimeTaskManager.getInstance().isNight())
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{
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baseValue += creature.getStat().getAdd(Stat.HIT_AT_NIGHT, 0);
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}
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return Stat.defaultValue(creature, stat, baseValue);
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}
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@ -32,8 +32,8 @@ public class ClientSetTime implements IClientOutgoingPacket
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public boolean write(PacketWriter packet)
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{
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OutgoingPackets.CLIENT_SET_TIME.writeId(packet);
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packet.writeD(GameTimeTaskManager.getInstance().getGameTime()); // time in client minutes
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packet.writeD(6); // constant to match the server time( this determines the speed of the client clock)
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packet.writeD(GameTimeTaskManager.getInstance().getGameTime()); // Time in client minutes.
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packet.writeD(GameTimeTaskManager.IG_DAYS_PER_DAY); // Constant to match the server time. This determines the speed of the client clock.
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return true;
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}
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}
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@ -17,42 +17,35 @@
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package org.l2jmobius.gameserver.taskmanager;
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import java.util.Calendar;
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import java.util.Set;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.events.EventDispatcher;
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import org.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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/**
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* Game Time task manager class.
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* @author Forsaiken
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* GameTime task manager class.
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* @author Forsaiken, Mobius
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*/
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public class GameTimeTaskManager extends Thread
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{
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private static final Logger LOGGER = Logger.getLogger(GameTimeTaskManager.class.getName());
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public static final int TICKS_PER_SECOND = 10; // not able to change this without checking through code
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public static final int TICKS_PER_SECOND = 10; // Not able to change this without checking through code.
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public static final int MILLIS_IN_TICK = 1000 / TICKS_PER_SECOND;
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public static final int IG_DAYS_PER_DAY = 6;
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public static final int MILLIS_PER_IG_DAY = (3600000 * 24) / IG_DAYS_PER_DAY;
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public static final int SECONDS_PER_IG_DAY = MILLIS_PER_IG_DAY / 1000;
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public static final int TICKS_PER_IG_DAY = SECONDS_PER_IG_DAY * TICKS_PER_SECOND;
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private static final int SHADOW_SENSE_ID = 294;
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private static final Set<Creature> _movingObjects = ConcurrentHashMap.newKeySet();
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private static final Set<Creature> _shadowSenseCharacters = ConcurrentHashMap.newKeySet();
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private final long _referenceTime;
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private boolean _isNight;
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protected GameTimeTaskManager()
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{
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super("GameTimeTaskManager");
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super.setDaemon(true);
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super.setPriority(MAX_PRIORITY);
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super.setPriority(NORM_PRIORITY);
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final Calendar c = Calendar.getInstance();
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c.set(Calendar.HOUR_OF_DAY, 0);
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@ -64,6 +57,41 @@ public class GameTimeTaskManager extends Thread
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super.start();
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}
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@Override
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public void run()
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{
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while (true)
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{
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if ((getGameHour() < 6) != _isNight)
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{
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_isNight = !_isNight;
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EventDispatcher.getInstance().notifyEventAsync(new OnDayNightChange(_isNight));
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}
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try
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{
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Thread.sleep(10000);
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}
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catch (InterruptedException e)
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{
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LOGGER.log(Level.WARNING, getClass().getSimpleName(), e);
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}
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}
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}
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public boolean isNight()
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{
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return _isNight;
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}
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/**
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* @return The actual GameTime tick. Directly taken from current time.
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*/
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public int getGameTicks()
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{
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return (int) ((System.currentTimeMillis() - _referenceTime) / MILLIS_IN_TICK);
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}
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public int getGameTime()
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{
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return (getGameTicks() % TICKS_PER_IG_DAY) / MILLIS_IN_TICK;
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@ -79,134 +107,6 @@ public class GameTimeTaskManager extends Thread
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return getGameTime() % 60;
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}
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public boolean isNight()
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{
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return getGameHour() < 6;
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}
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/**
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* The true GameTime tick. Directly taken from current time. This represents the tick of the time.
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* @return
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*/
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public int getGameTicks()
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{
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return (int) ((System.currentTimeMillis() - _referenceTime) / MILLIS_IN_TICK);
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}
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/**
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* Add a Creature to movingObjects of GameTimeTaskManager.
