Dead monsters should not target.
Contributed by Liamxroy.
This commit is contained in:
@@ -1693,6 +1693,11 @@ public class L2Attackable extends L2Npc
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@Override
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public void setTarget(L2Object object)
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{
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if (isDead())
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{
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return;
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}
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if (object == null)
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{
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final L2Object target = getTarget();
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