Reworked GameTime task manager.
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		@@ -6484,9 +6484,9 @@
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		<operateType>P</operateType>
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		<magicCriticalRate>5</magicCriticalRate>
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		<effects>
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			<effect name="HitAtNight">
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			<effect name="StatAddForNight">
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				<stat>ACCURACY_COMBAT</stat>
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				<amount>3</amount>
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				<mode>DIFF</mode>
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			</effect>
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		</effects>
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	</skill>
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@@ -154,7 +154,6 @@ Heal: Increases current HP by a given amount.
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HealOverTime: Increases current HP by a given amount over time.
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HealPercent: Increases current HP by a given percentage amount.
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Hide: Hide effect.
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HitAtNight: Used by Shadow Sense to modify Accuracy at night. (l2jmobius)
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HitNumber: Polearm attack max hit creatures.
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HpByLevel: recovers certain amount of HP, but current implementation is wrong... final amount should be computed from skill power and character level difference
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HpCpHealCritical: HpCp heal effects always trigger Magic Critical Hit.
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@@ -313,6 +312,7 @@ SpeedLimit: Increase a character's max Speed limit. (l2jmobius)
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SpModify: Bonus SP stat.
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Spoil: Spoils a mob activating its extra sweep drop.
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StatAddForLevel: Adds a fixed amount of a Stat for a specific player level. (l2jmobius)
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StatAddForNight: Modify a specific stat at night time. (l2jmobius)
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StatBonusSkillCritical: Changes skill critical rate to depend on the specified base stat.
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StatBonusSpeed: Changes Speed stat to depend on the specified base stat.
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StatByMoveType: Adds stat based on your movement type (standing, running, walking).
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