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* @param creature The Creature to add to movingObjects of GameTimeTaskManager
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*/
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public void registerMovingObject(Creature creature)
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{
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if (creature == null)
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{
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return;
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}
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_movingObjects.add(creature);
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}
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/**
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* Move all Creatures contained in movingObjects of GameTimeTaskManager.<br>
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* <br>
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* <b><u>Concept</u>:</b><br>
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* <br>
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* All Creature in movement are identified in <b>movingObjects</b> of GameTimeTaskManager.<br>
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* <br>
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* <b><u>Actions</u>:</b><br>
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* <ul>
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* <li>Update the position of each Creature</li>
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* <li>If movement is finished, the Creature is removed from movingObjects</li>
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* <li>Create a task to update the _knownObject and _knowPlayers of each Creature that finished its movement and of their already known WorldObject then notify AI with EVT_ARRIVED</li>
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* </ul>
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*/
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private void moveObjects()
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{
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_movingObjects.removeIf(Creature::updatePosition);
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}
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public void stopTimer()
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{
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super.interrupt();
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LOGGER.info(getClass().getSimpleName() + ": Stopped.");
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}
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@Override
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public void run()
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{
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LOGGER.info(getClass().getSimpleName() + ": Started.");
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long nextTickTime;
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long sleepTime;
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boolean isNight = isNight();
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EventDispatcher.getInstance().notifyEventAsync(new OnDayNightChange(isNight));
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while (true)
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{
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nextTickTime = ((System.currentTimeMillis() / MILLIS_IN_TICK) * MILLIS_IN_TICK) + 100;
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try
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{
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moveObjects();
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}
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catch (Throwable e)
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{
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LOGGER.log(Level.WARNING, getClass().getSimpleName(), e);
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}
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sleepTime = nextTickTime - System.currentTimeMillis();
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if (sleepTime > 0)
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{
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try
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{
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Thread.sleep(sleepTime);
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}
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catch (InterruptedException e)
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{
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}
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}
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if (isNight() != isNight)
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{
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isNight = !isNight;
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EventDispatcher.getInstance().notifyEventAsync(new OnDayNightChange(isNight));
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notifyShadowSense();
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}
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}
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}
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public synchronized void addShadowSenseCharacter(Creature creature)
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{
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if (!_shadowSenseCharacters.contains(creature))
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{
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_shadowSenseCharacters.add(creature);
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if (isNight())
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{
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final SystemMessage msg = new SystemMessage(SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT);
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msg.addSkillName(SHADOW_SENSE_ID);
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creature.sendPacket(msg);
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}
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}
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}
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public void removeShadowSenseCharacter(Creature creature)
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{
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_shadowSenseCharacters.remove(creature);
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}
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private void notifyShadowSense()
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{
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final SystemMessage msg = new SystemMessage(isNight() ? SystemMessageId.IT_IS_NOW_MIDNIGHT_AND_THE_EFFECT_OF_S1_CAN_BE_FELT : SystemMessageId.IT_IS_DAWN_AND_THE_EFFECT_OF_S1_WILL_NOW_DISAPPEAR);
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msg.addSkillName(SHADOW_SENSE_ID);
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for (Creature creature : _shadowSenseCharacters)
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{
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creature.getStat().recalculateStats(true);
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creature.sendPacket(msg);
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}
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}
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public static final GameTimeTaskManager getInstance()
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{
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return SingletonHolder.INSTANCE;
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@ -216,4 +116,4 @@ public class GameTimeTaskManager extends Thread
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{
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protected static final GameTimeTaskManager INSTANCE = new GameTimeTaskManager();
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}
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}
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}
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|
@ -0,0 +1,84 @@
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/*
|
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* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
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package org.l2jmobius.gameserver.taskmanager;
|
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|
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import java.util.Set;
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import java.util.concurrent.ConcurrentHashMap;
|
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import java.util.logging.Level;
|
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import java.util.logging.Logger;
|
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|
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import org.l2jmobius.gameserver.model.actor.Creature;
|
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|
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/**
|
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* Movement task manager class.
|
||||
* @author Forsaiken, Mobius
|
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*/
|
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public class MovementTaskManager extends Thread
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{
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private static final Logger LOGGER = Logger.getLogger(MovementTaskManager.class.getName());
|
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private static final Set<Creature> MOVING_OBJECTS = ConcurrentHashMap.newKeySet();
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protected MovementTaskManager()
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{
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super("MovementTaskManager");
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super.setDaemon(true);
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super.setPriority(MAX_PRIORITY);
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super.start();
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||||
}
|
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|
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/**
|
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* Add a Creature to moving objects of MovementTaskManager.
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* @param creature The Creature to add to moving objects of MovementTaskManager.
|
||||
*/
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||||
public void registerMovingObject(Creature creature)
|
||||
{
|
||||
if (creature == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
MOVING_OBJECTS.add(creature);
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||||
}
|
||||
|
||||
@Override
|
||||
public void run()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
try
|
||||
{
|
||||
MOVING_OBJECTS.removeIf(Creature::updatePosition);
|
||||
Thread.sleep(100);
|
||||
}
|
||||
catch (Throwable e)
|
||||
{
|
||||
LOGGER.log(Level.WARNING, getClass().getSimpleName(), e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static final MovementTaskManager getInstance()
|
||||
{
|
||||
return SingletonHolder.INSTANCE;
|
||||
}
|
||||
|
||||
private static class SingletonHolder
|
||||
{
|
||||
protected static final MovementTaskManager INSTANCE = new MovementTaskManager();
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user