Reworked GameTime task manager.
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@@ -6480,9 +6480,9 @@
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<effects>
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<effect name="HitAtNight">
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<effect name="StatAddForNight">
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<stat>ACCURACY_COMBAT</stat>
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<amount>3</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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@@ -155,7 +155,6 @@ Heal: Increases current HP by a given amount.
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HealOverTime: Increases current HP by a given amount over time.
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HealPercent: Increases current HP by a given percentage amount.
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Hide: Hide effect.
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HitAtNight: Used by Shadow Sense to modify Accuracy at night. (l2jmobius)
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HitNumber: Polearm attack max hit creatures.
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HpByLevel: recovers certain amount of HP, but current implementation is wrong... final amount should be computed from skill power and character level difference
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HpCpHealCritical: HpCp heal effects always trigger Magic Critical Hit.
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@@ -317,6 +316,7 @@ SpModify: Bonus SP stat.
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Spoil: Spoils a mob activating its extra sweep drop.
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StatAddForLevel: Adds a fixed amount of a Stat for a specific player level. (l2jmobius)
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StatAddForMp: Adds a fixed amount of a Stat for when player max MP is over a value. (l2jmobius)
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StatAddForNight: Modify a specific stat at night time. (l2jmobius)
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StatAddForStat: Adds a fixed amount of a Stat based on player current value. (l2jmobius)
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StatBonusSkillCritical: Changes skill critical rate to depend on the specified base stat.
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StatBonusSpeed: Changes Speed stat to depend on the specified base stat.
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