Reworked GameTime task manager.

This commit is contained in:
MobiusDevelopment
2022-07-16 22:11:41 +00:00
parent beb1aa0b77
commit b4b76176de
406 changed files with 7608 additions and 5919 deletions

View File

@@ -6480,9 +6480,9 @@
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="HitAtNight">
<effect name="StatAddForNight">
<stat>ACCURACY_COMBAT</stat>
<amount>3</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>

View File

@@ -155,7 +155,6 @@ Heal: Increases current HP by a given amount.
HealOverTime: Increases current HP by a given amount over time.
HealPercent: Increases current HP by a given percentage amount.
Hide: Hide effect.
HitAtNight: Used by Shadow Sense to modify Accuracy at night. (l2jmobius)
HitNumber: Polearm attack max hit creatures.
HpByLevel: recovers certain amount of HP, but current implementation is wrong... final amount should be computed from skill power and character level difference
HpCpHealCritical: HpCp heal effects always trigger Magic Critical Hit.
@@ -317,6 +316,7 @@ SpModify: Bonus SP stat.
Spoil: Spoils a mob activating its extra sweep drop.
StatAddForLevel: Adds a fixed amount of a Stat for a specific player level. (l2jmobius)
StatAddForMp: Adds a fixed amount of a Stat for when player max MP is over a value. (l2jmobius)
StatAddForNight: Modify a specific stat at night time. (l2jmobius)
StatAddForStat: Adds a fixed amount of a Stat based on player current value. (l2jmobius)
StatBonusSkillCritical: Changes skill critical rate to depend on the specified base stat.
StatBonusSpeed: Changes Speed stat to depend on the specified base stat.